# *************************************************************************** # * Copyright (c) 2010 Yorik van Havre * # * Copyright (c) 2010 Ken Cline * # * Copyright (c) 2020 Carlo Pavan * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * This program is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * # * You should have received a copy of the GNU Library General Public * # * License along with this program; if not, write to the Free Software * # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * # * USA * # * * # *************************************************************************** """Provides support functions to edit Draft objects. All functions in this module work with Object coordinate space. No conversion to global coordinate system is needed. To support an new Object, Draft_Edit needs at least two functions: getObjectPts(obj): returns a list of points on which Draft_Edit will display edit trackers updateObject(obj, nodeIndex, v): update the give object according to the index of a moved edit tracker and the vector of the displacement TODO: Abstract the code that handles the preview and move the object specific code to this module from main Draft_Edit module """ ## @package gui_edit_draft_objects # \ingroup draftguitools # \brief Provides support functions to edit Draft objects. __title__ = "FreeCAD Draft Edit Tool" __author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, " "Dmitry Chigrin, Carlo Pavan") __url__ = "https://www.freecad.org" ## \addtogroup draftguitools # @{ import math import FreeCAD as App import FreeCADGui as Gui import DraftVecUtils from draftutils.translate import translate import draftutils.utils as utils from draftutils.messages import _err import draftguitools.gui_trackers as trackers from draftguitools.gui_edit_base_object import GuiTools class DraftWireGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] for p in obj.Points: editpoints.append(p) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): pts = obj.Points tol = 0.001 # TODO : Use default precision if (node_idx == 0 and (v - pts[-1]).Length < tol ): # DNC: user moved first point over last point -> Close curve obj.Closed = True pts[0] = v del pts[-1] obj.Points = pts return elif node_idx == len(pts) - 1 and (v - pts[0]).Length < tol: # DNC: user moved last point over first point -> Close curve obj.Closed = True del pts[-1] obj.Points = pts return elif v in pts: # DNC: checks if point enter is equal to other, this could cause a OCC problem _err = translate("draft", "This object does not support possible " "coincident points, please try again.") App.Console.PrintMessage(_err + "\n") return # TODO: Make consistent operation with trackers and open wires # See: https://forum.freecad.org/viewtopic.php?f=23&t=56661 #if obj.Closed: # # DNC: project the new point to the plane of the face if present # if hasattr(obj.Shape, "normalAt"): # normal = obj.Shape.normalAt(0,0) # point_on_plane = obj.Shape.Vertexes[0].Point # v.projectToPlane(point_on_plane, normal) pts[node_idx] = v obj.Points = pts def get_edit_point_context_menu(self, edit_command, obj, node_idx): return [ (translate("draft", "Delete point"), lambda: self.delete_point(obj, node_idx)), ] def get_edit_obj_context_menu(self, edit_command, obj, position): return [ (translate("draft", "Add point"), lambda: self.add_point(edit_command, obj, position)), (self.get_open_close_menu_text(obj), lambda: self.open_close_wire(obj)), (self.get_reverse_menu_text(obj), lambda: self.reverse_wire(obj)), ] def get_open_close_menu_text(self, obj): """This function is overridden in the DraftBSplineGuiTools class. """ if obj.Closed: return translate("draft", "Open wire") else: return translate("draft", "Close wire") def get_reverse_menu_text(self, obj): """This function is overridden in the DraftBSplineGuiTools class. """ return translate("draft", "Reverse wire") def init_preview_object(self, obj): return trackers.wireTracker(obj.Shape) def update_preview_object(self, edit_command, obj, node_idx, v): if utils.get_type(obj) in ["Wire"]: pointList = edit_command.globalize_vectors(obj, obj.Points) pointList[node_idx] = v if obj.Closed: pointList.append(pointList[0]) edit_command.ghost.updateFromPointlist(pointList) def add_point(self, edit_command, obj, pos): """Add point to obj. """ info, newPoint = edit_command.get_specific_object_info(obj,pos) if not info: return if not 'Edge' in info["Component"]: return edgeIndex = int(info["Component"][4:]) newPoints = [] if hasattr(obj, "ChamferSize") and hasattr(obj, "FilletRadius"): # TODO: If Draft_Wire fails to calculate one of the fillets or chamfers # this algo fails to identify the correct edge if obj.ChamferSize > 0 and obj.FilletRadius > 0: edgeIndex = (edgeIndex + 3) / 4 elif obj.ChamferSize > 0 or obj.FilletRadius > 0: edgeIndex = (edgeIndex + 1) / 2 for index, point in enumerate(obj.Points): if index == edgeIndex: newPoints.append(edit_command.localize_vector(obj, newPoint)) newPoints.append(point) if obj.Closed and edgeIndex == len(obj.Points): # last segment when object is closed newPoints.append(edit_command.localize_vector(obj, newPoint)) obj.Points = newPoints obj.recompute() def delete_point(self, obj, node_idx): if len(obj.Points) <= 2: _err(translate("draft", "Active object must have more than two points/nodes")) return pts = obj.Points pts.pop(node_idx) obj.Points = pts obj.recompute() def open_close_wire(self, obj): obj.Closed = not obj.Closed obj.recompute() def reverse_wire(self, obj): obj.Points = reversed(obj.Points) obj.recompute() class DraftBSplineGuiTools(DraftWireGuiTools): def get_open_close_menu_text(self, obj): if obj.Closed: return translate("draft", "Open spline") else: return translate("draft", "Close spline") def get_reverse_menu_text(self, obj): return translate("draft", "Reverse spline") def init_preview_object(self, obj): return trackers.bsplineTracker() def update_preview_object(self, edit_command, obj, node_idx, v): pointList = edit_command.globalize_vectors(obj, obj.Points) pointList[node_idx] = v if obj.Closed: pointList.append(pointList[0]) edit_command.ghost.update(pointList) def add_point(self, edit_command, obj, pos): """Add point to obj. """ info, global_pt = edit_command.get_specific_object_info(obj,pos) pt = edit_command.localize_vector(obj, global_pt) if not info or (pt is None): return pts = obj.Points if obj.Closed: curve = obj.Shape.Edges[0].Curve else: curve = obj.Shape.Curve uNewPoint = curve.parameter(obj.Placement.multVec(pt)) uPoints = curve.getKnots() for i in range(len(uPoints) - 1): if ( uNewPoint > uPoints[i] ) and ( uNewPoint < uPoints[i+1] ): pts.insert(i + 1, pt) break # DNC: fix: add points to last segment if curve is closed if obj.Closed and (uNewPoint > uPoints[-1]): pts.append(pt) obj.Points = pts obj.recompute() class DraftRectangleGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): """Return the list of edipoints for the given Draft Rectangle. 0 : Placement.Base 1 : Length 2 : Height """ editpoints = [] editpoints.append(App.Vector(0, 0, 0)) editpoints.append(App.Vector(obj.Length, 0, 0)) editpoints.append(App.Vector(0, obj.Height, 0)) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if node_idx == 0: obj.Placement.Base = obj.Placement.multVec(v) elif node_idx == 1: obj.Length = DraftVecUtils.project(v, App.Vector(1,0,0)).Length elif node_idx == 2: obj.Height = DraftVecUtils.project(v, App.Vector(0,1,0)).Length class DraftCircleGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): """Return the list of edipoints for the given Draft Arc or Circle. circle: 0 : Placement.Base or center 1 : radius arc: 0 : Placement.Base or center 1 : first endpoint 2 : second endpoint 3 : midpoint """ editpoints = [] editpoints.append(App.Vector(0, 0, 0)) if obj.FirstAngle == obj.LastAngle: # obj is a circle editpoints.append(App.Vector(obj.Radius,0,0)) else: # obj is an arc editpoints.append(self.getArcStart(obj))#First endpoint editpoints.append(self.getArcEnd(obj))#Second endpoint editpoints.append(self.getArcMid(obj))#Midpoint return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if