# SPDX-License-Identifier: LGPL-2.1-or-later # /************************************************************************** # * # Copyright (c) 2023 Ondsel * # * # This file is part of FreeCAD. * # * # FreeCAD is free software: you can redistribute it and/or modify it * # under the terms of the GNU Lesser General Public License as * # published by the Free Software Foundation, either version 2.1 of the * # License, or (at your option) any later version. * # * # FreeCAD is distributed in the hope that it will be useful, but * # WITHOUT ANY WARRANTY; without even the implied warranty of * # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * # Lesser General Public License for more details. * # * # You should have received a copy of the GNU Lesser General Public * # License along with FreeCAD. If not, see * # . * # * # **************************************************************************/ import math import FreeCAD as App import Part if App.GuiUp: import FreeCADGui as Gui from PySide import QtCore, QtGui, QtWidgets translate = App.Qt.translate __title__ = "Assembly utilitary functions" __author__ = "Ondsel" __url__ = "https://www.freecad.org" def activePartOrAssembly(): doc = Gui.ActiveDocument if doc is None or doc.ActiveView is None: return None return doc.ActiveView.getActiveObject("part") def activeAssembly(): active_assembly = activePartOrAssembly() if active_assembly is not None and active_assembly.isDerivedFrom("Assembly::AssemblyObject"): if active_assembly.ViewObject.isInEditMode(): return active_assembly return None def activePart(): active_part = activePartOrAssembly() if active_part is not None and not active_part.isDerivedFrom("Assembly::AssemblyObject"): return active_part return None def isAssemblyCommandActive(): return activeAssembly() is not None and not Gui.Control.activeDialog() def isDocTemporary(doc): # Guard against older versions of FreeCad which don't have the Temporary attribute try: temp = doc.Temporary except AttributeError: temp = False return temp def assembly_has_at_least_n_parts(n): assembly = activeAssembly() i = 0 if not assembly: assembly = activePart() if not assembly: return False for obj in assembly.OutList: # note : groundedJoints comes in the outlist so we filter those out. if hasattr(obj, "Placement") and not hasattr(obj, "ObjectToGround"): i = i + 1 if i == n: return True return False def isLink(obj): # If element count is not 0, then its a link group in which case the Link # is a container and it's the LinkElement that is linking to external doc. return (obj.TypeId == "App::Link" and obj.ElementCount == 0) or obj.TypeId == "App::LinkElement" def isLinkGroup(obj): return obj.TypeId == "App::Link" and obj.ElementCount > 0 def getObject(ref): if len(ref) != 2: return None subs = ref[1] if len(subs) < 1: return None sub_name = subs[0] # sub_name is "LinkOrAssembly1.LinkOrPart1.LinkOrBox.Edge16" # or "LinkOrAssembly1.LinkOrPart1.LinkOrBody.pad.Edge16" # or "Assembly.LinkOrAssembly1.LinkOrPart1.LinkOrBody.Local_CS.X" # We want either LinkOrBody or LinkOrBox or Local_CS. names = sub_name.split(".") if len(names) < 2: return None doc = ref[0].Document for i, obj_name in enumerate(names): obj = doc.getObject(obj_name) if obj is None: return None # the last is the element name. So if we are at the last but one name, then it must be the selected if i == len(names) - 2: return obj if obj.TypeId in {"App::Part", "Assembly::AssemblyObject"} or isLinkGroup(obj): continue elif obj.TypeId == "PartDesign::Body": if i + 1 < len(names): obj2 = None for obji in obj.OutList: if obji.Name == names[i + 1]: obj2 = obji break if obj2 and isBodySubObject(obj2.TypeId): return obj2 return obj elif obj.isDerivedFrom("Part::Feature"): # primitive, fastener, gear ... return obj elif isLink(obj): linked_obj = obj.getLinkedObject() if linked_obj.TypeId == "PartDesign::Body": if i + 1 < len(names): obj2 = None for obji in linked_obj.OutList: if obji.Name == names[i + 1]: obj2 = obji break if obj2 and isBodySubObject(obj2.TypeId): return obj2 return obj elif linked_obj.isDerivedFrom("Part::Feature"): return obj else: doc = linked_obj.Document continue return None def isBodySubObject(typeId): return ( typeId == "Sketcher::SketchObject" or typeId == "PartDesign::Point" or typeId == "PartDesign::Line" or typeId == "PartDesign::Plane" or typeId == "PartDesign::CoordinateSystem" ) def fixBodyExtraFeatureInSub(doc_name, sub_name): # If the sub_name that comes in has extra features in it, remove them. # For example : # "Part.Body.Pad.Edge2" -> "Part.Body.Edge2" # "Part.Body.Pad.Sketch." -> "Part.Body.Sketch." # "Body.Pad.Sketch." -> "Body.sketch." doc = App.getDocument(doc_name) names = sub_name.split(".") elt = names.pop() # remove element bodyPassed = False new_sub_name = "" for obj_name in names: obj = doc.getObject(obj_name) if obj is None: return sub_name if bodyPassed and obj.isDerivedFrom("PartDesign::Feature"): continue # we skip this name! if isLink(obj): obj = obj.getLinkedObject() doc = obj.Document if obj.TypeId == "PartDesign::Body": bodyPassed = True new_sub_name = new_sub_name + obj_name + "." new_sub_name = new_sub_name + elt # Put back the element name return new_sub_name # Deprecated. Kept for migrationScript. def getObjectInPart(objName, part): if part is None: return None if part.Name == objName: return part if part.TypeId == "App::Link": part = part.getLinkedObject() if part.TypeId in { "App::Part", "Assembly::AssemblyObject", "App::DocumentObjectGroup", "PartDesign::Body", }: for obji in part.OutListRecursive: if obji.Name == objName: return obji return None # Used by migrationScript. def getRootPath(obj, part): sels = obj.Parents for sel in sels: rootObj = sel[0] # The part and the rootObj should be in the same doc if rootObj.Document.Name != part.Document.Name: continue path = sel[1] # we need to check that the part name is in the list. names = path.split(".") if part.Name not in names: continue # for bodies we need to add the tip to the path. if obj.TypeId == "PartDesign::Body": path = path + obj.Tip.Name + "." return rootObj, path return None, "" # get the placement of Obj relative to its moving Part # Example : assembly.part1.part2.partn.body1 : placement of Obj relative to part1 def getObjPlcRelativeToPart(assembly, ref): # we need plc to be relative to the moving part moving_part = getMovingPart(assembly, ref) obj_global_plc = getGlobalPlacement(ref) part_global_plc = getGlobalPlacement(ref, moving_part) return part_global_plc.inverse() * obj_global_plc # Example : assembly.part1.part2.partn.body1 : jcsPlc is relative to body1 # This function returns jcsPlc relative to part1 def getJcsPlcRelativeToPart(assembly, jcsPlc, ref): obj_relative_plc = getObjPlcRelativeToPart(assembly, ref) return obj_relative_plc * jcsPlc # Return the jcs global placement def getJcsGlobalPlc(jcsPlc, ref): obj_global_plc = getGlobalPlacement(ref) return obj_global_plc * jcsPlc def getGlobalPlacement(ref, targetObj=None): if not isRefValid(ref, 1): return App.Placement() if targetObj is None: # If no targetObj is given, we consider it's the getObject(ref) targetObj = getObject(ref) if targetObj is None: return App.Placement() rootObj = ref[0] subName = ref[1][0] return App.GeoFeature.getGlobalPlacementOf(targetObj, rootObj, subName) def isThereOneRootAssembly(): for part in Gui.activeDocument().TreeRootObjects: if part.TypeId == "Assembly::AssemblyObject": return True return False def getElementName(full_name): # full_name is "Assembly.Assembly1.Assembly2.Assembly3.Box.Edge16" # We want either Edge16. parts = full_name.split(".") if len(parts) < 2: # At minimum "Box.edge16". It shouldn't be shorter return "" # case of PartDesign datums : CoordinateSystem, point, line, plane if parts[-1] in {"X", "Y", "Z", "Point", "Line", "Plane"}: return "" # Case of origin objects if parts[-1] == "": if "X_Axis" in parts[-2]: return "X_Axis" if "Y_Axis" in parts[-2]: return "Y_Axis" if "Z_Axis" in parts[-2]: return "Z_Axis" if "XY_Plane" in parts[-2]: return "XY_Plane" if "XZ_Plane" in parts[-2]: return "XZ_Plane" if "YZ_Plane" in parts[-2]: return "YZ_Plane" return parts[-1] def getObjsNamesAndElement(obj_name, sub_name): # if obj_name = "Assembly" and sub_name = "Assembly1.Assembly2.Assembly3.Box.Edge16" # this will return ["Assembly","Assembly1","Assembly2","Assembly3","Box"] and "Edge16" parts = sub_name.split(".") # The last part