83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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//
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// Update Nodal Path
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//
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/////////////////////////////////////////////////////
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////////////////////////////////////////////////////
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#include "CKAll.h"
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#include "N3dGraph.h"
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CKObjectDeclaration *FillBehaviorUpdateNodalPathDecl();
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CKERROR CreateUpdateNodalPathProto(CKBehaviorPrototype **);
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int UpdateNodalPath(const CKBehaviorContext& behcontext);
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CKObjectDeclaration *FillBehaviorUpdateNodalPathDecl()
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{
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CKObjectDeclaration *od = CreateCKObjectDeclaration("Update Nodal Path");
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od->SetDescription("Reevaluates the nodes distance of the given nodal path.");
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/* rem:
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<SPAN CLASS=in>In: </SPAN>triggers the process.<BR>
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<SPAN CLASS=out>Out: </SPAN>is activated when the process is completed.<BR>
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<BR>
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<SPAN CLASS=pin>Nodal Path: </SPAN>the nodal path.<BR>
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<BR>
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This building block must be used if you move in real time the nodes
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of a nodal path, to reevaluate the distance between nodes.
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If you don't, you'll not be sure to always get the shortest path using the "GoToNode" building block.
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*/
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od->SetCategory("3D Transformations/Nodal Path");
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od->SetType( CKDLL_BEHAVIORPROTOTYPE);
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od->SetGuid(CKGUID(0x21647449,0x51126c00));
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od->SetAuthorGuid(VIRTOOLS_GUID);
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od->SetAuthorName("Virtools");
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od->SetVersion(0x00010000);
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od->SetCreationFunction(CreateUpdateNodalPathProto);
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od->SetCompatibleClassId(CKCID_BEOBJECT);
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return od;
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}
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CKERROR CreateUpdateNodalPathProto(CKBehaviorPrototype **pproto)
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{
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CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Update Nodal Path");
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if(!proto) return CKERR_OUTOFMEMORY;
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proto->DeclareInput("In");
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proto->DeclareOutput("Out");
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proto->DeclareInParameter("Nodal Path",CKPGUID_GROUP);
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proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
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proto->SetFunction(UpdateNodalPath);
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*pproto = proto;
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return CK_OK;
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}
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int UpdateNodalPath(const CKBehaviorContext& behcontext)
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{
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CKBehavior* beh = behcontext.Behavior;
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CKContext* ctx = behcontext.Context;
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CKAttributeManager* attman = ctx->GetAttributeManager();
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beh->ActivateInput(0,FALSE);
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beh->ActivateOutput(0);
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CKGroup* group = (CKGroup*)beh->GetInputParameterObject(0);
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if(!group) VXTHROW "No group given";
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CKParameterOut* param = group->GetAttributeParameter(attman->GetAttributeTypeByName(Network3dName));
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if(!param) VXTHROW "Given Group isn't a Network";
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N3DGraph* graph;
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param->GetValue(&graph);
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if(!graph) VXTHROW "There is no Graph attached";
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graph->UpdateDistance();
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return CKBR_OK;
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}
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