obj.FirstAngle == obj.LastAngle: # object is a circle if node_idx == 0: obj.Placement.Base = obj.Placement.multVec(v) elif node_idx == 1: obj.Radius = v.Length else: # obj is an arc if alt_edit_mode == 0: import Part if node_idx == 0: # center point p1 = self.getArcStart(obj) p2 = self.getArcEnd(obj) p0 = DraftVecUtils.project(v, self.getArcMid(obj)) obj.Radius = p1.sub(p0).Length obj.FirstAngle = -math.degrees(DraftVecUtils.angle(p1.sub(p0))) obj.LastAngle = -math.degrees(DraftVecUtils.angle(p2.sub(p0))) obj.Placement.Base = obj.Placement.multVec(p0) else: """ Edit arc by 3 points. """ v= obj.Placement.multVec(v) p1 = obj.Placement.multVec(self.getArcStart(obj)) p2 = obj.Placement.multVec(self.getArcMid(obj)) p3 = obj.Placement.multVec(self.getArcEnd(obj)) if node_idx == 1: # first point p1 = v elif node_idx == 3: # midpoint p2 = v elif node_idx == 2: # second point p3 = v arc=Part.ArcOfCircle(p1, p2, p3) import Part s = arc.toShape() # Part.show(s) DEBUG p0 = arc.Location obj.Placement.Base = p0 obj.Radius = arc.Radius delta = s.Vertexes[0].Point obj.FirstAngle = -math.degrees(DraftVecUtils.angle(p1.sub(p0))) delta = s.Vertexes[1].Point obj.LastAngle = -math.degrees(DraftVecUtils.angle(p3.sub(p0))) elif alt_edit_mode == 1: # edit arc by center radius FirstAngle LastAngle if node_idx == 0: obj.Placement.Base = obj.Placement.multVec(v) else: dangle = math.degrees(math.atan2(v[1],v[0])) if node_idx == 1: obj.FirstAngle = dangle elif node_idx == 2: obj.LastAngle = dangle elif node_idx == 3: obj.Radius = v.Length def get_edit_point_context_menu(self, edit_command, obj, node_idx): actions = None if obj.FirstAngle != obj.LastAngle: if node_idx == 0: # user is over arc start point return [ (translate("draft", "Move arc"), lambda: self.handle_move_arc(edit_command, obj, node_idx)), ] elif node_idx == 1: # user is over arc start point return [ (translate("draft", "Set first angle"), lambda: self.handle_set_first_angle(edit_command, obj, node_idx)), ] elif node_idx == 2: # user is over arc end point return [ (translate("draft", "Set last angle"), lambda: self.handle_set_last_angle(edit_command, obj, node_idx)), ] elif node_idx == 3: # user is over arc mid point return [ (translate("draft", "Set radius"), lambda: self.handle_set_radius(edit_command, obj, node_idx)), ] def handle_move_arc(self, edit_command, obj, node_idx): edit_command.alt_edit_mode = 1 edit_command.startEditing(obj, node_idx) def handle_set_first_angle(self, edit_command, obj, node_idx): edit_command.alt_edit_mode = 1 edit_command.startEditing(obj, node_idx) def handle_set_last_angle(self, edit_command, obj, node_idx): edit_command.alt_edit_mode = 1 edit_command.startEditing(obj, node_idx) def handle_set_radius(self, edit_command, obj, node_idx): edit_command.alt_edit_mode = 1 edit_command.startEditing(obj, node_idx) def get_edit_obj_context_menu(self, edit_command, obj, position): # Do not show the `Invert arc` option for circles: if obj.FirstAngle == obj.LastAngle: return return [ (translate("draft", "Invert arc"), lambda: self.arcInvert(obj)), ] def init_preview_object(self, obj): return trackers.arcTracker() def update_preview_object(self, edit_command, obj, node_idx, v): edit_command.ghost.setCenter(obj.getGlobalPlacement().Base) edit_command.ghost.setRadius(obj.Radius) if obj.FirstAngle == obj.LastAngle: # obj is a circle edit_command.ghost.circle = True if node_idx == 0: edit_command.ghost.setCenter(v) elif node_idx == 1: radius = v.sub(obj.getGlobalPlacement().Base).Length edit_command.ghost.setRadius(radius) else: if edit_command.alt_edit_mode == 0: # edit by 3 points if node_idx == 0: # center point p1 = edit_command.localize_vector(obj, obj.Shape.Vertexes[0].Point) p2 = edit_command.localize_vector(obj, obj.Shape.Vertexes[1].Point) p0 = DraftVecUtils.project(edit_command.localize_vector(obj, v), edit_command.localize_vector(obj, (self.getArcMid(obj, global_placement=True)))) edit_command.ghost.autoinvert=False