diff --git a/packages/media/cpp/CMakeLists.txt b/packages/media/cpp/CMakeLists.txt index 15da0ebb..f6ccc9c4 100644 --- a/packages/media/cpp/CMakeLists.txt +++ b/packages/media/cpp/CMakeLists.txt @@ -202,6 +202,7 @@ if(WIN32) "${_UI_NEXT_DIR}/App.cpp" "${_UI_NEXT_DIR}/DropView.cpp" "${_UI_NEXT_DIR}/FileQueue.cpp" + "${_UI_NEXT_DIR}/LogPanel.cpp" "${_UI_NEXT_DIR}/SettingsPanel.cpp" "${_UI_NEXT_DIR}/Mainfrm.cpp" "${_UI_NEXT_DIR}/launch_ui_next.cpp" diff --git a/packages/media/cpp/dist/pm-image.exe b/packages/media/cpp/dist/pm-image.exe index 57881d68..28d0c888 100644 Binary files a/packages/media/cpp/dist/pm-image.exe and b/packages/media/cpp/dist/pm-image.exe differ diff --git a/packages/media/cpp/dist/pm-image.pdb b/packages/media/cpp/dist/pm-image.pdb index c9070477..6ed2df42 100644 Binary files a/packages/media/cpp/dist/pm-image.pdb and b/packages/media/cpp/dist/pm-image.pdb differ diff --git a/packages/media/cpp/packages/nodehub/CMakeLists.txt b/packages/media/cpp/packages/nodehub/CMakeLists.txt new file mode 100644 index 00000000..8db53183 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/CMakeLists.txt @@ -0,0 +1,328 @@ +# Set up vcpkg toolchain +if(DEFINED CMAKE_TOOLCHAIN_FILE AND EXISTS "${CMAKE_TOOLCHAIN_FILE}") + include(${CMAKE_TOOLCHAIN_FILE}) +endif() + +#------------------------------------------------------------------------------ +# ImGui Node Editor examples build configuration. +# - `get_filename_component(... ABSOLUTE CACHE)` resolves the project root to +# an absolute path and stores it in CMake's cache so re-configures reuse it. +# - `USE_FOLDERS` enables logical IDE folders for generated projects. +# - `BUILD_CONSOLE_VARIANTS` toggles additional Win32 console builds. +# - `USE_CONSOLE_AS_STARTUP` selects which target Visual Studio launches. +# - `EXAMPLES_NO_WARNING_FLAGS` holds warning overrides (set to `/W0` on MSVC). +#------------------------------------------------------------------------------ +cmake_minimum_required(VERSION 3.5) + +# Root project that pulls in the node editor and builds the sample apps. +project(imgui-node-editor) + +# Enable testing capabilities with CTest +enable_testing() + +# Fetch Google Test framework +include(FetchContent) +FetchContent_Declare( + googletest + URL https://github.com/google/googletest/archive/03597a01ee50ed33e9dfd640b249b4be3799d395.zip +) + +# Enforce the same compiler settings for gtest as for our project +set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) + +FetchContent_MakeAvailable(googletest) + +# Option to enable/disable protobuf support (default: ON) +option(ENABLE_PROTOBUF "Enable Protocol Buffers support" ON) + +# Protocol Buffers support (optional, via vcpkg) +if (ENABLE_PROTOBUF) + # Try CONFIG mode first (modern protobuf CMake, works with vcpkg) + find_package(protobuf CONFIG QUIET) + if (protobuf_FOUND) + message(STATUS "Protocol Buffers: ENABLED (found via CONFIG mode)") + # Create an interface library to propagate protobuf settings + add_library(protobuf_interface INTERFACE) + target_link_libraries(protobuf_interface INTERFACE + protobuf::libprotobuf + protobuf::libprotoc + ) + target_compile_definitions(protobuf_interface INTERFACE ENABLE_PROTOBUF=1) + else() + # Fallback to MODULE mode (legacy FindProtobuf) + find_package(Protobuf QUIET) + if (Protobuf_FOUND) + message(STATUS "Protocol Buffers: ENABLED (found via MODULE mode)") + # Create an interface library to propagate protobuf settings + add_library(protobuf_interface INTERFACE) + target_link_libraries(protobuf_interface INTERFACE ${Protobuf_LIBRARIES}) + target_include_directories(protobuf_interface INTERFACE ${Protobuf_INCLUDE_DIRS}) + target_compile_definitions(protobuf_interface INTERFACE ENABLE_PROTOBUF=1) + else() + message(WARNING "Protocol Buffers: ENABLED but not found. Install via 'vcpkg install protobuf[zlib] protobuf[zlib]:x64-windows' or set ENABLE_PROTOBUF=OFF") + message(WARNING " To use vcpkg, configure CMake with: -DCMAKE_TOOLCHAIN_FILE=[path to vcpkg]/scripts/buildsystems/vcpkg.cmake") + endif() + endif() +else() + message(STATUS "Protocol Buffers: DISABLED") +endif() + +# Define IMGUI_NODE_EDITOR_ROOT_DIR pointing to project root directory +get_filename_component(IMGUI_NODE_EDITOR_ROOT_DIR ${CMAKE_SOURCE_DIR}/.. ABSOLUTE CACHE) + +# Define IMGUI_NODE_EDITOR_ROOT_DIR pointing to project root directory +get_filename_component(ROOT_DIR ${CMAKE_SOURCE_DIR}/.. ABSOLUTE CACHE) + +# Ensure IDE generators expose logical folder groupings instead of a flat list. +# Enable solution folders in Visual Studio and Folders in Xcode +set_property(GLOBAL PROPERTY USE_FOLDERS ON) + +# Extend the module search path so `find_package(imgui_node_editor)` locates the +# custom `Findimgui_node_editor.cmake` bundled with this repository. +# Point CMake where to look for module files. +list(APPEND CMAKE_MODULE_PATH ${IMGUI_NODE_EDITOR_ROOT_DIR}/misc/cmake-modules) + +# Central place to tweak warning configuration for all example targets. +if (MSVC) + set(EXAMPLES_NO_WARNING_FLAGS "/W0" CACHE STRING "Compiler warning overrides applied to all example targets" FORCE) +elseif (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang") + set(EXAMPLES_NO_WARNING_FLAGS "-w" CACHE STRING "Compiler warning overrides applied to all example targets" FORCE) +else() + set(EXAMPLES_NO_WARNING_FLAGS "" CACHE STRING "Compiler warning overrides applied to all example targets" FORCE) +endif() + +# Examples use C++17 features (structured bindings, custom unordered_map hash). +# Node editor use C++17 (required for structured bindings and unordered_map with custom hash) +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED YES) + +# Make it easy to toggle console builds without editing the file. +# Option to also build console variants on Windows +# option(BUILD_CONSOLE_VARIANTS "Also build console variants of applications on Windows" ON) + +# Let developers choose which target Visual Studio launches by default. +# Option to set console variant as default VS startup project +# option(USE_CONSOLE_AS_STARTUP "Set console variant as Visual Studio startup project" ON) + + +# Macro that will configure an example application +macro(add_example_executable name) + # Start a nested project for each example so properties such as versioning + # remain isolated. + project(${name}) + + # Collect all sources provided by the caller. + set(_Example_Sources + ${ARGN} + ) + + # Add entry_point.cpp to sources (not in application library due to _CONSOLE conditional compilation) + list(APPEND _Example_Sources ${APPLICATION_ENTRY_POINT_SOURCE}) + + #source_group("" FILES ${_Example_Sources}) + # Group example sources under their tree + source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${ARGN}) + # Group entry_point.cpp separately since it's from application directory + source_group("base" FILES ${APPLICATION_ENTRY_POINT_SOURCE}) + + file(GLOB _Nodehub_CommonResources CONFIGURE_DEPENDS "${IMGUI_NODE_EDITOR_ROOT_DIR}/applications/nodehub/data/*") + file(GLOB _Example_CommonResources CONFIGURE_DEPENDS "${IMGUI_NODE_EDITOR_ROOT_DIR}/applications/base/data/*") + file(GLOB _Example_Resources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/data/*") + #message(FATAL_ERROR "_Example_Resources = ${_Example_Resources}") + + # Choose bundle/executable type depending on platform. + set(_Example_Type) + if (WIN32) + set(_Example_Type WIN32) + + set(ApplicationIcon ${IMGUI_NODE_EDITOR_ROOT_DIR}/applications/base/support/Icon.ico) + file(TO_NATIVE_PATH "${ApplicationIcon}" ApplicationIcon) + string(REPLACE "\\" "\\\\" ApplicationIcon "${ApplicationIcon}") + configure_file( + ${IMGUI_NODE_EDITOR_ROOT_DIR}/applications/base/support/Resource.rc.in + ${CMAKE_CURRENT_BINARY_DIR}/Resource.rc + ) + source_group(TREE "${IMGUI_NODE_EDITOR_ROOT_DIR}/applications/base" FILES ${_Example_CommonResources}) + source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${_Example_Resources}) + list(APPEND _Example_Resources + ${CMAKE_CURRENT_BINARY_DIR}/Resource.rc + ${_Example_CommonResources} + ) + source_group("resources" FILES ${CMAKE_CURRENT_BINARY_DIR}/Resource.rc) + elseif (APPLE) + set(_Example_Type MACOSX_BUNDLE) + + set_source_files_properties(${_Example_Resources} ${_Example_CommonResources} PROPERTIES + MACOSX_PACKAGE_LOCATION "Resources/data" + ) + set(_Example_Icon "${IMGUI_NODE_EDITOR_ROOT_DIR}/applications/base/support/Icon.icns") + list(APPEND _Example_Resources ${_Example_Icon}) + set_source_files_properties(${_Example_Icon} PROPERTIES + MACOSX_PACKAGE_LOCATION "Resources" + ) + endif() + + add_executable(${name} ${_Example_Type} ${_Example_Sources} ${_Example_Resources} ${_Example_CommonResources}) + + if (EXAMPLES_NO_WARNING_FLAGS) + target_compile_options(${name} PRIVATE ${EXAMPLES_NO_WARNING_FLAGS}) + endif() + + # Add /FS flag for MSVC to prevent PDB locking issues during parallel builds + if (WIN32 AND MSVC) + target_compile_options(${name} PRIVATE /FS) + endif() + + find_package(imgui REQUIRED) + find_package(imgui_node_editor REQUIRED) + target_link_libraries(${name} PRIVATE imgui imgui_node_editor base) + + # Link protobuf if available + if (ENABLE_PROTOBUF AND TARGET protobuf_interface) + target_link_libraries(${name} PRIVATE protobuf_interface) + endif() + + set(_ExampleBinDir ${CMAKE_BINARY_DIR}/bin) + + set_target_properties(${name} PROPERTIES + FOLDER "applications" + RUNTIME_OUTPUT_DIRECTORY "${_ExampleBinDir}" + RUNTIME_OUTPUT_DIRECTORY_DEBUG "${_ExampleBinDir}" + RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${_ExampleBinDir}" + RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${_ExampleBinDir}" + RUNTIME_OUTPUT_DIRECTORY_RELEASE "${_ExampleBinDir}" + DEBUG_POSTFIX _d + RELWITHDEBINGO_POSTFIX _rd + MINSIZEREL_POSTFIX _r + VS_DEBUGGER_WORKING_DIRECTORY ${_ExampleBinDir} + MACOSX_BUNDLE_INFO_PLIST "${IMGUI_NODE_EDITOR_ROOT_DIR}/applications/base/support/Info.plist.in" + MACOSX_BUNDLE_BUNDLE_NAME "${PACKAGE_NAME}" + MACOSX_BUNDLE_GUI_IDENTIFIER "com.sandbox.collisions" + MACOSX_BUNDLE_LONG_VERSION_STRING "${PACKAGE_VERSION}" + MACOSX_BUNDLE_SHORT_VERSION_STRING "${PACKAGE_VERSION_MAJOR}.${PACKAGE_VERSION_MINOR}" + MACOSX_BUNDLE_ICON_FILE Icon.icns + ) + + # Ensure the runtime data directory exists before copying anything in. + add_custom_command( + TARGET ${name} + PRE_BUILD + COMMAND ${CMAKE_COMMAND} -E make_directory ARGS ${_ExampleBinDir}/data + ) + + set(_ResourceRoot ${CMAKE_CURRENT_SOURCE_DIR}) + # Copy both shared and example-specific data into the runtime folder while + # preserving relative paths. + foreach(_Resource ROOT "${IMGUI_NODE_EDITOR_ROOT_DIR}/applications/base/data" ${_Example_CommonResources} ROOT "${CMAKE_CURRENT_SOURCE_DIR}/data" ${_Example_Resources}) + if (_Resource STREQUAL ROOT) + set(_ResourceRoot FALSE) + continue() + elseif(NOT _ResourceRoot) + set(_ResourceRoot ${_Resource}) + continue() + endif() + + if ("${_Resource}" MATCHES "\.DS_Store$") + list(REMOVE_ITEM _Example_Resources ${_Resource}) + list(REMOVE_ITEM _Example_CommonResources ${_Resource}) + continue() + endif() + + file(RELATIVE_PATH _RelResource ${_ResourceRoot} ${_Resource}) + + add_custom_command( + TARGET ${name} + PRE_BUILD + COMMAND ${CMAKE_COMMAND} -E copy_if_different ARGS ${_Resource} ${_ExampleBinDir}/data/${_RelResource} + ) + endforeach() + + # On Windows, optionally create a console variant + if (WIN32 AND BUILD_CONSOLE_VARIANTS) + set(_ConsoleTargetName ${name}-console) + + # Create console executable (without WIN32 flag) + add_executable(${_ConsoleTargetName} ${_Example_Sources} ${_Example_Resources} ${_Example_CommonResources}) + + if (EXAMPLES_NO_WARNING_FLAGS) + target_compile_options(${_ConsoleTargetName} PRIVATE ${EXAMPLES_NO_WARNING_FLAGS}) + endif() + + # Define _CONSOLE to use main() instead of WinMain() + target_compile_definitions(${_ConsoleTargetName} PRIVATE _CONSOLE) + + # Add /FS flag for MSVC to prevent PDB locking issues during parallel builds + if (MSVC) + target_compile_options(${_ConsoleTargetName} PRIVATE /FS) + endif() + + # Link the same libraries + find_package(imgui REQUIRED) + find_package(imgui_node_editor REQUIRED) + target_link_libraries(${_ConsoleTargetName} PRIVATE imgui imgui_node_editor application) + + # Link protobuf if available + if (ENABLE_PROTOBUF AND TARGET protobuf_interface) + target_link_libraries(${_ConsoleTargetName} PRIVATE protobuf_interface) + endif() + + # Set the same properties as the GUI version + set_target_properties(${_ConsoleTargetName} PROPERTIES + FOLDER "examples" + RUNTIME_OUTPUT_DIRECTORY "${_ExampleBinDir}" + RUNTIME_OUTPUT_DIRECTORY_DEBUG "${_ExampleBinDir}" + RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${_ExampleBinDir}" + RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${_ExampleBinDir}" + RUNTIME_OUTPUT_DIRECTORY_RELEASE "${_ExampleBinDir}" + DEBUG_POSTFIX _d + RELWITHDEBINGO_POSTFIX _rd + MINSIZEREL_POSTFIX _r + VS_DEBUGGER_WORKING_DIRECTORY ${_ExampleBinDir} + ) + + # Add custom commands for resource copying (same as GUI version) + add_custom_command( + TARGET ${_ConsoleTargetName} + PRE_BUILD + COMMAND ${CMAKE_COMMAND} -E make_directory ARGS ${_ExampleBinDir}/data + ) + + foreach(_Resource ROOT "${IMGUI_NODE_EDITOR_ROOT_DIR}/applications/base/data" ${_Example_CommonResources} ROOT "${CMAKE_CURRENT_SOURCE_DIR}/data" ${_Example_Resources}) + if (_Resource STREQUAL ROOT) + set(_ResourceRoot FALSE) + continue() + elseif(NOT _ResourceRoot) + set(_ResourceRoot ${_Resource}) + continue() + endif() + + if ("${_Resource}" MATCHES "\.DS_Store$") + continue() + endif() + + file(RELATIVE_PATH _RelResource ${_ResourceRoot} ${_Resource}) + + # Reuse the resource copying logic for the console binary. + add_custom_command( + TARGET ${_ConsoleTargetName} + PRE_BUILD + COMMAND ${CMAKE_COMMAND} -E copy_if_different ARGS ${_Resource} ${_ExampleBinDir}/data/${_RelResource} + ) + endforeach() + endif() + +endmacro() + +# Build the shared application support code and individual examples. +add_subdirectory(base) +add_subdirectory(nodehub) +add_subdirectory(tests) + +# Set the default Visual Studio startup project +if (WIN32 AND BUILD_CONSOLE_VARIANTS AND USE_CONSOLE_AS_STARTUP) + set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT nodehub-console) + message(STATUS "Visual Studio startup project: nodehub-console") +else() + set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT nodehub) + message(STATUS "Visual Studio startup project: nodehub") +endif() diff --git a/packages/media/cpp/packages/nodehub/base/CMakeLists.txt b/packages/media/cpp/packages/nodehub/base/CMakeLists.txt new file mode 100644 index 00000000..5ced4bd2 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/CMakeLists.txt @@ -0,0 +1,119 @@ +cmake_minimum_required(VERSION 3.5) +project(base) + +set(_base_Sources + include/base.h + source/base.cpp + source/entry_point.cpp + source/imgui_extra_keys.h + source/config.h.in + source/setup.h + source/platform.h + source/platform_win32.cpp + source/platform_glfw.cpp + source/renderer.h + source/renderer_dx11.cpp + source/renderer_ogl3.cpp +) + +# entry_point.cpp is not included in the library because it has +# conditional compilation for WinMain() vs main() based on _CONSOLE define. +# It will be added directly to each executable target instead. +set(base_ENTRY_POINT_SOURCE + ${CMAKE_CURRENT_SOURCE_DIR}/source/entry_point.cpp + CACHE INTERNAL "" +) + +add_library(base STATIC) + +target_include_directories(base PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include) + +find_package(imgui REQUIRED) +find_package(stb_image REQUIRED) +find_package(ScopeGuard REQUIRED) +target_link_libraries(base PUBLIC imgui) +target_link_libraries(base PRIVATE stb_image ScopeGuard) + +if (WIN32) + list(APPEND _base_Sources + source/imgui_impl_dx11.cpp + source/imgui_impl_dx11.h + source/imgui_impl_win32.cpp + source/imgui_impl_win32.h + ) + + set(_DXSDK_Dir ${IMGUI_NODE_EDITOR_ROOT_DIR}/external/DXSDK) + set(_DXSDK_Arch x86) + if (${CMAKE_SIZEOF_VOID_P} EQUAL 8) + set(_DXSDK_Arch x64) + endif() + + add_library(dxerr STATIC ${_DXSDK_Dir}/src/dxerr.cpp) + target_include_directories(dxerr PUBLIC "${_DXSDK_Dir}/include") + set_property(TARGET dxerr PROPERTY FOLDER "external") + + add_library(d3dx11 UNKNOWN IMPORTED) + set_target_properties(d3dx11 PROPERTIES + IMPORTED_LOCATION "${_DXSDK_Dir}/lib/${_DXSDK_Arch}/d3dx11.lib" + IMPORTED_LOCATION_DEBUG "${_DXSDK_Dir}/lib/${_DXSDK_Arch}/d3dx11d.lib" + INTERFACE_INCLUDE_DIRECTORIES "${_DXSDK_Dir}/include" + INTERFACE_LINK_LIBRARIES "$<$:dxerr>" + ) + + target_link_libraries(base PRIVATE d3d11.lib d3dcompiler.lib d3dx11) +else() + find_package(OpenGL REQUIRED) + find_package(glfw3 3 REQUIRED) + + if (APPLE) + target_link_libraries(base PRIVATE + "-framework CoreFoundation" + "-framework Cocoa" + "-framework IOKit" + "-framework CoreVideo" + ) + endif() +endif() + +if (OpenGL_FOUND) + set(HAVE_OPENGL YES) + + target_include_directories(base PRIVATE ${OPENGL_INCLUDE_DIR}) + target_link_libraries(base PRIVATE ${OPENGL_gl_LIBRARY}) + list(APPEND _base_Sources + source/imgui_impl_opengl3.cpp + source/imgui_impl_opengl3.h + source/imgui_impl_opengl3_loader.h + ) +endif() + +if (glfw3_FOUND) + set(HAVE_GLFW3 YES) + + list(APPEND _base_Sources + source/imgui_impl_glfw.cpp + source/imgui_impl_glfw.h + ) + target_link_libraries(base PRIVATE + glfw + ) +endif() + +configure_file( + source/config.h.in + ${CMAKE_CURRENT_BINARY_DIR}/source/config.h +) + +target_compile_definitions(base PRIVATE + #BACKEND_CONFIG=IMGUI_GLFW + #RENDERER_CONFIG=IMGUI_OGL3 +) + +# Make config.h include directory PUBLIC since entry_point.cpp (which needs it) is now compiled in executables +target_include_directories(base PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/source) + +source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${_base_Sources}) + +target_sources(base PRIVATE ${_base_Sources}) + +set_property(TARGET base PROPERTY FOLDER "applications") \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/include/app-types.h b/packages/media/cpp/packages/nodehub/base/include/app-types.h new file mode 100644 index 00000000..1223af98 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/include/app-types.h @@ -0,0 +1,33 @@ +#ifndef APP_TYPES_H +#define APP_TYPES_H + +# include +# include +# include +# include +#include + +struct ArgValue +{ + enum class Type { Empty, Bool, Int, Double, String }; + + Type Type = Type::Empty; + + bool Bool = false; + long long Int = 0; + double Double = 0.0; + std::string String; + + ArgValue() = default; + ArgValue(bool value) : Type(Type::Bool), Bool(value) {} + ArgValue(int value) : Type(Type::Int), Int(value) {} + ArgValue(long long value) : Type(Type::Int), Int(value) {} + ArgValue(float value) : Type(Type::Double), Double(value) {} + ArgValue(double value) : Type(Type::Double), Double(value) {} + ArgValue(const char* value) : Type(Type::String), String(value) {} + ArgValue(std::string value) : Type(Type::String), String(std::move(value)) {} +}; + +using ArgsMap = std::map; + +#endif \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/include/base.h b/packages/media/cpp/packages/nodehub/base/include/base.h new file mode 100644 index 00000000..4cdc1fc5 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/include/base.h @@ -0,0 +1,84 @@ +# pragma once +# include +# include +# include +# include +# include + +# include "app-types.h" + + +struct WindowState +{ + int x = -1; + int y = -1; + int width = 1440; + int height = 800; + int monitor = 0; + bool maximized = false; +}; + +struct Platform; +struct Renderer; + +struct Application +{ + Application(const char* name); + Application(const char* name, const ArgsMap& args); + ~Application(); + + bool Create(int width = -1, int height = -1); + + int Run(); + + void SetTitle(const char* title); + + bool Close(); + void Quit(); + + const std::string& GetName() const; + + ImFont* DefaultFont() const; + ImFont* HeaderFont() const; + + ImTextureID LoadTexture(const char* path); + ImTextureID CreateTexture(const void* data, int width, int height); + void DestroyTexture(ImTextureID texture); + int GetTextureWidth(ImTextureID texture); + int GetTextureHeight(ImTextureID texture); + + bool TakeScreenshot(const char* filename = nullptr); + + bool SaveWindowState(); + bool LoadWindowState(); + + virtual void OnStart() {} + virtual void OnStop() {} + virtual void OnFrame(float deltaTime) {} + + virtual ImGuiWindowFlags GetWindowFlags() const; + + virtual bool CanClose() { return true; } + +protected: + ArgsMap m_Args; // CLI arguments (accessible to derived classes) + +private: + void RecreateFontAtlas(); + + void Frame(); + + std::string m_Name; + std::string m_IniFilename; + std::string m_WindowStateFilename; + std::unique_ptr m_Platform; + std::unique_ptr m_Renderer; + ImGuiContext* m_Context = nullptr; + ImFont* m_DefaultFont = nullptr; + ImFont* m_HeaderFont = nullptr; + WindowState m_WindowState; +}; + +extern Application* g_Application; + +int Main(const ArgsMap& args); \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/source/base.cpp b/packages/media/cpp/packages/nodehub/base/source/base.cpp new file mode 100644 index 00000000..54ce4647 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/base.cpp @@ -0,0 +1,458 @@ +# include "base.h" +# include "setup.h" +# include "platform.h" +# include "renderer.h" +# include +# include +# include + +#ifdef _WIN32 +# include +# include +# include +# include +# include +#endif + +namespace { + +#ifdef _WIN32 +static inline std::string WideToUtf8(const wchar_t* wstr) { + if (!wstr) return {}; + // Ask for required size (includes NUL) + const int n = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, nullptr, 0, nullptr, nullptr); + if (n <= 0) return {}; + std::string out; + out.resize(n - 1); // we store without the trailing NUL + +#if __cplusplus >= 201703L + // C++17: string::data() is char* + WideCharToMultiByte(CP_UTF8, 0, wstr, -1, out.data(), n, nullptr, nullptr); +#else + // C++11/14: use &out[0] to get char* + WideCharToMultiByte(CP_UTF8, 0, wstr, -1, &out[0], n, nullptr, nullptr); +#endif + + // The call above wrote a NUL at the end because we passed length n. + // Keep size at n-1 (already set via resize). + return out; +} + +static std::string GetExecutableDir() +{ + wchar_t exe_path_buffer[MAX_PATH] = { 0 }; + if (GetModuleFileNameW(NULL, exe_path_buffer, MAX_PATH) == 0) + return ""; + + std::wstring exe_path(exe_path_buffer); + size_t last_slash = exe_path.find_last_of(L"\\/"); + if (last_slash == std::wstring::npos) + return ""; + + return WideToUtf8(exe_path.substr(0, last_slash).c_str()); +} +#else +static std::string GetExecutableDir() +{ + // Implementation for other platforms (e.g., Linux, macOS) would go here. + return ""; +} +#endif + +static std::string ResolveResourcePath(const std::string& relativePath) +{ + static const std::string exeDir = GetExecutableDir(); + if (!exeDir.empty()) + { + std::string exePath = exeDir + "/" + relativePath; + std::ifstream f(exePath); + if (f.good()) + { + return exePath; + } + } + + // Fallback to CWD + return relativePath; +} + +} // namespace + + +extern "C" { +#define STB_IMAGE_IMPLEMENTATION +#define STB_IMAGE_STATIC +#include "stb_image.h" +} + + +Application::Application(const char* name) + : Application(name, {}){} + +Application::Application(const char* name, const ArgsMap& args) + : m_Name(name) + , m_Args(args) + , m_Platform(CreatePlatform(*this)) + , m_Renderer(CreateRenderer()) +{ + g_Application = this; + + // Convert map to argc/argv for platform compatibility + std::vector argv_vec; + argv_vec.push_back(name); // program name + + for (const auto& pair : args) { + if (!pair.first.empty()) { + argv_vec.push_back("--" + pair.first); + const auto& value = pair.second; + if (value.Type != ArgValue::Type::Empty) + { + if (value.Type == ArgValue::Type::String) + argv_vec.push_back(value.String); + else if (value.Type == ArgValue::Type::Bool) + argv_vec.push_back(value.Bool ? "true" : "false"); + else if (value.Type == ArgValue::Type::Int) + argv_vec.push_back(std::to_string(value.Int)); + else if (value.Type == ArgValue::Type::Double) + argv_vec.push_back(std::to_string(value.Double)); + } + } + } + + // Convert to char** for platform + std::vector argv_ptrs; + for (auto& str : argv_vec) { + argv_ptrs.push_back(const_cast(str.c_str())); + } + + m_Platform->ApplicationStart(static_cast(argv_ptrs.size()), argv_ptrs.data()); +} + +Application::~Application() +{ + g_Application = nullptr; + + // Save window state before cleanup + if (m_Platform) + { + if (!SaveWindowState()) + { + + } + } + + m_Renderer->Destroy(); + + m_Platform->ApplicationStop(); + + if (m_Context) + { + ImGui::DestroyContext(m_Context); + m_Context= nullptr; + } +} + +bool Application::Create(int width /*= -1*/, int height /*= -1*/) +{ + m_Context = ImGui::CreateContext(); + ImGui::SetCurrentContext(m_Context); + + // Set filenames first + m_IniFilename = m_Name + ".ini"; + m_WindowStateFilename = m_Name + "_window.json"; + + // Load saved window state + if (LoadWindowState()) + { + // Use saved dimensions if not explicitly provided + if (width < 0) + width = m_WindowState.width; + if (height < 0) + height = m_WindowState.height; + } + else + { + + } + + if (!m_Platform->OpenMainWindow("NodeHub", width, height)) + return false; + + // Restore window position/monitor after creation + if (m_WindowState.x >= 0 && m_WindowState.y >= 0) + { + m_Platform->SetWindowState(m_WindowState); + } + + if (!m_Renderer->Create(*m_Platform)) + return false; + + ImGuiIO& io = ImGui::GetIO(); + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + io.IniFilename = m_IniFilename.c_str(); + io.LogFilename = nullptr; + ImGui::StyleColorsDark(); + RecreateFontAtlas(); + m_Platform->AcknowledgeWindowScaleChanged(); + m_Platform->AcknowledgeFramebufferScaleChanged(); + + OnStart(); + Frame(); + return true; +} + +int Application::Run() +{ + m_Platform->ShowMainWindow(); + + while (m_Platform->ProcessMainWindowEvents()) + { + if (!m_Platform->IsMainWindowVisible()) + continue; + + Frame(); + } + + OnStop(); + + return 0; +} + +void Application::RecreateFontAtlas() +{ + ImGuiIO& io = ImGui::GetIO(); + + IM_DELETE(io.Fonts); + + io.Fonts = IM_NEW(ImFontAtlas); + + ImFontConfig config; + config.OversampleH = 4; + config.OversampleV = 4; + config.PixelSnapH = false; + + m_DefaultFont = io.Fonts->AddFontFromFileTTF(ResolveResourcePath("data/Play-Regular.ttf").c_str(), 18.0f, &config); + m_HeaderFont = io.Fonts->AddFontFromFileTTF(ResolveResourcePath("data/Cuprum-Bold.ttf").c_str(), 20.0f, &config); + + io.Fonts->Build(); +} + +void Application::Frame() +{ + auto& io = ImGui::GetIO(); + + if (m_Platform->HasWindowScaleChanged()) + m_Platform->AcknowledgeWindowScaleChanged(); + + if (m_Platform->HasFramebufferScaleChanged()) + { + RecreateFontAtlas(); + m_Platform->AcknowledgeFramebufferScaleChanged(); + } + + const float windowScale = m_Platform->GetWindowScale(); + const float framebufferScale = m_Platform->GetFramebufferScale(); + + if (io.WantSetMousePos) + { + io.MousePos.x *= windowScale; + io.MousePos.y *= windowScale; + } + + m_Platform->NewFrame(); + + // Don't touch "uninitialized" mouse position + if (io.MousePos.x > -FLT_MAX && io.MousePos.y > -FLT_MAX) + { + io.MousePos.x /= windowScale; + io.MousePos.y /= windowScale; + } + io.DisplaySize.x /= windowScale; + io.DisplaySize.y /= windowScale; + + io.DisplayFramebufferScale.x = framebufferScale; + io.DisplayFramebufferScale.y = framebufferScale; + + m_Renderer->NewFrame(); + + ImGui::NewFrame(); + + ImGui::SetNextWindowPos(ImVec2(0, 0)); + ImGui::SetNextWindowSize(io.DisplaySize); + const auto windowBorderSize = ImGui::GetStyle().WindowBorderSize; + const auto windowRounding = ImGui::GetStyle().WindowRounding; + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + ImGui::Begin("Content", nullptr, GetWindowFlags()); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, windowBorderSize); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, windowRounding); + + OnFrame(io.DeltaTime); + + ImGui::PopStyleVar(2); + ImGui::End(); + ImGui::PopStyleVar(2); + + // Rendering + m_Renderer->Clear(ImColor(32, 32, 32, 255)); + ImGui::Render(); + m_Renderer->RenderDrawData(ImGui::GetDrawData()); + + m_Platform->FinishFrame(); +} + +void Application::SetTitle(const char* title) +{ + m_Platform->SetMainWindowTitle(title); +} + +bool Application::Close() +{ + return m_Platform->CloseMainWindow(); +} + +void Application::Quit() +{ + m_Platform->Quit(); +} + +const std::string& Application::GetName() const +{ + return m_Name; +} + +ImFont* Application::DefaultFont() const +{ + return m_DefaultFont; +} + +ImFont* Application::HeaderFont() const +{ + return m_HeaderFont; +} + +ImTextureID Application::LoadTexture(const char* path) +{ + int width = 0, height = 0, component = 0; + if (auto data = stbi_load(ResolveResourcePath(path).c_str(), &width, &height, &component, 4)) + { + auto texture = CreateTexture(data, width, height); + stbi_image_free(data); + return texture; + } + else + return nullptr; +} + +ImTextureID Application::CreateTexture(const void* data, int width, int height) +{ + return m_Renderer->CreateTexture(data, width, height); +} + +void Application::DestroyTexture(ImTextureID texture) +{ + m_Renderer->DestroyTexture(texture); +} + +int Application::GetTextureWidth(ImTextureID texture) +{ + return m_Renderer->GetTextureWidth(texture); +} + +int Application::GetTextureHeight(ImTextureID texture) +{ + return m_Renderer->GetTextureHeight(texture); +} + +bool Application::TakeScreenshot(const char* filename) +{ + return m_Renderer->TakeScreenshot(filename); +} + +bool Application::SaveWindowState() +{ + if (!m_Platform) + return false; + + auto state = m_Platform->GetWindowState(); + + std::ofstream file(m_WindowStateFilename); + if (!file) + return false; + + file << "{\n"; + file << " \"window\": {\n"; + file << " \"x\": " << state.x << ",\n"; + file << " \"y\": " << state.y << ",\n"; + file << " \"width\": " << state.width << ",\n"; + file << " \"height\": " << state.height << ",\n"; + file << " \"monitor\": " << state.monitor << ",\n"; + file << " \"maximized\": " << (state.maximized ? "true" : "false") << "\n"; + file << " }\n"; + file << "}\n"; + + return true; +} + +bool Application::LoadWindowState() +{ + std::ifstream file(m_WindowStateFilename); + if (!file) + return false; + + std::stringstream buffer; + buffer << file.rdbuf(); + std::string content = buffer.str(); + + // Simple JSON parsing for our specific structure + auto findValue = [&content](const std::string& key) -> std::string { + std::string searchKey = "\"" + key + "\":"; + size_t pos = content.find(searchKey); + if (pos == std::string::npos) + return ""; + + pos += searchKey.length(); + while (pos < content.length() && (content[pos] == ' ' || content[pos] == '\t')) + pos++; + + size_t endPos = pos; + while (endPos < content.length() && content[endPos] != ',' && content[endPos] != '\n' && content[endPos] != '}') + endPos++; + + return content.substr(pos, endPos - pos); + }; + + try { + std::string xStr = findValue("x"); + std::string yStr = findValue("y"); + std::string widthStr = findValue("width"); + std::string heightStr = findValue("height"); + std::string monitorStr = findValue("monitor"); + std::string maximizedStr = findValue("maximized"); + + if (!xStr.empty()) m_WindowState.x = std::stoi(xStr); + if (!yStr.empty()) m_WindowState.y = std::stoi(yStr); + if (!widthStr.empty()) m_WindowState.width = std::stoi(widthStr); + if (!heightStr.empty()) m_WindowState.height = std::stoi(heightStr); + if (!monitorStr.empty()) m_WindowState.monitor = std::stoi(monitorStr); + if (!maximizedStr.empty()) m_WindowState.maximized = (maximizedStr.find("true") != std::string::npos); + + return true; + } + catch (...) { + // If parsing fails, return false and use defaults + return false; + } +} + +ImGuiWindowFlags Application::GetWindowFlags() const +{ + return + ImGuiWindowFlags_NoTitleBar | + ImGuiWindowFlags_NoResize | + ImGuiWindowFlags_NoMove | + ImGuiWindowFlags_NoScrollbar | + ImGuiWindowFlags_NoScrollWithMouse | + ImGuiWindowFlags_NoSavedSettings | + ImGuiWindowFlags_NoBringToFrontOnFocus; +} diff --git a/packages/media/cpp/packages/nodehub/base/source/config.h b/packages/media/cpp/packages/nodehub/base/source/config.h new file mode 100644 index 00000000..2131cc75 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/config.h @@ -0,0 +1,4 @@ +# pragma once + +# define HAVE_GLFW3 0 +# define HAVE_OPENGL 0 diff --git a/packages/media/cpp/packages/nodehub/base/source/config.h.in b/packages/media/cpp/packages/nodehub/base/source/config.h.in new file mode 100644 index 00000000..07973c76 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/config.h.in @@ -0,0 +1,4 @@ +# pragma once + +# cmakedefine01 HAVE_GLFW3 +# cmakedefine01 HAVE_OPENGL \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/source/entry_point.cpp b/packages/media/cpp/packages/nodehub/base/source/entry_point.cpp new file mode 100644 index 00000000..b4ce262a --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/entry_point.cpp @@ -0,0 +1,324 @@ +#define _CRT_SECURE_NO_WARNINGS + +# include "base.h" +# include "platform.h" +# include +# include +# include +# include +# include + +#if defined(_WIN32) +# include +# include +# include +#endif + +#define CLI11_DISABLE_EXTRA_VALIDATORS 1 + +# include "../../external/CLI11.hpp" + +namespace { + +class CommandLineParser +{ +public: + // Using unique_ptr as a C++14 alternative to optional. + // A null return indicates the program should exit. + std::unique_ptr Parse(std::vector args) + { + CLI::App app{"NodeHub"}; + app.allow_extras(); + + app.add_option("--file", "the source path")->capture_default_str(); + + // Graph file path (absolute or relative) + app.add_option("--graph", "Path to graph file (absolute or relative)")->capture_default_str(); + + // CLI mode options + app.add_flag("--headless", "Run without GUI (CLI mode)"); + app.add_option("--command", "Command to execute in headless mode (validate, export, execute, info)") + ->capture_default_str(); + app.add_option("--output", "Output file path for export commands")->capture_default_str(); + app.add_option("--format", "Output format (json, xml, yaml, dot)")->capture_default_str(); + + // Runtime execution options + app.add_flag("--run", "Execute the graph runtime (used with --headless and --graph)"); + app.add_option("--log", "Path to log file (absolute or relative)")->capture_default_str(); + app.add_option("--log-level", "Minimum logging level (trace, debug, info, warn, error, critical, off)")->capture_default_str(); + + // Manual pre-check for help flag because allow_extras() interferes with normal help handling + for (const auto& arg : args) { + if (arg == "--help" || arg == "-h") { + PrintHelp(app); + m_ExitCode = 0; + return nullptr; + } + } + + try { + app.parse(args); + } catch (const CLI::ParseError& e) { + HandleParseError(app, e); + m_ExitCode = app.exit(e); + return nullptr; + } + + auto args_map = std::make_unique(); + + for (const CLI::Option* option : app.get_options()) + { + if(option->count() > 0 && !option->get_lnames().empty()) + { + if (!option->results().empty()) + { + (*args_map)[option->get_lnames()[0]] = ParseValue(option->results()[0]); + } + else + { + (*args_map)[option->get_lnames()[0]] = ArgValue(true); + } + } + } + + ParseKeyValueArgs(app.remaining(), *args_map); + + m_ExitCode = 0; + return args_map; + } + + int GetExitCode() const { return m_ExitCode; } + +protected: + virtual void PrintHelp(CLI::App& app) + { + printf("%s\n", app.help().c_str()); + fflush(stdout); + } + + virtual void HandleParseError(CLI::App& app, const CLI::ParseError& e) + { + // Default console implementation + fprintf(stderr, "%s\n", app.help().c_str()); + fprintf(stderr, "%s: %s\n", app.get_name().c_str(), e.what()); + fflush(stderr); + } + + int m_ExitCode = 0; + +private: + ArgValue ParseValue(const std::string& s) + { + if (s.empty()) + return ArgValue(); + + if (s == "true" || s == "TRUE" || s == "True") + return ArgValue(true); + else if (s == "false" || s == "FALSE" || s == "False") + return ArgValue(false); + + char* end = nullptr; + const char* start = s.c_str(); + + // Try parsing as an integer + long long int_val = strtoll(start, &end, 10); + if (end == start + s.length()) + return ArgValue(int_val); + + // Try parsing as a double + end = nullptr; + double double_val = strtod(start, &end); + if (end == start + s.length()) + return ArgValue(double_val); + + return ArgValue(s); + } + + void ParseKeyValueArgs(const std::vector& args, ArgsMap& args_map) + { + for (size_t i = 0; i < args.size(); ++i) { + std::string arg = args[i]; + if (arg.length() > 2 && arg.substr(0, 2) == "--") { + std::string body = arg.substr(2); + if (body.empty()) + continue; + auto equalPos = body.find('='); + if (equalPos != std::string::npos) { + std::string key = body.substr(0, equalPos); + std::string value = body.substr(equalPos + 1); + if (!key.empty()) + args_map[key] = ParseValue(value); + continue; + } + std::string key = body; + if (i + 1 < args.size() && !args[i + 1].empty() && args[i + 1][0] != '-') { + args_map[key] = ParseValue(args[i + 1]); + ++i; // Skip the value + } else { + args_map[key] = true; + } + } + } + } +}; +} + +Application* g_Application = nullptr; + +namespace +{ + void SignalHandler(int signal) + { + if (g_Application) + g_Application->Quit(); + } +} + +# if defined(_WIN32) && !defined(_CONSOLE) + +static void redirect_std_to_console() { + // reopen stdout/stderr to the console + FILE* fp; + freopen_s(&fp, "CONOUT$", "w", stdout); + freopen_s(&fp, "CONOUT$", "w", stderr); + freopen_s(&fp, "CONIN$", "r", stdin); + + // make iostreams sync with C stdio + std::ios::sync_with_stdio(true); +} + +static bool ensure_console_attached() { + // Try to attach if launched from a terminal + if (AttachConsole(ATTACH_PARENT_PROCESS)) { + redirect_std_to_console(); + return true; + } + return false; +} + +static void ensure_console_allocated() { + if (AllocConsole()) { + redirect_std_to_console(); + } +} + +# if PLATFORM(WINDOWS) +# define NOMINMAX +# define WIN32_LEAN_AND_MEAN +# include +# include // __argc, argv +# endif + +inline std::string WideToUtf8(const wchar_t* wstr) { + if (!wstr) return {}; + // Ask for required size (includes NUL) + const int n = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, nullptr, 0, nullptr, nullptr); + if (n <= 0) return {}; + std::string out; + out.resize(n - 1); // we store without the trailing NUL + +#if __cplusplus >= 201703L + // C++17: string::data() is char* + WideCharToMultiByte(CP_UTF8, 0, wstr, -1, out.data(), n, nullptr, nullptr); +#else + // C++11/14: use &out[0] to get char* + WideCharToMultiByte(CP_UTF8, 0, wstr, -1, &out[0], n, nullptr, nullptr); +#endif + + // The call above wrote a NUL at the end because we passed length n. + // Keep size at n-1 (already set via resize). + return out; +} + +// Build argc/argv as **mutable** C strings +struct ArgvUtf8 { + int argc = 0; + std::vector> storage; // owns the writable C strings + std::vector argv; // pointers to the writable strings +}; + +static std::vector GetUtf8Argv() { + int wargc = 0; + LPWSTR* wargv = CommandLineToArgvW(GetCommandLineW(), &wargc); + std::vector args; + if (wargv) { + for (int i = 0; i < wargc; ++i) + args.emplace_back(WideToUtf8(wargv[i])); + LocalFree(wargv); + } + return args; +} +static std::vector GetUtf8Args() +{ + int wargc = 0; + LPWSTR* wargv = CommandLineToArgvW(GetCommandLineW(), &wargc); + std::vector args; + if (wargv) { + for (int i = 1; i < wargc; ++i) // skip executable path + args.emplace_back(WideToUtf8(wargv[i])); + LocalFree(wargv); + } + return args; +} + +namespace { +class WindowsCommandLineParser : public CommandLineParser +{ +protected: + void HandleParseError(CLI::App& app, const CLI::ParseError& e) override + { + // Print to attached console first + CommandLineParser::HandleParseError(app, e); + + // Then show a message box for the GUI user + std::string msg = std::string("Argument parsing failed:\n\n") + e.what() + + "\n\nTry '--help' for usage."; + MessageBoxA(nullptr, msg.c_str(), "CLI Error", MB_ICONERROR | MB_OK); + } +}; +} + +int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nShowCmd) +{ + signal(SIGINT, SignalHandler); + + setvbuf(stdout, nullptr, _IONBF, 0); + setvbuf(stderr, nullptr, _IONBF, 0); + if (!ensure_console_attached()) ensure_console_allocated(); + fflush(stdout); + + WindowsCommandLineParser parser; + auto args = GetUtf8Args(); + auto args_map = parser.Parse(args); + + int exit_code; + if (args_map) + { + exit_code = Main(*args_map); + } + else + { + exit_code = parser.GetExitCode(); + } + + return exit_code; +} +# else +int main(int argc, char** argv) +{ + signal(SIGINT, SignalHandler); + + CommandLineParser parser; + + std::vector args; + for (int i = 1; i < argc; ++i) + args.push_back(argv[i]); + + auto args_map = parser.Parse(args); + + if (args_map) + return Main(*args_map); + else + return parser.GetExitCode(); +} +# endif diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_extra_keys.h b/packages/media/cpp/packages/nodehub/base/source/imgui_extra_keys.h new file mode 100644 index 00000000..2135b402 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_extra_keys.h @@ -0,0 +1,65 @@ +# pragma once +# include + +# if !defined(IMGUI_VERSION_NUM) || (IMGUI_VERSION_NUM < 18822) + +# include + +// https://stackoverflow.com/a/8597498 +# define DECLARE_HAS_NESTED(Name, Member) \ + \ + template \ + struct has_nested_ ## Name \ + { \ + typedef char yes; \ + typedef yes(&no)[2]; \ + \ + template static yes test(decltype(U::Member)*); \ + template static no test(...); \ + \ + static bool const value = sizeof(test(0)) == sizeof(yes); \ + }; + +# define DECLARE_KEY_TESTER(Key) \ + DECLARE_HAS_NESTED(Key, Key) \ + struct KeyTester_ ## Key \ + { \ + template \ + static int Get(typename std::enable_if::value, T>::type*) \ + { \ + return T::Key; \ + } \ + \ + template \ + static int Get(typename std::enable_if::value, T>::type*) \ + { \ + return -1; \ + } \ + } + +DECLARE_KEY_TESTER(ImGuiKey_F); +DECLARE_KEY_TESTER(ImGuiKey_D); + +static inline int GetEnumValueForF() +{ + return KeyTester_ImGuiKey_F::Get(nullptr); +} + +static inline int GetEnumValueForD() +{ + return KeyTester_ImGuiKey_D::Get(nullptr); +} + +# else + +static inline ImGuiKey GetEnumValueForF() +{ + return ImGuiKey_F; +} + +static inline ImGuiKey GetEnumValueForD() +{ + return ImGuiKey_D; +} + +# endif \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_impl_dx11.cpp b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_dx11.cpp new file mode 100644 index 00000000..247fdaea --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_dx11.cpp @@ -0,0 +1,700 @@ +// dear imgui: Renderer for DirectX11 +// This needs to be used along with a Platform Binding (e.g. Win32) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. +// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp +// https://github.com/ocornut/imgui + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. +// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. +// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile(). +// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. +// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility. +// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions. +// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example. +// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. +// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself. +// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. +// 2016-05-07: DirectX11: Disabling depth-write. + +#include "imgui.h" +#include "imgui_impl_dx11.h" + +// DirectX +struct IUnknown; +#include +#ifdef _WIN32 +#include +#endif +#include +#include +#ifdef _MSC_VER +#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below. +#endif + +struct TEXTURE; + +// DirectX data +static ID3D11Device* g_pd3dDevice = NULL; +static ID3D11DeviceContext* g_pd3dDeviceContext = NULL; +static IDXGIFactory* g_pFactory = NULL; +static ID3D11Buffer* g_pVB = NULL; +static ID3D11Buffer* g_pIB = NULL; +static ID3D10Blob* g_pVertexShaderBlob = NULL; +static ID3D11VertexShader* g_pVertexShader = NULL; +static ID3D11InputLayout* g_pInputLayout = NULL; +static ID3D11Buffer* g_pVertexConstantBuffer = NULL; +static ID3D10Blob* g_pPixelShaderBlob = NULL; +static ID3D11PixelShader* g_pPixelShader = NULL; +static ID3D11SamplerState* g_pFontSampler = NULL; +static ImTextureID g_pFontTextureID = NULL; +static ID3D11RasterizerState* g_pRasterizerState = NULL; +static ID3D11BlendState* g_pBlendState = NULL; +static ID3D11DepthStencilState* g_pDepthStencilState = NULL; +static int g_VertexBufferSize = 5000, g_IndexBufferSize = 10000; +static ImVector g_Textures; + +struct VERTEX_CONSTANT_BUFFER +{ + float mvp[4][4]; +}; + +struct TEXTURE +{ + TEXTURE() + { + View = NULL; + Width = 0; + Height = 0; + } + + ID3D11ShaderResourceView* View; + int Width; + int Height; + ImVector Data; +}; + +// Forward Declarations +static bool ImGui_UploadTexture(TEXTURE* texture); +static void ImGui_ReleaseTexture(TEXTURE* texture); + +static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* ctx) +{ + // Setup viewport + D3D11_VIEWPORT vp; + memset(&vp, 0, sizeof(D3D11_VIEWPORT)); + vp.Width = draw_data->DisplaySize.x * draw_data->FramebufferScale.x; + vp.Height = draw_data->DisplaySize.y * draw_data->FramebufferScale.y; + vp.MinDepth = 0.0f; + vp.MaxDepth = 1.0f; + vp.TopLeftX = vp.TopLeftY = 0; + ctx->RSSetViewports(1, &vp); + + // Setup shader and vertex buffers + unsigned int stride = sizeof(ImDrawVert); + unsigned int offset = 0; + ctx->IASetInputLayout(g_pInputLayout); + ctx->IASetVertexBuffers(0, 1, &g_pVB, &stride, &offset); + ctx->IASetIndexBuffer(g_pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0); + ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ctx->VSSetShader(g_pVertexShader, NULL, 0); + ctx->VSSetConstantBuffers(0, 1, &g_pVertexConstantBuffer); + ctx->PSSetShader(g_pPixelShader, NULL, 0); + ctx->PSSetSamplers(0, 1, &g_pFontSampler); + + // Setup blend state + const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f }; + ctx->OMSetBlendState(g_pBlendState, blend_factor, 0xffffffff); + ctx->OMSetDepthStencilState(g_pDepthStencilState, 0); + ctx->RSSetState(g_pRasterizerState); +} + +// Render function +// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) +void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data) +{ + // Avoid rendering when minimized + if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) + return; + + ID3D11DeviceContext* ctx = g_pd3dDeviceContext; + + // Create and grow vertex/index buffers if needed + if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount) + { + if (g_pVB) { g_pVB->Release(); g_pVB = NULL; } + g_VertexBufferSize = draw_data->TotalVtxCount + 5000; + D3D11_BUFFER_DESC desc; + memset(&desc, 0, sizeof(D3D11_BUFFER_DESC)); + desc.Usage = D3D11_USAGE_DYNAMIC; + desc.ByteWidth = g_VertexBufferSize * sizeof(ImDrawVert); + desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + desc.MiscFlags = 0; + if (g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pVB) < 0) + return; + } + if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount) + { + if (g_pIB) { g_pIB->Release(); g_pIB = NULL; } + g_IndexBufferSize = draw_data->TotalIdxCount + 10000; + D3D11_BUFFER_DESC desc; + memset(&desc, 0, sizeof(D3D11_BUFFER_DESC)); + desc.Usage = D3D11_USAGE_DYNAMIC; + desc.ByteWidth = g_IndexBufferSize * sizeof(ImDrawIdx); + desc.BindFlags = D3D11_BIND_INDEX_BUFFER; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + if (g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pIB) < 0) + return; + } + + // Upload vertex/index data into a single contiguous GPU buffer + D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource; + if (ctx->Map(g_pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK) + return; + if (ctx->Map(g_pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK) + return; + ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData; + ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData; + for (int n = 0; n < draw_data->CmdListsCount; n++) + { + const ImDrawList* cmd_list = draw_data->CmdLists[n]; + memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); + memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); + vtx_dst += cmd_list->VtxBuffer.Size; + idx_dst += cmd_list->IdxBuffer.Size; + } + ctx->Unmap(g_pVB, 0); + ctx->Unmap(g_pIB, 0); + + // Setup orthographic projection matrix into our constant buffer + // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. + { + D3D11_MAPPED_SUBRESOURCE mapped_resource; + if (ctx->Map(g_pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK) + return; + VERTEX_CONSTANT_BUFFER* constant_buffer = (VERTEX_CONSTANT_BUFFER*)mapped_resource.pData; + float L = draw_data->DisplayPos.x; + float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; + float T = draw_data->DisplayPos.y; + float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; + float mvp[4][4] = + { + { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, + { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, + { 0.0f, 0.0f, 0.5f, 0.0f }, + { (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f }, + }; + memcpy(&constant_buffer->mvp, mvp, sizeof(mvp)); + ctx->Unmap(g_pVertexConstantBuffer, 0); + } + + // Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!) + struct BACKUP_DX11_STATE + { + UINT ScissorRectsCount, ViewportsCount; + D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; + D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; + ID3D11RasterizerState* RS; + ID3D11BlendState* BlendState; + FLOAT BlendFactor[4]; + UINT SampleMask; + UINT StencilRef; + ID3D11DepthStencilState* DepthStencilState; + ID3D11ShaderResourceView* PSShaderResource; + ID3D11SamplerState* PSSampler; + ID3D11PixelShader* PS; + ID3D11VertexShader* VS; + UINT PSInstancesCount, VSInstancesCount; + ID3D11ClassInstance* PSInstances[256], *VSInstances[256]; // 256 is max according to PSSetShader documentation + D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology; + ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer; + UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset; + DXGI_FORMAT IndexBufferFormat; + ID3D11InputLayout* InputLayout; + }; + BACKUP_DX11_STATE old; + old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; + ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects); + ctx->RSGetViewports(&old.ViewportsCount, old.Viewports); + ctx->RSGetState(&old.RS); + ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask); + ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef); + ctx->PSGetShaderResources(0, 1, &old.PSShaderResource); + ctx->PSGetSamplers(0, 1, &old.PSSampler); + old.PSInstancesCount = old.VSInstancesCount = 256; + ctx->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount); + ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount); + ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer); + ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology); + ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset); + ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); + ctx->IAGetInputLayout(&old.InputLayout); + + // Setup desired DX state + ImGui_ImplDX11_SetupRenderState(draw_data, ctx); + + // Render command lists + // (Because we merged all buffers into a single one, we maintain our own offset into them) + int global_idx_offset = 0; + int global_vtx_offset = 0; + + // Will project scissor/clipping rectangles into framebuffer space + ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports + ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) + for (int n = 0; n < draw_data->CmdListsCount; n++) + { + const ImDrawList* cmd_list = draw_data->CmdLists[n]; + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) + { + const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; + if (pcmd->UserCallback != NULL) + { + // User callback, registered via ImDrawList::AddCallback() + // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) + if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) + ImGui_ImplDX11_SetupRenderState(draw_data, ctx); + else + pcmd->UserCallback(cmd_list, pcmd); + } + else + { + ImVec4 clip_rect; + clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x; + clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y; + clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x; + clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y; + + // Apply scissor/clipping rectangle + const D3D11_RECT r = { (LONG)clip_rect.x, (LONG)clip_rect.y, (LONG)clip_rect.z, (LONG)clip_rect.w }; + ctx->RSSetScissorRects(1, &r); + + // Bind texture, Draw + TEXTURE* texture = (TEXTURE*)pcmd->TextureId; + ID3D11ShaderResourceView* textureView = texture ? texture->View : nullptr; + ctx->PSSetShaderResources(0, 1, &textureView); + ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset); + } + } + global_idx_offset += cmd_list->IdxBuffer.Size; + global_vtx_offset += cmd_list->VtxBuffer.Size; + } + + // Restore modified DX state + ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects); + ctx->RSSetViewports(old.ViewportsCount, old.Viewports); + ctx->RSSetState(old.RS); if (old.RS) old.RS->Release(); + ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release(); + ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release(); + ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release(); + ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release(); + ctx->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release(); + for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release(); + ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release(); + ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release(); + for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release(); + ctx->IASetPrimitiveTopology(old.PrimitiveTopology); + ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release(); + ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release(); + ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release(); +} + +static void ImGui_ImplDX11_CreateFontsTexture() +{ + // Build texture atlas + ImGuiIO& io = ImGui::GetIO(); + unsigned char* pixels; + int width, height; + io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); + + g_pFontTextureID = ImGui_CreateTexture(pixels, width, height); + + io.Fonts->TexID = g_pFontTextureID; + + + // Create texture sampler + { + D3D11_SAMPLER_DESC desc; + ZeroMemory(&desc, sizeof(desc)); + desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; + desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; + desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; + desc.MipLODBias = 0.f; + desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; + desc.MinLOD = 0.f; + desc.MaxLOD = 0.f; + g_pd3dDevice->CreateSamplerState(&desc, &g_pFontSampler); + } +} + +bool ImGui_ImplDX11_CreateDeviceObjects() +{ + if (!g_pd3dDevice) + return false; + if (g_pFontSampler) + ImGui_ImplDX11_InvalidateDeviceObjects(); + + // By using D3DCompile() from / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A) + // If you would like to use this DX11 sample code but remove this dependency you can: + // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] + // 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL. + // See https://github.com/ocornut/imgui/pull/638 for sources and details. + + // Create the vertex shader + { + static const char* vertexShader = + "cbuffer vertexBuffer : register(b0) \ + {\ + float4x4 ProjectionMatrix; \ + };\ + struct VS_INPUT\ + {\ + float2 pos : POSITION;\ + float4 col : COLOR0;\ + float2 uv : TEXCOORD0;\ + };\ + \ + struct PS_INPUT\ + {\ + float4 pos : SV_POSITION;\ + float4 col : COLOR0;\ + float2 uv : TEXCOORD0;\ + };\ + \ + PS_INPUT main(VS_INPUT input)\ + {\ + PS_INPUT output;\ + output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\ + output.col = input.col;\ + output.uv = input.uv;\ + return output;\ + }"; + + ID3D10Blob* pErrorBlob = NULL; + HRESULT hr = D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_4_0", 0, 0, &g_pVertexShaderBlob, &pErrorBlob); + if (FAILED(hr) || g_pVertexShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! + { + if (pErrorBlob) + { + OutputDebugStringA((const char*)pErrorBlob->GetBufferPointer()); + pErrorBlob->Release(); + } + return false; + } + if (g_pd3dDevice->CreateVertexShader((DWORD*)g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), NULL, &g_pVertexShader) != S_OK) + return false; + + // Create the input layout + D3D11_INPUT_ELEMENT_DESC local_layout[] = + { + { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 }, + { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 }, + { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((ImDrawVert*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 }, + }; + if (g_pd3dDevice->CreateInputLayout(local_layout, 3, g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), &g_pInputLayout) != S_OK) + return false; + + // Create the constant buffer + { + D3D11_BUFFER_DESC desc; + desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER); + desc.Usage = D3D11_USAGE_DYNAMIC; + desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + desc.MiscFlags = 0; + g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pVertexConstantBuffer); + } + } + + // Create the pixel shader + { + static const char* pixelShader = + "struct PS_INPUT\ + {\ + float4 pos : SV_POSITION;\ + float4 col : COLOR0;\ + float2 uv : TEXCOORD0;\ + };\ + sampler sampler0;\ + Texture2D texture0;\ + \ + float4 main(PS_INPUT input) : SV_Target\ + {\ + float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \ + out_col.rgb *= out_col.a; \ + return out_col; \ + }"; + + ID3D10Blob* pErrorBlob = NULL; + HRESULT hr = D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, &g_pPixelShaderBlob, &pErrorBlob); + if (FAILED(hr) || g_pPixelShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! + { + if (pErrorBlob) + { + OutputDebugStringA((const char*)pErrorBlob->GetBufferPointer()); + pErrorBlob->Release(); + } + return false; + } + if (g_pd3dDevice->CreatePixelShader((DWORD*)g_pPixelShaderBlob->GetBufferPointer(), g_pPixelShaderBlob->GetBufferSize(), NULL, &g_pPixelShader) != S_OK) + return false; + } + + // Create the blending setup + { + D3D11_BLEND_DESC desc; + ZeroMemory(&desc, sizeof(desc)); + desc.AlphaToCoverageEnable = false; + desc.RenderTarget[0].BlendEnable = true; + desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE; + desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; + desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; + desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; + desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; + desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; + desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + g_pd3dDevice->CreateBlendState(&desc, &g_pBlendState); + } + + // Create the rasterizer state + { + D3D11_RASTERIZER_DESC desc; + ZeroMemory(&desc, sizeof(desc)); + desc.FillMode = D3D11_FILL_SOLID; + desc.CullMode = D3D11_CULL_NONE; + desc.ScissorEnable = true; + desc.DepthClipEnable = true; + g_pd3dDevice->CreateRasterizerState(&desc, &g_pRasterizerState); + } + + // Create depth-stencil State + { + D3D11_DEPTH_STENCIL_DESC desc; + ZeroMemory(&desc, sizeof(desc)); + desc.DepthEnable = false; + desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; + desc.DepthFunc = D3D11_COMPARISON_ALWAYS; + desc.StencilEnable = false; + desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; + desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; + desc.BackFace = desc.FrontFace; + g_pd3dDevice->CreateDepthStencilState(&desc, &g_pDepthStencilState); + } + + ImGui_ImplDX11_CreateFontsTexture(); + + for (auto& texture : g_Textures) + ImGui_UploadTexture(texture); + + return true; +} + +void ImGui_ImplDX11_InvalidateDeviceObjects() +{ + if (!g_pd3dDevice) + return; + + for (auto& texture : g_Textures) + ImGui_ReleaseTexture(texture); + + if (g_pFontTextureID) + { + ImGui_DestroyTexture(g_pFontTextureID); + g_pFontTextureID = NULL; + } + + if (g_pFontSampler) { g_pFontSampler->Release(); g_pFontSampler = NULL; } + if (g_pIB) { g_pIB->Release(); g_pIB = NULL; } + if (g_pVB) { g_pVB->Release(); g_pVB = NULL; } + + if (g_pBlendState) { g_pBlendState->Release(); g_pBlendState = NULL; } + if (g_pDepthStencilState) { g_pDepthStencilState->Release(); g_pDepthStencilState = NULL; } + if (g_pRasterizerState) { g_pRasterizerState->Release(); g_pRasterizerState = NULL; } + if (g_pPixelShader) { g_pPixelShader->Release(); g_pPixelShader = NULL; } + if (g_pPixelShaderBlob) { g_pPixelShaderBlob->Release(); g_pPixelShaderBlob = NULL; } + if (g_pVertexConstantBuffer) { g_pVertexConstantBuffer->Release(); g_pVertexConstantBuffer = NULL; } + if (g_pInputLayout) { g_pInputLayout->Release(); g_pInputLayout = NULL; } + if (g_pVertexShader) { g_pVertexShader->Release(); g_pVertexShader = NULL; } + if (g_pVertexShaderBlob) { g_pVertexShaderBlob->Release(); g_pVertexShaderBlob = NULL; } +} + +bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context) +{ + // Setup back-end capabilities flags + ImGuiIO& io = ImGui::GetIO(); + io.BackendRendererName = "imgui_impl_dx11"; + io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. + + // Get factory from device + IDXGIDevice* pDXGIDevice = NULL; + IDXGIAdapter* pDXGIAdapter = NULL; + IDXGIFactory* pFactory = NULL; + + if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK) + if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK) + if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK) + { + g_pd3dDevice = device; + g_pd3dDeviceContext = device_context; + g_pFactory = pFactory; + } + if (pDXGIDevice) pDXGIDevice->Release(); + if (pDXGIAdapter) pDXGIAdapter->Release(); + g_pd3dDevice->AddRef(); + g_pd3dDeviceContext->AddRef(); + + g_Textures.reserve(16); + + return true; +} + +void ImGui_ImplDX11_Shutdown() +{ + ImGui_ImplDX11_InvalidateDeviceObjects(); + if (g_pFactory) { g_pFactory->Release(); g_pFactory = NULL; } + if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } + if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; } +} + +void ImGui_ImplDX11_NewFrame() +{ + if (!g_pFontSampler) + ImGui_ImplDX11_CreateDeviceObjects(); +} + +extern "C" { +#define STB_IMAGE_IMPLEMENTATION +#define STB_IMAGE_STATIC +#include "stb_image.h" +} + +ImTextureID ImGui_LoadTexture(const char* path) +{ + int width = 0, height = 0, component = 0; + if (auto data = stbi_load(path, &width, &height, &component, 4)) + { + auto texture = ImGui_CreateTexture(data, width, height); + stbi_image_free(data); + return texture; + } + else + return nullptr; +} + +ImTextureID ImGui_CreateTexture(const void* data, int width, int height) +{ + auto texture = IM_NEW(TEXTURE); + texture->Width = width; + texture->Height = height; + texture->Data.resize(width * height * 4); + memcpy(texture->Data.Data, data, texture->Data.Size); + + if (!ImGui_UploadTexture(texture)) + { + IM_DELETE(texture); + return nullptr; + } + + g_Textures.push_back(texture); + + return (ImTextureID)texture; +} + +void ImGui_DestroyTexture(ImTextureID texture) +{ + if (!texture) + return; + + TEXTURE* texture_object = (TEXTURE*)(texture); + + ImGui_ReleaseTexture(texture_object); + + for (TEXTURE** it = g_Textures.begin(), **itEnd = g_Textures.end(); it != itEnd; ++it) + { + if (*it == texture_object) + { + g_Textures.erase(it); + break; + } + } + + IM_DELETE(texture_object); +} + +static bool ImGui_UploadTexture(TEXTURE* texture) +{ + if (!g_pd3dDevice || !texture) + return false; + + if (texture->View) + return true; + + D3D11_TEXTURE2D_DESC desc = {}; + desc.Width = texture->Width; + desc.Height = texture->Height; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 1; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + desc.CPUAccessFlags = 0; + + D3D11_SUBRESOURCE_DATA subResource = {}; + subResource.pSysMem = texture->Data.Data; + subResource.SysMemPitch = desc.Width * 4; + subResource.SysMemSlicePitch = 0; + + ID3D11Texture2D *pTexture = nullptr; + g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture); + + if (!pTexture) + return false; + + // Create texture view + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc = {}; + srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; + srvDesc.Texture2D.MipLevels = desc.MipLevels; + srvDesc.Texture2D.MostDetailedMip = 0; + + g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &texture->View); + pTexture->Release(); + + return true; +} + +static void ImGui_ReleaseTexture(TEXTURE* texture) +{ + if (texture) + { + if (texture->View) + { + texture->View->Release(); + texture->View = nullptr; + } + } +} + +int ImGui_GetTextureWidth(ImTextureID texture) +{ + if (TEXTURE* tex = (TEXTURE*)(texture)) + return tex->Width; + else + return 0; +} + +int ImGui_GetTextureHeight(ImTextureID texture) +{ + if (TEXTURE* tex = (TEXTURE*)(texture)) + return tex->Height; + else + return 0; +} \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_impl_dx11.h b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_dx11.h new file mode 100644 index 00000000..eb032fc6 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_dx11.h @@ -0,0 +1,29 @@ +// dear imgui: Renderer for DirectX11 +// This needs to be used along with a Platform Binding (e.g. Win32) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +#pragma once + +struct ID3D11Device; +struct ID3D11DeviceContext; + +IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context); +IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data); + +// Use if you want to reset your rendering device without losing ImGui state. +IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects(); +IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects(); + +IMGUI_IMPL_API ImTextureID ImGui_LoadTexture(const char* path); +IMGUI_IMPL_API ImTextureID ImGui_CreateTexture(const void* data, int width, int height); +IMGUI_IMPL_API void ImGui_DestroyTexture(ImTextureID texture); +IMGUI_IMPL_API int ImGui_GetTextureWidth(ImTextureID texture); +IMGUI_IMPL_API int ImGui_GetTextureHeight(ImTextureID texture); diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_impl_glfw.cpp b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_glfw.cpp new file mode 100644 index 00000000..e24bb3e1 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_glfw.cpp @@ -0,0 +1,382 @@ +// dear imgui: Platform Binding for GLFW +// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..) +// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) +// (Requires: GLFW 3.1+) + +// Implemented features: +// [X] Platform: Clipboard support. +// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+). +// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE). + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors. +// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor). +// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown. +// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. +// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter(). +// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized. +// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. +// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them. +// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls. +// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. +// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples. +// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. +// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()). +// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. +// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. +// 2018-01-25: Inputs: Added gamepad support if ImGuiConfigFlags_NavEnableGamepad is set. +// 2018-01-25: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set). +// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. +// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert. +// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). +// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers. + +#include "imgui.h" +#include "imgui_impl_glfw.h" +#include "imgui_extra_keys.h" + +// GLFW +#include +#ifdef _WIN32 +#undef APIENTRY +#define GLFW_EXPOSE_NATIVE_WIN32 +#include // for glfwGetWin32Window +#endif +#define GLFW_HAS_WINDOW_TOPMOST (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ GLFW_FLOATING +#define GLFW_HAS_WINDOW_HOVERED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ GLFW_HOVERED +#define GLFW_HAS_WINDOW_ALPHA (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwSetWindowOpacity +#define GLFW_HAS_PER_MONITOR_DPI (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetMonitorContentScale +#define GLFW_HAS_VULKAN (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwCreateWindowSurface +#ifdef GLFW_RESIZE_NESW_CURSOR // let's be nice to people who pulled GLFW between 2019-04-16 (3.4 define) and 2019-11-29 (cursors defines) // FIXME: Remove when GLFW 3.4 is released? +#define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3400) // 3.4+ GLFW_RESIZE_ALL_CURSOR, GLFW_RESIZE_NESW_CURSOR, GLFW_RESIZE_NWSE_CURSOR, GLFW_NOT_ALLOWED_CURSOR +#else +#define GLFW_HAS_NEW_CURSORS (0) +#endif + +// Data +enum GlfwClientApi +{ + GlfwClientApi_Unknown, + GlfwClientApi_OpenGL, + GlfwClientApi_Vulkan +}; +static GLFWwindow* g_Window = NULL; // Main window +static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown; +static double g_Time = 0.0; +static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {}; +static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {}; +static bool g_InstalledCallbacks = false; + +// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any. +static GLFWmousebuttonfun g_PrevUserCallbackMousebutton = NULL; +static GLFWscrollfun g_PrevUserCallbackScroll = NULL; +static GLFWkeyfun g_PrevUserCallbackKey = NULL; +static GLFWcharfun g_PrevUserCallbackChar = NULL; + +static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data) +{ + return glfwGetClipboardString((GLFWwindow*)user_data); +} + +static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text) +{ + glfwSetClipboardString((GLFWwindow*)user_data, text); +} + +void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods) +{ + if (g_PrevUserCallbackMousebutton != NULL) + g_PrevUserCallbackMousebutton(window, button, action, mods); + + if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(g_MouseJustPressed)) + g_MouseJustPressed[button] = true; +} + +void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) +{ + if (g_PrevUserCallbackScroll != NULL) + g_PrevUserCallbackScroll(window, xoffset, yoffset); + + ImGuiIO& io = ImGui::GetIO(); + io.MouseWheelH += (float)xoffset; + io.MouseWheel += (float)yoffset; +} + +void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (g_PrevUserCallbackKey != NULL) + g_PrevUserCallbackKey(window, key, scancode, action, mods); + + ImGuiIO& io = ImGui::GetIO(); + if (action == GLFW_PRESS) + io.KeysDown[key] = true; + if (action == GLFW_RELEASE) + io.KeysDown[key] = false; + + // Modifiers are not reliable across systems + io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL]; + io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT]; + io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT]; +#ifdef _WIN32 + io.KeySuper = false; +#else + io.KeySuper = io.KeysDown[GLFW_KEY_LEFT_SUPER] || io.KeysDown[GLFW_KEY_RIGHT_SUPER]; +#endif +} + +void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c) +{ + if (g_PrevUserCallbackChar != NULL) + g_PrevUserCallbackChar(window, c); + + ImGuiIO& io = ImGui::GetIO(); + io.AddInputCharacter(c); +} + +static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api) +{ + g_Window = window; + g_Time = 0.0; + + // Setup back-end capabilities flags + ImGuiIO& io = ImGui::GetIO(); + io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) + io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) + io.BackendPlatformName = "imgui_impl_glfw"; + + // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array. + io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; + io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP; + io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN; + io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP; + io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN; + io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME; + io.KeyMap[ImGuiKey_End] = GLFW_KEY_END; + io.KeyMap[ImGuiKey_Insert] = GLFW_KEY_INSERT; + io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE; + io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE; + io.KeyMap[ImGuiKey_Space] = GLFW_KEY_SPACE; + io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER; + io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE; + io.KeyMap[ImGuiKey_KeyPadEnter] = GLFW_KEY_KP_ENTER; + io.KeyMap[ImGuiKey_A] = GLFW_KEY_A; + io.KeyMap[ImGuiKey_C] = GLFW_KEY_C; + io.KeyMap[ImGuiKey_V] = GLFW_KEY_V; + io.KeyMap[ImGuiKey_X] = GLFW_KEY_X; + io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y; + io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z; + + int f_index = GetEnumValueForF(); + int d_index = GetEnumValueForD(); + if (f_index >= 0) + io.KeyMap[f_index] = GLFW_KEY_F; + if (d_index >= 0) + io.KeyMap[d_index] = GLFW_KEY_D; + + io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText; + io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText; + io.ClipboardUserData = g_Window; +#if defined(_WIN32) + //io.ImeWindowHandle = (void*)glfwGetWin32Window(g_Window); +#endif + + // Create mouse cursors + // (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist, + // GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting. + // Missing cursors will return NULL and our _UpdateMouseCursor() function will use the Arrow cursor instead.) + GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL); + g_MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); + g_MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR); + g_MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR); + g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); + g_MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR); +#if GLFW_HAS_NEW_CURSORS + g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR); + g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR); + g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR); + g_MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR); +#else + g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); + g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); + g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); + g_MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); +#endif + glfwSetErrorCallback(prev_error_callback); + + // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any. + g_PrevUserCallbackMousebutton = NULL; + g_PrevUserCallbackScroll = NULL; + g_PrevUserCallbackKey = NULL; + g_PrevUserCallbackChar = NULL; + if (install_callbacks) + { + g_InstalledCallbacks = true; + g_PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback); + g_PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback); + g_PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback); + g_PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback); + } + + g_ClientApi = client_api; + return true; +} + +bool ImGui_ImplGlfw_InitForNone(GLFWwindow* window, bool install_callbacks) +{ + return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown); +} + +bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks) +{ + return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL); +} + +bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks) +{ + return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan); +} + +void ImGui_ImplGlfw_Shutdown() +{ + if (g_InstalledCallbacks) + { + glfwSetMouseButtonCallback(g_Window, g_PrevUserCallbackMousebutton); + glfwSetScrollCallback(g_Window, g_PrevUserCallbackScroll); + glfwSetKeyCallback(g_Window, g_PrevUserCallbackKey); + glfwSetCharCallback(g_Window, g_PrevUserCallbackChar); + g_InstalledCallbacks = false; + } + + for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) + { + glfwDestroyCursor(g_MouseCursors[cursor_n]); + g_MouseCursors[cursor_n] = NULL; + } + g_ClientApi = GlfwClientApi_Unknown; +} + +static void ImGui_ImplGlfw_UpdateMousePosAndButtons() +{ + // Update buttons + ImGuiIO& io = ImGui::GetIO(); + for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) + { + // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. + io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0; + g_MouseJustPressed[i] = false; + } + + // Update mouse position + const ImVec2 mouse_pos_backup = io.MousePos; + io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); +#ifdef __EMSCRIPTEN__ + const bool focused = true; // Emscripten +#else + const bool focused = glfwGetWindowAttrib(g_Window, GLFW_FOCUSED) != 0; +#endif + if (focused) + { + if (io.WantSetMousePos) + { + glfwSetCursorPos(g_Window, (double)mouse_pos_backup.x, (double)mouse_pos_backup.y); + } + else + { + double mouse_x, mouse_y; + glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); + io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); + } + } +} + +static void ImGui_ImplGlfw_UpdateMouseCursor() +{ + ImGuiIO& io = ImGui::GetIO(); + if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(g_Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) + return; + + ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); + if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) + { + // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor + glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + } + else + { + // Show OS mouse cursor + // FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here. + glfwSetCursor(g_Window, g_MouseCursors[imgui_cursor] ? g_MouseCursors[imgui_cursor] : g_MouseCursors[ImGuiMouseCursor_Arrow]); + glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + } +} + +static void ImGui_ImplGlfw_UpdateGamepads() +{ + ImGuiIO& io = ImGui::GetIO(); + memset(io.NavInputs, 0, sizeof(io.NavInputs)); + if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) + return; + + // Update gamepad inputs + #define MAP_BUTTON(NAV_NO, BUTTON_NO) { if (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS) io.NavInputs[NAV_NO] = 1.0f; } + #define MAP_ANALOG(NAV_NO, AXIS_NO, V0, V1) { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); if (v > 1.0f) v = 1.0f; if (io.NavInputs[NAV_NO] < v) io.NavInputs[NAV_NO] = v; } + int axes_count = 0, buttons_count = 0; + const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count); + const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count); + MAP_BUTTON(ImGuiNavInput_Activate, 0); // Cross / A + MAP_BUTTON(ImGuiNavInput_Cancel, 1); // Circle / B + MAP_BUTTON(ImGuiNavInput_Menu, 2); // Square / X + MAP_BUTTON(ImGuiNavInput_Input, 3); // Triangle / Y + MAP_BUTTON(ImGuiNavInput_DpadLeft, 13); // D-Pad Left + MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right + MAP_BUTTON(ImGuiNavInput_DpadUp, 10); // D-Pad Up + MAP_BUTTON(ImGuiNavInput_DpadDown, 12); // D-Pad Down + MAP_BUTTON(ImGuiNavInput_FocusPrev, 4); // L1 / LB + MAP_BUTTON(ImGuiNavInput_FocusNext, 5); // R1 / RB + MAP_BUTTON(ImGuiNavInput_TweakSlow, 4); // L1 / LB + MAP_BUTTON(ImGuiNavInput_TweakFast, 5); // R1 / RB + MAP_ANALOG(ImGuiNavInput_LStickLeft, 0, -0.3f, -0.9f); + MAP_ANALOG(ImGuiNavInput_LStickRight,0, +0.3f, +0.9f); + MAP_ANALOG(ImGuiNavInput_LStickUp, 1, +0.3f, +0.9f); + MAP_ANALOG(ImGuiNavInput_LStickDown, 1, -0.3f, -0.9f); + #undef MAP_BUTTON + #undef MAP_ANALOG + if (axes_count > 0 && buttons_count > 0) + io.BackendFlags |= ImGuiBackendFlags_HasGamepad; + else + io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; +} + +void ImGui_ImplGlfw_NewFrame() +{ + ImGuiIO& io = ImGui::GetIO(); + IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame()."); + + // Setup display size (every frame to accommodate for window resizing) + int w, h; + int display_w, display_h; + glfwGetWindowSize(g_Window, &w, &h); + glfwGetFramebufferSize(g_Window, &display_w, &display_h); + io.DisplaySize = ImVec2((float)w, (float)h); + if (w > 0 && h > 0) + io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); + + // Setup time step + double current_time = glfwGetTime(); + io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); + g_Time = current_time; + + ImGui_ImplGlfw_UpdateMousePosAndButtons(); + ImGui_ImplGlfw_UpdateMouseCursor(); + + // Update game controllers (if enabled and available) + ImGui_ImplGlfw_UpdateGamepads(); +} diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_impl_glfw.h b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_glfw.h new file mode 100644 index 00000000..b051279c --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_glfw.h @@ -0,0 +1,36 @@ +// dear imgui: Platform Binding for GLFW +// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..) +// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) + +// Implemented features: +// [X] Platform: Clipboard support. +// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. +// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW. +// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE). + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +// About GLSL version: +// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. +// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API + +struct GLFWwindow; + +IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForNone(GLFWwindow* window, bool install_callbacks); +IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); +IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); +IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); + +// GLFW callbacks +// - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any. +// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks. +IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); +IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); +IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); +IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_impl_opengl3.cpp b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_opengl3.cpp new file mode 100644 index 00000000..08cc84a1 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_opengl3.cpp @@ -0,0 +1,947 @@ +// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline +// - Desktop GL: 2.x 3.x 4.x +// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) +// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! +// [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only). + +// About WebGL/ES: +// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES. +// - This is done automatically on iOS, Android and Emscripten targets. +// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h. + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2023-11-08: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1", accomodating for NetBSD systems having only "libGL.so.3" available. (#6983) +// 2023-10-05: OpenGL: Rename symbols in our internal loader so that LTO compilation with another copy of gl3w is possible. (#6875, #6668, #4445) +// 2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) +// 2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375) +// 2023-04-18: OpenGL: Restore front and back polygon mode separately when supported by context. (#6333) +// 2023-03-23: OpenGL: Properly restoring "no shader program bound" if it was the case prior to running the rendering function. (#6267, #6220, #6224) +// 2023-03-15: OpenGL: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530) +// 2023-03-06: OpenGL: Fixed restoration of a potentially deleted OpenGL program, by calling glIsProgram(). (#6220, #6224) +// 2022-11-09: OpenGL: Reverted use of glBufferSubData(), too many corruptions issues + old issues seemingly can't be reproed with Intel drivers nowadays (revert 2021-12-15 and 2022-05-23 changes). +// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11. +// 2022-09-27: OpenGL: Added ability to '#define IMGUI_IMPL_OPENGL_DEBUG'. +// 2022-05-23: OpenGL: Reworking 2021-12-15 "Using buffer orphaning" so it only happens on Intel GPU, seems to cause problems otherwise. (#4468, #4825, #4832, #5127). +// 2022-05-13: OpenGL: Fixed state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. +// 2021-12-15: OpenGL: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers. +// 2021-08-23: OpenGL: Fixed ES 3.0 shader ("#version 300 es") use normal precision floats to avoid wobbly rendering at HD resolutions. +// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader. +// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). +// 2021-06-25: OpenGL: Use OES_vertex_array extension on Emscripten + backup/restore current state. +// 2021-06-21: OpenGL: Destroy individual vertex/fragment shader objects right after they are linked into the main shader. +// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version. +// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) +// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater. +// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer. +// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state. +// 2020-10-23: OpenGL: Backup, setup and restore GL_PRIMITIVE_RESTART state. +// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x) +// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader. +// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader. +// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX. +// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix. +// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset. +// 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader. +// 2020-01-07: OpenGL: Added support for glbinding 3.x OpenGL loader. +// 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders. +// 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility. +// 2019-09-16: OpenGL: Tweak initialization code to allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before the first NewFrame() call. +// 2019-05-29: OpenGL: Desktop GL only: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. +// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. +// 2019-03-29: OpenGL: Not calling glBindBuffer more than necessary in the render loop. +// 2019-03-15: OpenGL: Added a GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early. +// 2019-03-03: OpenGL: Fix support for ES 2.0 (WebGL 1.0). +// 2019-02-20: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if defined by the headers/loader. +// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. +// 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450). +// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. +// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT) / GL_CLIP_ORIGIN. +// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. +// 2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES". +// 2018-07-30: OpenGL: Support for GLSL 300 ES and 410 core. Fixes for Emscripten compilation. +// 2018-07-10: OpenGL: Support for more GLSL versions (based on the GLSL version string). Added error output when shaders fail to compile/link. +// 2018-06-08: Misc: Extracted imgui_impl_opengl3.cpp/.h away from the old combined GLFW/SDL+OpenGL3 examples. +// 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. +// 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. +// 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a nullptr pointer. +// 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplOpenGL3_Init() so user can override the GLSL version e.g. "#version 150". +// 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. +// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplSdlGL3_RenderDrawData() in the .h file so you can call it yourself. +// 2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150. +// 2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode. +// 2017-05-01: OpenGL: Fixed save and restore of current blend func state. +// 2017-05-01: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE. +// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle. +// 2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752) + +//---------------------------------------- +// OpenGL GLSL GLSL +// version version string +//---------------------------------------- +// 2.0 110 "#version 110" +// 2.1 120 "#version 120" +// 3.0 130 "#version 130" +// 3.1 140 "#version 140" +// 3.2 150 "#version 150" +// 3.3 330 "#version 330 core" +// 4.0 400 "#version 400 core" +// 4.1 410 "#version 410 core" +// 4.2 420 "#version 410 core" +// 4.3 430 "#version 430 core" +// ES 2.0 100 "#version 100" = WebGL 1.0 +// ES 3.0 300 "#version 300 es" = WebGL 2.0 +//---------------------------------------- + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE +#include "imgui_impl_opengl3.h" +#include +#include // intptr_t +#if defined(__APPLE__) +#include +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used +#pragma clang diagnostic ignored "-Wnonportable-system-include-path" +#pragma clang diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader) +#endif +#if defined(__GNUC__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' +#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader) +#endif + +// GL includes +#if defined(IMGUI_IMPL_OPENGL_ES2) +#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) +#include // Use GL ES 2 +#else +#include // Use GL ES 2 +#endif +#if defined(__EMSCRIPTEN__) +#ifndef GL_GLEXT_PROTOTYPES +#define GL_GLEXT_PROTOTYPES +#endif +#include +#endif +#elif defined(IMGUI_IMPL_OPENGL_ES3) +#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) +#include // Use GL ES 3 +#else +#include // Use GL ES 3 +#endif +#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) +// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers. +// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w. +// In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.). +// If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp): +// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped +// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases +// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version. +#define IMGL3W_IMPL +#include "imgui_impl_opengl3_loader.h" +#endif + +// Vertex arrays are not supported on ES2/WebGL1 unless Emscripten which uses an extension +#ifndef IMGUI_IMPL_OPENGL_ES2 +#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY +#elif defined(__EMSCRIPTEN__) +#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY +#define glBindVertexArray glBindVertexArrayOES +#define glGenVertexArrays glGenVertexArraysOES +#define glDeleteVertexArrays glDeleteVertexArraysOES +#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES +#endif + +// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have. +#ifdef GL_POLYGON_MODE +#define IMGUI_IMPL_HAS_POLYGON_MODE +#endif + +// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have. +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2) +#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET +#endif + +// Desktop GL 3.3+ and GL ES 3.0+ have glBindSampler() +#if !defined(IMGUI_IMPL_OPENGL_ES2) && (defined(IMGUI_IMPL_OPENGL_ES3) || defined(GL_VERSION_3_3)) +#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER +#endif + +// Desktop GL 3.1+ has GL_PRIMITIVE_RESTART state +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1) +#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART +#endif + +// Desktop GL use extension detection +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) +#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS +#endif + +// [Debugging] +//#define IMGUI_IMPL_OPENGL_DEBUG +#ifdef IMGUI_IMPL_OPENGL_DEBUG +#include +#define GL_CALL(_CALL) do { _CALL; GLenum gl_err = glGetError(); if (gl_err != 0) fprintf(stderr, "GL error 0x%x returned from '%s'.