freecad-cam/Mod/Draft/draftmake/__init__.py
2026-02-01 01:59:24 +01:00

86 lines
4.0 KiB
Python

# ***************************************************************************
# * (c) 2020 Carlo Pavan <carlopav@gmail.com> *
# * (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
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# * This file is part of the FreeCAD CAx development system. *
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"""Modules that contain functions to create custom scripted objects.
These functions represent the basic application programming interface (API)
of the Draft Workbench to create custom objects.
These functions first create a simple, extensible object defined in C++,
for example, `Part::FeaturePython` or `Part::Part2DObjectPython`,
and then assign a custom proxy class to define its data properties,
and a custom viewprovider class to define its visual properties.
The proxy class is imported from `draftobjects` and the corresponding
viewprovider from `draftviewproviders`.
::
import FreeCAD as App
import draftobjects.my_obj as my_obj
import draftviewproviders.view_my_obj as view_my_obj
def make_function(input_data):
doc = App.ActiveDocument
new_obj = doc.addObject("Part::Part2DObjectPython",
"New_obj")
my_obj.Obj(new_obj)
if App.GuiUp:
view_my_obj.ViewProviderObj(new_obj.ViewObject)
return new_obj
Assigning the viewprovider class is only possible if the graphical interface
is available. In a terminal-only session the viewproviders are not accessible
because the `ViewObject` attribute does not exist.
If an object is created and saved in a console-only session,
the object will not have the custom viewprovider when the file is opened
in the GUI version of the program; it will only have a basic viewprovider
associated to the base C++ object.
If needed, the custom viewprovider can be assigned after opening
the GUI version of the program; then the object will have access
to additional visual properties.
::
import Draft
Draft.ViewProviderDraft(new_obj.ViewObject)
Most Draft objects are based on two base `Part` objects
that are able to handle a `Part::TopoShape`.
- `Part::Part2DObjectPython` if they should handle only 2D shapes, and
- `Part::FeaturePython` if they should handle any type of shape (2D or 3D).
Generic objects that don't need to handle shapes but which
can have other properties like `App::PropertyPlacement`,
or which can interact with the 3D view through Coin,
can be based on the simple `App::FeaturePython` object.
"""
## \defgroup draftmake draftmake
# \ingroup DRAFT
# \brief Modules with functions to create the custom scripted objects.