freecad-cam/Mod/Draft/draftmake/make_patharray.py
2026-02-01 01:59:24 +01:00

377 lines
14 KiB
Python

# ***************************************************************************
# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
# * Copyright (c) 2013 WandererFan <wandererfan@gmail.com> *
# * Copyright (c) 2019 Zheng, Lei (realthunder)<realthunder.dev@gmail.com>*
# * Copyright (c) 2020 Carlo Pavan <carlopav@gmail.com> *
# * Copyright (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
# * *
# * This file is part of the FreeCAD CAx development system. *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provides functions to create PathArray objects.
The copies will be placed along a path like a polyline, spline, or bezier
curve.
"""
## @package make_patharray
# \ingroup draftmake
# \brief Provides functions to create PathArray objects.
## \addtogroup draftmake
# @{
import FreeCAD as App
import draftutils.utils as utils
import draftutils.gui_utils as gui_utils
from draftutils.messages import _err
from draftutils.translate import translate
from draftobjects.patharray import PathArray
from draftobjects.pathtwistedarray import PathTwistedArray
if App.GuiUp:
from draftviewproviders.view_array import ViewProviderDraftArray
from draftviewproviders.view_draftlink import ViewProviderDraftLink
def make_path_array(base_object, path_object, count=4,
extra=App.Vector(0, 0, 0), subelements=None,
align=False, align_mode="Original",
tan_vector=App.Vector(1, 0, 0),
force_vertical=False,
vertical_vector=App.Vector(0, 0, 1),
start_offset=0.0, end_offset=0.0,
use_link=True):
"""Make a Draft PathArray object.
Distribute copies of a `base_object` along `path_object`
or `subelements` from `path_object`.
Parameters
----------
base_object: Part::Feature or str
Any of object that has a `Part::TopoShape` that can be duplicated.
This means most 2D and 3D objects produced with any workbench.
If it is a string, it must be the `Label` of that object.
Since a label is not guaranteed to be unique in a document,
it will use the first object found with this label.
path_object: Part::Feature or str
Path object like a polyline, B-Spline, or bezier curve that should
contain edges.
Just like `base_object` it can also be `Label`.
count: int, float, optional
It defaults to 4.
Number of copies to create along the `path_object`.
It must be at least 2.
If a `float` is provided, it will be truncated by `int(count)`.
extra: Base.Vector3, optional
It defaults to `App.Vector(0, 0, 0)`.
It translates each copy by the value of `extra`.
This is useful to adjust for the difference between shape centre
and shape reference point.
subelements: list or tuple of str, optional
It defaults to `None`.
It should be a list of names of edges that must exist in `path_object`.
Then the path array will be created along these edges only,
and not the entire `path_object`.
::
subelements = ['Edge1', 'Edge2']
The edges must be contiguous, meaning that it is not allowed to
input `'Edge1'` and `'Edge3'` if they do not touch each other.
A single string value is also allowed.
::
subelements = 'Edge1'
align: bool, optional
It defaults to `False`.
If it is `True` it will align `base_object` to tangent, normal,
or binormal to the `path_object`, depending on the value
of `tan_vector`.
align_mode: str, optional
It defaults to `'Original'` which is the traditional alignment.
It can also be `'Frenet'` or `'Tangent'`.
- Original. It does not calculate curve normal.
`X` is curve tangent, `Y` is normal parameter, Z is the cross
product `X` x `Y`.
- Frenet. It defines a local coordinate system along the path.
`X` is tangent to curve, `Y` is curve normal, `Z` is curve binormal.
If normal cannot be computed, for example, in a straight path,
a default is used.
- Tangent. It is similar to `'Original'` but includes a pre-rotation
to align the base object's `X` to the value of `tan_vector`,
then `X` follows curve tangent.
tan_vector: Base::Vector3, optional
It defaults to `App.Vector(1, 0, 0)` or the +X axis.
It aligns the tangent of the path to this local unit vector
of the object.
force_vertical: Base::Vector3, optional
It defaults to `False`.
If it is `True`, the value of `vertical_vector`
will be used when `align_mode` is `'Original'` or `'Tangent'`.
vertical_vector: Base::Vector3, optional
It defaults to `App.Vector(0, 0, 1)` or the +Z axis.
It will force this vector to be the vertical direction
when `force_vertical` is `True`.
start_offset: float, optional
It defaults to 0.0.
It is the length from the start of the path to the first copy.
end_offset: float, optional
It defaults to 0.0.
It is the length from the end of the path to the last copy.
use_link: bool, optional
It defaults to `True`, in which case the copies are `App::Link`
elements. Otherwise, the copies are shape copies which makes
the resulting array heavier.
Returns
-------
Part::FeaturePython
The scripted object of type `'PathArray'`.
Its `Shape` is a compound of the copies of the original object.
None
If there is a problem it will return `None`.
