# *************************************************************************** # * Copyright (c) 2009, 2010 Yorik van Havre * # * Copyright (c) 2009, 2010 Ken Cline * # * Copyright (c) 2020 FreeCAD Developers * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * This program is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * # * You should have received a copy of the GNU Library General Public * # * License along with this program; if not, write to the Free Software * # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * # * USA * # * * # *************************************************************************** """Provides the object code for the WorkingPlaneProxy object.""" ## @package wpproxy # \ingroup draftobjects # \brief Provides the object code for the WorkingPlaneProxy object. ## \addtogroup draftobjects # @{ import FreeCAD as App from PySide.QtCore import QT_TRANSLATE_NOOP class WorkingPlaneProxy: """The Draft working plane proxy object""" def __init__(self,obj): obj.Proxy = self _tip = QT_TRANSLATE_NOOP("App::Property", "The placement of this object") obj.addProperty("App::PropertyPlacement", "Placement", "Base", _tip) obj.addProperty("Part::PropertyPartShape","Shape","Base","") obj.addExtension("Part::AttachExtensionPython") obj.changeAttacherType("Attacher::AttachEnginePlane") self.Type = "WorkingPlaneProxy" def execute(self,obj): import Part l = 1 if obj.ViewObject: if hasattr(obj.ViewObject,"DisplaySize"): l = obj.ViewObject.DisplaySize.Value p = Part.makePlane(l, l, App.Vector(l/2, -l/2, 0), App.Vector(0, 0, -1)) # make sure the normal direction is pointing outwards, you never know what OCC will decide... if p.normalAt(0,0).getAngle(obj.Placement.Rotation.multVec(App.Vector(0,0,1))) > 1: p.reverse() p.Placement = obj.Placement obj.Shape = p def onChanged(self,obj,prop): pass def getNormal(self,obj): return obj.Shape.Faces[0].normalAt(0,0) def dumps(self): return self.Type def loads(self,state): if state: self.Type = state ## @}