is always the element name even if empty element_name = parts[-1] # The remaining parts are object names obj_names = parts[:-1] obj_names.insert(0, obj_name) return obj_names, element_name def getFullObjName(obj_name, sub_name): # if obj_name = "Assembly" and sub_name = "Assembly1.Assembly2.Assembly3.Box.Edge16" # this will return "Assembly.Assembly1.Assembly2.Assembly3.Box" objs_names, element_name = getObjsNamesAndElement(obj_name, sub_name) return ".".join(objs_names) def getFullElementName(obj_name, sub_name): # if obj_name = "Assembly" and sub_name = "Assembly1.Assembly2.Assembly3.Box.Edge16" # this will return "Assembly.Assembly1.Assembly2.Assembly3.Box.Edge16" return obj_name + "." + sub_name def extract_type_and_number(element_name): element_type = "" element_number = "" for char in element_name: if char.isalpha(): # If the character is a letter, it's part of the type element_type += char elif char.isdigit(): # If the character is a digit, it's part of the number element_number += char else: break if element_type and element_number: element_number = int(element_number) return element_type, element_number else: return None, None def findElementClosestVertex(ref, mousePos): element_name = getElementName(ref[1][0]) if element_name == "": return "" obj = getObject(ref) # We need mousePos to be in the same lcs as obj plc = App.Placement() plc.Base = mousePos global_plc = getGlobalPlacement(ref) plc = global_plc.inverse() * plc # We make it relative to obj Origin plc = obj.Placement * plc # Make plc in the same lcs as obj mousePos = plc.Base elt_type, elt_index = extract_type_and_number(element_name) if elt_type == "Vertex": return element_name elif elt_type == "Edge": edge = obj.Shape.Edges[elt_index - 1] curve = edge.Curve if curve.TypeId == "Part::GeomCircle": # For centers, as they are not shape vertexes, we return the element name. # For now we only allow selecting the center of arcs / circles. return element_name edge_points = getPointsFromVertexes(edge.Vertexes) if curve.TypeId == "Part::GeomLine": # For lines we allow users to select the middle of lines as well. line_middle = (edge_points[0] + edge_points[1]) * 0.5 edge_points.append(line_middle) closest_vertex_index, _ = findClosestPointToMousePos(edge_points, mousePos) if curve.TypeId == "Part::GeomLine" and closest_vertex_index == 2: # If line center is closest then we have no vertex name to set so we put element name return element_name vertex_name = findVertexNameInObject(edge.Vertexes[closest_vertex_index], obj) return vertex_name elif elt_type == "Face": face = obj.Shape.Faces[elt_index - 1] surface = face.Surface _type = surface.TypeId if _type == "Part::GeomSphere" or _type == "Part::GeomTorus": return element_name # Handle the circle/arc edges for their centers center_points = [] center_points_edge_indexes = [] edges = face.Edges for i, edge in enumerate(edges): curve = edge.Curve if curve.TypeId == "Part::GeomCircle" or curve.TypeId == "Part::GeomEllipse": center_points.append(curve.Location) center_points_edge_indexes.append(i) elif _type == "Part::GeomCylinder" and curve.TypeId == "Part::GeomBSplineCurve": # handle special case of 2 cylinder intersecting. for j, facej in enumerate(obj.Shape.Faces): surfacej = facej.Surface if (elt_index - 1) != j and surfacej.TypeId == "Part::GeomCylinder": for edgej in facej.Edges: if edgej.Curve.TypeId == "Part::GeomBSplineCurve": if ( edgej.CenterOfGravity == edge.CenterOfGravity and edgej.Length == edge.Length ): center_points.append(edgej.CenterOfGravity) center_points_edge_indexes.append(i) if len(center_points) > 0: closest_center_index, closest_center_distance = findClosestPointToMousePos( center_points, mousePos ) # Handle the face vertexes face_points = [] if _type != "Part::GeomCylinder" and _type != "Part::GeomCone": face_points = getPointsFromVertexes(face.Vertexes) # We also allow users to select the center of gravity. if _type == "Part::GeomCylinder" or _type == "Part::GeomCone": centerOfG = face.CenterOfGravity - surface.Center centerPoint = surface.Center + centerOfG centerPoint = centerPoint + App.Vector().projectToLine(centerOfG, surface.Axis) face_points.append(centerPoint) else: face_points.append(face.CenterOfGravity) closest_vertex_index, closest_vertex_distance = findClosestPointToMousePos( face_points, mousePos ) if len(center_points) > 0: if closest_center_distance < closest_vertex_distance: # Note the index here is the index within the face! Not the object. index = center_points_edge_indexes[closest_center_index] + 1 return "Edge" + str(index) if _type == "Part::GeomCylinder" or _type == "Part::GeomCone": return element_name if closest_vertex_index == len(face.Vertexes): # If center of gravity then we have no vertex name to set so we put element name return element_name vertex_name = findVertexNameInObject(face.Vertexes[closest_vertex_index], obj) return vertex_name return "" def getPointsFromVertexes(vertexes): points = [] for vtx in vertexes: points.append(vtx.Point) return points def findClosestPointToMousePos(candidates_points, mousePos): closest_point_index = None point_min_length = None for i, point in enumerate(candidates_points): length = (mousePos - point).Length if closest_point_index is None or length < point_min_length: closest_point_index = i point_min_length = length return closest_point_index, point_min_length def findVertexNameInObject(vertex, obj): for i, vtx in enumerate(obj.Shape.Vertexes): if vtx.Point == vertex.Point: return "Vertex" + str(i + 1) return "" def color_from_unsigned(c): return [ float(int((c >> 24) & 0xFF) / 255), float(int((c >> 16) & 0xFF) / 255), float(int((c >> 8) & 0xFF) / 255), ] def getBomGroup(assembly): bom_group = None for obj in assembly.OutList: if obj.TypeId == "Assembly::BomGroup": bom_group = obj break if not bom_group: bom_group = assembly.newObject("Assembly::BomGroup", "Bills of Materials") return bom_group def getJointGroup(assembly): joint_group = None for obj in assembly.OutList: if obj.TypeId == "Assembly::JointGroup": joint_group = obj break if not joint_group: joint_group = assembly.newObject("Assembly::JointGroup", "Joints") return joint_group def getViewGroup(assembly): view_group = None for obj in assembly.OutList: if obj.TypeId == "Assembly::ViewGroup": view_group = obj break if not view_group: view_group = assembly.newObject("Assembly::ViewGroup", "Exploded Views") return view_group def isAssemblyGrounded(): assembly = activeAssembly() if not assembly: return False jointGroup = getJointGroup(assembly) for joint in jointGroup.Group: if hasattr(joint, "ObjectToGround"): return True return False def removeObjAndChilds(obj): removeObjsAndChilds([obj]) def removeObjsAndChilds(objs): def addsubobjs(obj, toremoveset): if obj.TypeId == "App::Origin": # Origins are already handled return toremoveset.add(obj) if obj.TypeId != "App::Link": for subobj in obj.OutList: addsubobjs(subobj, toremoveset) toremove = set() for obj in objs: addsubobjs(obj, toremove) for obj in toremove: if obj: obj.Document.removeObject(obj.Name) # This function returns all the objects within the argument that can move: # - Part::Features (outside of parts) # - App::parts # - App::Links to Part::Features or App::parts. # It does not include Part::Features that are within App::Parts. # It includes things inside Groups. def getMovablePartsWithin(group, partsAsSolid=False): children = [] if isLinkGroup(group): children = group.ElementList elif hasattr(group, "Group"): children = group.Group parts = [] for obj in children: parts = parts + getSubMovingParts(obj, partsAsSolid) return parts def getSubMovingParts(obj, partsAsSolid): if obj.isDerivedFrom("Part::Feature"): return [obj] elif obj.isDerivedFrom("App::Part"): objs = [] if not partsAsSolid: objs = getMovablePartsWithin(obj) objs.append(obj) return objs elif isLinkGroup(obj) or obj.TypeId == "App::DocumentObjectGroup": return getMovablePartsWithin(obj) if isLink(obj): linked_obj = obj.getLinkedObject() if linked_obj.isDerivedFrom("App::Part") or linked_obj.isDerivedFrom("Part::Feature"): return [obj] return [] # Find the center of mass of a list of parts. # Note it could be useful to move this to Measure mod. def getCenterOfMass(parts): total_mass = 0 total_com = App.Vector(0, 0, 0) for part in parts: mass, com = getObjMassAndCom(part) total_mass += mass total_com += com # After all parts are processed, calculate