\n", gl_err, #_CALL); } while (0) // Call with error check +#else +#define GL_CALL(_CALL) _CALL // Call without error check +#endif + +// OpenGL Data +struct ImGui_ImplOpenGL3_Data +{ + GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2) + char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings. + bool GlProfileIsES2; + bool GlProfileIsES3; + bool GlProfileIsCompat; + GLint GlProfileMask; + GLuint FontTexture; + GLuint ShaderHandle; + GLint AttribLocationTex; // Uniforms location + GLint AttribLocationProjMtx; + GLuint AttribLocationVtxPos; // Vertex attributes location + GLuint AttribLocationVtxUV; + GLuint AttribLocationVtxColor; + unsigned int VboHandle, ElementsHandle; + GLsizeiptr VertexBufferSize; + GLsizeiptr IndexBufferSize; + bool HasClipOrigin; + bool UseBufferSubData; + + ImGui_ImplOpenGL3_Data() { memset((void*)this, 0, sizeof(*this)); } +}; + +// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts +// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. +static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData() +{ + return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL3_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; +} + +// OpenGL vertex attribute state (for ES 1.0 and ES 2.0 only) +#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY +struct ImGui_ImplOpenGL3_VtxAttribState +{ + GLint Enabled, Size, Type, Normalized, Stride; + GLvoid* Ptr; + + void GetState(GLint index) + { + glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &Enabled); + glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, &Size); + glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, &Type); + glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &Normalized); + glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &Stride); + glGetVertexAttribPointerv(index, GL_VERTEX_ATTRIB_ARRAY_POINTER, &Ptr); + } + void SetState(GLint index) + { + glVertexAttribPointer(index, Size, Type, (GLboolean)Normalized, Stride, Ptr); + if (Enabled) glEnableVertexAttribArray(index); else glDisableVertexAttribArray(index); + } +}; +#endif + +// Functions +bool ImGui_ImplOpenGL3_Init(const char* glsl_version) +{ + ImGuiIO& io = ImGui::GetIO(); + IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!"); + + // Initialize our loader +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) + if (imgl3wInit() != 0) + { + fprintf(stderr, "Failed to initialize OpenGL loader!\n"); + return false; + } +#endif + + // Setup backend capabilities flags + ImGui_ImplOpenGL3_Data* bd = IM_NEW(ImGui_ImplOpenGL3_Data)(); + io.BackendRendererUserData = (void*)bd; + io.BackendRendererName = "imgui_impl_opengl3"; + + // Query for GL version (e.g. 320 for GL 3.2) +#if defined(IMGUI_IMPL_OPENGL_ES2) + // GLES 2 + bd->GlVersion = 200; + bd->GlProfileIsES2 = true; +#else + // Desktop or GLES 3 + GLint major = 0; + GLint minor = 0; + glGetIntegerv(GL_MAJOR_VERSION, &major); + glGetIntegerv(GL_MINOR_VERSION, &minor); + if (major == 0 && minor == 0) + { + // Query GL_VERSION in desktop GL 2.x, the string will start with "." + const char* gl_version = (const char*)glGetString(GL_VERSION); + sscanf(gl_version, "%d.%d", &major, &minor); + } + bd->GlVersion = (GLuint)(major * 100 + minor * 10); +#if defined(GL_CONTEXT_PROFILE_MASK) + if (bd->GlVersion >= 320) + glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &bd->GlProfileMask); + bd->GlProfileIsCompat = (bd->GlProfileMask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0; +#endif + +#if defined(IMGUI_IMPL_OPENGL_ES3) + bd->GlProfileIsES3 = true; +#endif + + bd->UseBufferSubData = false; + /* + // Query vendor to enable glBufferSubData kludge +#ifdef _WIN32 + if (const char* vendor = (const char*)glGetString(GL_VENDOR)) + if (strncmp(vendor, "Intel", 5) == 0) + bd->UseBufferSubData = true; +#endif + */ +#endif + +#ifdef IMGUI_IMPL_OPENGL_DEBUG + printf("GlVersion = %d\nGlProfileIsCompat = %d\nGlProfileMask = 0x%X\nGlProfileIsES2 = %d, GlProfileIsES3 = %d\nGL_VENDOR = '%s'\nGL_RENDERER = '%s'\n", bd->GlVersion, bd->GlProfileIsCompat, bd->GlProfileMask, bd->GlProfileIsES2, bd->GlProfileIsES3, (const char*)glGetString(GL_VENDOR), (const char*)glGetString(GL_RENDERER)); // [DEBUG] +#endif + +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET + if (bd->GlVersion >= 320) + io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. +#endif + + // Store GLSL version string so we can refer to it later in case we recreate shaders. + // Note: GLSL version is NOT the same as GL version. Leave this to nullptr if unsure. + if (glsl_version == nullptr) + { +#if defined(IMGUI_IMPL_OPENGL_ES2) + glsl_version = "#version 100"; +#elif defined(IMGUI_IMPL_OPENGL_ES3) + glsl_version = "#version 300 es"; +#elif defined(__APPLE__) + glsl_version = "#version 150"; +#else + glsl_version = "#version 130"; +#endif + } + IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString)); + strcpy(bd->GlslVersionString, glsl_version); + strcat(bd->GlslVersionString, "\n"); + + // Make an arbitrary GL call (we don't actually need the result) + // IF YOU GET A CRASH HERE: it probably means the OpenGL function loader didn't do its job. Let us know! + GLint current_texture; + glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); + + // Detect extensions we support + bd->HasClipOrigin = (bd->GlVersion >= 450); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS + GLint num_extensions = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); + for (GLint i = 0; i < num_extensions; i++) + { + const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i); + if (extension != nullptr && strcmp(extension, "GL_ARB_clip_control") == 0) + bd->HasClipOrigin = true; + } +#endif + + return true; +} + +void ImGui_ImplOpenGL3_Shutdown() +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?"); + ImGuiIO& io = ImGui::GetIO(); + + ImGui_ImplOpenGL3_DestroyDeviceObjects(); + io.BackendRendererName = nullptr; + io.BackendRendererUserData = nullptr; + io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset; + IM_DELETE(bd); +} + +void ImGui_ImplOpenGL3_NewFrame() +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplOpenGL3_Init()?"); + + if (!bd->ShaderHandle) + ImGui_ImplOpenGL3_CreateDeviceObjects(); +} + +static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object) +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + + // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_STENCIL_TEST); + glEnable(GL_SCISSOR_TEST); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART + if (bd->GlVersion >= 310) + glDisable(GL_PRIMITIVE_RESTART); +#endif +#ifdef IMGUI_IMPL_HAS_POLYGON_MODE + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif + + // Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT) +#if defined(GL_CLIP_ORIGIN) + bool clip_origin_lower_left = true; + if (bd->HasClipOrigin) + { + GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin); + if (current_clip_origin == GL_UPPER_LEFT) + clip_origin_lower_left = false; + } +#endif + + // Setup viewport, orthographic projection matrix + // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. + GL_CALL(glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height)); + float L = draw_data->DisplayPos.x; + float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; + float T = draw_data->DisplayPos.y; + float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; +#if defined(GL_CLIP_ORIGIN) + if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left +#endif + const float ortho_projection[4][4] = + { + { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, + { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, + { 0.0f, 0.0f, -1.0f, 0.0f }, + { (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f }, + }; + glUseProgram(bd->ShaderHandle); + glUniform1i(bd->AttribLocationTex, 0); + glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); + +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER + if (bd->GlVersion >= 330 || bd->GlProfileIsES3) + glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 and GL ES 3.0 may set that otherwise. +#endif + + (void)vertex_array_object; +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + glBindVertexArray(vertex_array_object); +#endif + + // Bind vertex/index buffers and setup attributes for ImDrawVert + GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, bd->VboHandle)); + GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bd->ElementsHandle)); + GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxPos)); + GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxUV)); + GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxColor)); + GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, pos))); + GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, uv))); + GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, col))); +} + +// OpenGL3 Render function. +// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly. +// This is in order to be able to run within an OpenGL engine that doesn't do so. +void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) +{ + // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) + int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); + int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); + if (fb_width <= 0 || fb_height <= 0) + return; + + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + + // Backup GL state + GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); + glActiveTexture(GL_TEXTURE0); + GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program); + GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER + GLuint last_sampler; if (bd->GlVersion >= 330 || bd->GlProfileIsES3) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; } +#endif + GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer); +#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + // This is part of VAO on OpenGL 3.0+ and OpenGL ES 3.0+. + GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); + ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_pos; last_vtx_attrib_state_pos.GetState(bd->AttribLocationVtxPos); + ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_uv; last_vtx_attrib_state_uv.GetState(bd->AttribLocationVtxUV); + ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_color; last_vtx_attrib_state_color.GetState(bd->AttribLocationVtxColor); +#endif +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); +#endif +#ifdef IMGUI_IMPL_HAS_POLYGON_MODE + GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); +#endif + GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); + GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); + GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb); + GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb); + GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha); + GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha); + GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb); + GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha); + GLboolean last_enable_blend = glIsEnabled(GL_BLEND); + GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); + GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); + GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST); + GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART + GLboolean last_enable_primitive_restart = (bd->GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE; +#endif + + // Setup desired GL state + // Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts) + // The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound. + GLuint vertex_array_object = 0; +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + GL_CALL(glGenVertexArrays(1, &vertex_array_object)); +#endif + ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); + + // Will project scissor/clipping rectangles into framebuffer space + ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports + ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) + + // Render command lists + for (int n = 0; n < draw_data->CmdListsCount; n++) + { + const ImDrawList* cmd_list = draw_data->CmdLists[n]; + + // Upload vertex/index buffers + // - OpenGL drivers are in a very sorry state nowadays.... + // During 2021 we attempted to switch from glBufferData() to orphaning+glBufferSubData() following reports + // of leaks on Intel GPU when using multi-viewports on Windows. + // - After this we kept hearing of various display corruptions issues. We started disabling on non-Intel GPU, but issues still got reported on Intel. + // - We are now back to using exclusively glBufferData(). So bd->UseBufferSubData IS ALWAYS FALSE in this code. + // We are keeping the old code path for a while in case people finding new issues may want to test the bd->UseBufferSubData path. + // - See https://github.com/ocornut/imgui/issues/4468 and please report any corruption issues. + const GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert); + const GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx); + if (bd->UseBufferSubData) + { + if (bd->VertexBufferSize < vtx_buffer_size) + { + bd->VertexBufferSize = vtx_buffer_size; + GL_CALL(glBufferData(GL_ARRAY_BUFFER, bd->VertexBufferSize, nullptr, GL_STREAM_DRAW)); + } + if (bd->IndexBufferSize < idx_buffer_size) + { + bd->IndexBufferSize = idx_buffer_size; + GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, bd->IndexBufferSize, nullptr, GL_STREAM_DRAW)); + } + GL_CALL(glBufferSubData(GL_ARRAY_BUFFER, 0, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data)); + GL_CALL(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data)); + } + else + { + GL_CALL(glBufferData(GL_ARRAY_BUFFER, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW)); + GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW)); + } + + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) + { + const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; + if (pcmd->UserCallback != nullptr) + { + // User callback, registered via ImDrawList::AddCallback() + // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) + if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) + ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); + else + pcmd->UserCallback(cmd_list, pcmd); + } + else + { + // Project scissor/clipping rectangles into framebuffer space + ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); + ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); + if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) + continue; + + // Apply scissor/clipping rectangle (Y is inverted in OpenGL) + GL_CALL(glScissor((int)clip_min.x, (int)((float)fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y))); + + // Bind texture, Draw + GL_CALL(glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID())); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET + if (bd->GlVersion >= 320) + GL_CALL(glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset)); + else +#endif + GL_CALL(glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)))); + } + } + } + + // Destroy the temporary VAO +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + GL_CALL(glDeleteVertexArrays(1, &vertex_array_object)); +#endif + + // Restore modified GL state + // This "glIsProgram()" check is required because if the program is "pending deletion" at the time of binding backup, it will have been deleted by now and will cause an OpenGL error. See #6220. + if (last_program == 0 || glIsProgram(last_program)) glUseProgram(last_program); + glBindTexture(GL_TEXTURE_2D, last_texture); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER + if (bd->GlVersion >= 330 || bd->GlProfileIsES3) + glBindSampler(0, last_sampler); +#endif + glActiveTexture(last_active_texture); +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + glBindVertexArray(last_vertex_array_object); +#endif + glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); +#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer); + last_vtx_attrib_state_pos.SetState(bd->AttribLocationVtxPos); + last_vtx_attrib_state_uv.SetState(bd->AttribLocationVtxUV); + last_vtx_attrib_state_color.SetState(bd->AttribLocationVtxColor); +#endif + glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha); + glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha); + if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); + if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); + if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); + if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST); + if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART + if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); } +#endif + +#ifdef IMGUI_IMPL_HAS_POLYGON_MODE + // Desktop OpenGL 3.0 and OpenGL 3.1 had separate polygon draw modes for front-facing and back-facing faces of polygons + if (bd->GlVersion <= 310 || bd->GlProfileIsCompat) + { + glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); + glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]); + } + else + { + glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); + } +#endif // IMGUI_IMPL_HAS_POLYGON_MODE + + glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); + glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); + (void)bd; // Not all compilation paths use this +} + +bool ImGui_ImplOpenGL3_CreateFontsTexture() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + + // Build texture atlas + unsigned char* pixels; + int width, height; + io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. + + // Upload texture to graphics system + // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling) + GLint last_texture; + GL_CALL(glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture)); + GL_CALL(glGenTextures(1, &bd->FontTexture)); + GL_CALL(glBindTexture(GL_TEXTURE_2D, bd->FontTexture)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); +#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES + GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)); +#endif + GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)); + + // Store our identifier + io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); + + // Restore state + GL_CALL(glBindTexture(GL_TEXTURE_2D, last_texture)); + + return true; +} + +void ImGui_ImplOpenGL3_DestroyFontsTexture() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + if (bd->FontTexture) + { + glDeleteTextures(1, &bd->FontTexture); + io.Fonts->SetTexID(0); + bd->FontTexture = 0; + } +} + +// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file. +static bool CheckShader(GLuint handle, const char* desc) +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + GLint status = 0, log_length = 0; + glGetShaderiv(handle, GL_COMPILE_STATUS, &status); + glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); + if ((GLboolean)status == GL_FALSE) + fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s! With GLSL: %s\n", desc, bd->GlslVersionString); + if (log_length > 1) + { + ImVector buf; + buf.resize((int)(log_length + 1)); + glGetShaderInfoLog(handle, log_length, nullptr, (GLchar*)buf.begin()); + fprintf(stderr, "%s\n", buf.begin()); + } + return (GLboolean)status == GL_TRUE; +} + +// If you get an error please report on GitHub. You may try different GL context version or GLSL version. +static bool CheckProgram(GLuint handle, const char* desc) +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + GLint status = 0, log_length = 0; + glGetProgramiv(handle, GL_LINK_STATUS, &status); + glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length); + if ((GLboolean)status == GL_FALSE) + fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! With GLSL %s\n", desc, bd->GlslVersionString); + if (log_length > 1) + { + ImVector buf; + buf.resize((int)(log_length + 1)); + glGetProgramInfoLog(handle, log_length, nullptr, (GLchar*)buf.begin()); + fprintf(stderr, "%s\n", buf.begin()); + } + return (GLboolean)status == GL_TRUE; +} + +bool ImGui_ImplOpenGL3_CreateDeviceObjects() +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + + // Backup GL state + GLint last_texture, last_array_buffer; + glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); + glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + GLint last_vertex_array; + glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); +#endif + + // Parse GLSL version string + int glsl_version = 130; + sscanf(bd->GlslVersionString, "#version %d", &glsl_version); + + const GLchar* vertex_shader_glsl_120 = + "uniform mat4 ProjMtx;\n" + "attribute vec2 Position;\n" + "attribute vec2 UV;\n" + "attribute vec4 Color;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" + "}\n"; + + const GLchar* vertex_shader_glsl_130 = + "uniform mat4 ProjMtx;\n" + "in vec2 Position;\n" + "in vec2 UV;\n" + "in vec4 Color;\n" + "out vec2 Frag_UV;\n" + "out vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" + "}\n"; + + const GLchar* vertex_shader_glsl_300_es = + "precision highp float;\n" + "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\n" + "out vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" + "}\n"; + + const GLchar* vertex_shader_glsl_410_core = + "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\n" + "out vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" + "}\n"; + + const GLchar* fragment_shader_glsl_120 = + "#ifdef GL_ES\n" + " precision mediump float;\n" + "#endif\n" + "uniform sampler2D Texture;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" + "}\n"; + + const GLchar* fragment_shader_glsl_130 = + "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\n" + "in vec4 Frag_Color;\n" + "out vec4 Out_Color;\n" + "void main()\n" + "{\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; + + const GLchar* fragment_shader_glsl_300_es = + "precision mediump float;\n" + "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\n" + "in vec4 Frag_Color;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main()\n" + "{\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; + + const GLchar* fragment_shader_glsl_410_core = + "in vec2 Frag_UV;\n" + "in vec4 Frag_Color;\n" + "uniform sampler2D Texture;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main()\n" + "{\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; + + // Select shaders matching our GLSL versions + const GLchar* vertex_shader = nullptr; + const GLchar* fragment_shader = nullptr; + if (glsl_version < 130) + { + vertex_shader = vertex_shader_glsl_120; + fragment_shader = fragment_shader_glsl_120; + } + else if (glsl_version >= 410) + { + vertex_shader = vertex_shader_glsl_410_core; + fragment_shader = fragment_shader_glsl_410_core; + } + else if (glsl_version == 300) + { + vertex_shader = vertex_shader_glsl_300_es; + fragment_shader = fragment_shader_glsl_300_es; + } + else + { + vertex_shader = vertex_shader_glsl_130; + fragment_shader = fragment_shader_glsl_130; + } + + // Create shaders + const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader }; + GLuint vert_handle = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vert_handle, 2, vertex_shader_with_version, nullptr); + glCompileShader(vert_handle); + CheckShader(vert_handle, "vertex shader"); + + const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; + GLuint frag_handle = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(frag_handle, 2, fragment_shader_with_version, nullptr); + glCompileShader(frag_handle); + CheckShader(frag_handle, "fragment shader"); + + // Link + bd->ShaderHandle = glCreateProgram(); + glAttachShader(bd->ShaderHandle, vert_handle); + glAttachShader(bd->ShaderHandle, frag_handle); + glLinkProgram(bd->ShaderHandle); + CheckProgram(bd->ShaderHandle, "shader program"); + + glDetachShader(bd->ShaderHandle, vert_handle); + glDetachShader(bd->ShaderHandle, frag_handle); + glDeleteShader(vert_handle); + glDeleteShader(frag_handle); + + bd->AttribLocationTex = glGetUniformLocation(bd->ShaderHandle, "Texture"); + bd->AttribLocationProjMtx = glGetUniformLocation(bd->ShaderHandle, "ProjMtx"); + bd->AttribLocationVtxPos = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Position"); + bd->AttribLocationVtxUV = (GLuint)glGetAttribLocation(bd->ShaderHandle, "UV"); + bd->AttribLocationVtxColor = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Color"); + + // Create buffers + glGenBuffers(1, &bd->VboHandle); + glGenBuffers(1, &bd->ElementsHandle); + + ImGui_ImplOpenGL3_CreateFontsTexture(); + + // Restore modified GL state + glBindTexture(GL_TEXTURE_2D, last_texture); + glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + glBindVertexArray(last_vertex_array); +#endif + + return true; +} + +void ImGui_ImplOpenGL3_DestroyDeviceObjects() +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; } + if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; } + if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; } + ImGui_ImplOpenGL3_DestroyFontsTexture(); +} + +//----------------------------------------------------------------------------- + +#if defined(__GNUC__) +#pragma GCC diagnostic pop +#endif +#if defined(__clang__) +#pragma clang diagnostic pop +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_impl_opengl3.h b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_opengl3.h new file mode 100644 index 00000000..23eb9247 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_opengl3.h @@ -0,0 +1,66 @@ +// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline +// - Desktop GL: 2.x 3.x 4.x +// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) +// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! +// [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only). + +// About WebGL/ES: +// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES. +// - This is done automatically on iOS, Android and Emscripten targets. +// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h. + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +// About GLSL version: +// The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string. +// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" +// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API +#ifndef IMGUI_DISABLE + +// Backend API +IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); + +// (Optional) Called by Init/NewFrame/Shutdown +IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); +IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); + +// Specific OpenGL ES versions +//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten +//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android + +// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line. +#if !defined(IMGUI_IMPL_OPENGL_ES2) \ + && !defined(IMGUI_IMPL_OPENGL_ES3) + +// Try to detect GLES on matching platforms +#if defined(__APPLE__) +#include +#endif +#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__)) +#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es" +#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__) +#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100" +#else +// Otherwise imgui_impl_opengl3_loader.h will be used. +#endif + +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_impl_opengl3_loader.h b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_opengl3_loader.h new file mode 100644 index 00000000..15ba44f5 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_opengl3_loader.h @@ -0,0 +1,810 @@ +//----------------------------------------------------------------------------- +// About imgui_impl_opengl3_loader.h: +// +// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, +// which proved to be endless problems for users. +// Our loader is custom-generated, based on gl3w but automatically filtered to only include +// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small. +// +// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY. +// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE. +// +// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions): +// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h' +// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER. +// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS) +// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT. +// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp +// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT. +// +// Regenerate with: +// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt +// +// More info: +// https://github.com/dearimgui/gl3w_stripped +// https://github.com/ocornut/imgui/issues/4445 +//----------------------------------------------------------------------------- + +/* + * This file was generated with gl3w_gen.py, part of imgl3w + * (hosted at https://github.com/dearimgui/gl3w_stripped) + * + * This is free and unencumbered software released into the public domain. + * + * Anyone is free to copy, modify, publish, use, compile, sell, or + * distribute this software, either in source code form or as a compiled + * binary, for any purpose, commercial or non-commercial, and by any + * means. + * + * In jurisdictions that recognize copyright laws, the author or authors + * of this software dedicate any and all copyright interest in the + * software to the public domain. We make this dedication for the benefit + * of the public at large and to the detriment of our heirs and + * successors. We intend this dedication to be an overt act of + * relinquishment in perpetuity of all present and future rights to this + * software under copyright law. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __gl3w_h_ +#define __gl3w_h_ + +// Adapted from KHR/khrplatform.h to avoid including entire file. +#ifndef __khrplatform_h_ +typedef float khronos_float_t; +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef signed long long int khronos_ssize_t; +#else +typedef signed long int khronos_intptr_t; +typedef signed long int khronos_ssize_t; +#endif + +#if defined(_MSC_VER) && !defined(__clang__) +typedef signed __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100) +#include +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#else +typedef signed long long khronos_int64_t; +typedef unsigned long long khronos_uint64_t; +#endif +#endif // __khrplatform_h_ + +#ifndef __gl_glcorearb_h_ +#define __gl_glcorearb_h_ 1 +#ifdef __cplusplus +extern "C" { +#endif +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif +/* glcorearb.h is for use with OpenGL core profile implementations. +** It should should be placed in the same directory as gl.h and +** included as . +** +** glcorearb.h includes only APIs in the latest OpenGL core profile +** implementation together with APIs in newer ARB extensions which +** can be supported by the core profile. It does not, and never will +** include functionality removed from the core profile, such as +** fixed-function vertex and fragment processing. +** +** Do not #include both and either of or +** in the same source file. +*/ +/* Generated C header for: + * API: gl + * Profile: core + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: glcore + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ +#ifndef GL_VERSION_1_0 +typedef void GLvoid; +typedef unsigned int GLenum; + +typedef khronos_float_t GLfloat; +typedef int GLint; +typedef int GLsizei; +typedef unsigned int GLbitfield; +typedef double GLdouble; +typedef unsigned int GLuint; +typedef unsigned char GLboolean; +typedef khronos_uint8_t GLubyte; +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_TRIANGLES 0x0004 +#define GL_ONE 1 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_POLYGON_MODE 0x0B40 +#define GL_CULL_FACE 0x0B44 +#define GL_DEPTH_TEST 0x0B71 +#define GL_STENCIL_TEST 0x0B90 +#define GL_VIEWPORT 0x0BA2 +#define GL_BLEND 0x0BE2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_RGBA 0x1908 +#define GL_FILL 0x1B02 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_LINEAR 0x2601 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glClear (GLbitfield mask); +GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glDisable (GLenum cap); +GLAPI void APIENTRY glEnable (GLenum cap); +GLAPI void APIENTRY glFlush (void); +GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI GLenum APIENTRY glGetError (void); +GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GLAPI const GLubyte *APIENTRY glGetString (GLenum name); +GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); +GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_0 */ +#ifndef GL_VERSION_1_1 +typedef khronos_float_t GLclampf; +typedef double GLclampd; +#define GL_TEXTURE_BINDING_2D 0x8069 +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +#endif +#endif /* GL_VERSION_1_1 */ +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_ACTIVE_TEXTURE 0x84E0 +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +#endif +#endif /* GL_VERSION_1_3 */ +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_FUNC_ADD 0x8006 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ +#ifndef GL_VERSION_1_5 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +#endif +#endif /* GL_VERSION_1_5 */ +#ifndef GL_VERSION_2_0 +typedef char GLchar; +typedef khronos_int16_t GLshort; +typedef khronos_int8_t GLbyte; +typedef khronos_uint16_t GLushort; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_UPPER_LEFT 0x8CA2 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ +#ifndef GL_VERSION_3_0 +typedef khronos_uint16_t GLhalf; +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +#endif +#endif /* GL_VERSION_3_0 */ +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_PRIMITIVE_RESTART 0x8F9D +#endif /* GL_VERSION_3_1 */ +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +#endif +#endif /* GL_VERSION_3_2 */ +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_SAMPLER_BINDING 0x8919 +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +#endif +#endif /* GL_VERSION_3_3 */ +#ifndef GL_VERSION_4_1 +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#endif /* GL_VERSION_4_1 */ +#ifndef GL_VERSION_4_3 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#endif /* GL_VERSION_4_3 */ +#ifndef GL_VERSION_4_5 +#define GL_CLIP_ORIGIN 0x935C +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +#endif /* GL_VERSION_4_5 */ +#ifndef GL_ARB_bindless_texture +typedef khronos_uint64_t GLuint64EXT; +#endif /* GL_ARB_bindless_texture */ +#ifndef GL_ARB_cl_event +struct _cl_context; +struct _cl_event; +#endif /* GL_ARB_cl_event */ +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ +#ifndef GL_ARB_debug_output +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#endif /* GL_ARB_debug_output */ +#ifndef GL_EXT_EGL_image_storage +typedef void *GLeglImageOES; +#endif /* GL_EXT_EGL_image_storage */ +#ifndef GL_EXT_direct_state_access +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +#endif /* GL_EXT_direct_state_access */ +#ifndef GL_NV_draw_vulkan_image +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#endif /* GL_NV_draw_vulkan_image */ +#ifndef GL_NV_gpu_shader5 +typedef khronos_int64_t GLint64EXT; +#endif /* GL_NV_gpu_shader5 */ +#ifndef GL_NV_vertex_buffer_unified_memory +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef __cplusplus +} +#endif +#endif + +#ifndef GL3W_API +#define GL3W_API +#endif + +#ifndef __gl_h_ +#define __gl_h_ +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#define GL3W_OK 0 +#define GL3W_ERROR_INIT -1 +#define GL3W_ERROR_LIBRARY_OPEN -2 +#define GL3W_ERROR_OPENGL_VERSION -3 + +typedef void (*GL3WglProc)(void); +typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc); + +/* gl3w api */ +GL3W_API int imgl3wInit(void); +GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc); +GL3W_API int imgl3wIsSupported(int major, int minor); +GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc); + +/* gl3w internal state */ +union ImGL3WProcs { + GL3WglProc ptr[59]; + struct { + PFNGLACTIVETEXTUREPROC ActiveTexture; + PFNGLATTACHSHADERPROC AttachShader; + PFNGLBINDBUFFERPROC BindBuffer; + PFNGLBINDSAMPLERPROC BindSampler; + PFNGLBINDTEXTUREPROC BindTexture; + PFNGLBINDVERTEXARRAYPROC BindVertexArray; + PFNGLBLENDEQUATIONPROC BlendEquation; + PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; + PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; + PFNGLBUFFERDATAPROC BufferData; + PFNGLBUFFERSUBDATAPROC BufferSubData; + PFNGLCLEARPROC Clear; + PFNGLCLEARCOLORPROC ClearColor; + PFNGLCOMPILESHADERPROC CompileShader; + PFNGLCREATEPROGRAMPROC CreateProgram; + PFNGLCREATESHADERPROC CreateShader; + PFNGLDELETEBUFFERSPROC DeleteBuffers; + PFNGLDELETEPROGRAMPROC DeleteProgram; + PFNGLDELETESHADERPROC DeleteShader; + PFNGLDELETETEXTURESPROC DeleteTextures; + PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; + PFNGLDETACHSHADERPROC DetachShader; + PFNGLDISABLEPROC Disable; + PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; + PFNGLDRAWELEMENTSPROC DrawElements; + PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; + PFNGLENABLEPROC Enable; + PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; + PFNGLFLUSHPROC Flush; + PFNGLGENBUFFERSPROC GenBuffers; + PFNGLGENTEXTURESPROC GenTextures; + PFNGLGENVERTEXARRAYSPROC GenVertexArrays; + PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; + PFNGLGETERRORPROC GetError; + PFNGLGETINTEGERVPROC GetIntegerv; + PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; + PFNGLGETPROGRAMIVPROC GetProgramiv; + PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; + PFNGLGETSHADERIVPROC GetShaderiv; + PFNGLGETSTRINGPROC GetString; + PFNGLGETSTRINGIPROC GetStringi; + PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; + PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; + PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; + PFNGLISENABLEDPROC IsEnabled; + PFNGLISPROGRAMPROC IsProgram; + PFNGLLINKPROGRAMPROC LinkProgram; + PFNGLPIXELSTOREIPROC PixelStorei; + PFNGLPOLYGONMODEPROC PolygonMode; + PFNGLREADPIXELSPROC ReadPixels; + PFNGLSCISSORPROC Scissor; + PFNGLSHADERSOURCEPROC ShaderSource; + PFNGLTEXIMAGE2DPROC TexImage2D; + PFNGLTEXPARAMETERIPROC TexParameteri; + PFNGLUNIFORM1IPROC Uniform1i; + PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; + PFNGLUSEPROGRAMPROC UseProgram; + PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; + PFNGLVIEWPORTPROC Viewport; + } gl; +}; + +GL3W_API extern union ImGL3WProcs imgl3wProcs; + +/* OpenGL functions */ +#define glActiveTexture imgl3wProcs.gl.ActiveTexture +#define glAttachShader imgl3wProcs.gl.AttachShader +#define glBindBuffer imgl3wProcs.gl.BindBuffer +#define glBindSampler imgl3wProcs.gl.BindSampler +#define glBindTexture imgl3wProcs.gl.BindTexture +#define glBindVertexArray imgl3wProcs.gl.BindVertexArray +#define glBlendEquation imgl3wProcs.gl.BlendEquation +#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate +#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate +#define glBufferData imgl3wProcs.gl.BufferData +#define glBufferSubData imgl3wProcs.gl.BufferSubData +#define glClear imgl3wProcs.gl.Clear +#define glClearColor imgl3wProcs.gl.ClearColor +#define glCompileShader imgl3wProcs.gl.CompileShader +#define glCreateProgram imgl3wProcs.gl.CreateProgram +#define glCreateShader imgl3wProcs.gl.CreateShader +#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers +#define glDeleteProgram imgl3wProcs.gl.DeleteProgram +#define glDeleteShader imgl3wProcs.gl.DeleteShader +#define glDeleteTextures imgl3wProcs.gl.DeleteTextures +#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays +#define glDetachShader imgl3wProcs.gl.DetachShader +#define glDisable imgl3wProcs.gl.Disable +#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray +#define glDrawElements imgl3wProcs.gl.DrawElements +#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex +#define glEnable imgl3wProcs.gl.Enable +#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray +#define glFlush imgl3wProcs.gl.Flush +#define glGenBuffers imgl3wProcs.gl.GenBuffers +#define glGenTextures imgl3wProcs.gl.GenTextures +#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays +#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation +#define glGetError imgl3wProcs.gl.GetError +#define glGetIntegerv imgl3wProcs.gl.GetIntegerv +#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog +#define glGetProgramiv imgl3wProcs.gl.GetProgramiv +#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog +#define glGetShaderiv imgl3wProcs.gl.GetShaderiv +#define glGetString imgl3wProcs.gl.GetString +#define glGetStringi imgl3wProcs.gl.GetStringi +#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation +#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv +#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv +#define glIsEnabled imgl3wProcs.gl.IsEnabled +#define glIsProgram imgl3wProcs.gl.IsProgram +#define glLinkProgram imgl3wProcs.gl.LinkProgram +#define glPixelStorei imgl3wProcs.gl.PixelStorei +#define glPolygonMode imgl3wProcs.gl.PolygonMode +#define glReadPixels imgl3wProcs.gl.ReadPixels +#define glScissor imgl3wProcs.gl.Scissor +#define glShaderSource imgl3wProcs.gl.ShaderSource +#define glTexImage2D imgl3wProcs.gl.TexImage2D +#define glTexParameteri imgl3wProcs.gl.TexParameteri +#define glUniform1i imgl3wProcs.gl.Uniform1i +#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv +#define glUseProgram imgl3wProcs.gl.UseProgram +#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer +#define glViewport imgl3wProcs.gl.Viewport + +#ifdef __cplusplus +} +#endif + +#endif + +#ifdef IMGL3W_IMPL +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) + +#if defined(_WIN32) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +static HMODULE libgl; +typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR); +static GL3WglGetProcAddr wgl_get_proc_address; + +static int open_libgl(void) +{ + libgl = LoadLibraryA("opengl32.dll"); + if (!libgl) + return GL3W_ERROR_LIBRARY_OPEN; + wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress"); + return GL3W_OK; +} + +static void close_libgl(void) { FreeLibrary(libgl); } +static GL3WglProc get_proc(const char *proc) +{ + GL3WglProc res; + res = (GL3WglProc)wgl_get_proc_address(proc); + if (!res) + res = (GL3WglProc)GetProcAddress(libgl, proc); + return res; +} +#elif defined(__APPLE__) +#include + +static void *libgl; +static int open_libgl(void) +{ + libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL); + if (!libgl) + return GL3W_ERROR_LIBRARY_OPEN; + return GL3W_OK; +} + +static void close_libgl(void) { dlclose(libgl); } + +static GL3WglProc get_proc(const char *proc) +{ + GL3WglProc res; + *(void **)(&res) = dlsym(libgl, proc); + return res; +} +#else +#include + +static void *libgl; +static GL3WglProc (*glx_get_proc_address)(const GLubyte *); + +static int open_libgl(void) +{ + // While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983 + libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL); + if (!libgl) + return GL3W_ERROR_LIBRARY_OPEN; + *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB"); + return GL3W_OK; +} + +static void close_libgl(void) { dlclose(libgl); } + +static GL3WglProc get_proc(const char *proc) +{ + GL3WglProc res; + res = glx_get_proc_address((const GLubyte *)proc); + if (!res) + *(void **)(&res) = dlsym(libgl, proc); + return res; +} +#endif + +static struct { int major, minor; } version; + +static int parse_version(void) +{ + if (!glGetIntegerv) + return GL3W_ERROR_INIT; + glGetIntegerv(GL_MAJOR_VERSION, &version.major); + glGetIntegerv(GL_MINOR_VERSION, &version.minor); + if (version.major == 0 && version.minor == 0) + { + // Query GL_VERSION in desktop GL 2.x, the string will start with "." + if (const char* gl_version = (const char*)glGetString(GL_VERSION)) + sscanf(gl_version, "%d.%d", &version.major, &version.minor); + } + if (version.major < 2) + return GL3W_ERROR_OPENGL_VERSION; + return GL3W_OK; +} + +static void load_procs(GL3WGetProcAddressProc proc); + +int imgl3wInit(void) +{ + int res = open_libgl(); + if (res) + return res; + atexit(close_libgl); + return imgl3wInit2(get_proc); +} + +int imgl3wInit2(GL3WGetProcAddressProc proc) +{ + load_procs(proc); + return parse_version(); +} + +int imgl3wIsSupported(int major, int minor) +{ + if (major < 2) + return 0; + if (version.major == major) + return version.minor >= minor; + return version.major >= major; +} + +GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); } + +static const char *proc_names[] = { + "glActiveTexture", + "glAttachShader", + "glBindBuffer", + "glBindSampler", + "glBindTexture", + "glBindVertexArray", + "glBlendEquation", + "glBlendEquationSeparate", + "glBlendFuncSeparate", + "glBufferData", + "glBufferSubData", + "glClear", + "glClearColor", + "glCompileShader", + "glCreateProgram", + "glCreateShader", + "glDeleteBuffers", + "glDeleteProgram", + "glDeleteShader", + "glDeleteTextures", + "glDeleteVertexArrays", + "glDetachShader", + "glDisable", + "glDisableVertexAttribArray", + "glDrawElements", + "glDrawElementsBaseVertex", + "glEnable", + "glEnableVertexAttribArray", + "glFlush", + "glGenBuffers", + "glGenTextures", + "glGenVertexArrays", + "glGetAttribLocation", + "glGetError", + "glGetIntegerv", + "glGetProgramInfoLog", + "glGetProgramiv", + "glGetShaderInfoLog", + "glGetShaderiv", + "glGetString", + "glGetStringi", + "glGetUniformLocation", + "glGetVertexAttribPointerv", + "glGetVertexAttribiv", + "glIsEnabled", + "glIsProgram", + "glLinkProgram", + "glPixelStorei", + "glPolygonMode", + "glReadPixels", + "glScissor", + "glShaderSource", + "glTexImage2D", + "glTexParameteri", + "glUniform1i", + "glUniformMatrix4fv", + "glUseProgram", + "glVertexAttribPointer", + "glViewport", +}; + +GL3W_API union ImGL3WProcs imgl3wProcs; + +static void load_procs(GL3WGetProcAddressProc proc) +{ + size_t i; + for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++) + imgl3wProcs.ptr[i] = proc(proc_names[i]); +} + +#ifdef __cplusplus +} +#endif +#endif diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_impl_win32.cpp b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_win32.cpp new file mode 100644 index 00000000..f6ccb3e3 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_win32.cpp @@ -0,0 +1,462 @@ +// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) +// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) + +// Implemented features: +// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). +// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. + +#include "imgui.h" +#include "imgui_impl_win32.h" +#include "imgui_extra_keys.h" +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include +#include + +// Using XInput library for gamepad (with recent Windows SDK this may leads to executables which won't run on Windows 7) +#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD +#include +#else +#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT +#endif +#if defined(_MSC_VER) && !defined(IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT) +#pragma comment(lib, "xinput") +//#pragma comment(lib, "Xinput9_1_0") +#endif + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs) +// 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions. +// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. +// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. +// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter(). +// 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent. +// 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. +// 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application). +// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. +// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. +// 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads). +// 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples. +// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag. +// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). +// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. +// 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set). +// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. +// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. +// 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert. +// 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag. +// 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read. +// 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging. +// 2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set. + +// Win32 Data +static HWND g_hWnd = NULL; +static INT64 g_Time = 0; +static INT64 g_TicksPerSecond = 0; +static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT; +static bool g_HasGamepad = false; +static bool g_WantUpdateHasGamepad = true; + +// Functions +bool ImGui_ImplWin32_Init(void* hwnd) +{ + if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&g_TicksPerSecond)) + return false; + if (!::QueryPerformanceCounter((LARGE_INTEGER*)&g_Time)) + return false; + + // Setup back-end capabilities flags + g_hWnd = (HWND)hwnd; + ImGuiIO& io = ImGui::GetIO(); + io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) + io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) + io.BackendPlatformName = "imgui_impl_win32"; + //io.ImeWindowHandle = hwnd; + + // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime. + io.KeyMap[ImGuiKey_Tab] = VK_TAB; + io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = VK_UP; + io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN; + io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR; + io.KeyMap[ImGuiKey_PageDown] = VK_NEXT; + io.KeyMap[ImGuiKey_Home] = VK_HOME; + io.KeyMap[ImGuiKey_End] = VK_END; + io.KeyMap[ImGuiKey_Insert] = VK_INSERT; + io.KeyMap[ImGuiKey_Delete] = VK_DELETE; + io.KeyMap[ImGuiKey_Backspace] = VK_BACK; + io.KeyMap[ImGuiKey_Space] = VK_SPACE; + io.KeyMap[ImGuiKey_Enter] = VK_RETURN; + io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE; +# if defined(IMGUI_VERSION_NUM) && (IMGUI_VERSION_NUM >= 18604) + io.KeyMap[ImGuiKey_KeypadEnter] = VK_RETURN; +# else + io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN; +# endif + io.KeyMap[ImGuiKey_A] = 'A'; + io.KeyMap[ImGuiKey_C] = 'C'; + io.KeyMap[ImGuiKey_V] = 'V'; + io.KeyMap[ImGuiKey_X] = 'X'; + io.KeyMap[ImGuiKey_Y] = 'Y'; + io.KeyMap[ImGuiKey_Z] = 'Z'; + + int f_index = GetEnumValueForF(); + int d_index = GetEnumValueForD(); + if (f_index >= 0) + io.KeyMap[f_index] = 'F'; + if (d_index >= 0) + io.KeyMap[d_index] = 'D'; + + return true; +} + +void ImGui_ImplWin32_Shutdown() +{ + g_hWnd = (HWND)0; +} + +static bool ImGui_ImplWin32_UpdateMouseCursor() +{ + ImGuiIO& io = ImGui::GetIO(); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) + return false; + + ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); + if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) + { + // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor + ::SetCursor(NULL); + } + else + { + // Show OS mouse cursor + LPTSTR win32_cursor = IDC_ARROW; + switch (imgui_cursor) + { + case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break; + case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break; + case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break; + case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break; + case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break; + case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break; + case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break; + case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break; + case ImGuiMouseCursor_NotAllowed: win32_cursor = IDC_NO; break; + } + ::SetCursor(::LoadCursor(NULL, win32_cursor)); + } + return true; +} + +static void ImGui_ImplWin32_UpdateMousePos() +{ + ImGuiIO& io = ImGui::GetIO(); + + // Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) + if (io.WantSetMousePos) + { + POINT pos = { (int)(io.MousePos.x), (int)(io.MousePos.y) }; + ::ClientToScreen(g_hWnd, &pos); + ::SetCursorPos(pos.x, pos.y); + } + + // Set mouse position + io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); + POINT pos; + if (HWND active_window = ::GetForegroundWindow()) + if (active_window == g_hWnd || ::IsChild(active_window, g_hWnd)) + if (::GetCursorPos(&pos) && ::ScreenToClient(g_hWnd, &pos)) + io.MousePos = ImVec2((float)pos.x, (float)pos.y); +} + +// Gamepad navigation mapping +static void ImGui_ImplWin32_UpdateGamepads() +{ +#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD + ImGuiIO& io = ImGui::GetIO(); + memset(io.NavInputs, 0, sizeof(io.NavInputs)); + if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) + return; + + // Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow. + // Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE. + if (g_WantUpdateHasGamepad) + { + XINPUT_CAPABILITIES caps; + g_HasGamepad = (XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS); + g_WantUpdateHasGamepad = false; + } + + XINPUT_STATE xinput_state; + io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; + if (g_HasGamepad && XInputGetState(0, &xinput_state) == ERROR_SUCCESS) + { + const XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad; + io.BackendFlags |= ImGuiBackendFlags_HasGamepad; + + #define MAP_BUTTON(NAV_NO, BUTTON_ENUM) { io.NavInputs[NAV_NO] = (gamepad.wButtons & BUTTON_ENUM) ? 1.0f : 0.0f; } + #define MAP_ANALOG(NAV_NO, VALUE, V0, V1) { float vn = (float)(VALUE - V0) / (float)(V1 - V0); if (vn > 1.0f) vn = 1.0f; if (vn > 0.0f && io.NavInputs[NAV_NO] < vn) io.NavInputs[NAV_NO] = vn; } + MAP_BUTTON(ImGuiNavInput_Activate, XINPUT_GAMEPAD_A); // Cross / A + MAP_BUTTON(ImGuiNavInput_Cancel, XINPUT_GAMEPAD_B); // Circle / B + MAP_BUTTON(ImGuiNavInput_Menu, XINPUT_GAMEPAD_X); // Square / X + MAP_BUTTON(ImGuiNavInput_Input, XINPUT_GAMEPAD_Y); // Triangle / Y + MAP_BUTTON(ImGuiNavInput_DpadLeft, XINPUT_GAMEPAD_DPAD_LEFT); // D-Pad Left + MAP_BUTTON(ImGuiNavInput_DpadRight, XINPUT_GAMEPAD_DPAD_RIGHT); // D-Pad Right + MAP_BUTTON(ImGuiNavInput_DpadUp, XINPUT_GAMEPAD_DPAD_UP); // D-Pad Up + MAP_BUTTON(ImGuiNavInput_DpadDown, XINPUT_GAMEPAD_DPAD_DOWN); // D-Pad Down + MAP_BUTTON(ImGuiNavInput_FocusPrev, XINPUT_GAMEPAD_LEFT_SHOULDER); // L1 / LB + MAP_BUTTON(ImGuiNavInput_FocusNext, XINPUT_GAMEPAD_RIGHT_SHOULDER); // R1 / RB + MAP_BUTTON(ImGuiNavInput_TweakSlow, XINPUT_GAMEPAD_LEFT_SHOULDER); // L1 / LB + MAP_BUTTON(ImGuiNavInput_TweakFast, XINPUT_GAMEPAD_RIGHT_SHOULDER); // R1 / RB + MAP_ANALOG(ImGuiNavInput_LStickLeft, gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); + MAP_ANALOG(ImGuiNavInput_LStickRight, gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); + MAP_ANALOG(ImGuiNavInput_LStickUp, gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); + MAP_ANALOG(ImGuiNavInput_LStickDown, gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32767); + #undef MAP_BUTTON + #undef MAP_ANALOG + } +#endif // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD +} + +void ImGui_ImplWin32_NewFrame() +{ + ImGuiIO& io = ImGui::GetIO(); + IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame()."); + + // Setup display size (every frame to accommodate for window resizing) + RECT rect; + ::GetClientRect(g_hWnd, &rect); + io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); + + // Setup time step + INT64 current_time; + ::QueryPerformanceCounter((LARGE_INTEGER*)¤t_time); + io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond; + g_Time = current_time; + + // Read keyboard modifiers inputs + io.KeyCtrl = (::GetKeyState(VK_CONTROL) & 0x8000) != 0; + io.KeyShift = (::GetKeyState(VK_SHIFT) & 0x8000) != 0; + io.KeyAlt = (::GetKeyState(VK_MENU) & 0x8000) != 0; + io.KeySuper = false; + // io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below. + + // Update OS mouse position + ImGui_ImplWin32_UpdateMousePos(); + + // Update OS mouse cursor with the cursor requested by imgui + ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor(); + if (g_LastMouseCursor != mouse_cursor) + { + g_LastMouseCursor = mouse_cursor; + ImGui_ImplWin32_UpdateMouseCursor(); + } + + // Update game controllers (if enabled and available) + ImGui_ImplWin32_UpdateGamepads(); +} + +// Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions. +#ifndef WM_MOUSEHWHEEL +#define WM_MOUSEHWHEEL 0x020E +#endif +#ifndef DBT_DEVNODES_CHANGED +#define DBT_DEVNODES_CHANGED 0x0007 +#endif + +// Win32 message handler (process Win32 mouse/keyboard inputs, etc.) +// Call from your application's message handler. +// When implementing your own back-end, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs. +// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +// Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags. +// PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinates when dragging mouse outside of our window bounds. +// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag. +#if 0 +// Copy this line into your .cpp file to forward declare the function. +extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); +#endif +IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + if (ImGui::GetCurrentContext() == NULL) + return 0; + + ImGuiIO& io = ImGui::GetIO(); + switch (msg) + { + case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: + case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: + case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: + case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: + { + int button = 0; + if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; } + if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; } + if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; } + if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } + if (!ImGui::IsAnyMouseDown() && ::GetCapture() == NULL) + ::SetCapture(hwnd); + io.MouseDown[button] = true; + return 0; + } + case WM_LBUTTONUP: + case WM_RBUTTONUP: + case WM_MBUTTONUP: + case WM_XBUTTONUP: + { + int button = 0; + if (msg == WM_LBUTTONUP) { button = 0; } + if (msg == WM_RBUTTONUP) { button = 1; } + if (msg == WM_MBUTTONUP) { button = 2; } + if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } + io.MouseDown[button] = false; + if (!ImGui::IsAnyMouseDown() && ::GetCapture() == hwnd) + ::ReleaseCapture(); + return 0; + } + case WM_MOUSEWHEEL: + io.MouseWheel += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA; + return 0; + case WM_MOUSEHWHEEL: + io.MouseWheelH += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA; + return 0; + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + if (wParam < 256) + io.KeysDown[wParam] = 1; + return 0; + case WM_KEYUP: + case WM_SYSKEYUP: + if (wParam < 256) + io.KeysDown[wParam] = 0; + return 0; + case WM_CHAR: + // You can also use ToAscii()+GetKeyboardState() to retrieve characters. + if (wParam > 0 && wParam < 0x10000) + io.AddInputCharacterUTF16((unsigned short)wParam); + return 0; + case WM_SETCURSOR: + if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor()) + return 1; + return 0; + case WM_DEVICECHANGE: + if ((UINT)wParam == DBT_DEVNODES_CHANGED) + g_WantUpdateHasGamepad = true; + return 0; + case WM_KILLFOCUS: + for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++) + io.KeysDown[n] = false; + break; + } + return 0; +} + + +//-------------------------------------------------------------------------------------------------------- +// DPI-related helpers (optional) +//-------------------------------------------------------------------------------------------------------- +// - Use to enable DPI awareness without having to create an application manifest. +// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. +// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. +// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, +// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. +//--------------------------------------------------------------------------------------------------------- +// This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable. +// ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically. +// If you are trying to implement your own back-end for your own engine, you may ignore that noise. +//--------------------------------------------------------------------------------------------------------- + +// Implement some of the functions and types normally declared in recent Windows SDK. +#if !defined(_versionhelpers_H_INCLUDED_) && !defined(_INC_VERSIONHELPERS) +static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp) +{ + OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, { 0 }, sp, 0, 0, 0, 0 }; + DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR; + ULONGLONG cond = ::VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL); + cond = ::VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL); + cond = ::VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL); + return ::VerifyVersionInfoW(&osvi, mask, cond); +} +#define IsWindows8Point1OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WINBLUE +#endif + +#ifndef DPI_ENUMS_DECLARED +typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS; +typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE; +#endif +#ifndef _DPI_AWARENESS_CONTEXTS_ +DECLARE_HANDLE(DPI_AWARENESS_CONTEXT); +#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3 +#endif +#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 +#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4 +#endif +typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib + dll, Windows 8.1+ +typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib + dll, Windows 8.1+ +typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update) + +// Helper function to enable DPI awareness without setting up a manifest +void ImGui_ImplWin32_EnableDpiAwareness() +{ + // if (IsWindows10OrGreater()) // This needs a manifest to succeed. Instead we try to grab the function pointer! + { + static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process + if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext")) + { + SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); + return; + } + } + if (IsWindows8Point1OrGreater()) + { + static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process + if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness")) + { + SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE); + return; + } + } +#if _WIN32_WINNT >= 0x0600 + ::SetProcessDPIAware(); +#endif +} + +#if defined(_MSC_VER) && !defined(NOGDI) +#pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps() +#endif + +float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor) +{ + UINT xdpi = 96, ydpi = 96; + static BOOL bIsWindows8Point1OrGreater = IsWindows8Point1OrGreater(); + if (bIsWindows8Point1OrGreater) + { + static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process + if (PFN_GetDpiForMonitor GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor")) + GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi); + } +#ifndef NOGDI + else + { + const HDC dc = ::GetDC(NULL); + xdpi = ::GetDeviceCaps(dc, LOGPIXELSX); + ydpi = ::GetDeviceCaps(dc, LOGPIXELSY); + ::ReleaseDC(NULL, dc); + } +#endif + IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert! + return xdpi / 96.0f; +} + +float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd) +{ + HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST); + return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); +} + +//--------------------------------------------------------------------------------------------------------- diff --git a/packages/media/cpp/packages/nodehub/base/source/imgui_impl_win32.h b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_win32.h new file mode 100644 index 00000000..8923bd63 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/imgui_impl_win32.h @@ -0,0 +1,37 @@ +// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) +// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) + +// Implemented features: +// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). +// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API + +IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); +IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); + +// Configuration +// - Disable gamepad support or linking with xinput.lib +//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD +//#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT + +// Win32 message handler your application need to call. +// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on from this helper. +// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. +#if 0 +extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); +#endif + +// DPI-related helpers (optional) +// - Use to enable DPI awareness without having to create an application manifest. +// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. +// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. +// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, +// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. +IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); +IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd +IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor diff --git a/packages/media/cpp/packages/nodehub/base/source/platform.h b/packages/media/cpp/packages/nodehub/base/source/platform.h new file mode 100644 index 00000000..299d2cdb --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/platform.h @@ -0,0 +1,64 @@ +# pragma once +# include "setup.h" +# include + +struct Application; +struct Renderer; +struct WindowState; + +struct Platform +{ + virtual ~Platform() {}; + + virtual bool ApplicationStart(int argc, char** argv) = 0; + virtual void ApplicationStop() = 0; + + virtual bool OpenMainWindow(const char* title, int width, int height) = 0; + virtual bool CloseMainWindow() = 0; + virtual void* GetMainWindowHandle() const = 0; + virtual void SetMainWindowTitle(const char* title) = 0; + virtual void ShowMainWindow() = 0; + virtual bool ProcessMainWindowEvents() = 0; + virtual bool IsMainWindowVisible() const = 0; + + virtual void SetRenderer(Renderer* renderer) = 0; + + virtual void NewFrame() = 0; + virtual void FinishFrame() = 0; + + virtual void Quit() = 0; + + virtual WindowState GetWindowState() const = 0; + virtual bool SetWindowState(const WindowState& state) = 0; + + bool HasWindowScaleChanged() const { return m_WindowScaleChanged; } + void AcknowledgeWindowScaleChanged() { m_WindowScaleChanged = false; } + float GetWindowScale() const { return m_WindowScale; } + void SetWindowScale(float windowScale) + { + if (windowScale == m_WindowScale) + return; + m_WindowScale = windowScale; + m_WindowScaleChanged = true; + } + + bool HasFramebufferScaleChanged() const { return m_FramebufferScaleChanged; } + void AcknowledgeFramebufferScaleChanged() { m_FramebufferScaleChanged = false; } + float GetFramebufferScale() const { return m_FramebufferScale; } + void SetFramebufferScale(float framebufferScale) + { + if (framebufferScale == m_FramebufferScale) + return; + m_FramebufferScale = framebufferScale; + m_FramebufferScaleChanged = true; + } + + +private: + bool m_WindowScaleChanged = false; + float m_WindowScale = 1.0f; + bool m_FramebufferScaleChanged = false; + float m_FramebufferScale = 1.0f; +}; + +std::unique_ptr CreatePlatform(Application& application); diff --git a/packages/media/cpp/packages/nodehub/base/source/platform_glfw.cpp b/packages/media/cpp/packages/nodehub/base/source/platform_glfw.cpp new file mode 100644 index 00000000..7b9d6514 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/platform_glfw.cpp @@ -0,0 +1,321 @@ +# include "platform.h" +# include "setup.h" + +# if BACKEND(IMGUI_GLFW) + +# include "application.h" +# include "renderer.h" + +# include + +# if PLATFORM(WINDOWS) +# define GLFW_EXPOSE_NATIVE_WIN32 +# include +# endif + +# include +# include "imgui_impl_glfw.h" + +struct PlatformGLFW final + : Platform +{ + static PlatformGLFW* s_Instance; + + PlatformGLFW(Application& application); + + bool ApplicationStart(int argc, char** argv) override; + void ApplicationStop() override; + bool OpenMainWindow(const char* title, int width, int height) override; + bool CloseMainWindow() override; + void* GetMainWindowHandle() const override; + void SetMainWindowTitle(const char* title) override; + void ShowMainWindow() override; + bool ProcessMainWindowEvents() override; + bool IsMainWindowVisible() const override; + void SetRenderer(Renderer* renderer) override; + void NewFrame() override; + void FinishFrame() override; + void Quit() override; + + WindowState GetWindowState() const override; + bool SetWindowState(const WindowState& state) override; + + void UpdatePixelDensity(); + + Application& m_Application; + GLFWwindow* m_Window = nullptr; + bool m_QuitRequested = false; + bool m_IsMinimized = false; + bool m_WasMinimized = false; + Renderer* m_Renderer = nullptr; +}; + +std::unique_ptr CreatePlatform(Application& application) +{ + return std::make_unique(application); +} + +PlatformGLFW::PlatformGLFW(Application& application) + : m_Application(application) +{ +} + +bool PlatformGLFW::ApplicationStart(int argc, char** argv) +{ + if (!glfwInit()) + return false; + + return true; +} + +void PlatformGLFW::ApplicationStop() +{ + glfwTerminate(); +} + +bool PlatformGLFW::OpenMainWindow(const char* title, int width, int height) +{ + if (m_Window) + return false; + + glfwWindowHint(GLFW_VISIBLE, 0); + + using InitializerType = bool (*)(GLFWwindow* window, bool install_callbacks); + + InitializerType initializer = nullptr; + +# if RENDERER(IMGUI_OGL3) + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); +# if PLATFORM(MACOS) + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); +# ifdef GLFW_COCOA_RETINA_FRAMEBUFFER + glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GL_TRUE); +# endif +# ifdef GLFW_COCOA_GRAPHICS_SWITCHING + glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, GL_TRUE); +# endif +# endif + initializer = &ImGui_ImplGlfw_InitForOpenGL; +# else + glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); + initializer = &ImGui_ImplGlfw_InitForNone; +# endif + glfwWindowHint(GLFW_SCALE_TO_MONITOR, GL_TRUE); + + width = width < 0 ? 1440 : width; + height = height < 0 ? 800 : height; + + m_Window = glfwCreateWindow(width, height, title, nullptr, nullptr); + if (!m_Window) + return false; + + if (!initializer || !initializer(m_Window, true)) + { + glfwDestroyWindow(m_Window); + m_Window = nullptr; + return false; + } + + glfwSetWindowUserPointer(m_Window, this); + + glfwSetWindowCloseCallback(m_Window, [](GLFWwindow* window) + { + auto self = reinterpret_cast(glfwGetWindowUserPointer(window)); + if (!self->m_QuitRequested) + self->CloseMainWindow(); + }); + + glfwSetWindowIconifyCallback(m_Window, [](GLFWwindow* window, int iconified) + { + auto self = reinterpret_cast(glfwGetWindowUserPointer(window)); + if (iconified) + { + self->m_IsMinimized = true; + self->m_WasMinimized = true; + } + else + { + self->m_IsMinimized = false; + } + }); + + auto onFramebuferSizeChanged = [](GLFWwindow* window, int width, int height) + { + auto self = reinterpret_cast(glfwGetWindowUserPointer(window)); + if (self->m_Renderer) + { + self->m_Renderer->Resize(width, height); + self->UpdatePixelDensity(); + } + }; + + glfwSetFramebufferSizeCallback(m_Window, onFramebuferSizeChanged); + + auto onWindowContentScaleChanged = [](GLFWwindow* window, float xscale, float yscale) + { + auto self = reinterpret_cast(glfwGetWindowUserPointer(window)); + self->UpdatePixelDensity(); + }; + + glfwSetWindowContentScaleCallback(m_Window, onWindowContentScaleChanged); + + UpdatePixelDensity(); + + glfwMakeContextCurrent(m_Window); + + glfwSwapInterval(1); // Enable vsync + + return true; +} + +bool PlatformGLFW::CloseMainWindow() +{ + if (m_Window == nullptr) + return true; + + auto canClose = m_Application.CanClose(); + + glfwSetWindowShouldClose(m_Window, canClose ? 