edit_command.ghost.setRadius(p1.sub(p0).Length) edit_command.ghost.setStartPoint(obj.Shape.Vertexes[1].Point) edit_command.ghost.setEndPoint(obj.Shape.Vertexes[0].Point) edit_command.ghost.setCenter(edit_command.globalize_vector(obj, p0)) return else: p1 = self.getArcStart(obj, global_placement=True) p2 = self.getArcMid(obj, global_placement=True) p3 = self.getArcEnd(obj, global_placement=True) if node_idx == 1: p1=v elif node_idx == 3: p2=v elif node_idx == 2: p3=v edit_command.ghost.setBy3Points(p1,p2,p3) elif edit_command.alt_edit_mode == 1: # edit by center radius angles edit_command.ghost.setStartAngle(math.radians(obj.FirstAngle)) edit_command.ghost.setEndAngle(math.radians(obj.LastAngle)) if node_idx == 0: edit_command.ghost.setCenter(v) elif node_idx == 1: edit_command.ghost.setStartPoint(v) elif node_idx == 2: edit_command.ghost.setEndPoint(v) elif node_idx == 3: edit_command.ghost.setRadius(edit_command.localize_vector(obj, v).Length) def getArcStart(self, obj, global_placement=False):#Returns object midpoint if utils.get_type(obj) == "Circle": return self.pointOnCircle(obj, obj.FirstAngle, global_placement) def getArcEnd(self, obj, global_placement=False):#Returns object midpoint if utils.get_type(obj) == "Circle": return self.pointOnCircle(obj, obj.LastAngle, global_placement) def getArcMid(self, obj, global_placement=False):#Returns object midpoint if utils.get_type(obj) == "Circle": if obj.LastAngle > obj.FirstAngle: midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0 else: midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0 midAngle += App.Units.Quantity(180,App.Units.Angle) return self.pointOnCircle(obj, midAngle, global_placement) def pointOnCircle(self, obj, angle, global_placement=False): if utils.get_type(obj) == "Circle": px = obj.Radius * math.cos(math.radians(angle)) py = obj.Radius * math.sin(math.radians(angle)) p = App.Vector(px, py, 0.0) if global_placement: p = obj.getGlobalPlacement().multVec(p) return p return None def arcInvert(self, obj): obj.FirstAngle, obj.LastAngle = obj.LastAngle, obj.FirstAngle obj.recompute() class DraftEllipseGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] editpoints.append(App.Vector(0, 0, 0)) editpoints.append(App.Vector(obj.MajorRadius, 0, 0)) editpoints.append(App.Vector(0, obj.MinorRadius, 0)) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if node_idx == 0: obj.Placement.Base = obj.Placement.multVec(v) elif node_idx == 1: if v.Length >= obj.MinorRadius: obj.MajorRadius = v.Length else: obj.MajorRadius = obj.MinorRadius elif node_idx == 2: if v.Length <= obj.MajorRadius: obj.MinorRadius = v.Length else: obj.MinorRadius = obj.MajorRadius class DraftPolygonGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] editpoints.append(App.Vector(0, 0, 0)) if obj.DrawMode == 'inscribed': editpoints.append(obj.Placement.inverse().multVec(obj.Shape.Vertexes[0].Point)) else: editpoints.append(obj.Placement.inverse().multVec((obj.Shape.Vertexes[0].Point + obj.Shape.Vertexes[1].Point) / 2 )) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if node_idx == 0: obj.Placement.Base = obj.Placement.multVec(v) elif node_idx == 1: obj.Radius = v.Length obj.recompute() class DraftDimensionGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] p = obj.ViewObject.Proxy.textpos.translation.getValue() editpoints.append(obj.Start) editpoints.append(obj.End) editpoints.append(obj.Dimline) editpoints.append(App.Vector(p[0], p[1], p[2])) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if node_idx == 0: obj.Start = v elif node_idx == 1: obj.End = v elif node_idx == 2: obj.Dimline = v elif node_idx == 3: obj.ViewObject.TextPosition = v class DraftBezCurveGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] for p in obj.Points: editpoints.append(p) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): pts = obj.Points # DNC: check for coincident startpoint/endpoint to auto close the curve tol = 0.001 if ( ( node_idx == 0 ) and ( (v - pts[-1]).Length < tol) ) or ( node_idx == len(pts) - 1 ) and ( (v - pts[0]).Length < tol): obj.Closed = True # DNC: checks if point