the overall center of mass if total_mass > 0: # Avoid division by zero overall_com = total_com / total_mass else: overall_com = App.Vector(0, 0, 0) # Default if no mass is found return overall_com def getObjMassAndCom(obj, containingPart=None): link_global_plc = None if isLink(obj): link_global_plc = getGlobalPlacement(obj, containingPart) obj = obj.getLinkedObject() if obj.TypeId == "PartDesign::Body": part = part.Tip if obj.isDerivedFrom("Part::Feature"): mass = obj.Shape.Volume com = obj.Shape.CenterOfGravity # com takes into account obj placement, but not container placements. # So we make com relative to the obj : comPlc = App.Placement() comPlc.Base = com comPlc = obj.Placement.inverse() * comPlc # Then we make it relative to the origin of the doc global_plc = App.Placement() if link_global_plc is None: global_plc = getGlobalPlacement(obj, containingPart) else: global_plc = link_global_plc comPlc = global_plc * comPlc com = comPlc.Base * mass return mass, com elif ( isLinkGroup(obj) or obj.isDerivedFrom("App::Part") or obj.isDerivedFrom("App::DocumentObjectGroup") ): if containingPart is None and obj.isDerivedFrom("App::Part"): containingPart = obj total_mass = 0 total_com = App.Vector(0, 0, 0) if isLinkGroup(obj): children = obj.ElementList else: children = obj.Group for subObj in children: mass, com = getObjMassAndCom(subObj, containingPart) total_mass += mass total_com += com return total_mass, total_com return 0, App.Vector(0, 0, 0) def getCenterOfBoundingBox(objs, refs): i = 0 center = App.Vector() for obj, ref in zip(objs, refs): viewObject = obj.ViewObject if viewObject is None: continue boundingBox = viewObject.getBoundingBox() if boundingBox is None: continue bboxCenter = boundingBox.Center # bboxCenter does not take into account obj global placement plc = App.Placement(bboxCenter, App.Rotation()) # change plc to be relative to the object placement. plc = obj.Placement.inverse() * plc # change plc to be relative to the origin of the document. global_plc = getGlobalPlacement(ref, obj) plc = global_plc * plc bboxCenter = plc.Base center = center + bboxCenter i = i + 1 if i != 0: center = center / i return center def findCylindersIntersection(obj, surface, edge, elt_index): for j, facej in enumerate(obj.Shape.Faces): surfacej = facej.Surface if (elt_index - 1) == j or surfacej.TypeId != "Part::GeomCylinder": continue for edgej in facej.Edges: if ( edgej.Curve.TypeId == "Part::GeomBSplineCurve" and edgej.CenterOfGravity == edge.CenterOfGravity and edgej.Length == edge.Length ): # we need intersection between the 2 cylinder axis. line1 = Part.Line(surface.Center, surface.Center + surface.Axis) line2 = Part.Line(surfacej.Center, surfacej.Center + surfacej.Axis) res = line1.intersect(line2, Part.Precision.confusion()) if res: return App.Vector(res[0].X, res[0].Y, res[0].Z) return surface.Center def openEditingPlacementDialog(obj, propName): task_placement = Gui.TaskPlacement() dialog = task_placement.form # Connect to the placement property task_placement.setPlacement(getattr(obj, propName)) task_placement.setSelection([obj]) task_placement.setPropertyName(propName) task_placement.bindObject() task_placement.setIgnoreTransactions(True) dialog.findChild(QtWidgets.QPushButton, "selectedVertex").hide() dialog.exec_() def setPickableState(obj, state: bool): vobj = obj.ViewObject if hasattr(vobj, "Proxy"): proxy = vobj.Proxy if hasattr(proxy, "setPickableState"): proxy.setPickableState(state) def setJointsPickableState(doc, state: bool): """Make all joints in document selectable (True) or unselectable (False) in 3D view""" for obj in doc.Objects: if obj.TypeId == "App::FeaturePython" and hasattr(obj, "JointType"): setPickableState(obj, state) def applyOffsetToPlacement(plc, offset): plc.Base = plc.Base + plc.Rotation.multVec(offset) return plc def applyRotationToPlacement(plc, angle): return applyRotationToPlacementAlongAxis(plc, angle, App.Vector(0, 0, 1)) def applyRotationToPlacementAlongAxis(plc, angle, axis): rot = plc.Rotation zRotation = App.Rotation(axis, angle) plc.Rotation = rot * zRotation return plc def flipPlacement(plc): return applyRotationToPlacementAlongAxis(plc, 180, App.Vector(1, 0, 0)) def