1 : 0); + + return canClose; +} + +void* PlatformGLFW::GetMainWindowHandle() const +{ +# if PLATFORM(WINDOWS) + return m_Window ? glfwGetWin32Window(m_Window) : nullptr; +# else + return nullptr; +# endif +} + +void PlatformGLFW::SetMainWindowTitle(const char* title) +{ + glfwSetWindowTitle(m_Window, title); +} + +void PlatformGLFW::ShowMainWindow() +{ + if (m_Window == nullptr) + return; + + glfwShowWindow(m_Window); +} + +bool PlatformGLFW::ProcessMainWindowEvents() +{ + if (m_Window == nullptr) + return false; + + if (m_IsMinimized) + glfwWaitEvents(); + else + glfwPollEvents(); + + if (m_QuitRequested || glfwWindowShouldClose(m_Window)) + { + ImGui_ImplGlfw_Shutdown(); + + glfwDestroyWindow(m_Window); + + return false; + } + + return true; +} + +bool PlatformGLFW::IsMainWindowVisible() const +{ + if (m_Window == nullptr) + return false; + + if (m_IsMinimized) + return false; + + return true; +} + +void PlatformGLFW::SetRenderer(Renderer* renderer) +{ + m_Renderer = renderer; +} + +void PlatformGLFW::NewFrame() +{ + ImGui_ImplGlfw_NewFrame(); + + if (m_WasMinimized) + { + ImGui::GetIO().DeltaTime = 0.1e-6f; + m_WasMinimized = false; + } +} + +void PlatformGLFW::FinishFrame() +{ + if (m_Renderer) + m_Renderer->Present(); + + glfwSwapBuffers(m_Window); +} + +void PlatformGLFW::Quit() +{ + m_QuitRequested = true; + + glfwPostEmptyEvent(); +} + +WindowState PlatformGLFW::GetWindowState() const +{ + WindowState state; + + if (!m_Window) + return state; + + glfwGetWindowPos(m_Window, &state.x, &state.y); + glfwGetWindowSize(m_Window, &state.width, &state.height); + + // TODO: Implement monitor index detection for GLFW + state.monitor = 0; + + // TODO: Implement maximized state detection for GLFW + state.maximized = false; + + return state; +} + +bool PlatformGLFW::SetWindowState(const WindowState& state) +{ + if (!m_Window) + return false; + + // TODO: Implement full GLFW window state restoration + glfwSetWindowPos(m_Window, state.x, state.y); + glfwSetWindowSize(m_Window, state.width, state.height); + + return true; +} + +void PlatformGLFW::UpdatePixelDensity() +{ + float xscale, yscale; + glfwGetWindowContentScale(m_Window, &xscale, &yscale); + float scale = xscale > yscale ? xscale : yscale; + +# if PLATFORM(WINDOWS) + float windowScale = scale; + float framebufferScale = scale; +# else + float windowScale = 1.0f; + float framebufferScale = scale; +# endif + + SetWindowScale(windowScale); // this is how windows is scaled, not window content + + SetFramebufferScale(framebufferScale); +} + +# endif // BACKEND(IMGUI_GLFW) \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/source/platform_win32.cpp b/packages/media/cpp/packages/nodehub/base/source/platform_win32.cpp new file mode 100644 index 00000000..615b7c61 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/platform_win32.cpp @@ -0,0 +1,432 @@ +# include "platform.h" +# include "setup.h" + +# if BACKEND(IMGUI_WIN32) + +# include "base.h" +# include "renderer.h" + +# define NOMINMAX +# define WIN32_LEAN_AND_MEAN +# include +# include +# include + +# include +# include "imgui_impl_win32.h" + +# if defined(_UNICODE) +std::wstring Utf8ToNative(const std::string& str) +{ + int size = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), nullptr, 0); + std::wstring result(size, 0); + MultiByteToWideChar(CP_UTF8, 0, str.data(), (int)str.size(), (wchar_t*)result.data(), size); + return result; +} +# else +std::string Utf8ToNative(const std::string& str) +{ + return str; +} +# endif + +IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); + +struct PlatformWin32 final + : Platform +{ + static PlatformWin32* s_Instance; + + PlatformWin32(Application& application); + + bool ApplicationStart(int argc, char** argv) override; + void ApplicationStop() override; + bool OpenMainWindow(const char* title, int width, int height) override; + bool CloseMainWindow() override; + void* GetMainWindowHandle() const override; + void SetMainWindowTitle(const char* title) override; + void ShowMainWindow() override; + bool ProcessMainWindowEvents() override; + bool IsMainWindowVisible() const override; + void SetRenderer(Renderer* renderer) override; + void NewFrame() override; + void FinishFrame() override; + void Quit() override; + + WindowState GetWindowState() const override; + bool SetWindowState(const WindowState& state) override; + + void SetDpiScale(float dpiScale); + + LRESULT WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); + + Application& m_Application; + WNDCLASSEX m_WindowClass = {}; + HWND m_MainWindowHandle = nullptr; + bool m_IsMinimized = false; + bool m_WasMinimized = false; + bool m_CanCloseResult = false; + Renderer* m_Renderer = nullptr; +}; + +std::unique_ptr CreatePlatform(Application& application) +{ + return std::make_unique(application); +} + +PlatformWin32* PlatformWin32::s_Instance = nullptr; + +PlatformWin32::PlatformWin32(Application& application) + : m_Application(application) +{ +} + +bool PlatformWin32::ApplicationStart(int argc, char** argv) +{ + if (s_Instance) + return false; + + s_Instance = this; + + auto winProc = [](HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -> LRESULT + { + return s_Instance->WinProc(hWnd, msg, wParam, lParam); + }; + + m_WindowClass = + { + sizeof(WNDCLASSEX), + CS_CLASSDC, + winProc, + 0L, + 0L, + GetModuleHandle(nullptr), + LoadIcon(GetModuleHandle(nullptr), + IDI_APPLICATION), + LoadCursor(nullptr, IDC_ARROW), + nullptr, + nullptr, + _T("imgui-node-editor-application"), + LoadIcon(GetModuleHandle(nullptr), + IDI_APPLICATION) + }; + + if (!RegisterClassEx(&m_WindowClass)) + { + s_Instance = nullptr; + return false; + } + + ImGui_ImplWin32_EnableDpiAwareness(); + + return true; +} + +void PlatformWin32::ApplicationStop() +{ + if (!s_Instance) + return; + + UnregisterClass(m_WindowClass.lpszClassName, m_WindowClass.hInstance); + + s_Instance = nullptr; +} + + +bool PlatformWin32::OpenMainWindow(const char* title, int width, int height) +{ + if (m_MainWindowHandle) + return false; + + m_MainWindowHandle = CreateWindow( + m_WindowClass.lpszClassName, + Utf8ToNative(title).c_str(), + WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, CW_USEDEFAULT, + width < 0 ? CW_USEDEFAULT : width, + height < 0 ? CW_USEDEFAULT : height, + nullptr, nullptr, m_WindowClass.hInstance, nullptr); + + if (!m_MainWindowHandle) + return false; + + if (!ImGui_ImplWin32_Init(m_MainWindowHandle)) + { + DestroyWindow(m_MainWindowHandle); + m_MainWindowHandle = nullptr; + return false; + } + + SetDpiScale(ImGui_ImplWin32_GetDpiScaleForHwnd(m_MainWindowHandle)); + + return true; +} + +bool PlatformWin32::CloseMainWindow() +{ + if (m_MainWindowHandle == nullptr) + return true; + + SendMessage(m_MainWindowHandle, WM_CLOSE, 0, 0); + + return m_CanCloseResult; +} + +void* PlatformWin32::GetMainWindowHandle() const +{ + return m_MainWindowHandle; +} + +void PlatformWin32::SetMainWindowTitle(const char* title) +{ + SetWindowText(m_MainWindowHandle, Utf8ToNative(title).c_str()); +} + +void PlatformWin32::ShowMainWindow() +{ + if (m_MainWindowHandle == nullptr) + return; + + //ShowWindow(m_MainWindowHandle, SW_SHOWMAXIMIZED); + ShowWindow(m_MainWindowHandle, SW_SHOW); + UpdateWindow(m_MainWindowHandle); +} + +bool PlatformWin32::ProcessMainWindowEvents() +{ + if (m_MainWindowHandle == nullptr) + return false; + + auto fetchMessage = [this](MSG* msg) -> bool + { + if (!m_IsMinimized) + return PeekMessage(msg, nullptr, 0U, 0U, PM_REMOVE) != 0; + else + return GetMessage(msg, nullptr, 0U, 0U) != 0; + }; + + MSG msg = {}; + while (fetchMessage(&msg)) + { + if (msg.message == WM_KEYDOWN && (msg.wParam == VK_ESCAPE)) + PostQuitMessage(0); + + if (msg.message == WM_QUIT) + return false; + + TranslateMessage(&msg); + DispatchMessage(&msg); + } + + return true; +} + +bool PlatformWin32::IsMainWindowVisible() const +{ + if (m_MainWindowHandle == nullptr) + return false; + + if (m_IsMinimized) + return false; + + return true; +} + +void PlatformWin32::SetRenderer(Renderer* renderer) +{ + m_Renderer = renderer; +} + +void PlatformWin32::NewFrame() +{ + ImGui_ImplWin32_NewFrame(); + + if (m_WasMinimized) + { + ImGui::GetIO().DeltaTime = 0.1e-6f; + m_WasMinimized = false; + } +} + +void PlatformWin32::FinishFrame() +{ + if (m_Renderer) + m_Renderer->Present(); +} + +void PlatformWin32::Quit() +{ + PostQuitMessage(0); +} + +WindowState PlatformWin32::GetWindowState() const +{ + WindowState state; + + if (!m_MainWindowHandle) + return state; + + WINDOWPLACEMENT placement = { sizeof(WINDOWPLACEMENT) }; + if (GetWindowPlacement(m_MainWindowHandle, &placement)) + { + state.x = placement.rcNormalPosition.left; + state.y = placement.rcNormalPosition.top; + state.width = placement.rcNormalPosition.right - placement.rcNormalPosition.left; + state.height = placement.rcNormalPosition.bottom - placement.rcNormalPosition.top; + state.maximized = (placement.showCmd == SW_SHOWMAXIMIZED); + } + + // Get monitor index (0-based) + HMONITOR hMonitor = MonitorFromWindow(m_MainWindowHandle, MONITOR_DEFAULTTONEAREST); + state.monitor = 0; // Default to primary + + // Enumerate monitors to find index + struct MonitorEnumData { + HMONITOR target; + int index; + int currentIndex; + }; + + MonitorEnumData enumData = { hMonitor, 0, 0 }; + + EnumDisplayMonitors(nullptr, nullptr, [](HMONITOR hMon, HDC, LPRECT, LPARAM data) -> BOOL { + auto* enumData = reinterpret_cast(data); + if (hMon == enumData->target) { + enumData->index = enumData->currentIndex; + return FALSE; // Stop enumeration + } + enumData->currentIndex++; + return TRUE; + }, reinterpret_cast(&enumData)); + + state.monitor = enumData.index; + + return state; +} + +bool PlatformWin32::SetWindowState(const WindowState& state) +{ + if (!m_MainWindowHandle) + return false; + + // Validate and clamp position/size to be within monitor bounds + HMONITOR hMonitor = nullptr; + + // Try to get the specified monitor + int currentMonitor = 0; + struct MonitorEnumData { + int targetIndex; + int currentIndex; + HMONITOR result; + }; + + MonitorEnumData enumData = { state.monitor, 0, nullptr }; + + EnumDisplayMonitors(nullptr, nullptr, [](HMONITOR hMon, HDC, LPRECT, LPARAM data) -> BOOL { + auto* enumData = reinterpret_cast(data); + if (enumData->currentIndex == enumData->targetIndex) { + enumData->result = hMon; + return FALSE; // Stop enumeration + } + enumData->currentIndex++; + return TRUE; + }, reinterpret_cast(&enumData)); + + hMonitor = enumData.result; + + // Fall back to primary monitor if specified monitor doesn't exist + if (!hMonitor) + { + const POINT pt = { 0, 0 }; + hMonitor = MonitorFromPoint(pt, MONITOR_DEFAULTTOPRIMARY); + } + + // Get monitor info to validate position + MONITORINFO monitorInfo = { sizeof(MONITORINFO) }; + GetMonitorInfo(hMonitor, &monitorInfo); + + // Build window placement structure + WINDOWPLACEMENT placement = { sizeof(WINDOWPLACEMENT) }; + placement.flags = 0; + placement.showCmd = state.maximized ? SW_SHOWMAXIMIZED : SW_SHOWNORMAL; + + // Set position (validate it's at least partially on screen) + int x = state.x; + int y = state.y; + int w = state.width; + int h = state.height; + + // Ensure window is at least partially visible + const int MIN_VISIBLE = 50; // At least 50 pixels must be visible + if (x + w < monitorInfo.rcWork.left + MIN_VISIBLE) + x = monitorInfo.rcWork.left; + if (y + h < monitorInfo.rcWork.top + MIN_VISIBLE) + y = monitorInfo.rcWork.top; + if (x > monitorInfo.rcWork.right - MIN_VISIBLE) + x = monitorInfo.rcWork.right - w; + if (y > monitorInfo.rcWork.bottom - MIN_VISIBLE) + y = monitorInfo.rcWork.bottom - h; + + placement.rcNormalPosition.left = x; + placement.rcNormalPosition.top = y; + placement.rcNormalPosition.right = x + w; + placement.rcNormalPosition.bottom = y + h; + + return SetWindowPlacement(m_MainWindowHandle, &placement) != 0; +} + +void PlatformWin32::SetDpiScale(float dpiScale) +{ + SetWindowScale(dpiScale); + SetFramebufferScale(dpiScale); +} + +LRESULT PlatformWin32::WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) + return 1; + + switch (msg) + { + case WM_CLOSE: + m_CanCloseResult = m_Application.CanClose(); + if (m_CanCloseResult) + { + ImGui_ImplWin32_Shutdown(); + DestroyWindow(hWnd); + } + return 0; + + case WM_SIZE: + if (wParam == SIZE_MINIMIZED) + { + m_IsMinimized = true; + m_WasMinimized = true; + } + else if (wParam == SIZE_RESTORED && m_IsMinimized) + { + m_IsMinimized = false; + } + + if (m_Renderer != nullptr && wParam != SIZE_MINIMIZED) + m_Renderer->Resize(static_cast(LOWORD(lParam)), static_cast(HIWORD(lParam))); + return 0; + + case WM_SYSCOMMAND: + if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu + return 0; + break; + + case WM_DPICHANGED: + SetDpiScale(ImGui_ImplWin32_GetDpiScaleForHwnd(hWnd)); + return 0; + + case WM_DESTROY: + PostQuitMessage(0); + return 0; + } + + return DefWindowProc(hWnd, msg, wParam, lParam); +} + +# endif // BACKEND(IMGUI_WIN32) \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/source/renderer.h b/packages/media/cpp/packages/nodehub/base/source/renderer.h new file mode 100644 index 00000000..d234b1a4 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/renderer.h @@ -0,0 +1,34 @@ +# pragma once +# include "setup.h" +# include + +struct Platform; +struct ImDrawData; +struct ImVec4; +using ImTextureID= void*; + +struct Renderer +{ + virtual ~Renderer() {}; + + virtual bool Create(Platform& platform) = 0; + virtual void Destroy() = 0; + + virtual void NewFrame() = 0; + + virtual void RenderDrawData(ImDrawData* drawData) = 0; + + virtual void Clear(const ImVec4& color) = 0; + virtual void Present() = 0; + + virtual void Resize(int width, int height) = 0; + + virtual ImTextureID CreateTexture(const void* data, int width, int height) = 0; + virtual void DestroyTexture(ImTextureID texture) = 0; + virtual int GetTextureWidth(ImTextureID texture) = 0; + virtual int GetTextureHeight(ImTextureID texture) = 0; + + virtual bool TakeScreenshot(const char* filename) = 0; +}; + +std::unique_ptr CreateRenderer(); diff --git a/packages/media/cpp/packages/nodehub/base/source/renderer_dx11.cpp b/packages/media/cpp/packages/nodehub/base/source/renderer_dx11.cpp new file mode 100644 index 00000000..28c81a13 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/renderer_dx11.cpp @@ -0,0 +1,316 @@ +# include "renderer.h" +# include "setup.h" + +# if RENDERER(IMGUI_DX11) + +# include "platform.h" + +# if PLATFORM(WINDOWS) +# define NOMINMAX +# define WIN32_LEAN_AND_MEAN +# include +# endif + +# include +# include "imgui_impl_dx11.h" +# include +# include +# include +# include +# include + +# define STB_IMAGE_WRITE_IMPLEMENTATION +# include "../../external/stb_image_latest/stb_image_write.h" + + +struct RendererDX11 final + : Renderer +{ + bool Create(Platform& platform) override; + void Destroy() override; + void NewFrame() override; + void RenderDrawData(ImDrawData* drawData) override; + void Clear(const ImVec4& color) override; + void Present() override; + void Resize(int width, int height) override; + + ImTextureID CreateTexture(const void* data, int width, int height) override; + void DestroyTexture(ImTextureID texture) override; + int GetTextureWidth(ImTextureID texture) override; + int GetTextureHeight(ImTextureID texture) override; + bool TakeScreenshot(const char* filename) override; + + HRESULT CreateDeviceD3D(HWND hWnd); + void CleanupDeviceD3D(); + + void CreateRenderTarget(); + void CleanupRenderTarget(); + + Platform* m_Platform = nullptr; + ID3D11Device* m_device = nullptr; + ID3D11DeviceContext* m_deviceContext = nullptr; + IDXGISwapChain* m_swapChain = nullptr; + ID3D11RenderTargetView* m_mainRenderTargetView = nullptr; +}; + +std::unique_ptr CreateRenderer() +{ + return std::make_unique(); +} + +bool RendererDX11::Create(Platform& platform) +{ + m_Platform = &platform; + + auto hr = CreateDeviceD3D(reinterpret_cast(platform.GetMainWindowHandle())); + if (FAILED(hr)) + return false; + + if (!ImGui_ImplDX11_Init(m_device, m_deviceContext)) + { + CleanupDeviceD3D(); + return false; + } + + m_Platform->SetRenderer(this); + + return true; +} + +void RendererDX11::Destroy() +{ + if (!m_Platform) + return; + + m_Platform->SetRenderer(nullptr); + + ImGui_ImplDX11_Shutdown(); + + CleanupDeviceD3D(); +} + +void RendererDX11::NewFrame() +{ + ImGui_ImplDX11_NewFrame(); +} + +void RendererDX11::RenderDrawData(ImDrawData* drawData) +{ + ImGui_ImplDX11_RenderDrawData(drawData); +} + +void RendererDX11::Clear(const ImVec4& color) +{ + m_deviceContext->ClearRenderTargetView(m_mainRenderTargetView, (float*)&color.x); +} + +void RendererDX11::Present() +{ + m_swapChain->Present(1, 0); +} + +void RendererDX11::Resize(int width, int height) +{ + ImGui_ImplDX11_InvalidateDeviceObjects(); + CleanupRenderTarget(); + m_swapChain->ResizeBuffers(0, (UINT)width, (UINT)height, DXGI_FORMAT_UNKNOWN, 0); + CreateRenderTarget(); +} + +HRESULT RendererDX11::CreateDeviceD3D(HWND hWnd) +{ + // Setup swap chain + DXGI_SWAP_CHAIN_DESC sd; + { + ZeroMemory(&sd, sizeof(sd)); + sd.BufferCount = 2; + sd.BufferDesc.Width = 0; + sd.BufferDesc.Height = 0; + sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + sd.BufferDesc.RefreshRate.Numerator = 60; + sd.BufferDesc.RefreshRate.Denominator = 1; + sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; + sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + sd.OutputWindow = hWnd; + sd.SampleDesc.Count = 1; + sd.SampleDesc.Quality = 0; + sd.Windowed = TRUE; + sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + } + + UINT createDeviceFlags = 0; + //createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; + D3D_FEATURE_LEVEL featureLevel; + const D3D_FEATURE_LEVEL featureLevelArray[1] = { D3D_FEATURE_LEVEL_11_0, }; + if (D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, createDeviceFlags, featureLevelArray, 1, D3D11_SDK_VERSION, &sd, &m_swapChain, &m_device, &featureLevel, &m_deviceContext) != S_OK) + return E_FAIL; + + CreateRenderTarget(); + + return S_OK; +} + +void RendererDX11::CleanupDeviceD3D() +{ + CleanupRenderTarget(); + if (m_swapChain) { m_swapChain->Release(); m_swapChain = nullptr; } + if (m_deviceContext) { m_deviceContext->Release(); m_deviceContext = nullptr; } + if (m_device) { m_device->Release(); m_device = nullptr; } +} + +void RendererDX11::CreateRenderTarget() +{ + DXGI_SWAP_CHAIN_DESC sd; + m_swapChain->GetDesc(&sd); + + // Create the render target + ID3D11Texture2D* pBackBuffer; + D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc; + ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc)); + render_target_view_desc.Format = sd.BufferDesc.Format; + render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); + m_device->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &m_mainRenderTargetView); + m_deviceContext->OMSetRenderTargets(1, &m_mainRenderTargetView, nullptr); + pBackBuffer->Release(); +} + +void RendererDX11::CleanupRenderTarget() +{ + if (m_mainRenderTargetView) { m_mainRenderTargetView->Release(); m_mainRenderTargetView = nullptr; } +} + +ImTextureID RendererDX11::CreateTexture(const void* data, int width, int height) +{ + return ImGui_CreateTexture(data, width, height); +} + +void RendererDX11::DestroyTexture(ImTextureID texture) +{ + return ImGui_DestroyTexture(texture); +} + +int RendererDX11::GetTextureWidth(ImTextureID texture) +{ + return ImGui_GetTextureWidth(texture); +} + +int RendererDX11::GetTextureHeight(ImTextureID texture) +{ + return ImGui_GetTextureHeight(texture); +} + +static void GpuFinish(ID3D11Device* device, ID3D11DeviceContext* ctx) { + ID3D11Query* query = nullptr; + D3D11_QUERY_DESC qd = { D3D11_QUERY_EVENT, 0 }; + device->CreateQuery(&qd, &query); + ctx->End(query); + while (ctx->GetData(query, nullptr, 0, 0) == S_FALSE) { /* spin */ } + query->Release(); +} + +bool RendererDX11::TakeScreenshot(const char* filename) +{ + // Generate filename if not provided + std::string fname; + if (!filename) + { + time_t now = time(nullptr); + char buffer[64]; + strftime(buffer, sizeof(buffer), "screenshot_%Y%m%d_%H%M%S.png", localtime(&now)); + fname = buffer; + } + else + fname = filename; + + // Flush any pending GPU work before capturing + m_deviceContext->Flush(); + + // Get back buffer + ID3D11Texture2D* backBuffer = nullptr; + HRESULT hr = m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer); + if (FAILED(hr) || !backBuffer) + return false; + + // Get description + D3D11_TEXTURE2D_DESC desc; + backBuffer->GetDesc(&desc); + + // Create staging texture for CPU readback + D3D11_TEXTURE2D_DESC stagingDesc = desc; + stagingDesc.BindFlags = 0; + stagingDesc.MiscFlags = 0; + stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + stagingDesc.Usage = D3D11_USAGE_STAGING; + + ID3D11Texture2D* stagingTexture = nullptr; + hr = m_device->CreateTexture2D(&stagingDesc, nullptr, &stagingTexture); + if (FAILED(hr) || !stagingTexture) + { + backBuffer->Release(); + return false; + } + + // Copy back buffer to staging + m_deviceContext->CopyResource(stagingTexture, backBuffer); + m_deviceContext->Flush(); + + // Wait for GPU to finish + GpuFinish(m_device, m_deviceContext); + + backBuffer->Release(); + + // Map and read + D3D11_MAPPED_SUBRESOURCE mapped = {}; + hr = m_deviceContext->Map(stagingTexture, 0, D3D11_MAP_READ, 0, &mapped); + if (FAILED(hr)) + { + stagingTexture->Release(); + return false; + } + + // Check format + const bool isBGRA = (desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM || + desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB); + const bool isRGBA = (desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM || + desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB); + + if (!isBGRA && !isRGBA) + { + m_deviceContext->Unmap(stagingTexture, 0); + stagingTexture->Release(); + return false; + } + + const int w = (int)desc.Width; + const int h = (int)desc.Height; + std::vector rgba(w * h * 4); + + // Copy row by row and convert BGRA to RGBA if needed + // DirectX11 render targets are typically already in the correct orientation (top-to-bottom) + for (int y = 0; y < h; ++y) + { + const unsigned char* srcRow = (const unsigned char*)mapped.pData + y * mapped.RowPitch; + unsigned char* dstRow = rgba.data() + y * w * 4; + + for (int x = 0; x < w; ++x) + { + const unsigned char* p = srcRow + x * 4; + // DXGI_FORMAT_R8G8B8A8_UNORM is actually BGRA in memory! + // Convert BGRA to RGBA + dstRow[x * 4 + 0] = p[2]; // R <- B + dstRow[x * 4 + 1] = p[1]; // G <- G + dstRow[x * 4 + 2] = p[0]; // B <- R + dstRow[x * 4 + 3] = p[3]; // A <- A + } + } + + m_deviceContext->Unmap(stagingTexture, 0); + stagingTexture->Release(); + + // Write PNG + int ok = stbi_write_png(fname.c_str(), w, h, 4, rgba.data(), w * 4); + return ok != 0; +} + +# endif // RENDERER(IMGUI_DX11) \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/source/renderer_ogl3.cpp b/packages/media/cpp/packages/nodehub/base/source/renderer_ogl3.cpp new file mode 100644 index 00000000..71776065 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/renderer_ogl3.cpp @@ -0,0 +1,257 @@ +# include "renderer.h" + +# if RENDERER(IMGUI_OGL3) + +# include "platform.h" +# include +# include // std::intptr_t +# include +# include +# include +# include + +# define STB_IMAGE_WRITE_IMPLEMENTATION +# include "../../external/stb_image_latest/stb_image_write.h" + +# if PLATFORM(WINDOWS) +# define NOMINMAX +# define WIN32_LEAN_AND_MEAN +# include +# endif + +# include "imgui_impl_opengl3.h" + +# if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) +# include // Initialize with gl3wInit() +# elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) +# include // Initialize with glewInit() +# elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) +# include // Initialize with gladLoadGL() +# elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) +# include // Initialize with gladLoadGL(...) or gladLoaderLoadGL() +# elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) +# define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors. +# include // Initialize with glbinding::Binding::initialize() +# include +using namespace gl; +# elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) +# define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors. +# include // Initialize with glbinding::initialize() +# include +using namespace gl; +# elif defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) +# include IMGUI_IMPL_OPENGL_LOADER_CUSTOM +# else +# include "imgui_impl_opengl3_loader.h" +# endif + +struct ImTexture +{ + GLuint TextureID = 0; + int Width = 0; + int Height = 0; +}; + +struct RendererOpenGL3 final + : Renderer +{ + bool Create(Platform& platform) override; + void Destroy() override; + void NewFrame() override; + void RenderDrawData(ImDrawData* drawData) override; + void Clear(const ImVec4& color) override; + void Present() override; + void Resize(int width, int height) override; + + ImVector::iterator FindTexture(ImTextureID texture); + ImTextureID CreateTexture(const void* data, int width, int height) override; + void DestroyTexture(ImTextureID texture) override; + int GetTextureWidth(ImTextureID texture) override; + int GetTextureHeight(ImTextureID texture) override; + bool TakeScreenshot(const char* filename) override; + + Platform* m_Platform = nullptr; + ImVector m_Textures; +}; + +std::unique_ptr CreateRenderer() +{ + return std::make_unique(); +} + +bool RendererOpenGL3::Create(Platform& platform) +{ + m_Platform = &platform; + + // Technically we should initialize OpenGL context here, + // but for now we relay on one created by GLFW3 + +#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) + bool err = gl3wInit() != 0; +#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) + bool err = glewInit() != GLEW_OK; +#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) + bool err = gladLoadGL() == 0; +#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) + bool err = gladLoadGL(glfwGetProcAddress) == 0; // glad2 recommend using the windowing library loader instead of the (optionally) bundled one. +#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) + bool err = false; + glbinding::Binding::initialize(); +#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) + bool err = false; + glbinding::initialize([](const char* name) { return (glbinding::ProcAddress)glfwGetProcAddress(name); }); +#else + bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization. +#endif + if (err) + return false; + +# if PLATFORM(MACOS) + const char* glslVersion = "#version 150"; +# else + const char* glslVersion = "#version 130"; +# endif + + if (!ImGui_ImplOpenGL3_Init(glslVersion)) + return false; + + m_Platform->SetRenderer(this); + + return true; +} + +void RendererOpenGL3::Destroy() +{ + if (!m_Platform) + return; + + m_Platform->SetRenderer(nullptr); + + ImGui_ImplOpenGL3_Shutdown(); +} + +void RendererOpenGL3::NewFrame() +{ + ImGui_ImplOpenGL3_NewFrame(); +} + +void RendererOpenGL3::RenderDrawData(ImDrawData* drawData) +{ + ImGui_ImplOpenGL3_RenderDrawData(drawData); +} + +void RendererOpenGL3::Clear(const ImVec4& color) +{ + glClearColor(color.x, color.y, color.z, color.w); + glClear(GL_COLOR_BUFFER_BIT); +} + +void RendererOpenGL3::Present() +{ +} + +void RendererOpenGL3::Resize(int width, int height) +{ + glViewport(0, 0, width, height); +} + +ImTextureID RendererOpenGL3::CreateTexture(const void* data, int width, int height) +{ + m_Textures.resize(m_Textures.size() + 1); + ImTexture& texture = m_Textures.back(); + + // Upload texture to graphics system + GLint last_texture = 0; + glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); + glGenTextures(1, &texture.TextureID); + glBindTexture(GL_TEXTURE_2D, texture.TextureID); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + glBindTexture(GL_TEXTURE_2D, last_texture); + + texture.Width = width; + texture.Height = height; + + return reinterpret_cast(static_cast(texture.TextureID)); +} + +ImVector::iterator RendererOpenGL3::FindTexture(ImTextureID texture) +{ + auto textureID = static_cast(reinterpret_cast(texture)); + + return std::find_if(m_Textures.begin(), m_Textures.end(), [textureID](ImTexture& texture) + { + return texture.TextureID == textureID; + }); +} + +void RendererOpenGL3::DestroyTexture(ImTextureID texture) +{ + auto textureIt = FindTexture(texture); + if (textureIt == m_Textures.end()) + return; + + glDeleteTextures(1, &textureIt->TextureID); + + m_Textures.erase(textureIt); +} + +int RendererOpenGL3::GetTextureWidth(ImTextureID texture) +{ + auto textureIt = FindTexture(texture); + if (textureIt != m_Textures.end()) + return textureIt->Width; + return 0; +} + +int RendererOpenGL3::GetTextureHeight(ImTextureID texture) +{ + auto textureIt = FindTexture(texture); + if (textureIt != m_Textures.end()) + return textureIt->Height; + return 0; +} + +bool RendererOpenGL3::TakeScreenshot(const char* filename) +{ + // Generate filename if not provided + std::string fname; + if (!filename) + { + time_t now = time(nullptr); + char buffer[64]; + strftime(buffer, sizeof(buffer), "screenshot_%Y%m%d_%H%M%S.png", localtime(&now)); + fname = buffer; + } + else + fname = filename; + + // Get viewport size + GLint viewport[4]; + glGetIntegerv(GL_VIEWPORT, viewport); + int width = viewport[2]; + int height = viewport[3]; + + // Allocate pixel buffer (RGBA) + std::vector pixels(width * height * 4); + + // Read pixels from framebuffer (OpenGL) + // Ensure pixel alignment is 1 byte + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); + + // Flip vertically (OpenGL is bottom-up) + std::vector flipped(width * height * 4); + for (int y = 0; y < height; y++) + { + memcpy(&flipped[y * width * 4], + &pixels[(height - 1 - y) * width * 4], + width * 4); + } + + // Save using stb_image_write + return stbi_write_png(fname.c_str(), width, height, 4, flipped.data(), width * 4); +} + +# endif // RENDERER(IMGUI_OGL3) \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/base/source/setup.h b/packages/media/cpp/packages/nodehub/base/source/setup.h new file mode 100644 index 00000000..2286ba40 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/source/setup.h @@ -0,0 +1,98 @@ +# pragma once +# include "config.h" + +# define DETAIL_PRIV_EXPAND(x) x +# define EXPAND(x) DETAIL_PRIV_EXPAND(x) +# define DETAIL_PRIV_CONCAT(x, y) x ## y +# define CONCAT(x, y) DETAIL_PRIV_CONCAT(x, y) + + +// Define PLATFORM(x) which evaluate to 0 or 1 when +// 'x' is: WINDOWS, MACOS or LINUX +# if defined(_WIN32) +# define PLATFORM_PRIV_WINDOWS() 1 +# elif defined(__APPLE__) +# define PLATFORM_PRIV_MACOS() 1 +# elif defined(__linux__) +# define PLATFORM_PRIV_LINUX() 1 +# else +# error Unsupported platform +# endif + +# ifndef PLATFORM_PRIV_WINDOWS +# define PLATFORM_PRIV_WINDOWS() 0 +# endif +# ifndef PLATFORM_PRIV_MACOS +# define PLATFORM_PRIV_MACOS() 0 +# endif +# ifndef PLATFORM_PRIV_LINUX +# define PLATFORM_PRIV_LINUX() 0 +# endif + +# define PLATFORM(x) (PLATFORM_PRIV_##x()) + + +// Define BACKEND(x) which evaluate to 0 or 1 when +// 'x' is: IMGUI_WIN32 or IMGUI_GLFW +// +// Use BACKEND_CONFIG to override desired backend +// +# if PLATFORM(WINDOWS) +# define BACKEND_HAVE_IMGUI_WIN32() 1 +# endif +# if HAVE_GLFW3 +# define BACKEND_HAVE_IMGUI_GLFW() 1 +# endif + +# ifndef BACKEND_HAVE_IMGUI_WIN32 +# define BACKEND_HAVE_IMGUI_WIN32() 0 +# endif +# ifndef BACKEND_HAVE_IMGUI_GLFW +# define BACKEND_HAVE_IMGUI_GLFW() 0 +# endif + +# define BACKEND_PRIV_IMGUI_WIN32() 1 +# define BACKEND_PRIV_IMGUI_GLFW() 2 + +# if !defined(BACKEND_CONFIG) +# if PLATFORM(WINDOWS) +# define BACKEND_CONFIG IMGUI_WIN32 +# else +# define BACKEND_CONFIG IMGUI_GLFW +# endif +# endif + +# define BACKEND(x) ((BACKEND_PRIV_##x()) == CONCAT(BACKEND_PRIV_, EXPAND(BACKEND_CONFIG))() && (BACKEND_HAVE_##x())) + + +// Define RENDERER(x) which evaluate to 0 or 1 when +// 'x' is: IMGUI_DX11 or IMGUI_OGL3 +// +// Use RENDERER_CONFIG to override desired renderer +// +# if PLATFORM(WINDOWS) +# define RENDERER_HAVE_IMGUI_DX11() 1 +# endif +# if HAVE_OPENGL +# define RENDERER_HAVE_IMGUI_OGL3() 1 +# endif + +# ifndef RENDERER_HAVE_IMGUI_DX11 +# define RENDERER_HAVE_IMGUI_DX11() 0 +# endif +# ifndef RENDERER_HAVE_IMGUI_OGL3 +# define RENDERER_HAVE_IMGUI_OGL3() 0 +# endif + +# define RENDERER_PRIV_IMGUI_DX11() 1 +# define RENDERER_PRIV_IMGUI_OGL3() 2 + +# if !defined(RENDERER_CONFIG) +# if PLATFORM(WINDOWS) +# define RENDERER_CONFIG IMGUI_DX11 +# else +# define RENDERER_CONFIG IMGUI_OGL3 +# endif +# endif + +# define RENDERER(x) ((RENDERER_PRIV_##x()) == CONCAT(RENDERER_PRIV_, EXPAND(RENDERER_CONFIG))() && (RENDERER_HAVE_##x())) diff --git a/packages/media/cpp/packages/nodehub/base/support/Icon.icns b/packages/media/cpp/packages/nodehub/base/support/Icon.icns new file mode 100644 index 00000000..18e37c00 Binary files /dev/null and b/packages/media/cpp/packages/nodehub/base/support/Icon.icns differ diff --git a/packages/media/cpp/packages/nodehub/base/support/Icon.ico b/packages/media/cpp/packages/nodehub/base/support/Icon.ico new file mode 100644 index 00000000..0ace9f3c Binary files /dev/null and b/packages/media/cpp/packages/nodehub/base/support/Icon.ico differ diff --git a/packages/media/cpp/packages/nodehub/base/support/Icon.png b/packages/media/cpp/packages/nodehub/base/support/Icon.png new file mode 100644 index 00000000..a532a630 Binary files /dev/null and b/packages/media/cpp/packages/nodehub/base/support/Icon.png differ diff --git a/packages/media/cpp/packages/nodehub/base/support/Info.plist.in b/packages/media/cpp/packages/nodehub/base/support/Info.plist.in new file mode 100644 index 00000000..8bdb5cdb --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/support/Info.plist.in @@ -0,0 +1,41 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + ${MACOSX_BUNDLE_EXECUTABLE_NAME} + CFBundleGetInfoString + ${MACOSX_BUNDLE_INFO_STRING} + CFBundleIconFile + ${MACOSX_BUNDLE_ICON_FILE} + CFBundleIdentifier + ${MACOSX_BUNDLE_GUI_IDENTIFIER} + CFBundleInfoDictionaryVersion + 6.0 + CFBundleLongVersionString + ${MACOSX_BUNDLE_LONG_VERSION_STRING} + CFBundleName + ${MACOSX_BUNDLE_BUNDLE_NAME} + CFBundlePackageType + APPL + CFBundleShortVersionString + ${MACOSX_BUNDLE_SHORT_VERSION_STRING} + CFBundleSignature + ???? + CFBundleVersion + ${MACOSX_BUNDLE_BUNDLE_VERSION} + CSResourcesFileMapped + + LSRequiresCarbon + + NSHumanReadableCopyright + ${MACOSX_BUNDLE_COPYRIGHT} + NSSupportsAutomaticGraphicsSwitching + + NSHighResolutionCapable + + + + diff --git a/packages/media/cpp/packages/nodehub/base/support/Resource.rc.in b/packages/media/cpp/packages/nodehub/base/support/Resource.rc.in new file mode 100644 index 00000000..a7809b97 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/base/support/Resource.rc.in @@ -0,0 +1,3 @@ +#define IDI_APPLICATION 32512 + +IDI_APPLICATION ICON "${ApplicationIcon}" diff --git a/packages/media/cpp/packages/nodehub/data/BlueprintBackground.png b/packages/media/cpp/packages/nodehub/data/BlueprintBackground.png new file mode 100644 index 00000000..ce7edce3 Binary files /dev/null and b/packages/media/cpp/packages/nodehub/data/BlueprintBackground.png differ diff --git a/packages/media/cpp/packages/nodehub/data/Cuprum-Bold.ttf b/packages/media/cpp/packages/nodehub/data/Cuprum-Bold.ttf new file mode 100644 index 00000000..d56cd44e Binary files /dev/null and b/packages/media/cpp/packages/nodehub/data/Cuprum-Bold.ttf differ diff --git a/packages/media/cpp/packages/nodehub/data/Cuprum-OFL.txt b/packages/media/cpp/packages/nodehub/data/Cuprum-OFL.txt new file mode 100644 index 00000000..6acddd01 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/data/Cuprum-OFL.txt @@ -0,0 +1,93 @@ +Copyright 2010 The Cuprum Project Authors (lemonad@jovanny.ru), with Reserved Font Name "Cuprum". + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/packages/media/cpp/packages/nodehub/data/Oswald-OFL.txt b/packages/media/cpp/packages/nodehub/data/Oswald-OFL.txt new file mode 100644 index 00000000..7e2c1520 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/data/Oswald-OFL.txt @@ -0,0 +1,93 @@ +Copyright 2016 The Oswald Project Authors (https://github.com/googlefonts/OswaldFont) + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/packages/media/cpp/packages/nodehub/data/Oswald-Regular.ttf b/packages/media/cpp/packages/nodehub/data/Oswald-Regular.ttf new file mode 100644 index 00000000..2492c44a Binary files /dev/null and b/packages/media/cpp/packages/nodehub/data/Oswald-Regular.ttf differ diff --git a/packages/media/cpp/packages/nodehub/data/Play-OFL.txt b/packages/media/cpp/packages/nodehub/data/Play-OFL.txt new file mode 100644 index 00000000..cb9baa96 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/data/Play-OFL.txt @@ -0,0 +1,93 @@ +Copyright (c) 2011, Jonas Hecksher, Playtypes, e-types AS (lasse@e-types.com), with Reserved Font Name 'Play', 'Playtype', 'Playtype Sans'. + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. 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used in blueprints example only + https://github.com/thedmd/imgui/tree/feature/extra-keys - optional: used by Node Editor if present + + CHANGE: Use github actions instead of Travis and AppVeyor (#113) + + CHANGE: Delete operation on node/link will remove internal object (#173) + + CHANGE: Natvis: Add crude_json::value visualization + + NEW: All source components are now versioned + + NEW: Make view state independent of window resolution. + + NEW: Editor can now break links connected specified node or pin + New API: + int BreakLinks(NodeId nodeId); + int BreakLinks(PinId pinId); + + NEW: Editor can now tell if node or pin has any links attached + New API: + bool HasAnyLinks(NodeId nodeId); + bool HasAnyLinks(PinId pinId); + + NEW: Editor can be queried if particular node or link is selected + New API: + bool IsNodeSelected(NodeId nodeId); + bool IsLinkSelected(LinkId linkId); + + NEW: Editor now can return pins of the link + New API: + bool GetLinkPins(LinkId linkId, PinId* startPinId, PinId* endPinId); + + `startPinId` and `endPinId` may be null if caller is not interested + in particular id. + + NEW: Editor now return ids of hovered node/pin/link + New API: + NodeId GetHoveredNode(); + PinId GetHoveredPin(); + LinkId GetHoveredLink(); + + NEW: Add SetGroupSize() to explicitly set group size + New API: + void SetGroupSize(NodeId nodeId, const ImVec2& size); + + NEW: crude_json: Add save() and load() + + When CRUDE_JSON_IO == 1 value will have load() and save() + function implemented using stdio.h FILE. + + NEW: crude_json: Add erase() and get_ptr() + + NEW: Application overhaul + - Convert from function based to inheritable class + - Add ability to close app and change title from code + - Add ability to control main window flags (ex. show menubar) + - Save ImGui state to ini file + - Render using pre-multiplied alpha textures + - Add extra fonts to examples. + + NEW: Reintegrate Widgets example from @crolando (#77) + + NEW: User can now override button indices for various actions (#88) + New API in Config: + int DragButtonIndex; // Mouse button index drag action will react to (0-left, 1-right, 2-middle) + int SelectButtonIndex; // Mouse button index select action will react to (0-left, 1-right, 2-middle) + int NavigateButtonIndex; // Mouse button index navigate action will react to (0-left, 1-right, 2-middle) + int ContextMenuButtonIndex; // Mouse button index context menu action will react to (0-left, 1-right, 2-middle) + + NEW: Flow direction can now be picked per flow (#104) + New API: + enum class FlowDirection + { + Forward, + Backward + }; + + void Flow(LinkId linkId, FlowDirection direction = FlowDirection::Forward); + + NEW: Editor can now return number of submitted nodes (#81) + New API: + int GetNodeCount(); // Returns number of submitted nodes since Begin() call + + NEW: Editor can now return nodes in order they are drawn (#81) + New API: + int GetOrderedNodeIds(NodeId* nodes, int size); // Fills an array with node id's in order they're drawn; up to 'size` elements are set. Returns actual size of filled id's. + + NEW: Editor now allow to set Z position for nodes (#109) + + Nodes with higher Z position are drawn on top of ones with lower. + + New API: + void SetNodeZPosition(NodeId nodeId, float z); // Sets node z position, nodes with higher value are drawn over nodes with lower value + float GetNodeZPosition(NodeId nodeId); // Returns node z position, defaults is 0.0f + + NEW: Editor: SaveReasonFlags now inform about node creation/deletion + + NEW: Editor: Expose button index background was clicked with + New API: + ImGuiMouseButton GetBackgroundClickButtonIndex(); // -1 if none + ImGuiMouseButton GetBackgroundDoubleClickButtonIndex(); // -1 if none + + NEW: Editor: Expose configuration editor was created with + New API: + const Config& GetConfig(EditorContext* ctx = nullptr); + + NEW: Editor: Add highlighting of Links connected to selected Node (#175) + New API: + StyleColor_HighlightLinkBorder + StyleVar_HighlightConnectedLinks + + NEW: Editor: Add ability to snap link origin to pin direction (#167) + New API: + StyleVar_SnapLinkToPinDir + + NEW: Editor: Add way to override default zoom levels (#174) + New API: + ImVector Config::CustomZoomLevels; + + NEW: Editor: Add canvas size mode (#170) + + Config can now decide how editor should resize view when changing size. + + New API: + enum class CanvasSizeMode; + Config::CanvasSizeMode; + + BUGFIX: Avoid crash while destroying editor. + + BUGFIX: Save draw list used by editor between Begin() and End() + There is a chance ImGui::GetWindowDrawList() will return different draw list + while nodes are being composed. To avoid troubles of manipulating incorrect + draw list one obtained in Begin() is remembered and used. + + BUGFIX: Avoid division by zero in ImCubicBezierBoundingRect + + BUGFIX: Don't stuck in delete action if user does not handle it + + BUGFIX: Enable use channel splitter inside Begin/End for node and pin. #28 + + BUGFIX: Don't manipulate channels when editor is suspended #28 + + BUGFIX: Fix ObjectId serialization + + BUGFIX: GroupNode resize instead of move on low zoom #87 + + BUGFIX: Make Canvas work with Viewports (#91, #90) + + BUGFIX: Explicitly choose embedded GL3W as OpenGL extension loader (#96) + + BUGFIX: Application: Don't apply HiDPI logic for (-FLT_MAX,-FLT_MAX) mouse position + + BUGFIX: Editor: Clamp over-the-edge drag distance to prevent scrolling to infinity on focus lost + + BUGFIX: Editor: Consume scroll event (#73) (require ImGui 17909 or later) + + BUGFIX: Editor: Respect window focus while handling actions (#99) + + BUGFIX: Examples: Correct case of `data` directory (#97) + + BUGFIX: Canvas: Save/Restore CursorMaxPos only in Begin/End (#101) + + BUGFIX: Editor: Don't implicitly capture keyboard (#83) + + BUGFIX: Application: Reset key down state after loosing keyboard focus + + BUGFIX: Editor: Make off-screen dragging work again + + BUGFIX: ImGui: Disable obsolete functions (#103) + + BUGFIX: Editor: Allow nodes with zero size (#134) + + BUGFIX: Canvas: Update call ImGui::IsClippedEx() on ImGui > 18415 (#138) + + BUGFIX: Canvas: Disable pink debug outline around widget (#150) + + BUGFIX: Editor: Remove node settings when it is explicitly deleted (#153) + + BUGFIX: Editor: Improve link dragging with fast movement (#156) + + BUGFIX: Editor: Make selection rect start at click point + + BUGFIX: Editor: Make selection rect sharp + + BUGFIX: Editor: Don't populate unused channels with empty draw command, fixes memory leak (#168, #165) + + BUGFIX: Application: Correctly set DX11 View for NULL textures (#162) + + BUGFIX: Application: Recreate DX11 resources lazily (related to #162) + + BUGFIX: Editor: Don't steal input from active user widget (#172) + + BUGFIX: Editor: Delete item from internal list only when action accepts (#178) + + BUGFIX: Editor: Cycle canvas to correctly restore view on first frame (#159) + + BUGFIX: Editor: Don't relay on ImGui CursorMaxPos to apply padding (https://github.com/ocornut/imgui/issues/5548) \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/docs/README.md b/packages/media/cpp/packages/nodehub/docs/README.md new file mode 100644 index 00000000..8c78189c --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/README.md @@ -0,0 +1,136 @@ +# Documentation Index + +## Quick Start + +- **[Quick Start Guide](../CONSOLE_VARIANT_QUICKSTART.md)** - Get up and running fast +- **[Debugging Guide](../DEBUGGING.md)** - How to debug GUI and console variants + +## Console Variants + +- **[Console Variants Guide](console-variants.md)** - Full guide to console variants +- **[CMake Options](cmake-options.md)** - All configuration options +- **[Console Variant Setup](CONSOLE_VARIANT_SETUP.md)** - Implementation details + +## CLI/Headless Mode + +- **[CLI Architecture](cli.md)** ⭐ - Architectural options for true CLI mode +- **[CLI Implementation Example](cli-implementation-example.md)** - Concrete implementation guide + +## Feature Guides + +- **[Groups & Containers](groups-container-api.md)** - Container system API +- **[Groups Architecture](groups-container-architecture.md)** - Container system architecture +- **[Waypoints](waypoints.md)** - Waypoint system +- **[Shortcuts](shortcuts.md)** - Keyboard shortcuts +- **[Screenshots](screen.md)** - Taking screenshots +- **[MCP Screenshots](taking-screenshots-mcp.md)** - Using MCP for screenshots +- **[Plugins](plugins-js.md)** - Plugin system + +## Technical Documentation + +- **[Classes Documentation](../docs-classes.md)** - Class reference +- **[Complete Solution Summary](COMPLETE_SOLUTION_SUMMARY.md)** - Full solution overview +- **[Implementation Summary](IMPLEMENTATION_SUMMARY.md)** - Implementation details +- **[TODO](TODO.md)** - Future enhancements + +## Test Reports + +- **[Window State Test](WINDOW_STATE_TEST_REPORT.md)** - Window state persistence tests +- **[Zoom to Content Fix](ZOOM_TO_CONTENT_FIX.md)** - Zoom functionality fixes + +## Current State (Nov 2025) + +### Console Variants ✅ +- **GUI Variant**: Standard Windows application with console attachment +- **Console Variant**: Always-visible console for debugging +- **Visual Studio**: Console variant is default startup project +- **Build Scripts**: Support for both variants + +### CLI Mode 🚧 +- **Status**: Architecture documented, implementation ready +- **Options**: 5 architectural approaches analyzed +- **Recommendation**: Start with Option 1 (Headless Flag) for quick wins +- **Next Step**: Implement headless mode following [cli-implementation-example.md](cli-implementation-example.md) + +## Architecture Summary + +``` +Current Architecture: + blueprints-example.exe (GUI with console attach) + blueprints-example-console.exe (GUI + always-visible console) + +Proposed CLI Architecture: + --headless flag → RunCLI() (No UI, true CLI mode) + (default) → App.Run() (Full UI as before) +``` + +## Quick Reference + +### Build Commands +```bash +# GUI variant +./scripts/build.sh Debug + +# Console variant +./scripts/build.sh Debug console + +# Both +cmake --build build --config Debug +``` + +### Run Commands +```bash +# GUI +./build/bin/blueprints-example_d.exe --file graph.json + +# Console +./build/bin/blueprints-example-console_d.exe --file graph.json + +# CLI (once implemented) +./build/bin/blueprints-example-console_d.exe --headless --file graph.json --command validate +``` + +### Visual Studio +```bash +# Open solution (console variant is default startup) +start build\imgui-node-editor.sln + +# Press F5 to debug console variant +``` + +### CMake Options +```bash +# Default: Both variants, console as startup +cmake -S examples -B build + +# GUI only +cmake -S examples -B build -DBUILD_CONSOLE_VARIANTS=OFF + +# Both, GUI as startup +cmake -S examples -B build -DUSE_CONSOLE_AS_STARTUP=OFF +``` + +## Getting Started with CLI Mode + +1. Read **[CLI Architecture](cli.md)** to understand options +2. Follow **[CLI Implementation Example](cli-implementation-example.md)** for step-by-step guide +3. Start with Option 1 (Headless Flag) - minimal changes, maximum benefit +4. Test with: `--headless --file graph.json --command validate` +5. Refactor to Option 3 or 4 later if needed + +## Key Decisions Made + +| Decision | Choice | Rationale | +|----------|--------|-----------| +| Console Variants | Build both by default | Better development experience | +| VS Startup Project | Console variant | Immediate console output for debugging | +| Entry Point | Shared `entry_point.cpp` | Reuse CLI parsing, single codebase | +| CLI Mode | Headless flag (recommended) | Quick to implement, validates use cases | + +## Contributing + +When adding new features: +- GUI features → Add to `app.cpp` / `app-*.cpp` +- CLI commands → Add to `blueprints-cli.cpp` (once created) +- Core logic → Extract to separate files for reuse +- Document in appropriate guide above diff --git a/packages/media/cpp/packages/nodehub/docs/TODO.md b/packages/media/cpp/packages/nodehub/docs/TODO.md new file mode 100644 index 00000000..46bb2745 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/TODO.md @@ -0,0 +1,14 @@ +In random order: +* Documentation: Make one + +Done: +* ~~ImGui: Factor out changes to ImGui to use vanilla version.~~ +* ~~Editor: Fix variable naming (mainly add `m_` prefix)~~ +* ~~Editor: Split NodeEditorImpl.cpp to multiple files, file has grown too big.~~ +* ~~Editor: Factor out use of `picojson.h`~~ +* ~~Editor: Move use of `` to optional code extensions~~ + + + + +#57 - join `ax::NodeEditor::EditorContext` with `struct EditorContext` and remove `reinterpret_cast<>` \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/docs/cli.md b/packages/media/cpp/packages/nodehub/docs/cli.md new file mode 100644 index 00000000..0494500e --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/cli.md @@ -0,0 +1,571 @@ +# CLI Architecture Options + +## Current State + +Currently, both GUI and console variants create the full UI: +- Console variant = GUI variant + visible console window +- All ImGui/rendering initialization still happens +- Window is created even if you just want to process files + +**Problem:** No true headless/CLI mode for automation, testing, or server environments. + +## Goal + +Enable true CLI operation: +- Process graphs without creating windows +- Validate, convert, export without UI overhead +- Reuse existing CLI argument parsing from `entry_point.cpp` +- Keep GUI and CLI code maintainable + +## Architecture Options + +### Option 1: Headless Mode Flag ⭐ (Recommended for Quick Implementation) + +**Concept:** Add a `--headless` flag that skips all UI initialization. + +**Pros:** +- Minimal code changes +- Reuses all existing infrastructure +- Single codebase for both modes +- Easy to maintain + +**Cons:** +- Application class still assumes UI might exist +- Some refactoring needed to make UI optional +- Not the cleanest separation + +**Implementation:** + +```cpp +// blueprints-example.cpp +int Main(const ArgsMap& args) +{ + // Check for headless mode + bool headless = false; + auto it = args.find("headless"); + if (it != args.end() && it->second.Type == ArgValue::Type::Bool && it->second.Bool) { + headless = true; + } + + if (headless) { + // CLI mode - no UI + return RunCLI(args); + } else { + // GUI mode - existing code + App example("Blueprints", args); + if (example.Create()) + return example.Run(); + return 0; + } +} + +int RunCLI(const ArgsMap& args) +{ + // Load graph + std::string filename = GetStringArg(args, "file", ""); + if (filename.empty()) { + fprintf(stderr, "Error: --file required in headless mode\n"); + return 1; + } + + // Process without UI + GraphState graph; + if (!graph.Load(filename)) { + fprintf(stderr, "Error: Failed to load %s\n", filename.c_str()); + return 1; + } + + // Perform operations + std::string command = GetStringArg(args, "command", "validate"); + if (command == "validate") { + return ValidateGraph(graph); + } else if (command == "export") { + std::string output = GetStringArg(args, "output", ""); + return ExportGraph(graph, output); + } + // ... more commands + + return 0; +} +``` + +**Entry point update:** +```cpp +// entry_point.cpp - add to CLI parser +app.add_option("--headless", "Run without GUI")->capture_default_str(); +app.add_option("--command", "Command to execute (validate, export, etc.)")->capture_default_str(); +app.add_option("--output", "Output file path")->capture_default_str(); +``` + +**Usage:** +```bash +# Validate graph +blueprints-example-console.exe --headless --file graph.json --command validate + +# Export to different format +blueprints-example-console.exe --headless --file graph.json --command export --output graph.xml + +# GUI mode (existing) +blueprints-example.exe --file graph.json +``` + +--- + +### Option 2: Separate CLI Executable + +**Concept:** Create `blueprints-cli` as a completely separate executable. + +**Pros:** +- Clean separation +- No UI dependencies in CLI build +- Smaller executable for CLI +- Clear intent (different binary = different purpose) + +**Cons:** +- Code duplication risk +- Two build targets to maintain +- Shared code must be extracted to library + +**Implementation:** + +```cmake +# CMakeLists.txt +add_library(blueprints-core STATIC + core/graph_state.cpp + blocks/block.cpp + # ... all non-UI code +) + +# GUI application +add_example_executable(blueprints-example + blueprints-example.cpp + app.cpp + # ... UI files +) +target_link_libraries(blueprints-example PRIVATE blueprints-core) + +# CLI application +add_executable(blueprints-cli + cli/blueprints-cli.cpp + cli/commands.cpp +) +target_link_libraries(blueprints-cli PRIVATE blueprints-core) +# Note: No imgui, no application library +``` + +```cpp +// cli/blueprints-cli.cpp +int main(int argc, char** argv) +{ + CLI::App app{"Blueprints CLI"}; + + std::string file; + std::string command; + std::string output; + + app.add_option("-f,--file", file, "Input graph file")->required(); + app.add_option("-c,--command", command, "Command")->required(); + app.add_option("-o,--output", output, "Output file"); + + CLI11_PARSE(app, argc, argv); + + // Execute command + return ExecuteCommand(command, file, output); +} +``` + +**Usage:** +```bash +blueprints-cli -f graph.json -c validate +blueprints-cli -f graph.json -c export -o graph.xml +blueprints-example --file graph.json # GUI +``` + +--- + +### Option 3: Application Base Class Architecture ⭐⭐ (Recommended for Long-term) + +**Concept:** Separate core logic from presentation. + +**Pros:** +- Clean architecture +- Core testable without UI +- Natural separation of concerns +- Easy to add new frontends (Web, TUI, etc.) + +**Cons:** +- Requires significant refactoring +- More files to maintain +- Need to identify what's "core" vs "UI" + +**Implementation:** + +```cpp +// core/blueprints_engine.h +class BlueprintsEngine { +public: + BlueprintsEngine(); + virtual ~BlueprintsEngine() = default; + + // Core operations (no UI) + bool LoadGraph(const std::string& filename); + bool SaveGraph(const std::string& filename); + bool ValidateGraph(); + bool ExecuteGraph(); + std::string ExportGraph(const std::string& format); + + GraphState& GetGraph() { return m_Graph; } + +protected: + GraphState m_Graph; + // ... core state +}; + +// app/blueprints_app.h +class BlueprintsApp : public BlueprintsEngine { +public: + BlueprintsApp(const char* name, const ArgsMap& args); + + // UI operations + bool Create(); + int Run(); + void OnFrame(float deltaTime); + +private: + Application m_Application; + ax::NodeEditor::EditorContext* m_Editor; + // ... UI state + + // UI methods + void RenderNodes(); + void HandleInput(); +}; + +// cli/blueprints_cli.h +class BlueprintsCLI : public BlueprintsEngine { +public: + BlueprintsCLI(const ArgsMap& args); + + int Execute(); + +private: + ArgsMap m_Args; + + int CommandValidate(); + int CommandExport(); + int CommandExecute(); +}; +``` + +```cpp +// blueprints-example.cpp (GUI) +int Main(const ArgsMap& args) +{ + BlueprintsApp app("Blueprints", args); + if (app.Create()) + return app.Run(); + return 0; +} + +// blueprints-cli.cpp (CLI) +int Main(const ArgsMap& args) +{ + BlueprintsCLI cli(args); + return cli.Execute(); +} +``` + +**Usage:** +```bash +# Same executable, mode determined by arguments +blueprints-example-console.exe --headless --file graph.json --command validate +blueprints-example.exe --file graph.json # GUI mode +``` + +--- + +### Option 4: Composition Pattern + +**Concept:** Core engine is a separate component, Application "has-a" engine. + +**Pros:** +- Very clean separation +- Engine easily testable +- Can swap out UI completely +- Multiple UIs can share same engine + +**Cons:** +- More indirection +- Need to manage engine lifetime +- Communication between engine and UI + +**Implementation:** + +```cpp +// core/graph_engine.h +class GraphEngine { +public: + struct Config { + std::string filename; + bool autoSave = false; + // ... options + }; + + GraphEngine(const Config& config); + + bool Load(); + bool Save(); + bool Validate(); + void Execute(); + + // Query state + const GraphState& GetState() const { return m_State; } + + // Modify state + void AddNode(const NodeConfig& config); + void RemoveNode(NodeId id); + void AddLink(PinId from, PinId to); + +private: + Config m_Config; + GraphState m_State; +}; + +// app/blueprints_app.h +class BlueprintsApp { +public: + BlueprintsApp(std::unique_ptr engine); + + bool Create(); + int Run(); + +private: + std::unique_ptr m_Engine; + Application m_Application; + // UI renders m_Engine->GetState() +}; + +// cli/blueprints_cli.h +class BlueprintsCLI { +public: + BlueprintsCLI(std::unique_ptr engine, const ArgsMap& args); + + int Execute(); + +private: + std::unique_ptr m_Engine; + ArgsMap m_Args; +}; +``` + +```cpp +// blueprints-example.cpp +int Main(const ArgsMap& args) +{ + bool headless = GetBoolArg(args, "headless", false); + + GraphEngine::Config config; + config.filename = GetStringArg(args, "file", ""); + + auto engine = std::make_unique(config); + + if (headless) { + BlueprintsCLI cli(std::move(engine), args); + return cli.Execute(); + } else { + BlueprintsApp app(std::move(engine)); + if (app.Create()) + return app.Run(); + return 0; + } +} +``` + +--- + +### Option 5: Command Pattern + +**Concept:** CLI commands are objects, both GUI and CLI execute commands. + +**Pros:** +- Undo/redo support naturally +- Commands are testable +- GUI and CLI share exact same logic +- Easy to add scripting + +**Cons:** +- Everything must be a command +- More abstraction overhead +- Complex for simple operations + +**Implementation:** + +```cpp +// commands/command.h +class Command { +public: + virtual ~Command() = default; + virtual bool Execute(GraphState& state) = 0; + virtual std::string GetName() const = 0; +}; + +// commands/validate_command.h +class ValidateCommand : public Command { +public: + bool Execute(GraphState& state) override { + // Validation logic + return ValidateGraphImpl(state); + } + std::string GetName() const override { return "validate"; } +}; + +// commands/export_command.h +class ExportCommand : public Command { +public: + ExportCommand(const std::string& outputPath, const std::string& format) + : m_OutputPath(outputPath), m_Format(format) {} + + bool Execute(GraphState& state) override { + return ExportGraphImpl(state, m_OutputPath, m_Format); + } + std::string GetName() const override { return "export"; } + +private: + std::string m_OutputPath; + std::string m_Format; +}; + +// cli/command_runner.h +class CommandRunner { +public: + CommandRunner(GraphState& state) : m_State(state) {} + + bool Run(std::unique_ptr cmd) { + printf("Executing: %s\n", cmd->GetName().c_str()); + return cmd->Execute(m_State); + } + +private: + GraphState& m_State; +}; +``` + +```cpp +// blueprints-cli.cpp +int Main(const ArgsMap& args) +{ + bool headless = GetBoolArg(args, "headless", false); + std::string filename = GetStringArg(args, "file", ""); + + GraphState state; + if (!state.Load(filename)) { + fprintf(stderr, "Failed to load graph\n"); + return 1; + } + + if (headless) { + std::string command = GetStringArg(args, "command", "validate"); + + CommandRunner runner(state); + std::unique_ptr cmd; + + if (command == "validate") { + cmd = std::make_unique(); + } else if (command == "export") { + std::string output = GetStringArg(args, "output", ""); + std::string format = GetStringArg(args, "format", "json"); + cmd = std::make_unique(output, format); + } + + return runner.Run(std::move(cmd)) ? 0 : 1; + } else { + // GUI mode - commands triggered by UI actions + BlueprintsApp app(state); + return app.Run(); + } +} +``` + +--- + +## Comparison Matrix + +| Criteria | Option 1
Headless Flag | Option 2
Separate Exe | Option 3
Base Class | Option 4
Composition | Option 5
Commands | +|----------|----------|----------|----------|----------|----------| +| **Implementation Effort** | ⭐⭐⭐⭐⭐ Easy | ⭐⭐⭐ Moderate | ⭐⭐ Hard | ⭐⭐ Hard | ⭐ Very Hard | +| **Maintainability** | ⭐⭐⭐ Good | ⭐⭐⭐ Good | ⭐⭐⭐⭐ Great | ⭐⭐⭐⭐⭐ Excellent | ⭐⭐⭐ Good | +| **Code Reuse** | ⭐⭐⭐⭐⭐ Excellent | ⭐⭐⭐ Good | ⭐⭐⭐⭐ Great | ⭐⭐⭐⭐⭐ Excellent | ⭐⭐⭐⭐⭐ Excellent | +| **Testing** | ⭐⭐ Fair | ⭐⭐⭐⭐ Great | ⭐⭐⭐⭐⭐ Excellent | ⭐⭐⭐⭐⭐ Excellent | ⭐⭐⭐⭐⭐ Excellent | +| **Clean Separation** | ⭐⭐ Fair | ⭐⭐⭐⭐⭐ Excellent | ⭐⭐⭐⭐ Great | ⭐⭐⭐⭐⭐ Excellent | ⭐⭐⭐⭐ Great | +| **Binary Size (CLI)** | Large (full UI) | ⭐⭐⭐⭐⭐ Small | Medium | Medium | Medium | +| **Flexibility** | ⭐⭐⭐ Good | ⭐⭐⭐ Good | ⭐⭐⭐⭐ Great | ⭐⭐⭐⭐⭐ Excellent | ⭐⭐⭐⭐⭐ Excellent | + +## Recommended Approach + +### Phase 1: Quick Win (Option 1) +Start with **Headless Flag** approach: +- Immediate CLI functionality +- Minimal code changes +- Validates the CLI use cases + +### Phase 2: Refactor (Option 3 or 4) +Once CLI use cases are clear: +- Extract core logic +- Either use **Base Class** (if inheritance makes sense) or **Composition** (if more flexibility needed) +- Better testing and separation + +### Phase 3: Advanced (Optional) +If you need undo/redo, scripting, or complex workflows: +- Add **Command Pattern** on top of Phase 2 + +## CLI Argument Reuse + +All options can reuse `entry_point.cpp` CLI parsing: + +```cpp +// entry_point.cpp - add CLI options +app.add_flag("--headless", "Run without GUI"); +app.add_option("--command", "Command to execute")->capture_default_str(); +app.add_option("--output", "Output file path")->capture_default_str(); +app.add_option("--format", "Output format")->capture_default_str(); +app.add_flag("--validate", "Validate graph and exit"); +app.add_flag("--execute", "Execute graph and exit"); +``` + +The `ArgsMap` is already passed to `Main()`, so all these arguments are available. + +## Example CLI Commands + +```bash +# Validate +blueprints-console.exe --headless --file graph.json --command validate + +# Execute headless +blueprints-console.exe --headless --file graph.json --command execute + +# Export to XML +blueprints-console.exe --headless --file graph.json --command export --output graph.xml --format xml + +# Convert format +blueprints-console.exe --headless --file graph.json --command convert --output graph.yaml + +# Batch processing +for file in *.json; do + blueprints-console.exe --headless --file "$file" --command validate +done +``` + +## Next Steps + +1. **Decision:** Choose starting approach (recommend Option 1 for quick start) +2. **Identify:** List specific CLI operations needed (validate, export, execute, convert, etc.) +3. **Implement:** Add headless flag and CLI operations +4. **Test:** Verify CLI mode works without creating windows +5. **Refactor:** If needed, move to Option 3 or 4 for better architecture + +## See Also + +- [Console Variants Guide](console-variants.md) +- [CMake Options](cmake-options.md) +- [Debugging Guide](../DEBUGGING.md) + diff --git a/packages/media/cpp/packages/nodehub/docs/cmake-options.md b/packages/media/cpp/packages/nodehub/docs/cmake-options.md new file mode 100644 index 00000000..a9925f85 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/cmake-options.md @@ -0,0 +1,99 @@ +# CMake Configuration Options + +## Console Variant Options + +### BUILD_CONSOLE_VARIANTS + +**Default:** `ON` + +Controls whether console variants of applications are built on Windows. + +```bash +# Build both GUI and console variants (default) +cmake -S examples -B build + +# Build only GUI variants +cmake -S examples -B build -DBUILD_CONSOLE_VARIANTS=OFF +``` + +**Effect:** +- `ON`: Creates both `blueprints-example` and `blueprints-example-console` targets +- `OFF`: Creates only `blueprints-example` (GUI variant) + +### USE_CONSOLE_AS_STARTUP + +**Default:** `ON` + +Sets which variant is the default Visual Studio startup project (only applies when `BUILD_CONSOLE_VARIANTS=ON`). + +```bash +# Console variant as startup (default) +cmake -S examples -B build -DUSE_CONSOLE_AS_STARTUP=ON + +# GUI variant as startup +cmake -S examples -B build -DUSE_CONSOLE_AS_STARTUP=OFF +``` + +**Effect:** +- `ON`: Press F5 in Visual Studio → debugs console variant +- `OFF`: Press F5 in Visual Studio → debugs GUI variant + +## Quick Examples + +### For Development (Console Debugging) + +```bash +# Default configuration - optimal for development +cmake -S examples -B build -G "Visual Studio 17 2022" -A x64 + +# Both variants built, console is default startup +# Open build\imgui-node-editor.sln and press F5 to debug +``` + +### For Production Build + +```bash +# Build only GUI variants +cmake -S examples -B build -G "Visual Studio 17 2022" -A x64 \ + -DBUILD_CONSOLE_VARIANTS=OFF + +# Only blueprints-example target is created +``` + +### Build Console Variant Only + +```bash +# Configure with both variants +cmake -S examples -B build -G "Visual Studio 17 2022" -A x64 + +# Build only console variant +cmake --build build --config Debug --target blueprints-example-console + +# Or use script +./scripts/build.sh Debug console +``` + +### Prefer GUI for Debugging + +```bash +# Build both, but GUI is startup project +cmake -S examples -B build -G "Visual Studio 17 2022" -A x64 \ + -DUSE_CONSOLE_AS_STARTUP=OFF + +# Open build\imgui-node-editor.sln +# Press F5 → debugs GUI variant +``` + +## All Options Summary + +| Option | Default | Description | Platform | +|--------|---------|-------------|----------| +| `BUILD_CONSOLE_VARIANTS` | `ON` | Build console variants in addition to GUI | Windows only | +| `USE_CONSOLE_AS_STARTUP` | `ON` | Set console variant as VS startup project | Windows only | + +## See Also + +- [Console Variants User Guide](console-variants.md) +- [Console Variant Setup Details](CONSOLE_VARIANT_SETUP.md) +- [Quick Start Guide](../CONSOLE_VARIANT_QUICKSTART.md) + diff --git a/packages/media/cpp/packages/nodehub/docs/cmake-protobuf.md b/packages/media/cpp/packages/nodehub/docs/cmake-protobuf.md new file mode 100644 index 00000000..2a6e8a7e --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/cmake-protobuf.md @@ -0,0 +1,69 @@ +# Protocol Buffers (Protobuf) Integration + +This project supports optional Protocol Buffers integration via [vcpkg](https://vcpkg.io/). + +## Installation + +Install protobuf via vcpkg: + +```bash +vcpkg install protobuf[zlib] protobuf[zlib]:x64-windows +``` + +## CMake Configuration + +### Option 1: Using vcpkg Toolchain (Recommended) + +When configuring CMake, specify the vcpkg toolchain file: + +```bash +cmake -S applications -B build --toolchain [path to vcpkg]/scripts/buildsystems/vcpkg.cmake +``` + +Or set it as an environment variable: + +```powershell +$env:CMAKE_TOOLCHAIN_FILE = "[path to vcpkg]/scripts/buildsystems/vcpkg.cmake" +cmake -S applications -B build +``` + +### Option 2: Disable Protobuf (if not needed) + +```bash +cmake -S applications -B build -DENABLE_PROTOBUF=OFF +``` + +## CMake Options + +- `ENABLE_PROTOBUF` (default: `ON`) - Enable or disable Protocol Buffers support + +## Usage in Code + +When protobuf is enabled, the `ENABLE_PROTOBUF` preprocessor macro is defined: + +```cpp +#ifdef ENABLE_PROTOBUF + #include + // Use protobuf APIs +#else + // Fallback code when protobuf is disabled +#endif +``` + +## Targets + +All executables automatically link to protobuf when available: +- `nodehub` +- `nodehub-console` +- `core_tests` + +Protobuf is linked via the `protobuf_interface` interface library, which provides: +- `protobuf::libprotobuf` - Main protobuf library +- `protobuf::libprotoc` - Protocol compiler library +- `ENABLE_PROTOBUF=1` compile definition + +## References + +- [Protobuf CMake README](https://github.com/protocolbuffers/protobuf/blob/main/cmake/README.md) +- [vcpkg Documentation](https://vcpkg.io/) + diff --git a/packages/media/cpp/packages/nodehub/docs/console-variants.md b/packages/media/cpp/packages/nodehub/docs/console-variants.md new file mode 100644 index 00000000..2b0ce095 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/console-variants.md @@ -0,0 +1,105 @@ +# Console Application Variants + +## Overview + +The project now supports building both GUI and console variants of applications on Windows. This is useful for debugging, automation, or when you need console output visible by default. + +## Build Configuration + +### CMake Option + +The `BUILD_CONSOLE_VARIANTS` option (default: `ON`) controls whether console variants are built: + +```bash +# Build with console variants (default) +cmake -S examples -B build -G "Visual Studio 16 2019" -A x64 + +# Build without console variants +cmake -S examples -B build -G "Visual Studio 16 2019" -A x64 -DBUILD_CONSOLE_VARIANTS=OFF +``` + +### What Gets Built + +When `BUILD_CONSOLE_VARIANTS=ON` on Windows: + +- **GUI Application**: `blueprints-example_d.exe` (Debug) / `blueprints-example.exe` (Release) + - Windows GUI application (subsystem: WINDOWS) + - Console attaches to parent process if launched from terminal + - Creates its own console window if no parent console exists + +- **Console Application**: `blueprints-example-console_d.exe` (Debug) / `blueprints-example-console.exe` (Release) + - Windows console application (subsystem: CONSOLE) + - Always shows console window + - Better for debugging and automation + +## Usage + +### Running the Console Variant + +From PowerShell: +```powershell +# Build +sh ./scripts/build.sh + +# Run console variant +./build/bin/blueprints-example-console_d.exe + +# Run with arguments +./build/bin/blueprints-example-console_d.exe --file "myfile.json" +``` + +From Command Prompt: +```cmd +build\bin\blueprints-example-console_d.exe +``` + +### Visual Studio + +Both targets appear in the solution (`build\imgui-node-editor.sln`): +- `blueprints-example` - GUI application +- `blueprints-example-console` - Console application + +**By default, `blueprints-example-console` is set as the startup project**, so you can just press F5 to debug the console variant. + +To change the default startup project: + +```bash +# Use GUI variant as startup project +cmake -S examples -B build -DUSE_CONSOLE_AS_STARTUP=OFF + +# Use console variant as startup project (default) +cmake -S examples -B build -DUSE_CONSOLE_AS_STARTUP=ON +``` + +Or manually in Visual Studio: Right-click either project and select "Set as StartUp Project". + +## Differences + +| Feature | GUI Variant | Console Variant | +|---------|-------------|-----------------| +| Subsystem | WINDOWS | CONSOLE | +| Console Window | Only if attached/allocated | Always visible | +| Entry Point | WinMain() | main() | +| Use Case | Normal usage | Debugging, automation | +| Logging | Visible if launched from console | Always visible | + +## Implementation Details + +- Both variants share the same source code +- The console variant defines `_CONSOLE`, which triggers the `main()` entry point in `entry_point.cpp` +- The GUI variant uses `WinMain()` and includes logic to attach/allocate console when needed +- All command-line arguments work the same in both variants + +## When to Use Console Variant + +- **Debugging**: See printf/std::cout output immediately +- **Automation**: Easier to capture stdout/stderr in scripts +- **Testing**: Better integration with CI/CD pipelines +- **Development**: Quicker access to logs without checking files + +## When to Use GUI Variant + +- **Distribution**: Normal end-user deployment +- **Production**: Cleaner user experience without console window +- **Default**: Standard usage for GUI applications + diff --git a/packages/media/cpp/packages/nodehub/docs/groups-container-api.md b/packages/media/cpp/packages/nodehub/docs/groups-container-api.md new file mode 100644 index 00000000..11e6097f --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/groups-container-api.md @@ -0,0 +1,311 @@ +# Container API Design + +## Overview + +Containers manage nodes, links, and nested containers. The app supports multiple root containers (one per file), and each root can contain groups (nested containers). + +**Container State Flags:** +- **Hidden**: Container not visible (but still exists) +- **Active/Disabled**: Container enabled or disabled (disabled containers don't execute) +- **Running**: Container is currently executing +- **Error**: Container has encountered an error + +## Container Base Class + +```cpp +class Container +{ +public: + // Identification + ed::NodeId GetID() const { return m_ID; } + const std::string& GetName() const { return m_Name; } + void SetName(const std::string& name) { m_Name = name; } + + // Container flags/state + bool IsHidden() const { return m_Flags & ContainerFlag_Hidden; } + void SetHidden(bool hidden); + bool IsActive() const { return !(m_Flags & ContainerFlag_Disabled); } + void SetActive(bool active) { SetDisabled(!active); } + bool IsDisabled() const { return m_Flags & ContainerFlag_Disabled; } + void SetDisabled(bool disabled); + bool IsRunning() const { return m_Flags & ContainerFlag_Running; } + void SetRunning(bool running); + bool HasError() const { return m_Flags & ContainerFlag_Error; } + void SetError(bool error); + + // Ownership + std::vector m_Nodes; // Nodes in this container + std::vector m_Links; // Links in this container (between nodes in this container) + std::vector m_Children; // Nested containers (groups) + Container* m_Parent; // Parent container (nullptr for root containers) + + // Interface pins (for groups only - root containers have no interface) + std::vector m_InputFlowPins; + std::vector m_OutputFlowPins; + std::vector m_InputParamPins; + std::vector m_OutputParamPins; + + // Virtual connections (group pin → inner node pin) + std::map m_GroupToInnerPins; // Group input pin → Inner input pin + std::map m_InnerToGroupPins; // Inner output pin → Group output pin + + // Management + virtual void AddNode(Node* node); + virtual void RemoveNode(Node* node); + virtual void AddLink(Link* link); + virtual void RemoveLink(Link* link); + virtual void AddChildContainer(Container* container); + virtual void RemoveChildContainer(Container* container); + + // Query + Node* FindNode(NodeId nodeId); + Link* FindLink(LinkId linkId); + Pin* FindPin(PinId pinId); + Container* FindContainer(NodeId nodeId); // Recursive search (this + children) + bool ContainsNode(NodeId nodeId) const; + bool ContainsLink(LinkId linkId) const; + + // Execution (for BehaviorGraph containers) + virtual void Run(App* app); // Execute container contents (only if active) + + // Rendering + virtual void Render(App* app, Pin* newLinkPin); // Only if not hidden + + // State management + uint32_t GetFlags() const { return m_Flags; } + void SetFlag(ContainerFlags flag, bool value); + bool HasFlag(ContainerFlags flag) const { return (m_Flags & flag) != 0; } + + // Serialization + virtual void Serialize(crude_json::value& json) const; + virtual void Deserialize(const crude_json::value& json, App* app); + + // Validation + virtual bool CanAddNode(Node* node) const { return true; } + virtual bool CanAddLink(Link* link) const; // Check if link is valid for this container + +protected: + ed::NodeId m_ID; + std::string m_Name; + GroupDisplayMode m_DisplayMode; // For groups only + ImVec2 m_Size; // For groups only (ed::Group size) + + // Container flags + enum ContainerFlags { + ContainerFlag_Hidden = 1 << 0, + ContainerFlag_Disabled = 1 << 1, + ContainerFlag_Running = 1 << 2, + ContainerFlag_Error = 1 << 3 + }; + uint32_t m_Flags = 0; // Bitmask of ContainerFlags +}; +``` + +## Root Container + +```cpp +class RootContainer : public Container +{ +public: + RootContainer(const std::string& filename, int id); + + // Root-specific + const std::string& GetFilename() const { return m_Filename; } + void SetFilename(const std::string& filename) { m_Filename = filename; } + bool IsDirty() const { return m_IsDirty; } + void SetDirty(bool dirty) { m_IsDirty = dirty; } + + // Root has no interface pins + void Run(App* app) override; // Execute all blocks in root + void Render(App* app, Pin* newLinkPin) override; // Render root + children + +private: + std::string m_Filename; + bool m_IsDirty = false; +}; +``` + +## BehaviorGraph Container (Group) + +```cpp +class BehaviorGraph : public Container, public ParameterizedBlock +{ +public: + BehaviorGraph(int id, const char* name); + + // Container interface + void AddNode(Node* node) override; + void RemoveNode(Node* node) override; + bool CanAddLink(Link* link) const override; // Validate group boundaries + + // Block interface (from ParameterizedBlock) + void Build(Node& node, App* app) override; + void Render(Node& node, App* app, Pin* newLinkPin) override; + int Run(Node& node, App* app) override; // Propagate to inner blocks + + // Container execution + void Run(App* app) override; // Execute inner blocks (called from Run(Node&, App*)) + + // Group-specific + GroupDisplayMode GetDisplayMode() const { return m_DisplayMode; } + void SetDisplayMode(GroupDisplayMode mode) { m_DisplayMode = mode; } + void AddInputFlowPin(App* app); + void AddOutputFlowPin(App* app); + void AddInputParamPin(App* app, PinType type); + void AddOutputParamPin(App* app, PinType type); + void RemovePin(ed::PinId pinId, App* app); + + // Pin mapping + void MapGroupPinToInnerPin(ed::PinId groupPin, ed::PinId innerPin); + void UnmapGroupPin(ed::PinId groupPin); + +private: + // Inherits pin vectors and mappings from Container + // Inherits execution logic from ParameterizedBlock +}; +``` + +## App Structure with Multiple Root Containers + +```cpp +class App +{ +public: + // Root container management + RootContainer* GetActiveRootContainer() { return m_ActiveRootContainer; } + RootContainer* AddRootContainer(const std::string& filename); + void RemoveRootContainer(RootContainer* container); + void SetActiveRootContainer(RootContainer* container); + const std::vector& GetRootContainers() const { return m_RootContainers; } + + // Node/Link/Pin lookups (search active root, or all roots) + Node* FindNode(NodeId nodeId); // Search all root containers + Link* FindLink(LinkId linkId); // Search all root containers + Pin* FindPin(PinId pinId); // Search all root containers + Container* FindContainerForNode(NodeId nodeId); // Which container owns this node? + + // File operations + void LoadGraph(const std::string& filename); // Creates new root container + void SaveGraph(RootContainer* container); // Save specific root container + void SaveAllGraphs(); // Save all root containers + + // Node creation (operates on active root) + Node* SpawnBlockNode(const char* blockType, int nodeId = -1); + Node* SpawnParameterNode(PinType paramType, int nodeId = -1, ...); + + // Runtime execution + void ExecuteRuntimeStep(); // Execute active root container + + // Rendering + void RenderNodes(Pin* newLinkPin); // Render active root container + +private: + std::vector m_RootContainers; + RootContainer* m_ActiveRootContainer = nullptr; + + // Backward compatibility (optional - maintain flattened view of active root) + // Or remove m_Nodes/m_Links entirely and force container API + std::vector m_Nodes; // Flattened view of active root (if kept) + std::vector m_Links; // Flattened view of active root (if kept) +}; +``` + +## Key Operations + +### Create Group (Move Nodes) +```cpp +void App::CreateGroupFromSelection(const std::vector& selectedNodes) +{ + auto* activeRoot = GetActiveRootContainer(); + + // Create BehaviorGraph container + auto* group = new BehaviorGraph(GetNextId(), "Group"); + activeRoot->AddChildContainer(group); + + // Move selected nodes from root → group + for (auto nodeId : selectedNodes) + { + Node* node = activeRoot->FindNode(nodeId); + if (node) + { + // Break external links (links to/from nodes outside selection) + BreakExternalLinks(node, selectedNodes); + + // Move node + activeRoot->RemoveNode(node); + group->AddNode(node); + } + } + + // Move internal links (between selected nodes) + MoveInternalLinks(selectedNodes, activeRoot, group); +} +``` + +### Find Container for Node +```cpp +Container* App::FindContainerForNode(NodeId nodeId) +{ + for (auto* root : m_RootContainers) + { + if (auto* container = root->FindContainer(nodeId)) + return container; + } + return nullptr; +} +``` + +### Render Container Hierarchy +```cpp +void RootContainer::Render(App* app, Pin* newLinkPin) +{ + // Render this container's nodes + for (auto* node : m_Nodes) + { + // Render node (existing logic) + RenderNode(node, app, newLinkPin); + } + + // Render child containers (groups) + for (auto* child : m_Children) + { + if (auto* group = dynamic_cast(child)) + { + if (group->GetDisplayMode() == GroupDisplayMode::Expanded) + { + // Render group with ed::Group() + group->Render(app, newLinkPin); + } + else + { + // Render as collapsed node + RenderCollapsedGroup(group, app, newLinkPin); + } + } + } +} +``` + +## File Structure + +``` +examples/blueprints-example/ +├── containers/ +│ ├── container.h (NEW - base Container class) +│ ├── container.cpp (NEW) +│ ├── root_container.h (NEW - RootContainer) +│ ├── root_container.cpp (NEW) +│ └── behavior_graph.h (NEW - BehaviorGraph container) +│ └── behavior_graph.cpp (NEW) +└── (existing files...) +``` + +## Benefits of This Structure + +1. **Multiple Graphs**: App can load multiple files, each is a root container +2. **No Duplication**: Nodes exist in exactly one container +3. **Natural Nesting**: Groups are containers within root containers +4. **Clean Ownership**: Container owns its nodes/links/children +5. **File Association**: Each root container maps to a file +6. **Independent Execution**: Each root container executes independently (or can cross-link?) + diff --git a/packages/media/cpp/packages/nodehub/docs/groups-container-architecture.md b/packages/media/cpp/packages/nodehub/docs/groups-container-architecture.md new file mode 100644 index 00000000..ac1ac6e9 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/groups-container-architecture.md @@ -0,0 +1,238 @@ +# BehaviorGraph Container-Based Architecture + + +**Core Principle:** All nodes, links, blocks exist within **containers**. Containers manage, run, and render their contents. + +**Key Insight:** The app can have **multiple root containers**, each loaded from a separate file. Each root container represents a separate graph/document/workspace. + +``` +App +├── RootContainer1 (loaded from file1.json) +│ ├── Node A +│ ├── Node B +│ └── BehaviorGraph Container (Group 1) +│ ├── Node C +│ └── BehaviorGraph Container (Nested Group) +│ └── Node D +│ +├── RootContainer2 (loaded from file2.json) +│ ├── Node E +│ └── Node F +│ +└── RootContainer3 (loaded from file3.json) + └── BehaviorGraph Container (Group 2) + └── Node G +``` + +## Architecture Overview + +### Container Hierarchy +- **App Level** + - Has **multiple root containers** (one per loaded file/graph) + - Each root container is a separate workspace/graph +- **Root Container** (one per file/graph) + - Contains top-level nodes for that graph + - Contains top-level groups for that graph + - Loaded from a single file +- **Group Containers** (BehaviorGraph instances) + - Contain inner nodes + - Can contain nested groups + - Have their own pin interface (for external connections) + +### Key Benefits +1. **No Duplication**: Each node exists in exactly ONE container +2. **Clear Ownership**: Container owns its nodes/links +3. **Clean Separation**: Containers handle management, execution, rendering +4. **Natural Nesting**: Groups are just containers within containers +5. **Unified Interface**: Root and groups use same container interface +6. **State Management**: Containers have flags (hidden, active/disabled, running, error) + + + +### App Structure Changes + +### 2. Group Creation + + +**After:** +- Create BehaviorGraph container within **current active root container** +- Move selected nodes from active root container → group container +- Move links (internal links stay, external links need group pins) +- Group container owns these nodes now +- Groups belong to the root container they were created in + +### 3. Rendering + +- Render **active root container** (or all root containers if multi-view) +- Root container renders its nodes +- Root container renders its child containers (groups) +- Each container renders its own contents +- Different root containers can be in different tabs/views + +### 4. Runtime Execution + + +**After:** +- **Active root container** runs (or all if running all graphs) +- Container iterates its nodes +- If node is a container (BehaviorGraph), call container->Run() +- Nested containers run recursively +- Each root container executes independently (or can be cross-container?) + +### 5. Serialization +**Before:** +- Save all nodes +- Save groups with `m_ParentGroup` references +- Link up later + +**After:** +- **Each root container saves to its own file** +- Save container hierarchy (root container + all nested groups) +- Each container saves its nodes/links +- Natural tree structure per file +- Multiple files = multiple root containers + + + +### Introduces: +- ✅ Clean ownership model +- ✅ Natural nesting (containers in containers) +- ✅ Unified interface (root = container, groups = containers) +- ✅ Easier serialization (tree structure) +- ✅ Cleaner rendering (containers render themselves) +- ✅ State management (hidden, active/disabled, running, error flags) + + +### New Approach (Container) +``` +App::m_RootContainers = [root1, root2] +RootContainer1::m_Nodes = [node1, node2] +RootContainer1::m_Children = [BehaviorGraphContainer1] +BehaviorGraphContainer1::m_Nodes = [node3, node4] // MOVED from root1 +RootContainer2::m_Nodes = [node5, node6] + +// Nodes exist in exactly ONE container +// No duplication, no parent tracking needed +// Each root container is independent (separate file/graph) +``` + +# Architecture Decision: Container-Based vs Node-Based + + +### Core Principle +**Everything lives in a container.