enter is equal to other, this could cause a OCC problem if v in pts: _err = translate("draft", "This object does not support possible " "coincident points, please try again.") App.Console.PrintMessage(_err + "\n") return pts = self.recomputePointsBezier(obj, pts, node_idx, v, obj.Degree, moveTrackers=False) if obj.Closed: # check that the new point lies on the plane of the wire if hasattr(obj.Shape,"normalAt"): normal = obj.Shape.normalAt(0,0) point_on_plane = obj.Shape.Vertexes[0].Point v.projectToPlane(point_on_plane, normal) pts[node_idx] = v obj.Points = pts def get_edit_point_context_menu(self, edit_command, obj, node_idx): return [ (translate("draft", "Delete point"), lambda: self.delete_point(obj, node_idx)), (translate("draft", "Make sharp"), lambda: self.smoothBezPoint(obj, node_idx, "Sharp")), (translate("draft", "Make tangent"), lambda: self.smoothBezPoint(obj, node_idx, "Tangent")), (translate("draft", "Make symmetric"), lambda: self.smoothBezPoint(obj, node_idx, "Symmetric")), ] def get_edit_obj_context_menu(self, edit_command, obj, position): return [ (translate("draft", "Add point"), lambda: self.add_point(edit_command, obj, position)), (self.get_open_close_menu_text(obj), lambda: self.open_close_wire(obj)), (translate("draft", "Reverse curve"), lambda: self.reverse_wire(obj)), ] def get_open_close_menu_text(self, obj): if obj.Closed: return translate("draft", "Open curve") else: return translate("draft", "Close curve") def init_preview_object(self, obj): return trackers.bezcurveTracker() def update_preview_object(self, edit_command, obj, node_idx, v): plist = edit_command.globalize_vectors(obj, obj.Points) pointList = self.recomputePointsBezier(obj,plist,node_idx,v,obj.Degree,moveTrackers=False) edit_command.ghost.update(pointList, obj.Degree) def recomputePointsBezier(self, obj, pts, idx, v, degree, moveTrackers=False): """ (object, Points as list, nodeIndex as Int, App.Vector of new point, moveTrackers as Bool) return the new point list, applying the App.Vector to the given index point """ # DNC: allows to close the curve by placing ends close to each other tol = 0.001 if ( ( idx == 0 ) and ( (v - pts[-1]).Length < tol) ) or ( idx == len(pts) - 1 ) and ( (v - pts[0]).Length < tol): obj.Closed = True # DNC: fix error message if edited point coincides with one of the existing points #if ( v in pts ) == False: knot = None ispole = idx % degree if ispole == 0: #knot if degree >= 3: if idx >= 1: #move left pole knotidx = idx if idx < len(pts) else 0 pts[idx-1] = pts[idx-1] + v - pts[knotidx] #if moveTrackers: # trackers are reset after editing # self.trackers[obj.Name][idx-1].set(pts[idx-1]) if idx < len(pts)-1: #move right pole pts[idx+1] = pts[idx+1] + v - pts[idx] #if moveTrackers: # self.trackers[obj.Name][idx+1].set(pts[idx+1]) if idx == 0 and obj.Closed: # move last pole pts[-1] = pts [-1] + v -pts[idx] #if moveTrackers: # self.trackers[obj.Name][-1].set(pts[-1]) elif ispole == 1 and (idx >=2 or obj.Closed): #right pole knot = idx -1 changep = idx - 2 # -1 in case of closed curve elif ispole == degree-1 and idx <= len(pts)-3: # left pole knot = idx + 1 changep = idx + 2 elif ispole == degree-1 and obj.Closed and idx == len(pts)-1: #last pole knot = 0 changep = 1 if knot is not None: # we need to modify the opposite pole segment = int(knot / degree) - 1 cont = obj.Continuity[segment] if len(obj.Continuity) > segment else 0 if cont == 1: #tangent pts[changep] = obj.Proxy.modifytangentpole(pts[knot], v,pts[changep]) #if moveTrackers: # self.trackers[obj.Name][changep].set(pts[changep]) elif cont == 2: #symmetric pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],v) #if moveTrackers: # self.trackers[obj.Name][changep].set(pts[changep]) pts[idx] = v return pts # returns the list of new points, taking into account knot continuity def smoothBezPoint(self, obj, point, style='Symmetric'): """called when changing the continuity of a knot """ style2cont = {'Sharp':0,'Tangent':1,'Symmetric':2} if point is None: return if not (utils.get_type(obj) == "BezCurve"): return