arePlacementSameDir(plc1, plc2): zAxis1 = plc1.Rotation.multVec(App.Vector(0, 0, 1)) zAxis2 = plc2.Rotation.multVec(App.Vector(0, 0, 1)) return zAxis1.dot(zAxis2) > 0 def arePlacementZParallel(plc1, plc2): zAxis1 = plc1.Rotation.multVec(App.Vector(0, 0, 1)) zAxis2 = plc2.Rotation.multVec(App.Vector(0, 0, 1)) return zAxis1.cross(zAxis2).Length < 1e-06 def removeTNPFromSubname(doc_name, obj_name, sub_name): rootObj = App.getDocument(doc_name).getObject(obj_name) resolved = rootObj.resolveSubElement(sub_name) element_name_TNP = resolved[1] element_name = resolved[2] # Preprocess the sub_name to remove the TNP string # We do this because after we need to add the vertex_name as well. # And the names will be resolved anyway after. if len(element_name_TNP.split(".")) == 2: names = sub_name.split(".") names.pop(-2) # remove the TNP string sub_name = ".".join(names) return sub_name """ So here we want to find a placement that corresponds to a local coordinate system that would be placed at the selected vertex. - obj is usually a App::Link to a PartDesign::Body, or primitive, fasteners. But can also be directly the object.1 - elt can be a face, an edge or a vertex. - If elt is a vertex, then vtx = elt And placement is vtx coordinates without rotation. - if elt is an edge, then vtx = edge start/end vertex depending on which is closer. If elt is an arc or circle, vtx can also be the center. The rotation is the plane normal to the line positioned at vtx. Or for arcs/circle, the plane of the arc. - if elt is a plane face, vtx is the face vertex (to the list of vertex we need to add arc/circle centers) the closer to the mouse. The placement is the plane rotation positioned at vtx - if elt is a cylindrical face, vtx can also be the center of the arcs of the cylindrical face. """ def findPlacement(ref, ignoreVertex=False): if not isRefValid(ref, 2): return App.Placement() obj = getObject(ref) if not obj: return App.Placement() elt = getElementName(ref[1][0]) vtx = getElementName(ref[1][1]) # case of origin objects. if elt == "X_Axis" or elt == "YZ_Plane": return App.Placement(App.Vector(), App.Rotation(App.Vector(0, 1, 0), -90)) if elt == "Y_Axis" or elt == "XZ_Plane": return App.Placement(App.Vector(), App.Rotation(App.Vector(1, 0, 0), 90)) if elt == "Z_Axis" or elt == "XY_Plane": return App.Placement() if not elt or not vtx: # case of whole parts such as PartDesign::Body or PartDesign::CordinateSystem/Point/Line/Plane. return App.Placement() plc = App.Placement() elt_type, elt_index = extract_type_and_number(elt) vtx_type, vtx_index = extract_type_and_number(vtx) isLine = False if elt_type == "Vertex": vertex = get_element(obj.Shape.Vertexes, elt_index, elt) if vertex is None: return App.Placement() plc.Base = (vertex.X, vertex.Y, vertex.Z) elif elt_type == "Edge": edge = get_element(obj.Shape.Edges, elt_index, elt) if edge is None: return App.Placement() curve = edge.Curve # First we find the translation if vtx_type == "Edge" or ignoreVertex: # In this case the wanted vertex is the center. if curve.TypeId == "Part::GeomCircle": center_point = curve.Location plc.Base = (center_point.x, center_point.y, center_point.z) elif curve.TypeId == "Part::GeomLine": edge_points = getPointsFromVertexes(edge.Vertexes) line_middle = (edge_points[0] + edge_points[1]) * 0.5 plc.Base = line_middle else: vertex = get_element(obj.Shape.Vertexes, vtx_index, vtx) if vertex is None: return App.Placement() plc.Base = (vertex.X, vertex.Y, vertex.Z) # Then we find the Rotation if curve.TypeId == "Part::GeomCircle": plc.Rotation = App.Rotation(curve.Rotation) if curve.TypeId == "Part::GeomLine": isLine = True plane_normal = round_vector(curve.Direction) plane_origin = App.Vector(0, 0, 0) plane = Part.Plane(plane_origin, plane_normal) plc.Rotation = App.Rotation(plane.Rotation) elif elt_type == "Face": face = get_element(obj.Shape.Faces, elt_index, elt) if face is None: return App.Placement() surface = face.Surface # First we find the translation if vtx_type == "Face" or ignoreVertex: if surface.TypeId == "Part::GeomCylinder": centerOfG = face.CenterOfGravity - surface.Center centerPoint = surface.Center + centerOfG centerPoint = centerPoint + App.Vector().projectToLine(centerOfG, surface.Axis) plc.Base = centerPoint elif surface.TypeId == "Part::GeomTorus" or surface.TypeId == "Part::GeomSphere": plc.Base = surface.Center elif surface.TypeId == "Part::GeomCone": plc.Base = surface.Apex else: plc.Base = face.CenterOfGravity elif vtx_type == "Edge": # In this case the edge is a circle/arc and the wanted vertex is its center. edge = get_element(face.Edges, vtx_index, vtx) if edge is None: return App.Placement() curve = edge.Curve if curve.TypeId == "Part::GeomCircle": center_point = curve.Location plc.Base = (center_point.x, center_point.y, center_point.z) elif ( surface.TypeId == "Part::GeomCylinder" and curve.TypeId == "Part::GeomBSplineCurve" ): # handle special case of 2 cylinder intersecting. plc.Base = findCylindersIntersection(obj, surface, edge, elt_index) else: vertex = get_element(obj.Shape.Vertexes, vtx_index, vtx) if vertex is None: return App.Placement() plc.Base = (vertex.X, vertex.Y, vertex.Z) # Then we find the Rotation if hasattr(surface, "Rotation") and surface.Rotation is not None: plc.Rotation = App.Rotation(surface.Rotation) # Now plc is the placement relative to the origin determined by the object placement. # But it does not take into account Part placements. So if the solid is in a part and # if the part has a placement then plc is wrong. # change plc to be relative to the object placement. plc = obj.Placement.inverse() * plc # post-process of plc for some special cases if elt_type == "Vertex": plc.Rotation = App.Rotation() elif isLine: plane_normal = round_vector(plc.Rotation.multVec(App.Vector(0, 0, 1))) plane_origin = App.Vector(0, 0, 0) plane = Part.Plane(plane_origin, plane_normal) plc.Rotation = App.Rotation(plane.Rotation) # change plc to be relative to the origin of the document. # global_plc = getGlobalPlacement(obj, part) # plc = global_plc * plc # change plc to be relative to the assembly. # plc = activeAssembly().Placement.inverse() * plc return plc def get_element(shape_elements, index, sub): if index - 1 < 0 or index - 1 >= len(shape_elements): print(f"Joint Corrupted: Index of {sub} out of bound.") return None return shape_elements[index - 1] def isRefValid(ref, number_sub): if ref is None: return False if len(ref) != 2: return False if len(ref[1]) < number_sub: return False return True def round_vector(v, decimals=10): """Round each component of the vector to a specified number of decimal places.""" return App.Vector(round(v.x, decimals), round(v.y, decimals), round(v.z, decimals)) def saveAssemblyPartsPlacements(assembly): initialPlcs = {} assemblyParts = getMovablePartsWithin(assembly) for part in assemblyParts: initialPlcs[part.Name] = part.Placement return initialPlcs def restoreAssemblyPartsPlacements(assembly, initialPlcs): assemblyParts = getMovablePartsWithin(assembly) for part in assemblyParts: if part.Name in initialPlcs: part.Placement = initialPlcs[part.Name] def getComAndSize(assembly): if assembly.ViewObject is None: # these vars use the bounding box which is only available in gui... # We could use the real center of mass, but it's too slow to compute it return App.Vector(), 100 bbox = assembly.ViewObject.getBoundingBox() if not bbox.isValid(): return App.Vector(), 100 com = bbox.Center size = bbox.DiagonalLength return com, size def getAssemblyShapes(assembly): shapes = [] assemblyParts = getMovablePartsWithin(assembly) for part in assemblyParts: shapes.append(part.Shape) return shapes def getJointDistance(joint): plc1 = getJcsGlobalPlc(joint.Placement1, joint.Reference1) plc2 = getJcsGlobalPlc(joint.Placement2, joint.Reference2) # Find the sign sign = 1 plc3 = plc1.inverse() * plc2 # plc3 is plc2 relative to plc1 if plc3.Base.z < 0: sign = -1 return sign * (plc1.Base - plc2.Base).Length def getJointXYAngle(joint): plc1 = getJcsGlobalPlc(joint.Placement1, joint.Reference1) plc2 = getJcsGlobalPlc(joint.Placement2, joint.Reference2) plc3 = plc1.inverse() * plc2 # plc3 is plc2 relative to plc1 x_axis = plc3.Rotation.multVec(App.Vector(1, 0, 0)) return math.atan2(x_axis.y, x_axis.x) def getMovingPart(assembly, ref): # ref can be : # [assembly, ['box.edge1', 'box.vertex2']] # [Part, ['Assembly.box.edge1', 