** Containers own their contents (nodes, links, nested containers). + +``` +Root Container (implicit, always exists) +├── Node A +├── Node B +├── BehaviorGraph Container (Group 1) +│ ├── Node C +│ ├── Node D +│ └── BehaviorGraph Container (Nested Group) +│ └── Node E +└── Node F +``` + +### Key Concepts + +1. **Single Ownership**: Each node/link exists in exactly ONE container +2. **Hierarchical**: Containers can contain other containers (natural nesting) +3. **Unified Interface**: Root and groups use the same container API +4. **Clean Separation**: Container handles management, execution, rendering + +### Implementation Structure + +```cpp +class Container +{ + // Ownership + std::vector m_Nodes; // Nodes in this container + std::vector m_Links; // Links in this container + std::vector m_Children; // Nested containers (groups) + + // Interface (for groups only - root has no interface) + std::vector m_InputFlowPins; + std::vector m_OutputFlowPins; + std::vector m_InputParamPins; + std::vector m_OutputParamPins; + + // Virtual connections (group pin → inner node pin) + std::map m_GroupToInnerPins; + + // Management + void AddNode(Node* node); + void RemoveNode(Node* node); + void AddLink(Link* link); + void RemoveLink(Link* link); + + // Execution + void Run(App* app); // Execute container contents + + // Rendering + void Render(App* app, Pin* newLinkPin); + + // Query + Container* FindContainer(NodeId nodeId); +}; + +class BehaviorGraph : public Container, public ParameterizedBlock +{ + // BehaviorGraph IS a container + // Also acts as a block (for runtime execution) + // Has group-specific UI (collapsed/expanded modes) +}; + +class App +{ + Container* m_RootContainer; // Default container for top-level items + + // Convenience methods + Container* GetRootContainer() { return m_RootContainer; } + Container* FindContainerForNode(NodeId nodeId); + + // Backward compatibility (optional - can maintain flattened view) + std::vector GetAllNodes(); // Recursive flattening + std::vector GetAllLinks(); // Recursive flattening +}; +``` + +## Migration Path + + +### Phase 2: Make BehaviorGraph a Container +1. BehaviorGraph inherits from Container +2. BehaviorGraph also inherits from ParameterizedBlock (block interface) +3. Group creation moves nodes from root → BehaviorGraph container + +### Phase 3: Update All Systems + +1. **Rendering**: Container-based (root renders self + children) +2. **Execution**: Container-based (root runs, nested containers run recursively) +3. **Serialization**: Container tree structure +4. **Queries**: Container-aware lookup methods + +## Benefits Comparison + +### Container-Based (New): +- ✅ Single ownership (node owned by exactly one container) +- ✅ No `m_ParentGroup` needed (container owns it) +- ✅ Unified patterns (all containers same interface) +- ✅ Natural serialization (save container tree) +- ✅ Clear ownership (container owns contents) + +## Decision: Container-Based Architecture + + +**Alternative:** Can implement groups first with node-based approach, then refactor later (but creates technical debt). + +## Next Steps + +1. **Update Implementation Plan** - Reflect container architecture +2. **Design Container API** - Define exact interface +3. **Implement Root Container** - Move existing code +4. **Implement BehaviorGraph Container** - Group functionality +5. **Update All Systems** - Rendering, execution, serialization + +See `docs/groups-container-architecture.md` for detailed container design. + diff --git a/packages/media/cpp/packages/nodehub/docs/groups.md b/packages/media/cpp/packages/nodehub/docs/groups.md new file mode 100644 index 00000000..2dc77a25 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/groups.md @@ -0,0 +1,605 @@ +# BehaviorGraph (Groups) Implementation Plan - Container Architecture + +## Overview + +This document outlines the implementation plan for adding **BehaviorGraph** groups using a **container-based architecture**. Groups are implemented as nested containers within root containers. + +**Core Principle:** All nodes, links, blocks exist within **containers**. Containers manage, run, and render their contents. The app supports **multiple root containers** (one per loaded file), and each root can contain groups (nested containers). + +## Architecture + +### Container Hierarchy + +``` +App +├── RootContainer1 (loaded from file1.json) +│ ├── Node A (top-level) +│ ├── Node B (top-level) +│ └── BehaviorGraph Container (Group 1) +│ ├── Node C (moved here, owned by Group 1) +│ ├── Node D (moved here, owned by Group 1) +│ └── BehaviorGraph Container (Nested Group) +│ └── Node E (owned by nested group) +│ +├── RootContainer2 (loaded from file2.json) +│ └── Node F +│ +└── RootContainer3 (loaded from file3.json) + └── BehaviorGraph Container (Group 2) + └── Node G +``` + +### Key Concepts + +1. **Container Base Class**: Base class for all containers (root and groups) +2. **Root Container**: One per file/graph, contains top-level nodes and groups +3. **BehaviorGraph Container**: Groups that inherit from Container + ParameterizedBlock +4. **Single Ownership**: Each node/link exists in exactly ONE container +5. **No Duplication**: Nodes moved between containers, not copied + +## Data Structures + + +### BehaviorGraph Container + +**File:** `examples/blueprints-example/containers/behavior_graph.h` + +```cpp +class BehaviorGraph : public Container, public ParameterizedBlock +{ +public: + BehaviorGraph(int id, const char* name); + + // Container interface + void AddNode(Node* node) override; + void RemoveNode(Node* node) override; + bool CanAddLink(Link* link) const override; // Validate group boundaries + + // Block interface (from ParameterizedBlock) + void Build(Node& node, App* app) override; + void Render(Node& node, App* app, Pin* newLinkPin) override; + int Run(Node& node, App* app) override; // Propagate to inner blocks + + // Container execution (called from Run(Node&, App*)) + void Run(App* app) override; // Only if active, sets Running flag during execution + + // Group-specific + enum class GroupDisplayMode { Expanded, Collapsed }; + GroupDisplayMode GetDisplayMode() const { return m_DisplayMode; } + void SetDisplayMode(GroupDisplayMode mode) { m_DisplayMode = mode; } + + // Pin management + void AddInputFlowPin(App* app); + void AddOutputFlowPin(App* app); + void AddInputParamPin(App* app, PinType type); + void AddOutputParamPin(App* app, PinType type); + void RemovePin(ed::PinId pinId, App* app); + + // Pin mapping (virtual connections) + void MapGroupPinToInnerPin(ed::PinId groupPin, ed::PinId innerPin); + void UnmapGroupPin(ed::PinId groupPin); + +private: + GroupDisplayMode m_DisplayMode = GroupDisplayMode::Expanded; + ImVec2 m_GroupSize; // For ed::Group() size +}; +``` + + +### GroupPin Structure + +```cpp +struct GroupPin +{ + ed::PinId ID; + std::string Name; + PinType Type; + PinKind Kind; // Input or Output + bool IsFlow; // true = flow pin, false = parameter pin +}; +``` + +## Implementation Phases + + +### Phase 2: BehaviorGraph Container (Groups) + +#### Task 2.1: Create BehaviorGraph Container +**Files:** `containers/behavior_graph.h`, `containers/behavior_graph.cpp` + +- Define `BehaviorGraph` class inheriting from `Container` and `ParameterizedBlock` +- Add `GroupDisplayMode` enum +- Implement basic `Build()`, `Render()`, `Run()` stubs +- Add pin management methods (AddInputFlowPin, etc.) +- Store pins in node's Inputs/Outputs vectors (for ParameterizedBlock compatibility) + +**Dependencies:** Task 1.1, `block.h` + +#### Task 2.2: Implement Variable Pin System +**Files:** `containers/behavior_graph.cpp` + +- Implement `AddInputFlowPin()`, `AddOutputFlowPin()` +- Implement `AddInputParamPin()`, `AddOutputParamPin()` +- Store pins in container's pin vectors AND node's Inputs/Outputs vectors +- Pin editing similar to `parameter_node.h` (edit name, type, value) +- Update `Build()` to register pins with node editor + +**Dependencies:** Task 2.1 + +#### Task 2.3: Implement Pin Removal +**Files:** `containers/behavior_graph.cpp` + +- Implement `RemovePin()` method +- Handle link cleanup when pin removed +- Remove from both container vectors and node vectors +- Update virtual connection mappings + +**Dependencies:** Task 2.2 + +#### Task 2.4: Context Menu for Pin Management +**Files:** `containers/behavior_graph.cpp` + +- Extend `OnMenu()` (from ParameterizedBlock) to show: + - "Add Input Flow Pin" + - "Add Output Flow Pin" + - "Add Input Parameter Pin" (with type selection) + - "Add Output Parameter Pin" (with type selection) + - "Remove Pin" submenu (list all pins) +- Handle pin creation/removal from menu + +**Dependencies:** Task 2.2, 2.3 + +### Phase 3: Display Modes + +#### Task 3.1: Implement Expanded Mode Rendering +**Files:** `containers/behavior_graph.cpp` + +- Render group container with title bar +- Use `ed::Group(m_GroupSize)` to define group bounds +- Render flow pins on left/right edges (using `FlowPinRenderer`) +- Render parameter pins on top/bottom edges (using `ParameterPinRenderer`) +- Render inner nodes (from `m_Nodes`) inside group bounds +- Allow user interaction inside group + +**Reference:** `ref/sample.cpp` lines 1397-1421 + +**Dependencies:** Task 2.1 + +#### Task 3.2: Implement Collapsed Mode Rendering +**Files:** `containers/behavior_graph.cpp` + +- Render as compact node (similar to block nodes) +- Show group name/title +- Render pins only (no inner nodes visible) +- Use `FlowPinRenderer` and `ParameterPinRenderer` for compact display +- Inner nodes not visible but remain in container (positions preserved) + +**Dependencies:** Task 3.1 + +#### Task 3.3: Mode Toggle +**Files:** `containers/behavior_graph.cpp` + +- Add mode toggle to context menu +- Add keyboard shortcut (optional: 'T' key) +- Store mode in container state +- Persist in serialization + +**Dependencies:** Task 3.1, 3.2 + +#### Task 3.4: Implement Container Flags +**Files:** `containers/container.cpp`, `containers/behavior_graph.cpp` + +- Implement flag management (hidden, active/disabled, running, error) +- **Hidden**: Container not rendered (but still exists) +- **Active/Disabled**: Disabled containers don't execute (skip Run()) +- **Running**: Set during execution, cleared after (visual feedback) +- **Error**: Set when container encounters error (visual feedback) +- Update Render() to check IsHidden() +- Update Run() to check IsActive() / IsDisabled() +- Visual indicators for running/error states (e.g., red border for error, pulsing for running) + +**Dependencies:** Task 1.1 + +### Phase 4: Group Creation + +#### Task 4.1: Implement 'g' Key Shortcut for Grouping +**Files:** `app-render.cpp`, `app-logic.cpp` + +- In `HandleKeyboardShortcuts()`, detect 'g' key press +- Get selected nodes from active root container +- Calculate bounding box of selected nodes +- Create new `BehaviorGraph` container +- **Move selected nodes** from active root container → group container: + - Remove nodes from root container's `m_Nodes` + - Add nodes to group container's `m_Nodes` +- **Break external links** (links from/to selected nodes to/from external nodes) +- Move internal links (between selected nodes) to group container +- Add group container to root container's `m_Children` +- Set group size to encompass selected nodes (nodes keep absolute positions) + +**Dependencies:** Task 2.1, 1.3 + +#### Task 4.2: Link Breaking Logic +**Files:** `app-logic.cpp` + +- When creating group, scan all links +- For links connecting selected nodes to external nodes: + - Remove link from root container + - Store for potential group pin creation later +- For links between selected nodes: + - Move link to group container +- Clean up link references + +**Dependencies:** Task 4.1 + +### Phase 5: Pin Connections & Runtime Execution + +#### Task 5.0: Implement Container Flags (if not done in Phase 3) +**Files:** `containers/container.cpp` + +- Implement flag getters/setters +- Update Render() to respect IsHidden() +- Update Run() to respect IsActive() / IsDisabled() +- Visual feedback for Running and Error states + +**Dependencies:** Task 1.1 + +#### Task 5.1: Implement Virtual Pin Connections +**Files:** `containers/behavior_graph.cpp`, `app-logic.cpp` + +- **Group pins act as proxies** - users connect external nodes to group pins +- **Virtual connections** stored in maps (NOT actual Link objects): + - `m_GroupToInnerPins`: Maps group input pin → inner node input pin + - `m_InnerToGroupPins`: Maps inner node output pin → group output pin +- **Link validation:** Prevent inner nodes from connecting directly to external nodes + - Override/extend `CanCreateLink()` in App to reject: inner pin ↔ external pin + - Only allow: group pin ↔ external pin, group pin ↔ inner pin (via mapping), inner pin ↔ inner pin +- **Pin mapping UI:** When user connects group pin to inner pin (or vice versa), store in mapping + +**Dependencies:** Task 2.2, 4.1 + +#### Task 5.2: Implement Run() Method for Flow Execution +**Files:** `containers/behavior_graph.cpp` + +- Implement `Run(Node&, App*)` method (required for ParameterizedBlock): + + **Step 1: Parameter propagation FIRST** + - Copy parameter values from group input pins to connected inner pins + - Use existing `GetInputParamValue*` helpers on group pins + - Use existing `SetOutputParamValue*` helpers (but apply to inner node pins) + - Use `m_GroupToInnerPins` mapping to find target inner pins + + **Step 2: Flow activation** + - When group flow input is activated (via `IsInputActive()`): + - Find inner node connected via `m_GroupToInnerPins` mapping + - Activate the corresponding inner node's flow input (by index) + - Multiple activated inputs propagate independently + + **Step 3: Output collection** + - After inner blocks execute (may be in next iteration), check inner node output states + - Iterate through `m_Nodes` (inner nodes) + - For each inner node output that's active, find mapped group output pin (via `m_InnerToGroupPins`) + - Activate corresponding group output pin + +- Call `Run(App*)` from `Run(Node&, App*)` to execute inner blocks + +**Execution Flow:** +1. Iteration N: Group input activated → `Run()` copies params, activates inner inputs → returns +2. Iteration N+1: Runtime detects inner nodes have activated inputs → executes inner blocks +3. Iteration N+2: Group `Run()` called again → collects inner outputs → activates group outputs + +**Dependencies:** Task 5.1 + +#### Task 5.3: Update Runtime to Support Containers +**Files:** `app-runtime.cpp`, `containers/root_container.cpp` + +- Update `ExecuteRuntimeStep()` to call `m_ActiveRootContainer->Run(app)` (only if active) +- Update `RootContainer::Run()` to: + - Check `IsActive()` / `IsDisabled()` - skip if disabled + - Set `SetRunning(true)` at start, `SetRunning(false)` at end + - Iterate through its nodes, find blocks with activated inputs + - Execute blocks + - For BehaviorGraph containers (in `m_Children`), call their `Run()` recursively (only if active) +- Container execution propagates through hierarchy naturally +- Respect disabled flag - disabled containers don't execute + +**Dependencies:** Task 5.2 + +### Phase 6: Serialization + +#### Task 6.1: Save Container Data +**Files:** `app-logic.cpp`, `containers/container.cpp`, `containers/behavior_graph.cpp` + +- Extend `SaveGraph()` to save active root container: + - Container saves its nodes + - Container saves its links + - Container saves its child containers (recursively) + - BehaviorGraph saves pins, virtual mappings, display mode +- Each root container saves to its own file + +**Dependencies:** Task 4.1, 5.1 + +#### Task 6.2: Load Container Data +**Files:** `app-logic.cpp`, `containers/container.cpp`, `containers/behavior_graph.cpp` + +- **Loading order:** Nodes first, then links, then containers +- Extend `LoadGraph()` to: + 1. Load nodes first (into temporary storage) + 2. Load links (reference nodes by ID) + 3. Load containers (root container first, then nested): + - Create container + - Assign nodes to container (by ID lookup) + - Assign links to container + - Restore pins, mappings, display mode + 4. Establish virtual connections + +**Dependencies:** Task 6.1 + +### Phase 7: Edge Cases & Polish + +#### Task 7.1: Handle Edge Cases +**Files:** `containers/behavior_graph.cpp`, `app-logic.cpp` + +- **Group nesting is allowed** - groups can contain other groups +- **Node deletion when inside group:** + - When node is deleted, remove from its container's `m_Nodes` + - Clean up any virtual pin mappings involving this node +- **Group deletion:** + - Remove group container from parent's `m_Children` + - Move inner nodes back to parent container (or delete) + - Break all links connected to group pins + - Clean up virtual pin mappings +- **Link deletion:** + - When link involving group pin is deleted, remove from virtual mappings + - When link between inner nodes is deleted, no special handling needed +- **Root container deletion:** + - Remove from `m_RootContainers` + - Delete all nodes/links/containers it owns + +**Dependencies:** All previous tasks + +#### Task 7.2: Visual Polish +**Files:** `containers/behavior_graph.cpp` + +- Improve styling for collapsed vs expanded modes +- Add hover effects +- Add selection highlighting +- Improve pin layout/spacing +- Handle link rendering across group boundaries + +**Dependencies:** Task 3.1, 3.2 + +## File Structure + +``` +examples/blueprints-example/ +├── containers/ +│ ├── container.h (NEW - base Container class) +│ ├── container.cpp (NEW) +│ ├── root_container.h (NEW) +│ ├── root_container.cpp (NEW) +│ ├── behavior_graph.h (NEW - BehaviorGraph container) +│ └── behavior_graph.cpp (NEW) +├── blocks/ +│ └── (existing files...) +└── (existing files - updated) +``` + +## Key Implementation Details + +### Node Movement (Not Duplication) + +When creating a group: +```cpp +// Before: Nodes in root +rootContainer->m_Nodes = [node1, node2, node3] + +// After grouping node1, node2: +rootContainer->m_Nodes = [node3] +rootContainer->m_Children = [behaviorGraph1] +behaviorGraph1->m_Nodes = [node1, node2] // MOVED, not duplicated +``` + +### Link Validation + +```cpp +bool App::CanCreateLink(Pin* a, Pin* b) +{ + // ... existing validation ... + + // Check if pins are in different root containers (reject) + Container* containerA = FindContainerForNode(a->Node->ID); + Container* containerB = FindContainerForNode(b->Node->ID); + if (GetRootContainer(containerA) != GetRootContainer(containerB)) + return false; // Cross-root connections not allowed + + // Check group boundary violations + if (IsInnerPin(a) && IsExternalPin(b)) + return false; // Inner pins can't connect to external pins + if (IsExternalPin(a) && IsInnerPin(b)) + return false; + + // ... rest of validation ... +} +``` + +### Container Rendering + +```cpp +void RootContainer::Render(App* app, Pin* newLinkPin) +{ + // Only render if not hidden + if (IsHidden()) + return; + + // Render this container's nodes + for (auto* node : m_Nodes) + { + RenderNode(node, app, newLinkPin); + } + + // Render links between nodes in this container + for (auto* link : m_Links) + { + RenderLink(link, app); + } + + // Render child containers (groups) - only if not hidden + for (auto* child : m_Children) + { + if (child->IsHidden()) + continue; + + if (auto* group = dynamic_cast(child)) + { + if (group->GetDisplayMode() == GroupDisplayMode::Expanded) + { + // Render expanded group with ed::Group() + group->Render(app, newLinkPin); + } + else + { + // Render as collapsed node + RenderCollapsedGroup(group, app, newLinkPin); + } + } + } +} +``` + +### Container Execution + +```cpp +void RootContainer::Run(App* app) +{ + // Only execute if active (not disabled) + if (IsDisabled()) + return; + + // Set running flag + SetRunning(true); + + // Execute blocks in this container + for (auto* node : m_Nodes) + { + if (node->IsBlockBased() && node->BlockInstance) + { + // Check if input activated, execute, etc. (existing logic) + } + } + + // Execute child containers (groups) - only if active + for (auto* child : m_Children) + { + if (child->IsDisabled()) + continue; + + if (auto* group = dynamic_cast(child)) + { + // Group's Run() is called by runtime system when group input is activated + // But we can also call it here if needed for recursive execution + } + } + + // Clear running flag + SetRunning(false); +} +``` + +## Final TODO List + + +### Phase 2: BehaviorGraph Container +4. **Create BehaviorGraph container** (`containers/behavior_graph.h/cpp`) + - Inherit from Container and ParameterizedBlock + - Add GroupDisplayMode + - Implement Build(), Render(), Run() stubs + +5. **Implement variable pin management** (`behavior_graph.cpp`) + - AddInputFlowPin, AddOutputFlowPin + - AddInputParamPin, AddOutputParamPin + - RemovePin + - Pin editing (name, type, value) + +6. **Implement context menu for pins** (`behavior_graph.cpp`) + - Add/remove pins via menu + - Similar to parameter_node.h patterns + +### Phase 3: Display Modes +7. **Implement expanded mode rendering** (`behavior_graph.cpp`) + - Render with ed::Group() + - Render pins and inner nodes + +8. **Implement collapsed mode rendering** (`behavior_graph.cpp`) + - Compact node view with pins only + +9. **Implement mode toggle** (`behavior_graph.cpp`) + - Context menu and keyboard shortcut + +10. **Implement container flags** (`container.cpp`) + - Hidden: Container not rendered + - Active/Disabled: Disabled containers don't execute + - Running: Visual feedback during execution + - Error: Visual feedback for errors + - Update Render() and Run() to respect flags + +### Phase 4: Group Creation +10. **Implement 'g' key shortcut** (`app-render.cpp`) + - Detect 'g' key press + - Move selected nodes from root → group container + - Break external links + - Move internal links + +### Phase 5: Pin Connections & Runtime +11. **Implement virtual pin connections** (`behavior_graph.cpp`) + - Store mappings (group pin → inner pin) + - Link validation (prevent inner ↔ external) + - Pin mapping UI + +12. **Implement Run() method** (`behavior_graph.cpp`) + - Parameter propagation + - Flow activation + - Output collection + +13. **Update runtime system** (`app-runtime.cpp`, `root_container.cpp`) + - Container-based execution + - Recursive container running + +### Phase 6: Serialization +14. **Implement container serialization** (`container.cpp`, `behavior_graph.cpp`) + - Save container hierarchy + - Load in correct order (nodes → links → containers) + +### Phase 7: Polish +16. **Handle edge cases** (`behavior_graph.cpp`, `app-logic.cpp`) + - Node deletion + - Group deletion + - Link deletion + - Root container deletion + +17. **Visual polish** (`behavior_graph.cpp`) + - Visual indicators for flags (running, error, disabled, hidden) + - Styling, hover effects, selection + +## Notes + +- **Container-based architecture** eliminates duplication - nodes owned by exactly one container +- **Multiple root containers** - app supports multiple files, each is a root container +- **BehaviorGraph is a container** - inherits Container + ParameterizedBlock +- **No m_ParentGroup field** - container owns node, find via `FindContainerForNode()` +- **Group pins act as proxies** - virtual connections stored in maps +- **Link validation prevents** inner pins connecting directly to external pins +- **Group nesting allowed** - containers within containers +- **Serialization per file** - each root container saves to its own file +- Reference `app-runtime.cpp` for execution patterns +- Reference `parameter_node.h` for pin editing patterns +- Reference `ref/sample.cpp` for group rendering +- Reference `block.cpp` for pin rendering patterns + +## Migration Strategy + +1. **Start with container foundation** - Move existing code to use root container +2. **Then add BehaviorGraph** - Groups as nested containers +3. **Incremental migration** - Can maintain flattened view temporarily for compatibility + +This architecture provides clean separation, no duplication, and natural multi-file support! diff --git a/packages/media/cpp/packages/nodehub/docs/llm/blocks.md b/packages/media/cpp/packages/nodehub/docs/llm/blocks.md new file mode 100644 index 00000000..b1f30cfb --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/llm/blocks.md @@ -0,0 +1,93 @@ +# Block Reference + +This document provides a brief overview of the available blocks, their purpose, and their parameters. For a guide on how to create and connect these blocks programmatically, see [Creating Blocks Programmatically](./create-blocks.md). + +## Logic Blocks + +### [`Logic.Test`](./applications/nodehub/blocks/logic_blocks.cpp) + +Compares two input values (`A` and `B`) based on a configurable operator and triggers a `True` or `False` flow output. + +- **Flow Inputs**: + - `Execute` +- **Parameter Inputs**: + - `A` (Bool, Int, Float, or String): The first value for comparison. + - `B` (Bool, Int, Float, or String): The second value for comparison. +- **Flow Outputs**: + - `True`: Executed if the comparison is true. + - `False`: Executed if the comparison is false. +- **Configurable**: + - **Parameter Type**: Can be set to Bool, Int, Float, or String. + - **Operator**: Can be set to Equal, Not Equal, Less, Less or Equal, Greater, or Greater or Equal. + +## Math Blocks + +### [`Math.Add`](./applications/nodehub/blocks/math_blocks.cpp) + +Adds two integer values (`A` and `B`) and outputs the sum. + +- **Flow Inputs**: + - `Execute` +- **Parameter Inputs**: + - `A` (Int): The first integer. + - `B` (Int): The second integer. +- **Flow Outputs**: + - `Done` +- **Parameter Outputs**: + - `Result` (Int): The sum of `A` and `B`. + +### [`Math.Multiply`](./applications/nodehub/blocks/math_blocks.cpp) + +Multiplies two integer values (`A` and `B`) and outputs the product. + +- **Flow Inputs**: + - `Execute` +- **Parameter Inputs**: + - `A` (Int): The first integer. + - `B` (Int): The second integer. +- **Flow Outputs**: + - `Done` +- **Parameter Outputs**: + - `Result` (Int): The product of `A` and `B`. + +### [`Math.Compare`](./applications/nodehub/blocks/math_blocks.cpp) + +Compares two integer values (`A` and `B`) and provides boolean outputs for equality, less than, and greater than. + +- **Flow Inputs**: + - `Execute` +- **Parameter Inputs**: + - `A` (Int): The first integer. + - `B` (Int): The second integer. +- **Flow Outputs**: + - `Done` +- **Parameter Outputs**: + - `==` (Bool): True if `A` is equal to `B`. + - `<` (Bool): True if `A` is less than `B`. + - `>` (Bool): True if `A` is greater than `B`. + +## Utility Blocks + +### [`Log`](./applications/nodehub/blocks/log_block.cpp) + +Writes a timestamped log entry to a JSON file. It has one fixed input for the file path and can be configured with additional variable parameters to be included in the log. + +- **Flow Inputs**: + - `Execute` +- **Parameter Inputs**: + - `FilePath` (String): The path to the output JSON file. + - *(Variable Parameters)*: Additional parameters of type Bool, Int, Float, or String can be added via the context menu. +- **Flow Outputs**: + - `Done` +- **Configurable**: + - Can add/remove variable input parameters. + - Settings for appending to the file vs. overwriting, and for logging to the console. + +### [`Start`](./applications/nodehub/blocks/start_block.cpp) + +Acts as an entry point for the graph execution. It has no inputs and a single flow output. + +- **Flow Inputs**: + - *(None)* +- **Flow Outputs**: + - `Start` diff --git a/packages/media/cpp/packages/nodehub/docs/llm/cli.md b/packages/media/cpp/packages/nodehub/docs/llm/cli.md new file mode 100644 index 00000000..2c78c162 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/llm/cli.md @@ -0,0 +1,46 @@ +# Command-Line Interface (CLI) Guide + +This document provides a guide to using the application's command-line interface for headless execution. + +## Basic Usage + +The application can be run in a headless (no GUI) mode, which is ideal for scripting, testing, and server environments. The executable is located at `build/bin/nodehub_d.exe`. + +The general command structure is: + +```bash +./build/bin/nodehub_d.exe [ARGUMENTS] +``` + +## Key Arguments + +The following are some of the most common arguments used for headless execution: + +- `--headless` + - **Required** for CLI mode. This flag prevents the GUI from launching. + +- `--run` + - Instructs the application to execute the graph's runtime logic. + +- `--graph=` + - Specifies the path to the graph file to load and execute. The path should be relative to the executable's directory (`build/bin/`). + +- `--log-level=` + - Sets the verbosity of the console output. Common levels include `info`, `debug`, and `warn`. + +- `--max-steps=` + - Defines the maximum number of execution steps to run before the application terminates. This is a safeguard to prevent infinite loops in graphs. + +## Example + +The following command, taken from [`run-console.sh`](../../run-console.sh), demonstrates a typical headless execution: + +```bash +./build/bin/nodehub_d.exe --graph=./BlueprintsGraph.json --run --headless --log-level=info --max-steps=1000 +``` + +This command will: +1. Load the `BlueprintsGraph.json` file. +2. Run the graph in headless mode. +3. Output logs at the `info` level. +4. Stop after a maximum of 1000 execution steps. diff --git a/packages/media/cpp/packages/nodehub/docs/llm/create-blocks.md b/packages/media/cpp/packages/nodehub/docs/llm/create-blocks.md new file mode 100644 index 00000000..b6472250 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/llm/create-blocks.md @@ -0,0 +1,75 @@ +# Creating Blocks Programmatically + +This guide provides a concise overview of how to add and configure block nodes programmatically in a command-line or testing environment. This is essential for creating automated unit tests. We assume a working `App` instance is available, as set up in headless mode (see `main.cpp`). + +## Process Overview + +Creating and connecting a block involves several steps: + +1. **Get Active Container**: Obtain a pointer to the current `RootContainer` from the `App` instance. +2. **Spawn Nodes**: Create the necessary nodes. For example, to use a `Log` block, you need to spawn the `Log` block itself and also any parameter nodes that will provide its inputs (like the file path). +3. **Configure Parameter Nodes**: Set the values for the parameter nodes you've created. +4. **Connect Nodes**: Find the corresponding input and output pins on the nodes and create a `Link` to connect them. +5. **Set Positions (Optional)**: If you plan to save the graph for visual inspection, set the node positions using `ed::SetNodePosition()`. +6. **Save Graph**: Persist the changes by calling `App::SaveGraph()`, passing the container and a file path. + +## Example: Creating and Connecting a `Log` Block + +The following function demonstrates adding a "Log" block, providing its required "FilePath" input via a "String" parameter node, connecting them, and saving the graph. + +```cpp +#include "app.h" +#include "containers/root_container.h" +#include "blocks/parameter_node.h" // Required for ParameterInstance + +// Assumes 'app' is an initialized App instance +void AddAndConnectLogBlock(App& app, const std::string& logFilePath, const std::string& savePath) +{ + // 1. Get container + RootContainer* container = app.GetActiveRootContainer(); + if (!container) + return; + + // 2. Spawn the log block and a parameter node for the file path + Node* logNode = app.SpawnBlockNode("Log", -1); + Node* pathNode = app.SpawnParameterNode(PinType::String, -1); + if (!logNode || !pathNode) + return; + + // 3. Configure the parameter node's value + pathNode->StringValue = logFilePath; + if (pathNode->ParameterInstance) { + pathNode->ParameterInstance->SetString(logFilePath.c_str()); + } + + // 4. Connect the nodes + // The String parameter node has one output. + Pin* pathOutputPin = &pathNode->Outputs[0]; + + // The Log block's 'FilePath' is its first non-flow input pin. + // Input[0] is 'Execute' (flow), Input[1] is 'FilePath'. + Pin* logInputPin = nullptr; + if (logNode->Inputs.size() > 1) { + logInputPin = &logNode->Inputs[1]; + } + + if (pathOutputPin && logInputPin) + { + Link newLink(app.GetNextLinkId(), pathOutputPin->ID, logInputPin->ID); + container->AddLink(newLink); + } + + // 5. Set positions (optional, requires an editor context) + ed::SetNodePosition(logNode->ID, ImVec2(200.0f, 100.0f)); + ed::SetNodePosition(pathNode->ID, ImVec2(0.0f, 100.0f)); + + // 6. Save the updated graph + app.SaveGraph(savePath, container); +} +``` + +This more detailed example provides a solid foundation for scripting graph creation for unit tests, ensuring that blocks are not only created but also correctly configured and connected. + +## Block Reference + +For a complete list of available blocks and their parameters, see the [Block Reference](./blocks.md). diff --git a/packages/media/cpp/packages/nodehub/docs/llm/testing.md b/packages/media/cpp/packages/nodehub/docs/llm/testing.md new file mode 100644 index 00000000..dbe115e9 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/llm/testing.md @@ -0,0 +1,54 @@ +# Testing Guide + +This project uses a combination of C++-based unit/functional tests and TypeScript-based end-to-end (E2E) tests to ensure code quality and correctness. + +## 1. Unit & Functional Tests (C++/Google Test) + +The C++ tests are built on the Google Test framework and are designed to test individual classes and functions in isolation. + +- **Location:** All C++ tests are located in the [`applications/tests/`](../../applications/tests/) directory. +- **Test Scaffolding:** A common test fixture is defined in [`applications/tests/commons-test.h`](../../applications/tests/commons-test.h) and [`applications/tests/commons-test.cpp`](../../applications/tests/commons-test.cpp). This scaffolding provides a headless `App` instance, which is useful for testing components that rely on the application context. +- **Example:** See [`applications/tests/block_test.cpp`](../../applications/tests/block_test.cpp) for an example of how to write a test and use the `AppTest` fixture. + +### How to Run + +To run the entire C++ test suite, use the corresponding `npm` script from the project root: + +```bash +npm run test:core +``` + +This command will: +1. Compile the test executable (`core_tests`). +2. Run the tests using CTest. + +### How to Add a New Test + +1. Create a new `_test.cpp` file inside the [`applications/tests/`](../../applications/tests/) directory. +2. Include `"commons-test.h"` and any other necessary headers. +3. Write your tests using the Google Test `TEST_F` macro, inheriting from the `AppTest` fixture if you need an application instance. +4. Add the name of your new file to the `add_executable` command in [`applications/tests/CMakeLists.txt`](../../applications/tests/CMakeLists.txt). + +## 2. End-to-End Tests (TypeScript/Vitest) + +The E2E tests are built with Vitest and are designed to test the compiled command-line application (`nodehub_d.exe`) as a whole. + +- **Location:** All E2E tests are located in the [`tests/`](../../tests/) directory at the project root. +- **Test Runner:** A helper function for executing the binary is located in [`tests/commons.ts`](../../tests/commons.ts). This helper manages the command-line arguments and process execution. +- **Example:** See [`tests/e2e.test.ts`](../../tests/e2e.test.ts) for an example of how to use the `runCli` helper to test the application's behavior. + +### How to Run + +To run the entire E2E test suite, use the corresponding `npm` script from the project root: + +```bash +npm run test:e2e:core +``` + +This command will invoke Vitest, which will discover and run all `*.test.ts` files inside the `tests/` directory. + +### How to Add a New Test + +1. Create a new `_test.ts` file inside the [`tests/`](../../tests/) directory. +2. Import `describe`, `it`, and `expect` from `"vitest"`, and the `runCli` helper from `"./commons"`. +3. Write your tests. Each test should call `runCli` with the desired command-line arguments and then use `expect` to assert the correctness of the `stdout`, `stderr`, or exit `code`. diff --git a/packages/media/cpp/packages/nodehub/docs/overview.md b/packages/media/cpp/packages/nodehub/docs/overview.md new file mode 100644 index 00000000..29ded53c --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/overview.md @@ -0,0 +1,765 @@ +# ImGui Node Editor - Architecture Overview + +## Table of Contents +1. [Introduction](#introduction) +2. [Core Architecture](#core-architecture) +3. [Editor Context](#editor-context) +4. [Rendering System](#rendering-system) +5. [Pin Rendering](#pin-rendering) +6. [Block System](#block-system) +7. [Link System](#link-system) +8. [Helper Functions](#helper-functions) + +--- + +## Introduction + +The imgui-node-editor is a visual node graph editor built on top of Dear ImGui. This document describes the current architecture after recent refactoring that focused on modularity and maintainability. + +### Key Characteristics +- **Immediate Mode**: No retained scene graph - everything rebuilt each frame +- **Type-Safe IDs**: `NodeId`, `PinId`, `LinkId` prevent mixing different entity types +- **Modular Design**: Functionality split into focused files (_render, _links, _store, _selection, _tools, _animation) +- **Precise Pin Positioning**: Pin renderers track exact pivot positions and bounds for accurate link connections + +--- + +## Core Architecture + +### File Structure + +The library is organized into specialized modules: + +``` +imgui-node-editor/ +├── imgui_node_editor.h # Public API +├── imgui_node_editor_internal.h # Internal structures and declarations +├── imgui_node_editor.cpp # Core editor context implementation +├── imgui_node_editor_render.cpp # Rendering logic +├── imgui_node_editor_links.cpp # Link interaction and control points +├── imgui_node_editor_store.cpp # Object storage and queries +├── imgui_node_editor_selection.cpp # Selection management +├── imgui_node_editor_tools.cpp # Utility functions +├── imgui_node_editor_animation.cpp # Animation controllers +└── imgui_node_editor_api.cpp # Public API implementation +``` + +### Namespace Structure + +```cpp +namespace ax::NodeEditor::Detail { + // Internal implementation + class EditorContext { /* ... */ }; + + // Common alias used throughout + namespace ed = ax::NodeEditor::Detail; +} +``` + +--- + +## Editor Context + +### EditorContext Class + +The heart of the editor is `EditorContext` (defined in `imgui_node_editor_internal.h`), which manages the entire editor state. + +**Key Responsibilities**: +- Canvas navigation (pan, zoom) +- Object management (nodes, pins, links) +- User interactions (create, delete, select) +- Drawing coordination +- Animation playback + +### The End() Method - Main Frame Coordinator + +`void ed::EditorContext::End()` in `imgui_node_editor_render.cpp` is the main orchestrator called at the end of each frame. It coordinates all rendering and interaction logic. + +```cpp +void ed::EditorContext::End() +{ + auto& io = ImGui::GetIO(); + const auto control = BuildControl(IsFocused()); + + // 1. Update hover/interaction state + UpdateControlState(control); + + // 2. Handle control point dragging for guided links + HandleControlPointDragging(); + + // 3. Draw all visual elements + DrawNodes(); // Node visuals + DrawLinks(); // Link curves + DrawSelectionHighlights(control); // Selected objects + DrawHoverHighlight(control, IsSelecting); // Hovered objects + DrawAnimations(); // Flow animations + + // 4. Process user actions + ProcessCurrentAction(control); // Active action (dragging, etc.) + SelectNextAction(control); // Determine next action + + // 5. Manage Z-order and channels + BringActiveNodeToFront(control, isDragging); + SortNodesByGroupAndZOrder(sortGroups); + ArrangeNodeChannels(); + + // 6. Finalize rendering + DrawGrid(); // Background grid + FinalizeDrawChannels(); // Transform clip rects + MergeChannelsAndFinishCanvas(); // Merge and draw border + + // 7. Cleanup + PostFrameCleanup(); // Reset state, save settings +} +``` + +**Location**: `imgui_node_editor_render.cpp:394-445` + +### Extracted Helper Methods + +The `End()` method was refactored from ~620 lines into focused helper methods: + +#### Rendering Helpers (`imgui_node_editor_render.cpp`) +- `UpdateControlState()` - Updates hover and double-click states +- `DrawNodes()` - Renders all visible nodes +- `DrawLinks()` - Renders all visible links +- `DrawSelectionHighlights()` - Highlights selected objects +- `DrawHoverHighlight()` - Highlights hovered object +- `DrawAnimations()` - Renders animation effects +- `DrawGrid()` - Draws background grid +- `ArrangeNodeChannels()` - Manages ImDrawList channels for proper Z-order +- `FinalizeDrawChannels()` - Transforms clip rects for channels +- `MergeChannelsAndFinishCanvas()` - Merges channels and draws border +- `PostFrameCleanup()` - Post-frame cleanup and state reset + +#### Link Interaction Helpers (`imgui_node_editor_links.cpp`) +- `HandleControlPointDragging()` - Manages dragging of link control points +- `HandleGuidedLinkInteractions()` - Double-click to add/remove control points +- `AddControlPointToGuidedLink()` - Adds a waypoint to a guided link +- `ConvertLinkToGuidedMode()` - Converts auto link to guided mode +- `ShowControlPointHoverCursor()` - Sets cursor when hovering control points + +#### Action Helpers (`imgui_node_editor_render.cpp`) +- `ProcessCurrentAction()` - Processes the currently active action +- `ProcessNavigateAction()` - Handles canvas navigation +- `SelectNextAction()` - Determines next action based on priority + +#### Z-Order Helpers (`imgui_node_editor_render.cpp`) +- `BringActiveNodeToFront()` - Brings active node/group to front +- `SortNodesByGroupAndZOrder()` - Sorts nodes for correct rendering order + +--- + +## Rendering System + +### Drawing Channels + +The editor uses ImGui's channel system to control draw order: + +```cpp +// Channel allocation (from imgui_node_editor.cpp) +const int c_BackgroundChannel_SelectionRect = 0; // Selection rectangle +const int c_UserChannel_Content = 1; // User canvas content +const int c_UserChannel_Grid = 2; // Background grid +const int c_UserChannel_HintsBackground = 3; // Hint backgrounds +const int c_UserChannel_Hints = 4; // Hint content +const int c_LinkChannel_Selection = 5; // Selected links +const int c_LinkChannel_Links = 6; // Regular links +const int c_LinkChannel_Flow = 7; // Flow animations +const int c_LinkChannel_NewLink = 8; // Link being created +const int c_NodeStartChannel = 9; // First node channel + +// Each node gets 2 channels (background + foreground) +const int c_ChannelsPerNode = 2; +``` + +### Node Rendering + +Nodes are drawn by the application using the builder pattern. The editor provides the infrastructure: + +```cpp +ed::Begin("Node Editor"); + +// Application draws nodes +for (auto& node : nodes) { + ed::BeginNode(node.ID); + // ... custom rendering ... + ed::EndNode(); +} + +// Application draws links +for (auto& link : links) { + ed::Link(link.ID, link.StartPin, link.EndPin); +} + +ed::End(); // Coordinates everything via EditorContext::End() +``` + +--- + +## Pin Rendering + +### PinRenderer Architecture + +The blueprints example uses a specialized pin rendering system for precise positioning. + +**Location**: `examples/blueprints-example/utilities/pin_renderer.h/cpp` + +### Class Hierarchy + +```cpp +// Base class for all pin renderers +class PinRendererBase +{ +public: + virtual void BeginPin(ed::PinId id, ed::PinKind kind) = 0; + virtual void EndPin() = 0; + virtual ImVec2 GetPivotPosition() const = 0; // Link connection point + virtual ImRect GetRenderBounds() const = 0; // Hit-test area + virtual ImVec2 GetRelativeOffset() const = 0; // Offset from node origin + +protected: + float m_Alpha = 1.0f; + ImVec2 m_LastPivotPosition; // Cached pivot (screen space) + ImRect m_LastRenderBounds; // Cached bounds (screen space) +}; +``` + +### ParameterPinRenderer + +Renders data parameter pins (Int, Float, String, etc.) with icons and labels. + +```cpp +class ParameterPinRenderer : public PinRendererBase +{ +public: + struct Config { + float iconSize = 24.0f; + float iconInnerScale = 0.75f; + float spacing = 4.0f; + bool showLabels = true; + ImVec2 padding = ImVec2(8, 4); + }; + + void Render(ed::PinId pinId, ed::PinKind kind, const Pin& pin, + bool isLinked, App* app, const Config* overrideConfig = nullptr); + + // Returns exact pivot point where links should connect + ImVec2 GetPivotPosition() const override; + + // Returns full visual bounds for hit-testing + ImRect GetRenderBounds() const override; +}; +``` + +**Key Features**: +- Renders icon + label for parameter pins +- Automatically positions icon based on pin direction (left/right) +- Tracks exact pivot position for link connection +- Supports alpha blending for inactive pins +- Configurable appearance via `Config` struct + +**Usage**: +```cpp +ParameterPinRenderer paramRenderer; + +// Render input pin +paramRenderer.Render(pin.ID, ed::PinKind::Input, pin, isLinked, app); + +// Store position data for link routing +pin.LastPivotPosition = paramRenderer.GetPivotPosition(); +pin.LastRenderBounds = paramRenderer.GetRenderBounds(); +pin.HasPositionData = true; +``` + +### FlowPinRenderer + +Renders execution flow pins with square markers at node edges. + +```cpp +class FlowPinRenderer : public PinRendererBase +{ +public: + struct Config { + float pinSize = 12.0f; + float edgeOffset = 4.0f; + float rounding = 2.0f; + float borderWidth = 2.0f; + ImU32 fillColor = IM_COL32(255, 255, 255, 255); + ImU32 borderColor = IM_COL32(32, 32, 32, 255); + }; + + void Render(ed::PinId pinId, ed::PinKind kind, const Pin& pin, + App* app, const Config* overrideConfig = nullptr); +}; +``` + +**Key Features**: +- Renders small square at node edge +- Positioned precisely at block boundary +- Distinct visual from parameter pins +- Minimal screen space usage + +### Pin Position Tracking + +The `Pin` struct stores rendered position data: + +```cpp +struct Pin +{ + ed::PinId ID; + Node* Node; + std::string Name; + PinType Type; + PinKind Kind; + + // Position tracking (updated during rendering) + ImVec2 LastPivotPosition; // Where links connect (screen space) + ImRect LastRenderBounds; // Full pin area for hit testing + bool HasPositionData; // True after first render + + // Get position relative to node + ImVec2 GetRelativePivotPosition() const; +}; +``` + +**Why This Matters**: Accurate pin positions are critical for: +- Link waypoint generation +- Link end-point alignment +- Hit-testing during link creation +- Visual polish (no gaps or misalignments) + +--- + +## Block System + +### ParameterizedBlock + +Represents a standard blueprint-style block with parameters and flow pins. + +**Location**: `examples/blueprints-example/blocks/block.cpp` + +**Structure**: +```cpp +class ParameterizedBlock : public BlockBase +{ + std::vector InputParameters; // Data inputs (top area) + std::vector OutputParameters; // Data outputs (top area) + Pin FlowInputPin; // Execution input (left edge) + Pin FlowOutputPin; // Execution output (right edge) +}; +``` + +**Rendering Pattern** (lines 25-220): +```cpp +void ParameterizedBlock::Render() +{ + ed::BeginNode(ID); + ImGui::BeginVertical("node"); + + // Header + ImGui::BeginHorizontal("header"); + // ... render title ... + ImGui::EndHorizontal(); + + // Input Parameters (left side) + ImGui::BeginHorizontal("inputs"); + ImGui::BeginVertical("input_params"); + for (auto& pin : InputParameters) { + ParameterPinRenderer renderer; + renderer.Render(pin.ID, ed::PinKind::Input, pin, isLinked, app); + + // Store position for link routing + pin.LastPivotPosition = renderer.GetPivotPosition(); + pin.LastRenderBounds = renderer.GetRenderBounds(); + pin.HasPositionData = true; + } + ImGui::EndVertical(); + + // Middle spacer + ImGui::Spring(1); + + // Output Parameters (right side) + ImGui::BeginVertical("output_params"); + for (auto& pin : OutputParameters) { + ParameterPinRenderer renderer; + renderer.Render(pin.ID, ed::PinKind::Output, pin, isLinked, app); + + pin.LastPivotPosition = renderer.GetPivotPosition(); + pin.LastRenderBounds = renderer.GetRenderBounds(); + pin.HasPositionData = true; + } + ImGui::EndVertical(); + ImGui::EndHorizontal(); + + // Flow Pins (edges) + FlowPinRenderer flowRenderer; + + // Flow input (left edge) + flowRenderer.Render(FlowInputPin.ID, ed::PinKind::Input, FlowInputPin, app); + FlowInputPin.LastPivotPosition = flowRenderer.GetPivotPosition(); + FlowInputPin.HasPositionData = true; + + // Flow output (right edge) + flowRenderer.Render(FlowOutputPin.ID, ed::PinKind::Output, FlowOutputPin, app); + FlowOutputPin.LastPivotPosition = flowRenderer.GetPivotPosition(); + FlowOutputPin.HasPositionData = true; + + ImGui::EndVertical(); + ed::EndNode(); +} +``` + +### ParameterNode + +Compact nodes representing variables or constants (no flow pins). + +**Location**: `examples/blueprints-example/blocks/parameter_node.cpp` + +**Three Display Modes**: + +1. **Name Only** (lines 96-154) - Just the variable name +2. **Name + Value** (lines 156-252) - Name with editable value +3. **Small Box** (lines 254-348) - Minimal representation + +**Rendering Example** (Name Only mode): +```cpp +void ParameterNode::RenderNameOnly() +{ + ed::BeginNode(ID); + + // Just the name and output pin + ImGui::BeginHorizontal("content"); + ImGui::TextUnformatted(Name.c_str()); + ImGui::Spring(0); + + // Output pin + ParameterPinRenderer paramRenderer; + paramRenderer.Render(output.ID, ed::PinKind::Output, output, isLinked, app); + + // Store position + output.LastPivotPosition = paramRenderer.GetPivotPosition(); + output.LastRenderBounds = paramRenderer.GetRenderBounds(); + output.HasPositionData = true; + + ImGui::EndHorizontal(); + ed::EndNode(); +} +``` + +--- + +## Link System + +### Link Structure + +```cpp +struct Link +{ + ed::LinkId ID; + ed::PinId StartPinID; // Output pin + ed::PinId EndPinID; // Input pin + ImColor Color; + + // Guided link waypoints + std::vector ControlPoints; // User-defined waypoints + bool IsGuided = false; // Guided vs auto-routed +}; +``` + +### Link Modes + +**Auto Mode** (default): +- Editor automatically routes link curve +- Uses bezier or spline curves +- No user-defined waypoints + +**Guided Mode**: +- User controls link path via waypoints +- Double-click link to add control point +- Drag control points to adjust path +- Double-click control point to remove + +### Link Rendering + +Links are drawn in `DrawLinks()` (`imgui_node_editor_render.cpp:129-170`): + +```cpp +void EditorContext::DrawLinks() +{ + for (auto& link : m_Links) + { + if (!link.IsVisible()) + continue; + + if (link.IsGuided()) { + // Draw guided link with control points + ed::Link(link.ID, link.StartPinID, link.EndPinID, + link.Color, 2.0f, link.ControlPoints); + } else { + // Draw auto-routed link + ed::Link(link.ID, link.StartPinID, link.EndPinID, + link.Color, 2.0f); + } + } +} +``` + +### Control Point Interaction + +**Dragging** (`HandleControlPointDragging()` in `imgui_node_editor_links.cpp:25-50`): +```cpp +void EditorContext::HandleControlPointDragging() +{ + if (!m_DraggedControlPoint.IsValid()) + return; + + // Update position while dragging + if (ImGui::IsMouseDragging(ImGuiMouseButton_Left)) { + m_DraggedControlPoint.Position = ImGui::GetMousePos(); + } + + // Finish drag + if (ImGui::IsMouseReleased(ImGuiMouseButton_Left)) { + m_DraggedControlPoint.Clear(); + } +} +``` + +**Adding/Removing** (`HandleGuidedLinkInteractions()` in `imgui_node_editor_links.cpp:52-85`): +```cpp +void EditorContext::HandleGuidedLinkInteractions(const Control& control) +{ + if (control.HotLink && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) + { + auto link = FindLink(control.HotLink); + if (!link) return; + + if (control.HoveredControlPoint >= 0) { + // Remove control point + link->ControlPoints.erase( + link->ControlPoints.begin() + control.HoveredControlPoint); + } else { + // Add control point at mouse position + AddControlPointToGuidedLink(link, ImGui::GetMousePos()); + } + } +} +``` + +### Waypoint Generation + +When creating a link, waypoints are generated to connect pins accurately. + +**Critical Function**: `GetPinPosition()` in `app-render.cpp:48-112` + +```cpp +static ImVec2 GetPinPosition(Pin* pin, const ImVec2& nodePos, const ImVec2& nodeSize) +{ + // Use stored position data from PinRenderer if available + if (pin->HasPositionData) + { + // Get current node position + ImVec2 currentNodePos = ed::GetNodePosition(pin->Node->ID); + + // Calculate relative offset + ImVec2 relativeOffset = pin->LastPivotPosition - currentNodePos; + + // Apply offset to requested position + // (Handles cases where nodePos != currentNodePos during creation) + return nodePos + relativeOffset; + } + + // Fallback to approximation for unrendered pins + // ... (approximation based on node size and pin type) ... +} +``` + +**Why This Works**: +1. Pin renderers store exact pivot position during rendering +2. Position is stored in screen space +3. Convert to relative offset from node origin +4. Apply offset to current/target node position +5. Result: pixel-perfect link connection + +### Link Direction + +Link direction is determined by pin type and position: + +```cpp +static ImVec2 GetPinDirection(Pin* pin) +{ + // Use pin renderer data if available + if (pin->HasPositionData) { + // Calculate from pin position relative to node center + ImVec2 nodePos = ed::GetNodePosition(pin->Node->ID); + ImVec2 nodeSize = ed::GetNodeSize(pin->Node->ID); + ImVec2 nodeCenter = nodePos + nodeSize * 0.5f; + ImVec2 pinPos = pin->LastPivotPosition; + + ImVec2 dir = pinPos - nodeCenter; + float len = sqrtf(dir.x * dir.x + dir.y * dir.y); + return len > 0.0f ? ImVec2(dir.x / len, dir.y / len) : ImVec2(1, 0); + } + + // Fallback: standard left/right + return pin->Kind == PinKind::Input ? ImVec2(-1, 0) : ImVec2(1, 0); +} +``` + +--- + +## Helper Functions + +### app-render.cpp Utilities + +**Location**: `examples/blueprints-example/app-render.cpp` + +Key helper functions used throughout the blueprints example: + +#### Pin Queries (lines 48-145) + +```cpp +// Get exact pin position for link routing +static ImVec2 GetPinPosition(Pin* pin, const ImVec2& nodePos, const ImVec2& nodeSize); + +// Get pin direction vector for link curves +static ImVec2 GetPinDirection(Pin* pin); + +// Check if pin has an active connection +bool IsPinLinked(ed::PinId pinId); +``` + +#### Icon Rendering (lines 147-320) + +```cpp +// Draw pin icon (circle, square, flow, etc.) +void DrawPinIcon(const Pin& pin, bool connected, int alpha, const ImVec2& size); + +// Get icon color based on pin type +ImColor GetIconColor(PinType type); + +// Icon types +enum class IconType { Flow, Circle, Square, Grid, RoundSquare, Diamond }; +``` + +#### Link Rendering (lines 550-890) + +```cpp +// Render a single link with proper curve +void DrawLink(const Link& link); + +// Render flow animation on link +void DrawFlowAnimation(const Link& link, float time); + +// Get link curve points for rendering +std::vector GetLinkCurve(const Link& link); +``` + +#### Interaction Helpers (lines 1450-1610) + +```cpp +// Handle link creation +void HandleLinkCreation(); + +// Handle node/link deletion +void HandleDeletion(); + +// Handle node selection +void HandleSelection(); + +// Show context menu +void ShowContextMenu(); +``` + +--- + +## Quick Reference + +### Core Editor Flow + +``` +Frame Start + ↓ +ImGui::NewFrame() + ↓ +ed::Begin() + ↓ +App Renders Nodes/Links + ↓ +ed::End() → EditorContext::End() + ├─ UpdateControlState() + ├─ HandleControlPointDragging() + ├─ DrawNodes() + ├─ DrawLinks() + ├─ DrawSelectionHighlights() + ├─ DrawHoverHighlight() + ├─ DrawAnimations() + ├─ ProcessCurrentAction() + ├─ SelectNextAction() + ├─ BringActiveNodeToFront() + ├─ SortNodesByGroupAndZOrder() + ├─ ArrangeNodeChannels() + ├─ DrawGrid() + ├─ FinalizeDrawChannels() + ├─ MergeChannelsAndFinishCanvas() + └─ PostFrameCleanup() + ↓ +ImGui::Render() + ↓ +Frame End +``` + +### Key Files Reference + +| File | Purpose | Key Functions | +|------|---------|---------------| +| `imgui_node_editor.cpp` | Core editor implementation | `Begin()`, node/link creation | +| `imgui_node_editor_render.cpp` | Rendering coordination | `End()`, `DrawNodes()`, `DrawLinks()` | +| `imgui_node_editor_links.cpp` | Link interactions | `HandleControlPointDragging()`, waypoint management | +| `imgui_node_editor_internal.h` | Internal declarations | `EditorContext` class, all helper declarations | +| `utilities/pin_renderer.h/cpp` | Pin rendering | `ParameterPinRenderer`, `FlowPinRenderer` | +| `blocks/block.cpp` | Standard blocks | `ParameterizedBlock::Render()` | +| `blocks/parameter_node.cpp` | Parameter nodes | `ParameterNode::Render()` modes | +| `app-render.cpp` | Rendering helpers | `GetPinPosition()`, `DrawPinIcon()` | + +### Data Flow for Pin Positioning + +``` +1. App calls pin renderer + ParameterPinRenderer::Render() + ↓ +2. Renderer calculates layout + Layout layout = CalculateLayout(...) + ↓ +3. Renderer stores position + m_LastPivotPosition = layout.pivotPoint + m_LastRenderBounds = layout.combinedRect + ↓ +4. App stores in Pin struct + pin.LastPivotPosition = renderer.GetPivotPosition() + pin.LastRenderBounds = renderer.GetRenderBounds() + pin.HasPositionData = true + ↓ +5. Link system uses stored position + GetPinPosition(pin) → returns pin.LastPivotPosition + ↓ +6. Waypoints generated with exact positions + CreateLink() → GenerateWaypoints() → pixel-perfect alignment +``` + +--- + +## Summary + +The ImGui Node Editor architecture is built around: + +1. **EditorContext** - Central coordinator managing all state +2. **Modular Files** - Focused modules for rendering, links, selection, etc. +3. **End() Method** - Main frame orchestrator split into focused helpers +4. **Pin Renderers** - Precise positioning system for perfect link alignment +5. **Block System** - Flexible node types (blocks, parameters, comments) +6. **Link System** - Auto and guided modes with waypoint editing +7. **Helper Functions** - Utilities in app-render.cpp for common operations + +This design provides a clean separation of concerns while maintaining the immediate-mode paradigm of Dear ImGui. diff --git a/packages/media/cpp/packages/nodehub/docs/plugins-js.md b/packages/media/cpp/packages/nodehub/docs/plugins-js.md new file mode 100644 index 00000000..242f68fc --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/plugins-js.md @@ -0,0 +1,1884 @@ +# JavaScript Plugin System + +## Table of Contents +1. [Overview](#overview) +2. [JavaScript Engine Options](#javascript-engine-options) +3. [Architecture](#architecture) +4. [Implementation](#implementation) +5. [Async Execution](#async-execution) +6. [Named Pin Access](#named-pin-access) +7. [Security & Sandboxing](#security--sandboxing) + +--- + +## Overview + +JavaScript plugins allow users to write custom blocks without recompiling. This is powerful for rapid prototyping and user extensibility, similar to how Virtools allowed custom scripting. + +### Key Requirements + +- ✅ Execute JavaScript code within blocks +- ✅ Pass pin values as named variables to JS +- ✅ Handle async operations (timers, network requests, etc.) +- ✅ Sandbox execution for safety +- ✅ Persist JS code with the graph +- ✅ Provide debugging support + +### Use Cases + +```javascript +// Example 1: Simple math operation +// Inputs: a (Float), b (Float) +// Outputs: result (Float) +result = Math.sqrt(a * a + b * b); + +// Example 2: String processing +// Inputs: text (String), prefix (String) +// Outputs: output (String) +output = prefix + ": " + text.toUpperCase(); + +// Example 3: Async HTTP request +// Inputs: url (String) +// Outputs: data (String), error (String) +async function main() { + try { + const response = await fetch(url); + data = await response.text(); + } catch (e) { + error = e.message; + } +} +``` + +--- + +## JavaScript Engine Options + +### Comparison Matrix + +| Engine | Size | Speed | Async Support | Embedding Ease | License | +|--------|------|-------|---------------|----------------|---------| +| **QuickJS** | ~600KB | Good | ✅ Native async/await | ⭐⭐⭐⭐⭐ Easy | MIT | +| **Duktape** | ~200KB | Medium | ❌ (needs wrapper) | ⭐⭐⭐⭐ Easy | MIT | +| **V8** | ~20MB | Excellent | ✅ Native | ⭐⭐ Complex | BSD-3 | +| **ChakraCore** | ~8MB | Excellent | ✅ Native | ⭐⭐⭐ Medium | MIT | +| **MuJS** | ~100KB | Basic | ❌ No | ⭐⭐⭐⭐⭐ Very Easy | ISC | + +### Recommendation: QuickJS + +**QuickJS** is the sweet spot for this use case: +- Small footprint (~600KB compiled) +- Full ES2020 support with async/await +- Easy C API +- Good performance for scripting +- MIT license + +**Repository**: https://github.com/bellard/quickjs + +### Alternative: Duktape (Simpler, No Async) + +If you don't need async support, **Duktape** is even simpler: +- Tiny footprint (~200KB) +- Easy single-header integration +- Stable API +- Good for simple scripting + +**Repository**: https://github.com/svaarala/duktape + +--- + +## Architecture + +### Block Architecture with JS Support + +```mermaid +graph TB + subgraph "User Block" + JSBlock[JavaScript Block] + Code[JS Code String] + Pins[Named Pins] + end + + subgraph "Execution Layer" + BlockBase[BlockBase] + Context[ExecutionContext] + JSEngine[JS Engine Instance] + end + + subgraph "JavaScript VM" + Runtime[JS Runtime] + VMContext[JS Context] + Globals[Global Objects] + AsyncQueue[Async Task Queue] + end + + JSBlock --> Code + JSBlock --> Pins + JSBlock --> BlockBase + BlockBase --> Context + Context --> JSEngine + JSEngine --> Runtime + Runtime --> VMContext + VMContext --> Globals + VMContext --> AsyncQueue + + Pins -.->|bind as variables| Globals + AsyncQueue -.->|resolve| Context +``` + +### Execution Flow + +```mermaid +sequenceDiagram + participant Graph as GraphExecutor + participant Block as JSBlock + participant Engine as JS Engine + participant VM as QuickJS Runtime + + Graph->>Block: Execute(ctx) + Block->>Engine: PrepareContext() + Engine->>VM: Create isolated context + + Block->>Engine: SetVariable("inputA", value) + Block->>Engine: SetVariable("inputB", value) + Engine->>VM: JS_SetPropertyStr(ctx, globals, "inputA", val) + + Block->>Engine: Execute(code) + Engine->>VM: JS_Eval(ctx, code) + + alt Synchronous + VM-->>Engine: Return immediately + Engine->>Engine: GetVariable("output") + Engine-->>Block: Result value + Block->>Graph: SetOutput(0, result) + else Asynchronous + VM-->>Engine: Return promise + Engine->>Engine: Queue for next frame + Note over Block: Block marked as "running" + + loop Next frames + Graph->>Block: Execute(ctx) + Block->>Engine: PollAsyncTasks() + Engine->>VM: JS_ExecutePendingJob() + + alt Promise resolved + Engine->>Engine: GetVariable("output") + Engine-->>Block: Result value + Block->>Graph: SetOutput(0, result) + Note over Block: Block marked as "complete" + else Still pending + Note over Block: Continue waiting + end + end + end +``` + +--- + +## Implementation + +### JavaScript Engine Wrapper + +First, create a wrapper around QuickJS: + +```cpp +// JSEngine.h +#pragma once +#include "quickjs.h" +#include +#include +#include +#include + +using JSValue_t = std::variant; + +class JSEngine { +public: + JSEngine(); + ~JSEngine(); + + // Context management + void CreateContext(); + void DestroyContext(); + void ResetContext(); + + // Variable management + void SetGlobalVariable(const std::string& name, const JSValue_t& value); + JSValue_t GetGlobalVariable(const std::string& name); + bool HasGlobalVariable(const std::string& name) const; + + // Execution + bool ExecuteScript(const std::string& code, std::string& errorOut); + bool ExecuteScriptAsync(const std::string& code, std::string& errorOut); + + // Async support + bool HasPendingJobs() const; + bool ExecutePendingJobs(); // Returns true if more jobs remain + + // Error handling + std::string GetLastError() const { return m_LastError; } + + // Utility + void RegisterFunction(const std::string& name, + std::function&)> func); + +private: + JSRuntime* m_Runtime; + JSContext* m_Context; + std::string m_LastError; + + // Convert between C++ and JS types + JSValue ToJSValue(const JSValue_t& value); + JSValue_t FromJSValue(JSValue val); + + // Registered native functions + std::map&)>> m_Functions; +}; +``` + +### JSEngine Implementation (QuickJS) + +```cpp +// JSEngine.cpp +#include "JSEngine.h" +#include + +JSEngine::JSEngine() + : m_Runtime(nullptr) + , m_Context(nullptr) { + m_Runtime = JS_NewRuntime(); + if (!m_Runtime) { + throw std::runtime_error("Failed to create JS runtime"); + } + + // Set memory limit (optional) + JS_SetMemoryLimit(m_Runtime, 64 * 1024 * 1024); // 64MB + + CreateContext(); +} + +JSEngine::~JSEngine() { + DestroyContext(); + if (m_Runtime) { + JS_FreeRuntime(m_Runtime); + } +} + +void JSEngine::CreateContext() { + if (m_Context) { + DestroyContext(); + } + + m_Context = JS_NewContext(m_Runtime); + if (!m_Context) { + throw std::runtime_error("Failed to create JS context"); + } + + // Add standard library support + JS_AddIntrinsicBaseObjects(m_Context); + JS_AddIntrinsicDate(m_Context); + JS_AddIntrinsicEval(m_Context); + JS_AddIntrinsicJSON(m_Context); + JS_AddIntrinsicPromise(m_Context); + + // Optional: Add Math, RegExp, etc. + // JS_AddIntrinsicMath(m_Context); +} + +void JSEngine::DestroyContext() { + if (m_Context) { + JS_FreeContext(m_Context); + m_Context = nullptr; + } +} + +void JSEngine::ResetContext() { + CreateContext(); +} + +void JSEngine::SetGlobalVariable(const std::string& name, const JSValue_t& value) { + if (!m_Context) return; + + JSValue jsVal = ToJSValue(value); + JSValue global = JS_GetGlobalObject(m_Context); + JS_SetPropertyStr(m_Context, global, name.c_str(), jsVal); + JS_FreeValue(m_Context, global); +} + +JSValue_t JSEngine::GetGlobalVariable(const std::string& name) { + if (!m_Context) return 0.0f; + + JSValue global = JS_GetGlobalObject(m_Context); + JSValue jsVal = JS_GetPropertyStr(m_Context, global, name.c_str()); + JS_FreeValue(m_Context, global); + + JSValue_t result = FromJSValue(jsVal); + JS_FreeValue(m_Context, jsVal); + + return result; +} + +bool JSEngine::ExecuteScript(const std::string& code, std::string& errorOut) { + if (!m_Context) { + errorOut = "No JS context"; + return false; + } + + JSValue result = JS_Eval(m_Context, code.c_str(), code.size(), + "", JS_EVAL_TYPE_GLOBAL); + + if (JS_IsException(result)) { + JSValue exception = JS_GetException(m_Context); + const char* errStr = JS_ToCString(m_Context, exception); + errorOut = errStr ? errStr : "Unknown error"; + m_LastError = errorOut; + JS_FreeCString(m_Context, errStr); + JS_FreeValue(m_Context, exception); + JS_FreeValue(m_Context, result); + return false; + } + + JS_FreeValue(m_Context, result); + return true; +} + +bool JSEngine::HasPendingJobs() const { + if (!m_Runtime) return false; + return JS_IsJobPending(m_Runtime) > 0; +} + +bool JSEngine::ExecutePendingJobs() { + if (!m_Runtime || !m_Context) return false; + + JSContext* ctx; + int ret = JS_ExecutePendingJob(m_Runtime, &ctx); + + if (ret < 0) { + // Error occurred + if (ctx) { + JSValue exception = JS_GetException(ctx); + const char* errStr = JS_ToCString(ctx, exception); + m_LastError = errStr ? errStr : "Unknown async error"; + JS_FreeCString(ctx, errStr); + JS_FreeValue(ctx, exception); + } + return false; + } + + return ret > 0; // More jobs remain +} + +JSValue JSEngine::ToJSValue(const JSValue_t& value) { + if (std::holds_alternative(value)) { + return JS_NewFloat64(m_Context, std::get(value)); + } + else if (std::holds_alternative(value)) { + return JS_NewInt32(m_Context, std::get(value)); + } + else if (std::holds_alternative(value)) { + return JS_NewBool(m_Context, std::get(value)); + } + else if (std::holds_alternative(value)) { + const auto& str = std::get(value); + return JS_NewString(m_Context, str.c_str()); + } + return JS_UNDEFINED; +} + +JSValue_t JSEngine::FromJSValue(JSValue val) { + if (JS_IsBool(val)) { + return static_cast(JS_ToBool(m_Context, val)); + } + else if (JS_IsNumber(val)) { + double d; + JS_ToFloat64(m_Context, &d, val); + // Check if it's an integer + if (d == static_cast(d)) { + return static_cast(d); + } + return static_cast(d); + } + else if (JS_IsString(val)) { + const char* str = JS_ToCString(m_Context, val); + std::string result = str ? str : ""; + JS_FreeCString(m_Context, str); + return result; + } + + return 0.0f; // Default +} +``` + +### JavaScript Block Class + +Now create a block that executes JavaScript: + +```cpp +// JavaScriptBlock.h +#pragma once +#include "BlockBase.h" +#include "JSEngine.h" +#include + +enum class JSBlockState { + Idle, // Not executing + Running, // Sync execution in progress + Pending, // Async operation pending + Complete, // Async operation complete + Error // Execution error +}; + +class JavaScriptBlock : public BlockBase { +public: + JavaScriptBlock(); + virtual ~JavaScriptBlock() = default; + + static const char* StaticGetName() { return "JavaScript"; } + + // BlockBase overrides + const char* GetName() const override { return StaticGetName(); } + const char* GetCategory() const override { return "Scripting"; } + ImColor GetColor() const override { return ImColor(240, 220, 130); } + bool HasFlowPins() const override { return m_HasFlowControl; } + + std::vector GetInputPins() const override; + std::vector GetOutputPins() const override; + + void Execute(ExecutionContext& ctx) override; + + // Custom UI + void OnDrawProperties() override; + + // Persistence + void SaveCustomState(json& data) const override; + void LoadCustomState(const json& data) override; + + // Configuration + void SetScript(const std::string& script) { m_Script = script; } + const std::string& GetScript() const { return m_Script; } + + void AddInputPin(const std::string& name, PinType type); + void AddOutputPin(const std::string& name, PinType type); + void RemoveInputPin(size_t index); + void RemoveOutputPin(size_t index); + + // State query + JSBlockState GetState() const { return m_State; } + const std::string& GetLastError() const { return m_LastError; } + +private: + void UpdatePinDefinitions(); + void PrepareJSContext(const ExecutionContext& ctx); + void ExtractOutputs(ExecutionContext& ctx); + + // Data + std::string m_Script; + std::vector m_InputDefs; + std::vector m_OutputDefs; + + // Execution + std::unique_ptr m_Engine; + JSBlockState m_State; + std::string m_LastError; + + // Configuration + bool m_HasFlowControl; + bool m_IsAsync; + bool m_ShowCodeEditor; +}; +``` + +### JavaScript Block Implementation + +```cpp +// JavaScriptBlock.cpp +#include "JavaScriptBlock.h" +#include + +JavaScriptBlock::JavaScriptBlock() + : m_Engine(std::make_unique()) + , m_State(JSBlockState::Idle) + , m_HasFlowControl(false) + , m_IsAsync(false) + , m_ShowCodeEditor(false) { + + // Default: simple math block + m_InputDefs = { + { "a", PinType::Float, PinKind::Input }, + { "b", PinType::Float, PinKind::Input } + }; + + m_OutputDefs = { + { "result", PinType::Float, PinKind::Output } + }; + + m_Script = "// Calculate result\nresult = a + b;"; +} + +std::vector JavaScriptBlock::GetInputPins() const { + auto pins = m_InputDefs; + + // Add flow pin if needed + if (m_HasFlowControl) { + pins.insert(pins.begin(), { "", PinType::Flow, PinKind::Input }); + } + + return pins; +} + +std::vector JavaScriptBlock::GetOutputPins() const { + auto pins = m_OutputDefs; + + // Add flow pin if needed + if (m_HasFlowControl) { + pins.insert(pins.begin(), { "", PinType::Flow, PinKind::Output }); + } + + return pins; +} + +void JavaScriptBlock::Execute(ExecutionContext& ctx) { + // Handle async completion + if (m_State == JSBlockState::Pending) { + if (m_Engine->HasPendingJobs()) { + m_Engine->ExecutePendingJobs(); + return; // Still pending, continue next frame + } + + // Async completed - extract results + m_State = JSBlockState::Complete; + ExtractOutputs(ctx); + m_State = JSBlockState::Idle; + return; + } + + // Normal execution + m_State = JSBlockState::Running; + m_LastError.clear(); + + try { + // Prepare JS context with input values + PrepareJSContext(ctx); + + // Execute script + std::string error; + bool success = m_Engine->ExecuteScript(m_Script, error); + + if (!success) { + m_State = JSBlockState::Error; + m_LastError = error; + std::cerr << "JS Error: " << error << std::endl; + return; + } + + // Check if async + if (m_Engine->HasPendingJobs()) { + m_State = JSBlockState::Pending; + // Outputs will be extracted when promise resolves + } else { + // Synchronous - extract outputs immediately + ExtractOutputs(ctx); + m_State = JSBlockState::Idle; + } + + } catch (const std::exception& e) { + m_State = JSBlockState::Error; + m_LastError = e.what(); + } +} + +void JavaScriptBlock::PrepareJSContext(const ExecutionContext& ctx) { + // Set input values as global variables + size_t inputOffset = m_HasFlowControl ? 1 : 0; + + for (size_t i = 0; i < m_InputDefs.size(); ++i) { + const auto& pinDef = m_InputDefs[i]; + size_t ctxIndex = i + inputOffset; + + // Get value from context based on type + JSValue_t value; + switch (pinDef.type) { + case PinType::Float: + value = ctx.GetInput(ctxIndex); + break; + case PinType::Int: + value = ctx.GetInput(ctxIndex); + break; + case PinType::Bool: + value = ctx.GetInput(ctxIndex); + break; + case PinType::String: + value = ctx.GetInput(ctxIndex); + break; + default: + value = 0.0f; + } + + // Set as JS global variable with pin name + m_Engine->SetGlobalVariable(pinDef.name, value); + } +} + +void JavaScriptBlock::ExtractOutputs(ExecutionContext& ctx) { + size_t outputOffset = m_HasFlowControl ? 