# *************************************************************************** # * Copyright (c) 2019 Carlo Pavan * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * This program is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * # * You should have received a copy of the GNU Library General Public * # * License along with this program; if not, write to the Free Software * # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * # * USA * # * * # *************************************************************************** """Provides support functions to edit Part objects.""" ## @package gui_edit_part_objects # \ingroup draftguitools # \brief Provides support functions to edit Part objects. __title__ = "FreeCAD Draft Edit Tool" __author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, " "Dmitry Chigrin, Carlo Pavan") __url__ = "https://www.freecad.org" ## \addtogroup draftguitools # @{ import FreeCAD as App import DraftVecUtils from draftguitools.gui_edit_base_object import GuiTools class PartLineGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] editpoints.append(App.Vector(obj.X1,obj.Y1,obj.Z1)) editpoints.append(App.Vector(obj.X2,obj.Y2,obj.Z2)) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if node_idx == 0: obj.X1 = v.x obj.Y1 = v.y obj.Z1 = v.z elif node_idx == 1: obj.X2 = v.x obj.Y2 = v.y obj.Z2 = v.z class PartBoxGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] editpoints.append(App.Vector(0, 0, 0)) editpoints.append(App.Vector(obj.Length, 0, 0)) editpoints.append(App.Vector(0, obj.Width, 0)) editpoints.append(App.Vector(0, 0, obj.Height)) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if node_idx == 0: obj.Placement.Base = obj.Placement.Base + v elif node_idx == 1: _vector = DraftVecUtils.project(v, App.Vector(1, 0, 0)) obj.Length = _vector.Length elif node_idx == 2: _vector = DraftVecUtils.project(v, App.Vector(0, 1, 0)) obj.Width = _vector.Length elif node_idx == 3: _vector = DraftVecUtils.project(v, App.Vector(0, 0, 1)) obj.Height = _vector.Length class PartCylinderGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] editpoints.append(App.Vector(0, 0, 0)) editpoints.append(App.Vector(obj.Radius, 0, 0)) editpoints.append(App.Vector(0, 0, obj.Height)) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if node_idx == 0: obj.Placement.Base = obj.Placement.Base + v elif node_idx == 1: if v.Length > 0.0: obj.Radius = v.Length elif node_idx == 2: _vector = DraftVecUtils.project(v, App.Vector(0, 0, 1)) obj.Height = _vector.Length class PartConeGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] editpoints.append(App.Vector(0, 0, 0)) editpoints.append(App.Vector(obj.Radius1, 0, 0)) editpoints.append(App.Vector(obj.Radius2, 0, obj.Height)) editpoints.append(App.Vector(0, 0, obj.Height)) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if node_idx == 0: obj.Placement.Base = obj.Placement.Base + v elif node_idx == 1: obj.Radius1 = v.Length # TODO: Perhaps better to project on the face? elif node_idx == 2: v.z = 0 obj.Radius2 = v.Length # TODO: Perhaps better to project on the face? elif node_idx == 3: # Height is last to have the priority on the radius _vector = DraftVecUtils.project(v, App.Vector(0, 0, 1)) obj.Height = _vector.Length class PartSphereGuiTools(GuiTools): def __init__(self): pass def get_edit_points(self, obj): editpoints = [] editpoints.append(App.Vector(0, 0, 0)) editpoints.append(App.Vector(obj.Radius, 0, 0)) return editpoints def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0): if node_idx == 0: obj.Placement.Base = obj.Placement.Base + v elif node_idx == 1: if v.Length > 0.0: obj.Radius = v.Length # TODO: Perhaps better to project on the face? ## @}