pts = obj.Points deg = obj.Degree if deg < 2: return if point % deg != 0: # point is a pole if deg >=3: # allow to select poles if (point % deg == 1) and (point > 2 or obj.Closed): #right pole knot = point -1 keepp = point changep = point -2 elif point < len(pts) -3 and point % deg == deg -1: #left pole knot = point +1 keepp = point changep = point +2 elif point == len(pts)-1 and obj.Closed: #last pole # if the curve is closed the last pole has the last # index in the points lists knot = 0 keepp = point changep = 1 else: App.Console.PrintWarning(translate("draft", "Can't change Knot belonging to pole %d"%point) + "\n") return if knot: if style == 'Tangent': pts[changep] = obj.Proxy.modifytangentpole(pts[knot], pts[keepp],pts[changep]) elif style == 'Symmetric': pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot], pts[keepp]) else: #sharp pass # else: App.Console.PrintWarning(translate("draft", "Selection is not a Knot") + "\n") return else: #point is a knot if style == 'Sharp': if obj.Closed and point == len(pts)-1: knot = 0 else: knot = point elif style == 'Tangent' and point > 0 and point < len(pts)-1: prev, next = obj.Proxy.tangentpoles(pts[point], pts[point-1], pts[point+1]) pts[point-1] = prev pts[point+1] = next knot = point # index for continuity elif style == 'Symmetric' and point > 0 and point < len(pts)-1: prev, next = obj.Proxy.symmetricpoles(pts[point], pts[point-1], pts[point+1]) pts[point-1] = prev pts[point+1] = next knot = point # index for continuity elif obj.Closed and (style == 'Symmetric' or style == 'Tangent'): if style == 'Tangent': pts[1], pts[-1] = obj.Proxy.tangentpoles(pts[0], pts[1], pts[-1]) elif style == 'Symmetric': pts[1], pts[-1] = obj.Proxy.symmetricpoles(pts[0], pts[1], pts[-1]) knot = 0 else: App.Console.PrintWarning(translate("draft", "Endpoint of Bézier curve can't be smoothed") + "\n") return segment = knot // deg # segment index newcont = obj.Continuity[:] # don't edit a property inplace !!! if not obj.Closed and (len(obj.Continuity) == segment -1 or segment == 0) : pass # open curve elif (len(obj.Continuity) >= segment or obj.Closed and segment == 0 and len(obj.Continuity) >1): newcont[segment-1] = style2cont.get(style) else: #should not happen App.Console.PrintWarning('Continuity indexing error:' + 'point:%d deg:%d len(cont):%d' % (knot,deg, len(obj.Continuity))) obj.Points = pts obj.Continuity = newcont def add_point(self, edit_command, obj, pos): """Add point to obj and reset trackers. """ info, pt = edit_command.get_specific_object_info(obj,pos) if not info or (pt is None): return import Part pts = obj.Points if not info['Component'].startswith('Edge'): return # clicked control point edgeindex = int(info['Component'].lstrip('Edge')) - 1 wire = obj.Shape.Wires[0] bz = wire.Edges[edgeindex].Curve param = bz.parameter(pt) seg1 = wire.Edges[edgeindex].copy().Curve seg2 = wire.Edges[edgeindex].copy().Curve seg1.segment(seg1.FirstParameter, param) seg2.segment(param, seg2.LastParameter) if edgeindex == len(wire.Edges): # we hit the last segment, we need to fix the degree degree=wire.Edges[0].Curve.Degree seg1.increase(degree) seg2.increase(degree) edges = wire.Edges[0:edgeindex] + [Part.Edge(seg1),Part.Edge(seg2)] \ + wire.Edges[edgeindex + 1:] pts = edges[0].Curve.getPoles()[0:1] for edge in edges: pts.extend(edge.Curve.getPoles()[1:]) if obj.Closed: pts.pop() c = obj.Continuity # assume we have a tangent continuity for an arbitrarily split # segment, unless it's linear cont = 1 if (obj.Degree >= 2) else 0 obj.Continuity = c[0:edgeindex] + [cont] + c[edgeindex:] obj.Points = pts obj.recompute() def delete_point(self, obj, node_idx): if len(obj.Points) <= 2: _err(translate("draft", "Active object must have more than two points/nodes")) return pts = obj.Points pts.pop(node_idx) obj.Points = pts obj.Proxy.resetcontinuity(obj) obj.recompute() def open_close_wire(self, obj): obj.Closed = not obj.Closed obj.recompute() def reverse_wire(self, obj): obj.Points = reversed(obj.Points) obj.recompute() ## @}