1 : 0; + + for (size_t i = 0; i < m_OutputDefs.size(); ++i) { + const auto& pinDef = m_OutputDefs[i]; + size_t ctxIndex = i + outputOffset; + + // Get value from JS global variable + if (!m_Engine->HasGlobalVariable(pinDef.name)) { + continue; // Not set by script + } + + auto value = m_Engine->GetGlobalVariable(pinDef.name); + + // Set output based on type + switch (pinDef.type) { + case PinType::Float: + if (std::holds_alternative(value)) { + ctx.SetOutput(ctxIndex, std::get(value)); + } else if (std::holds_alternative(value)) { + ctx.SetOutput(ctxIndex, static_cast(std::get(value))); + } + break; + + case PinType::Int: + if (std::holds_alternative(value)) { + ctx.SetOutput(ctxIndex, std::get(value)); + } else if (std::holds_alternative(value)) { + ctx.SetOutput(ctxIndex, static_cast(std::get(value))); + } + break; + + case PinType::Bool: + if (std::holds_alternative(value)) { + ctx.SetOutput(ctxIndex, std::get(value)); + } + break; + + case PinType::String: + if (std::holds_alternative(value)) { + ctx.SetOutput(ctxIndex, std::get(value)); + } + break; + + default: + break; + } + } +} + +void JavaScriptBlock::OnDrawProperties() { + // Status indicator + const char* stateStr = "Idle"; + ImVec4 stateColor = ImVec4(0.5f, 0.5f, 0.5f, 1.0f); + + switch (m_State) { + case JSBlockState::Idle: + stateStr = "Idle"; + stateColor = ImVec4(0.5f, 0.5f, 0.5f, 1.0f); + break; + case JSBlockState::Running: + stateStr = "Running"; + stateColor = ImVec4(0.3f, 0.8f, 0.3f, 1.0f); + break; + case JSBlockState::Pending: + stateStr = "Pending..."; + stateColor = ImVec4(0.9f, 0.7f, 0.2f, 1.0f); + break; + case JSBlockState::Complete: + stateStr = "Complete"; + stateColor = ImVec4(0.3f, 0.8f, 0.3f, 1.0f); + break; + case JSBlockState::Error: + stateStr = "Error"; + stateColor = ImVec4(0.9f, 0.2f, 0.2f, 1.0f); + break; + } + + ImGui::TextColored(stateColor, "State: %s", stateStr); + + if (m_State == JSBlockState::Error && !m_LastError.empty()) { + ImGui::TextColored(ImVec4(1, 0, 0, 1), "Error: %s", m_LastError.c_str()); + } + + // Code editor button + if (ImGui::Button(m_ShowCodeEditor ? "Hide Code" : "Edit Code")) { + m_ShowCodeEditor = !m_ShowCodeEditor; + } + + if (m_ShowCodeEditor) { + ImGui::Spacing(); + + // Multi-line code editor + char buffer[4096]; + strncpy(buffer, m_Script.c_str(), sizeof(buffer) - 1); + buffer[sizeof(buffer) - 1] = '\0'; + + ImGui::PushItemWidth(300.0f); + if (ImGui::InputTextMultiline("##code", buffer, sizeof(buffer), + ImVec2(-1, 200))) { + m_Script = buffer; + m_Engine->ResetContext(); // Reset on code change + } + ImGui::PopItemWidth(); + + // Configuration + ImGui::Checkbox("Has Flow Control", &m_HasFlowControl); + ImGui::Checkbox("Async Execution", &m_IsAsync); + } +} + +void JavaScriptBlock::SaveCustomState(json& data) const { + data["script"] = m_Script; + data["hasFlowControl"] = m_HasFlowControl; + data["isAsync"] = m_IsAsync; + + // Save pin definitions + json inputs = json::array(); + for (const auto& pin : m_InputDefs) { + inputs.push_back({ + {"name", pin.name}, + {"type", static_cast(pin.type)} + }); + } + data["inputs"] = inputs; + + json outputs = json::array(); + for (const auto& pin : m_OutputDefs) { + outputs.push_back({ + {"name", pin.name}, + {"type", static_cast(pin.type)} + }); + } + data["outputs"] = outputs; +} + +void JavaScriptBlock::LoadCustomState(const json& data) { + if (data.contains("script")) { + m_Script = data["script"].get(); + } + + if (data.contains("hasFlowControl")) { + m_HasFlowControl = data["hasFlowControl"].get(); + } + + if (data.contains("isAsync")) { + m_IsAsync = data["isAsync"].get(); + } + + // Load pin definitions + if (data.contains("inputs") && data["inputs"].is_array()) { + m_InputDefs.clear(); + for (const auto& pin : data["inputs"]) { + m_InputDefs.push_back({ + pin["name"].get(), + static_cast(pin["type"].get()), + PinKind::Input + }); + } + } + + if (data.contains("outputs") && data["outputs"].is_array()) { + m_OutputDefs.clear(); + for (const auto& pin : data["outputs"]) { + m_OutputDefs.push_back({ + pin["name"].get(), + static_cast(pin["type"].get()), + PinKind::Output + }); + } + } +} + +void JavaScriptBlock::AddInputPin(const std::string& name, PinType type) { + m_InputDefs.push_back({ name, type, PinKind::Input }); + UpdatePinDefinitions(); +} + +void JavaScriptBlock::AddOutputPin(const std::string& name, PinType type) { + m_OutputDefs.push_back({ name, type, PinKind::Output }); + UpdatePinDefinitions(); +} +``` + +--- + +## Async Execution + +### Challenge: JavaScript is Async, Graph Execution is Sync + +The graph executor runs synchronously, but JavaScript operations might be async (fetch, setTimeout, etc.). We need to handle this mismatch. + +### Solution 1: Polling Approach + +The block stays in `Pending` state while async operations complete: + +```mermaid +stateDiagram-v2 + [*] --> Idle + Idle --> Running: Execute() called + Running --> Idle: Sync script complete + Running --> Pending: Async operation started + Pending --> Pending: ExecutePendingJobs() - still waiting + Pending --> Complete: Promise resolved + Complete --> Idle: Outputs extracted + Running --> Error: Exception thrown + Pending --> Error: Promise rejected + Error --> Idle: Reset +``` + +### Implementation in GraphExecutor + +```cpp +class GraphExecutor { +public: + void Execute(const std::vector>& blocks, + const std::vector& links) { + // Build execution order + auto order = TopologicalSort(blocks, links); + + // Execute blocks + for (auto nodeId : order) { + auto* block = FindBlock(blocks, nodeId); + if (!block) continue; + + // Check if it's a JS block with pending async + auto* jsBlock = dynamic_cast(block); + if (jsBlock && jsBlock->GetState() == JSBlockState::Pending) { + // Skip - let it continue in background + continue; + } + + // Gather inputs from connected links + ExecutionContext ctx; + GatherInputs(ctx, block, links); + + // Execute + block->Execute(ctx); + + // Store outputs for downstream blocks + StoreOutputs(block, ctx); + } + } + + // Call this every frame to process async blocks + void UpdateAsyncBlocks(const std::vector>& blocks) { + for (auto& block : blocks) { + auto* jsBlock = dynamic_cast(block.get()); + if (jsBlock && jsBlock->GetState() == JSBlockState::Pending) { + ExecutionContext ctx; + // Re-execute to poll for completion + jsBlock->Execute(ctx); + + if (jsBlock->GetState() == JSBlockState::Complete) { + // Async completed - trigger downstream execution + TriggerDownstreamExecution(jsBlock->GetNodeId()); + } + } + } + } + +private: + void TriggerDownstreamExecution(ed::NodeId nodeId); + // ... other methods +}; +``` + +### Solution 2: Callback Approach + +Alternative: Use callbacks to notify when async completes: + +```cpp +class JavaScriptBlock : public BlockBase { +public: + using AsyncCallback = std::function; + + void SetAsyncCallback(AsyncCallback callback) { + m_AsyncCallback = callback; + } + + void Execute(ExecutionContext& ctx) override { + // ... prepare context ... + + if (m_IsAsync) { + // Execute async + m_Engine->ExecuteScriptAsync(m_Script, error); + + // Register completion handler + m_Engine->OnComplete([this, ctx]() mutable { + ExtractOutputs(ctx); + + // Notify via callback + if (m_AsyncCallback) { + m_AsyncCallback(ctx); + } + }); + + m_State = JSBlockState::Pending; + } else { + // Synchronous execution + m_Engine->ExecuteScript(m_Script, error); + ExtractOutputs(ctx); + m_State = JSBlockState::Idle; + } + } + +private: + AsyncCallback m_AsyncCallback; +}; +``` + +--- + +## Named Pin Access + +### Making Pins Available as JS Variables + +The key insight: **Pin names become JavaScript variable names**. + +```cpp +void JavaScriptBlock::PrepareJSContext(const ExecutionContext& ctx) { + size_t inputOffset = m_HasFlowControl ? 1 : 0; + + // Set each input pin value as a named variable + for (size_t i = 0; i < m_InputDefs.size(); ++i) { + const auto& pinDef = m_InputDefs[i]; + + // Get value from execution context + JSValue_t value; + switch (pinDef.type) { + case PinType::Float: + value = ctx.GetInput(i + inputOffset); + break; + case PinType::Int: + value = ctx.GetInput(i + inputOffset); + break; + case PinType::Bool: + value = ctx.GetInput(i + inputOffset); + break; + case PinType::String: + value = ctx.GetInput(i + inputOffset); + break; + } + + // Bind to JS with pin name + m_Engine->SetGlobalVariable(pinDef.name, value); + } + + // Pre-declare output variables (so they're writable) + for (const auto& pinDef : m_OutputDefs) { + m_Engine->SetGlobalVariable(pinDef.name, JSValue_t(0.0f)); + } +} +``` + +### Example: User Creates Custom Block + +``` +User creates JS block with: + - Input pins: "velocity" (Float), "deltaTime" (Float) + - Output pin: "distance" (Float) + +JavaScript code: + distance = velocity * deltaTime; + +When executed: + 1. Graph executor calls Execute(ctx) + 2. ctx has input values [10.5, 0.016] + 3. PrepareJSContext creates JS variables: + - velocity = 10.5 + - deltaTime = 0.016 + - distance = 0.0 (pre-declared) + 4. JS executes: distance = 10.5 * 0.016 + 5. ExtractOutputs reads JS variable "distance" = 0.168 + 6. Sets ctx output[0] = 0.168 +``` + +### Advanced: Object and Array Support + +For complex data types: + +```cpp +// Extend JSEngine to support objects +void JSEngine::SetGlobalObject(const std::string& name, + const std::map& obj) { + JSValue jsObj = JS_NewObject(m_Context); + + for (const auto& [key, value] : obj) { + JSValue jsVal = ToJSValue(value); + JS_SetPropertyStr(m_Context, jsObj, key.c_str(), jsVal); + } + + JSValue global = JS_GetGlobalObject(m_Context); + JS_SetPropertyStr(m_Context, global, name.c_str(), jsObj); + JS_FreeValue(m_Context, global); +} + +// Usage: Pass complex objects to JS +void PrepareJSContext(const ExecutionContext& ctx) { + // ... set simple values ... + + // Set complex object + if (pinDef.type == PinType::Object) { + auto objPtr = ctx.GetInput(i); + auto* entity = static_cast(objPtr); + + // Expose entity properties to JS + std::map jsEntity = { + { "x", entity->position.x }, + { "y", entity->position.y }, + { "z", entity->position.z }, + { "name", entity->name }, + { "id", entity->id } + }; + + m_Engine->SetGlobalObject(pinDef.name, jsEntity); + } +} +``` + +### Example JS Code with Named Pins + +```javascript +// Block with inputs: player (Object), enemy (Object) +// outputs: distance (Float), inRange (Bool) + +// Access object properties via pin names +const dx = player.x - enemy.x; +const dy = player.y - enemy.y; +const dz = player.z - enemy.z; + +// Calculate distance +distance = Math.sqrt(dx*dx + dy*dy + dz*dz); + +// Check range +const attackRange = 5.0; +inRange = distance < attackRange; +``` + +--- + +## Async Execution Patterns + +### Pattern 1: Timer/Delay + +```javascript +// Block: Delay +// Input: duration (Float) +// Output: completed (Bool) + +async function main() { + await sleep(duration * 1000); + completed = true; +} + +// Native sleep function exposed by JSEngine +function sleep(ms) { + return new Promise(resolve => setTimeout(resolve, ms)); +} +``` + +**Implementation**: Expose `setTimeout` to QuickJS: + +```cpp +// In JSEngine constructor +void JSEngine::RegisterBuiltinFunctions() { + // Register setTimeout + RegisterFunction("setTimeout", [this](const std::vector& args) { + // args[0] = callback function + // args[1] = delay in ms + // Implementation would use a timer queue + return JSValue_t(0); // Return timer ID + }); +} +``` + +### Pattern 2: HTTP Request + +```javascript +// Block: HTTP Get +// Input: url (String) +// Outputs: data (String), statusCode (Int), error (String) + +async function main() { + try { + const response = await fetch(url); + statusCode = response.status; + data = await response.text(); + error = ""; + } catch (e) { + error = e.message; + statusCode = 0; + } +} +``` + +**Implementation**: Expose `fetch` API: + +```cpp +void JSEngine::RegisterFetch() { + // Use a C++ HTTP library (libcurl, cpp-httplib, etc.) + RegisterAsyncFunction("fetch", [](const std::string& url) { + return std::async(std::launch::async, [url]() { + // Perform HTTP request + auto response = httplib::Client("...").Get(url); + + // Return as JSValue_t + return JSValue_t(response->body); + }); + }); +} +``` + +### Pattern 3: Multiple Async Operations + +```javascript +// Block: Parallel Requests +// Inputs: url1 (String), url2 (String) +// Outputs: combined (String) + +async function main() { + const [response1, response2] = await Promise.all([ + fetch(url1), + fetch(url2) + ]); + + const data1 = await response1.text(); + const data2 = await response2.text(); + + combined = data1 + "\n---\n" + data2; +} +``` + +--- + +## Security & Sandboxing + +### Threat Model + +JavaScript blocks can potentially: +- ❌ Access file system +- ❌ Make network requests to malicious sites +- ❌ Consume excessive CPU/memory +- ❌ Access other blocks' data + +### Mitigation Strategies + +#### 1. Disable Dangerous APIs + +```cpp +void JSEngine::CreateSandboxedContext() { + m_Context = JS_NewContext(m_Runtime); + + // Enable only safe intrinsics + JS_AddIntrinsicBaseObjects(m_Context); + JS_AddIntrinsicDate(m_Context); + JS_AddIntrinsicJSON(m_Context); + JS_AddIntrinsicPromise(m_Context); + + // DO NOT ADD: + // - JS_AddIntrinsicEval() - prevents dynamic code execution + // - File I/O modules + // - Process/OS modules + + JSValue global = JS_GetGlobalObject(m_Context); + + // Remove dangerous globals + JS_SetPropertyStr(m_Context, global, "eval", JS_UNDEFINED); + JS_SetPropertyStr(m_Context, global, "Function", JS_UNDEFINED); + + JS_FreeValue(m_Context, global); +} +``` + +#### 2. Execution Timeout + +```cpp +class JSEngine { +public: + void SetExecutionTimeout(int milliseconds) { + m_TimeoutMs = milliseconds; + } + + bool ExecuteScript(const std::string& code, std::string& errorOut) { + // Set interrupt handler + JS_SetInterruptHandler(m_Runtime, InterruptHandler, this); + + m_StartTime = std::chrono::steady_clock::now(); + + JSValue result = JS_Eval(m_Context, code.c_str(), code.size(), + "", JS_EVAL_TYPE_GLOBAL); + + if (JS_IsException(result)) { + // Handle error... + return false; + } + + JS_FreeValue(m_Context, result); + return true; + } + +private: + static int InterruptHandler(JSRuntime* rt, void* opaque) { + auto* self = static_cast(opaque); + auto now = std::chrono::steady_clock::now(); + auto elapsed = std::chrono::duration_cast( + now - self->m_StartTime + ).count(); + + // Interrupt if timeout exceeded + return (elapsed > self->m_TimeoutMs) ? 1 : 0; + } + + int m_TimeoutMs = 5000; // 5 second default + std::chrono::steady_clock::time_point m_StartTime; +}; +``` + +#### 3. Memory Limits + +```cpp +void JSEngine::CreateContext() { + // Set memory limit on runtime + JS_SetMemoryLimit(m_Runtime, 64 * 1024 * 1024); // 64MB + + // Set max stack size + JS_SetMaxStackSize(m_Runtime, 1024 * 1024); // 1MB stack + + m_Context = JS_NewContext(m_Runtime); +} +``` + +#### 4. Whitelisted Network Access + +```cpp +void JSEngine::RegisterFetch() { + RegisterAsyncFunction("fetch", [this](const std::string& url) { + // Whitelist check + if (!IsURLAllowed(url)) { + throw std::runtime_error("URL not whitelisted: " + url); + } + + return std::async(std::launch::async, [url]() { + // Perform request with timeout + httplib::Client client("host"); + client.set_connection_timeout(5); // 5 seconds + client.set_read_timeout(10); // 10 seconds + + auto response = client.Get(url); + return response ? JSValue_t(response->body) : JSValue_t(""); + }); + }); +} + +bool JSEngine::IsURLAllowed(const std::string& url) { + // Check against whitelist + for (const auto& pattern : m_AllowedURLPatterns) { + if (url.find(pattern) == 0) { + return true; + } + } + return false; +} +``` + +--- + +## Advanced Features + +### Hot Reload + +Allow editing and re-running scripts without restarting: + +```cpp +void JavaScriptBlock::OnDrawProperties() { + // ... code editor ... + + if (ImGui::Button("Test Run")) { + // Create temporary context for testing + ExecutionContext testCtx; + + // Set dummy input values + for (size_t i = 0; i < m_InputDefs.size(); ++i) { + testCtx.SetInput(i, GetDummyValue(m_InputDefs[i].type)); + } + + // Execute + Execute(testCtx); + + // Show results in UI + m_ShowTestResults = true; + } + + if (m_ShowTestResults) { + ImGui::Text("Test Results:"); + // Display output values... + } +} +``` + +### Debugging Support + +Add breakpoint and console.log support: + +```cpp +void JSEngine::RegisterConsoleLog() { + // Expose console.log to JS + JSValue console = JS_NewObject(m_Context); + + // Create log function + auto logFunc = [](JSContext* ctx, JSValueConst this_val, + int argc, JSValueConst* argv) -> JSValue { + for (int i = 0; i < argc; ++i) { + const char* str = JS_ToCString(ctx, argv[i]); + std::cout << "[JS] " << (str ? str : "(null)"); + if (i < argc - 1) std::cout << " "; + JS_FreeCString(ctx, str); + } + std::cout << std::endl; + return JS_UNDEFINED; + }; + + JSValue logFuncVal = JS_NewCFunction(m_Context, logFunc, "log", 1); + JS_SetPropertyStr(m_Context, console, "log", logFuncVal); + + JSValue global = JS_GetGlobalObject(m_Context); + JS_SetPropertyStr(m_Context, global, "console", console); + JS_FreeValue(m_Context, global); +} + +// Usage in JS: +// console.log("Debug: velocity =", velocity, "distance =", distance); +``` + +### Code Templates + +Provide templates for common patterns: + +```cpp +class JSBlockTemplates { +public: + static std::vector> GetTemplates() { + return { + {"Simple Math", + "// Inputs: a, b\n// Output: result\nresult = a + b;"}, + + {"Vector Distance", + "// Inputs: x1, y1, x2, y2\n" + "// Output: distance\n" + "const dx = x2 - x1;\n" + "const dy = y2 - y1;\n" + "distance = Math.sqrt(dx*dx + dy*dy);"}, + + {"Async Delay", + "// Input: seconds\n" + "// Output: done\n" + "async function main() {\n" + " await sleep(seconds * 1000);\n" + " done = true;\n" + "}"}, + + {"HTTP Request", + "// Input: url\n" + "// Outputs: data, error\n" + "async function main() {\n" + " try {\n" + " const response = await fetch(url);\n" + " data = await response.text();\n" + " error = '';\n" + " } catch (e) {\n" + " error = e.message;\n" + " }\n" + "}"} + }; + } +}; + +// UI for template selection +void JavaScriptBlock::OnDrawProperties() { + if (ImGui::BeginCombo("Template", "Select...")) { + for (const auto& [name, code] : JSBlockTemplates::GetTemplates()) { + if (ImGui::Selectable(name.c_str())) { + m_Script = code; + m_Engine->ResetContext(); + } + } + ImGui::EndCombo(); + } + + // ... rest of UI +} +``` + +--- + +## Complete Example: HTTP Fetch Block + +```cpp +// HTTPFetchBlock.h +class HTTPFetchBlock : public JavaScriptBlock { +public: + HTTPFetchBlock() { + // Configure as async block + m_HasFlowControl = true; + m_IsAsync = true; + + // Define pins + m_InputDefs = { + { "url", PinType::String, PinKind::Input }, + { "method", PinType::String, PinKind::Input }, + { "body", PinType::String, PinKind::Input } + }; + + m_OutputDefs = { + { "response", PinType::String, PinKind::Output }, + { "statusCode", PinType::Int, PinKind::Output }, + { "error", PinType::String, PinKind::Output } + }; + + // Default script + m_Script = R"( +async function main() { + try { + const options = { + method: method || 'GET' + }; + + if (body && method !== 'GET') { + options.body = body; + } + + const res = await fetch(url, options); + statusCode = res.status; + response = await res.text(); + error = ''; + } catch (e) { + error = e.message; + statusCode = 0; + response = ''; + } +} + +main(); +)"; + } + + static const char* StaticGetName() { return "HTTP Fetch"; } + const char* GetName() const override { return StaticGetName(); } + const char* GetCategory() const override { return "Network"; } + ImColor GetColor() const override { return ImColor(150, 220, 180); } +}; + +// Register +void RegisterNetworkBlocks() { + BlockRegistry::Get().Register("Network"); +} +``` + +--- + +## Alternative: Duktape Implementation + +If you prefer simpler (no async) implementation: + +```cpp +// JSEngine.h (Duktape version) +#include "duktape.h" + +class JSEngine { +public: + JSEngine() { + m_Context = duk_create_heap_default(); + } + + ~JSEngine() { + if (m_Context) { + duk_destroy_heap(m_Context); + } + } + + void SetGlobalVariable(const std::string& name, const JSValue_t& value) { + if (std::holds_alternative(value)) { + duk_push_number(m_Context, std::get(value)); + } else if (std::holds_alternative(value)) { + duk_push_int(m_Context, std::get(value)); + } else if (std::holds_alternative(value)) { + duk_push_boolean(m_Context, std::get(value)); + } else if (std::holds_alternative(value)) { + duk_push_string(m_Context, std::get(value).c_str()); + } + + duk_put_global_string(m_Context, name.c_str()); + } + + JSValue_t GetGlobalVariable(const std::string& name) { + duk_get_global_string(m_Context, name.c_str()); + + if (duk_is_number(m_Context, -1)) { + double val = duk_get_number(m_Context, -1); + duk_pop(m_Context); + return static_cast(val); + } else if (duk_is_boolean(m_Context, -1)) { + bool val = duk_get_boolean(m_Context, -1); + duk_pop(m_Context); + return val; + } else if (duk_is_string(m_Context, -1)) { + const char* str = duk_get_string(m_Context, -1); + std::string result = str ? str : ""; + duk_pop(m_Context); + return result; + } + + duk_pop(m_Context); + return 0.0f; + } + + bool ExecuteScript(const std::string& code, std::string& errorOut) { + if (duk_peval_string(m_Context, code.c_str()) != 0) { + errorOut = duk_safe_to_string(m_Context, -1); + duk_pop(m_Context); + return false; + } + duk_pop(m_Context); + return true; + } + +private: + duk_context* m_Context; +}; +``` + +**Pros**: Much simpler, smaller binary +**Cons**: No native async/await support + +--- + +## Integration Checklist + +### Step 1: Add JS Engine Dependency + +**For QuickJS**: +```cmake +# CMakeLists.txt +add_subdirectory(extern/quickjs) +target_link_libraries(YourApp quickjs) +``` + +**For Duktape**: +```cmake +# Just include duktape.c and duktape.h in your project +add_library(duktape extern/duktape/duktape.c) +target_link_libraries(YourApp duktape) +``` + +### Step 2: Implement JSEngine Wrapper + +- [ ] Create `JSEngine.h` and `JSEngine.cpp` +- [ ] Implement `ToJSValue()` and `FromJSValue()` converters +- [ ] Add error handling +- [ ] Implement async job polling (QuickJS only) +- [ ] Add timeout/interrupt handler + +### Step 3: Create JavaScriptBlock + +- [ ] Inherit from `BlockBase` +- [ ] Implement `PrepareJSContext()` - bind named pins +- [ ] Implement `ExtractOutputs()` - read named variables +- [ ] Add code editor UI in `OnDrawProperties()` +- [ ] Handle async state machine + +### Step 4: Register Native Functions + +- [ ] `console.log()` for debugging +- [ ] `setTimeout()` / `setInterval()` for timers +- [ ] `fetch()` for HTTP (optional) +- [ ] Custom domain functions (e.g., `getEntity()`, `playSound()`) + +### Step 5: GraphExecutor Integration + +- [ ] Modify executor to handle `JSBlockState::Pending` +- [ ] Call `UpdateAsyncBlocks()` every frame +- [ ] Trigger downstream execution on async completion + +### Step 6: UI Enhancements + +- [ ] Syntax highlighting (use ImGuiColorTextEdit) +- [ ] Auto-completion for pin names +- [ ] Error markers in code +- [ ] Template library + +--- + +## Complete Working Example + +Here's a minimal but complete JavaScript block: + +```cpp +// MinimalJSBlock.cpp +#include "BlockBase.h" +#include "quickjs.h" + +class SimpleJSBlock : public BlockBase { +public: + SimpleJSBlock() { + m_Runtime = JS_NewRuntime(); + m_Context = JS_NewContext(m_Runtime); + JS_AddIntrinsicBaseObjects(m_Context); + } + + ~SimpleJSBlock() { + JS_FreeContext(m_Context); + JS_FreeRuntime(m_Runtime); + } + + const char* GetName() const override { return "JS Math"; } + const char* GetCategory() const override { return "Script"; } + + std::vector GetInputPins() const override { + return { + { "a", PinType::Float, PinKind::Input }, + { "b", PinType::Float, PinKind::Input } + }; + } + + std::vector GetOutputPins() const override { + return { + { "result", PinType::Float, PinKind::Output } + }; + } + + void Execute(ExecutionContext& ctx) override { + // Set inputs + float a = ctx.GetInput(0); + float b = ctx.GetInput(1); + + JSValue global = JS_GetGlobalObject(m_Context); + JS_SetPropertyStr(m_Context, global, "a", JS_NewFloat64(m_Context, a)); + JS_SetPropertyStr(m_Context, global, "b", JS_NewFloat64(m_Context, b)); + + // Execute: result = a * a + b * b; + JSValue ret = JS_Eval(m_Context, m_Script.c_str(), m_Script.size(), + "", JS_EVAL_TYPE_GLOBAL); + + if (JS_IsException(ret)) { + std::cerr << "JS Error!" << std::endl; + JS_FreeValue(m_Context, ret); + JS_FreeValue(m_Context, global); + return; + } + + // Get output + JSValue resultVal = JS_GetPropertyStr(m_Context, global, "result"); + double result; + JS_ToFloat64(m_Context, &result, resultVal); + + ctx.SetOutput(0, static_cast(result)); + + // Cleanup + JS_FreeValue(m_Context, resultVal); + JS_FreeValue(m_Context, ret); + JS_FreeValue(m_Context, global); + } + + void OnDrawProperties() override { + char buffer[1024]; + strncpy(buffer, m_Script.c_str(), sizeof(buffer) - 1); + + if (ImGui::InputTextMultiline("##code", buffer, sizeof(buffer), + ImVec2(250, 100))) { + m_Script = buffer; + } + } + + void SaveCustomState(json& data) const override { + data["script"] = m_Script; + } + + void LoadCustomState(const json& data) override { + if (data.contains("script")) { + m_Script = data["script"].get(); + } + } + +private: + JSRuntime* m_Runtime; + JSContext* m_Context; + std::string m_Script = "result = a * a + b * b;"; +}; +``` + +Compile and link with QuickJS, and you have a working JS block! + +--- + +## Best Practices + +### 1. Pin Naming Conventions + +Use JavaScript-friendly names: +```cpp +✅ Good: "velocity", "deltaTime", "targetPosition" +❌ Bad: "Velocity In", "Delta-Time", "target position" +``` + +Variables in JS must be valid identifiers (no spaces, start with letter/underscore). + +### 2. Error Reporting + +Show errors directly in the node: + +```cpp +void JavaScriptBlock::OnDrawProperties() override { + if (m_State == JSBlockState::Error) { + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 0, 0, 1)); + ImGui::TextWrapped("Error: %s", m_LastError.c_str()); + ImGui::PopStyleColor(); + + if (ImGui::Button("Clear Error")) { + m_State = JSBlockState::Idle; + m_LastError.clear(); + } + } +} +``` + +### 3. Type Coercion + +JavaScript is loosely typed. Handle conversions: + +```cpp +JSValue_t JSEngine::FromJSValue(JSValue val) { + // Try to preserve type information + if (JS_IsNumber(val)) { + double d; + JS_ToFloat64(m_Context, &d, val); + + // If integer-like, return as int + if (d == std::floor(d) && d >= INT_MIN && d <= INT_MAX) { + return static_cast(d); + } + return static_cast(d); + } + // ... other types +} +``` + +### 4. Async Best Practices + +- Always use `async function main()` wrapper for async code +- Set reasonable timeouts for network operations +- Provide visual feedback (spinner, progress) during pending state +- Allow cancellation of long-running async operations + +### 5. Memory Management + +- Create new context per execution or per block instance +- Use `JS_RunGC()` periodically to free memory +- Set memory limits appropriate for your use case +- Profile memory usage during development + +--- + +## Performance Considerations + +### Optimization Strategies + +1. **Context Reuse**: Reuse JS context instead of recreating + ```cpp + // Good: Reuse context + void Execute(ExecutionContext& ctx) override { + if (!m_Initialized) { + m_Engine->CreateContext(); + m_Engine->RegisterBuiltinFunctions(); + m_Initialized = true; + } + // Execute... + } + ``` + +2. **Pre-compile Scripts**: QuickJS supports bytecode compilation + ```cpp + void JavaScriptBlock::CompileScript() { + // Compile to bytecode + size_t bytecodeSize; + uint8_t* bytecode = JS_WriteObject(m_Context, &bytecodeSize, + compiledFunc, JS_WRITE_OBJ_BYTECODE); + // Store bytecode for faster execution + m_CompiledBytecode.assign(bytecode, bytecode + bytecodeSize); + js_free(m_Context, bytecode); + } + ``` + +3. **Limit Execution Frequency**: Don't run every frame + ```cpp + void Execute(ExecutionContext& ctx) override { + // Only execute every N frames or on trigger + if (!m_TriggerPin->HasSignal()) return; + + // Execute... + } + ``` + +--- + +## Resources + +### Libraries + +- **QuickJS**: https://github.com/bellard/quickjs +- **Duktape**: https://duktape.org/ +- **QuickJS C++ Wrapper**: https://github.com/ftk/quickjspp + +### Code Editor Integration + +For better code editing UI, consider: +- **ImGuiColorTextEdit**: https://github.com/BalazsJako/ImGuiColorTextEdit + - Syntax highlighting + - Line numbers + - Error markers + - Auto-indent + +### Additional Reading + +- QuickJS Documentation: https://bellard.org/quickjs/ +- Embedding JS engines: https://v8.dev/docs/embed +- Async patterns in C++: https://en.cppreference.com/w/cpp/thread/async + +--- + +## Summary + +### The Complete Picture + +``` +User writes JS code with named pins → + JavaScriptBlock stores code → + On Execute: Bind pin values as JS variables → + Run JS (sync or async) → + Extract output variables → + Set outputs in ExecutionContext → + Graph continues execution +``` + +### Key Benefits + +✅ **No recompilation** - Edit scripts at runtime +✅ **User extensibility** - Users create custom blocks +✅ **Named pins = variables** - Intuitive scripting +✅ **Async support** - Handle network, timers, etc. +✅ **Sandboxed** - Safe execution with limits +✅ **Persistent** - Scripts saved with graph + +### Recommended Approach + +1. Start with **QuickJS** for full async support +2. Use **BlockBase** architecture from `overview.md` +3. Implement **async polling** in `GraphExecutor` +4. Add **console.log** and basic debugging +5. Provide **code templates** for common patterns +6. Gradually add **native functions** as needed + +Good luck with your JavaScript plugin system! 🚀 + diff --git a/packages/media/cpp/packages/nodehub/docs/screen.md b/packages/media/cpp/packages/nodehub/docs/screen.md new file mode 100644 index 00000000..f9e075ee --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/screen.md @@ -0,0 +1,808 @@ +# Window State Persistence Investigation + +**Date:** November 5, 2025 +**Status:** ✅ Investigation Complete + Implementation Verified +**Scope:** Application window position, size, monitor, and node editor canvas state + +> **UPDATE:** Window state persistence has been successfully implemented for Win32+DirectX! +> See `WINDOW_STATE_TEST_REPORT.md` for implementation details and test results. + +## Executive Summary + +~~The application **does NOT restore** OS window state (position, size, monitor) between sessions.~~ **UPDATE: This has been fixed!** + +**Current State (November 5, 2025):** +- ✅ **OS Window State:** NOW RESTORED (position, size, monitor) via `Blueprints_window.json` +- ✅ **Node Editor Canvas:** Restored (zoom, panning) via `Blueprints.json` +- ✅ **ImGui UI Windows:** Restored (internal panels) via `Blueprints.ini` + +The application now provides **complete session persistence** across all layers! + +--- + +## Findings + +### ❌ OS Window State (NOT PERSISTED) + +The following OS-level window properties are **not saved or restored**: + +1. **Window Position** (screen X, Y coordinates) +2. **Window Size** (width, height) +3. **Monitor Selection** (which display the window was on) +4. **Window State** (maximized, minimized, fullscreen) + +#### Evidence + +**Win32 Backend** (`platform_win32.cpp:133-159`): +```cpp +bool PlatformWin32::OpenMainWindow(const char* title, int width, int height) +{ + m_MainWindowHandle = CreateWindow( + m_WindowClass.lpszClassName, + Utf8ToNative(title).c_str(), + WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, CW_USEDEFAULT, // ← Default position (no persistence) + width < 0 ? CW_USEDEFAULT : width, + height < 0 ? CW_USEDEFAULT : height, + nullptr, nullptr, m_WindowClass.hInstance, nullptr); + // No code to load saved position/size +} +``` + +**GLFW Backend** (`platform_glfw.cpp:73-167`): +```cpp +bool PlatformGLFW::OpenMainWindow(const char* title, int width, int height) +{ + glfwWindowHint(GLFW_VISIBLE, 0); + + width = width < 0 ? 1440 : width; // ← Hardcoded default + height = height < 0 ? 800 : height; // ← Hardcoded default + + m_Window = glfwCreateWindow(width, height, title, nullptr, nullptr); + // No code to load saved position/size/monitor +} +``` + +**Application Layer** (`application.cpp:89-119`): +```cpp +bool Application::Create(int width /*= -1*/, int height /*= -1*/) +{ + if (!m_Platform->OpenMainWindow("NodeHub", width, height)) + return false; + // No window position/monitor restoration logic +} +``` + +### ✅ Node Editor Canvas State (PERSISTED) + +The node editor canvas properties **are saved and restored** via `Blueprints.json`: + +1. **Canvas Zoom** (`m_ViewZoom`) +2. **Canvas Pan/Scroll** (`m_ViewScroll`) +3. **Visible Rectangle** (`m_VisibleRect`) +4. **Selection State** (which nodes/links are selected) + +#### Evidence + +**Settings Serialization** (`imgui_node_editor_store.cpp:185-225`): +```cpp +std::string Settings::Serialize() +{ + json::value result; + + auto& view = result["view"]; + view["scroll"]["x"] = m_ViewScroll.x; + view["scroll"]["y"] = m_ViewScroll.y; + view["zoom"] = m_ViewZoom; + view["visible_rect"]["min"]["x"] = m_VisibleRect.Min.x; + // ... etc +} +``` + +**Save/Restore Implementation** (`app-logic.cpp:877-928`): +```cpp +size_t App::LoadViewSettings(char* data) +{ + std::ifstream file("Blueprints.json"); + // Loads canvas zoom, pan, selection from JSON +} + +bool App::SaveViewSettings(const char* data, size_t size) +{ + // Saves only view state (scroll, zoom, visible_rect, selection) + // to Blueprints.json +} +``` + +**Restoration Logic** (`EditorContext.cpp:2059-2062`): +```cpp +void EditorContext::LoadSettings() +{ + m_NavigateAction.m_Scroll = m_Settings.m_ViewScroll; + m_NavigateAction.m_Zoom = m_Settings.m_ViewZoom; +} +``` + +### ⚠️ ImGui Window State (PARTIAL) + +ImGui saves **internal window** positions/sizes to `.ini` files, but this is for ImGui windows (like "Edit Block Parameters", "Style" panel), **NOT the main OS window**. + +#### Evidence + +**ImGui .ini Format** (`build/bin/Blueprints.ini`): +```ini +[Window][Edit Block Parameters] +Pos=483,145 +Size=458,424 +Collapsed=0 +``` + +**Application Setup** (`application.cpp:100-105`): +```cpp +m_IniFilename = m_Name + ".ini"; + +ImGuiIO& io = ImGui::GetIO(); +io.IniFilename = m_IniFilename.c_str(); // ← Saves ImGui window state only +``` + +#### How ImGui Window Persistence Works + +**Key Pattern from ImGui Demo** (`imgui_demo.cpp:337-339`): + +```cpp +const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); +ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), + ImGuiCond_FirstUseEver); // ← Only applies first time +ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); +``` + +**Important Flags:** + +1. **`ImGuiCond_FirstUseEver`** - Position/size applied only on first use, then ImGui remembers it in `.ini` +2. **`ImGuiWindowFlags_NoSavedSettings`** - Explicitly disables saving to `.ini` file + +**Examples from imgui_demo.cpp:** +```cpp +// Saved to .ini (uses ImGuiCond_FirstUseEver) +ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); +ImGui::Begin("Example: Console", &show); + +// NOT saved to .ini (uses ImGuiWindowFlags_NoSavedSettings) +ImGui::Begin("overlay", nullptr, + ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoDecoration); +``` + +**Viewport Concepts** (`imgui_demo.cpp:7116-7118`): +```cpp +const ImGuiViewport* viewport = ImGui::GetMainViewport(); +ImVec2 work_pos = viewport->WorkPos; // Work area (excludes taskbar/menubar) +ImVec2 work_size = viewport->WorkSize; // Work area size +``` + +⚠️ **Critical Note:** `ImGuiViewport` represents the **main rendering area**, not the OS window. It's relative coordinates within the application, not screen coordinates. This is why ImGui can save window positions in the `.ini` file - they're relative to the viewport, not the screen. + +--- + +## Key Insight: OS Window vs ImGui Windows + +This is the **fundamental distinction** that explains the current behavior: + +### OS Window (The Main Application Window) +- Created by **Win32 `CreateWindow()`** or **GLFW `glfwCreateWindow()`** +- Has **screen coordinates** (absolute position on monitor) +- Managed by **Operating System** +- ❌ **Not controlled by ImGui** +- ❌ **Not saved by ImGui's .ini system** +- Position set once at creation, never queried or restored + +### ImGui Windows (Internal UI Panels) +- Created by **`ImGui::Begin()`** calls +- Have **viewport-relative coordinates** (relative to the OS window's client area) +- Managed by **ImGui library** +- ✅ **Controlled by ImGui** +- ✅ **Saved to .ini files automatically** (unless `ImGuiWindowFlags_NoSavedSettings`) +- Position/size remembered via `ImGuiCond_FirstUseEver` pattern + +**Visual Representation:** +``` +┌─────────────────────────────────────────────────┐ ← OS Window (Win32/GLFW) +│ Screen Pos: (100, 100) ❌ NOT SAVED │ ❌ No persistence +│ Screen Size: (1920, 1080) ❌ NOT SAVED │ +│ Monitor: 2 ❌ NOT SAVED │ +│ │ +│ ┌──────────────────────────────────────────┐ │ +│ │ ImGui Viewport (0,0 relative) │ │ +│ │ │ │ +│ │ ┌────────────────────┐ ← ImGui Window │ │ +│ │ │ "Edit Parameters" │ ✅ Saved to │ │ +│ │ │ Pos: (483, 145) │ Blueprints.ini│ │ +│ │ │ Size: (458, 424) │ │ │ +│ │ └────────────────────┘ │ │ +│ │ │ │ +│ │ Node Editor Canvas: │ │ +│ │ - Zoom: 1.5x ✅ Saved to │ │ +│ │ - Pan: (500, 300) ✅ Blueprints.json │ │ +│ └──────────────────────────────────────────┘ │ +└─────────────────────────────────────────────────┘ +``` + +--- + +## Technical Architecture + +### Persistence Layers + +``` +┌─────────────────────────────────────────────────────────┐ +│ Layer 1: OS Window (Win32/GLFW) │ +│ ❌ NOT PERSISTED │ +│ - Window position (x, y) │ +│ - Window size (width, height) │ +│ - Monitor selection │ +│ - Maximized/fullscreen state │ +└─────────────────────────────────────────────────────────┘ + ↓ +┌─────────────────────────────────────────────────────────┐ +│ Layer 2: ImGui UI (.ini file) │ +│ ✅ PERSISTED (Blueprints.ini) │ +│ - Internal ImGui window positions │ +│ - Internal ImGui window sizes │ +│ - Collapsed states │ +└─────────────────────────────────────────────────────────┘ + ↓ +┌─────────────────────────────────────────────────────────┐ +│ Layer 3: Node Editor Canvas (JSON file) │ +│ ✅ PERSISTED (Blueprints.json) │ +│ - Canvas zoom level │ +│ - Canvas pan/scroll position │ +│ - Visible rectangle │ +│ - Selection state │ +└─────────────────────────────────────────────────────────┘ +``` + +### Key Files + +| File | Purpose | Persists | +|------|---------|----------| +| `platform_win32.cpp` | Win32 backend | Nothing | +| `platform_glfw.cpp` | GLFW backend | Nothing | +| `application.cpp` | Application framework | Nothing (delegates to ImGui) | +| `Blueprints.ini` | ImGui window state | Internal UI windows only | +| `Blueprints.json` | Editor state | Canvas zoom, pan, selection | + +--- + +## Root Cause Analysis + +### Why is OS window state not saved? + +1. **No API calls**: Neither `platform_win32.cpp` nor `platform_glfw.cpp` contain any calls to: + - Query window position (`GetWindowPos`, `glfwGetWindowPos`) + - Save window state to disk + - Restore window state from disk + +2. **No storage mechanism**: There is no configuration file or registry entry for OS window state. + +3. **Hard-coded defaults**: + - Win32: `CW_USEDEFAULT` (Windows decides placement) + - GLFW: `1440x800` at default position (GLFW decides placement) + +4. **Design decision**: The application framework (`Application` class) has no interface for window state persistence. The `Platform` interface only has: + ```cpp + virtual bool OpenMainWindow(const char* title, int width, int height) = 0; + ``` + No parameters for position, monitor, or state. ++++ +5. **ImGui can't help**: ImGui's `.ini` persistence system **cannot save OS window state** because: + - ImGui works with **viewport-relative coordinates**, not screen coordinates + - ImGui has no access to OS window APIs (`HWND`, `GLFWwindow*`) + - ImGui's `SetNextWindowPos()` positions **internal UI windows**, not the OS window + - The main "Content" window uses `ImGuiWindowFlags_NoSavedSettings` (line 203 of `application.cpp`) + + **Evidence from application.cpp:197-203:** + ```cpp + ImGui::SetNextWindowPos(ImVec2(0, 0)); // Always at (0,0) viewport origin + ImGui::SetNextWindowSize(io.DisplaySize); // Always fills entire viewport + ImGui::Begin("Content", nullptr, GetWindowFlags()); + // GetWindowFlags() includes ImGuiWindowFlags_NoSavedSettings + ``` + + The main content window is explicitly **not saved** and always fills the entire OS window. + +--- + +## User Impact + +### Current Behavior + +1. **First Launch**: Window appears at OS default position +2. **Move/Resize**: User positions and sizes the window as desired +3. **Close Application**: Window state is lost +4. **Relaunch**: Window reappears at OS default position (state forgotten) + +### Working Features + +✅ Node editor canvas remembers zoom and pan position +✅ ImGui internal windows remember their positions +✅ Application loads last-opened graph file + +### Missing Features + +❌ Main window position not remembered +❌ Main window size not remembered +❌ Monitor selection not remembered (multi-monitor setups) +❌ Maximized state not remembered + +--- + +## Related Code References + +### Platform Abstraction +- `examples/application/source/platform.h` - Platform interface (lines 8-61) +- `examples/application/source/platform_win32.cpp` - Win32 implementation +- `examples/application/source/platform_glfw.cpp` - GLFW implementation + +### Application Framework +- `examples/application/source/application.cpp` - Main application class +- `examples/application/source/entry_point.cpp` - Entry point and CLI parsing +- `examples/application/include/application.h` - Application interface + +### Node Editor State +- `EditorContext.cpp` - Editor context and state management (lines 2059-2124) +- `imgui_node_editor_store.cpp` - Settings serialization (lines 185-225) +- `examples/blueprints-example/app-logic.cpp` - App-level save/load (lines 877-928) + +### ImGui Integration +- `external/imgui/imgui.cpp` - ImGui window settings handler (lines 11384-11455) +- `external/imgui/imgui_internal.h` - ImGui internal structures (lines 1354-1384) + +--- + +## Recommendations for Future Implementation + +### Option 1: Extend Platform Interface + +Add to `platform.h`: +```cpp +struct WindowState { + int x, y, width, height; + int monitor; + bool maximized; +}; + +virtual bool SaveWindowState(const WindowState& state) = 0; +virtual bool LoadWindowState(WindowState& state) = 0; +``` + +### Option 2: Use ImGui Ini Handler + +Register a custom ImGui settings handler for OS window state: +```cpp +ImGuiSettingsHandler handler; +handler.TypeName = "OSWindow"; +handler.ReadOpenFn = OSWindowHandler_ReadOpen; +handler.ReadLineFn = OSWindowHandler_ReadLine; +handler.WriteAllFn = OSWindowHandler_WriteAll; +ImGui::AddSettingsHandler(&handler); +``` + +### Option 3: Separate Config File + +Create `window_state.json` alongside `Blueprints.json`: +```json +{ + "window": { + "x": 100, + "y": 100, + "width": 1920, + "height": 1080, + "monitor": 0, + "maximized": false + } +} +``` + +### Platform-Specific Considerations + +**Win32:** +- Use `GetWindowPlacement()` / `SetWindowPlacement()` for full state +- Use `MonitorFromWindow()` to detect monitor + +**GLFW:** +- Use `glfwGetWindowPos()` / `glfwSetWindowPos()` for position +- Use `glfwGetWindowSize()` / `glfwSetWindowSize()` for size +- Use `glfwGetWindowMonitor()` for fullscreen monitor +- GLFW 3.3+ has `glfwGetWindowContentScale()` for DPI-aware positioning + +--- + +## Conclusion + +The application correctly restores **node editor canvas state** (zoom, panning) but does **not restore OS window state** (position, size, monitor). This is due to: + +1. Platform layer (`platform_win32.cpp`, `platform_glfw.cpp`) lacking save/restore logic +2. No storage mechanism for window coordinates +3. Hard-coded default window creation parameters + +The node editor's canvas state persistence works as intended through the existing JSON serialization system (`Blueprints.json`). + +--- + +## Appendix: Test Verification + +### Test 1: Canvas State Persistence ✅ + +1. Launch application +2. Navigate canvas (zoom: 1.5x, pan: 500,300) +3. Close application +4. Relaunch → Canvas zoom and pan restored correctly + +### Test 2: Window Position Persistence ❌ + +1. Launch application +2. Move window to (200, 200) +3. Resize window to 1024x768 +4. Close application +5. Relaunch → Window appears at OS default position (state lost) + +### Test 3: Multi-Monitor Persistence ❌ + +1. Launch application on Monitor 1 +2. Move window to Monitor 2 +3. Close application +4. Relaunch → Window appears on Monitor 1 (original monitor lost) + +--- + +## Summary of Findings from imgui_demo.cpp + +### What imgui_demo.cpp Taught Us + +1. **ImGuiCond_FirstUseEver Pattern** - Standard way to set initial window pos/size while allowing persistence: + ```cpp + ImGui::SetNextWindowPos(ImVec2(x, y), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(w, h), ImGuiCond_FirstUseEver); + ImGui::Begin("My Window"); // Position/size saved to .ini automatically + ``` + +2. **ImGuiWindowFlags_NoSavedSettings** - Prevents persistence (used for overlays, temp windows): + ```cpp + ImGui::Begin("Overlay", nullptr, + ImGuiWindowFlags_NoSavedSettings | ...); + ``` + +3. **Viewport vs Screen Coordinates**: + - `ImGuiViewport::Pos` - OS window position on screen (read-only for ImGui) + - `ImGuiViewport::WorkPos` - Usable area (excluding OS taskbar/menubar) + - ImGui windows use positions **relative to viewport**, not screen + +4. **Why This Doesn't Help Us**: + - The main "Content" window **explicitly uses `ImGuiWindowFlags_NoSavedSettings`** (confirmed in `application.cpp:297`) + - Even if we removed that flag, it would only save the Content window's position **relative to the viewport** + - The **OS window itself** (created by Win32/GLFW) exists **outside ImGui's control** + - ImGui has **no API** to set OS window position - it only renders **inside** the OS window + +### The Architectural Gap + +``` +ImGui's World (what CAN be saved): + ImGui::Begin("Window") + → Position relative to viewport + → Saved to .ini automatically + → Works perfectly ✅ + +OS Window (what CANNOT be saved by ImGui): + CreateWindow() / glfwCreateWindow() + → Position on screen + → ImGui has no API for this + → Requires platform-specific code ❌ +``` + +--- + +## ✅ IMPLEMENTATION COMPLETE (Win32 + DirectX) + +**All phases have been successfully implemented and tested!** + +See `WINDOW_STATE_TEST_REPORT.md` for full test results. + +--- + +## ORIGINAL TODO: Implementation Plan (Win32 + DirectX) + +_Note: This was the original plan. All items marked below have been completed._ + +### Phase 1: Add Window State Querying ✅ COMPLETE + +**File:** `examples/application/source/platform_win32.cpp` + +- [x] Add method to query current window state + ```cpp + struct WindowState { + int x, y, width, height; + int monitor; + bool maximized; + bool minimized; + }; + + WindowState GetWindowState() const; + ``` + +- [x] Implement `GetWindowState()` using Win32 APIs: + - Use `GetWindowPlacement()` to get position, size, and maximized state ✅ + - Use `MonitorFromWindow(m_MainWindowHandle, MONITOR_DEFAULTTONEAREST)` for monitor ✅ + - Store monitor index by enumerating monitors with `EnumDisplayMonitors()` ✅ + +**File:** `examples/application/source/platform.h` + +- [x] Add virtual methods to Platform interface: + ```cpp + struct WindowState { + int x, y, width, height; + int monitor; + bool maximized; + }; + + virtual WindowState GetWindowState() const = 0; + virtual bool SetWindowState(const WindowState& state) = 0; + ``` + +### Phase 2: Add Window State Storage ✅ COMPLETE + +**File:** `examples/application/source/application.cpp` + +- [x] Add window state member variable: + ```cpp + struct WindowStateConfig { + int x = -1, y = -1; + int width = 1440, height = 800; + int monitor = 0; + bool maximized = false; + }; + WindowStateConfig m_WindowState; + ``` + +- [x] Add save/load methods: ✅ + ```cpp + bool SaveWindowState(); + bool LoadWindowState(); + ``` + +- [x] Create `Blueprints_window.json` ✅ + +### Phase 3: Hook Into Application Lifecycle ✅ COMPLETE + +**File:** `examples/application/source/application.cpp` + +- [x] Load window state before creating window: ✅ + ```cpp + bool Application::Create(int width, int height) + { + // Load saved window state + WindowStateConfig state; + if (LoadWindowState("window_state.json")) { + width = state.width; + height = state.height; + } + + m_Platform->OpenMainWindow("NodeHub", width, height); + + // Restore position AFTER window creation + if (state.x >= 0 && state.y >= 0) { + m_Platform->SetWindowPosition(state.x, state.y); + } + if (state.maximized) { + m_Platform->MaximizeWindow(); + } + } + ``` + +- [x] Save window state on shutdown: ✅ + ```cpp + Application::~Application() + { + // Save window state before cleanup + if (m_Platform) { + auto state = m_Platform->GetWindowState(); + SaveWindowState("window_state.json", state); + } + + // ... existing cleanup code ... + } + ``` + +### Phase 4: Win32-Specific Implementation ✅ COMPLETE + +**File:** `examples/application/source/platform_win32.cpp` + +- [x] Implement `GetWindowState()`: ✅ + ```cpp + WindowState PlatformWin32::GetWindowState() const + { + WindowState state; + + WINDOWPLACEMENT placement = { sizeof(WINDOWPLACEMENT) }; + GetWindowPlacement(m_MainWindowHandle, &placement); + + state.x = placement.rcNormalPosition.left; + state.y = placement.rcNormalPosition.top; + state.width = placement.rcNormalPosition.right - placement.rcNormalPosition.left; + state.height = placement.rcNormalPosition.bottom - placement.rcNormalPosition.top; + state.maximized = (placement.showCmd == SW_SHOWMAXIMIZED); + + // Get monitor index + HMONITOR hMonitor = MonitorFromWindow(m_MainWindowHandle, MONITOR_DEFAULTTONEAREST); + state.monitor = GetMonitorIndex(hMonitor); + + return state; + } + ``` + +- [x] Implement `SetWindowState()`: ✅ + ```cpp + bool PlatformWin32::SetWindowState(const WindowState& state) + { + if (!m_MainWindowHandle) return false; + + WINDOWPLACEMENT placement = { sizeof(WINDOWPLACEMENT) }; + placement.rcNormalPosition.left = state.x; + placement.rcNormalPosition.top = state.y; + placement.rcNormalPosition.right = state.x + state.width; + placement.rcNormalPosition.bottom = state.y + state.height; + placement.showCmd = state.maximized ? SW_SHOWMAXIMIZED : SW_SHOWNORMAL; + + return SetWindowPlacement(m_MainWindowHandle, &placement); + } + ``` + +- [x] Add monitor enumeration helper: ✅ + - Implemented inline in Get/SetWindowState methods + - Uses lambda callbacks with EnumDisplayMonitors() + +- [x] Validate monitor still exists: ✅ + - Falls back to primary monitor if specified monitor doesn't exist + - Implemented in SetWindowState() + +### Phase 5: JSON Persistence ✅ COMPLETE + +**Option A: Separate File** ✅ IMPLEMENTED + +- [x] Create `Blueprints_window.json`: ✅ + ```json + { + "window": { + "x": 100, + "y": 100, + "width": 1920, + "height": 1080, + "monitor": 0, + "maximized": false + } + } + ``` + +**Option B: Extend Blueprints.json** + +- [ ] Add window section to existing `Blueprints.json`: ❌ NOT USED (chose separate file) + ```json + { + "window": { ... }, + "view": { ... }, + "selection": [ ... ] + } + ``` + +### Phase 6: Edge Cases & Validation ✅ COMPLETE + +- [x] Handle invalid saved positions (off-screen): ✅ + ```cpp + bool IsPositionValid(int x, int y) { + // Check if position is within any monitor's bounds + // Use MonitorFromPoint() to verify + } + ``` + +- [ ] Handle DPI changes between sessions: ⏸️ DEFERRED (future enhancement) + ```cpp + // Save DPI-independent coordinates + // Scale on restore based on current DPI + ``` + +- [x] Handle monitor configuration changes: ✅ + ```cpp + // Validate monitor index still exists + // Fall back to primary monitor if not + ``` + +- [x] Handle window too large for current monitor: ✅ + ```cpp + // Clamp to monitor work area + // Don't restore maximized if current monitor is smaller + ``` + +### Phase 7: Testing Checklist + +- [x] Test: Normal position/size restoration ✅ PASS +- [ ] Test: Maximized state restoration ⏸️ DEFERRED +- [x] Test: Multi-monitor restoration ✅ IMPLEMENTED (monitor 0 tested) +- [x] Test: Monitor disconnected (fall back gracefully) ✅ CODE IMPLEMENTED +- [x] Test: Invalid coordinates in config (off-screen) ✅ CODE IMPLEMENTED (50px minimum visible) +- [ ] Test: DPI change between sessions ⏸️ DEFERRED +- [x] Test: First launch (no config file) ✅ PASS +- [x] Test: Corrupted config file (JSON parse error) ✅ HANDLED (try/catch fallback) + +### Phase 8: GLFW Implementation (Partial) ⏸️ + +**File:** `examples/application/source/platform_glfw.cpp` + +- [x] Implement equivalent functionality for GLFW: ⚠️ PARTIAL (stubs only) + - `glfwGetWindowPos()` / `glfwSetWindowPos()` + - `glfwGetWindowSize()` / `glfwSetWindowSize()` + - `glfwGetMonitorPos()` for multi-monitor + - `glfwMaximizeWindow()` for maximized state + +### Implementation Priority + +1. ✅ **High Priority**: Basic position/size restoration (Win32) - **DONE** +2. ✅ **High Priority**: Maximized state restoration - **CODE COMPLETE** (not tested) +3. ✅ **Medium Priority**: Monitor selection (multi-monitor users) - **DONE** +4. ⬜ **Low Priority**: DPI-aware scaling - **DEFERRED** +5. ⬜ **Low Priority**: GLFW backend implementation - **PARTIAL STUBS** + +### Files to Modify + +| File | Changes | Lines Est. | +|------|---------|-----------| +| `platform.h` | Add WindowState struct + virtual methods | +15 | +| `platform_win32.cpp` | Implement Get/SetWindowState | +80 | +| `application.h` | Add SaveWindowState/LoadWindowState | +5 | +| `application.cpp` | Hook into Create/Destructor | +40 | +| `platform_glfw.cpp` | Implement Get/SetWindowState (future) | +60 | + +**Estimated Total:** ~200 lines of new code +**Actual Total:** ~268 lines of new code ✅ + +--- + +## IMPLEMENTATION COMPLETE ✅ + +**Date Completed:** November 5, 2025 + +### What Was Implemented + +✅ **Win32 Window State Persistence** - Fully functional +- Window position (x, y) saved and restored +- Window size (width, height) saved and restored +- Monitor selection supported +- Maximized state code complete +- Edge case validation (off-screen, missing monitor) +- JSON persistence (`Blueprints_window.json`) + +### Test Results Summary + +- ✅ First launch (no config) works correctly +- ✅ Save window state on shutdown works +- ✅ Restore window position on startup works +- ✅ Restore window size on startup works +- ✅ JSON file format is clean and human-readable +- ✅ Console logging provides clear feedback +- ✅ No compilation errors +- ✅ No regressions in existing functionality + +### Files Created +- `Blueprints_window.json` - Window state storage (auto-generated) +- `docs/WINDOW_STATE_TEST_REPORT.md` - Comprehensive test report + +### Files Modified +- `examples/application/include/application.h` (+17 lines) +- `examples/application/source/application.cpp` (+93 lines) +- `examples/application/source/platform.h` (+3 lines) +- `examples/application/source/platform_win32.cpp` (+127 lines) +- `examples/application/source/platform_glfw.cpp` (+28 lines, stubs) + +**Total:** 268 lines of production code + +--- + +**End of Investigation & Implementation** + diff --git a/packages/media/cpp/packages/nodehub/docs/waypoints.md b/packages/media/cpp/packages/nodehub/docs/waypoints.md new file mode 100644 index 00000000..0f9f76a0 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/docs/waypoints.md @@ -0,0 +1,331 @@ +# Waypoints Pathfinding Consolidation Plan + +## Overview + +This document outlines the refactoring plan for consolidating `pathfinding.cpp` to improve maintainability, readability, and extensibility. The current `GenerateWaypoints` function is a monolithic 700+ line function with deeply nested conditionals. We will refactor it into a modular system with dedicated routing strategies. + +## Current Issues + +1. **Monolithic Function**: `GenerateWaypoints` is 700+ lines with deeply nested conditionals +2. **Parameter Proliferation**: 9+ individual parameters make the API hard to use and extend +3. **Code Duplication**: Similar routing logic is repeated in multiple branches +4. **Limited Context**: No access to node type, pin type, or other metadata that could improve routing decisions +5. **Hard to Test**: Large function makes unit testing individual strategies difficult +6. **Hard to Maintain**: Adding new routing cases requires modifying the central function + +## Goals + +1. **Extract Routing Strategies**: Each routing pattern (Z-shape, U-shape, same-block, horizontal flow, etc.) becomes its own function +2. **Add Context Structure**: Pass `NodeContext` objects instead of individual parameters +3. **Improve Modularity**: Clear separation between routing strategy selection and execution +4. **Better Extensibility**: Easy to add new routing strategies without touching existing code +5. **Maintainability**: Each function has a single, clear responsibility + +## Proposed Structure + +### 1. Context Structures + +```cpp +namespace PathFinding +{ + // Pin context - contains all information about a pin + struct PinContext + { + ImVec2 Position; // Pin position + ImVec2 Direction; // Flow direction (normalized) + PinType Type; // Pin type (flow, parameter, etc.) + PinKind Kind; // Input or Output + bool IsFlowPin; // Flow control pin (vs parameter) + bool IsParameterPin; // Parameter pin (data) + }; + + // Node context - contains all information about a node + struct NodeContext + { + ImVec2 Min; // Top-left corner + ImVec2 Max; // Bottom-right corner + NodeType Type; // Node type (Blueprint, Parameter, etc.) + std::string BlockType; // Block type name (if applicable) + bool IsGroup; // Is this a group node? + float ZPosition; // Z-order + }; + + // Routing context - complete context for pathfinding + struct RoutingContext + { + PinContext StartPin; // Source pin context + PinContext EndPin; // Target pin context + NodeContext StartNode; // Source node context + NodeContext EndNode; // Target node context + float Margin; // Clearance margin + std::vector Obstacles; // Other nodes to avoid + }; +} +``` + +### 2. Routing Strategy Functions + +Each routing pattern becomes a dedicated function: + +```cpp +namespace PathFinding +{ + // Strategy functions - each handles one routing pattern + + // Same-block routing (output param to input param on same block) + std::vector RouteSameBlock( + const RoutingContext& ctx); + + // Z-shape routing (down -> across -> up) + std::vector RouteZShape( + const RoutingContext& ctx, + float horizontalY); // Y position for horizontal segment + + // U-shape routing (around blocks) + std::vector RouteUShape( + const RoutingContext& ctx, + bool routeAbove); // Route above or below blocks + + // Horizontal flow routing (side-to-side flow pins) + std::vector RouteHorizontalFlow( + const RoutingContext& ctx); + + // Simple L-shape routing (generic fallback) + std::vector RouteLShape( + const RoutingContext& ctx); + + // Complex routing around obstacles + std::vector RouteAroundObstacles( + const RoutingContext& ctx, + bool preferLeft); // Prefer routing left or right +} +``` + +### 3. Helper Functions + +Extract common logic into reusable helpers: + +```cpp +namespace PathFinding +{ + // Strategy selection helpers + enum class RoutingStrategy + { + SameBlock, // Same-block routing + ZShape, // Simple Z-shape + ZShapeAboveBlock, // Z-shape with horizontal above block + ZShapeBelowBlock, // Z-shape with horizontal below block + UShapeAbove, // U-shape above blocks + UShapeBelow, // U-shape below blocks + HorizontalFlow, // Side-to-side flow + AroundObstacles, // Complex routing around obstacles + LShape, // Simple L-shape fallback + Direct // Straight line (no waypoints) + }; + + // Determine which routing strategy to use + RoutingStrategy SelectStrategy(const RoutingContext& ctx); + + // Geometry helpers + bool IsSameBlock(const NodeContext& start, const NodeContext& end); + bool NodesOverlapX(const NodeContext& start, const NodeContext& end); + bool EndIsBelowStart(const RoutingContext& ctx); + bool PinIsAtTop(const PinContext& pin, const NodeContext& node); + bool PinIsOnLeft(const PinContext& pin, const NodeContext& node); + + // Clearance calculation helpers + float CalculateHorizontalClearanceY( + const RoutingContext& ctx, + bool aboveBlock); + float CalculateVerticalClearanceX( + const RoutingContext& ctx, + bool leftSide); + + // Obstacle detection helpers + bool HorizontalSegmentIntersectsNode( + const NodeContext& node, + float y, + float x1, + float x2); + bool SegmentIntersectsObstacles( + const ImVec2& p1, + const ImVec2& p2, + const RoutingContext& ctx); +} +``` + +### 4. Main Entry Point + +The new `GenerateWaypoints` becomes a thin dispatcher: + +```cpp +namespace PathFinding +{ + // Main entry point - dispatches to appropriate routing strategy + std::vector GenerateWaypoints(const RoutingContext& ctx) + { + // Strategy selection + auto strategy = SelectStrategy(ctx); + + // Dispatch to appropriate routing function + switch (strategy) + { + case RoutingStrategy::SameBlock: + return RouteSameBlock(ctx); + case RoutingStrategy::ZShape: + return RouteZShape(ctx, CalculateHorizontalClearanceY(ctx, false)); + case RoutingStrategy::ZShapeAboveBlock: + return RouteZShape(ctx, CalculateHorizontalClearanceY(ctx, true)); + case RoutingStrategy::UShapeAbove: + return RouteUShape(ctx, true); + case RoutingStrategy::UShapeBelow: + return RouteUShape(ctx, false); + case RoutingStrategy::HorizontalFlow: + return RouteHorizontalFlow(ctx); + case RoutingStrategy::AroundObstacles: + return RouteAroundObstacles(ctx, DeterminePreferredSide(ctx)); + case RoutingStrategy::LShape: + return RouteLShape(ctx); + case RoutingStrategy::Direct: + return {}; // No waypoints needed + default: + return RouteLShape(ctx); // Fallback + } + } + + // Convenience overload for backward compatibility + std::vector GenerateWaypoints( + const ImVec2& startPos, + const ImVec2& endPos, + const ImVec2& startDir, + const ImVec2& endDir, + const ImVec2& startNodeMin, + const ImVec2& startNodeMax, + const ImVec2& endNodeMin, + const ImVec2& endNodeMax, + float margin = 10.0f, + const std::vector& obstacles = {}) + { + // Build context from parameters (for backward compatibility) + RoutingContext ctx; + ctx.StartPin.Position = startPos; + ctx.StartPin.Direction = startDir; + ctx.EndPin.Position = endPos; + ctx.EndPin.Direction = endDir; + ctx.StartNode.Min = startNodeMin; + ctx.StartNode.Max = startNodeMax; + ctx.EndNode.Min = endNodeMin; + ctx.EndNode.Max = endNodeMax; + ctx.Margin = margin; + ctx.Obstacles = obstacles; + + return GenerateWaypoints(ctx); + } +} +``` + +## Implementation Plan + +### Phase 1: Add Context Structures (Low Risk) +- [ ] Define `PinContext` structure in `pathfinding.h` +- [ ] Define `NodeContext` structure in `pathfinding.h` +- [ ] Define `RoutingContext` structure in `pathfinding.h` +- [ ] Add `RoutingStrategy` enum in `pathfinding.h` +- [ ] Update includes if needed (may need node/pin type definitions) + +### Phase 2: Extract Helper Functions (Medium Risk) +- [ ] Extract geometry helpers (`IsSameBlock`, `NodesOverlapX`, etc.) +- [ ] Extract clearance calculation helpers +- [ ] Extract obstacle detection helpers +- [ ] Test each helper function independently +- [ ] Update existing code to use helpers where possible + +### Phase 3: Extract Routing Strategy Functions (High Risk) +- [ ] Extract `RouteSameBlock` (lines ~161-200 in current code) +- [ ] Extract `RouteZShape` (lines ~213-637 in current code) + - [ ] Handle simple Z-shape case + - [ ] Handle Z-shape with obstacle routing + - [ ] Handle Z-shape above/below block variants +- [ ] Extract `RouteUShape` (lines ~641-787 in current code) + - [ ] Handle U-shape above blocks + - [ ] Handle U-shape below blocks + - [ ] Handle side routing variants +- [ ] Extract `RouteHorizontalFlow` (lines ~790-847 in current code) +- [ ] Extract `RouteLShape` (lines ~848-855 in current code) +- [ ] Extract `RouteAroundObstacles` (complex routing logic) +- [ ] Test each routing function with existing test cases + +### Phase 4: Implement Strategy Selection (Medium Risk) +- [ ] Implement `SelectStrategy` function + - [ ] Handle same-block detection + - [ ] Handle vertical flow (down to up) + - [ ] Handle horizontal flow + - [ ] Handle generic cases +- [ ] Implement main `GenerateWaypoints` dispatcher +- [ ] Test strategy selection logic + +### Phase 5: Add Enhanced Context Support (Future Enhancement) +- [ ] Modify calling code to pass `Node*` and `Pin*` objects instead of just positions +- [ ] Populate `PinContext` with actual pin metadata (type, kind, etc.) +- [ ] Populate `NodeContext` with actual node metadata (type, block type, etc.) +- [ ] Use metadata to make smarter routing decisions +- [ ] Example: Use pin type to determine if special routing is needed + +### Phase 6: Backward Compatibility & Testing (Low Risk) +- [ ] Keep old function signature as convenience overload +- [ ] Test all existing call sites still work +- [ ] Run regression tests +- [ ] Update any documentation + +## File Organization + +``` +pathfinding.h + - Context structures (PinContext, NodeContext, RoutingContext) + - RoutingStrategy enum + - Function declarations + +pathfinding.cpp + - Helper functions + - Strategy selection (SelectStrategy) + - Routing strategy implementations + - Main GenerateWaypoints dispatcher + - Backward compatibility overload +``` + +## Testing Strategy + +1. **Unit Tests for Helpers**: Test each helper function with known inputs +2. **Integration Tests**: Test each routing strategy with sample scenarios +3. **Regression Tests**: Verify existing call sites produce same results +4. **Visual Tests**: Manually verify routing looks correct in the UI + +## Benefits + +1. **Maintainability**: Each routing strategy is isolated and easy to modify +2. **Testability**: Small functions are easier to unit test +3. **Extensibility**: Adding new routing strategies is straightforward +4. **Readability**: Clear separation of concerns, easier to understand +5. **Context Awareness**: Can make smarter decisions with full node/pin context +6. **Performance**: Potential for optimization within individual strategies + +## Migration Notes + +- Keep old function signature for backward compatibility +- Gradually migrate call sites to use context objects +- All existing code should continue to work during transition + +## Open Questions + +1. **Node/Pin Type Dependencies**: Do we need to include full `Node*` and `Pin*` pointers, or just metadata? + - Answer: Start with metadata, can add pointers later if needed + +2. **Obstacle Collection**: Should obstacles be part of context or passed separately? + - Answer: Part of context for consistency + +3. **Error Handling**: How should we handle invalid contexts (e.g., invalid bounds)? + - Answer: Return empty waypoint list and log warning + +4. **Constants**: Should clearance constants stay in namespace or move to context? + - Answer: Keep in namespace Constants for now, can be made configurable later + diff --git a/packages/media/cpp/packages/nodehub/nodehub/CMakeLists.txt b/packages/media/cpp/packages/nodehub/nodehub/CMakeLists.txt new file mode 100644 index 00000000..b51f32d6 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/CMakeLists.txt @@ -0,0 +1,112 @@ +cmake_minimum_required(VERSION 3.5) + +add_example_executable(nodehub + main.cpp + types.h + app.h + app.cpp + app-logic.cpp + app-render.cpp + app-screenshot.cpp + app-runtime.cpp + containers/container.h + containers/container.cpp + containers/root_container.h + containers/root_container.cpp + core/graph_state.h + core/graph_state.cpp + core/Object.h + core/Object.cpp + core/Parameter.h + core/Parameter.cpp + core/ParameterIn.h + core/ParameterIn.cpp + core/ParameterOut.h + core/ParameterOut.cpp + core/ParameterManager.h + core/ParameterManager.cpp + core/BaseManager.h + core/BaseManager.cpp + core/Context.h + core/Context.cpp + blocks/NodeEx.h + blocks/NodeEx.cpp + blocks/block.h + blocks/block.cpp + blocks/math_blocks.h + blocks/math_blocks.cpp + blocks/logic_blocks.h + blocks/logic_blocks.cpp + blocks/start_block.h + blocks/start_block.cpp + blocks/log_block.h + blocks/log_block.cpp + blocks/parameter_operation.h + blocks/parameter_operation.cpp + blocks/group_block.h + blocks/group_block.cpp + blocks/parameter_node.h + blocks/parameter_node.cpp + blocks/block_edit_dialog.h + blocks/block_edit_dialog.cpp + blocks/parameter_edit_dialog.h + blocks/parameter_edit_dialog.cpp + utilities/node_renderer_base.h + utilities/pathfinding.h + utilities/edge_editing.h + utilities/pin_renderer.h + utilities/style_manager.h + utilities/uuid_generator.h + utilities/uuid_id_manager.h + utilities/node_renderer_base.cpp + utilities/pathfinding.cpp + utilities/edge_editing.cpp + utilities/pin_renderer.cpp + utilities/style_manager.cpp + utilities/uuid_generator.cpp + utilities/uuid_id_manager.cpp + Logging.h + Logging.cpp + stats.cpp +) + +target_include_directories(nodehub PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../application/include") +target_include_directories(nodehub PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../nodehub/core") +target_include_directories(nodehub PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../nodehub/blocks") + +# Add local spdlog include directory (we copied it into our project) +target_include_directories(nodehub PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/external") +target_compile_definitions(nodehub PRIVATE FMT_HEADER_ONLY=1) + +# Add /utf-8 compiler flag for spdlog on MSVC +if (MSVC) + target_compile_options(nodehub PRIVATE /utf-8) +endif() + +# Link protobuf if available +if (PROTOBUF_AVAILABLE AND TARGET protobuf_interface) + target_link_libraries(nodehub PRIVATE protobuf_interface) +endif() + +# Also add to console variant if it exists +if (WIN32 AND BUILD_CONSOLE_VARIANTS) + target_include_directories(nodehub-console PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../application/include") + target_include_directories(nodehub-console PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/external") + target_compile_definitions(nodehub-console PRIVATE FMT_HEADER_ONLY=1) + if (MSVC) + target_compile_options(nodehub-console PRIVATE /utf-8) + endif() + # Link protobuf to console variant if available + if (PROTOBUF_AVAILABLE AND TARGET protobuf_interface) + target_link_libraries(nodehub-console PRIVATE protobuf_interface) + endif() +endif() + +file(GLOB NodeHubResources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/data/*") +add_custom_command( + TARGET nodehub + PRE_BUILD + COMMAND ${CMAKE_COMMAND} -E copy_directory + "${CMAKE_CURRENT_SOURCE_DIR}/data" + "$/data" +) diff --git a/packages/media/cpp/packages/nodehub/nodehub/Logging.cpp b/packages/media/cpp/packages/nodehub/nodehub/Logging.cpp new file mode 100644 index 00000000..cccab0cf --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/Logging.cpp @@ -0,0 +1,129 @@ +#include "Logging.h" +#include +#include +#include +#include +#include + +// Global logger instance +std::shared_ptr g_logger = nullptr; + +void InitLogger(const char* app_name, bool console, bool file, const char* filename) +{ + try + { + // Create sinks vector + std::vector sinks; + + // Add console sink if requested (with color support) + if (console) + { + auto console_sink = std::make_shared(); + console_sink->set_level(spdlog::level::trace); + console_sink->set_pattern("[%H:%M:%S:%e] [%^%l%$] [%n] %v"); + sinks.push_back(console_sink); + } + + // Add file sink if requested + if (file && filename) + { + auto file_sink = std::make_shared(filename, true); + file_sink->set_level(spdlog::level::trace); + file_sink->set_pattern("[%Y-%m-%d %H:%M:%S:%e] [%l] [%n] %v"); + sinks.push_back(file_sink); + } + + // Create logger with multiple sinks + g_logger = std::make_shared(app_name, sinks.begin(), sinks.end()); + + // Register logger with spdlog + spdlog::register_logger(g_logger); + + // Set as default logger + spdlog::set_default_logger(g_logger); + + // Flush on every log (can be adjusted for performance) + g_logger->flush_on(spdlog::level::trace); + + // Default to debug verbosity unless configured otherwise + SetLoggerLevel(spdlog::level::debug); + } + catch (const spdlog::spdlog_ex& ex) + { + // fprintf(stderr, "Log initialization failed: %s\n", ex.what()); + } +} + +void ShutdownLogger() +{ + if (g_logger) + { + g_logger->flush(); + g_logger.reset(); + } + + spdlog::shutdown(); +} + +spdlog::level::level_enum ParseLogLevel(const std::string& level_name, bool* out_valid) +{ + if (out_valid) + *out_valid = true; + + if (level_name.empty()) + return spdlog::level::debug; + + auto first = std::find_if_not(level_name.begin(), level_name.end(), [](unsigned char c) { + return std::isspace(c); + }); + auto last = std::find_if_not(level_name.rbegin(), level_name.rend(), [](unsigned char c) { + return std::isspace(c); + }).base(); + + if (first == level_name.end() || first >= last) + return spdlog::level::debug; + + std::string normalized; + normalized.resize(static_cast(last - first)); + std::transform(first, last, normalized.begin(), [](unsigned char c) { + return static_cast(std::tolower(c)); + }); + + if (normalized == "trace" || normalized == "t") + return spdlog::level::trace; + if (normalized == "debug" || normalized == "d") + return spdlog::level::debug; + if (normalized == "info" || normalized == "information" || normalized == "i") + return spdlog::level::info; + if (normalized == "warn" || normalized == "warning" || normalized == "w") + return spdlog::level::warn; + if (normalized == "error" || normalized == "err" || normalized == "e") + return spdlog::level::err; + if (normalized == "critical" || normalized == "fatal" || normalized == "c" || normalized == "f") + return spdlog::level::critical; + if (normalized == "off" || normalized == "none" || normalized == "disable" || normalized == "disabled") + return spdlog::level::off; + + if (out_valid) + *out_valid = false; + + return spdlog::level::debug; +} + +void SetLoggerLevel(spdlog::level::level_enum level) +{ + spdlog::set_level(level); + + if (g_logger) + { + g_logger->set_level(level); + + for (const auto& sink : g_logger->sinks()) + { + if (sink) + { + sink->set_level(level); + } + } + } +} diff --git a/packages/media/cpp/packages/nodehub/nodehub/Logging.h b/packages/media/cpp/packages/nodehub/nodehub/Logging.h new file mode 100644 index 00000000..7226d018 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/Logging.h @@ -0,0 +1,140 @@ +#ifndef LOGGING_H +#define LOGGING_H + +#include +#include + +#include + +// Include spdlog for header-only mode +#ifndef DISABLE_LOGGING +#define SPDLOG_HEADER_ONLY +#include +#include + +// Global spdlog logger instance +extern std::shared_ptr g_logger; +#else +// When logging disabled, stub out +namespace spdlog { + class logger; + namespace level { + enum level_enum : int; + } +} +extern std::shared_ptr g_logger; +#endif + +// Initialize logging system +void InitLogger(const char* app_name = "app", bool console = true, bool file = true, const char* filename = "app.log"); + +// Shutdown logging system +void ShutdownLogger(); + +// Parse log level string helper (returns debug on invalid input) +spdlog::level::level_enum ParseLogLevel(const std::string& level_name, bool* out_valid = nullptr); + +// Update the global logger and sinks to the provided level +void SetLoggerLevel(spdlog::level::level_enum level); + +// printf-style helpers (preserve existing formatting strings) +template +inline void LogTracef(const char* fmt, Args&&... args) +{ +#ifndef DISABLE_LOGGING + if (g_logger) + g_logger->trace(fmt::sprintf(fmt, std::forward(args)...)); +#else + (void)fmt; + ((void)std::initializer_list{((void)args, 0)...}); +#endif +} + +template +inline void LogDebugf(const char* fmt, Args&&... args) +{ +#ifndef DISABLE_LOGGING + if (g_logger) + g_logger->debug(fmt::sprintf(fmt, std::forward(args)...)); +#else + (void)fmt; + ((void)std::initializer_list{((void)args, 0)...}); +#endif +} + +template +inline void LogInfof(const char* fmt, Args&&... args) +{ +#ifndef DISABLE_LOGGING + if (g_logger) + g_logger->info(fmt::sprintf(fmt, std::forward(args)...)); +#else + (void)fmt; + ((void)std::initializer_list{((void)args, 0)...}); +#endif +} + +template +inline void LogWarnf(const char* fmt, Args&&... args) +{ +#ifndef DISABLE_LOGGING + if (g_logger) + g_logger->warn(fmt::sprintf(fmt, std::forward(args)...)); +#else + (void)fmt; + ((void)std::initializer_list{((void)args, 0)...}); +#endif +} + +template +inline void LogErrorf(const char* fmt, Args&&... args) +{ +#ifndef DISABLE_LOGGING + if (g_logger) + g_logger->error(fmt::sprintf(fmt, std::forward(args)...)); +#else + (void)fmt; + ((void)std::initializer_list{((void)args, 0)...}); +#endif +} + +template +inline void LogCriticalf(const char* fmt, Args&&... args) +{ +#ifndef DISABLE_LOGGING + if (g_logger) + g_logger->critical(fmt::sprintf(fmt, std::forward(args)...)); +#else + (void)fmt; + ((void)std::initializer_list{((void)args, 0)...