# *************************************************************************** # * Copyright (c) 2009, 2010 Yorik van Havre * # * Copyright (c) 2009, 2010 Ken Cline * # * Copyright (c) 2020 FreeCAD Developers * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * This program is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * # * You should have received a copy of the GNU Library General Public * # * License along with this program; if not, write to the Free Software * # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * # * USA * # * * # *************************************************************************** """Provides functions to create Rectangle objects.""" ## @package make_rectangle # \ingroup draftmake # \brief This module provides the code for Draft make_rectangle function. ## \addtogroup draftmake # @{ import FreeCAD as App import draftutils.utils as utils import draftutils.gui_utils as gui_utils from draftobjects.rectangle import Rectangle if App.GuiUp: from draftviewproviders.view_rectangle import ViewProviderRectangle def make_rectangle(length, height=0, placement=None, face=None, support=None): """make_rectangle(length, width, [placement], [face]) Creates a Rectangle object with length in X direction and height in Y direction. Parameters ---------- length, height : dimensions of the rectangle placement : Base.Placement If a placement is given, it is used. face : Bool If face is False, the rectangle is shown as a wireframe, otherwise as a face. Rectangles can also be constructed by giving them a list of four vertices as first argument: make_rectangle(list_of_vertices, face=...) but you are responsible to check yourself that these 4 vertices are ordered and actually form a rectangle, otherwise the result might be wrong. Placement is ignored when constructing a rectangle this way (face argument is kept). """ if not App.ActiveDocument: App.Console.PrintError("No active document. Aborting\n") return if isinstance(length,(list,tuple)) and (len(length) == 4): verts = length xv = verts[1].sub(verts[0]) yv = verts[3].sub(verts[0]) zv = xv.cross(yv) rr = App.Rotation(xv, yv, zv, "XYZ") rp = App.Placement(verts[0], rr) return make_rectangle(xv.Length, yv.Length, rp, face, support) if placement: utils.type_check([(placement,App.Placement)], "make_rectangle") obj = App.ActiveDocument.addObject("Part::Part2DObjectPython","Rectangle") Rectangle(obj) obj.Length = length obj.Height = height obj.AttachmentSupport = support if face is not None: obj.MakeFace = face if placement: obj.Placement = placement if App.GuiUp: ViewProviderRectangle(obj.ViewObject) gui_utils.format_object(obj) gui_utils.select(obj) return obj makeRectangle = make_rectangle ## @}