"""
_name = "make_path_array"
found, doc = utils.find_doc(App.activeDocument())
if not found:
_err(translate("draft","No active document. Aborting."))
return None
found, base_object = utils.find_object(base_object, doc)
if not found:
_err(translate("draft","Wrong input: base_object not in document."))
return None
found, path_object = utils.find_object(path_object, doc)
if not found:
_err(translate("draft","Wrong input: path_object not in document."))
return None
try:
utils.type_check([(count, (int, float))],
name=_name)
except TypeError:
_err(translate("draft","Wrong input: must be a number."))
return None
count = int(count)
try:
utils.type_check([(extra, App.Vector)],
name=_name)
except TypeError:
_err(translate("draft","Wrong input: must be a vector."))
return None
if subelements:
try:
# Make a list
if isinstance(subelements, str):
subelements = [subelements]
utils.type_check([(subelements, (list, tuple, str))],
name=_name)
except TypeError:
_err(translate("draft","Wrong input: must be a list or tuple of strings, or a single string."))
return None
# The subelements list is used to build a special list
# called a LinkSubList, which includes the path_object.
# Old style: [(path_object, "Edge1"), (path_object, "Edge2")]
# New style: [(path_object, ("Edge1", "Edge2"))]
#
# If a simple list is given ["a", "b"], this will create an old-style
# SubList.
# If a nested list is given [["a", "b"]], this will create a new-style
# SubList.
# In any case, the property of the object accepts both styles.
#
# If the old style is deprecated then this code should be updated
# to create new style lists exclusively.
sub_list = list()
for sub in subelements:
sub_list.append((path_object, sub))
else:
sub_list = None
align = bool(align)
try:
utils.type_check([(align_mode, str)],
name=_name)
if align_mode not in ("Original", "Frenet", "Tangent"):
raise TypeError
except TypeError:
_err(translate("draft","Wrong input: must be 'Original', 'Frenet', or 'Tangent'."))
return None
try:
utils.type_check([(tan_vector, App.Vector)],
name=_name)
except TypeError:
_err(translate("draft","Wrong input: must be a vector."))
return None
force_vertical = bool(force_vertical)
try:
utils.type_check([(vertical_vector, App.Vector)],
name=_name)
except TypeError:
_err(translate("draft","Wrong input: must be a vector."))
return None
try:
utils.type_check([(start_offset, (int, float))],
name=_name)
except TypeError:
_err(translate("draft","Wrong input: must be a number."))
return None
start_offset = float(start_offset)
try:
utils.type_check([(end_offset, (int, float))],
name=_name)
except TypeError:
_err(translate("draft","Wrong input: must be a number."))
return None
end_offset = float(end_offset)
use_link = bool(use_link)
if use_link:
# The PathArray class must be called in this special way
# to make it a PathLinkArray
new_obj = doc.addObject("Part::FeaturePython", "PathArray",
PathArray(None), None, True)
else:
new_obj = doc.addObject("Part::FeaturePython", "PathArray")
PathArray(new_obj)
new_obj.Base = base_object
new_obj.PathObject = path_object
new_obj.Count = count
new_obj.ExtraTranslation = extra
new_obj.PathSubelements = sub_list
new_obj.Align = align
new_obj.AlignMode = align_mode
new_obj.TangentVector = tan_vector
new_obj.ForceVertical = force_vertical
new_obj.VerticalVector = vertical_vector
new_obj.StartOffset = start_offset
new_obj.EndOffset = end_offset
if App.GuiUp:
if use_link:
ViewProviderDraftLink(new_obj.ViewObject)
else:
ViewProviderDraftArray(new_obj.ViewObject)
gui_utils.formatObject(new_obj, new_obj.Base)
new_obj.ViewObject.Proxy.resetColors(new_obj.ViewObject)
new_obj.Base.ViewObject.hide()
gui_utils.select(new_obj)
return new_obj
def makePathArray(baseobject, pathobject, count,
xlate=None, align=False,
pathobjsubs=[],
use_link=False):
"""Create PathArray. DEPRECATED. Use 'make_path_array'."""
utils.use_instead('make_path_array')
return make_path_array(baseobject, pathobject, count,
xlate, pathobjsubs,
align,
use_link)
def make_path_twisted_array(base_object, path_object,
count=15, rot_factor=0.25,
use_link=True):
"""Create a Path twisted array."""
_name = "make_path_twisted_array"
found, doc = utils.find_doc(App.activeDocument())
if not found:
_err(translate("draft","No active document. Aborting."))
return None
found, base_object = utils.find_object(base_object, doc)
if not found:
_err(translate("draft","Wrong input: base_object not in document."))
return None
found, path_object = utils.find_object(path_object, doc)
if not found:
_err(translate("draft","Wrong input: path_object not in document."))
return None
try:
utils.type_check([(count, (int, float))],
name=_name)
except TypeError:
_err(translate("draft","Wrong input: must be a number."))
return None
count = int(count)
use_link = bool(use_link)
if use_link:
# The PathTwistedArray class must be called in this special way
# to make it a PathTwistLinkArray
new_obj = doc.addObject("Part::FeaturePython", "PathTwistedArray",
PathTwistedArray(None), None, True)
else:
new_obj = doc.addObject("Part::FeaturePython", "PathTwistedArray")
PathTwistedArray(new_obj)
new_obj.Base = base_object
new_obj.PathObject = path_object
new_obj.Count = count
new_obj.RotationFactor = rot_factor
if App.GuiUp:
if use_link:
ViewProviderDraftLink(new_obj.ViewObject)
else:
ViewProviderDraftArray(new_obj.ViewObject)
gui_utils.formatObject(new_obj, new_obj.Base)
new_obj.ViewObject.Proxy.resetColors(new_obj.ViewObject)
new_obj.Base.ViewObject.hide()
gui_utils.select(new_obj)
return new_obj
## @}