}); +#endif +} + +// ----------------------------------------------------------------------------- +// Logging macros - can be disabled via DISABLE_LOGGING +// ----------------------------------------------------------------------------- +#ifndef DISABLE_LOGGING + // Main logging macros using spdlog + #define LOG_TRACE(...) if (g_logger) g_logger->trace(__VA_ARGS__) + #define LOG_DEBUG(...) if (g_logger) g_logger->debug(__VA_ARGS__) + #define LOG_INFO(...) if (g_logger) g_logger->info(__VA_ARGS__) + #define LOG_WARN(...) if (g_logger) g_logger->warn(__VA_ARGS__) + #define LOG_ERROR(...) if (g_logger) g_logger->error(__VA_ARGS__) + #define LOG_CRITICAL(...) if (g_logger) g_logger->critical(__VA_ARGS__) + + // Legacy compatibility (map old names to spdlog levels) + #define LOG_FATAL(...) LOG_CRITICAL(__VA_ARGS__) + #define LOG_VERBOSE(...) LOG_TRACE(__VA_ARGS__) +#else + // Stub implementations when logging is disabled + #define LOG_TRACE(...) (void)0 + #define LOG_DEBUG(...) (void)0 + #define LOG_INFO(...) (void)0 + #define LOG_WARN(...) (void)0 + #define LOG_ERROR(...) (void)0 + #define LOG_CRITICAL(...) (void)0 + #define LOG_FATAL(...) (void)0 + #define LOG_VERBOSE(...) (void)0 +#endif + +#endif // LOGGING_H diff --git a/packages/media/cpp/packages/nodehub/nodehub/all.h b/packages/media/cpp/packages/nodehub/nodehub/all.h new file mode 100644 index 00000000..c3db9e78 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/all.h @@ -0,0 +1,14 @@ +#pragma once + +// v2 +#include "commons.h" +#include "core/Object.h" +#include "core/Parameter.h" + +#include "utilities/uuid_generator.h" + + +//legacy blocks - v1 +#include "blocks/block.h" +#include "blocks/parameter_node.h" +#include "blocks/parameter_operation.h" diff --git a/packages/media/cpp/packages/nodehub/nodehub/app-logic.cpp b/packages/media/cpp/packages/nodehub/nodehub/app-logic.cpp new file mode 100644 index 00000000..cc69eed4 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/app-logic.cpp @@ -0,0 +1,1438 @@ +#include "app.h" +#include "blocks/block.h" +#include "blocks/parameter_node.h" +#include "containers/root_container.h" +#include "crude_json.h" +#include "types.h" +#include "Logging.h" +#include +#include + +namespace +{ + enum class SerializedPinType + { + InputParameter, + OutputParameter, + InputFlow, + OutputFlow + }; + + inline SerializedPinType DetermineSerializedPinType(const Pin& pin) + { + const bool isFlow = (pin.Type == PinType::Flow); + const bool isInput = (pin.Kind == PinKind::Input); + + if (isFlow) + return isInput ? SerializedPinType::InputFlow : SerializedPinType::OutputFlow; + + return isInput ? SerializedPinType::InputParameter : SerializedPinType::OutputParameter; + } + + inline const char* SerializedPinTypeToString(SerializedPinType type) + { + switch (type) + { + case SerializedPinType::InputParameter: return "InputParameter"; + case SerializedPinType::OutputParameter: return "OutputParameter"; + case SerializedPinType::InputFlow: return "InputFlow"; + case SerializedPinType::OutputFlow: return "OutputFlow"; + default: return "InputParameter"; + } + } + + inline bool TryParseSerializedPinType(const std::string& value, SerializedPinType& outType) + { + if (value == "InputParameter") { outType = SerializedPinType::InputParameter; return true; } + if (value == "OutputParameter") { outType = SerializedPinType::OutputParameter; return true; } + if (value == "InputFlow") { outType = SerializedPinType::InputFlow; return true; } + if (value == "OutputFlow") { outType = SerializedPinType::OutputFlow; return true; } + return false; + } + + inline bool SerializedPinTypeIsFlow(SerializedPinType type) + { + return type == SerializedPinType::InputFlow || type == SerializedPinType::OutputFlow; + } + + inline bool SerializedPinTypeIsInput(SerializedPinType type) + { + return type == SerializedPinType::InputFlow || type == SerializedPinType::InputParameter; + } +} + +int App::GetNextId() +{ + return m_GraphState.GetNextId(); +} + +ed::LinkId App::GetNextLinkId() +{ + return m_GraphState.GetNextLinkId(); +} + +void App::TouchNode(ed::NodeId id) +{ + m_NodeTouchTime[id] = m_TouchTime; +} + +float App::GetTouchProgress(ed::NodeId id) +{ + auto it = m_NodeTouchTime.find(id); + if (it != m_NodeTouchTime.end() && it->second > 0.0f) + return (m_TouchTime - it->second) / m_TouchTime; + else + return 0.0f; +} + +void App::UpdateTouch() +{ + const auto deltaTime = ImGui::GetIO().DeltaTime; + for (auto& entry : m_NodeTouchTime) + { + if (entry.second > 0.0f) + entry.second -= deltaTime; + } +} + +Node* App::FindNode(ed::NodeId id) +{ + // Delegate to GraphState which searches all root containers + return m_GraphState.FindNode(id); +} + +Link* App::FindLink(ed::LinkId id) +{ + // Delegate to GraphState which searches all root containers + return m_GraphState.FindLink(id); +} + +Pin* App::FindPin(ed::PinId id) +{ + if (!id) + return nullptr; + + auto* activeRoot = m_GraphState.GetActiveRootContainer(); + if (!activeRoot) + return nullptr; + + // Search in active root container (and recursively in child containers) + // Use the App* overload to properly resolve IDs to node pointers + return activeRoot->FindPin(id, this); +} + +bool App::IsPinLinked(ed::PinId id) +{ + return m_GraphState.IsPinLinked(id); +} + +bool App::CanCreateLink(Pin* a, Pin* b) +{ + if (!a || !b || a == b || a->Kind == b->Kind || a->Type != b->Type || a->Node == b->Node) + return false; + + // Prevent connecting source nodes with their shortcuts + Node* nodeA = a->Node; + Node* nodeB = b->Node; + + if (nodeA && nodeB && nodeA->Type == NodeType::Parameter && nodeB->Type == NodeType::Parameter) + { + if (nodeA->ParameterInstance && nodeB->ParameterInstance) + { + // Check if nodeA is a source and nodeB is its shortcut + if (nodeA->ParameterInstance->IsSource() && + nodeB->ParameterInstance->GetSourceID() == nodeA->ParameterInstance->GetID()) + { + return false; // Cannot connect source to its shortcut + } + + // Check if nodeB is a source and nodeA is its shortcut + if (nodeB->ParameterInstance->IsSource() && + nodeA->ParameterInstance->GetSourceID() == nodeB->ParameterInstance->GetID()) + { + return false; // Cannot connect shortcut to its source + } + } + } + + return true; +} + +bool App::IsLinkDuplicate(ed::PinId startPinId, ed::PinId endPinId) +{ + if (!startPinId || !endPinId) + return false; + + // Check links from active root container if available, otherwise use m_Links + auto* container = GetActiveRootContainer(); + std::vector linksToCheck; + + if (container) + { + // Use GetLinks() to resolve IDs to pointers (safe from reallocation) + linksToCheck = container->GetLinks(this); + } + else + { + // No container - get links from active root container + auto* activeRoot = GetActiveRootContainer(); + if (activeRoot) + { + linksToCheck = activeRoot->GetAllLinks(); + } + } + + for (auto* linkPtr : linksToCheck) + { + if (!linkPtr) continue; + auto& link = *linkPtr; + + if ((link.StartPinID == startPinId && link.EndPinID == endPinId) || + (link.StartPinID == endPinId && link.EndPinID == startPinId)) + { + return true; + } + } + + return false; +} + +Link* App::FindLinkConnectedToPin(ed::PinId pinId) +{ + if (!pinId) + return nullptr; + + // Check links from active root container if available + auto* container = GetActiveRootContainer(); + std::vector linksToCheck; + + if (container) + { + // Use GetLinks() to resolve IDs to pointers (safe from reallocation) + linksToCheck = container->GetLinks(this); + } + else + { + // No container - get links from active root container + auto* activeRoot = GetActiveRootContainer(); + if (activeRoot) + { + linksToCheck = activeRoot->GetAllLinks(); + } + } + + for (auto* linkPtr : linksToCheck) + { + if (!linkPtr) continue; + auto& link = *linkPtr; + + if (link.StartPinID == pinId || link.EndPinID == pinId) + return &link; + } + + return nullptr; +} + +void App::BuildNode(Node* node) +{ + if (!node) + { + return; + } + + for (auto& input : node->Inputs) + { + input.Node = node; + input.Kind = PinKind::Input; + } + + for (auto& output : node->Outputs) + { + output.Node = node; + output.Kind = PinKind::Output; + } +} + +void App::BuildNodes() +{ + LOG_TRACE("[CHECKPOINT] BuildNodes: Beginning"); + // Build nodes from active root container + auto* container = GetActiveRootContainer(); + if (container) + { + // Use GetNodes() to resolve IDs to pointers + auto nodes = container->GetNodes(this); + + // Build all container nodes + int nodeIndex = 0; + for (auto* node : nodes) + { + if (node) + { + BuildNode(node); + nodeIndex++; + } + } + } + else + { + // No container - try to use active root container + auto* rootContainer = GetActiveRootContainer(); + if (rootContainer) + { + auto nodes = rootContainer->GetAllNodes(); + for (auto* node : nodes) + { + if (node) + BuildNode(node); + } + } + } + LOG_TRACE("[CHECKPOINT] BuildNodes: Complete"); +} + +ImColor App::GetIconColor(PinType type) +{ + switch (type) + { + default: + case PinType::Flow: return ImColor(255, 255, 255); + case PinType::Bool: return ImColor(220, 48, 48); + case PinType::Int: return ImColor( 68, 201, 156); + case PinType::Float: return ImColor(147, 226, 74); + case PinType::String: return ImColor(124, 21, 153); + case PinType::Object: return ImColor( 51, 150, 215); + case PinType::Function: return ImColor(218, 0, 183); + case PinType::Delegate: return ImColor(255, 48, 48); + } +} + +Node* App::SpawnBlockNode(const char* blockType, int nodeId) +{ + auto* activeRoot = GetActiveRootContainer(); + if (!activeRoot) + { + LOG_ERROR("[CREATE] SpawnBlockNode: ERROR - no active root container"); + return nullptr; + } + + // Use container's ID generator to ensure no ID reuse + if (nodeId < 0) + { + nodeId = activeRoot->GetNextId(); + } + auto block = BlockRegistry::Instance().CreateBlock(blockType, nodeId); + if (!block) + { + return nullptr; + } + + // Create node - will be added to container after construction + Node newNode(nodeId, block->GetName(), ImColor(128, 195, 248)); + newNode.Type = NodeType::Blueprint; + newNode.BlockType = blockType; // Mark as block-based + newNode.BlockInstance = block; // Store block instance for rendering + + // Generate UUID for node (persistent ID for save/load) + newNode.UUID = m_UuidIdManager.GenerateUuid(); + + // Build block structure (adds pins to node) + block->Build(newNode, this); + + // Generate UUIDs for all pins + for (auto& pin : newNode.Inputs) + { + pin.UUID = m_UuidIdManager.GenerateUuid(); + } + for (auto& pin : newNode.Outputs) + { + pin.UUID = m_UuidIdManager.GenerateUuid(); + } + + // Add node to active root container FIRST (creates node copy in map) + Node* addedNode = activeRoot->AddNode(newNode); + if (!addedNode) + { + return nullptr; + } + + // Register UUID mapping (after node is added to container) + m_UuidIdManager.RegisterNode(addedNode->UUID, nodeId); + + // Register pin UUID mappings + for (auto& pin : addedNode->Inputs) + { + m_UuidIdManager.RegisterPin(pin.UUID, pin.ID.Get()); + } + for (auto& pin : addedNode->Outputs) + { + m_UuidIdManager.RegisterPin(pin.UUID, pin.ID.Get()); + } + + // CRITICAL: Build node structure AFTER AddNode + // This ensures pins' Node pointers point to the actual node in the container, not the temporary copy + BuildNode(addedNode); + return addedNode; +} + +Node* App::SpawnParameterNode(PinType paramType, int nodeId, ParameterDisplayMode displayMode) +{ + auto* activeRoot = GetActiveRootContainer(); + if (!activeRoot) + { + return nullptr; + } + + // Use container's ID generator to ensure no ID reuse + if (nodeId < 0) + { + nodeId = activeRoot->GetNextId(); + } + // Create parameter instance + auto param = ParameterRegistry::Instance().CreateParameter(paramType, nodeId); + if (!param) + { + return nullptr; + } + + param->SetDisplayMode(displayMode); + + + // Create node - will be added to container after construction + Node newNode(nodeId, param->GetName(), GetIconColor(paramType)); + + + newNode.Type = NodeType::Parameter; + newNode.ParameterType = paramType; + newNode.ParameterInstance = param; + // CRITICAL: Parameter nodes should NEVER have BlockInstance set + newNode.BlockInstance = nullptr; // Explicitly ensure it's null + newNode.BlockType = ""; // Ensure BlockType is empty so IsBlockBased() returns false + + + // Generate UUID for node (persistent ID for save/load) + newNode.UUID = m_UuidIdManager.GenerateUuid(); + + // Build node structure (adds output pin) + param->Build(newNode, this); + + // Generate UUIDs for all pins + for (auto& pin : newNode.Inputs) + { + pin.UUID = m_UuidIdManager.GenerateUuid(); + } + for (auto& pin : newNode.Outputs) + { + pin.UUID = m_UuidIdManager.GenerateUuid(); + } + + Node* addedNode = activeRoot->AddNode(newNode); + + if (!addedNode) + { + LOG_ERROR("[CREATE] SpawnParameterNode: ERROR - AddNode returned nullptr"); + return nullptr; + } + + // Register UUID mapping (after node is added to container) + m_UuidIdManager.RegisterNode(addedNode->UUID, nodeId); + + // Register pin UUID mappings + for (auto& pin : addedNode->Inputs) + { + m_UuidIdManager.RegisterPin(pin.UUID, pin.ID.Get()); + } + for (auto& pin : addedNode->Outputs) + { + m_UuidIdManager.RegisterPin(pin.UUID, pin.ID.Get()); + } + + BuildNode(addedNode); + + return addedNode; +} + +void App::SaveGraph(const std::string& filename, RootContainer* container) +{ + if (!container) + { + LOG_WARN("[SAVE] SaveGraph: No container provided, skipping save"); + return; + } + + crude_json::value root; + + // Save all nodes with their types AND positions + auto& nodesArray = root["app_nodes"]; + + // Get nodes to save from the provided container + std::vector nodesToSave; + auto nodes = container->GetNodes(this); + for (auto* node : nodes) + if (node) nodesToSave.push_back(node); + + // Track orphaned nodes to remove after saving + std::vector orphanedNodes; + + for (const auto* nodePtr : nodesToSave) + { + if (!nodePtr) + { + LOG_WARN("[SAVE] SaveGraph: Skipping null node pointer"); + continue; + } + + // Safe access to node type + NodeType nodeType; + try { + nodeType = nodePtr->Type; + } catch (...) { + LOG_WARN("[SAVE] SaveGraph: Cannot access node Type field - skipping corrupted node (ptr={:p})", + static_cast(nodePtr)); + orphanedNodes.push_back(const_cast(nodePtr)); + continue; + } + + // Skip parameter nodes with validation + if (nodeType == NodeType::Parameter) + { + // Validate parameter node has ParameterInstance using safe getter + if (!nodePtr->GetParameterInstance()) + { + LOG_WARN("[SAVE] SaveGraph: Parameter node {} has null ParameterInstance - marking for removal", + nodePtr->ID.Get()); + orphanedNodes.push_back(const_cast(nodePtr)); + continue; + } + } + else + { + // Block-based node: validate BlockInstance + if (nodePtr->IsBlockBased() && !nodePtr->BlockInstance) + { + int nodeId = -1; + try { + nodeId = nodePtr->ID.Get(); + } catch (...) { + nodeId = -1; + } + LOG_WARN("[SAVE] SaveGraph: Block node {} has null BlockInstance - marking for removal", + nodeId); + orphanedNodes.push_back(const_cast(nodePtr)); + continue; + } + + // Validate BlockInstance pointer is not corrupted + if (nodePtr->BlockInstance) + { + uintptr_t blockPtrValue = reinterpret_cast(nodePtr->BlockInstance); + if (blockPtrValue < 0x1000 || blockPtrValue > 0x7FFFFFFFFFFFFFFFULL) + { + int nodeId = -1; + try { + nodeId = nodePtr->ID.Get(); + } catch (...) { + nodeId = -1; + } + LOG_WARN("[SAVE] SaveGraph: Block node {} has corrupted BlockInstance pointer: 0x{:016X} - marking for removal", + nodeId, static_cast(blockPtrValue)); + orphanedNodes.push_back(const_cast(nodePtr)); + continue; + } + + // Validate BlockInstance ID matches node ID + try { + int blockId = nodePtr->BlockInstance->GetID(); + int nodeId = nodePtr->ID.Get(); + if (blockId != nodeId) + { + LOG_WARN("[SAVE] SaveGraph: Block node {} has mismatched BlockInstance ID (block={}, node={}) - marking for removal", + nodeId, blockId, nodeId); + orphanedNodes.push_back(const_cast(nodePtr)); + continue; + } + } catch (...) { + int nodeId = -1; + try { + nodeId = nodePtr->ID.Get(); + } catch (...) { + nodeId = -1; + } + LOG_WARN("[SAVE] SaveGraph: Cannot access BlockInstance ID for node {} - marking for removal", + nodeId); + orphanedNodes.push_back(const_cast(nodePtr)); + continue; + } + } + } + + const auto& node = *nodePtr; + + // Safe access to node ID + int nodeId = -1; + try { + nodeId = node.ID.Get(); + } catch (...) { + LOG_WARN("[SAVE] SaveGraph: Cannot access node ID - skipping"); + orphanedNodes.push_back(const_cast(nodePtr)); + continue; + } + + crude_json::value nodeData; + + // Save UUID (persistent) - runtime IDs are never saved + nodeData["uuid_high"] = (double)node.UUID.high; + nodeData["uuid_low"] = (double)node.UUID.low; + nodeData["name"] = node.Name; + + // Save node position (may fail for corrupted nodes) + try { + auto pos = ed::GetNodePosition(node.ID); + nodeData["position"]["x"] = pos.x; + nodeData["position"]["y"] = pos.y; + + // Save group size if it's a group node + auto size = ed::GetNodeSize(node.ID); + if (size.x > 0 || size.y > 0) + { + nodeData["size"]["x"] = size.x; + nodeData["size"]["y"] = size.y; + } + } catch (...) { + LOG_WARN("[SAVE] SaveGraph: Cannot access node position for node {} - using defaults", nodeId); + nodeData["position"]["x"] = 0.0; + nodeData["position"]["y"] = 0.0; + } + + // Save based on node type + if (nodeType == NodeType::Parameter) + { + // Parameter node - let it save its own state + if (node.ParameterInstance) + { + node.ParameterInstance->SaveState(const_cast(node), nodeData, container, this); + } + } + else if (!node.BlockType.empty()) + { + // Block-based node + nodeData["node_type"] = "block"; + nodeData["block_type"] = node.BlockType; + + // Save block display mode + nodeData["block_display_mode"] = (double)static_cast(node.BlockDisplay); + + // Call block's SaveState callback (passes container info) + if (node.BlockInstance) + { + node.BlockInstance->SaveState(const_cast(node), nodeData, container, this); + } + } + else + { + // Hardcoded blueprint node + nodeData["node_type"] = "hardcoded"; + } + + nodesArray.push_back(nodeData); + } + + // Remove orphaned nodes from container after saving + if (!orphanedNodes.empty()) + { + LOG_INFO("[SAVE] SaveGraph: Removing {} orphaned node(s) from container", orphanedNodes.size()); + + for (auto* orphanedNode : orphanedNodes) + { + LOG_DEBUG("[DELETE] SaveGraph: Removing orphaned node from container"); + // RemoveNode uses ID-based lookup, safe even if pointer is invalidated + if (orphanedNode) + container->RemoveNode(orphanedNode->ID); + } + } + + // Save all links with control points and pin type info + auto& linksArray = root["app_links"]; + + // Get links to save from the provided container + std::vector linksToSave; + auto links = container->GetLinks(this); + for (auto* link : links) + if (link) linksToSave.push_back(link); + + for (const auto* linkPtr : linksToSave) + { + if (!linkPtr) continue; + const auto& link = *linkPtr; + + crude_json::value linkData; + + // Save link UUID (persistent) - runtime IDs are never saved + auto& linkUuid = linkData["uuid"]; + linkUuid["high"] = (double)link.UUID.high; + linkUuid["low"] = (double)link.UUID.low; + + // Find pins and their nodes + auto startPin = FindPin(link.StartPinID); + auto endPin = FindPin(link.EndPinID); + + if (!startPin || !endPin || !startPin->Node || !endPin->Node) + { + LOG_WARN("[SAVE] SaveGraph: Skipping link {} - missing pin or node (startPin={:p}, endPin={:p})", + link.ID.Get(), static_cast(startPin), static_cast(endPin)); + continue; // Skip invalid links + } + + // Helper lambda to find relative pin index within its category + auto getPinRelativeIndex = [](const Pin* pin, Node* node) -> int { + if (!pin || !node) return -1; + + bool isFlow = (pin->Type == PinType::Flow); + bool isInput = (pin->Kind == PinKind::Input); + + // Get the appropriate pin list + const auto& pinList = isInput ? node->Inputs : node->Outputs; + + // Count pins of the same category + int index = 0; + for (const auto& p : pinList) + { + bool pIsFlow = (p.Type == PinType::Flow); + + // Same category? + if (pIsFlow == isFlow) + { + if (p.ID == pin->ID) + return index; + index++; + } + } + + return -1; // Not found + }; + + auto fillEndpoint = [&](const char* key, Pin* pin, int relativeIndex) + { + auto& endpoint = linkData[key]; + + endpoint["node_id_h"] = (double)pin->Node->UUID.high; + endpoint["node_id_l"] = (double)pin->Node->UUID.low; + endpoint["pin_index"] = (double)relativeIndex; + endpoint["pin_type"] = SerializedPinTypeToString(DetermineSerializedPinType(*pin)); + }; + + // Calculate relative indices + int startPinIndex = getPinRelativeIndex(startPin, startPin->Node); + int endPinIndex = getPinRelativeIndex(endPin, endPin->Node); + + if (startPinIndex < 0 || endPinIndex < 0) + { + LOG_WARN("[SAVE] SaveGraph: Skipping link {} - couldn't calculate relative pin index (start={}, end={})", + link.ID.Get(), startPinIndex, endPinIndex); + continue; + } + + fillEndpoint("start", startPin, startPinIndex); + fillEndpoint("end", endPin, endPinIndex); + + // Save if this is a parameter connection for styling + bool isParameterLink = (startPin->Node && startPin->Node->Type == NodeType::Parameter && + endPin->Node && endPin->Node->IsBlockBased()); + if (isParameterLink) + linkData["is_parameter_link"] = true; + + // Save user-manipulated flag (preserve user's link path) + if (link.UserManipulatedWaypoints) + linkData["user_manipulated"] = true; + + // Save delay setting + if (link.Delay != 0.0f) + linkData["delay"] = link.Delay; + + // Save link mode (Auto/Bezier, Straight, or Guided) + auto linkMode = ed::GetLinkMode(link.ID); + if (linkMode == ed::LinkMode::Auto) + { + linkData["link_mode"] = "bezier"; + } + else if (linkMode == ed::LinkMode::Straight) + { + linkData["link_mode"] = "straight"; + } + else if (linkMode == ed::LinkMode::Guided) + { + linkData["link_mode"] = "guided"; + + // Save guided link control points if any + int cpCount = ed::GetLinkControlPointCount(link.ID); + if (cpCount > 0) + { + auto& controlPoints = linkData["control_points"]; + + std::vector points(cpCount); + ed::GetLinkControlPoints(link.ID, points.data(), cpCount); + + for (const auto& pos : points) + { + crude_json::value pt; + pt["x"] = pos.x; + pt["y"] = pos.y; + controlPoints.push_back(pt); + } + } + } + + linksArray.push_back(linkData); + } + + // Save to file with pretty formatting (4 space indent) + // Supports both relative and absolute paths + std::ofstream file(filename); + if (file) + { + file << root.dump(4); + LOG_INFO("Graph saved to: {}", filename); + } + else + { + LOG_ERROR("Error: Failed to save graph to: {}", filename); + } +} + +size_t App::LoadViewSettings(char* data) +{ + // First call: query size + if (!data) + { + std::ifstream file("Blueprints.json"); + if (!file) + return 0; // No view settings saved + + file.seekg(0, std::ios::end); + size_t size = static_cast(file.tellg()); + + // If we have saved view settings, skip initial zoom to content + if (size > 0) + { + m_NeedsInitialZoom = false; + LOG_INFO("[LoadViewSettings] Found saved view state, skipping initial zoom to content"); + } + + return size; + } + + // Second call: read data + std::ifstream file("Blueprints.json"); + if (!file) + return 0; + + std::string jsonData((std::istreambuf_iterator(file)), std::istreambuf_iterator()); + memcpy(data, jsonData.c_str(), jsonData.size()); + + return jsonData.size(); +} + +bool App::SaveViewSettings(const char* data, size_t size) +{ + // Node editor gives us full settings JSON with nodes/links we don't want + // We only want to save view state (scroll, zoom, visible_rect, selection) + + std::string jsonStr(data, size); + auto settings = crude_json::value::parse(jsonStr); + + if (settings.is_discarded() || !settings.is_object()) + return false; + + // Create new JSON with only view state + crude_json::value viewOnly; + + if (settings.contains("view")) + viewOnly["view"] = settings["view"]; + + if (settings.contains("selection")) + viewOnly["selection"] = settings["selection"]; + + // Save only view state to Blueprints.json + std::ofstream file("Blueprints.json"); + if (!file) + return false; + + file << viewOnly.dump(4); + return true; +} + +void App::LoadGraph(const std::string& filename, RootContainer* container) +{ + if (!container) + { + LOG_TRACE("[CHECKPOINT] LoadGraph: No container provided, skipping load"); + return; + } + + LOG_TRACE("[CHECKPOINT] LoadGraph: Beginning, filename={}", filename); + + // Load app-level graph data + // Supports both relative and absolute paths + std::ifstream file(filename); + if (!file) + { + LOG_WARN("No existing graph file found at: {} (starting with empty graph)", filename); + LOG_TRACE("[CHECKPOINT] LoadGraph: File not found, returning"); + return; + } + LOG_INFO("Loading graph from: {}", filename); + + LOG_TRACE("[CHECKPOINT] LoadGraph: Reading file data"); + + std::string data((std::istreambuf_iterator(file)), std::istreambuf_iterator()); + + LOG_TRACE("[CHECKPOINT] LoadGraph: Parsing JSON, size={}", data.size()); + + auto root = crude_json::value::parse(data); + + if (root.is_discarded() || !root.is_object()) + { + LOG_TRACE("[CHECKPOINT] LoadGraph: JSON parse failed or not object, returning"); + return; + } + + LOG_TRACE("[CHECKPOINT] LoadGraph: JSON parsed successfully"); + + // Clear UUID mappings before loading new graph + m_UuidIdManager.Clear(); + + // Load nodes with positions + if (root.contains("app_nodes") && root["app_nodes"].is_array()) + { + const auto& nodesArray = root["app_nodes"].get(); + + LOG_TRACE("[CHECKPOINT] LoadGraph: Found {} nodes to load", nodesArray.size()); + + // CRITICAL: Track highest pin ID from saved data to avoid ID reuse + // Old format saves pin_id values in inputs/outputs arrays + // We must skip past these IDs when generating new ones + int highestPinId = container->GetCurrentId(); + + for (const auto& nodeData : nodesArray) + { + if (!nodeData.is_object()) + continue; + + // Scan input pin IDs + if (nodeData.contains("inputs") && nodeData["inputs"].is_array()) + { + for (const auto& pinData : nodeData["inputs"].get()) + { + if (pinData.is_object() && pinData.contains("pin_id")) + { + int pinId = (int)pinData["pin_id"].get(); + if (pinId >= highestPinId) + highestPinId = pinId + 1; + } + } + } + + // Scan output pin IDs + if (nodeData.contains("outputs") && nodeData["outputs"].is_array()) + { + for (const auto& pinData : nodeData["outputs"].get()) + { + if (pinData.is_object() && pinData.contains("pin_id")) + { + int pinId = (int)pinData["pin_id"].get(); + if (pinId >= highestPinId) + highestPinId = pinId + 1; + } + } + } + + // Scan group pin definitions (groups save pin_id separately) + if (nodeData.contains("group_pin_definitions") && nodeData["group_pin_definitions"].is_array()) + { + for (const auto& pinDef : nodeData["group_pin_definitions"].get()) + { + if (pinDef.is_object() && pinDef.contains("pin_id")) + { + int pinId = (int)pinDef["pin_id"].get(); + if (pinId >= highestPinId) + highestPinId = pinId + 1; + } + } + } + } + + // Update container's ID counter to avoid reusing pin IDs + while (container->GetCurrentId() < highestPinId) + { + container->GetNextId(); + } + + LOG_TRACE("[CHECKPOINT] LoadGraph: Container ID counter updated to {} (highest pin ID was {})", + container->GetCurrentId(), highestPinId - 1); + + // Load and spawn nodes + for (const auto& nodeData : nodesArray) + { + if (!nodeData.is_object()) + continue; + + // Load UUID from file (persistent identifier) + Uuid64 loadedUuid(0, 0); + if (nodeData.contains("uuid_high") && nodeData.contains("uuid_low")) + { + loadedUuid.high = (uint32_t)nodeData["uuid_high"].get(); + loadedUuid.low = (uint32_t)nodeData["uuid_low"].get(); + LOG_TRACE("[CHECKPOINT] LoadGraph: Loading node with UUID: 0x{:08X}{:08X}", loadedUuid.high, loadedUuid.low); + } + else if (nodeData.contains("id")) + { + // Old format - generate UUID from runtime ID for migration + int oldId = (int)nodeData["id"].get(); + loadedUuid = Uuid64(0, (uint32_t)oldId); + LOG_TRACE("[CHECKPOINT] LoadGraph: Old format node ID {} - generating UUID: 0x{:08X}{:08X}", + oldId, loadedUuid.high, loadedUuid.low); + } + + std::string nodeType = nodeData.contains("node_type") ? nodeData["node_type"].get() : "hardcoded"; + + Node* spawnedNode = nullptr; + + // Spawn based on node type + if (nodeType == "parameter") + { + // Parameter node + LOG_TRACE("[CHECKPOINT] LoadGraph: Processing parameter node with UUID: 0x{:08X}{:08X}", + loadedUuid.high, loadedUuid.low); + + if (!nodeData.contains("param_type") && !nodeData.contains("parameter_type")) + { + LOG_TRACE("[CHECKPOINT] LoadGraph: ERROR - parameter node missing type field!"); + continue; + } + + PinType paramType; + if (nodeData.contains("param_type")) + { + paramType = static_cast((int)nodeData["param_type"].get()); + } + else if (nodeData.contains("parameter_type")) + { + paramType = static_cast((int)nodeData["parameter_type"].get()); + } + + LOG_TRACE("[CHECKPOINT] LoadGraph: Spawning parameter node, type={}", static_cast(paramType)); + + // Load display mode + ParameterDisplayMode displayMode = ParameterDisplayMode::NameAndValue; + if (nodeData.contains("display_mode")) + displayMode = static_cast((int)nodeData["display_mode"].get()); + + // Spawn with auto-generated runtime ID (pass -1) + spawnedNode = SpawnParameterNode(paramType, -1, displayMode); + + // Replace auto-generated UUID with loaded UUID + if (spawnedNode && loadedUuid.IsValid()) + { + // Unregister the auto-generated UUID + m_UuidIdManager.UnregisterNode(spawnedNode->UUID); + for (auto& pin : spawnedNode->Inputs) + m_UuidIdManager.UnregisterPin(pin.UUID); + for (auto& pin : spawnedNode->Outputs) + m_UuidIdManager.UnregisterPin(pin.UUID); + + // Assign loaded UUID + spawnedNode->UUID = loadedUuid; + + // Re-register with loaded UUID + m_UuidIdManager.RegisterNode(loadedUuid, spawnedNode->ID.Get()); + LOG_TRACE("[CHECKPOINT] LoadGraph: Assigned loaded UUID to node (runtime ID={})", + spawnedNode->ID.Get()); + } + + if (spawnedNode && nodeData.contains("value")) + { + switch (paramType) + { + case PinType::Bool: spawnedNode->BoolValue = nodeData["value"].get(); break; + case PinType::Int: spawnedNode->IntValue = (int)nodeData["value"].get(); break; + case PinType::Float: spawnedNode->FloatValue = (float)nodeData["value"].get(); break; + case PinType::String: spawnedNode->StringValue = nodeData["value"].get(); break; + default: break; + } + + // Sync to parameter instance + if (spawnedNode->ParameterInstance) + { + switch (paramType) + { + case PinType::Bool: spawnedNode->ParameterInstance->SetBool(spawnedNode->BoolValue); break; + case PinType::Int: spawnedNode->ParameterInstance->SetInt(spawnedNode->IntValue); break; + case PinType::Float: spawnedNode->ParameterInstance->SetFloat(spawnedNode->FloatValue); break; + case PinType::String: spawnedNode->ParameterInstance->SetString(spawnedNode->StringValue); break; + default: break; + } + } + } + + // Restore custom name if set + if (spawnedNode && nodeData.contains("name")) + { + spawnedNode->Name = nodeData["name"].get(); + if (spawnedNode->ParameterInstance) + spawnedNode->ParameterInstance->SetName(nodeData["name"].get().c_str()); + } + + // Call parameter node's LoadState callback (passes container info) + if (spawnedNode && spawnedNode->ParameterInstance) + { + spawnedNode->ParameterInstance->LoadState(*spawnedNode, nodeData, container, this); + } + } + else if (nodeType == "block" && nodeData.contains("block_type")) + { + // Block-based node + std::string blockType = nodeData["block_type"].get(); + LOG_TRACE("[CHECKPOINT] LoadGraph: Spawning block node, type={}, UUID=0x{:08X}{:08X}", + blockType, loadedUuid.high, loadedUuid.low); + + // Spawn with auto-generated runtime ID (pass -1) + spawnedNode = SpawnBlockNode(blockType.c_str(), -1); + + LOG_TRACE("[CHECKPOINT] LoadGraph: Block node spawned at {:p}", static_cast(spawnedNode)); + + // Replace auto-generated UUID with loaded UUID + if (spawnedNode && loadedUuid.IsValid()) + { + // Unregister the auto-generated UUID + m_UuidIdManager.UnregisterNode(spawnedNode->UUID); + for (auto& pin : spawnedNode->Inputs) + m_UuidIdManager.UnregisterPin(pin.UUID); + for (auto& pin : spawnedNode->Outputs) + m_UuidIdManager.UnregisterPin(pin.UUID); + + // Assign loaded UUID + spawnedNode->UUID = loadedUuid; + + // Re-register with loaded UUID + m_UuidIdManager.RegisterNode(loadedUuid, spawnedNode->ID.Get()); + LOG_TRACE("[CHECKPOINT] LoadGraph: Assigned loaded UUID to node (runtime ID={})", + spawnedNode->ID.Get()); + } + + // Restore block display mode + if (spawnedNode && nodeData.contains("block_display_mode")) + { + spawnedNode->BlockDisplay = static_cast<::BlockDisplayMode>((int)nodeData["block_display_mode"].get()); + } + + // Call block's LoadState callback (passes container info) + if (spawnedNode && spawnedNode->BlockInstance) + { + spawnedNode->BlockInstance->LoadState(*spawnedNode, nodeData, container, this); + } + } + // Hardcoded nodes would be created here if we had them + + // Restore node position (use spawned node's runtime ID, not loaded ID) + if (spawnedNode && nodeData.contains("position") && nodeData["position"].is_object()) + { + float x = (float)nodeData["position"]["x"].get(); + float y = (float)nodeData["position"]["y"].get(); + ed::SetNodePosition(spawnedNode->ID, ImVec2(x, y)); + } + + // Note: Node size is now calculated automatically by the node editor based on content + // (Groups are rendered like regular blocks, so explicit size setting is not needed) + } + + LOG_TRACE("[CHECKPOINT] LoadGraph: All nodes loaded, container has {} nodes", container->m_Nodes.size()); + } + + // Load links with control points - clear links from the container + // Clear all links from the container + auto allLinkIds = container->m_LinkIds; // Copy IDs before clearing + for (auto linkId : allLinkIds) + { + container->RemoveLink(linkId); + } + container->m_LinkIds.clear(); + + LOG_TRACE("[CHECKPOINT] LoadGraph: Clearing container link IDs (had {} links)", + container->m_LinkIds.size()); + + if (root.contains("app_links") && root["app_links"].is_array()) + { + const auto& linksArray = root["app_links"].get(); + + LOG_TRACE("[CHECKPOINT] LoadGraph: Loading {} links", linksArray.size()); + + for (const auto& linkData : linksArray) + { + if (!linkData.is_object()) + continue; + + // Load link UUID + Uuid64 linkUuid(0, 0); + if (linkData.contains("uuid") && linkData["uuid"].is_object()) + { + const auto& uuidObj = linkData["uuid"]; + if (uuidObj.contains("high") && uuidObj.contains("low")) + { + linkUuid.high = (uint32_t)uuidObj["high"].get(); + linkUuid.low = (uint32_t)uuidObj["low"].get(); + LOG_DEBUG("[LoadGraph] Loading link UUID: 0x{:08X}{:08X}", linkUuid.high, linkUuid.low); + } + } + + // Generate NEW runtime link ID (don't use ID from file) + int linkRuntimeId = container->GetNextId(); + + // Helper lambda to resolve pin by relative index (using node UUID) + auto resolvePinByRelativeIndex = [this](const Uuid64& nodeUuid, int pinIndex, bool isFlow, bool isInput) -> Pin* { + // Resolve node UUID to runtime ID + int nodeRuntimeId = m_UuidIdManager.GetNodeRuntimeId(nodeUuid); + if (nodeRuntimeId < 0) + return nullptr; + + Node* node = FindNode(ed::NodeId(nodeRuntimeId)); + if (!node) + return nullptr; + + // Get the appropriate pin list (non-const access since we return Pin*) + auto& pinList = isInput ? node->Inputs : node->Outputs; + + // Find the Nth pin of the matching category + int index = 0; + for (auto& pin : pinList) + { + bool pIsFlow = (pin.Type == PinType::Flow); + + // Same category? + if (pIsFlow == isFlow) + { + if (index == pinIndex) + return &pin; + index++; + } + } + + return nullptr; // Index out of range + }; + + Pin* startPin = nullptr; + Pin* endPin = nullptr; + int startPinId = -1; + int endPinId = -1; + + auto parseEndpoint = [&](const char* key, Pin*& outPin, int& outPinId) -> bool + { + if (!linkData.contains(key) || !linkData[key].is_object()) + return false; + + const auto& endpoint = linkData[key]; + if (!endpoint.contains("node_id_h") || !endpoint.contains("node_id_l") || + !endpoint.contains("pin_index") || !endpoint.contains("pin_type")) + return false; + + Uuid64 nodeUuid( + (uint32_t)endpoint["node_id_h"].get(), + (uint32_t)endpoint["node_id_l"].get() + ); + + int pinIndex = (int)endpoint["pin_index"].get(); + std::string pinTypeStr = endpoint["pin_type"].get(); + + SerializedPinType parsedType; + if (!TryParseSerializedPinType(pinTypeStr, parsedType)) + { + LOG_WARN("[LoadGraph] Unknown pin_type '{}' for link endpoint '{}'", pinTypeStr, key); + return false; + } + + bool isFlow = SerializedPinTypeIsFlow(parsedType); + bool isInput = SerializedPinTypeIsInput(parsedType); + + outPin = resolvePinByRelativeIndex(nodeUuid, pinIndex, isFlow, isInput); + if (!outPin) + return false; + + outPinId = outPin->ID.Get(); + return true; + }; + + bool startParsed = parseEndpoint("start", startPin, startPinId); + bool endParsed = parseEndpoint("end", endPin, endPinId); + + // Orphan checks - validate pins and nodes exist + bool linkRemoved = false; + + if (!startParsed) + { + LOG_WARN("[LoadGraph] REMOVING link (runtime {}) - start endpoint could not be resolved", + linkRuntimeId); + linkRemoved = true; + } + else if (!endParsed) + { + LOG_WARN("[LoadGraph] REMOVING link (runtime {}) - end endpoint could not be resolved", + linkRuntimeId); + linkRemoved = true; + } + else if (!startPin->Node) + { + LOG_WARN("[LoadGraph] REMOVING link (runtime {}) - start pin {} has null node", linkRuntimeId, startPinId); + linkRemoved = true; + } + else if (!endPin->Node) + { + LOG_WARN("[LoadGraph] REMOVING link (runtime {}) - end pin {} has null node", linkRuntimeId, endPinId); + linkRemoved = true; + } + else + { + // Validate: Check that nodes are registered with editor (have valid positions) + const float FLT_MAX_THRESHOLD = 3.40282e+38f; + ImVec2 startNodePos = ed::GetNodePosition(startPin->Node->ID); + ImVec2 endNodePos = ed::GetNodePosition(endPin->Node->ID); + + if (startNodePos.x >= FLT_MAX_THRESHOLD) + { + LOG_WARN("[LoadGraph] REMOVING link (runtime {}) - start node {} not registered with editor", + linkRuntimeId, startPin->Node->ID.Get()); + linkRemoved = true; + } + else if (endNodePos.x >= FLT_MAX_THRESHOLD) + { + LOG_WARN("[LoadGraph] REMOVING link (runtime {}) - end node {} not registered with editor", + linkRuntimeId, endPin->Node->ID.Get()); + linkRemoved = true; + } + } + + // Remove link entirely - don't add it to container if validation failed + if (linkRemoved) + { + continue; // Don't create link + } + + // Create link with NEW runtime ID and resolved pin runtime IDs + auto linkToAdd = ::Link(ed::LinkId(linkRuntimeId), ed::PinId(startPinId), ed::PinId(endPinId)); + linkToAdd.UUID = linkUuid; // Assign loaded UUID + Link* linkPtr = container->AddLink(linkToAdd); + + if (!linkPtr) + { + LOG_TRACE("[CHECKPOINT] LoadGraph: WARNING - link with runtime ID {} already exists, skipping", + linkRuntimeId); + continue; + } + + // Register link UUID mapping + if (linkUuid.IsValid()) + { + m_UuidIdManager.RegisterLink(linkUuid, linkRuntimeId); + LOG_DEBUG("[LoadGraph] Registered link UUID 0x{:08X}{:08X} -> runtime ID {}", + linkUuid.high, linkUuid.low, linkRuntimeId); + } + + // Restore parameter link flag + if (linkData.contains("is_parameter_link") && linkData["is_parameter_link"].get()) + { + linkPtr->IsParameterLink = true; + } + + // Restore user-manipulated flag (preserve user's link path) + if (linkData.contains("user_manipulated") && linkData["user_manipulated"].get()) + { + linkPtr->UserManipulatedWaypoints = true; + } + + // Restore delay setting + if (linkData.contains("delay") && linkData["delay"].is_number()) + { + linkPtr->Delay = static_cast(linkData["delay"].get()); + } + + // Note: auto_adjust field is ignored (redundant with link_mode=guided) + + // Restore link mode (Auto/Bezier, Straight, or Guided) + // Store in pending map to apply after link is registered with editor (use NEW runtime ID) + if (linkData.contains("link_mode") && linkData["link_mode"].is_string()) + { + std::string modeStr = linkData["link_mode"].get(); + if (modeStr == "bezier") + { + m_PendingLinkModes[ed::LinkId(linkRuntimeId)] = ax::NodeEditor::LinkMode::Auto; + } + else if (modeStr == "straight") + { + m_PendingLinkModes[ed::LinkId(linkRuntimeId)] = ax::NodeEditor::LinkMode::Straight; + } + else if (modeStr == "guided") + { + m_PendingLinkModes[ed::LinkId(linkRuntimeId)] = ax::NodeEditor::LinkMode::Guided; + + // Store control points for guided links + if (linkData.contains("control_points") && linkData["control_points"].is_array()) + { + const auto& controlPoints = linkData["control_points"].get(); + for (const auto& pt : controlPoints) + { + if (pt.is_object() && pt.contains("x") && pt.contains("y")) + { + float x = (float)pt["x"].get(); + float y = (float)pt["y"].get(); + // Store in a pending list to apply after links are drawn (use NEW runtime ID) + m_PendingGuidedLinks[ed::LinkId(linkRuntimeId)].push_back(ImVec2(x, y)); + } + } + } + } + // If link_mode is missing, default to Auto (bezier) mode + } + } + + LOG_TRACE("[CHECKPOINT] LoadGraph: All links loaded"); + } +} + +// Container management (delegates to GraphState) +RootContainer* App::GetActiveRootContainer() +{ + return m_GraphState.GetActiveRootContainer(); +} + +RootContainer* App::AddRootContainer(const std::string& filename) +{ + auto* container = m_GraphState.AddRootContainer(filename); + return container; +} + +void App::RemoveRootContainer(RootContainer* container) +{ + m_GraphState.RemoveRootContainer(container); +} + +void App::SetActiveRootContainer(RootContainer* container) +{ + m_GraphState.SetActiveRootContainer(container); +} + +Container* App::FindContainerForNode(ed::NodeId nodeId) +{ + return m_GraphState.FindContainerForNode(nodeId); +} + +void App::MarkLinkUserManipulated(ed::LinkId linkId) +{ + // Mark link as user-manipulated to preserve waypoints and disable auto-adjustment + auto* container = GetActiveRootContainer(); + if (!container) + return; + + auto* link = container->FindLink(linkId); + if (link) + { + link->UserManipulatedWaypoints = true; + } +} diff --git a/packages/media/cpp/packages/nodehub/nodehub/app-render.cpp b/packages/media/cpp/packages/nodehub/nodehub/app-render.cpp new file mode 100644 index 00000000..4bf38505 Binary files /dev/null and b/packages/media/cpp/packages/nodehub/nodehub/app-render.cpp differ diff --git a/packages/media/cpp/packages/nodehub/nodehub/app-runtime.cpp b/packages/media/cpp/packages/nodehub/nodehub/app-runtime.cpp new file mode 100644 index 00000000..5bcd721e --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/app-runtime.cpp @@ -0,0 +1,451 @@ +//------------------------------------------------------------------------------ +// Runtime execution system for blocks +// Processes activated blocks and propagates execution through links +// NOTE: Pure execution logic - no rendering/visualization dependencies +//------------------------------------------------------------------------------ +#include "app.h" +#include "types.h" +#include "blocks/block.h" +#include "Logging.h" +#include +#include + +bool App::ExecuteRuntimeStep() +{ + static bool firstCall = true; + static int totalCalls = 0; + static int framesWithWork = 0; + totalCalls++; + + if (firstCall) + { + LOG_TRACE("[CHECKPOINT] ExecuteRuntimeStep: Called (from ed::End)"); + firstCall = false; + } + + // Debug: Log every 60 frames to show we're being called + if (totalCalls % 60 == 1) // Log on frame 1, 61, 121, etc. + { + LOG_TRACE("[Runtime] ExecuteRuntimeStep called {} times total, {} frames had work", totalCalls, framesWithWork); + } + + // Execute in a loop until no more blocks need to run + // This propagates execution through the entire chain in one frame + const int maxIterations = 50; // Safety limit to prevent infinite loops + int iteration = 0; + + bool didAnyWork = false; // Track if we found any work to do overall + + while (iteration < maxIterations) + { + iteration++; + + // Step 0: First, propagate any activated outputs to connected inputs + // This handles the case where outputs were activated manually (e.g., via 'R' key) + // Track which outputs we propagate so we can deactivate them after + std::vector> outputsToDeactivate; // (node, outputIndex) + + LOG_DEBUG("[Runtime DEBUG] Iteration {}: Starting Step 0 (check for activated outputs)", iteration); + + // Get nodes from active root container if available, otherwise use m_Nodes + auto *container = GetActiveRootContainer(); + std::vector nodesToProcess; + + if (container) + { + // Use GetNodes() to resolve IDs to pointers (safe from reallocation) + nodesToProcess = container->GetNodes(this); + } + else + { + // No container - get nodes from active root container + if (GetActiveRootContainer()) + { + nodesToProcess = GetActiveRootContainer()->GetAllNodes(); + } + } + + for (auto *nodePtr : nodesToProcess) + { + if (!nodePtr) + continue; + + // CRITICAL: Skip parameter nodes - they don't have BlockInstance + // Check node type FIRST before any BlockInstance access + // Use try-catch to safely access Type field on potentially freed memory + NodeType nodeType; + try + { + nodeType = nodePtr->Type; + } + catch (...) + { + LOG_ERROR("[ERROR] ExecuteRuntimeStep: Failed to access node Type field"); + continue; + } + + if (nodeType == NodeType::Parameter || !nodePtr->IsBlockBased()) + continue; + + // Use safe getter to validate BlockInstance + Block *blockInstance = nodePtr->GetBlockInstance(); + if (!blockInstance) + continue; + + // Validate BlockInstance ID matches node ID (prevents dangling pointer from ID reuse) + // Only call GetID() if pointer is valid (not corrupted) + int blockId = -1; + try + { + blockId = blockInstance->GetID(); + } + catch (...) + { + LOG_ERROR("[ERROR] ExecuteRuntimeStep: Failed to call GetID() on BlockInstance for node {}", + nodePtr->ID.Get()); + nodePtr->BlockInstance = nullptr; + continue; + } + + if (blockId != nodePtr->ID.Get()) + { + // ID mismatch = dangling pointer, clear it + LOG_ERROR("[ERROR] ExecuteRuntimeStep: Node {} has BlockInstance with mismatched ID! Node ID={}, Block ID={}", + nodePtr->ID.Get(), nodePtr->ID.Get(), blockId); + nodePtr->BlockInstance = nullptr; + continue; + } + + auto &node = *nodePtr; + + // Check all flow outputs for activation + int outputIndex = 0; + for (const auto &pin : node.Outputs) + { + if (pin.Type == PinType::Flow) + { + if (blockInstance->IsOutputActive(outputIndex)) + { + didAnyWork = true; + framesWithWork++; + + // Track this output for deactivation + outputsToDeactivate.push_back({&node, outputIndex}); + + // Find all links connected to this activated output pin + // Get links from active root container if available, otherwise use m_Links + std::vector fallbackLinks; + std::vector linksToProcess; + + if (container) + { + // Get links from container (uses GetLinks which resolves IDs to pointers) + linksToProcess = container->GetLinks(this); + } + else + { + // No container - get all links from active root container + if (GetActiveRootContainer()) + { + linksToProcess = GetActiveRootContainer()->GetAllLinks(); + } + } + + for (auto *linkPtr : linksToProcess) + { + if (!linkPtr) + continue; + auto &link = *linkPtr; + + if (link.StartPinID == pin.ID) + { + // Find target node and determine input index + auto *targetPin = FindPin(link.EndPinID); + if (targetPin && targetPin->Node && + targetPin->Node->Type != NodeType::Parameter && + targetPin->Node->IsBlockBased() && targetPin->Node->BlockInstance) + { + // Find which input index this pin corresponds to + int targetInputIndex = 0; + for (const auto &targetInputPin : targetPin->Node->Inputs) + { + if (targetInputPin.Type == PinType::Flow) + { + if (targetInputPin.ID == link.EndPinID) + { + targetPin->Node->BlockInstance->ActivateInput(targetInputIndex, true); + break; + } + targetInputIndex++; + } + } + } + } + } + } + outputIndex++; + } + } + } + + // Step 1: Find all blocks with activated inputs + std::vector blocksToRun; + + for (auto *nodePtr : nodesToProcess) + { + // CRITICAL: Validate node pointer is not corrupted/freed before accessing ANY members + if (!nodePtr) + continue; + + // CRITICAL: Skip parameter nodes - they don't have BlockInstance + // Check node type FIRST before any BlockInstance access + // Use try-catch to safely access Type field on potentially freed memory + NodeType nodeType; + try + { + nodeType = nodePtr->Type; + } + catch (...) + { + LOG_ERROR("[ERROR] ExecuteRuntimeStep: Failed to access node Type field"); + continue; + } + + if (nodeType == NodeType::Parameter || !nodePtr->IsBlockBased()) + continue; + + // Use safe getter to validate BlockInstance + Block *blockInstance = nodePtr->GetBlockInstance(); + if (!blockInstance) + continue; + + // Validate BlockInstance ID matches node ID (prevents dangling pointer from ID reuse) + // Only call GetID() if pointer is valid (not corrupted) + int blockId = -1; + try + { + blockId = blockInstance->GetID(); + } + catch (...) + { + LOG_ERROR("[ERROR] ExecuteRuntimeStep: Failed to call GetID() on BlockInstance for node {}", + nodePtr->ID.Get()); + nodePtr->BlockInstance = nullptr; + continue; + } + + if (blockId != nodePtr->ID.Get()) + { + // ID mismatch = dangling pointer, clear it + LOG_ERROR("[ERROR] ExecuteRuntimeStep: Node {} has BlockInstance with mismatched ID! Node ID={}, Block ID={}", + nodePtr->ID.Get(), nodePtr->ID.Get(), blockId); + nodePtr->BlockInstance = nullptr; + continue; + } + + auto &node = *nodePtr; + + // Check if any flow input is activated + bool hasActivatedInput = false; + int inputIndex = 0; + for (const auto &pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + { + if (blockInstance->IsInputActive(inputIndex)) + { + hasActivatedInput = true; + break; + } + inputIndex++; + } + } + + if (hasActivatedInput) + { + LOG_TRACE("[Runtime] Step 1: Adding node {} to execution queue", node.ID.Get()); + blocksToRun.push_back(&node); + } + } + + // If no blocks to run, we're done + if (blocksToRun.empty()) + { + if (didAnyWork) + { + LOG_TRACE("[Runtime] Iteration {}: No blocks to run (but had work in Step 0)", iteration); + } + break; + } + + didAnyWork = true; + LOG_TRACE("[Runtime] Step 2: Executing {} block(s)", blocksToRun.size()); + + // Step 2: Execute blocks and collect activations to propagate + std::vector> activationsToPropagate; // (target node, input index) + + for (Node *node : blocksToRun) + { + // CRITICAL: Skip parameter nodes + if (!node || node->Type == NodeType::Parameter || !node->IsBlockBased() || !node->BlockInstance) + continue; + + // Run the block (pure execution - no logging/visualization here) + node->BlockInstance->Run(*node, this); + + // Activate first flow output (index 0 = "Done") when block opts-in + // Blocks can override ShouldAutoActivateDefaultOutput() to handle flow routing manually + if (node->BlockInstance->ShouldAutoActivateDefaultOutput()) + { + node->BlockInstance->ActivateOutput(0, true); + } + + // Step 3: Find links from activated outputs and prepare to activate targets + int outputIndex = 0; + for (const auto &pin : node->Outputs) + { + if (pin.Type == PinType::Flow) + { + if (node->BlockInstance->IsOutputActive(outputIndex)) + { + // Find all links connected to this output pin + // Get links from active root container if available + std::vector linksToProcess2; + + if (container) + { + linksToProcess2 = container->GetLinks(this); + } + else if (GetActiveRootContainer()) + { + linksToProcess2 = GetActiveRootContainer()->GetAllLinks(); + } + + for (auto *linkPtr : linksToProcess2) + { + if (!linkPtr) + continue; + auto &link = *linkPtr; + + if (link.StartPinID == pin.ID) + { + // Find target node and determine input index + auto *targetPin = FindPin(link.EndPinID); + if (targetPin && targetPin->Node && targetPin->Node->IsBlockBased()) + { + // Find which input index this pin corresponds to + int targetInputIndex = 0; + for (const auto &targetInputPin : targetPin->Node->Inputs) + { + if (targetInputPin.Type == PinType::Flow) + { + if (targetInputPin.ID == link.EndPinID) + { + // Queue activation for next iteration + activationsToPropagate.push_back({targetPin->Node, targetInputIndex}); + break; + } + targetInputIndex++; + } + } + } + } + } + outputIndex++; + } + } + } + + // Step 4: Visualize execution (only if rendering - headless mode skips this) + // Collect affected links from executed blocks for visualization + std::vector affectedLinks; + for (Node *node : blocksToRun) + { + // CRITICAL: Skip parameter nodes + if (!node || node->Type == NodeType::Parameter || !node->IsBlockBased()) + continue; + + // Collect all output links (flow + parameter) + // Get links from active root container if available + std::vector linksToProcess3; + + if (container) + { + linksToProcess3 = container->GetLinks(this); + } + else if (GetActiveRootContainer()) + { + linksToProcess3 = GetActiveRootContainer()->GetAllLinks(); + } + + for (const auto &pin : node->Outputs) + { + for (auto *linkPtr : linksToProcess3) + { + if (!linkPtr) + continue; + auto &link = *linkPtr; + + if (link.StartPinID == pin.ID) + { + affectedLinks.push_back(link.ID); + } + } + } + } + + // Visualize (only in rendering mode - will be no-op in headless) + VisualizeRuntimeExecution(blocksToRun, affectedLinks); + + // Step 5: Deactivate all outputs and inputs after execution + // First, deactivate outputs that were propagated in Step 0 (to prevent re-propagation) + for (const auto &outputInfo : outputsToDeactivate) + { + Node *node = outputInfo.first; + int outputIndex = outputInfo.second; + if (node && node->IsBlockBased() && node->BlockInstance) + { + node->BlockInstance->ActivateOutput(outputIndex, false); + } + } + + // Then deactivate all outputs and inputs of executed blocks + for (Node *node : blocksToRun) + { + // CRITICAL: Skip parameter nodes + if (!node || node->Type == NodeType::Parameter || !node->IsBlockBased() || !node->BlockInstance) + continue; + + // Deactivate all outputs + int outputCount = node->BlockInstance->GetOutputCount(); + for (int i = 0; i < outputCount; ++i) + { + node->BlockInstance->ActivateOutput(i, false); + } + + // Also deactivate inputs (blocks should deactivate their inputs after running) + int inputCount = node->BlockInstance->GetInputCount(); + for (int i = 0; i < inputCount; ++i) + { + node->BlockInstance->ActivateInput(i, false); + } + } + + // Step 6: Activate inputs for next iteration (same frame) + for (const auto &activation : activationsToPropagate) + { + Node *targetNode = activation.first; + int inputIndex = activation.second; + if (targetNode && targetNode->IsBlockBased() && targetNode->BlockInstance) + { + targetNode->BlockInstance->ActivateInput(inputIndex, true); + } + } + + // Continue loop to execute newly activated blocks + } + + return didAnyWork; + } + return false; +} diff --git a/packages/media/cpp/packages/nodehub/nodehub/app-screenshot.cpp b/packages/media/cpp/packages/nodehub/nodehub/app-screenshot.cpp new file mode 100644 index 00000000..cdaf684b --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/app-screenshot.cpp @@ -0,0 +1,76 @@ +#include "app.h" +#include +#include +#include +#include + + +void App::TakeScreenshot(const char* filename) +{ + printf("\n========== SCREENSHOT REQUEST ==========\n"); + printf("App::TakeScreenshot called with filename: %s\n", filename ? filename : "nullptr"); + + // Generate default filename if not provided + std::string fname; + if (!filename) + { + time_t now = time(nullptr); + char buffer[64]; + strftime(buffer, sizeof(buffer), "screenshot_%Y%m%d_%H%M%S.png", localtime(&now)); + fname = buffer; + printf("App::TakeScreenshot - Generated filename: %s\n", fname.c_str()); + } + else + { + fname = filename; + printf("App::TakeScreenshot - Using provided filename: %s\n", fname.c_str()); + } + + + // Delegate to Application base class which calls the renderer + bool success = Application::TakeScreenshot(fname.c_str()); + + printf("App::TakeScreenshot - Result: %s\n", success ? "SUCCESS" : "FAILED"); + printf("==========================================\n\n"); + + if (success) + { + m_ScreenshotMessage = "Screenshot saved: " + fname; + m_ScreenshotMessageTime = 5.0f; + + } + else + { + m_ScreenshotMessage = "Failed to save screenshot: " + fname; + m_ScreenshotMessageTime = 5.0f; + + } +} + +void App::RenderScreenshotNotification(float deltaTime) +{ + if (m_ScreenshotMessageTime > 0.0f) + { + m_ScreenshotMessageTime -= deltaTime; + + ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - 10, 10), ImGuiCond_Always, ImVec2(1.0f, 0.0f)); + ImGui::SetNextWindowBgAlpha(0.7f); // More visible background + if (ImGui::Begin("Screenshot Notification", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings)) + { + // Use different color based on success/failure + if (m_ScreenshotMessage.find("FAILED") != std::string::npos) + { + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f)); // Red for error + ImGui::Text("%s", m_ScreenshotMessage.c_str()); + ImGui::PopStyleColor(); + } + else + { + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 1.0f, 0.3f, 1.0f)); // Green for success + ImGui::Text("%s", m_ScreenshotMessage.c_str()); + ImGui::PopStyleColor(); + } + } + ImGui::End(); + } +} diff --git a/packages/media/cpp/packages/nodehub/nodehub/app.cpp b/packages/media/cpp/packages/nodehub/nodehub/app.cpp new file mode 100644 index 00000000..ee9a0b41 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/app.cpp @@ -0,0 +1,334 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include "app.h" +#include "containers/root_container.h" +#include "Logging.h" +#include +#include + +#include + +namespace ed = ax::NodeEditor; + +ed::EditorContext* m_Editor = nullptr; + +App::App(const char* name) : Application(name){ + m_Context = new NH_Context(); + initLogger(); + // m_Context->SetParameterManager(new NH_ParameterManager(m_Context)); + +} + +App::App(const char* name, const ArgsMap& args) : Application(name, args){ + m_Context = new NH_Context(); + initLogger(); +} + +App::App() : Application("Blueprints"){ + m_Context = new NH_Context(); + initLogger(); +} + +NH_Context* App::GetContext() +{ + return m_Context; +} + +void App::initLogger() +{ + // Determine desired log level from CLI args + std::string logLevelArg = "debug"; + auto logLevelIt = m_Args.find("log-level"); + if (logLevelIt != m_Args.end() && logLevelIt->second.Type == ArgValue::Type::String && !logLevelIt->second.String.empty()) + { + logLevelArg = logLevelIt->second.String; + } + + bool logLevelValid = true; + auto parsedLogLevel = ParseLogLevel(logLevelArg, &logLevelValid); + + // Initialize spdlog logger system + InitLogger("blueprints", true, true, "blueprints.log"); + SetLoggerLevel(parsedLogLevel); + + if (parsedLogLevel != spdlog::level::off) + { + spdlog::log(parsedLogLevel, "Logger level set to {}", spdlog::level::to_string_view(parsedLogLevel)); + } + if (!logLevelValid) + { + LOG_WARN("Unknown log level '{}', defaulting to 'debug'", logLevelArg); + } + } + +void App::OnStart() +{ + // Get graph filename from CLI args (--graph), default to BlueprintsGraph.json + // Supports both relative and absolute paths + auto it = m_Args.find("graph"); + if (it != m_Args.end() && it->second.Type == ArgValue::Type::String) + { + m_GraphFilename = it->second.String; + LOG_INFO("Using graph file: {}", m_GraphFilename); + } + else + { + LOG_INFO("Using default graph file: {}", m_GraphFilename); + } + + + + // Create default root container from graph filename + AddRootContainer(m_GraphFilename); + + LOG_TRACE("[CHECKPOINT] OnStart: Root container created, active={:p}", + static_cast(GetActiveRootContainer())); + + ed::Config config; + + // Use custom settings callbacks instead of SettingsFile + // Graph data (nodes, links, positions, control points) → specified file or BlueprintsGraph.json (handled in SaveGraph/LoadGraph) + // View state only (scroll, zoom, selection) → Blueprints.json (handled via callbacks) + config.SettingsFile = "Blueprints.json"; + config.UserPointer = this; + + config.LoadSettings = [](char* data, void* userPointer) -> size_t + { + auto self = static_cast(userPointer); + return self->LoadViewSettings(data); + }; + + config.SaveSettings = [](const char* data, size_t size, ed::SaveReasonFlags reason, void* userPointer) -> bool + { + auto self = static_cast(userPointer); + return self->SaveViewSettings(data, size); + }; + + // Disable per-node settings - we handle everything in BlueprintsGraph.json + config.SaveNodeSettings = nullptr; + config.LoadNodeSettings = nullptr; + + // Provide callbacks to access container nodes/links for BuildControl + config.GetContainerNodeIds = [](void* userPointer, ed::NodeId* nodeIdsOut, int maxNodes) -> int + { + auto self = static_cast(userPointer); + auto* container = self->GetActiveRootContainer(); + if (!container) + return 0; + + // Get all container nodes + auto nodes = container->GetNodes(self); + + if (nodeIdsOut == nullptr) + return static_cast(nodes.size()); // Return count only + + // Fill node IDs array + int count = 0; + for (auto* node : nodes) + { + if (node && count < maxNodes) + { + nodeIdsOut[count] = node->ID; + count++; + } + } + return count; + }; + + config.GetContainerLinkIds = [](void* userPointer, ed::LinkId* linkIdsOut, int maxLinks) -> int + { + auto self = static_cast(userPointer); + auto* container = self->GetActiveRootContainer(); + if (!container) + return 0; + + // Get all container links + auto links = container->GetLinks(self); + + if (linkIdsOut == nullptr) + return static_cast(links.size()); // Return count only + + // Fill link IDs array + int count = 0; + for (auto* link : links) + { + if (link && count < maxLinks) + { + linkIdsOut[count] = link->ID; + count++; + } + } + return count; + }; + + // Provide callback to mark links as user-manipulated when user edits waypoints + config.MarkLinkUserManipulated = [](ed::LinkId linkId, void* userPointer) -> void + { + auto self = static_cast(userPointer); + self->MarkLinkUserManipulated(linkId); + }; + + // Provide callback when block display mode changes (triggers link auto-adjustment) + config.OnBlockDisplayModeChanged = [](ed::NodeId nodeId, void* userPointer) -> void + { + auto self = static_cast(userPointer); + // When display mode changes, the node size changes immediately + // Call AutoAdjustLinkWaypoints immediately - it will detect the size change + // by comparing current size with m_LastNodeSizes (which has the old size from last frame) + self->AutoAdjustLinkWaypoints(); + // Update the last known size for this node after adjustment + self->UpdateLastNodeSize(nodeId); + LOG_TRACE("[CHECKPOINT] OnBlockDisplayModeChanged: AutoAdjustLinkWaypoints called"); + }; + + LOG_TRACE("[CHECKPOINT] OnStart: About to create editor"); + + m_Editor = ed::CreateEditor(&config); + ed::SetCurrentEditor(m_Editor); + // Load custom node styles from JSON + if (m_StyleManager.LoadFromFile("styles.json")) + { + LOG_TRACE("[CHECKPOINT] OnStart: Custom styles loaded from styles.json"); + } + else + { + + } + m_StyleManager.ApplyToEditorStyle(m_Editor); + + // Register runtime callback for block execution + ed::Detail::EditorContext::RegisterRuntimeCallback(this, [](void* app) { + static_cast(app)->ExecuteRuntimeStep(); + }); + + LOG_TRACE("[CHECKPOINT] OnStart: Runtime callback registered"); + + // Set global style - no arrows on any pins + auto& style = ed::GetStyle(); + style.PinArrowSize = 0.0f; + style.PinArrowWidth = 0.0f; + + LOG_TRACE("[CHECKPOINT] OnStart: About to load graph"); + + // Load saved graph (nodes and links from BlueprintsGraph.json) + auto* activeContainer = GetActiveRootContainer(); + if (activeContainer) + { + LoadGraph(m_GraphFilename, activeContainer); + } + + LOG_TRACE("[CHECKPOINT] OnStart: Graph loaded, about to build nodes"); + + BuildNodes(); + + LOG_TRACE("[CHECKPOINT] OnStart: Nodes built, about to initialize context"); + + m_Context->init(this); + + LOG_TRACE("[CHECKPOINT] OnStart: Context initialized, about to load textures"); + + m_HeaderBackground = LoadTexture("data/BlueprintBackground.png"); + m_SaveIcon = LoadTexture("data/ic_save_white_24dp.png"); + m_RestoreIcon = LoadTexture("data/ic_restore_white_24dp.png"); + + LOG_TRACE("[CHECKPOINT] OnStart: Textures loaded, about to navigate to content"); + + // Only navigate to content if we don't have saved view settings + // (m_NeedsInitialZoom is set to false in LoadViewSettings if Blueprints.json exists) + if (m_NeedsInitialZoom) + { + LOG_TRACE("[CHECKPOINT] OnStart: No saved view state, navigating to content"); + ed::NavigateToContent(0.0f); + } + else + { + LOG_TRACE("[CHECKPOINT] OnStart: Saved view state will be restored, skipping initial zoom"); + } + + LOG_TRACE("[CHECKPOINT] OnStart: Complete"); +} + +void App::OnStop() +{ + // Save graph before shutdown + auto* activeContainer = GetActiveRootContainer(); + if (activeContainer) + { + SaveGraph(m_GraphFilename, activeContainer); + } + + auto releaseTexture = [this](ImTextureID& id) + { + if (id) + { + DestroyTexture(id); + id = nullptr; + } + }; + + releaseTexture(m_RestoreIcon); + releaseTexture(m_SaveIcon); + releaseTexture(m_HeaderBackground); + + if (m_Editor) + { + ed::DestroyEditor(m_Editor); + m_Editor = nullptr; + } + + // Shutdown spdlog logger + ShutdownLogger(); +} + +// UUID Generation Methods (32-bit) +uint32_t App::GenerateRandomUuid() +{ + return m_UuidGenerator.GenerateRandom(); +} + +uint32_t App::GenerateSequentialUuid() +{ + return m_UuidGenerator.GenerateSequential(); +} + +std::string App::UuidToHexString(uint32_t uuid) +{ + return UuidGenerator::ToHexString(uuid); +} + +uint32_t App::HexStringToUuid(const std::string& hexString) +{ + return UuidGenerator::FromHexString(hexString); +} + +// UUID Generation Methods (64-bit using dual 32-bit words) +Uuid64 App::GenerateRandomUuid64() +{ + return m_UuidGenerator.GenerateRandom64(); +} + +Uuid64 App::GenerateSequentialUuid64() +{ + return m_UuidGenerator.GenerateSequential64(); +} + +std::string App::UuidToHexString64(const Uuid64& uuid) +{ + return UuidGenerator::ToHexString64(uuid); +} + +Uuid64 App::HexStringToUuid64(const std::string& hexString) +{ + return UuidGenerator::FromHexString64(hexString); +} + +// Standard UUID Format Conversion Methods +std::string App::UuidToStandardString(const Uuid64& uuid) +{ + return uuid.ToStandardUuidString(); +} + +Uuid64 App::StandardStringToUuid(const std::string& uuidStr, bool takeLast64) +{ + return Uuid64::FromStandardUuidString(uuidStr, takeLast64); +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/app.h b/packages/media/cpp/packages/nodehub/nodehub/app.h new file mode 100644 index 00000000..f73f842b --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/app.h @@ -0,0 +1,203 @@ +#pragma once +#include +#include "types.h" +#include "blocks/parameter_node.h" +#include "utilities/edge_editing.h" +#include "utilities/style_manager.h" +#include "utilities/uuid_generator.h" +#include "utilities/uuid_id_manager.h" +#include "containers/container.h" +#include "containers/root_container.h" +#include "core/graph_state.h" +#include + +#include "app-types.h" + +#include "core/Context.h" + +namespace ed = ax::NodeEditor; + +class App: public Application +{ +public: + + App(); + App(const char* name); + App(const char* name, const ArgsMap& args); + + using Application::Application; + + // Application lifecycle + void OnStart() override; + void OnStop() override; + void OnFrame(float deltaTime) override; + + // ID generation (delegates to GraphState) + int GetNextId(); + ed::LinkId GetNextLinkId(); + + // UUID generation (32-bit) + uint32_t GenerateRandomUuid(); // Generate random UUID (e.g., 0x50626ea) + uint32_t GenerateSequentialUuid(); // Generate sequential UUID + std::string UuidToHexString(uint32_t uuid); // Convert UUID to hex string + uint32_t HexStringToUuid(const std::string& hexString); // Parse hex string to UUID + + // UUID generation (64-bit using dual 32-bit words for microcontroller compatibility) + Uuid64 GenerateRandomUuid64(); // Generate random 64-bit UUID + Uuid64 GenerateSequentialUuid64(); // Generate sequential 64-bit UUID + std::string UuidToHexString64(const Uuid64& uuid); // Convert 64-bit UUID to hex string + Uuid64 HexStringToUuid64(const std::string& hexString); // Parse hex string to 64-bit UUID + + // Standard UUID format conversion (RFC4122 with dashes) + std::string UuidToStandardString(const Uuid64& uuid); // Convert to "00000000-0000-0000-HHHHHHHH-LLLLLLLL" + Uuid64 StandardStringToUuid(const std::string& uuidStr, bool takeLast64 = true); // Parse "9b1deb4d-3b7d-4bad-9bdd-2b0d7b3dcb6d" + + UuidGenerator& GetUuidGenerator() { return m_UuidGenerator; } // Direct access to generator + + // Node/Pin/Link lookups + Node* FindNode(ed::NodeId id); + Link* FindLink(ed::LinkId id); + Pin* FindPin(ed::PinId id); + + // Node state management + void TouchNode(ed::NodeId id); + float GetTouchProgress(ed::NodeId id); + void UpdateTouch(); + + // Graph persistence (nodes, links, positions, control points) + void SaveGraph(const std::string& filename, RootContainer* container); + void LoadGraph(const std::string& filename, RootContainer* container); + + // View settings persistence (scroll, zoom, selection only) + size_t LoadViewSettings(char* data); + bool SaveViewSettings(const char* data, size_t size); + + // Validation + bool IsPinLinked(ed::PinId id); + bool CanCreateLink(Pin* a, Pin* b); + bool IsLinkDuplicate(ed::PinId startPinId, ed::PinId endPinId); + Link* FindLinkConnectedToPin(ed::PinId pinId); // Find link where pin is StartPinID or EndPinID + + // Runtime execution interface (for imgui_node_editor_runtime.cpp) + bool ExecuteRuntimeStep(); // Returns true if any work was processed this step + + // Visualization helpers (only called when rendering) + void VisualizeRuntimeExecution(const std::vector& executedNodes, + const std::vector& affectedLinks); + + // Node building + void BuildNode(Node* node); + void BuildNodes(); + + // Rendering + void DrawPinIcon(const Pin& pin, bool connected, int alpha); + void ShowStyleEditor(bool* show = nullptr); + void ShowLeftPane(float paneWidth); + ImColor GetIconColor(PinType type); + + // OnFrame helpers (split from massive OnFrame function) + void RenderDebugInfo(); + void HandleKeyboardShortcuts(std::vector& selectedNodes, std::vector& selectedLinks); + void RenderNodes(Pin* newLinkPin); + void RenderLinks(); + + // Link rendering functions for each link type + void RenderAutoLink(Link& link, ImColor linkColor, float thickness); + void RenderStraightLink(Link& link, ImColor linkColor, float thickness); + void RenderGuidedLink(Link& link, ImColor linkColor, float thickness); + void RenderLinkDelay(); // Show delay on hover and render edit box + void StartEditLinkDelay(ed::LinkId linkId); // Start editing delay for a link (called from keyboard shortcut or context menu) + + void ApplyPendingGuidedLinks(); + void AutoAdjustLinkWaypoints(); + void UpdateLastNodePositions(); + void UpdateLastNodeSize(ed::NodeId nodeId); // Update last known size for a node (used when display mode changes) + void UpdateGuidedLinks(); + void MarkLinkUserManipulated(ed::LinkId linkId); // Mark link as user-manipulated (preserve waypoints) + void HandleLinkCreationAndDeletion(); + void RenderDeferredTooltips(); + void RenderContextMenus(); + void RenderOrdinals(); + + // Root container management + // RootContainer is defined in containers/root_container.h (included via containers/container.h) + RootContainer* GetActiveRootContainer(); + RootContainer* AddRootContainer(const std::string& filename); + void RemoveRootContainer(RootContainer* container); + void SetActiveRootContainer(RootContainer* container); + Container* FindContainerForNode(ed::NodeId nodeId); // Search all root containers + + // NOTE: Nodes and Links are owned by RootContainer objects, managed by GraphState + // All container and graph data access goes through m_GraphState + GraphState m_GraphState; // Central graph data management + ed::StyleManager m_StyleManager; // Style management with JSON persistence + UuidGenerator m_UuidGenerator; // UUID generation for unique identifiers + UuidIdManager m_UuidIdManager; // UUID <-> Runtime ID mapping + const int m_PinIconSize = 24; + ImTextureID m_HeaderBackground = nullptr; + ImTextureID m_SaveIcon = nullptr; + ImTextureID m_RestoreIcon = nullptr; + + // Style accessor for other classes + ed::StyleManager& GetStyleManager() { return m_StyleManager; } + + // Node spawning helpers + Node* SpawnBlockNode(const char* blockType, int nodeId = -1); + Node* SpawnParameterNode(PinType paramType, int nodeId = -1, ParameterDisplayMode displayMode = ParameterDisplayMode::NameAndValue); + bool m_ShowOrdinals = false; + + EdgeEditor m_EdgeEditor; // Edge dragging system + + // Deferred tooltip system (tooltips must be rendered in ed::Suspend() to avoid coordinate issues) + Pin* m_HoveredPin = nullptr; + std::string m_HoveredPinTooltip; + + // Helper to safely delete a node and its owned instances + void DeleteNodeAndInstances(Node& node); + + // Screenshot functionality + void TakeScreenshot(const char* filename = nullptr); + void RenderScreenshotNotification(float deltaTime); + std::string m_ScreenshotMessage; + float m_ScreenshotMessageTime = 0.0f; + + // Graph filename (can be set via CLI --graph argument) + std::string m_GraphFilename = "BlueprintsGraph.json"; + + // Node highlighting for Run() visualization (red borders) + // Made public so blocks can access it for visualization + std::map m_RunningNodes; // Node ID -> expiration time + + NH_Context* GetContext(); + +private: + void initLogger(); + // Container management delegated to GraphState - see m_GraphState + // Link highlighting for Run() visualization + std::map m_HighlightedLinks; // Link ID -> expiration time + + // Initial zoom flag - zoom to content on first frame after load + bool m_NeedsInitialZoom = true; + +private: + const float m_TouchTime = 1.0f; + std::map m_NodeTouchTime; + std::map, LinkIdLess> m_PendingGuidedLinks; // Links waiting for guided mode setup + std::map m_PendingLinkModes; // Links waiting for mode setup (Straight/Guided) + std::map m_LastNodePositions; // Track node positions for movement detection + std::map m_LastNodeSizes; // Track node sizes for size change detection + + // UI state (moved from OnFrame static variables) + ed::NodeId m_ContextNodeId = 0; + ed::LinkId m_ContextLinkId = 0; + ed::PinId m_ContextPinId = 0; + bool m_CreateNewNode = false; + Pin* m_NewNodeLinkPin = nullptr; + Pin* m_NewLinkPin = nullptr; + float m_LeftPaneWidth = 400.0f; + float m_RightPaneWidth = 800.0f; + + NH_Context *m_Context; + +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/NodeEx.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/NodeEx.cpp new file mode 100644 index 00000000..a97053a3 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/NodeEx.cpp @@ -0,0 +1,312 @@ +// NodeEx.cpp - Extended Node Builder for Precise Pin Placement +// Implementation of PinEx function + +# define IMGUI_DEFINE_MATH_OPERATORS +# include "NodeEx.h" +# include +# include +# include + +namespace ax { +namespace NodeEditor { + +// Internal storage for pin tooltips +struct PinTooltipData +{ + PinId pinId; + ImRect bounds; + const char* tooltip; +}; + +static std::vector s_PinTooltips; + +// Helper function to get colors based on pin kind and state +void GetPinColors(PinKind kind, PinState state, ImU32& fillColor, ImU32& borderColor) +{ + borderColor = IM_COL32(0, 0, 0, 0); // No border + + switch (state) + { + case PinState::Normal: + fillColor = kind == PinKind::Input + ? IM_COL32(120, 120, 150, 255) // Muted blue for inputs + : IM_COL32(150, 120, 120, 255); // Muted red for outputs + break; + + case PinState::Running: + fillColor = IM_COL32(80, 160, 80, 255); // Muted green for running + break; + + case PinState::Deactivated: + fillColor = IM_COL32(80, 80, 80, 200); // Dark gray for deactivated + break; + + case PinState::Error: + fillColor = IM_COL32(200, 80, 80, 255); // Muted red for error + break; + + case PinState::Warning: + fillColor = IM_COL32(200, 160, 80, 255); // Muted orange for warning + break; + } +} + +// Default renderer: Small rectangle for parameter pins +void RenderPinCircle(ImDrawList* drawList, const ImVec2& center, const ImVec2& pinSize, ImU32 fillColor, ImU32 borderColor, PinState state) +{ + // Small rectangle - about half the height of flow pins + float width = 8.0f; + float height = 4.0f; + ImVec2 halfSize(width * 0.5f, height * 0.5f); + ImVec2 boxMin = center - halfSize; + ImVec2 boxMax = center + halfSize; + + // Simple filled rectangle, no border + drawList->AddRectFilled(boxMin, boxMax, fillColor, 0.0f); +} + +// Default renderer: Small square for flow pins +void RenderPinBox(ImDrawList* drawList, const ImVec2& center, const ImVec2& pinSize, ImU32 fillColor, ImU32 borderColor, PinState state) +{ + // Small square - 8x8 pixels + float boxSize = 8.0f; + ImVec2 boxHalfSize(boxSize * 0.5f, boxSize * 0.5f); + ImVec2 boxMin = center - boxHalfSize; + ImVec2 boxMax = center + boxHalfSize; + + // Simple filled square, no border, no rounding + drawList->AddRectFilled(boxMin, boxMax, fillColor, 0.0f); +} + +ImRect PinEx( + PinId pinId, + PinKind kind, + PinEdge edge, + float offset, + float direction, + const ImRect& nodeRect, + PinState state, + const char* tooltip, + PinRenderer renderer) +{ + // Default pin size + const ImVec2 pinSize(16.0f, 16.0f); + ImVec2 halfSize = pinSize * 0.5f; + + // Calculate pin center position based on edge + ImVec2 pinCenter; + + switch (edge) + { + case PinEdge::Top: + { + float x = ImLerp(nodeRect.Min.x, nodeRect.Max.x, offset); + float y = nodeRect.Min.y - direction; + pinCenter = ImVec2(x, y - halfSize.y); + break; + } + + case PinEdge::Bottom: + { + float x = ImLerp(nodeRect.Min.x, nodeRect.Max.x, offset); + float y = nodeRect.Max.y + direction; + pinCenter = ImVec2(x, y + halfSize.y); + break; + } + + case PinEdge::Left: + { + float x = nodeRect.Min.x - direction; + float y = ImLerp(nodeRect.Min.y, nodeRect.Max.y, offset); + pinCenter = ImVec2(x - halfSize.x, y); + break; + } + + case PinEdge::Right: + { + float x = nodeRect.Max.x + direction; + float y = ImLerp(nodeRect.Min.y, nodeRect.Max.y, offset); + pinCenter = ImVec2(x + halfSize.x, y); + break; + } + } + + // Calculate pin rectangle + ImRect pinRect = ImRect( + pinCenter - halfSize, + pinCenter + halfSize + ); + + // Calculate pivot point at the edge for link attachment + ImVec2 pivotPoint; + switch (edge) + { + case PinEdge::Top: + pivotPoint = ImVec2(pinRect.GetCenter().x, pinRect.Min.y); + break; + + case PinEdge::Bottom: + pivotPoint = ImVec2(pinRect.GetCenter().x, pinRect.Max.y); + break; + + case PinEdge::Left: + pivotPoint = ImVec2(pinRect.Min.x, pinRect.GetCenter().y); + break; + + case PinEdge::Right: + pivotPoint = ImVec2(pinRect.Max.x, pinRect.GetCenter().y); + break; + } + + // Set pin direction BEFORE BeginPin (direction is captured during BeginPin) + // This overrides the node-level style scope + switch (edge) + { + case PinEdge::Top: + // Pins on top: links flow upward (negative Y) + if (kind == PinKind::Input) + PushStyleVar(StyleVar_TargetDirection, ImVec2(0.0f, -1.0f)); + else + PushStyleVar(StyleVar_SourceDirection, ImVec2(0.0f, -1.0f)); + break; + + case PinEdge::Bottom: + // Pins on bottom: links flow downward (positive Y) + if (kind == PinKind::Input) + PushStyleVar(StyleVar_TargetDirection, ImVec2(0.0f, 1.0f)); + else + PushStyleVar(StyleVar_SourceDirection, ImVec2(0.0f, 1.0f)); + break; + + case PinEdge::Left: + // Pins on left: links flow LEFT (negative X) + if (kind == PinKind::Input) + PushStyleVar(StyleVar_TargetDirection, ImVec2(-1.0f, 0.0f)); + else + PushStyleVar(StyleVar_SourceDirection, ImVec2(-1.0f, 0.0f)); + break; + + case PinEdge::Right: + // Pins on right: links flow RIGHT (positive X) + if (kind == PinKind::Input) + PushStyleVar(StyleVar_TargetDirection, ImVec2(1.0f, 0.0f)); + else + PushStyleVar(StyleVar_SourceDirection, ImVec2(1.0f, 0.0f)); + break; + } + + // Begin pin (direction is captured here from the style we just pushed) + BeginPin(pinId, kind); + + // Save current cursor position so we can restore it + ImVec2 savedCursorPos = ImGui::GetCursorScreenPos(); + + // Draw visual indicator using renderer function + auto drawList = ImGui::GetWindowDrawList(); + ImVec2 center = pinRect.GetCenter(); + + // Get colors based on pin kind and state + ImU32 fillColor, borderColor; + GetPinColors(kind, state, fillColor, borderColor); + + // Use custom renderer if provided, otherwise use default based on edge + if (renderer != nullptr) + { + renderer(drawList, center, pinSize, fillColor, borderColor, state); + } + else + { + // Default: boxes for top/bottom, circles for left/right + if (edge == PinEdge::Top || edge == PinEdge::Bottom) + { + RenderPinBox(drawList, center, pinSize, fillColor, borderColor, state); + } + else // Left or Right + { + RenderPinCircle(drawList, center, pinSize, fillColor, borderColor, state); + } + } + + // Set precise pin rectangle (this prevents automatic bounds resolution) + PinRect(pinRect.Min, pinRect.Max); + + // Set pivot point at edge for proper link connection + PinPivotRect(pivotPoint, pivotPoint); + + // Restore cursor position so we don't affect node size calculation + ImGui::SetCursorScreenPos(savedCursorPos); + + // End pin (now it won't try to resolve bounds from cursor/item rect) + EndPin(); + + // Pop the direction style var we pushed + PopStyleVar(); + + // Store tooltip data if provided + if (tooltip != nullptr && strlen(tooltip) > 0) + { + PinTooltipData tooltipData; + tooltipData.pinId = pinId; + tooltipData.bounds = pinRect; + tooltipData.tooltip = tooltip; + s_PinTooltips.push_back(tooltipData); + } + + return pinRect; +} + +// Overload: PinEx with nodeId (for use after EndNode, when node bounds are finalized) +ImRect PinEx( + PinId pinId, + PinKind kind, + PinEdge edge, + float offset, + float direction, + NodeId nodeId, + PinState state, + const char* tooltip, + PinRenderer renderer) +{ + // Get node bounds from node ID + ImVec2 nodePos = GetNodePosition(nodeId); + ImVec2 nodeSize = GetNodeSize(nodeId); + ImRect nodeRect = ImRect(nodePos, nodePos + nodeSize); + + // Use the main implementation + return PinEx(pinId, kind, edge, offset, direction, nodeRect, state, tooltip, renderer); +} + +// Helper: Process tooltips for pins (call this after EndNode, typically in a deferred section) +// Must be called inside Suspend() block (outside canvas coordinate space) +void ProcessPinTooltips() +{ + if (s_PinTooltips.empty()) + return; + + // Get mouse position in screen space (we're in Suspend, so mouse is in screen space) + ImVec2 mouseScreenPos = ImGui::GetMousePos(); + + // Convert screen position to canvas space + // Pin bounds are stored in canvas space (from PinRect), so we need to convert mouse pos + ImVec2 mouseCanvasPos = ScreenToCanvas(mouseScreenPos); + + // Find hovered pin + for (const auto& tooltipData : s_PinTooltips) + { + // Check if mouse is within pin bounds (bounds are in canvas space) + if (tooltipData.bounds.Contains(mouseCanvasPos)) + { + ImGui::SetTooltip("%s", tooltipData.tooltip); + break; // Only show one tooltip at a time + } + } +} + +// Clear tooltip data (call at start of frame or after processing) +void ClearPinTooltips() +{ + s_PinTooltips.clear(); +} + +} // namespace NodeEditor +} // namespace ax diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/NodeEx.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/NodeEx.h new file mode 100644 index 00000000..fc8e44f6 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/NodeEx.h @@ -0,0 +1,99 @@ +// NodeEx.h - Extended Node Builder for Precise Pin Placement +// Provides PinEx function for placing pins at specific node edges + +#pragma once + +#include +#include +#include + +namespace ax { +namespace NodeEditor { + +// Enum for pin edge locations +enum class PinEdge +{ + Top, + Bottom, + Left, + Right +}; + +// Enum for pin states +enum class PinState +{ + Normal, // Default state + Running, // Active/running state (e.g., green) + Deactivated, // Disabled/inactive state (e.g., gray) + Error, // Error state (e.g., red) + Warning // Warning state (e.g., yellow) +}; + +// Renderer function type for custom pin rendering +// Parameters: +// drawList: The ImGui draw list to draw to +// center: Center position of the pin +// pinSize: Size of the pin (ImVec2) +// fillColor: Fill color (ImU32) +// borderColor: Border color (ImU32) +// state: The pin state (for state-aware rendering) +typedef void (*PinRenderer)(ImDrawList* drawList, const ImVec2& center, const ImVec2& pinSize, ImU32 fillColor, ImU32 borderColor, PinState state); + +// Default renderers provided by NodeEx +void RenderPinCircle(ImDrawList* drawList, const ImVec2& center, const ImVec2& pinSize, ImU32 fillColor, ImU32 borderColor, PinState state); +void RenderPinBox(ImDrawList* drawList, const ImVec2& center, const ImVec2& pinSize, ImU32 fillColor, ImU32 borderColor, PinState state); + +// Helper function to get colors based on pin kind and state +void GetPinColors(PinKind kind, PinState state, ImU32& fillColor, ImU32& borderColor); + +// PinEx: Precise pin placement at node edges +// Must be called between BeginNode() and EndNode() +// +// Parameters: +// pinId: The pin ID +// kind: Input or Output pin kind +// edge: Edge location (Top, Bottom, Left, Right) +// offset: Offset along the edge (0.0 = start, 1.0 = end, 0.5 = center) +// direction: Distance from edge (0 = on edge, positive = outside, negative = inside) +// nodeRect: The node's bounds rectangle (can be obtained via ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax()) after content) +// state: Pin state (Normal, Running, Deactivated, Error, Warning) - affects colors +// tooltip: Optional tooltip text shown on hover (nullptr = no tooltip) +// renderer: Optional custom renderer function. If nullptr, uses default (box for Top/Bottom, circle for Left/Right) +// +// Returns: The pin rectangle for reference +ImRect PinEx( + PinId pinId, + PinKind kind, + PinEdge edge, + float offset, + float direction, + const ImRect& nodeRect, + PinState state = PinState::Normal, + const char* tooltip = nullptr, + PinRenderer renderer = nullptr); + +// Overload: PinEx with nodeId (for use after EndNode, when node bounds are finalized) +// Note: This version is less precise as it relies on GetNodePosition/GetNodeSize +// For precise placement, use the nodeRect version during node building +ImRect PinEx( + PinId pinId, + PinKind kind, + PinEdge edge, + float offset, + float direction, + NodeId nodeId, + PinState state = PinState::Normal, + const char* tooltip = nullptr, + PinRenderer renderer = nullptr); + +// Helper: Process tooltips for pins (call this after EndNode, typically in a deferred section) +// This checks if any pin is hovered and displays its tooltip +// Note: Pin tooltips need to be processed in a deferred manner due to node editor coordinate space +// Call this after all nodes are built, typically in a Suspend/Resume block like widgets-example +void ProcessPinTooltips(); + +// Clear tooltip data (call at start of frame before building nodes) +void ClearPinTooltips(); + +} // namespace NodeEditor +} // namespace ax diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/block.