'Assembly.box.vertex2']] # [assembly, ['Body.Pad.edge1', 'Body.Pad.vertex2']] if assembly is None or ref is None or len(ref) != 2: return None obj = ref[0] subs = ref[1] if subs is None or len(subs) < 1: return None sub = ref[1][0] # All subs should have the same object paths. names = [obj.Name] + sub.split(".") try: index = names.index(assembly.Name) # Get the sublist starting after the after the assembly (in case of Part1/Assembly/...) names = names[index + 1 :] except ValueError: return None doc = assembly.Document if len(names) < 2: App.Console.PrintError( "getMovingPart() in UtilsAssembly.py the object name is too short, at minimum it should be something like ['Box','edge16']. It shouldn't be shorter" ) return None for objName in names: obj = doc.getObject(objName) if not obj: continue if obj.TypeId == "App::DocumentObjectGroup": continue # we ignore groups. # We ignore dynamic sub-assemblies. if obj.isDerivedFrom("Assembly::AssemblyLink") and obj.Rigid == False: continue # If it is a LinkGroup then we skip it if isLinkGroup(obj): continue return obj return None def truncateSubAtFirst(sub, target): # target=part1 & sub=asm.part1.link1.part1.obj -> asm.part1. names = sub.split(".") sub = "" for name in names: sub = sub + name + "." if name == target: break return sub def truncateSubAtLast(sub, target): # target=part1 & sub=asm.part1.link1.part1.obj -> asm.part1.link1.part1. names = sub.split(".") sub = "" target_indices = [i for i, name in enumerate(names) if name == target] if target_indices: last_index = target_indices[-1] for i, name in enumerate(names): sub += name + "." if i == last_index: break return sub def swapElNameInSubname(sub_name, new_elName): # turns assembly.box.edge1 into assembly.box.new_elName names = sub_name.split(".") # Replace the last element names[-1] = new_elName # Join the names back together modified_sub = ".".join(names) return modified_sub def addVertexToReference(ref, vertex_name): # Turns [obj, ['box.face1']] and 'vertex1' into [obj, ['box.face1', 'box.vertex1']] if len(ref) == 2: subs = ref[1] if len(subs) > 0: sub_name = subs[0] vertex_full_sub = swapElNameInSubname(sub_name, vertex_name) if len(subs) == 2: # Update the vertex sub subs[1] = vertex_full_sub else: subs.append(vertex_full_sub) ref = [ref[0], subs] return ref def getLinkGroup(linkElement): if linkElement.TypeId == "App::LinkElement": for obj in linkElement.InList: if obj.TypeId == "App::Link": if linkElement in obj.ElementList: return obj print("Link Group not found.") return None def getParentPlacementIfNeeded(part): if part.TypeId == "App::LinkElement": linkGroup = getLinkGroup(part) if linkGroup: return linkGroup.Placement return Base.Placement() def generatePropertySettings(documentObject): commands = [] if hasattr(documentObject, "Name"): commands.append(f'obj = App.ActiveDocument.getObject("{documentObject.Name}")') for propertyName in documentObject.PropertiesList: propertyValue = documentObject.getPropertyByName(propertyName) propertyType = documentObject.getTypeIdOfProperty(propertyName) # Note: OpenCascade precision is 1e-07, angular precision is 1e-05. For purposes of creating a Macro, # we are forcing a reduction in precision so as to get round numbers like 0 instead of tiny near 0 values if propertyType == "App::PropertyFloat": commands.append(f"obj.{propertyName} = {propertyValue:.5f}") elif propertyType == "App::PropertyInt" or propertyType == "App::PropertyBool": commands.append(f"obj.{propertyName} = {propertyValue}") elif propertyType == "App::PropertyString" or propertyType == "App::PropertyEnumeration": commands.append(f'obj.{propertyName} = "{propertyValue}"') elif propertyType == "App::PropertyPlacement": commands.append( f"obj.{propertyName} = App.Placement(" f"App.Vector({propertyValue.Base.x:.5f},{propertyValue.Base.y:.5f},{propertyValue.Base.z:.5f})," f"App.Rotation(*{[round(n,5) for n in propertyValue.Rotation.getYawPitchRoll()]}))" ) elif propertyType == "App::PropertyXLinkSubHidden": commands.append( f'obj.{propertyName} = [App.ActiveDocument.getObject("{propertyValue[0].Name}"), {propertyValue[1]}]' ) else: # print("Not processing properties of type ", propertyType) pass return "\n".join(commands) + "\n"