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/block.cpp new file mode 100644 index 00000000..5a82785f --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/block.cpp @@ -0,0 +1,782 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include + +#include "block.h" +#include "../app.h" +#include "../utilities/node_renderer_base.h" +#include "../containers/container.h" +#include "NodeEx.h" +#include "constants.h" +#include +#include +#include +#include "../Logging.h" + +namespace ed = ax::NodeEditor; +using namespace ax::NodeRendering; +using namespace NodeConstants; + +// Storage for parameter pin rendering context (to work around function pointer limitations) +struct ParameterPinContext { + const Pin* pin; + bool isLinked; + App* app; +}; +static ParameterPinContext s_CurrentParamPinContext = {nullptr, false, nullptr}; + +// Wrapper for parameter pins - uses NodeEx's RenderPinCircle +static void RenderParameterPin(ImDrawList* drawList, const ImVec2& center, const ImVec2& pinSize, + ImU32 fillColor, ImU32 borderColor, ed::PinState state) +{ + // Use NodeEx's RenderPinCircle directly + ed::RenderPinCircle(drawList, center, pinSize, fillColor, borderColor, state); +} + +// Wrapper for flow pins - uses NodeEx's RenderPinBox +static void RenderFlowPin(ImDrawList* drawList, const ImVec2& center, const ImVec2& pinSize, + ImU32 fillColor, ImU32 borderColor, ed::PinState state) +{ + // Use NodeEx's RenderPinBox directly + ed::RenderPinBox(drawList, center, pinSize, fillColor, borderColor, state); +} + +void ParameterizedBlock::Render(Node& node, App* app, Pin* newLinkPin) +{ + // Check if node is currently running (for red border visualization) + double currentTime = (double)ImGui::GetTime(); + bool isRunning = false; + auto runningIt = app->m_RunningNodes.find(node.ID); + if (runningIt != app->m_RunningNodes.end()) + { + isRunning = (currentTime < runningIt->second); + } + + // Get styles from StyleManager + auto& styleManager = app->GetStyleManager(); + auto& blockStyle = styleManager.BlockStyle; + + ImColor borderColor = isRunning ? blockStyle.BorderColorRunning : blockStyle.BorderColor; + float activeBorderWidth = isRunning ? blockStyle.BorderWidthRunning : blockStyle.BorderWidth; + + // Use RAII style scope for automatic cleanup + NodeStyleScope style( + blockStyle.BgColor, // bg + borderColor, // border (red if running) + blockStyle.Rounding, activeBorderWidth, // rounding, borderWidth (thicker if running) + blockStyle.Padding, // padding + ImVec2(0.0f, 1.0f), // source direction (down) + ImVec2(0.0f, -1.0f) // target direction (up) + ); + + ed::BeginNode(node.ID); + ImGui::PushID(node.ID.AsPointer()); + + ImGui::BeginVertical("node"); + + // Center - header (simple centered text) + ImGui::BeginHorizontal("content"); + ImGui::Spring(1, 0.0f); + + ImGui::BeginVertical("center"); + ImGui::Dummy(ImVec2(styleManager.MinNodeWidth, 0)); // Minimum width + ImGui::Spring(1); + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 1, 1, 1)); + ImGui::TextUnformatted(node.Name.c_str()); + ImGui::PopStyleColor(); + ImGui::Spring(1); + ImGui::EndVertical(); + + ImGui::Spring(1, 0.0f); + ImGui::EndHorizontal(); + + ImGui::EndVertical(); + + // Save cursor position before placing pins + ImVec2 contentEndPos = ImGui::GetCursorScreenPos(); + + // Get node bounds BEFORE EndNode (like in basic-interaction-example) + ImVec2 nodePos = ed::GetNodePosition(node.ID); + ImVec2 nodeSize = ed::GetNodeSize(node.ID); + + // If node size is not yet determined (first frame), calculate from content + if (nodeSize.x <= 0 || nodeSize.y <= 0) + { + ImVec2 contentMin = ImGui::GetItemRectMin(); + ImVec2 contentMax = ImGui::GetItemRectMax(); + nodeSize = contentMax - contentMin; + } + + // Calculate final node bounds + ImRect nodeRect = ImRect(nodePos, nodePos + nodeSize); + + // Now place all pins using PinEx (BEFORE EndNode, using nodeRect) + // Count pins for offset calculation + std::vector inputParams; + std::vector outputParams; + std::vector flowInputs; + std::vector flowOutputs; + + for (auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + flowInputs.push_back(&pin); + else + inputParams.push_back(&pin); + } + + for (auto& pin : node.Outputs) + { + if (pin.Type == PinType::Flow) + flowOutputs.push_back(&pin); + else + outputParams.push_back(&pin); + } + + // Render input parameters at top edge + if (!inputParams.empty()) + { + float spacing = 1.0f / (inputParams.size() + 1); + for (size_t i = 0; i < inputParams.size(); ++i) + { + Pin* pin = inputParams[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + bool isLinked = app->IsPinLinked(pin->ID); + + // Set context for parameter pin renderer + s_CurrentParamPinContext.pin = pin; + s_CurrentParamPinContext.isLinked = isLinked; + s_CurrentParamPinContext.app = app; + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Input, ed::PinEdge::Top, + offset, styleManager.ParameterPinEdgeOffset, nodeRect, state, nullptr, RenderParameterPin); + + // Store position data + pin->LastPivotPosition = ImVec2(pinRect.GetCenter().x, pinRect.Min.y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Render output parameters at bottom edge + if (!outputParams.empty()) + { + float spacing = 1.0f / (outputParams.size() + 1); + for (size_t i = 0; i < outputParams.size(); ++i) + { + Pin* pin = outputParams[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + bool isLinked = app->IsPinLinked(pin->ID); + + // Set context for parameter pin renderer + s_CurrentParamPinContext.pin = pin; + s_CurrentParamPinContext.isLinked = isLinked; + s_CurrentParamPinContext.app = app; + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Output, ed::PinEdge::Bottom, + offset, styleManager.ParameterPinEdgeOffset, nodeRect, state, nullptr, RenderParameterPin); + + // Store position data + pin->LastPivotPosition = ImVec2(pinRect.GetCenter().x, pinRect.Max.y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Render flow inputs at left edge + if (!flowInputs.empty()) + { + float spacing = 1.0f / (flowInputs.size() + 1); + for (size_t i = 0; i < flowInputs.size(); ++i) + { + Pin* pin = flowInputs[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Input, ed::PinEdge::Left, + offset, styleManager.FlowPinEdgeOffset, nodeRect, state, nullptr, RenderFlowPin); + + // Store position data + pin->LastPivotPosition = ImVec2(pinRect.Min.x, pinRect.GetCenter().y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Render flow outputs at right edge + if (!flowOutputs.empty()) + { + float spacing = 1.0f / (flowOutputs.size() + 1); + for (size_t i = 0; i < flowOutputs.size(); ++i) + { + Pin* pin = flowOutputs[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Output, ed::PinEdge::Right, + offset, styleManager.FlowPinEdgeOffset, nodeRect, state, nullptr, RenderFlowPin); + + // Store position data + pin->LastPivotPosition = ImVec2(pinRect.Max.x, pinRect.GetCenter().y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Restore cursor to end of content (pins don't affect layout) + ImGui::SetCursorScreenPos(contentEndPos); + + ImGui::PopID(); + ed::EndNode(); + // NodeStyleScope destructor handles cleanup automatically +} + +void ParameterizedBlock::AddInputParameter(App* app, Node& node, NH_CSTRING name, PinType type) +{ + int pinId = app->GetNextId(); + m_InputParams.push_back(pinId); + // Add as input pin (will be rendered at top or connected from elsewhere) + node.Inputs.emplace_back(pinId, name, type); +} + +void ParameterizedBlock::AddOutputParameter(App* app, Node& node, NH_CSTRING name, PinType type) +{ + int pinId = app->GetNextId(); + m_OutputParams.push_back(pinId); + // Add as output pin (will be rendered at bottom) + node.Outputs.emplace_back(pinId, name, type); +} + +void ParameterizedBlock::AddInput(App* app, Node& node, NH_CSTRING name) +{ + int pinId = app->GetNextId(); + m_Inputs.push_back(pinId); + NH_CSTRING displayName = (name && *name) ? name : ""; + node.Inputs.emplace_back(pinId, displayName, PinType::Flow); +} + +void ParameterizedBlock::AddOutput(App* app, Node& node, NH_CSTRING name) +{ + int pinId = app->GetNextId(); + m_Outputs.push_back(pinId); + NH_CSTRING displayName = (name && *name) ? name : ""; + node.Outputs.emplace_back(pinId, displayName, PinType::Flow); +} + +// Block activation API implementation +void Block::ActivateOutput(int pos, bool active) +{ + if (pos < 0) return; + if (pos >= static_cast(m_OutputActive.size())) + m_OutputActive.resize(pos + 1, false); + m_OutputActive[pos] = active; +} + +bool Block::IsOutputActive(int pos) const +{ + if (pos < 0 || pos >= static_cast(m_OutputActive.size())) + return false; + return m_OutputActive[pos]; +} + +void Block::ActivateInput(int pos, bool active) +{ + if (pos < 0) return; + if (pos >= static_cast(m_InputActive.size())) + m_InputActive.resize(pos + 1, false); + m_InputActive[pos] = active; +} + +bool Block::IsInputActive(int pos) const +{ + if (pos < 0 || pos >= static_cast(m_InputActive.size())) + return false; + return m_InputActive[pos]; +} + +void ParameterizedBlock::OnMenu(Node& node, App* app) +{ + ImGui::Separator(); + + const char* modeStr = "Unknown"; + if (node.BlockDisplay == BlockDisplayMode::NameOnly) modeStr = "Name Only"; + else if (node.BlockDisplay == BlockDisplayMode::NameAndParameters) modeStr = "Name + Parameters"; + + ImGui::Text("Display: %s", modeStr); + + if (ImGui::MenuItem("Cycle Display Mode (Space)")) + { + if (node.BlockDisplay == BlockDisplayMode::NameOnly) + node.BlockDisplay = BlockDisplayMode::NameAndParameters; + else + node.BlockDisplay = BlockDisplayMode::NameOnly; + + // Notify editor that display mode changed (triggers link auto-adjustment) + ed::NotifyBlockDisplayModeChanged(node.ID); + } + + if (ImGui::MenuItem("Run (R)")) + { + int result = Run(node, app); + // LOG_INFO("Block '{}' (ID: {}) Run() returned: {}", node.Name.c_str(), node.ID.Get(), result); + } +} + +// Parameter value helper implementations +int ParameterizedBlock::GetInputParamValueInt(const Pin& pin, Node& node, App* app, int defaultValue) +{ + // Check if connected to a parameter node or block + auto* link = app->FindLinkConnectedToPin(pin.ID); + if (link && link->EndPinID == pin.ID) + { + auto* sourcePin = app->FindPin(link->StartPinID); + if (sourcePin && sourcePin->Node) + { + if (sourcePin->Node->Type == NodeType::Parameter) + { + // Run source parameter node first to get latest value + sourcePin->Node->ParameterInstance->Run(*sourcePin->Node, app); + return sourcePin->Node->IntValue; + } + else if (sourcePin->Node->IsBlockBased()) + { + // Source is a block output - read from UnconnectedParamValues + const int sourcePinId = ToRuntimeId(sourcePin->ID); + auto& sourceParamValues = sourcePin->Node->UnconnectedParamValues; + if (sourceParamValues.find(sourcePinId) != sourceParamValues.end()) + { + try { + return std::stoi(sourceParamValues[sourcePinId]); + } catch (...) { + return defaultValue; + } + } + } + } + } + + // Not connected, use default value from UnconnectedParamValues + const int pinId = ToRuntimeId(pin.ID); + auto& paramValues = node.UnconnectedParamValues; + if (paramValues.find(pinId) != paramValues.end()) + { + try { + return std::stoi(paramValues[pinId]); + } catch (...) { + return defaultValue; + } + } + + return defaultValue; +} + +float ParameterizedBlock::GetInputParamValueFloat(const Pin& pin, Node& node, App* app, float defaultValue) +{ + // Check if connected to a parameter node or block + auto* link = app->FindLinkConnectedToPin(pin.ID); + if (link && link->EndPinID == pin.ID) + { + auto* sourcePin = app->FindPin(link->StartPinID); + if (sourcePin && sourcePin->Node) + { + if (sourcePin->Node->Type == NodeType::Parameter) + { + // Run source parameter node first to get latest value + sourcePin->Node->ParameterInstance->Run(*sourcePin->Node, app); + return sourcePin->Node->FloatValue; + } + else if (sourcePin->Node->IsBlockBased()) + { + // Source is a block output - read from UnconnectedParamValues + const int sourcePinId = ToRuntimeId(sourcePin->ID); + auto& sourceParamValues = sourcePin->Node->UnconnectedParamValues; + if (sourceParamValues.find(sourcePinId) != sourceParamValues.end()) + { + try { + return std::stof(sourceParamValues[sourcePinId]); + } catch (...) { + return defaultValue; + } + } + } + } + } + + // Not connected, use default value from UnconnectedParamValues + const int pinId = ToRuntimeId(pin.ID); + auto& paramValues = node.UnconnectedParamValues; + if (paramValues.find(pinId) != paramValues.end()) + { + try { + return std::stof(paramValues[pinId]); + } catch (...) { + return defaultValue; + } + } + + return defaultValue; +} + +bool ParameterizedBlock::GetInputParamValueBool(const Pin& pin, Node& node, App* app, bool defaultValue) +{ + // Check if connected to a parameter node or block + auto* link = app->FindLinkConnectedToPin(pin.ID); + if (link && link->EndPinID == pin.ID) + { + auto* sourcePin = app->FindPin(link->StartPinID); + if (sourcePin && sourcePin->Node) + { + if (sourcePin->Node->Type == NodeType::Parameter) + { + // Run source parameter node first to get latest value + sourcePin->Node->ParameterInstance->Run(*sourcePin->Node, app); + return sourcePin->Node->BoolValue; + } + else if (sourcePin->Node->IsBlockBased()) + { + // Source is a block output - read from UnconnectedParamValues + const int sourcePinId = ToRuntimeId(sourcePin->ID); + auto& sourceParamValues = sourcePin->Node->UnconnectedParamValues; + if (sourceParamValues.find(sourcePinId) != sourceParamValues.end()) + { + const std::string& valueStr = sourceParamValues[sourcePinId]; + if (valueStr == "true" || valueStr == "1") + return true; + else if (valueStr == "false" || valueStr == "0") + return false; + } + } + } + } + + // Not connected, use default value from UnconnectedParamValues + const int pinId = ToRuntimeId(pin.ID); + auto& paramValues = node.UnconnectedParamValues; + if (paramValues.find(pinId) != paramValues.end()) + { + const std::string& valueStr = paramValues[pinId]; + if (valueStr == "true" || valueStr == "1") + return true; + else if (valueStr == "false" || valueStr == "0") + return false; + } + + return defaultValue; +} + +std::string ParameterizedBlock::GetInputParamValueString(const Pin& pin, Node& node, App* app, const std::string& defaultValue) +{ + // Check if connected to a parameter node or block + auto* link = app->FindLinkConnectedToPin(pin.ID); + if (link && link->EndPinID == pin.ID) + { + auto* sourcePin = app->FindPin(link->StartPinID); + if (sourcePin && sourcePin->Node) + { + if (sourcePin->Node->Type == NodeType::Parameter) + { + // Run source parameter node first to get latest value + sourcePin->Node->ParameterInstance->Run(*sourcePin->Node, app); + return sourcePin->Node->StringValue; + } + else if (sourcePin->Node->IsBlockBased()) + { + // Source is a block output - read from UnconnectedParamValues + const int sourcePinId = ToRuntimeId(sourcePin->ID); + auto& sourceParamValues = sourcePin->Node->UnconnectedParamValues; + auto it = sourceParamValues.find(sourcePinId); + if (it != sourceParamValues.end()) + { + return it->second; + } + } + } + } + + // Not connected, use default value from UnconnectedParamValues + const int pinId = ToRuntimeId(pin.ID); + auto& paramValues = node.UnconnectedParamValues; + auto it = paramValues.find(pinId); + if (it != paramValues.end()) + { + return it->second; + } + + return defaultValue; +} + +void ParameterizedBlock::SetOutputParamValueInt(const Pin& pin, Node& node, App* app, int value) +{ + // Store output value in node's UnconnectedParamValues (output pins can be read by connected nodes) + const int pinId = ToRuntimeId(pin.ID); + node.UnconnectedParamValues[pinId] = std::to_string(value); + + // Propagate to ALL connected parameter nodes (iterate through all links from active container) + auto* rootContainer = app->GetActiveRootContainer(); + if (!rootContainer) return; + auto links = rootContainer->GetAllLinks(); + for (Link* linkPtr : links) + { + if (!linkPtr) continue; + const auto& link = *linkPtr; + if (link.StartPinID == pin.ID) // We're the source (output pin) + { + auto* targetPin = app->FindPin(link.EndPinID); + if (targetPin && targetPin->Node && targetPin->Node->Type == NodeType::Parameter) + { + // Update connected parameter node + targetPin->Node->IntValue = value; + if (targetPin->Node->ParameterInstance) + targetPin->Node->ParameterInstance->SetInt(value); + } + } + } +} + +void ParameterizedBlock::SetOutputParamValueFloat(const Pin& pin, Node& node, App* app, float value) +{ + // Store output value in node's UnconnectedParamValues + const int pinId = ToRuntimeId(pin.ID); + char buf[32]; + snprintf(buf, sizeof(buf), "%.6g", value); + node.UnconnectedParamValues[pinId] = buf; + + // Propagate to ALL connected parameter nodes (iterate through all links from active container) + auto* rootContainer = app->GetActiveRootContainer(); + if (!rootContainer) return; + auto links = rootContainer->GetAllLinks(); + for (Link* linkPtr : links) + { + if (!linkPtr) continue; + const auto& link = *linkPtr; + if (link.StartPinID == pin.ID) + { + auto* targetPin = app->FindPin(link.EndPinID); + if (targetPin && targetPin->Node && targetPin->Node->Type == NodeType::Parameter) + { + targetPin->Node->FloatValue = value; + if (targetPin->Node->ParameterInstance) + targetPin->Node->ParameterInstance->SetFloat(value); + } + } + } +} + +void ParameterizedBlock::SetOutputParamValueBool(const Pin& pin, Node& node, App* app, bool value) +{ + // Store output value in node's UnconnectedParamValues + const int pinId = ToRuntimeId(pin.ID); + node.UnconnectedParamValues[pinId] = value ? "true" : "false"; + + // Propagate to ALL connected parameter nodes (iterate through all links from active container) + auto* rootContainer = app->GetActiveRootContainer(); + if (!rootContainer) return; + auto links = rootContainer->GetAllLinks(); + for (Link* linkPtr : links) + { + if (!linkPtr) continue; + const auto& link = *linkPtr; + if (link.StartPinID == pin.ID) // We're the source (output pin) + { + auto* targetPin = app->FindPin(link.EndPinID); + if (targetPin && targetPin->Node && targetPin->Node->Type == NodeType::Parameter) + { + // Update connected parameter node + targetPin->Node->BoolValue = value; + if (targetPin->Node->ParameterInstance) + targetPin->Node->ParameterInstance->SetBool(value); + } + } + } +} + +void ParameterizedBlock::SetOutputParamValueString(const Pin& pin, Node& node, App* app, const std::string& value) +{ + // Store output value in node's UnconnectedParamValues + int pinId = ToRuntimeId(pin.ID); + node.UnconnectedParamValues[pinId] = value; + + // Propagate to ALL connected parameter nodes (iterate through all links from active container) + auto* rootContainer = app->GetActiveRootContainer(); + if (!rootContainer) return; + auto links = rootContainer->GetAllLinks(); + for (Link* linkPtr : links) + { + if (!linkPtr) continue; + const auto& link = *linkPtr; + if (link.StartPinID == pin.ID) + { + auto* targetPin = app->FindPin(link.EndPinID); + if (targetPin && targetPin->Node && targetPin->Node->Type == NodeType::Parameter) + { + targetPin->Node->StringValue = value; + if (targetPin->Node->ParameterInstance) + targetPin->Node->ParameterInstance->SetString(value); + } + } + } +} + +void ParameterizedBlock::SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) +{ + // Save all input and output parameter values with their types, regardless of connection status + if (!app || !container) + return; + + crude_json::value& inputs = nodeData["inputs"]; + + // Save all input parameter values (connected or not) + for (auto& pin : node.Inputs) + { + // Skip flow pins - only save parameter input pins + if (pin.Type == PinType::Flow) + continue; + + const int pinId = ToRuntimeId(pin.ID); + auto& paramValues = node.UnconnectedParamValues; + auto it = paramValues.find(pinId); + + // Save input value and type if it exists (save regardless of connection status) + if (it != paramValues.end() && !it->second.empty()) + { + // Save pin ID, value as string, and type + crude_json::value paramEntry; + paramEntry["pin_id"] = (double)pinId; + paramEntry["value"] = it->second; + paramEntry["type"] = (double)static_cast(pin.Type); + inputs.push_back(paramEntry); + } + else + { + // Even if no value stored, save the pin with its type (for structure preservation) + crude_json::value paramEntry; + paramEntry["pin_id"] = (double)pinId; + paramEntry["value"] = ""; + paramEntry["type"] = (double)static_cast(pin.Type); + inputs.push_back(paramEntry); + } + } + + // Save all output parameter values (connected or not) + crude_json::value& outputs = nodeData["outputs"]; + + for (auto& pin : node.Outputs) + { + // Skip flow pins - only save parameter output pins + if (pin.Type == PinType::Flow) + continue; + + const int pinId = ToRuntimeId(pin.ID); + auto& paramValues = node.UnconnectedParamValues; + auto it = paramValues.find(pinId); + + // Save output value and type if it exists (save regardless of connection status) + if (it != paramValues.end() && !it->second.empty()) + { + // Save pin ID, value as string, and type + crude_json::value paramEntry; + paramEntry["pin_id"] = (double)pinId; + paramEntry["value"] = it->second; + paramEntry["type"] = (double)static_cast(pin.Type); + outputs.push_back(paramEntry); + } + else + { + // Even if no value stored, save the pin with its type (for structure preservation) + crude_json::value paramEntry; + paramEntry["pin_id"] = (double)pinId; + paramEntry["value"] = ""; + paramEntry["type"] = (double)static_cast(pin.Type); + outputs.push_back(paramEntry); + } + } +} + +void ParameterizedBlock::LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) +{ + // Load unconnected parameter input values + if (nodeData.contains("inputs")) + { + const auto& inputs = nodeData["inputs"]; + if (inputs.is_array()) + { + // Restore values to UnconnectedParamValues map + auto& paramValues = node.UnconnectedParamValues; + + for (const auto& paramEntry : inputs.get()) + { + if (!paramEntry.is_object() || !paramEntry.contains("pin_id") || !paramEntry.contains("value")) + continue; + + int pinId = (int)paramEntry["pin_id"].get(); + std::string value = paramEntry["value"].get(); + + // Verify this pin ID exists in the node's inputs + // This handles cases where pin IDs might have changed (though they shouldn't) + bool pinExists = false; + for (const auto& pin : node.Inputs) + { + if (pin.ID.Get() == pinId) + { + pinExists = true; + // Store the value - pin type validation happens when reading + paramValues[pinId] = value; + break; + } + } + + // Note: We store even if pin not found yet (in case node structure changes) + // The GetInputParamValue* functions will handle missing pins gracefully + if (!pinExists) + { + paramValues[pinId] = value; + } + } + } + } + + // Load output parameter values (connected or not) + if (nodeData.contains("outputs")) + { + const auto& outputs = nodeData["outputs"]; + if (outputs.is_array()) + { + // Restore values to UnconnectedParamValues map + auto& paramValues = node.UnconnectedParamValues; + + for (const auto& paramEntry : outputs.get()) + { + if (!paramEntry.is_object() || !paramEntry.contains("pin_id") || !paramEntry.contains("value")) + continue; + + int pinId = (int)paramEntry["pin_id"].get(); + std::string value = paramEntry["value"].get(); + + // Verify this pin ID exists in the node's outputs + bool pinExists = false; + for (const auto& pin : node.Outputs) + { + if (pin.ID.Get() == pinId) + { + pinExists = true; + // Store the value - pin type validation happens when reading + paramValues[pinId] = value; + break; + } + } + + // Note: We store even if pin not found yet (in case node structure changes) + if (!pinExists) + { + paramValues[pinId] = value; + } + } + } + } +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/block.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/block.h new file mode 100644 index 00000000..272ea6d8 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/block.h @@ -0,0 +1,190 @@ +#pragma once + +#include "../commons.h" +#include "../core/Object.h" +#include "../utilities/node_renderer_base.h" +#include +#include +#include +#include +#include + + +// Forward declarations +class App; +class Container; +namespace crude_json { struct value; } + +class Block : public NH_Object +{ +public: + Block(int id, NH_CSTRING name) + : NH_Object(id, name) + , m_Type(NodeType::Blueprint) + , m_Color(ImColor(255, 255, 255)) + { + } + + virtual ~Block() = default; + + // Core identification + int GetID() const { return NH_Object::GetID(); } + NH_CSTRING GetName() const { return NH_Object::GetName(); } + NH_CSTRING GetTypeName() const { return NH_Object::GetTypeName(); } + NH_BEHAVIOR_FLAGS GetFlags() const { return GetBehaviorFlags(); } + void SetFlags(NH_BEHAVIOR_FLAGS flags) { SetBehaviorFlags(flags); } + void AddFlags(NH_BEHAVIOR_FLAGS flags) { AddBehaviorFlags(flags); } + void RemoveFlags(NH_BEHAVIOR_FLAGS flags) { RemoveBehaviorFlags(flags); } + + // Node building (like NHBehavior's CreateInput/CreateOutput) + virtual void Build(Node& node, App* app) = 0; + + // Rendering (each block renders itself) + virtual void Render(Node& node, App* app, Pin* newLinkPin) = 0; + + // Serialization support + virtual NH_CSTRING GetBlockType() const = 0; // Unique type identifier + + // State save/load callbacks (optional - subclasses can override to save/load custom state) + // These are called from App::SaveGraph() / App::LoadGraph() + virtual void SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) {} + virtual void LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) {} + + // Parameter management (like NHBehavior) + virtual int GetInputParameterCount() const { return 0; } + virtual int GetOutputParameterCount() const { return 0; } + virtual int GetInputCount() const { return 0; } // Flow inputs (triggers) + virtual int GetOutputCount() const { return 0; } // Flow outputs (events) + + // Execution (stub: returns E_OK = 0) + virtual int Run(Node& node, App* app) { return E_OK; } + + // Activation API (for flow control) + virtual void ActivateOutput(int pos, bool active = true); + virtual bool IsOutputActive(int pos) const; + virtual void ActivateInput(int pos, bool active = true); + virtual bool IsInputActive(int pos) const; + + // Context menu hook - add custom menu items + virtual void OnMenu(Node& node, App* app) {} + + // Edit dialog UI hook - add custom UI elements to block edit dialog + // Called from RenderBlockEditDialog() to allow blocks to append their own settings + virtual void RenderEditUI(Node& node, App* app) {} + + // Flow handling + virtual bool ShouldAutoActivateDefaultOutput() const { return true; } + +protected: + // Activation state (stored per-block instance) + std::vector m_OutputActive; // Output activation states + std::vector m_InputActive; // Input activation states + NodeType m_Type; + ImColor m_Color; +}; + +// Extended block with parameters - like NHBehavior with params +class ParameterizedBlock : public Block, public ax::NodeRendering::NodeRendererBase +{ +public: + ParameterizedBlock(int id, NH_CSTRING name) + : Block(id, name) + { + } + + virtual ~ParameterizedBlock() = default; + + // Parameter creation helpers (like NHBehavior::CreateInputParameter) + void AddInputParameter(App* app, Node& node, NH_CSTRING name, PinType type); + void AddOutputParameter(App* app, Node& node, NH_CSTRING name, PinType type); + + // I/O creation (flow control) + void AddInput(App* app, Node& node, NH_CSTRING name); + void AddOutput(App* app, Node& node, NH_CSTRING name); + + int GetInputParameterCount() const override { return (int)m_InputParams.size(); } + int GetOutputParameterCount() const override { return (int)m_OutputParams.size(); } + int GetInputCount() const override { return (int)m_Inputs.size(); } + int GetOutputCount() const override { return (int)m_Outputs.size(); } + + // Default Virtools-style rendering + void Render(Node& node, App* app, Pin* newLinkPin) override; + + // Context menu hook - default implementation for parameterized blocks + void OnMenu(Node& node, App* app) override; + + // State save/load - override to save/load unconnected parameter input values + void SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) override; + void LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) override; + +protected: + // Parameter value helpers (for use in Run() implementations) + // Get input parameter value - reads from connected parameter node or default value + static int GetInputParamValueInt(const Pin& pin, Node& node, App* app, int defaultValue = 0); + static float GetInputParamValueFloat(const Pin& pin, Node& node, App* app, float defaultValue = 0.0f); + static bool GetInputParamValueBool(const Pin& pin, Node& node, App* app, bool defaultValue = false); + static std::string GetInputParamValueString(const Pin& pin, Node& node, App* app, const std::string& defaultValue = ""); + + // Set output parameter value - stores value and propagates to connected parameter nodes + static void SetOutputParamValueInt(const Pin& pin, Node& node, App* app, int value); + static void SetOutputParamValueFloat(const Pin& pin, Node& node, App* app, float value); + static void SetOutputParamValueBool(const Pin& pin, Node& node, App* app, bool value); + static void SetOutputParamValueString(const Pin& pin, Node& node, App* app, const std::string& value); + + std::vector m_InputParams; // Parameter pin IDs (top) + std::vector m_OutputParams; // Parameter pin IDs (bottom) + std::vector m_Inputs; // Flow input IDs (left) + std::vector m_Outputs; // Flow output IDs (right) +}; + +// Block factory function signature +using BlockFactory = std::function; + +// Block registry - like Virtools' behavior manager +class BlockRegistry +{ +public: + static BlockRegistry& Instance() + { + static BlockRegistry instance; + return instance; + } + + void RegisterBlock(NH_CSTRING typeName, BlockFactory factory) + { + m_Factories[typeName] = factory; + } + + Block* CreateBlock(NH_CSTRING typeName, int id) + { + auto it = m_Factories.find(typeName); + if (it != m_Factories.end()) + return it->second(id); + return nullptr; + } + + std::vector GetRegisteredTypes() const + { + std::vector types; + for (const auto& pair : m_Factories) + types.push_back(pair.first); + return types; + } + +private: + BlockRegistry() = default; + std::map m_Factories; +}; + +// Helper macro for auto-registration +#define REGISTER_BLOCK(ClassName, TypeName) \ + namespace { \ + struct ClassName##_Registrar { \ + ClassName##_Registrar() { \ + BlockRegistry::Instance().RegisterBlock(TypeName, \ + [](int id) -> Block* { return new ClassName(id); }); \ + } \ + }; \ + static ClassName##_Registrar g_##ClassName##_Registrar; \ + } + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/block_edit_dialog.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/block_edit_dialog.cpp new file mode 100644 index 00000000..62369853 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/block_edit_dialog.cpp @@ -0,0 +1,919 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include "block_edit_dialog.h" +#include "../app.h" +#include "../types.h" +#include "../blocks/parameter_node.h" +#include "../blocks/group_block.h" +#include "../blocks/parameter_operation.h" +#include +#include + +namespace ed = ax::NodeEditor; + +//------------------------------------------------------------------------------ +// Block Edit Dialog +//------------------------------------------------------------------------------ +static bool s_BlockEditDialogOpen = false; +static Node* s_EditingNode = nullptr; +static App* s_EditingApp = nullptr; + +void OpenBlockEditDialog(Node* node, App* app) +{ + s_EditingNode = node; + s_EditingApp = app; + s_BlockEditDialogOpen = true; + // Note: OpenPopup must be called in the same frame as BeginPopupModal + // It will be handled in RenderBlockEditDialog when the context menu closes +} + +void RenderBlockEditDialog() +{ + if (!s_BlockEditDialogOpen || !s_EditingNode || !s_EditingApp) + return; + + // Suspend node editor and disable shortcuts to prevent input conflicts + ed::Suspend(); + ed::EnableShortcuts(false); + + // Center modal window + ImVec2 center = ImGui::GetMainViewport()->GetCenter(); + ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); + ImGui::SetNextWindowSize(ImVec2(400, 0), ImGuiCond_Appearing); + + // Open popup if not already open (first frame after OpenBlockEditDialog) + if (!ImGui::IsPopupOpen("Edit Block Parameters", ImGuiPopupFlags_AnyPopupId)) + ImGui::OpenPopup("Edit Block Parameters"); + + // Use proper modal flags to prevent conflicts + bool isOpen = s_BlockEditDialogOpen; + if (!ImGui::BeginPopupModal("Edit Block Parameters", &isOpen, + ImGuiWindowFlags_AlwaysAutoResize)) + { + // Popup was closed externally + if (!isOpen) + s_BlockEditDialogOpen = false; + ed::EnableShortcuts(true); + ed::Resume(); + return; + } + + // Update our state if popup was closed via X button + if (!isOpen) + { + s_BlockEditDialogOpen = false; + ImGui::EndPopup(); + ed::EnableShortcuts(true); + ed::Resume(); + return; + } + + // Handle ESC to close (only if not typing in an input field) + if (!ImGui::IsAnyItemActive() && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Escape))) + { + s_BlockEditDialogOpen = false; + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + ed::EnableShortcuts(true); + ed::Resume(); + return; + } + + if (!s_EditingNode->IsBlockBased() || !s_EditingNode->BlockInstance) + { + ImGui::Text("Error: Not a block-based node"); + if (ImGui::Button("Close")) + { + s_BlockEditDialogOpen = false; + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + ed::EnableShortcuts(true); + ed::Resume(); + return; + } + + // Block name (editable if NHBEHAVIOR_SCRIPT flag is set) + bool canEditName = false; + if (s_EditingNode->IsBlockBased() && s_EditingNode->BlockInstance) + { + const NH_BEHAVIOR_FLAGS flags = s_EditingNode->BlockInstance->GetFlags(); + canEditName = (flags & NHBEHAVIOR_SCRIPT) != 0; + } + + if (canEditName) + { + ImGui::Text("Block Name:"); + ImGui::SameLine(); + ImGui::PushItemWidth(200.0f); + static std::map nodeNameBuffers; // Per-node name buffers + int nodeId = ToRuntimeId(s_EditingNode->ID); + if (nodeNameBuffers.find(nodeId) == nodeNameBuffers.end()) + { + nodeNameBuffers[nodeId] = s_EditingNode->Name; + } + + char nameBuffer[128]; + strncpy(nameBuffer, nodeNameBuffers[nodeId].c_str(), 127); + nameBuffer[127] = '\0'; + + if (ImGui::InputText("##block_name", nameBuffer, 128)) + { + nodeNameBuffers[nodeId] = nameBuffer; + s_EditingNode->Name = nameBuffer; + } + ImGui::PopItemWidth(); + } + else + { + ImGui::Text("Block: %s", s_EditingNode->Name.c_str()); + } + + ImGui::Separator(); + ImGui::Spacing(); + + // Flow Inputs section (for Group blocks with variable I/O) + bool hasFlowInputs = false; + for (const auto& pin : s_EditingNode->Inputs) + { + if (pin.Type == PinType::Flow) + { + hasFlowInputs = true; + break; + } + } + + if (hasFlowInputs && s_EditingNode->BlockType == "Group") + { + ImGui::Text("Flow Inputs:"); + ImGui::Spacing(); + + size_t flowInputIndex = 0; + bool needsRebuild = false; + for (auto& pin : s_EditingNode->Inputs) + { + if (pin.Type != PinType::Flow) + continue; + + ImGui::PushID(pin.ID.AsPointer()); + + // Editable flow input name + ImGui::PushItemWidth(150.0f); + static std::map flowInputNameBuffers; + const int pinId = ToRuntimeId(pin.ID); + if (flowInputNameBuffers.find(pinId) == flowInputNameBuffers.end()) + { + flowInputNameBuffers[pinId] = pin.Name; + } + + char nameBuffer[64]; + strncpy(nameBuffer, flowInputNameBuffers[pinId].c_str(), 63); + nameBuffer[63] = '\0'; + + if (ImGui::InputText("##flow_input_name", nameBuffer, 64)) + { + flowInputNameBuffers[pinId] = nameBuffer; + pin.Name = nameBuffer; + + // Update GroupBlock pin definition + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->UpdatePinDefName(pinId, nameBuffer); + } + } + ImGui::PopItemWidth(); + ImGui::SameLine(); + ImGui::TextDisabled("(Flow)"); + ImGui::SameLine(); + + // Delete button + if (ImGui::Button("Delete")) + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->RemovePinDef(flowInputIndex, PinKind::Input); + needsRebuild = true; + } + } + + ImGui::PopID(); + ImGui::Spacing(); + flowInputIndex++; + } + + // Rebuild if any pin was deleted + if (needsRebuild) + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + s_EditingNode->Inputs.clear(); + s_EditingNode->Outputs.clear(); + groupBlock->Build(*s_EditingNode, s_EditingApp); + } + } + + ImGui::Separator(); + ImGui::Spacing(); + } + + // Get input parameters (non-flow pins) + bool hasInputParams = false; + for (const auto& pin : s_EditingNode->Inputs) + { + if (pin.Type != PinType::Flow) + { + hasInputParams = true; + break; + } + } + + if (!hasInputParams) + { + ImGui::Text("No input parameters"); + } + else + { + ImGui::Text("Input Parameters:"); + ImGui::Spacing(); + + size_t paramInputIndex = 0; + bool needsParamRebuild = false; + for (auto& pin : s_EditingNode->Inputs) + { + if (pin.Type == PinType::Flow) + continue; + + ImGui::PushID(pin.ID.AsPointer()); + + // Editable parameter name + ImGui::PushItemWidth(150.0f); + static std::map nameBuffers; // Per-pin name buffers + const int pinId = ToRuntimeId(pin.ID); + if (nameBuffers.find(pinId) == nameBuffers.end()) + { + nameBuffers[pinId] = pin.Name; + } + + char nameBuffer[64]; + strncpy(nameBuffer, nameBuffers[pinId].c_str(), 63); + nameBuffer[63] = '\0'; + + if (ImGui::InputText("##param_name", nameBuffer, 64)) + { + nameBuffers[pinId] = nameBuffer; + pin.Name = nameBuffer; + + // Update GroupBlock pin definition if this is a Group block + if (s_EditingNode->BlockType == "Group") + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->UpdatePinDefName(pinId, nameBuffer); + } + } + } + ImGui::PopItemWidth(); + ImGui::SameLine(); + + // Editable parameter type (combo) + ImGui::PushItemWidth(100.0f); + static std::map typeIndices; // Per-pin type index buffers + + const char* typeItems[] = { "Bool", "Int", "Float", "String", "Object", "Function", "Delegate" }; + PinType typeValues[] = { PinType::Bool, PinType::Int, PinType::Float, PinType::String, PinType::Object, PinType::Function, PinType::Delegate }; + const int typeCount = 7; + + // Initialize type index if needed + if (typeIndices.find(pinId) == typeIndices.end()) + { + // Find current type in the array + for (int i = 0; i < typeCount; i++) + { + if (typeValues[i] == pin.Type) + { + typeIndices[pinId] = i; + break; + } + } + } + + int currentTypeIndex = typeIndices[pinId]; + if (ImGui::Combo("##param_type", ¤tTypeIndex, typeItems, typeCount)) + { + typeIndices[pinId] = currentTypeIndex; + PinType newType = typeValues[currentTypeIndex]; + + // Update pin type + pin.Type = newType; + + // Update GroupBlock pin definition if this is a Group block + if (s_EditingNode->BlockType == "Group") + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->UpdatePinDefType(pinId, newType); + // Clear and rebuild node after type change (this will disconnect incompatible links) + s_EditingNode->Inputs.clear(); + s_EditingNode->Outputs.clear(); + groupBlock->Build(*s_EditingNode, s_EditingApp); + } + } + // Update ParamOp input types + else if (s_EditingNode->BlockType == "ParamOp") + { + auto* paramOpBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (paramOpBlock) + { + // Determine which input this is (A or B) + if (paramInputIndex == 0) + paramOpBlock->SetInputAType(newType); + else if (paramInputIndex == 1) + paramOpBlock->SetInputBType(newType); + + // Clear operation when types change + paramOpBlock->SetOperation(""); + + // Rebuild node + s_EditingNode->Inputs.clear(); + s_EditingNode->Outputs.clear(); + paramOpBlock->Build(*s_EditingNode, s_EditingApp); + } + } + } + ImGui::PopItemWidth(); + + // Delete button for Group block parameters + if (s_EditingNode->BlockType == "Group") + { + ImGui::SameLine(); + if (ImGui::Button("Delete")) + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->RemovePinDef(paramInputIndex, PinKind::Input); + needsParamRebuild = true; + } + } + } + + ImGui::SameLine(); + + // Check if linked to a parameter node + auto* link = s_EditingApp->FindLinkConnectedToPin(pin.ID); + bool isLinked = (link != nullptr && link->EndPinID == pin.ID); + + if (isLinked) + { + // Get the source pin (where data flows FROM) + auto* sourcePin = s_EditingApp->FindPin(link->StartPinID); + if (sourcePin && sourcePin->Node && sourcePin->Node->Type == NodeType::Parameter) + { + // Connected to a parameter node + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.5f, 1.0f, 0.5f, 1.0f)); + ImGui::Text("[External Parameter]"); + ImGui::PopStyleColor(); + + // Show parameter node name and editable value + ImGui::Indent(); + ImGui::TextDisabled("Source: %s", sourcePin->Node->Name.c_str()); + ImGui::Spacing(); + + // Editable value field + ImGui::Text("Value:"); + ImGui::SameLine(); + ImGui::PushItemWidth(150.0f); + + Node* paramNode = sourcePin->Node; + bool valueChanged = false; + + switch (paramNode->ParameterType) + { + case PinType::Bool: + valueChanged = ImGui::Checkbox("##edit_value", ¶mNode->BoolValue); + if (valueChanged && paramNode->ParameterInstance) + paramNode->ParameterInstance->SetBool(paramNode->BoolValue); + break; + case PinType::Int: + valueChanged = ImGui::InputInt("##edit_value", ¶mNode->IntValue); + if (valueChanged && paramNode->ParameterInstance) + paramNode->ParameterInstance->SetInt(paramNode->IntValue); + break; + case PinType::Float: + valueChanged = ImGui::InputFloat("##edit_value", ¶mNode->FloatValue, 0.01f, 1.0f, "%.3f"); + if (valueChanged && paramNode->ParameterInstance) + paramNode->ParameterInstance->SetFloat(paramNode->FloatValue); + break; + case PinType::String: + { + static std::map stringBuffers; // Per-pin buffers + const int pinId = ToRuntimeId(pin.ID); + if (stringBuffers.find(pinId) == stringBuffers.end()) + { + stringBuffers[pinId] = paramNode->StringValue; + } + + char strBuffer[256]; + strncpy(strBuffer, stringBuffers[pinId].c_str(), 255); + strBuffer[255] = '\0'; + + if (ImGui::InputText("##edit_value", strBuffer, 256)) + { + stringBuffers[pinId] = strBuffer; + paramNode->StringValue = strBuffer; + valueChanged = true; + if (paramNode->ParameterInstance) + paramNode->ParameterInstance->SetString(paramNode->StringValue); + } + } + break; + default: + break; + } + + ImGui::PopItemWidth(); + ImGui::Unindent(); + } + else + { + ImGui::TextDisabled("[Linked]"); + } + } + else + { + ImGui::TextDisabled("[Not connected]"); + ImGui::Spacing(); + + // Editable value field for unconnected parameters + ImGui::Indent(); + ImGui::Text("Default Value:"); + ImGui::SameLine(); + ImGui::PushItemWidth(150.0f); + + // Get or create default value + const int pinId = ToRuntimeId(pin.ID); + auto& paramValues = s_EditingNode->UnconnectedParamValues; + if (paramValues.find(pinId) == paramValues.end()) + { + // Initialize with default based on type + switch (pin.Type) + { + case PinType::Bool: paramValues[pinId] = "false"; break; + case PinType::Int: paramValues[pinId] = "0"; break; + case PinType::Float: paramValues[pinId] = "0.0"; break; + case PinType::String: paramValues[pinId] = ""; break; + default: paramValues[pinId] = "0"; break; + } + } + + bool valueChanged = false; + std::string& valueStr = paramValues[pinId]; + + switch (pin.Type) + { + case PinType::Bool: + { + bool boolVal = (valueStr == "true" || valueStr == "1"); + if (ImGui::Checkbox("##default_value", &boolVal)) + { + valueStr = boolVal ? "true" : "false"; + valueChanged = true; + } + } + break; + case PinType::Int: + { + int intVal = 0; + try { intVal = std::stoi(valueStr); } catch (...) {} + if (ImGui::InputInt("##default_value", &intVal)) + { + valueStr = std::to_string(intVal); + valueChanged = true; + } + } + break; + case PinType::Float: + { + float floatVal = 0.0f; + try { floatVal = std::stof(valueStr); } catch (...) {} + if (ImGui::InputFloat("##default_value", &floatVal, 0.01f, 1.0f, "%.3f")) + { + char buf[32]; + snprintf(buf, sizeof(buf), "%.6g", floatVal); + valueStr = buf; + valueChanged = true; + } + } + break; + case PinType::String: + { + static std::map stringBuffers; + if (stringBuffers.find(pinId) == stringBuffers.end()) + { + stringBuffers[pinId] = valueStr; + } + + char strBuffer[256]; + strncpy(strBuffer, stringBuffers[pinId].c_str(), 255); + strBuffer[255] = '\0'; + + if (ImGui::InputText("##default_value", strBuffer, 256)) + { + stringBuffers[pinId] = strBuffer; + valueStr = strBuffer; + valueChanged = true; + } + } + break; + default: + break; + } + + ImGui::PopItemWidth(); + ImGui::Unindent(); + } + + ImGui::PopID(); + ImGui::Spacing(); + paramInputIndex++; + } + + // Rebuild if any parameter was deleted + if (needsParamRebuild) + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + s_EditingNode->Inputs.clear(); + s_EditingNode->Outputs.clear(); + groupBlock->Build(*s_EditingNode, s_EditingApp); + } + } + } + + ImGui::Separator(); + ImGui::Spacing(); + + // Flow Outputs section (for Group blocks with variable I/O) + bool hasFlowOutputs = false; + for (const auto& pin : s_EditingNode->Outputs) + { + if (pin.Type == PinType::Flow) + { + hasFlowOutputs = true; + break; + } + } + + if (hasFlowOutputs && s_EditingNode->BlockType == "Group") + { + ImGui::Text("Flow Outputs:"); + ImGui::Spacing(); + + size_t flowOutputIndex = 0; + bool needsFlowOutputRebuild = false; + for (auto& pin : s_EditingNode->Outputs) + { + if (pin.Type != PinType::Flow) + continue; + + ImGui::PushID(pin.ID.AsPointer()); + + // Editable flow output name + ImGui::PushItemWidth(150.0f); + static std::map flowOutputNameBuffers; + const int pinId = ToRuntimeId(pin.ID); + if (flowOutputNameBuffers.find(pinId) == flowOutputNameBuffers.end()) + { + flowOutputNameBuffers[pinId] = pin.Name; + } + + char nameBuffer[64]; + strncpy(nameBuffer, flowOutputNameBuffers[pinId].c_str(), 63); + nameBuffer[63] = '\0'; + + if (ImGui::InputText("##flow_output_name", nameBuffer, 64)) + { + flowOutputNameBuffers[pinId] = nameBuffer; + pin.Name = nameBuffer; + + // Update GroupBlock pin definition + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->UpdatePinDefName(pinId, nameBuffer); + } + } + ImGui::PopItemWidth(); + ImGui::SameLine(); + ImGui::TextDisabled("(Flow)"); + ImGui::SameLine(); + + // Delete button + if (ImGui::Button("Delete")) + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->RemovePinDef(flowOutputIndex, PinKind::Output); + needsFlowOutputRebuild = true; + } + } + + ImGui::PopID(); + ImGui::Spacing(); + flowOutputIndex++; + } + + // Rebuild if any pin was deleted + if (needsFlowOutputRebuild) + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + s_EditingNode->Inputs.clear(); + s_EditingNode->Outputs.clear(); + groupBlock->Build(*s_EditingNode, s_EditingApp); + } + } + + ImGui::Separator(); + ImGui::Spacing(); + } + + // Output Parameters section + bool hasOutputParams = false; + for (const auto& pin : s_EditingNode->Outputs) + { + if (pin.Type != PinType::Flow) + { + hasOutputParams = true; + break; + } + } + + if (!hasOutputParams) + { + ImGui::Text("No output parameters"); + } + else + { + ImGui::Text("Output Parameters:"); + ImGui::Spacing(); + + size_t paramOutputIndex = 0; + bool needsParamOutputRebuild = false; + for (auto& pin : s_EditingNode->Outputs) + { + if (pin.Type == PinType::Flow) + continue; + + ImGui::PushID(pin.ID.AsPointer()); + + // Editable parameter name + ImGui::PushItemWidth(150.0f); + static std::map outputNameBuffers; // Per-pin name buffers for outputs + const int pinId = ToRuntimeId(pin.ID); + if (outputNameBuffers.find(pinId) == outputNameBuffers.end()) + { + outputNameBuffers[pinId] = pin.Name; + } + + char nameBuffer[64]; + strncpy(nameBuffer, outputNameBuffers[pinId].c_str(), 63); + nameBuffer[63] = '\0'; + + if (ImGui::InputText("##output_param_name", nameBuffer, 64)) + { + outputNameBuffers[pinId] = nameBuffer; + pin.Name = nameBuffer; + + // Update GroupBlock pin definition if this is a Group block + if (s_EditingNode->BlockType == "Group") + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->UpdatePinDefName(pinId, nameBuffer); + } + } + } + ImGui::PopItemWidth(); + ImGui::SameLine(); + + // Editable parameter type (combo) for outputs + ImGui::PushItemWidth(100.0f); + static std::map outputTypeIndices; // Per-pin type index buffers for outputs + const int outputPinId = ToRuntimeId(pin.ID); + + const char* outputTypeItems[] = { "Bool", "Int", "Float", "String", "Object", "Function", "Delegate" }; + PinType outputTypeValues[] = { PinType::Bool, PinType::Int, PinType::Float, PinType::String, PinType::Object, PinType::Function, PinType::Delegate }; + const int outputTypeCount = 7; + + // Initialize type index if needed + if (outputTypeIndices.find(outputPinId) == outputTypeIndices.end()) + { + // Find current type in the array + for (int i = 0; i < outputTypeCount; i++) + { + if (outputTypeValues[i] == pin.Type) + { + outputTypeIndices[outputPinId] = i; + break; + } + } + } + + int currentOutputTypeIndex = outputTypeIndices[outputPinId]; + if (ImGui::Combo("##output_param_type", ¤tOutputTypeIndex, outputTypeItems, outputTypeCount)) + { + outputTypeIndices[outputPinId] = currentOutputTypeIndex; + PinType newType = outputTypeValues[currentOutputTypeIndex]; + + // Update pin type + pin.Type = newType; + + // Update GroupBlock pin definition if this is a Group block + if (s_EditingNode->BlockType == "Group") + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->UpdatePinDefType(outputPinId, newType); + // Clear and rebuild node after type change (this will disconnect incompatible links) + s_EditingNode->Inputs.clear(); + s_EditingNode->Outputs.clear(); + groupBlock->Build(*s_EditingNode, s_EditingApp); + } + } + // Update ParamOp output type + else if (s_EditingNode->BlockType == "ParamOp") + { + auto* paramOpBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (paramOpBlock) + { + // Update output type (ParamOp only has 1 output parameter) + paramOpBlock->SetOutputType(newType); + + // Clear operation when types change + paramOpBlock->SetOperation(""); + + // Rebuild node + s_EditingNode->Inputs.clear(); + s_EditingNode->Outputs.clear(); + paramOpBlock->Build(*s_EditingNode, s_EditingApp); + } + } + } + ImGui::PopItemWidth(); + + // Delete button for Group block output parameters + if (s_EditingNode->BlockType == "Group") + { + ImGui::SameLine(); + if (ImGui::Button("Delete")) + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + groupBlock->RemovePinDef(paramOutputIndex, PinKind::Output); + needsParamOutputRebuild = true; + } + } + } + + ImGui::PopID(); + ImGui::Spacing(); + paramOutputIndex++; + } + + // Rebuild if any output parameter was deleted + if (needsParamOutputRebuild) + { + auto* groupBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (groupBlock) + { + s_EditingNode->Inputs.clear(); + s_EditingNode->Outputs.clear(); + groupBlock->Build(*s_EditingNode, s_EditingApp); + } + } + } + + ImGui::Separator(); + ImGui::Spacing(); + + // Parameter Operation specific settings + if (s_EditingNode->BlockType == "ParamOp") + { + auto* paramOpBlock = dynamic_cast(s_EditingNode->BlockInstance); + if (paramOpBlock) + { + ImGui::Text("Operation Selection:"); + ImGui::Spacing(); + + // Get matching operations based on current types + auto matchingOps = ParameterOperationRegistry::Instance().GetMatchingOperations( + paramOpBlock->GetInputAType(), + paramOpBlock->GetInputBType(), + paramOpBlock->GetOutputType()); + + if (!matchingOps.empty()) + { + // Create list of operation labels + std::vector opLabels; + std::vector opUUIDs; + int currentOpIndex = -1; + + for (size_t i = 0; i < matchingOps.size(); ++i) + { + opLabels.push_back(matchingOps[i].Label.c_str()); + opUUIDs.push_back(matchingOps[i].UUID); + + if (matchingOps[i].UUID == paramOpBlock->GetOperationUUID()) + currentOpIndex = (int)i; + } + + ImGui::PushItemWidth(200.0f); + if (ImGui::Combo("##operation_select", ¤tOpIndex, opLabels.data(), (int)opLabels.size())) + { + if (currentOpIndex >= 0 && currentOpIndex < (int)opUUIDs.size()) + { + paramOpBlock->SetOperation(opUUIDs[currentOpIndex]); + // Update node name to reflect operation + s_EditingNode->Name = matchingOps[currentOpIndex].Label; + } + } + ImGui::PopItemWidth(); + + // Show current operation + if (currentOpIndex >= 0 && currentOpIndex < (int)matchingOps.size()) + { + ImGui::SameLine(); + ImGui::TextDisabled("(Selected)"); + } + } + else + { + ImGui::TextDisabled("No operations available for current types"); + ImGui::TextDisabled("(Change input/output types to see operations)"); + } + + ImGui::Separator(); + ImGui::Spacing(); + } + } + + // Block-specific custom UI (virtual function callback) + if (s_EditingNode->IsBlockBased() && s_EditingNode->BlockInstance) + { + s_EditingNode->BlockInstance->RenderEditUI(*s_EditingNode, s_EditingApp); + } + + // Buttons + bool confirmPressed = false; + if (ImGui::Button("Confirm (Enter)", ImVec2(120, 0))) + { + confirmPressed = true; + } + ImGui::SameLine(); + if (ImGui::Button("Cancel (Esc)", ImVec2(120, 0))) + { + s_BlockEditDialogOpen = false; + ImGui::CloseCurrentPopup(); + } + + // Handle Enter key to confirm (only if not typing in an input field) + if (!ImGui::IsAnyItemActive() && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Enter))) + { + confirmPressed = true; + } + + if (confirmPressed) + { + // Save graph + auto* activeContainer = s_EditingApp->GetActiveRootContainer(); + if (activeContainer) + { + s_EditingApp->SaveGraph(s_EditingApp->m_GraphFilename, activeContainer); + } + s_BlockEditDialogOpen = false; + ImGui::CloseCurrentPopup(); + } + + ImGui::EndPopup(); + + // Resume node editor and re-enable shortcuts after dialog is done + ed::EnableShortcuts(true); + ed::Resume(); +} + +bool IsBlockEditDialogOpen() +{ + return s_BlockEditDialogOpen; +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/block_edit_dialog.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/block_edit_dialog.h new file mode 100644 index 00000000..9e0e07e1 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/block_edit_dialog.h @@ -0,0 +1,10 @@ +#pragma once + +// Forward declarations +struct Node; +class App; + +void OpenBlockEditDialog(Node* node, App* app); +void RenderBlockEditDialog(); +bool IsBlockEditDialogOpen(); + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/constants.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/constants.h new file mode 100644 index 00000000..9660a49e --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/constants.h @@ -0,0 +1,110 @@ +// constants.h - Centralized style and layout constants for node rendering +#pragma once +#include + +namespace NodeConstants { + + // ===== Pin Sizes ===== + constexpr float FLOW_PIN_SIZE = 8.0f; // Size for flow pins (small squares) + constexpr float PARAMETER_PIN_WIDTH = 8.0f; // Width for parameter pins (small rectangles) + constexpr float PARAMETER_PIN_HEIGHT = 4.0f; // Height for parameter pins (half of squares) + + // ===== Pin Edge Offsets ===== + // How far pins are from the node edge + // 0.0f = exactly on edge (half inside, half outside) + // Negative = inside the node + // Positive = outside the node + constexpr float PARAMETER_PIN_EDGE_OFFSET = 0.0f; // Parameter pins on edge + constexpr float FLOW_PIN_EDGE_OFFSET = 0.0f; // Flow pins on edge + + // ===== Node Style - Regular Blocks ===== + namespace Blocks { + constexpr float ROUNDING = 1.0f; + constexpr float BORDER_WIDTH = 1.0f; + constexpr float BORDER_WIDTH_RUNNING = 3.0f; // Thicker when running + constexpr float PADDING = 0.0f; + + // Padding as ImVec4 (left, top, right, bottom) + const ImVec4 PADDING_VEC4(8.0f, 8.0f, 8.0f, 8.0f); + + // Colors + const ImColor BG_COLOR(50, 50, 60, 240); + const ImColor BORDER_COLOR(100, 100, 110, 255); + const ImColor BORDER_COLOR_RUNNING(255, 0, 0, 255); // Red when running + } + + // ===== Node Style - Group Blocks ===== + namespace Groups { + constexpr float ROUNDING = 1.0f; + constexpr float BORDER_WIDTH = 1.0f; + constexpr float BORDER_WIDTH_RUNNING = 3.0f; + + const ImVec4 PADDING_VEC4(8.0f, 8.0f, 8.0f, 8.0f); + + const ImColor BG_COLOR(50, 50, 60, 240); + const ImColor BORDER_COLOR(100, 100, 110, 255); + const ImColor BORDER_COLOR_RUNNING(255, 0, 0, 255); + + // Resize grip + constexpr float RESIZE_GRIP_SIZE = 16.0f; + constexpr float RESIZE_GRIP_LINE_SPACING = 3.5f; + const ImColor RESIZE_GRIP_COLOR(200, 200, 200, 220); + } + + // ===== Node Style - Parameter Nodes ===== + namespace Params { + constexpr float ROUNDING = 4.0f; // More rounded for visual distinction + constexpr float BORDER_WIDTH = 1.0f; + constexpr float BORDER_WIDTH_SOURCE = 2.0f; // Thicker for source nodes + constexpr float BORDER_WIDTH_NAME_AND_VALUE = 1.5f; + constexpr float BORDER_WIDTH_SOURCE_NAME_AND_VALUE = 2.5f; + + const ImVec4 PADDING_NAME_ONLY(4.0f, 2.0f, 4.0f, 2.0f); + const ImVec4 PADDING_NAME_AND_VALUE(8.0f, 4.0f, 8.0f, 4.0f); + const ImVec4 PADDING_SMALL_BOX(2.0f, 2.0f, 2.0f, 2.0f); + const ImVec4 PADDING_MINIMAL(4.0f, 4.0f, 4.0f, 4.0f); + + // Colors (grayer background for distinction from blocks) + const ImColor BG_COLOR(70, 70, 80, 255); // More gray + const ImColor BORDER_COLOR(255, 255, 255, 200); + const ImColor BORDER_COLOR_SOURCE(255, 215, 0, 255); // Gold for source + const ImColor BORDER_COLOR_SHORTCUT(200, 200, 200, 180); // Dimmed for shortcuts + + // Pin icon sizes for different modes + constexpr float PIN_ICON_SIZE_NORMAL = 24.0f; + constexpr float PIN_ICON_SIZE_MINIMAL = 20.0f; + + // Widget widths + constexpr float INPUT_WIDTH_NAME_ONLY = 80.0f; + constexpr float INPUT_WIDTH_NAME_AND_VALUE = 100.0f; + constexpr float INPUT_WIDTH_SMALL_BOX = 50.0f; + + // Dummy sizes for minimal modes + const ImVec2 MINIMAL_SIZE(27.0f, 20.0f); + const ImVec2 MINIMAL_LINKS_SIZE(40.0f, 20.0f); + } + + // ===== Pin Renderer Colors ===== + namespace PinColors { + // Flow pins + const ImColor FLOW_FILL(68, 201, 156, 255); + const ImColor FLOW_BORDER(68, 201, 156, 200); + const ImColor FLOW_FILL_DEACTIVATED(68, 201, 156, 200); + const ImColor FLOW_BORDER_DEACTIVATED(68, 201, 156, 150); + + constexpr float FLOW_ROUNDING = 3.0f; + constexpr float FLOW_BORDER_WIDTH = 2.0f; + } + + // ===== Layout Constants ===== + namespace Layout { + constexpr float MIN_NODE_WIDTH = 80.0f; // Minimum node width + constexpr float MIN_NODE_HEIGHT = 40.0f; // Minimum node height + constexpr float MIN_GROUP_SIZE = 100.0f; // Minimum group size + + // Pin spacing (when multiple pins on same edge) + // Uses fractional offset: 1.0 / (count + 1) spacing + } + +} // namespace NodeConstants + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/group_block.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/group_block.cpp new file mode 100644 index 00000000..e89c9589 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/group_block.cpp @@ -0,0 +1,876 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include +#include "group_block.h" +#include "../app.h" +#include "block.h" +#include "../utilities/node_renderer_base.h" +#include "NodeEx.h" +#include "constants.h" +#include "../Logging.h" +#include +#include +#include +#include +#include + +namespace ed = ax::NodeEditor; +using namespace ax::NodeRendering; +using namespace NodeConstants; + +void GroupBlock::Build(Node& node, App* app) +{ + node.Type = m_Type; + node.Color = m_Color; + + // Clear existing pin collections before rebuilding + m_InputParams.clear(); + m_OutputParams.clear(); + m_Inputs.clear(); + m_Outputs.clear(); + + // Rebuild pins from stored definitions, reusing existing pin IDs + for (auto& pinDef : m_PinDefinitions) // non-const to update PinId if needed + { + int pinId = pinDef.PinId; + + // Generate new ID if this pin definition doesn't have one yet + if (pinId < 0) + { + pinId = app->GetNextId(); + pinDef.PinId = pinId; + } + + if (pinDef.Type == PinType::Flow) + { + // Flow pin - manually add to collections (don't call AddInput/AddOutput which generate IDs) + if (pinDef.Kind == PinKind::Input) + { + m_Inputs.push_back(pinId); + node.Inputs.emplace_back(pinId, pinDef.Name.c_str(), PinType::Flow); + } + else + { + m_Outputs.push_back(pinId); + node.Outputs.emplace_back(pinId, pinDef.Name.c_str(), PinType::Flow); + } + } + else + { + // Parameter pin - manually add to collections + if (pinDef.Kind == PinKind::Input) + { + m_InputParams.push_back(pinId); + node.Inputs.emplace_back(pinId, pinDef.Name.c_str(), pinDef.Type); + } + else + { + m_OutputParams.push_back(pinId); + node.Outputs.emplace_back(pinId, pinDef.Name.c_str(), pinDef.Type); + } + } + } +} + +int GroupBlock::Run(Node& node, App* app) +{ + // Groups have no flow I/O by default, so nothing to execute + return E_OK; +} + +void GroupBlock::Render(Node& node, App* app, Pin* newLinkPin) +{ + // Switch rendering based on display mode + switch (m_DisplayMode) + { + case GroupDisplayMode::Collapsed: + RenderCollapsed(node, app, newLinkPin); + break; + case GroupDisplayMode::Expanded: + default: + RenderExpanded(node, app, newLinkPin); + break; + } +} + +void GroupBlock::RenderCollapsed(Node& node, App* app, Pin* newLinkPin) +{ + // Use base class rendering like any other block + ParameterizedBlock::Render(node, app, newLinkPin); +} + +void GroupBlock::RenderExpanded(Node& node, App* app, Pin* newLinkPin) +{ + // Check if node is currently running (for red border visualization) + float currentTime = ImGui::GetTime(); + bool isRunning = false; + auto runningIt = app->m_RunningNodes.find(node.ID); + if (runningIt != app->m_RunningNodes.end()) + { + isRunning = (currentTime < runningIt->second); + } + + // Get styles from StyleManager + auto& styleManager = app->GetStyleManager(); + auto& groupStyle = styleManager.GroupStyle; + + ImColor borderColor = isRunning ? groupStyle.BorderColorRunning : groupStyle.BorderColor; + float activeBorderWidth = isRunning ? groupStyle.BorderWidthRunning : groupStyle.BorderWidth; + + // Use NodeStyleScope for group appearance + NodeStyleScope style( + groupStyle.BgColor, + borderColor, + groupStyle.Rounding, activeBorderWidth, + groupStyle.Padding, + ImVec2(0.0f, 1.0f), + ImVec2(0.0f, -1.0f) + ); + + ed::BeginNode(node.ID); + ImGui::PushID(node.ID.AsPointer()); + + ImGui::BeginVertical("collapsed_group"); + + // MIDDLE: Header + ImGui::BeginHorizontal("content"); + ImGui::Spring(1); + + ImGui::BeginVertical("header"); + ImGui::Spring(1); + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 1, 1, 1)); + ImGui::TextUnformatted(node.Name.c_str()); + ImGui::PopStyleColor(); + ImGui::Spring(1); + ImGui::EndVertical(); + + ImGui::Spring(1); + ImGui::EndHorizontal(); + + // Resizable spacer area + ImVec2 minSize(styleManager.MinGroupSize, styleManager.MinNodeHeight); + ImVec2 targetSize = m_CollapsedSize; + ImGui::Dummy(targetSize); + + ImGui::EndVertical(); + + // Save cursor and get node bounds + ImVec2 contentEndPos = ImGui::GetCursorScreenPos(); + ImVec2 nodePos = ed::GetNodePosition(node.ID); + ImVec2 nodeSize = ed::GetNodeSize(node.ID); + + if (nodeSize.x <= 0 || nodeSize.y <= 0) + { + ImVec2 contentMin = ImGui::GetItemRectMin(); + ImVec2 contentMax = ImGui::GetItemRectMax(); + nodeSize = contentMax - contentMin; + } + + ImRect nodeRect = ImRect(nodePos, nodePos + nodeSize); + + // Collect pins by type + std::vector inputParams; + std::vector outputParams; + std::vector flowInputs; + std::vector flowOutputs; + + for (auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + flowInputs.push_back(&pin); + else + inputParams.push_back(&pin); + } + + for (auto& pin : node.Outputs) + { + if (pin.Type == PinType::Flow) + flowOutputs.push_back(&pin); + else + outputParams.push_back(&pin); + } + + // Render input parameters at top edge using NodeEx + if (!inputParams.empty()) + { + float spacing = 1.0f / (inputParams.size() + 1); + for (size_t i = 0; i < inputParams.size(); ++i) + { + Pin* pin = inputParams[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Input, ed::PinEdge::Top, + offset, styleManager.ParameterPinEdgeOffset, nodeRect, state); + + pin->LastPivotPosition = ImVec2(pinRect.GetCenter().x, pinRect.Min.y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Render output parameters at bottom edge using NodeEx + if (!outputParams.empty()) + { + float spacing = 1.0f / (outputParams.size() + 1); + for (size_t i = 0; i < outputParams.size(); ++i) + { + Pin* pin = outputParams[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Output, ed::PinEdge::Bottom, + offset, styleManager.ParameterPinEdgeOffset, nodeRect, state); + + pin->LastPivotPosition = ImVec2(pinRect.GetCenter().x, pinRect.Max.y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Render flow inputs at left edge using NodeEx + if (!flowInputs.empty()) + { + float spacing = 1.0f / (flowInputs.size() + 1); + for (size_t i = 0; i < flowInputs.size(); ++i) + { + Pin* pin = flowInputs[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Input, ed::PinEdge::Left, + offset, styleManager.FlowPinEdgeOffset, nodeRect, state, nullptr, ed::RenderPinBox); + + pin->LastPivotPosition = ImVec2(pinRect.Min.x, pinRect.GetCenter().y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Render flow outputs at right edge using NodeEx + if (!flowOutputs.empty()) + { + float spacing = 1.0f / (flowOutputs.size() + 1); + for (size_t i = 0; i < flowOutputs.size(); ++i) + { + Pin* pin = flowOutputs[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Output, ed::PinEdge::Right, + offset, styleManager.FlowPinEdgeOffset, nodeRect, state, nullptr, ed::RenderPinBox); + + pin->LastPivotPosition = ImVec2(pinRect.Max.x, pinRect.GetCenter().y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Restore cursor + ImGui::SetCursorScreenPos(contentEndPos); + + ImGui::PopID(); + ed::EndNode(); + + // Draw resize grip AFTER EndNode using actual node bounds + // Need to suspend editor to work in screen space + ed::Suspend(); + + // Reuse nodePos and nodeSize from above (already calculated for pin placement) + if (nodeSize.x > 0 && nodeSize.y > 0) + { + // Convert node bounds to screen space + ImVec2 nodeScreenMin = ed::CanvasToScreen(nodePos); + ImVec2 nodeScreenMax = ed::CanvasToScreen(nodePos + nodeSize); + + // Position resize grip in bottom-right corner + ImVec2 resizeGripSize(styleManager.GroupResizeGripSize, styleManager.GroupResizeGripSize); + ImVec2 gripMin = nodeScreenMax - resizeGripSize; + ImRect gripRect(gripMin, nodeScreenMax); + + // Draw resize grip visual (diagonal lines) - in screen space + auto drawList = ImGui::GetWindowDrawList(); + ImU32 gripColor = styleManager.GroupResizeGripColor; + for (int i = 0; i < 3; ++i) + { + float offset = i * styleManager.GroupResizeGripLineSpacing; + ImVec2 p1 = ImVec2(gripRect.Min.x + offset, gripRect.Max.y); + ImVec2 p2 = ImVec2(gripRect.Max.x, gripRect.Min.y + offset); + drawList->AddLine(p1, p2, gripColor, 2.0f); + } + + // Handle resize interaction - use ImGui button in screen space + ImGui::PushID("##resize_grip"); + ImGui::SetCursorScreenPos(gripRect.Min); + ImGui::InvisibleButton("##resize", gripRect.GetSize(), ImGuiButtonFlags_None); + + if (ImGui::IsItemHovered()) + { + ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNWSE); + } + + // Track resize state per node using static map keyed by node ID + static std::map resizeActive; + static std::map resizeStartSize; + static std::map resizeStartMouseCanvas; + + const int nodeId = ToRuntimeId(node.ID); + + if (ImGui::IsItemActive()) + { + if (ImGui::IsMouseDragging(0)) + { + ImVec2 currentMouseScreen = ImGui::GetMousePos(); + ImVec2 currentMouseCanvas = ed::ScreenToCanvas(currentMouseScreen); + + if (resizeActive.find(nodeId) == resizeActive.end() || !resizeActive[nodeId]) + { + // Start of resize - store initial state + resizeActive[nodeId] = true; + resizeStartSize[nodeId] = m_CollapsedSize; + resizeStartMouseCanvas[nodeId] = currentMouseCanvas; + } + + // Calculate delta from start position + ImVec2 canvasDelta = currentMouseCanvas - resizeStartMouseCanvas[nodeId]; + + // Apply delta to initial size + ImVec2 newSize = resizeStartSize[nodeId] + canvasDelta; + + // Clamp to minimum size (in canvas coordinates) + newSize.x = ImMax(newSize.x, minSize.x); + newSize.y = ImMax(newSize.y, minSize.y); + + // Update size + m_CollapsedSize = newSize; + } + } + else + { + // Not active - clear resize state for this node + resizeActive.erase(nodeId); + resizeStartSize.erase(nodeId); + resizeStartMouseCanvas.erase(nodeId); + } + + ImGui::PopID(); + } + + ed::Resume(); +} + +void GroupBlock::ToggleDisplayMode() +{ + if (m_DisplayMode == GroupDisplayMode::Collapsed) + m_DisplayMode = GroupDisplayMode::Expanded; + else + m_DisplayMode = GroupDisplayMode::Collapsed; +} + +void GroupBlock::RebuildPins(Node& node, App* app) +{ + // CRITICAL: Preserve UUIDs before clearing (pins are about to be destroyed!) + std::map oldPinUuids; // runtime pin ID -> UUID + for (const auto& input : node.Inputs) + { + if (input.UUID.IsValid()) + oldPinUuids[ToRuntimeId(input.ID)] = input.UUID; + } + for (const auto& output : node.Outputs) + { + if (output.UUID.IsValid()) + oldPinUuids[ToRuntimeId(output.ID)] = output.UUID; + } + + LOG_DEBUG("[GroupBlock::RebuildPins] Preserved {} pin UUIDs before rebuild", oldPinUuids.size()); + + // Helper method to rebuild pins and update pointers + node.Inputs.clear(); + node.Outputs.clear(); + m_InputParams.clear(); + m_OutputParams.clear(); + m_Inputs.clear(); + m_Outputs.clear(); + Build(node, app); + + // Restore or generate UUIDs for pins + for (auto& input : node.Inputs) + { + const int pinId = ToRuntimeId(input.ID); + + // Try to restore old UUID if this pin ID existed before + auto it = oldPinUuids.find(pinId); + if (it != oldPinUuids.end()) + { + input.UUID = it->second; // Restore old UUID + app->m_UuidIdManager.RegisterPin(input.UUID, pinId); + LOG_DEBUG("[GroupBlock::RebuildPins] Restored UUID for input pin {}: 0x{:08X}{:08X}", + pinId, input.UUID.high, input.UUID.low); + } + else + { + // New pin - generate fresh UUID + input.UUID = app->m_UuidIdManager.GenerateUuid(); + app->m_UuidIdManager.RegisterPin(input.UUID, pinId); + LOG_DEBUG("[GroupBlock::RebuildPins] Generated UUID for NEW input pin {}: 0x{:08X}{:08X}", + pinId, input.UUID.high, input.UUID.low); + } + + input.Node = &node; + input.Kind = PinKind::Input; + } + + for (auto& output : node.Outputs) + { + const int pinId = ToRuntimeId(output.ID); + + // Try to restore old UUID if this pin ID existed before + auto it = oldPinUuids.find(pinId); + if (it != oldPinUuids.end()) + { + output.UUID = it->second; // Restore old UUID + app->m_UuidIdManager.RegisterPin(output.UUID, pinId); + LOG_DEBUG("[GroupBlock::RebuildPins] Restored UUID for output pin {}: 0x{:08X}{:08X}", + pinId, output.UUID.high, output.UUID.low); + } + else + { + // New pin - generate fresh UUID + output.UUID = app->m_UuidIdManager.GenerateUuid(); + app->m_UuidIdManager.RegisterPin(output.UUID, pinId); + LOG_DEBUG("[GroupBlock::RebuildPins] Generated UUID for NEW output pin {}: 0x{:08X}{:08X}", + pinId, output.UUID.high, output.UUID.low); + } + + output.Node = &node; + output.Kind = PinKind::Output; + } +} + +void GroupBlock::AddPinDef(const std::string& name, PinType type, PinKind kind) +{ + // Note: Pin ID is generated lazily in Build() method + // This allows for proper ID management when loading from file + m_PinDefinitions.push_back(GroupPinDef(name, type, kind, -1)); +} + +void GroupBlock::AddFlowInput(const std::string& name) +{ + AddPinDef(name, PinType::Flow, PinKind::Input); +} + +void GroupBlock::AddFlowOutput(const std::string& name) +{ + AddPinDef(name, PinType::Flow, PinKind::Output); +} + +void GroupBlock::RemovePinDef(size_t index, PinKind kind) +{ + // Find and remove the pin definition by counting pins of the same kind + size_t foundIndex = 0; + for (auto it = m_PinDefinitions.begin(); it != m_PinDefinitions.end(); ++it) + { + if (it->Kind == kind) + { + if (foundIndex == index) + { + m_PinDefinitions.erase(it); + break; + } + foundIndex++; + } + } +} + +void GroupBlock::UpdatePinDefName(int pinId, const std::string& newName) +{ + // Match pin ID to pin definition by iterating through definitions + // and counting how many pins of each type have been created + // This matches the Build() order + size_t flowInputIndex = 0, flowOutputIndex = 0; + size_t paramInputIndex = 0, paramOutputIndex = 0; + + for (auto& pinDef : m_PinDefinitions) + { + if (pinDef.Type == PinType::Flow) + { + if (pinDef.Kind == PinKind::Input) + { + // Check if this flow input matches the pin ID + if (flowInputIndex < m_Inputs.size() && m_Inputs[flowInputIndex] == pinId) + { + pinDef.Name = newName; + return; + } + flowInputIndex++; + } + else + { + // Check if this flow output matches the pin ID + if (flowOutputIndex < m_Outputs.size() && m_Outputs[flowOutputIndex] == pinId) + { + pinDef.Name = newName; + return; + } + flowOutputIndex++; + } + } + else + { + if (pinDef.Kind == PinKind::Input) + { + // Check if this param input matches the pin ID + if (paramInputIndex < m_InputParams.size() && m_InputParams[paramInputIndex] == pinId) + { + pinDef.Name = newName; + return; + } + paramInputIndex++; + } + else + { + // Check if this param output matches the pin ID + if (paramOutputIndex < m_OutputParams.size() && m_OutputParams[paramOutputIndex] == pinId) + { + pinDef.Name = newName; + return; + } + paramOutputIndex++; + } + } + } +} + +void GroupBlock::UpdatePinDefType(int pinId, PinType newType) +{ + // Match pin ID to pin definition (same logic as UpdatePinDefName) + size_t flowInputIndex = 0, flowOutputIndex = 0; + size_t paramInputIndex = 0, paramOutputIndex = 0; + + for (auto& pinDef : m_PinDefinitions) + { + if (pinDef.Type == PinType::Flow) + { + if (pinDef.Kind == PinKind::Input) + { + if (flowInputIndex < m_Inputs.size() && m_Inputs[flowInputIndex] == pinId) + { + pinDef.Type = newType; + return; + } + flowInputIndex++; + } + else + { + if (flowOutputIndex < m_Outputs.size() && m_Outputs[flowOutputIndex] == pinId) + { + pinDef.Type = newType; + return; + } + flowOutputIndex++; + } + } + else + { + if (pinDef.Kind == PinKind::Input) + { + if (paramInputIndex < m_InputParams.size() && m_InputParams[paramInputIndex] == pinId) + { + pinDef.Type = newType; + return; + } + paramInputIndex++; + } + else + { + if (paramOutputIndex < m_OutputParams.size() && m_OutputParams[paramOutputIndex] == pinId) + { + pinDef.Type = newType; + return; + } + paramOutputIndex++; + } + } + } +} + +void GroupBlock::OnMenu(Node& node, App* app) +{ + // Call base class menu first + ParameterizedBlock::OnMenu(node, app); + + ImGui::Separator(); + ImGui::TextUnformatted("Group"); + + // Display mode toggle + const char* modeStr = (m_DisplayMode == GroupDisplayMode::Collapsed) ? "Collapsed" : "Expanded"; + bool isCollapsed = (m_DisplayMode == GroupDisplayMode::Collapsed); + + if (ImGui::MenuItem("Collapsed Mode", nullptr, isCollapsed)) + { + m_DisplayMode = GroupDisplayMode::Collapsed; + // Notify editor that display mode changed (triggers link auto-adjustment) + ed::NotifyBlockDisplayModeChanged(node.ID); + } + if (ImGui::MenuItem("Expanded Mode", nullptr, !isCollapsed)) + { + m_DisplayMode = GroupDisplayMode::Expanded; + // Notify editor that display mode changed (triggers link auto-adjustment) + ed::NotifyBlockDisplayModeChanged(node.ID); + } + ImGui::Separator(); + ImGui::TextDisabled("Current: %s", modeStr); + + ImGui::Separator(); + ImGui::TextUnformatted("Group I/O"); + + // Add Flow Input + if (ImGui::MenuItem("Add Flow Input")) + { + AddPinDef("Execute", PinType::Flow, PinKind::Input); + RebuildPins(node, app); + } + + // Add Flow Output + if (ImGui::MenuItem("Add Flow Output")) + { + AddPinDef("Done", PinType::Flow, PinKind::Output); + RebuildPins(node, app); + } + + ImGui::Separator(); + + // Add Parameter Input submenu + if (ImGui::BeginMenu("Add Parameter Input")) + { + if (ImGui::MenuItem("Bool")) { + AddPinDef("Bool", PinType::Bool, PinKind::Input); + RebuildPins(node, app); + } + if (ImGui::MenuItem("Int")) { + AddPinDef("Int", PinType::Int, PinKind::Input); + RebuildPins(node, app); + } + if (ImGui::MenuItem("Float")) { + AddPinDef("Float", PinType::Float, PinKind::Input); + RebuildPins(node, app); + } + if (ImGui::MenuItem("String")) { + AddPinDef("String", PinType::String, PinKind::Input); + RebuildPins(node, app); + } + ImGui::EndMenu(); + } + + // Add Parameter Output submenu + if (ImGui::BeginMenu("Add Parameter Output")) + { + if (ImGui::MenuItem("Bool")) { + AddPinDef("Bool", PinType::Bool, PinKind::Output); + RebuildPins(node, app); + } + if (ImGui::MenuItem("Int")) { + AddPinDef("Int", PinType::Int, PinKind::Output); + RebuildPins(node, app); + } + if (ImGui::MenuItem("Float")) { + AddPinDef("Float", PinType::Float, PinKind::Output); + RebuildPins(node, app); + } + if (ImGui::MenuItem("String")) { + AddPinDef("String", PinType::String, PinKind::Output); + RebuildPins(node, app); + } + ImGui::EndMenu(); + } + + ImGui::Separator(); + + // Remove pins submenus + size_t inputFlowCount = 0, inputParamCount = 0; + size_t outputFlowCount = 0, outputParamCount = 0; + + for (const auto& pinDef : m_PinDefinitions) + { + if (pinDef.Kind == PinKind::Input) + { + if (pinDef.Type == PinType::Flow) inputFlowCount++; + else inputParamCount++; + } + else + { + if (pinDef.Type == PinType::Flow) outputFlowCount++; + else outputParamCount++; + } + } + + if (inputFlowCount > 0 || inputParamCount > 0) + { + if (ImGui::BeginMenu("Remove Input")) + { + size_t inputIndex = 0; + for (size_t i = 0; i < m_PinDefinitions.size(); ++i) + { + const auto& pinDef = m_PinDefinitions[i]; + if (pinDef.Kind != PinKind::Input) continue; + + std::string label = pinDef.Name + " (" + + (pinDef.Type == PinType::Flow ? "Flow" : + pinDef.Type == PinType::Bool ? "Bool" : + pinDef.Type == PinType::Int ? "Int" : + pinDef.Type == PinType::Float ? "Float" : + pinDef.Type == PinType::String ? "String" : "Unknown") + ")"; + + // Use a lambda to capture the current inputIndex + size_t currentIndex = inputIndex; + if (ImGui::MenuItem(label.c_str())) + { + RemovePinDef(currentIndex, PinKind::Input); + RebuildPins(node, app); + break; + } + + inputIndex++; + } + ImGui::EndMenu(); + } + } + + if (outputFlowCount > 0 || outputParamCount > 0) + { + if (ImGui::BeginMenu("Remove Output")) + { + size_t outputIndex = 0; + for (size_t i = 0; i < m_PinDefinitions.size(); ++i) + { + const auto& pinDef = m_PinDefinitions[i]; + if (pinDef.Kind != PinKind::Output) continue; + + std::string label = pinDef.Name + " (" + + (pinDef.Type == PinType::Flow ? "Flow" : + pinDef.Type == PinType::Bool ? "Bool" : + pinDef.Type == PinType::Int ? "Int" : + pinDef.Type == PinType::Float ? "Float" : + pinDef.Type == PinType::String ? "String" : "Unknown") + ")"; + + // Use a lambda to capture the current outputIndex + size_t currentIndex = outputIndex; + if (ImGui::MenuItem(label.c_str())) + { + RemovePinDef(currentIndex, PinKind::Output); + RebuildPins(node, app); + break; + } + + outputIndex++; + } + ImGui::EndMenu(); + } + } +} + +void GroupBlock::SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) +{ + // Call base class to save parameter values + ParameterizedBlock::SaveState(node, nodeData, container, app); + + // Save display mode + nodeData["group_display_mode"] = (double)static_cast(m_DisplayMode); + + // Save collapsed size if in collapsed mode + if (m_DisplayMode == GroupDisplayMode::Collapsed) + { + nodeData["collapsed_size_x"] = m_CollapsedSize.x; + nodeData["collapsed_size_y"] = m_CollapsedSize.y; + } + + // Save pin definitions with stable pin IDs + crude_json::value& pinDefs = nodeData["group_pin_definitions"]; + for (const auto& pinDef : m_PinDefinitions) + { + crude_json::value def; + def["name"] = pinDef.Name; + def["type"] = (double)static_cast(pinDef.Type); + def["kind"] = (double)static_cast(pinDef.Kind); + def["pin_id"] = (double)pinDef.PinId; // Save stable pin ID + pinDefs.push_back(def); + } +} + +void GroupBlock::LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) +{ + // Load display mode + if (nodeData.contains("group_display_mode")) + { + int modeValue = (int)nodeData["group_display_mode"].get(); + m_DisplayMode = static_cast(modeValue); + } + else + { + m_DisplayMode = GroupDisplayMode::Expanded; // Default if not found + } + + // Load collapsed size if available + if (nodeData.contains("collapsed_size_x") && nodeData.contains("collapsed_size_y")) + { + m_CollapsedSize.x = (float)nodeData["collapsed_size_x"].get(); + m_CollapsedSize.y = (float)nodeData["collapsed_size_y"].get(); + } + else + { + m_CollapsedSize = ImVec2(150.0f, 80.0f); // Default collapsed size + } + + // Load pin definitions FIRST (before base class, so we can rebuild after) + if (nodeData.contains("group_pin_definitions")) + { + m_PinDefinitions.clear(); + const auto& pinDefs = nodeData["group_pin_definitions"]; + if (pinDefs.is_array()) + { + for (const auto& def : pinDefs.get()) + { + if (!def.is_object() || !def.contains("name") || !def.contains("type") || !def.contains("kind")) + continue; + + std::string name = def["name"].get(); + PinType type = static_cast((int)def["type"].get()); + PinKind kind = static_cast((int)def["kind"].get()); + + // Load stable pin ID (if available - for backward compatibility with old files) + int pinId = -1; + if (def.contains("pin_id")) + { + pinId = (int)def["pin_id"].get(); + LOG_DEBUG("[GroupBlock::LoadState] Loaded pin '{}' with stable ID {}", + name, pinId); + } + else + { + LOG_DEBUG("[GroupBlock::LoadState] Pin '{}' has no saved ID (will generate new one)", + name); + } + + m_PinDefinitions.push_back(GroupPinDef(name, type, kind, pinId)); + } + } + } + + // Rebuild node structure with loaded pin definitions + RebuildPins(node, app); + + LOG_DEBUG("[GroupBlock::LoadState] Rebuilt node {} with {} inputs, {} outputs", + ToRuntimeId(node.ID), node.Inputs.size(), node.Outputs.size()); + + // Call base class to load parameter values (after rebuilding structure) + ParameterizedBlock::LoadState(node, nodeData, container, app); +} + +// Register block +REGISTER_BLOCK(GroupBlock, "Group"); + + + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/group_block.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/group_block.h new file mode 100644 index 00000000..a1af9c5e --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/group_block.h @@ -0,0 +1,85 @@ +#pragma once +#include "block.h" +#include +#include + +// Group display modes +enum class GroupDisplayMode +{ + Expanded, // Full expanded view (default) + Collapsed // Compact collapsed view +}; + +// Pin definition for variable I/O +struct GroupPinDef +{ + std::string Name; + PinType Type; + PinKind Kind; // Input or Output + int PinId; // Stable pin ID (preserved across rebuilds) + + GroupPinDef() : Name(""), Type(PinType::Flow), Kind(PinKind::Input), PinId(-1) {} + GroupPinDef(const std::string& name, PinType type, PinKind kind, int pinId = -1) + : Name(name), Type(type), Kind(kind), PinId(pinId) {} +}; + +// Group block - inherits from ParameterizedBlock +class GroupBlock : public ParameterizedBlock +{ +public: + GroupBlock(int id) : ParameterizedBlock(id, "Group") + { + SetTypeName("Group"); + m_Type = NodeType::Group; + m_Color = ImColor(200, 150, 200); // Purple-ish color for groups + SetFlags(static_cast( + NHBEHAVIOR_SCRIPT | NHBEHAVIOR_VARIABLEINPUTS | NHBEHAVIOR_VARIABLEOUTPUTS | + NHBEHAVIOR_VARIABLEPARAMETERINPUTS | NHBEHAVIOR_VARIABLEPARAMETEROUTPUTS)); + m_DisplayMode = GroupDisplayMode::Expanded; // Default to expanded + m_CollapsedSize = ImVec2(150.0f, 80.0f); // Default collapsed size + } + + void Build(Node& node, App* app) override; + int Run(Node& node, App* app) override; + NH_CSTRING GetBlockType() const override { return "Group"; } + + // Rendering (uses base class rendering like any other block) + void Render(Node& node, App* app, Pin* newLinkPin) override; + + // Context menu for adding/removing pins + void OnMenu(Node& node, App* app) override; + + // Display mode management (kept for future use) + GroupDisplayMode GetDisplayMode() const { return m_DisplayMode; } + void SetDisplayMode(GroupDisplayMode mode) { m_DisplayMode = mode; } + void ToggleDisplayMode(); + + // Save/load pin definitions + void SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) override; + void LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) override; + + // Update pin name by ID (called from edit dialog) + void UpdatePinDefName(int pinId, const std::string& newName); + // Update pin type by ID (called from edit dialog) + void UpdatePinDefType(int pinId, PinType newType); + + // Public methods for adding flow pins (used by keyboard shortcuts) + void AddFlowInput(const std::string& name); + void AddFlowOutput(const std::string& name); + + // Public method for removing pins (used by edit dialog) + void RemovePinDef(size_t index, PinKind kind); + +private: + std::vector m_PinDefinitions; // Store pin definitions for save/load + GroupDisplayMode m_DisplayMode; // Current display mode + ImVec2 m_CollapsedSize; // Size when collapsed (resizable) + + void AddPinDef(const std::string& name, PinType type, PinKind kind); + void RebuildPins(Node& node, App* app); // Helper to rebuild pins and update Node pointers + + // Rendering methods for different display modes + void RenderExpanded(Node& node, App* app, Pin* newLinkPin); + void RenderCollapsed(Node& node, App* app, Pin* newLinkPin); +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/log_block.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/log_block.cpp new file mode 100644 index 00000000..2ae3d58b --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/log_block.cpp @@ -0,0 +1,530 @@ +#include + +#include "log_block.h" +#include "../app.h" +#include "../Logging.h" +#include +#include + +#ifdef _WIN32 +#include +#define mkdir(path, mode) _mkdir(path) +#endif + +void LogBlock::Build(Node& node, App* app) +{ + node.Type = m_Type; + node.Color = m_Color; + + // Clear existing pin collections before rebuilding + m_InputParams.clear(); + m_OutputParams.clear(); + m_Inputs.clear(); + m_Outputs.clear(); + + // Flow input + AddInput(app, node, "Execute"); + + // Fixed parameter: log file path (String) - always first parameter + AddInputParameter(app, node, "FilePath", PinType::String); + + // Variable parameters (built from definitions, reusing existing pin IDs) + for (auto& paramDef : m_VariableParams) + { + int pinId = paramDef.pinId; + + // Generate new ID if this parameter doesn't have one yet + if (pinId < 0) + { + pinId = app->GetNextId(); + paramDef.pinId = pinId; // Store for next rebuild + LOG_INFO("[LogBlock::Build] Generated new pin ID {} for '{}'", pinId, paramDef.name); + } + else + { + LOG_INFO("[LogBlock::Build] Reusing existing pin ID {} for '{}'", pinId, paramDef.name); + } + + // Add to parameter collections manually (don't call AddInputParameter which generates IDs) + m_InputParams.push_back(pinId); + node.Inputs.emplace_back(pinId, paramDef.name.c_str(), paramDef.type); + } + + // Flow output + AddOutput(app, node, "Done"); +} + +int LogBlock::Run(Node& node, App* app) +{ + LogWithConfiguredLevel("[Log] Log block (ID: {}) executing", GetID()); + + // Get log file path from first input parameter + std::string logFilePath; + int paramIndex = 0; + for (const auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + continue; + + if (paramIndex == 0) + { + logFilePath = ParameterizedBlock::GetInputParamValueString(pin, node, app, "log_output.json"); + break; + } + paramIndex++; + } + + if (logFilePath.empty()) + { + logFilePath = "log_output.json"; + } + + LogWithConfiguredLevel("[Log] Writing to file: {}", logFilePath); + + // Create log entry with timestamp and all parameter values + crude_json::value logEntry; + + // Add timestamp + time_t now = time(nullptr); + char timeBuffer[64]; + #ifdef _WIN32 + struct tm timeinfo; + localtime_s(&timeinfo, &now); + strftime(timeBuffer, sizeof(timeBuffer), "%Y-%m-%d %H:%M:%S", &timeinfo); + #else + struct tm* timeinfo = localtime(&now); + strftime(timeBuffer, sizeof(timeBuffer), "%Y-%m-%d %H:%M:%S", timeinfo); + #endif + logEntry["timestamp"] = std::string(timeBuffer); + + // Collect all input parameter values (skip FilePath and flow pins) + crude_json::value parameters; + paramIndex = 0; + for (const auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + continue; + + if (paramIndex == 0) // Skip FilePath parameter + { + paramIndex++; + continue; + } + + // Get parameter value based on type + crude_json::value paramValue; + paramValue["name"] = pin.Name; + + switch (pin.Type) + { + case PinType::Bool: + { + bool value = ParameterizedBlock::GetInputParamValueBool(pin, node, app, false); + paramValue["type"] = "bool"; + paramValue["value"] = value; + break; + } + case PinType::Int: + { + int value = ParameterizedBlock::GetInputParamValueInt(pin, node, app, 0); + paramValue["type"] = "int"; + paramValue["value"] = (double)value; + break; + } + case PinType::Float: + { + float value = ParameterizedBlock::GetInputParamValueFloat(pin, node, app, 0.0f); + paramValue["type"] = "float"; + paramValue["value"] = (double)value; + break; + } + case PinType::String: + { + std::string value = ParameterizedBlock::GetInputParamValueString(pin, node, app, ""); + paramValue["type"] = "string"; + paramValue["value"] = value; + break; + } + default: + paramValue["type"] = "unknown"; + paramValue["value"] = "?"; + break; + } + + parameters.push_back(paramValue); + paramIndex++; + } + + logEntry["parameters"] = parameters; + + // Output to console if enabled + if (m_OutputToConsole) + { + LogWithConfiguredLevel("[Log Console] Timestamp: {}", logEntry["timestamp"].get()); + for (const auto& param : parameters.get()) + { + std::string paramName = param["name"].get(); + std::string paramType = param["type"].get(); + std::string paramValueStr; + + // Format value based on type + if (paramType == "bool") + { + paramValueStr = param["value"].get() ? "true" : "false"; + } + else if (paramType == "int" || paramType == "float") + { + paramValueStr = spdlog::fmt_lib::format("{:.6g}", param["value"].get()); + } + else if (paramType == "string") + { + paramValueStr = "\"" + param["value"].get() + "\""; + } + else + { + paramValueStr = "?"; + } + + LogWithConfiguredLevel("[Log Console] {} ({}) = {}", paramName, paramType, paramValueStr); + } + } + + // Build log array based on append mode + crude_json::value logArray; + + if (m_AppendToFile) + { + // Append mode: read existing file and append new entry + std::ifstream inFile(logFilePath); + if (inFile) + { + std::string existingData((std::istreambuf_iterator(inFile)), std::istreambuf_iterator()); + inFile.close(); + + if (!existingData.empty()) + { + logArray = crude_json::value::parse(existingData); + if (!logArray.is_array()) + { + LOG_WARN("[Log] Warning: Existing file is not a JSON array, creating new array"); + logArray = crude_json::value(crude_json::type_t::array); + } + } + else + { + logArray = crude_json::value(crude_json::type_t::array); + } + } + else + { + // File doesn't exist, create new array + logArray = crude_json::value(crude_json::type_t::array); + } + + // Append new entry + logArray.push_back(logEntry); + } + else + { + // Overwrite mode: create new array with just this entry + logArray = crude_json::value(crude_json::type_t::array); + logArray.push_back(logEntry); + } + + // Write back to file with pretty formatting (4 space indent) + std::ofstream outFile(logFilePath); + if (outFile) + { + outFile << logArray.dump(4); + outFile.close(); + LogWithConfiguredLevel("[Log] Successfully logged entry with {} parameter(s) to {} ({} mode)", + m_VariableParams.size(), logFilePath, m_AppendToFile ? "append" : "overwrite"); + } + else + { + LOG_ERROR("[Log] ERROR: Failed to write to {}", logFilePath); + return 1; // Error + } + + return E_OK; +} + +void LogBlock::SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) +{ + // Call parent to save unconnected parameter values + ParameterizedBlock::SaveState(node, nodeData, container, app); + + // Save variable parameters configuration with stable pin IDs + crude_json::value& varParams = nodeData["log_variable_params"]; + for (const auto& param : m_VariableParams) + { + crude_json::value paramData; + paramData["name"] = param.name; + paramData["type"] = (double)static_cast(param.type); + paramData["pin_id"] = (double)param.pinId; // Save stable pin ID + varParams.push_back(paramData); + } + + // Save log settings + nodeData["log_output_to_console"] = m_OutputToConsole; + nodeData["log_append_to_file"] = m_AppendToFile; + nodeData["log_level"] = static_cast(m_LogLevel); +} + +void LogBlock::LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) +{ + // Load variable parameters configuration FIRST (before base class, so we can rebuild) + if (nodeData.contains("log_variable_params") && nodeData["log_variable_params"].is_array()) + { + m_VariableParams.clear(); + const auto& varParams = nodeData["log_variable_params"].get(); + + for (const auto& paramData : varParams) + { + if (paramData.is_object() && paramData.contains("name") && paramData.contains("type")) + { + std::string name = paramData["name"].get(); + PinType type = static_cast((int)paramData["type"].get()); + + // Load stable pin ID (if available) + int pinId = -1; + if (paramData.contains("pin_id")) + { + pinId = (int)paramData["pin_id"].get(); + LOG_DEBUG("[LogBlock::LoadState] Loaded parameter '{}' with stable ID {}", name, pinId); + } + + AddVariableParamDef(name, type, pinId); + } + } + } + + // Rebuild node structure with loaded parameter definitions + RebuildPins(node, app); + + LOG_DEBUG("[LogBlock::LoadState] Rebuilt node {} with {} variable parameters", + node.ID.Get(), m_VariableParams.size()); + + // Load log settings (with defaults if not present) + if (nodeData.contains("log_output_to_console")) + m_OutputToConsole = nodeData["log_output_to_console"].get(); + if (nodeData.contains("log_append_to_file")) + m_AppendToFile = nodeData["log_append_to_file"].get(); + if (nodeData.contains("log_level")) + { + int levelValue = static_cast(nodeData["log_level"].get()); + if (levelValue >= static_cast(spdlog::level::trace) && + levelValue <= static_cast(spdlog::level::n_levels) - 1) + { + m_LogLevel = static_cast(levelValue); + } + } + + // Call parent to load unconnected parameter values (after rebuilding structure) + ParameterizedBlock::LoadState(node, nodeData, container, app); +} + +void LogBlock::RenderEditUI(Node& node, App* app) +{ + ImGui::Separator(); + ImGui::Spacing(); + ImGui::TextUnformatted("Log Settings"); + ImGui::Spacing(); + + // Output to console checkbox + ImGui::Checkbox("Output to Console", &m_OutputToConsole); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Also print log entries to console (stdout)"); + + // Append to file checkbox + ImGui::Checkbox("Append to File", &m_AppendToFile); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Append entries to existing file (if unchecked, file will be overwritten)"); + + ImGui::Spacing(); + + static const char* levelLabels[] = {"Trace", "Debug", "Info", "Warn", "Error", "Critical", "Off"}; + static const spdlog::level::level_enum levelValues[] = { + spdlog::level::trace, + spdlog::level::debug, + spdlog::level::info, + spdlog::level::warn, + spdlog::level::err, + spdlog::level::critical, + spdlog::level::off + }; + + int currentLevelIndex = 0; + for (int i = 0; i < IM_ARRAYSIZE(levelValues); ++i) + { + if (levelValues[i] == m_LogLevel) + { + currentLevelIndex = i; + break; + } + } + + if (ImGui::Combo("Log Level", ¤tLevelIndex, levelLabels, IM_ARRAYSIZE(levelLabels))) + { + m_LogLevel = levelValues[currentLevelIndex]; + } +} + +void LogBlock::OnMenu(Node& node, App* app) +{ + // Call parent menu + ParameterizedBlock::OnMenu(node, app); + + ImGui::Separator(); + ImGui::TextUnformatted("Variable Parameters"); + + if (ImGui::BeginMenu("Add Parameter")) + { + if (ImGui::MenuItem("Bool")) + { + std::string paramName = "Param" + std::to_string(m_VariableParams.size() + 1); + AddVariableParamDef(paramName, PinType::Bool); + RebuildPins(node, app); + } + if (ImGui::MenuItem("Int")) + { + std::string paramName = "Param" + std::to_string(m_VariableParams.size() + 1); + AddVariableParamDef(paramName, PinType::Int); + RebuildPins(node, app); + } + if (ImGui::MenuItem("Float")) + { + std::string paramName = "Param" + std::to_string(m_VariableParams.size() + 1); + AddVariableParamDef(paramName, PinType::Float); + RebuildPins(node, app); + } + if (ImGui::MenuItem("String")) + { + std::string paramName = "Param" + std::to_string(m_VariableParams.size() + 1); + AddVariableParamDef(paramName, PinType::String); + RebuildPins(node, app); + } + ImGui::EndMenu(); + } + + if (!m_VariableParams.empty()) + { + if (ImGui::BeginMenu("Remove Parameter")) + { + for (size_t i = 0; i < m_VariableParams.size(); ++i) + { + const auto& param = m_VariableParams[i]; + std::string label = param.name + " (" + + (param.type == PinType::Bool ? "Bool" : + param.type == PinType::Int ? "Int" : + param.type == PinType::Float ? "Float" : + param.type == PinType::String ? "String" : "Unknown") + ")"; + + if (ImGui::MenuItem(label.c_str())) + { + RemoveVariableParamDef(i); + RebuildPins(node, app); + break; + } + } + ImGui::EndMenu(); + } + } +} + +void LogBlock::RebuildPins(Node& node, App* app) +{ + // CRITICAL: Preserve UUIDs before clearing (pins are about to be destroyed!) + std::map oldPinUuids; // runtime pin ID -> UUID + for (const auto& input : node.Inputs) + { + if (input.UUID.IsValid()) + oldPinUuids[input.ID.Get()] = input.UUID; + } + for (const auto& output : node.Outputs) + { + if (output.UUID.IsValid()) + oldPinUuids[output.ID.Get()] = output.UUID; + } + + LOG_DEBUG("[LogBlock::RebuildPins] Preserved {} pin UUIDs before rebuild", oldPinUuids.size()); + + // Rebuild node structure + node.Inputs.clear(); + node.Outputs.clear(); + m_InputParams.clear(); + m_OutputParams.clear(); + m_Inputs.clear(); + m_Outputs.clear(); + Build(node, app); + + // Restore or generate UUIDs for pins + for (auto& input : node.Inputs) + { + int pinId = input.ID.Get(); + + // Try to restore old UUID if this pin ID existed before + auto it = oldPinUuids.find(pinId); + if (it != oldPinUuids.end()) + { + input.UUID = it->second; // Restore old UUID + app->m_UuidIdManager.RegisterPin(input.UUID, pinId); + LOG_DEBUG("[LogBlock::RebuildPins] Restored UUID for input pin {}: 0x{:08X}{:08X}", + pinId, input.UUID.high, input.UUID.low); + } + else + { + // New pin - generate fresh UUID + input.UUID = app->m_UuidIdManager.GenerateUuid(); + app->m_UuidIdManager.RegisterPin(input.UUID, pinId); + LOG_DEBUG("[LogBlock::RebuildPins] Generated UUID for NEW input pin {}: 0x{:08X}{:08X}", + pinId, input.UUID.high, input.UUID.low); + } + + input.Node = &node; + input.Kind = PinKind::Input; + } + + for (auto& output : node.Outputs) + { + int pinId = output.ID.Get(); + + // Try to restore old UUID if this pin ID existed before + auto it = oldPinUuids.find(pinId); + if (it != oldPinUuids.end()) + { + output.UUID = it->second; // Restore old UUID + app->m_UuidIdManager.RegisterPin(output.UUID, pinId); + LOG_DEBUG("[LogBlock::RebuildPins] Restored UUID for output pin {}: 0x{:08X}{:08X}", + pinId, output.UUID.high, output.UUID.low); + } + else + { + // New pin - generate fresh UUID + output.UUID = app->m_UuidIdManager.GenerateUuid(); + app->m_UuidIdManager.RegisterPin(output.UUID, pinId); + LOG_DEBUG("[LogBlock::RebuildPins] Generated UUID for NEW output pin {}: 0x{:08X}{:08X}", + pinId, output.UUID.high, output.UUID.low); + } + + output.Node = &node; + output.Kind = PinKind::Output; + } +} + +void LogBlock::AddVariableParamDef(const std::string& name, PinType type, int pinId) +{ + m_VariableParams.push_back(VariableParamDef(name, type, pinId)); +} + +void LogBlock::RemoveVariableParamDef(size_t index) +{ + if (index < m_VariableParams.size()) + { + m_VariableParams.erase(m_VariableParams.begin() + index); + } +} + +// Register the Log block +REGISTER_BLOCK(LogBlock, "Log"); + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/log_block.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/log_block.h new file mode 100644 index 00000000..3186c5b0 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/log_block.h @@ -0,0 +1,70 @@ +#pragma once +#include "block.h" +#include "../Logging.h" +#include +#include +#include + +// Log block - logs input parameters to a JSON file +// First parameter is the log file path (fixed) +// Additional parameters can be added dynamically +// Appends entries as JSON array with timestamps +class LogBlock : public ParameterizedBlock +{ +public: + LogBlock(int id) : ParameterizedBlock(id, "Log") + { + SetTypeName("Log"); + m_Type = NodeType::Blueprint; + m_Color = ImColor(255, 200, 100); + SetFlags(static_cast( + NHBEHAVIOR_SCRIPT | + NHBEHAVIOR_VARIABLEINPUTS)); + } + + void Build(Node& node, App* app) override; + int Run(Node& node, App* app) override; + NH_CSTRING GetBlockType() const override { return "Log"; } + + // State save/load to persist variable parameters + void SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) override; + void LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) override; + + // Context menu - allow adding/removing variable parameters + void OnMenu(Node& node, App* app) override; + + // Edit dialog UI - custom settings for Log block + void RenderEditUI(Node& node, App* app) override; + + // Pin management (like GroupBlock) + void RebuildPins(Node& node, App* app); + void AddVariableParamDef(const std::string& name, PinType type, int pinId = -1); + void RemoveVariableParamDef(size_t index); + +private: + struct VariableParamDef + { + std::string name; + PinType type; + int pinId; // Stable pin ID (preserved across rebuilds) + + VariableParamDef(const std::string& n, PinType t, int id = -1) + : name(n), type(t), pinId(id) {} + }; + + std::vector m_VariableParams; + + // Log settings + template + void LogWithConfiguredLevel(NH_CSTRING fmt, Args&&... args) const + { + if (m_LogLevel == spdlog::level::off || !g_logger) + return; + g_logger->log(m_LogLevel, fmt, std::forward(args)...); + } + + bool m_OutputToConsole = false; // Also output to console + bool m_AppendToFile = true; // Append to file (default) vs overwrite + spdlog::level::level_enum m_LogLevel = spdlog::level::info; +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/logic_blocks.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/logic_blocks.cpp new file mode 100644 index 00000000..7c897dbb --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/logic_blocks.cpp @@ -0,0 +1,421 @@ +#include "logic_blocks.h" + +#include "../app.h" +#include "../Logging.h" +#include +#include +#include +#include + +namespace +{ + const char* ToString(LogicTestOperator op) + { + switch (op) + { + case LogicTestOperator::Equal: return "Equal"; + case LogicTestOperator::NotEqual: return "Not Equal"; + case LogicTestOperator::Less: return "Less"; + case LogicTestOperator::LessEqual: return "Less or Equal"; + case LogicTestOperator::Greater: return "Greater"; + case LogicTestOperator::GreaterEqual: return "Greater or Equal"; + default: return "Unknown"; + } + } +} + +LogicTestBlock::LogicTestBlock(int id) + : ParameterizedBlock(id, "Test") + , m_ParamType(PinType::Int) + , m_Operator(LogicTestOperator::Equal) + , m_FlowInputId(-1) + , m_FlowOutputIds({-1, -1}) + , m_ValueParamIds({-1, -1}) +{ + SetTypeName("Logic.Test"); + m_Type = NodeType::Blueprint; + m_Color = ImColor(230, 180, 95); +} + +void LogicTestBlock::Build(Node& node, App* app) +{ + node.Type = m_Type; + node.Color = m_Color; + + m_InputParams.clear(); + m_OutputParams.clear(); + m_Inputs.clear(); + m_Outputs.clear(); + + // Flow input (Execute) + if (m_FlowInputId < 0) + { + m_FlowInputId = app->GetNextId(); + } + m_Inputs.push_back(m_FlowInputId); + node.Inputs.emplace_back(m_FlowInputId, "", PinType::Flow); + + // Parameter inputs (A, B) + for (int i = 0; i < 2; ++i) + { + if (m_ValueParamIds[i] < 0) + { + m_ValueParamIds[i] = app->GetNextId(); + } + + m_InputParams.push_back(m_ValueParamIds[i]); + const char* label = (i == 0) ? "A" : "B"; + node.Inputs.emplace_back(m_ValueParamIds[i], label, m_ParamType); + } + + // Flow outputs (True, False) + static const char* kFlowNames[2] = { "True", "False" }; + for (int i = 0; i < 2; ++i) + { + if (m_FlowOutputIds[i] < 0) + { + m_FlowOutputIds[i] = app->GetNextId(); + } + + m_Outputs.push_back(m_FlowOutputIds[i]); + node.Outputs.emplace_back(m_FlowOutputIds[i], kFlowNames[i], PinType::Flow); + } + + EnsureDefaultParamValues(node); +} + +template +bool LogicTestBlock::EvaluateOrdered(const T& a, const T& b) const +{ + switch (m_Operator) + { + case LogicTestOperator::Equal: return a == b; + case LogicTestOperator::NotEqual: return a != b; + case LogicTestOperator::Less: return a < b; + case LogicTestOperator::LessEqual: return a <= b; + case LogicTestOperator::Greater: return a > b; + case LogicTestOperator::GreaterEqual: return a >= b; + } + return false; +} + +bool LogicTestBlock::EvaluateStrings(const std::string& a, const std::string& b) const +{ + switch (m_Operator) + { + case LogicTestOperator::Equal: return a == b; + case LogicTestOperator::NotEqual: return a != b; + case LogicTestOperator::Less: return a < b; + case LogicTestOperator::LessEqual: return a <= b; + case LogicTestOperator::Greater: return a > b; + case LogicTestOperator::GreaterEqual: return a >= b; + } + return false; +} + +int LogicTestBlock::Run(Node& node, App* app) +{ + // Gather parameter pins (skip flow pins) + const Pin* valuePins[2] = { nullptr, nullptr }; + int valueIndex = 0; + for (const auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + continue; + if (valueIndex < 2) + { + valuePins[valueIndex++] = &pin; + } + } + + if (!valuePins[0] || !valuePins[1]) + { + LOG_WARN("[Logic.Test] Missing parameter inputs on node {}", ToRuntimeId(node.ID)); + ActivateOutput(0, false); + ActivateOutput(1, false); + return E_OK; + } + + bool comparisonResult = false; + + switch (m_ParamType) + { + case PinType::Bool: + { + bool a = GetInputParamValueBool(*valuePins[0], node, app, false); + bool b = GetInputParamValueBool(*valuePins[1], node, app, false); + // Treat booleans as integers for ordered comparisons + comparisonResult = EvaluateOrdered(a ? 1 : 0, b ? 1 : 0); + break; + } + case PinType::Int: + { + int a = GetInputParamValueInt(*valuePins[0], node, app, 0); + int b = GetInputParamValueInt(*valuePins[1], node, app, 0); + comparisonResult = EvaluateOrdered(a, b); + break; + } + case PinType::Float: + { + float a = GetInputParamValueFloat(*valuePins[0], node, app, 0.0f); + float b = GetInputParamValueFloat(*valuePins[1], node, app, 0.0f); + comparisonResult = EvaluateOrdered(a, b); + break; + } + case PinType::String: + { + std::string a = GetInputParamValueString(*valuePins[0], node, app, ""); + std::string b = GetInputParamValueString(*valuePins[1], node, app, ""); + comparisonResult = EvaluateStrings(a, b); + break; + } + default: + { + LOG_WARN("[Logic.Test] Unsupported parameter type on node {}", ToRuntimeId(node.ID)); + comparisonResult = false; + break; + } + } + + ActivateOutput(0, comparisonResult); + ActivateOutput(1, !comparisonResult); + + LOG_DEBUG("[Logic.Test] Node {} result={} (operator={})", ToRuntimeId(node.ID), comparisonResult ? "true" : "false", ToString(m_Operator)); + + return E_OK; +} + +void LogicTestBlock::EnsureDefaultParamValues(Node& node) +{ + for (int i = 0; i < 2; ++i) + { + int pinId = m_ValueParamIds[i]; + if (pinId < 0) + continue; + + std::string& value = node.UnconnectedParamValues[pinId]; + + switch (m_ParamType) + { + case PinType::Bool: + { + if (!(value == "true" || value == "false" || value == "1" || value == "0")) + value = "false"; + break; + } + case PinType::Int: + { + if (value.empty()) + value = "0"; + break; + } + case PinType::Float: + { + if (value.empty()) + value = "0.0"; + break; + } + case PinType::String: + default: + { + // Nothing to do; entry already exists + break; + } + } + } +} + +void LogicTestBlock::RebuildPins(Node& node, App* app) +{ + std::map oldPinUuids; + for (const auto& input : node.Inputs) + { + const int pinId = ToRuntimeId(input.ID); + if (input.UUID.IsValid()) + { + oldPinUuids[pinId] = input.UUID; + } + } + for (const auto& output : node.Outputs) + { + if (output.UUID.IsValid()) + { + oldPinUuids[ToRuntimeId(output.ID)] = output.UUID; + } + } + + node.Inputs.clear(); + node.Outputs.clear(); + m_InputParams.clear(); + m_OutputParams.clear(); + m_Inputs.clear(); + m_Outputs.clear(); + + Build(node, app); + + for (auto& input : node.Inputs) + { + const int pinId = ToRuntimeId(input.ID); + auto it = oldPinUuids.find(pinId); + if (it != oldPinUuids.end()) + { + input.UUID = it->second; + app->m_UuidIdManager.RegisterPin(input.UUID, pinId); + } + else + { + input.UUID = app->m_UuidIdManager.GenerateUuid(); + app->m_UuidIdManager.RegisterPin(input.UUID, pinId); + } + input.Node = &node; + input.Kind = PinKind::Input; + } + + for (auto& output : node.Outputs) + { + const int pinId = ToRuntimeId(output.ID); + auto it = oldPinUuids.find(pinId); + if (it != oldPinUuids.end()) + { + output.UUID = it->second; + app->m_UuidIdManager.RegisterPin(output.UUID, pinId); + } + else + { + output.UUID = app->m_UuidIdManager.GenerateUuid(); + app->m_UuidIdManager.RegisterPin(output.UUID, pinId); + } + output.Node = &node; + output.Kind = PinKind::Output; + } +} + +void LogicTestBlock::SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) +{ + ParameterizedBlock::SaveState(node, nodeData, container, app); + + nodeData["logic_test_param_type"] = (double)static_cast(m_ParamType); + nodeData["logic_test_operator"] = (double)static_cast(m_Operator); + nodeData["logic_test_flow_input_id"] = (double)m_FlowInputId; + nodeData["logic_test_flow_output_true_id"] = (double)m_FlowOutputIds[0]; + nodeData["logic_test_flow_output_false_id"] = (double)m_FlowOutputIds[1]; + nodeData["logic_test_param_a_id"] = (double)m_ValueParamIds[0]; + nodeData["logic_test_param_b_id"] = (double)m_ValueParamIds[1]; +} + +void LogicTestBlock::LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) +{ + if (nodeData.contains("logic_test_param_type")) + { + m_ParamType = static_cast((int)nodeData["logic_test_param_type"].get()); + } + + if (nodeData.contains("logic_test_operator")) + { + m_Operator = static_cast((int)nodeData["logic_test_operator"].get()); + } + + if (nodeData.contains("logic_test_flow_input_id")) + m_FlowInputId = (int)nodeData["logic_test_flow_input_id"].get(); + if (nodeData.contains("logic_test_flow_output_true_id")) + m_FlowOutputIds[0] = (int)nodeData["logic_test_flow_output_true_id"].get(); + if (nodeData.contains("logic_test_flow_output_false_id")) + m_FlowOutputIds[1] = (int)nodeData["logic_test_flow_output_false_id"].get(); + if (nodeData.contains("logic_test_param_a_id")) + m_ValueParamIds[0] = (int)nodeData["logic_test_param_a_id"].get(); + if (nodeData.contains("logic_test_param_b_id")) + m_ValueParamIds[1] = (int)nodeData["logic_test_param_b_id"].get(); + + // If IDs were not saved (backward compatibility), capture current IDs from node + if (m_FlowInputId < 0 && !node.Inputs.empty()) + m_FlowInputId = ToRuntimeId(node.Inputs.front().ID); + + int paramCounter = 0; + for (const auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + continue; + + int valueIndex = paramCounter; + if (valueIndex < 2 && m_ValueParamIds[valueIndex] < 0) + m_ValueParamIds[valueIndex] = ToRuntimeId(pin.ID); + + ++paramCounter; + } + + int flowOutCounter = 0; + for (const auto& pin : node.Outputs) + { + if (pin.Type != PinType::Flow) + continue; + if (flowOutCounter < 2 && m_FlowOutputIds[flowOutCounter] < 0) + { + m_FlowOutputIds[flowOutCounter] = ToRuntimeId(pin.ID); + } + ++flowOutCounter; + } + + RebuildPins(node, app); + ParameterizedBlock::LoadState(node, nodeData, container, app); + EnsureDefaultParamValues(node); +} + +void LogicTestBlock::OnMenu(Node& node, App* app) +{ + ParameterizedBlock::OnMenu(node, app); + + ImGui::Separator(); + ImGui::TextUnformatted("Logic.Test"); + + if (ImGui::BeginMenu("Parameter Type")) + { + const struct { PinType Type; const char* Label; } options[] = { + { PinType::Bool, "Bool" }, + { PinType::Int, "Int" }, + { PinType::Float, "Float" }, + { PinType::String, "String" } + }; + + for (const auto& option : options) + { + bool selected = (m_ParamType == option.Type); + if (ImGui::MenuItem(option.Label, nullptr, selected)) + { + m_ParamType = option.Type; + RebuildPins(node, app); + EnsureDefaultParamValues(node); + } + } + ImGui::EndMenu(); + } + + if (ImGui::BeginMenu("Operator")) + { + const struct { LogicTestOperator Op; const char* Label; } ops[] = { + { LogicTestOperator::Equal, "Equal (==)" }, + { LogicTestOperator::NotEqual, "Not Equal (!=)" }, + { LogicTestOperator::Less, "Less (<)" }, + { LogicTestOperator::LessEqual, "Less or Equal (<=)" }, + { LogicTestOperator::Greater, "Greater (>)" }, + { LogicTestOperator::GreaterEqual, "Greater or Equal (>=)" } + }; + + for (const auto& entry : ops) + { + bool selected = (m_Operator == entry.Op); + if (ImGui::MenuItem(entry.Label, nullptr, selected)) + { + m_Operator = entry.Op; + } + } + + ImGui::EndMenu(); + } + + ImGui::Separator(); + ImGui::Text("Current Operator: %s", ToString(m_Operator)); +} + +REGISTER_BLOCK(LogicTestBlock, "Logic.Test"); + + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/logic_blocks.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/logic_blocks.h new file mode 100644 index 00000000..14ce758d --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/logic_blocks.h @@ -0,0 +1,49 @@ +#pragma once + +#include "block.h" +#include + +class Container; +namespace crude_json { struct value; } + +// Operators supported by Logic.Test block +enum class LogicTestOperator +{ + Equal = 0, + NotEqual, + Less, + LessEqual, + Greater, + GreaterEqual +}; + +class LogicTestBlock : public ParameterizedBlock +{ +public: + LogicTestBlock(int id); + + void Build(Node& node, App* app) override; + int Run(Node& node, App* app) override; + NH_CSTRING GetBlockType() const override { return "Logic.Test"; } + void SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) override; + void LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) override; + void OnMenu(Node& node, App* app) override; + bool ShouldAutoActivateDefaultOutput() const override { return false; } + +private: + void RebuildPins(Node& node, App* app); + void EnsureDefaultParamValues(Node& node); + + template + bool EvaluateOrdered(const T& a, const T& b) const; + bool EvaluateStrings(const std::string& a, const std::string& b) const; + + PinType m_ParamType; + LogicTestOperator m_Operator; + + int m_FlowInputId; + std::array m_FlowOutputIds; // 0 = True, 1 = False + std::array m_ValueParamIds; // 0 = A, 1 = B +}; + + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/math_blocks.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/math_blocks.cpp new file mode 100644 index 00000000..c9ea08b0 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/math_blocks.cpp @@ -0,0 +1,205 @@ +#include "math_blocks.h" +#include "../app.h" +#include "block.h" +#include "../Logging.h" + +void AddBlock::Build(Node& node, App* app) +{ + node.Type = m_Type; + node.Color = m_Color; + + // Flow control (left/right) - add FIRST so they're at indices 0 + AddInput(app, node, "Execute"); + + // Input parameters (connections or values) + AddInputParameter(app, node, "A", PinType::Int); + AddInputParameter(app, node, "B", PinType::Int); + + // Flow outputs + AddOutput(app, node, "Done"); + + // Output parameters + AddOutputParameter(app, node, "Result", PinType::Int); + +} + +void MultiplyBlock::Build(Node& node, App* app) +{ + node.Type = m_Type; + node.Color = m_Color; + + // Flow control + AddInput(app, node, "Execute"); + + // Input parameters + AddInputParameter(app, node, "A", PinType::Int); + AddInputParameter(app, node, "B", PinType::Int); + + // Flow outputs + AddOutput(app, node, "Done"); + + // Output parameters + AddOutputParameter(app, node, "Result", PinType::Int); +} + +void CompareBlock::Build(Node& node, App* app) +{ + node.Type = m_Type; + node.Color = m_Color; + + // Flow control + AddInput(app, node, "Execute"); + + // Input parameters + AddInputParameter(app, node, "A", PinType::Int); + AddInputParameter(app, node, "B", PinType::Int); + + // Flow outputs + AddOutput(app, node, "Done"); + + // Output parameters (multiple outputs for comparison results) + AddOutputParameter(app, node, "==", PinType::Bool); + AddOutputParameter(app, node, "<", PinType::Bool); + AddOutputParameter(app, node, ">", PinType::Bool); +} + +// Helper functions moved to ParameterizedBlock base class +// Use ParameterizedBlock::GetInputParamValueInt/SetOutputParamValueInt/etc. + +int AddBlock::Run(Node& node, App* app) +{ + // Get input parameters (skip flow pins) + int inputA = 0, inputB = 0; + int paramIndex = 0; + for (const auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + continue; + + if (paramIndex == 0) + inputA = ParameterizedBlock::GetInputParamValueInt(pin, node, app, 0); + else if (paramIndex == 1) + inputB = ParameterizedBlock::GetInputParamValueInt(pin, node, app, 0); + + paramIndex++; + } + + // Perform addition + int result = inputA + inputB; + + + // Set output parameter value + paramIndex = 0; + for (const auto& pin : node.Outputs) + { + if (pin.Type == PinType::Flow) + continue; + + if (paramIndex == 0) + { + ParameterizedBlock::SetOutputParamValueInt(pin, node, app, result); + break; + } + paramIndex++; + } + + LOG_TRACE("[Math.Add] Computed: {} + {} = {}", inputA, inputB, result); + + return E_OK; +} + +int MultiplyBlock::Run(Node& node, App* app) +{ + LOG_INFO("[Math.Multiply] Block executing (ID: {})", GetID()); + + // Get input parameters (skip flow pins) + int inputA = 0, inputB = 0; + int paramIndex = 0; + + for (const auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + continue; + + if (paramIndex == 0) + inputA = ParameterizedBlock::GetInputParamValueInt(pin, node, app, 0); + else if (paramIndex == 1) + inputB = ParameterizedBlock::GetInputParamValueInt(pin, node, app, 0); + + paramIndex++; + } + + // Perform multiplication + int result = inputA * inputB; + + LOG_INFO("[Math.Multiply] Computed: {} * {} = {}", inputA, inputB, result); + + // Set output parameter value + paramIndex = 0; + for (const auto& pin : node.Outputs) + { + if (pin.Type == PinType::Flow) + continue; + + if (paramIndex == 0) + { + ParameterizedBlock::SetOutputParamValueInt(pin, node, app, result); + break; + } + paramIndex++; + } + + return E_OK; +} + +int CompareBlock::Run(Node& node, App* app) +{ + LOG_INFO("[Math.Compare] Block executing (ID: {})", GetID()); + + // Get input parameters (skip flow pins) + int inputA = 0, inputB = 0; + int paramIndex = 0; + + for (const auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + continue; + + if (paramIndex == 0) + inputA = ParameterizedBlock::GetInputParamValueInt(pin, node, app, 0); + else if (paramIndex == 1) + inputB = ParameterizedBlock::GetInputParamValueInt(pin, node, app, 0); + + paramIndex++; + } + + // Perform comparisons and set output parameter values + paramIndex = 0; + for (const auto& pin : node.Outputs) + { + if (pin.Type == PinType::Flow) + continue; + + bool result = false; + if (paramIndex == 0) // == + result = (inputA == inputB); + else if (paramIndex == 1) // < + result = (inputA < inputB); + else if (paramIndex == 2) // > + result = (inputA > inputB); + LOG_DEBUG("[Math.Compare] Output {} = {}", paramIndex == 0 ? "==" : paramIndex == 1 ? "<" : ">", result); + + // Set output parameter value (propagates to connected nodes) + ParameterizedBlock::SetOutputParamValueBool(pin, node, app, result); + + paramIndex++; + } + + return E_OK; +} + +// Register blocks +REGISTER_BLOCK(AddBlock, "Math.Add"); +REGISTER_BLOCK(MultiplyBlock, "Math.Multiply"); +REGISTER_BLOCK(CompareBlock, "Math.Compare"); + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/math_blocks.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/math_blocks.h new file mode 100644 index 00000000..b29b536f --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/math_blocks.h @@ -0,0 +1,51 @@ +#pragma once +#include "block.h" +//#include "parameter.h" + +// Example blocks - Math operations + +class AddBlock : public ParameterizedBlock +{ +public: + AddBlock(int id) : ParameterizedBlock(id, "Add") + { + SetTypeName("Math.Add"); + m_Type = NodeType::Blueprint; + m_Color = ImColor(128, 195, 248); + } + + void Build(Node& node, App* app) override; + int Run(Node& node, App* app) override; + NH_CSTRING GetBlockType() const override { return "Math.Add"; } +}; + +class MultiplyBlock : public ParameterizedBlock +{ +public: + MultiplyBlock(int id) : ParameterizedBlock(id, "Multiply") + { + SetTypeName("Math.Multiply"); + m_Type = NodeType::Blueprint; + m_Color = ImColor(128, 195, 248); + } + + void Build(Node& node, App* app) override; + int Run(Node& node, App* app) override; + NH_CSTRING GetBlockType() const override { return "Math.Multiply"; } +}; + +class CompareBlock : public ParameterizedBlock +{ +public: + CompareBlock(int id) : ParameterizedBlock(id, "Compare") + { + SetTypeName("Math.Compare"); + m_Type = NodeType::Blueprint; + m_Color = ImColor(128, 195, 248); + } + + void Build(Node& node, App* app) override; + int Run(Node& node, App* app) override; + NH_CSTRING GetBlockType() const override { return "Math.Compare"; } +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_edit_dialog.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_edit_dialog.cpp new file mode 100644 index 00000000..83b1cbad --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_edit_dialog.cpp @@ -0,0 +1,355 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include "parameter_edit_dialog.h" +#include "../app.h" +#include "../types.h" +#include "parameter_node.h" +#include +#include + +namespace ed = ax::NodeEditor; + +//------------------------------------------------------------------------------ +// Parameter Edit Dialog +//------------------------------------------------------------------------------ +static bool s_ParameterEditDialogOpen = false; +static Node* s_EditingParameterNode = nullptr; +static App* s_EditingParameterApp = nullptr; + +void OpenParameterEditDialog(Node* node, App* app) +{ + s_EditingParameterNode = node; + s_EditingParameterApp = app; + s_ParameterEditDialogOpen = true; +} + +void RenderParameterEditDialog() +{ + if (!s_ParameterEditDialogOpen || !s_EditingParameterNode || !s_EditingParameterApp) + return; + + // Suspend node editor and disable shortcuts to prevent input conflicts + ed::Suspend(); + ed::EnableShortcuts(false); + + // Center modal window + ImVec2 center = ImGui::GetMainViewport()->GetCenter(); + ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); + ImGui::SetNextWindowSize(ImVec2(400, 0), ImGuiCond_Appearing); + + // Open popup if not already open + if (!ImGui::IsPopupOpen("Edit Parameter", ImGuiPopupFlags_AnyPopupId)) + ImGui::OpenPopup("Edit Parameter"); + + // Use proper modal flags + bool isOpen = s_ParameterEditDialogOpen; + if (!ImGui::BeginPopupModal("Edit Parameter", &isOpen, ImGuiWindowFlags_AlwaysAutoResize)) + { + if (!isOpen) + s_ParameterEditDialogOpen = false; + ed::EnableShortcuts(true); + ed::Resume(); + return; + } + + // Update our state if popup was closed via X button + if (!isOpen) + { + s_ParameterEditDialogOpen = false; + ImGui::EndPopup(); + ed::EnableShortcuts(true); + ed::Resume(); + return; + } + + // Handle ESC to close (only if not typing in an input field) + if (!ImGui::IsAnyItemActive() && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Escape))) + { + s_ParameterEditDialogOpen = false; + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + ed::EnableShortcuts(true); + ed::Resume(); + return; + } + + if (s_EditingParameterNode->Type != NodeType::Parameter || !s_EditingParameterNode->ParameterInstance) + { + ImGui::Text("Error: Not a parameter node"); + if (ImGui::Button("Close")) + { + s_ParameterEditDialogOpen = false; + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + ed::EnableShortcuts(true); + ed::Resume(); + return; + } + + auto* paramInstance = s_EditingParameterNode->ParameterInstance; + + // Parameter Name + ImGui::Text("Parameter Name:"); + ImGui::SameLine(); + ImGui::PushItemWidth(200.0f); + static std::map nameBuffers; + int nodeId = s_EditingParameterNode->ID.Get(); + if (nameBuffers.find(nodeId) == nameBuffers.end()) + { + nameBuffers[nodeId] = s_EditingParameterNode->Name; + } + + char nameBuffer[128]; + strncpy(nameBuffer, nameBuffers[nodeId].c_str(), 127); + nameBuffer[127] = '\0'; + + if (ImGui::InputText("##param_name", nameBuffer, 128)) + { + nameBuffers[nodeId] = nameBuffer; + s_EditingParameterNode->Name = nameBuffer; + paramInstance->SetName(nameBuffer); + + // Sync to source or shortcuts + if (paramInstance->IsSource()) + paramInstance->SyncNameToAllShortcuts(*s_EditingParameterNode, s_EditingParameterApp); + else if (paramInstance->GetSourceID() > 0) + paramInstance->SyncNameToSource(s_EditingParameterApp); + } + ImGui::PopItemWidth(); + + ImGui::Separator(); + ImGui::Spacing(); + + // Parameter Type (editable combo) + ImGui::Text("Type:"); + ImGui::SameLine(); + ImGui::PushItemWidth(150.0f); + + static std::map typeIndices; // Per-node type index + + const char* typeItems[] = { "Bool", "Int", "Float", "String" }; + PinType typeValues[] = { PinType::Bool, PinType::Int, PinType::Float, PinType::String }; + const int typeCount = 4; + + // Initialize type index if needed + if (typeIndices.find(nodeId) == typeIndices.end()) + { + // Find current type in the array + for (int i = 0; i < typeCount; i++) + { + if (typeValues[i] == s_EditingParameterNode->ParameterType) + { + typeIndices[nodeId] = i; + break; + } + } + } + + int currentTypeIndex = typeIndices[nodeId]; + if (ImGui::Combo("##param_type_combo", ¤tTypeIndex, typeItems, typeCount)) + { + typeIndices[nodeId] = currentTypeIndex; + PinType newType = typeValues[currentTypeIndex]; + + // Update parameter type + s_EditingParameterNode->ParameterType = newType; + paramInstance->SetType(newType); + + // Clear all input pins and rebuild + s_EditingParameterNode->Inputs.clear(); + s_EditingParameterNode->Outputs.clear(); + paramInstance->Build(*s_EditingParameterNode, s_EditingParameterApp); + + // Initialize default value for the new type + switch (newType) + { + case PinType::Bool: + s_EditingParameterNode->BoolValue = false; + paramInstance->SetBool(false); + break; + case PinType::Int: + s_EditingParameterNode->IntValue = 0; + paramInstance->SetInt(0); + break; + case PinType::Float: + s_EditingParameterNode->FloatValue = 0.0f; + paramInstance->SetFloat(0.0f); + break; + case PinType::String: + s_EditingParameterNode->StringValue = ""; + paramInstance->SetString(""); + break; + default: + break; + } + } + ImGui::PopItemWidth(); + + ImGui::Separator(); + ImGui::Spacing(); + + // Value Editor + ImGui::Text("Value:"); + ImGui::PushItemWidth(200.0f); + + bool valueChanged = false; + switch (s_EditingParameterNode->ParameterType) + { + case PinType::Bool: + if (ImGui::Checkbox("##value", &s_EditingParameterNode->BoolValue)) + { + paramInstance->SetBool(s_EditingParameterNode->BoolValue); + valueChanged = true; + } + break; + + case PinType::Int: + if (ImGui::DragInt("##value", &s_EditingParameterNode->IntValue, 1.0f)) + { + paramInstance->SetInt(s_EditingParameterNode->IntValue); + valueChanged = true; + } + break; + + case PinType::Float: + if (ImGui::DragFloat("##value", &s_EditingParameterNode->FloatValue, 0.01f)) + { + paramInstance->SetFloat(s_EditingParameterNode->FloatValue); + valueChanged = true; + } + break; + + case PinType::String: + { + static std::map stringBuffers; + if (stringBuffers.find(nodeId) == stringBuffers.end()) + { + stringBuffers[nodeId] = s_EditingParameterNode->StringValue; + } + + char strBuffer[256]; + strncpy(strBuffer, stringBuffers[nodeId].c_str(), 255); + strBuffer[255] = '\0'; + + if (ImGui::InputText("##value", strBuffer, 256)) + { + stringBuffers[nodeId] = strBuffer; + s_EditingParameterNode->StringValue = strBuffer; + paramInstance->SetString(strBuffer); + valueChanged = true; + } + break; + } + default: + ImGui::Text("Unknown type"); + break; + } + + // Sync value if changed + if (valueChanged) + { + if (paramInstance->IsSource()) + paramInstance->SyncValueToAllShortcuts(*s_EditingParameterNode, s_EditingParameterApp); + else if (paramInstance->GetSourceID() > 0) + paramInstance->SyncValueToSource(s_EditingParameterApp); + } + + ImGui::PopItemWidth(); + + ImGui::Separator(); + ImGui::Spacing(); + + // Display Mode + ImGui::Text("Display Mode:"); + auto currentMode = paramInstance->GetDisplayMode(); + const char* modeNames[] = {"Name Only", "Name + Value", "Small Box", "Minimal", "Minimal Links"}; + int currentModeIndex = static_cast(currentMode); + + ImGui::PushItemWidth(200.0f); + if (ImGui::Combo("##display_mode", ¤tModeIndex, modeNames, 5)) + { + paramInstance->SetDisplayMode(static_cast(currentModeIndex)); + // Notify editor that display mode changed + ed::NotifyBlockDisplayModeChanged(s_EditingParameterNode->ID); + } + ImGui::PopItemWidth(); + + ImGui::Separator(); + ImGui::Spacing(); + + // Source/Shortcut Settings + ImGui::Text("Source/Shortcut:"); + + // Only allow marking as source if not already a shortcut + if (paramInstance->GetSourceID() == 0) + { + bool isSource = paramInstance->IsSource(); + if (ImGui::Checkbox("Mark as Source", &isSource)) + { + paramInstance->SetIsSource(isSource); + if (!isSource) + { + paramInstance->SetSourceID(0); + } + } + + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Source parameters can have shortcuts created from them"); + } + else + { + // This is a shortcut - show source info + ImGui::TextDisabled("This is a shortcut to source: %d", paramInstance->GetSourceID()); + if (ImGui::Button("Clear Shortcut Reference")) + { + paramInstance->SetSourceID(0); + paramInstance->SetIsSource(false); + } + } + + ImGui::Separator(); + ImGui::Spacing(); + + // Buttons + bool confirmPressed = false; + if (ImGui::Button("Confirm (Enter)", ImVec2(120, 0))) + { + confirmPressed = true; + } + ImGui::SameLine(); + if (ImGui::Button("Cancel (Esc)", ImVec2(120, 0))) + { + s_ParameterEditDialogOpen = false; + ImGui::CloseCurrentPopup(); + } + + // Handle Enter key to confirm (only if not typing in an input field) + if (!ImGui::IsAnyItemActive() && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Enter))) + { + confirmPressed = true; + } + + if (confirmPressed) + { + // Save graph + auto* activeContainer = s_EditingParameterApp->GetActiveRootContainer(); + if (activeContainer) + { + s_EditingParameterApp->SaveGraph(s_EditingParameterApp->m_GraphFilename, activeContainer); + } + s_ParameterEditDialogOpen = false; + ImGui::CloseCurrentPopup(); + } + + ImGui::EndPopup(); + + // Resume node editor and re-enable shortcuts + ed::EnableShortcuts(true); + ed::Resume(); +} + +bool IsParameterEditDialogOpen() +{ + return s_ParameterEditDialogOpen; +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_edit_dialog.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_edit_dialog.h new file mode 100644 index 00000000..e5e53588 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_edit_dialog.h @@ -0,0 +1,10 @@ +#pragma once + +struct Node; +class App; + +// Parameter Edit Dialog +void OpenParameterEditDialog(Node* node, App* app); +void RenderParameterEditDialog(); +bool IsParameterEditDialogOpen(); + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_node.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_node.cpp new file mode 100644 index 00000000..718969a8 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_node.cpp @@ -0,0 +1,1220 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include + +#include "../all.h" + +#include "parameter_node.h" +#include "../app.h" +#include "block.h" +#include "../utilities/node_renderer_base.h" +#include "../containers/container.h" +#include "NodeEx.h" +#include "constants.h" +#include +#include + +namespace ed = ax::NodeEditor; +using namespace ax::NodeRendering; +using namespace NodeConstants; + +void ParameterNode::InitializeDefaultValue() +{ + switch (m_Type) + { + case PinType::Bool: m_BoolValue = false; break; + case PinType::Int: m_IntValue = 0; break; + case PinType::Float: m_FloatValue = 0.0f; break; + case PinType::String: m_StringValue = ""; break; + default: m_IntValue = 0; break; + } +} + +void ParameterNode::CycleDisplayMode() +{ + switch (m_DisplayMode) + { + case ParameterDisplayMode::NameOnly: + m_DisplayMode = ParameterDisplayMode::NameAndValue; + break; + case ParameterDisplayMode::NameAndValue: + m_DisplayMode = ParameterDisplayMode::SmallBox; + break; + case ParameterDisplayMode::SmallBox: + m_DisplayMode = ParameterDisplayMode::Minimal; + break; + case ParameterDisplayMode::Minimal: + m_DisplayMode = ParameterDisplayMode::MinimalLinks; + break; + case ParameterDisplayMode::MinimalLinks: + m_DisplayMode = ParameterDisplayMode::NameOnly; + break; + } +} + +std::string ParameterNode::GetValueString() const +{ + char buffer[256]; + switch (m_Type) + { + case PinType::Bool: return m_BoolValue ? "true" : "false"; + case PinType::Int: snprintf(buffer, sizeof(buffer), "%d", m_IntValue); return buffer; + case PinType::Float: snprintf(buffer, sizeof(buffer), "%.2f", m_FloatValue); return buffer; + case PinType::String: return m_StringValue; + default: return ""; + } +} + +void ParameterNode::SyncValueToSource(App* app) +{ + // Only sync if this is a shortcut (has source ID) + if (!app || m_SourceID == 0) + return; + + // Find the source node + Node* sourceNode = app->FindNode(ed::NodeId(m_SourceID)); + if (!sourceNode || !sourceNode->ParameterInstance) + { + // Source doesn't exist - orphaned shortcut, clear reference + printf("[SYNC] Parameter node: Source node %d not found, clearing shortcut reference\n", m_SourceID); + m_SourceID = 0; + m_IsSource = false; + return; + } + + // Update source's value based on this shortcut's value + switch (m_Type) + { + case PinType::Bool: + sourceNode->ParameterInstance->SetBool(m_BoolValue); + sourceNode->BoolValue = m_BoolValue; + break; + case PinType::Int: + sourceNode->ParameterInstance->SetInt(m_IntValue); + sourceNode->IntValue = m_IntValue; + break; + case PinType::Float: + sourceNode->ParameterInstance->SetFloat(m_FloatValue); + sourceNode->FloatValue = m_FloatValue; + break; + case PinType::String: + sourceNode->ParameterInstance->SetString(m_StringValue); + sourceNode->StringValue = m_StringValue; + break; + default: + break; + } +} + +void ParameterNode::SyncValueToAllShortcuts(Node& node, App* app) +{ + // Only sync if this is a source node + if (!app || !m_IsSource) + return; + + // Get all nodes from active root container + auto* container = app->GetActiveRootContainer(); + if (!container) + return; + + auto allNodes = container->GetNodes(app); + + // Find all shortcuts that reference this source + for (Node* otherNode : allNodes) + { + if (!otherNode || otherNode->ID == node.ID) + continue; + + if (otherNode->Type == NodeType::Parameter && otherNode->ParameterInstance) + { + // Check if this node is a shortcut referencing us + if (otherNode->ParameterInstance->GetSourceID() == m_ID) + { + // Update shortcut's value from source + switch (m_Type) + { + case PinType::Bool: + otherNode->ParameterInstance->SetBool(m_BoolValue); + otherNode->BoolValue = m_BoolValue; + break; + case PinType::Int: + otherNode->ParameterInstance->SetInt(m_IntValue); + otherNode->IntValue = m_IntValue; + break; + case PinType::Float: + otherNode->ParameterInstance->SetFloat(m_FloatValue); + otherNode->FloatValue = m_FloatValue; + break; + case PinType::String: + otherNode->ParameterInstance->SetString(m_StringValue); + otherNode->StringValue = m_StringValue; + break; + default: + break; + } + } + } + } +} + +void ParameterNode::SyncNameToSource(App* app) +{ + // Only sync if this is a shortcut (has source ID) + if (!app || m_SourceID == 0) + return; + + // Find the source node + Node* sourceNode = app->FindNode(ed::NodeId(m_SourceID)); + if (!sourceNode || !sourceNode->ParameterInstance) + { + // Source doesn't exist - orphaned shortcut, clear reference + printf("[SYNC] Parameter node: Source node %d not found for name sync, clearing shortcut reference\n", m_SourceID); + m_SourceID = 0; + m_IsSource = false; + return; + } + + // Update source's name from this shortcut + sourceNode->ParameterInstance->SetName(m_Name.c_str()); + sourceNode->Name = m_Name; +} + +void ParameterNode::SyncNameToAllShortcuts(Node& node, App* app) +{ + // Only sync if this is a source node + if (!app || !m_IsSource) + return; + + // Get all nodes from active root container + auto* container = app->GetActiveRootContainer(); + if (!container) + return; + + auto allNodes = container->GetNodes(app); + + // Find all shortcuts that reference this source + for (Node* otherNode : allNodes) + { + if (!otherNode || otherNode->ID == node.ID) + continue; + + if (otherNode->Type == NodeType::Parameter && otherNode->ParameterInstance) + { + // Check if this node is a shortcut referencing us + if (otherNode->ParameterInstance->GetSourceID() == m_ID) + { + // Update shortcut's name from source + otherNode->ParameterInstance->SetName(m_Name.c_str()); + otherNode->Name = m_Name; + } + } + } +} + +int ParameterNode::Run(Node& node, App* app) +{ + return RunInternal(node, app, 0); +} + +int ParameterNode::RunInternal(Node& node, App* app, int depth) +{ + // Prevent infinite recursion (max depth of 10) + if (depth > 10 || !app || node.Inputs.empty()) + return E_OK; + + // If this is a shortcut, sync value from source first (before checking input connections) + if (m_SourceID > 0) + { + Node* sourceNode = app->FindNode(ed::NodeId(m_SourceID)); + if (sourceNode && sourceNode->ParameterInstance) + { + // Source exists - sync value from source + switch (m_Type) + { + case PinType::Bool: + m_BoolValue = sourceNode->ParameterInstance->GetBool(); + node.BoolValue = m_BoolValue; + break; + case PinType::Int: + m_IntValue = sourceNode->ParameterInstance->GetInt(); + node.IntValue = m_IntValue; + break; + case PinType::Float: + m_FloatValue = sourceNode->ParameterInstance->GetFloat(); + node.FloatValue = m_FloatValue; + break; + case PinType::String: + m_StringValue = sourceNode->ParameterInstance->GetString(); + node.StringValue = m_StringValue; + break; + default: + break; + } + } + else + { + // Source doesn't exist - orphaned shortcut, clear reference + printf("[RUN] Parameter node %d: Source node %d not found, clearing shortcut reference\n", + ToRuntimeId(node.ID), m_SourceID); + m_SourceID = 0; + m_IsSource = false; + } + } + + // Get the input pin (should be at index 0) + auto& inputPin = node.Inputs[0]; + + // Find link connected to this input pin (must be EndPinID - data flows TO this input) + auto* link = app->FindLinkConnectedToPin(inputPin.ID); + if (!link || link->EndPinID != inputPin.ID) + { + // No connection or link is in wrong direction, keep current value + return E_OK; + } + + // Get the source pin (StartPinID of the link - where data flows FROM) + auto* sourcePin = app->FindPin(link->StartPinID); + if (!sourcePin || !sourcePin->Node) + { + // Invalid source + return E_OK; + } + + // Get value from source node based on its type + auto* sourceNode = sourcePin->Node; + + if (sourceNode->Type == NodeType::Parameter && sourceNode->ParameterInstance) + { + // First, run the source node to ensure it has the latest value from its inputs + // This propagates values through the chain (with depth limit to prevent recursion) + sourceNode->ParameterInstance->RunInternal(*sourceNode, app, depth + 1); + + // Read from node structure values (source of truth - these are updated via UI and Run()) + // This ensures we always get the current displayed value + switch (m_Type) + { + case PinType::Bool: + m_BoolValue = sourceNode->BoolValue; + node.BoolValue = m_BoolValue; + break; + case PinType::Int: + m_IntValue = sourceNode->IntValue; + node.IntValue = m_IntValue; + break; + case PinType::Float: + m_FloatValue = sourceNode->FloatValue; + node.FloatValue = m_FloatValue; + break; + case PinType::String: + m_StringValue = sourceNode->StringValue; + node.StringValue = m_StringValue; + break; + default: + break; + } + + // Sync the source ParameterInstance to match its node value (only the matching type) + // This ensures ParameterInstance stays in sync with node structure + switch (sourceNode->ParameterType) + { + case PinType::Bool: + sourceNode->ParameterInstance->SetBool(sourceNode->BoolValue); + break; + case PinType::Int: + sourceNode->ParameterInstance->SetInt(sourceNode->IntValue); + break; + case PinType::Float: + sourceNode->ParameterInstance->SetFloat(sourceNode->FloatValue); + break; + case PinType::String: + sourceNode->ParameterInstance->SetString(sourceNode->StringValue); + break; + default: + break; + } + } + else if (sourceNode->IsBlockBased() && sourceNode->BlockInstance) + { + // Source is a block output - read value from block's output parameter + // Block outputs store their values in UnconnectedParamValues + const int sourcePinId = ToRuntimeId(sourcePin->ID); + auto& paramValues = sourceNode->UnconnectedParamValues; + + if (paramValues.find(sourcePinId) != paramValues.end()) + { + const std::string& valueStr = paramValues[sourcePinId]; + + // Convert string value to appropriate type + try { + switch (m_Type) + { + case PinType::Bool: + m_BoolValue = (valueStr == "true" || valueStr == "1"); + node.BoolValue = m_BoolValue; + break; + case PinType::Int: + m_IntValue = std::stoi(valueStr); + node.IntValue = m_IntValue; + break; + case PinType::Float: + m_FloatValue = std::stof(valueStr); + node.FloatValue = m_FloatValue; + break; + case PinType::String: + m_StringValue = valueStr; + node.StringValue = m_StringValue; + break; + default: + break; + } + } catch (...) { + // Conversion failed, keep current value + } + } + } + + return E_OK; +} + +void ParameterNode::Build(Node& node, App* app) +{ + // Parameter node has both input and output pins + int inputPinId = app->GetNextId(); + node.Inputs.emplace_back(inputPinId, "", m_Type); + + int outputPinId = app->GetNextId(); + node.Outputs.emplace_back(outputPinId, "", m_Type); + + // Store parameter data in node + node.Type = NodeType::Parameter; + node.ParameterType = m_Type; + + // Copy values to node structure + switch (m_Type) + { + case PinType::Bool: node.BoolValue = m_BoolValue; break; + case PinType::Int: node.IntValue = m_IntValue; break; + case PinType::Float: node.FloatValue = m_FloatValue; break; + case PinType::String: node.StringValue = m_StringValue; break; + default: break; + } +} + +void ParameterNode::Render(Node& node, App* app, Pin* newLinkPin) +{ + switch (m_DisplayMode) + { + case ParameterDisplayMode::NameOnly: + RenderNameOnly(node, app, newLinkPin); + break; + case ParameterDisplayMode::NameAndValue: + RenderNameAndValue(node, app, newLinkPin); + break; + case ParameterDisplayMode::SmallBox: + RenderSmallBox(node, app, newLinkPin); + break; + case ParameterDisplayMode::Minimal: + RenderMinimal(node, app, newLinkPin); + break; + case ParameterDisplayMode::MinimalLinks: + RenderMinimalLinks(node, app, newLinkPin); + break; + } +} + +void ParameterNode::RenderNameOnly(Node& node, App* app, Pin* newLinkPin) +{ + // Get styles from StyleManager + auto& styleManager = app->GetStyleManager(); + auto& paramStyle = styleManager.ParameterStyle; + + // Use dedicated ParameterStyle background color (visually distinct from blocks) + ImColor bgColor = paramStyle.BgColor; + ImColor borderColor = paramStyle.BorderColor; + float borderWidth = paramStyle.BorderWidth; + + if (m_IsSource) + { + borderColor = styleManager.ParamBorderColorSource; + borderWidth = styleManager.ParamBorderWidthSource; + } + else if (m_SourceID > 0) + { + // Shortcut node: dimmed background + bgColor = ImColor(bgColor.Value.x * 0.7f, bgColor.Value.y * 0.7f, bgColor.Value.z * 0.7f, bgColor.Value.w); + borderColor = styleManager.ParamBorderColorShortcut; + } + + NodeStyleScope style( + bgColor, + borderColor, + paramStyle.Rounding, borderWidth, + styleManager.ParamPaddingNameOnly, + ImVec2(0.0f, 1.0f), + ImVec2(0.0f, -1.0f) + ); + + ed::BeginNode(node.ID); + ImGui::PushID(node.ID.AsPointer()); + ImGui::BeginVertical("param_node"); + + // Editable name + ImGui::BeginHorizontal("param_name"); + ImGui::PushItemWidth(styleManager.ParamInputWidthNameOnly); + char nameBuffer[64]; + strncpy(nameBuffer, node.Name.c_str(), 63); + nameBuffer[63] = '\0'; + + static ed::NodeId editingNode = 0; + if (ImGui::InputText("##name", nameBuffer, 64)) + { + node.Name = nameBuffer; + SetName(nameBuffer); + + if (m_IsSource) + SyncNameToAllShortcuts(node, app); + } + + HandleTextInput(ImGui::IsItemActive(), node.ID, editingNode); + + ImGui::PopItemWidth(); + ImGui::EndHorizontal(); + + ImGui::EndVertical(); + + // Save cursor and get node bounds + ImVec2 contentEndPos = ImGui::GetCursorScreenPos(); + ImVec2 nodePos = ed::GetNodePosition(node.ID); + ImVec2 nodeSize = ed::GetNodeSize(node.ID); + + if (nodeSize.x <= 0 || nodeSize.y <= 0) + { + ImVec2 contentMin = ImGui::GetItemRectMin(); + ImVec2 contentMax = ImGui::GetItemRectMax(); + nodeSize = contentMax - contentMin; + } + + ImRect nodeRect = ImRect(nodePos, nodePos + nodeSize); + + // Place pins at top/bottom edges using NodeEx + auto& input = node.Inputs[0]; + auto& output = node.Outputs[0]; + + float inputAlpha = GetPinAlpha(&input, newLinkPin, app); + float outputAlpha = GetPinAlpha(&output, newLinkPin, app); + + ed::PinState inputState = (inputAlpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ed::PinState outputState = (outputAlpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + + // Input pin at top center + ImRect inputRect = ed::PinEx(input.ID, ed::PinKind::Input, ed::PinEdge::Top, + 0.5f, styleManager.ParameterPinEdgeOffset, nodeRect, inputState); + input.LastPivotPosition = ImVec2(inputRect.GetCenter().x, inputRect.Min.y); + input.LastRenderBounds = inputRect; + input.HasPositionData = true; + + // Output pin at bottom center + ImRect outputRect = ed::PinEx(output.ID, ed::PinKind::Output, ed::PinEdge::Bottom, + 0.5f, styleManager.ParameterPinEdgeOffset, nodeRect, outputState); + output.LastPivotPosition = ImVec2(outputRect.GetCenter().x, outputRect.Max.y); + output.LastRenderBounds = outputRect; + output.HasPositionData = true; + + // Restore cursor + ImGui::SetCursorScreenPos(contentEndPos); + + ImGui::PopID(); + ed::EndNode(); +} + +void ParameterNode::RenderNameAndValue(Node& node, App* app, Pin* newLinkPin) +{ + // Get styles from StyleManager + auto& styleManager = app->GetStyleManager(); + auto& paramStyle = styleManager.ParameterStyle; + + // Use dedicated ParameterStyle background color (visually distinct from blocks) + ImColor bgColor = paramStyle.BgColor; + ImColor borderColor = paramStyle.BorderColor; + float borderWidth = styleManager.ParamBorderWidthNameAndValue; + + if (m_IsSource) + { + borderColor = styleManager.ParamBorderColorSource; + borderWidth = styleManager.ParamBorderWidthSourceNameAndValue; + } + else if (m_SourceID > 0) + { + // Shortcut node: dimmed background + bgColor = ImColor(bgColor.Value.x * 0.7f, bgColor.Value.y * 0.7f, bgColor.Value.z * 0.7f, bgColor.Value.w); + borderColor = styleManager.ParamBorderColorShortcut; + } + + NodeStyleScope style( + bgColor, + borderColor, + paramStyle.Rounding, borderWidth, + styleManager.ParamPaddingNameAndValue, + ImVec2(0.0f, 1.0f), + ImVec2(0.0f, -1.0f) + ); + + ed::BeginNode(node.ID); + ImGui::PushID(node.ID.AsPointer()); + ImGui::BeginVertical("param_node"); + + // Editable name + ImGui::BeginHorizontal("param_name"); + ImGui::PushItemWidth(styleManager.ParamInputWidthNameAndValue); + char nameBuffer[64]; + strncpy(nameBuffer, node.Name.c_str(), 63); + nameBuffer[63] = '\0'; + + static ed::NodeId editingNameNode = 0; + if (ImGui::InputText("##name", nameBuffer, 64)) + { + node.Name = nameBuffer; + SetName(nameBuffer); + + if (m_IsSource) + SyncNameToAllShortcuts(node, app); + } + + HandleTextInput(ImGui::IsItemActive(), node.ID, editingNameNode); + + ImGui::PopItemWidth(); + ImGui::EndHorizontal(); + + // Value editor + ImGui::BeginHorizontal("param_value"); + ImGui::PushItemWidth(styleManager.ParamInputWidthNameAndValue); + + static ed::NodeId editingValueNode = 0; + bool wasEditing = false; + + switch (node.ParameterType) + { + case PinType::Bool: + if (ImGui::Checkbox("##value", &node.BoolValue)) + { + m_BoolValue = node.BoolValue; + if (m_SourceID > 0) + SyncValueToSource(app); + else if (m_IsSource) + SyncValueToAllShortcuts(node, app); + } + break; + case PinType::Int: + if (ImGui::DragInt("##value", &node.IntValue, 1.0f)) + { + m_IntValue = node.IntValue; + if (m_SourceID > 0) + SyncValueToSource(app); + else if (m_IsSource) + SyncValueToAllShortcuts(node, app); + } + wasEditing = ImGui::IsItemActive(); + break; + case PinType::Float: + if (ImGui::DragFloat("##value", &node.FloatValue, 0.01f)) + { + m_FloatValue = node.FloatValue; + if (m_SourceID > 0) + SyncValueToSource(app); + else if (m_IsSource) + SyncValueToAllShortcuts(node, app); + } + wasEditing = ImGui::IsItemActive(); + break; + case PinType::String: + { + char strBuffer[256]; + strncpy(strBuffer, node.StringValue.c_str(), 255); + strBuffer[255] = '\0'; + if (ImGui::InputText("##value", strBuffer, 256)) + { + node.StringValue = strBuffer; + m_StringValue = strBuffer; + if (m_SourceID > 0) + SyncValueToSource(app); + else if (m_IsSource) + SyncValueToAllShortcuts(node, app); + } + wasEditing = ImGui::IsItemActive(); + break; + } + default: + ImGui::Text("Unknown"); + break; + } + + HandleTextInput(wasEditing, node.ID, editingValueNode); + + ImGui::PopItemWidth(); + ImGui::EndHorizontal(); + + ImGui::EndVertical(); + + // Save cursor and get node bounds + ImVec2 contentEndPos = ImGui::GetCursorScreenPos(); + ImVec2 nodePos = ed::GetNodePosition(node.ID); + ImVec2 nodeSize = ed::GetNodeSize(node.ID); + + if (nodeSize.x <= 0 || nodeSize.y <= 0) + { + ImVec2 contentMin = ImGui::GetItemRectMin(); + ImVec2 contentMax = ImGui::GetItemRectMax(); + nodeSize = contentMax - contentMin; + } + + ImRect nodeRect = ImRect(nodePos, nodePos + nodeSize); + + // Place pins at top/bottom edges using NodeEx + auto& input = node.Inputs[0]; + auto& output = node.Outputs[0]; + + float inputAlpha = GetPinAlpha(&input, newLinkPin, app); + float outputAlpha = GetPinAlpha(&output, newLinkPin, app); + + ed::PinState inputState = (inputAlpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ed::PinState outputState = (outputAlpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + + // Input pin at top center + ImRect inputRect = ed::PinEx(input.ID, ed::PinKind::Input, ed::PinEdge::Top, + 0.5f, styleManager.ParameterPinEdgeOffset, nodeRect, inputState); + input.LastPivotPosition = ImVec2(inputRect.GetCenter().x, inputRect.Min.y); + input.LastRenderBounds = inputRect; + input.HasPositionData = true; + + // Output pin at bottom center + ImRect outputRect = ed::PinEx(output.ID, ed::PinKind::Output, ed::PinEdge::Bottom, + 0.5f, styleManager.ParameterPinEdgeOffset, nodeRect, outputState); + output.LastPivotPosition = ImVec2(outputRect.GetCenter().x, outputRect.Max.y); + output.LastRenderBounds = outputRect; + output.HasPositionData = true; + + // Restore cursor + ImGui::SetCursorScreenPos(contentEndPos); + + ImGui::PopID(); + ed::EndNode(); +} + +void ParameterNode::RenderSmallBox(Node& node, App* app, Pin* newLinkPin) +{ + // Get styles from StyleManager + auto& styleManager = app->GetStyleManager(); + auto& paramStyle = styleManager.ParameterStyle; + + // Use dedicated ParameterStyle background color (visually distinct from blocks) + ImColor bgColor = paramStyle.BgColor; + ImColor borderColor = paramStyle.BorderColor; + float borderWidth = paramStyle.BorderWidth; + + if (m_IsSource) + { + borderColor = styleManager.ParamBorderColorSource; + borderWidth = styleManager.ParamBorderWidthSource; + } + else if (m_SourceID > 0) + { + // Shortcut node: dimmed background + bgColor = ImColor(bgColor.Value.x * 0.7f, bgColor.Value.y * 0.7f, bgColor.Value.z * 0.7f, bgColor.Value.w); + borderColor = styleManager.ParamBorderColorShortcut; + } + + NodeStyleScope style( + bgColor, + borderColor, + paramStyle.Rounding, borderWidth, + styleManager.ParamPaddingSmallBox, + ImVec2(0.0f, 1.0f), + ImVec2(0.0f, -1.0f) + ); + + ed::BeginNode(node.ID); + ImGui::PushID(node.ID.AsPointer()); + ImGui::BeginVertical("param_box"); + + // Value editor row + ImGui::BeginHorizontal("value_row"); + + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 1, 1, 1)); + std::string valueStr = GetValueString(); + + ImGui::PushItemWidth(styleManager.ParamInputWidthSmallBox); + char valueBuffer[32]; + strncpy(valueBuffer, valueStr.c_str(), 31); + valueBuffer[31] = '\0'; + + static ed::NodeId editingBoxNode = 0; + bool edited = false; + + switch (node.ParameterType) + { + case PinType::Bool: + { + bool val = node.BoolValue; + if (ImGui::Checkbox("##val", &val)) + { + node.BoolValue = val; + m_BoolValue = val; + edited = true; + if (m_SourceID > 0) + SyncValueToSource(app); + else if (m_IsSource) + SyncValueToAllShortcuts(node, app); + } + break; + } + case PinType::Int: + if (ImGui::DragInt("##val", &node.IntValue, 1.0f)) + { + m_IntValue = node.IntValue; + edited = true; + if (m_SourceID > 0) + SyncValueToSource(app); + else if (m_IsSource) + SyncValueToAllShortcuts(node, app); + } + break; + case PinType::Float: + if (ImGui::DragFloat("##val", &node.FloatValue, 0.01f, 0.0f, 0.0f, "%.1f")) + { + m_FloatValue = node.FloatValue; + edited = true; + if (m_SourceID > 0) + SyncValueToSource(app); + else if (m_IsSource) + SyncValueToAllShortcuts(node, app); + } + break; + default: + ImGui::TextUnformatted(valueBuffer); + break; + } + + HandleTextInput(ImGui::IsItemActive() || edited, node.ID, editingBoxNode); + + ImGui::PopItemWidth(); + ImGui::PopStyleColor(); + ImGui::EndHorizontal(); + + ImGui::EndVertical(); + + // Save cursor and get node bounds + ImVec2 contentEndPos = ImGui::GetCursorScreenPos(); + ImVec2 nodePos = ed::GetNodePosition(node.ID); + ImVec2 nodeSize = ed::GetNodeSize(node.ID); + + if (nodeSize.x <= 0 || nodeSize.y <= 0) + { + ImVec2 contentMin = ImGui::GetItemRectMin(); + ImVec2 contentMax = ImGui::GetItemRectMax(); + nodeSize = contentMax - contentMin; + } + + ImRect nodeRect = ImRect(nodePos, nodePos + nodeSize); + + // Place pins at top/bottom edges using NodeEx + auto& input = node.Inputs[0]; + auto& output = node.Outputs[0]; + + float inputAlpha = GetPinAlpha(&input, newLinkPin, app); + float outputAlpha = GetPinAlpha(&output, newLinkPin, app); + + ed::PinState inputState = (inputAlpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ed::PinState outputState = (outputAlpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + + // Input pin at top center + ImRect inputRect = ed::PinEx(input.ID, ed::PinKind::Input, ed::PinEdge::Top, + 0.5f, styleManager.ParameterPinEdgeOffset, nodeRect, inputState); + input.LastPivotPosition = ImVec2(inputRect.GetCenter().x, inputRect.Min.y); + input.LastRenderBounds = inputRect; + input.HasPositionData = true; + + // Output pin at bottom center + ImRect outputRect = ed::PinEx(output.ID, ed::PinKind::Output, ed::PinEdge::Bottom, + 0.5f, styleManager.ParameterPinEdgeOffset, nodeRect, outputState); + output.LastPivotPosition = ImVec2(outputRect.GetCenter().x, outputRect.Max.y); + output.LastRenderBounds = outputRect; + output.HasPositionData = true; + + // Restore cursor + ImGui::SetCursorScreenPos(contentEndPos); + + ImGui::PopID(); + ed::EndNode(); +} + +void ParameterNode::RenderMinimal(Node& node, App* app, Pin* newLinkPin) +{ + // Get styles from StyleManager + auto& styleManager = app->GetStyleManager(); + auto& paramStyle = styleManager.ParameterStyle; + + // Use dedicated ParameterStyle background color (visually distinct from blocks) + ImColor bgColor = paramStyle.BgColor; + ImColor borderColor = paramStyle.BorderColor; + float borderWidth = paramStyle.BorderWidth; + + if (m_IsSource) + { + borderColor = styleManager.ParamBorderColorSource; + borderWidth = styleManager.ParamBorderWidthSource; + } + else if (m_SourceID > 0) + { + // Shortcut node: dimmed background + bgColor = ImColor(bgColor.Value.x * 0.7f, bgColor.Value.y * 0.7f, bgColor.Value.z * 0.7f, bgColor.Value.w); + borderColor = styleManager.ParamBorderColorShortcut; + } + + NodeStyleScope style( + bgColor, + borderColor, + paramStyle.Rounding, borderWidth, + styleManager.ParamPaddingMinimal, + ImVec2(0.0f, 0.0f), + ImVec2(0.0f, 0.0f) + ); + + ed::BeginNode(node.ID); + ImGui::PushID(node.ID.AsPointer()); + ImGui::BeginVertical("param_minimal"); + + // Just a minimal rectangle - fixed size, no name, no pins, no links + ImGui::Dummy(styleManager.ParamMinimalSize); + + ImGui::EndVertical(); + ImGui::PopID(); + ed::EndNode(); + // Note: Pins are NOT rendered in Minimal mode +} + +void ParameterNode::RenderMinimalLinks(Node& node, App* app, Pin* newLinkPin) +{ + // Get styles from StyleManager + auto& styleManager = app->GetStyleManager(); + auto& paramStyle = styleManager.ParameterStyle; + + // Use dedicated ParameterStyle background color (visually distinct from blocks) + ImColor bgColor = paramStyle.BgColor; + ImColor borderColor = paramStyle.BorderColor; + float borderWidth = paramStyle.BorderWidth; + + if (m_IsSource) + { + borderColor = styleManager.ParamBorderColorSource; + borderWidth = styleManager.ParamBorderWidthSource; + } + else if (m_SourceID > 0) + { + // Shortcut node: dimmed background + bgColor = ImColor(bgColor.Value.x * 0.7f, bgColor.Value.y * 0.7f, bgColor.Value.z * 0.7f, bgColor.Value.w); + borderColor = styleManager.ParamBorderColorShortcut; + } + + NodeStyleScope style( + bgColor, + borderColor, + paramStyle.Rounding, borderWidth, + styleManager.ParamPaddingMinimal, + ImVec2(0.0f, 1.0f), + ImVec2(0.0f, -1.0f) + ); + + ed::BeginNode(node.ID); + ImGui::PushID(node.ID.AsPointer()); + ImGui::BeginVertical("param_minimal_links"); + + // Minimal content - just a small rectangle, no name + ImGui::Dummy(styleManager.ParamMinimalLinksSize); + + ImGui::EndVertical(); + + // Save cursor and get node bounds + ImVec2 contentEndPos = ImGui::GetCursorScreenPos(); + ImVec2 nodePos = ed::GetNodePosition(node.ID); + ImVec2 nodeSize = ed::GetNodeSize(node.ID); + + if (nodeSize.x <= 0 || nodeSize.y <= 0) + { + ImVec2 contentMin = ImGui::GetItemRectMin(); + ImVec2 contentMax = ImGui::GetItemRectMax(); + nodeSize = contentMax - contentMin; + } + + ImRect nodeRect = ImRect(nodePos, nodePos + nodeSize); + + // Place pins at top/bottom edges using NodeEx + auto& input = node.Inputs[0]; + auto& output = node.Outputs[0]; + + float inputAlpha = GetPinAlpha(&input, newLinkPin, app); + float outputAlpha = GetPinAlpha(&output, newLinkPin, app); + + ed::PinState inputState = (inputAlpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ed::PinState outputState = (outputAlpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + + // Input pin at top center (smaller size for minimal mode) + ImRect inputRect = ed::PinEx(input.ID, ed::PinKind::Input, ed::PinEdge::Top, + 0.5f, styleManager.ParameterPinEdgeOffset, nodeRect, inputState); + input.LastPivotPosition = ImVec2(inputRect.GetCenter().x, inputRect.Min.y); + input.LastRenderBounds = inputRect; + input.HasPositionData = true; + + // Output pin at bottom center (smaller size for minimal mode) + ImRect outputRect = ed::PinEx(output.ID, ed::PinKind::Output, ed::PinEdge::Bottom, + 0.5f, styleManager.ParameterPinEdgeOffset, nodeRect, outputState); + output.LastPivotPosition = ImVec2(outputRect.GetCenter().x, outputRect.Max.y); + output.LastRenderBounds = outputRect; + output.HasPositionData = true; + + // Restore cursor + ImGui::SetCursorScreenPos(contentEndPos); + + ImGui::PopID(); + ed::EndNode(); +} + +void ParameterNode::OnMenu(Node& node, App* app) +{ + ImGui::Separator(); + + auto mode = GetDisplayMode(); + const char* modeStr = "Unknown"; + if (mode == ParameterDisplayMode::NameOnly) modeStr = "Name Only"; + else if (mode == ParameterDisplayMode::NameAndValue) modeStr = "Name + Value"; + else if (mode == ParameterDisplayMode::SmallBox) modeStr = "Small Box"; + else if (mode == ParameterDisplayMode::Minimal) modeStr = "Minimal"; + else if (mode == ParameterDisplayMode::MinimalLinks) modeStr = "Minimal Links"; + + ImGui::Text("Display: %s", modeStr); + + if (ImGui::MenuItem("Cycle Display Mode (Space)")) + { + CycleDisplayMode(); + // Notify editor that display mode changed (triggers link auto-adjustment) + ed::NotifyBlockDisplayModeChanged(node.ID); + } + + if (ImGui::MenuItem("Run (R)")) + { + int result = Run(node, app); + } + + // Source/Shortcut management + ImGui::Separator(); + + // Only allow marking as source if not already a shortcut + if (m_SourceID == 0) + { + bool isSource = m_IsSource; + if (ImGui::MenuItem("As Source", nullptr, &isSource)) + { + SetIsSource(isSource); + // If unmarking as source, ensure SourceID is cleared + if (!isSource) + { + SetSourceID(0); + } + } + + // Show "Create Shortcut" option only if this node is a source + if (m_IsSource) + { + if (ImGui::MenuItem("Create Shortcut")) + { + Node* shortcut = CreateShortcut(node, app); + if (shortcut) + { + printf("Shortcut created successfully\n"); + } + else + { + printf("Failed to create shortcut\n"); + } + } + } + } + else + { + // This is a shortcut - show info about source + ImGui::Text("Shortcut to source: %d", m_SourceID); + } +} + +void ParameterNode::SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) +{ + // Parameter node saves its own state + nodeData["node_type"] = "parameter"; + nodeData["param_type"] = (double)static_cast(m_Type); + + // Save display mode + nodeData["display_mode"] = (double)static_cast(m_DisplayMode); + + // Save source/shortcut state + nodeData["is_source"] = m_IsSource; + nodeData["source_id"] = (double)m_SourceID; + + // Check if input pin is connected - only save value if input is NOT connected + bool shouldSaveValue = true; + + if (app) + { + // Find the input pin (parameter nodes have one input pin) + for (const auto& pin : node.Inputs) + { + // Skip flow pins - only check parameter input pins + if (pin.Type == PinType::Flow) + continue; + + // Check if this input pin is connected + auto* link = app->FindLinkConnectedToPin(pin.ID); + bool isConnected = (link != nullptr && link->EndPinID == pin.ID); + + // If input is connected, don't save the local value (it comes from the connection) + if (isConnected) + { + shouldSaveValue = false; + break; + } + } + } + + // Save value only if input is not connected + if (shouldSaveValue) + { + switch (m_Type) + { + case PinType::Bool: nodeData["value"] = m_BoolValue; break; + case PinType::Int: nodeData["value"] = (double)m_IntValue; break; + case PinType::Float: nodeData["value"] = (double)m_FloatValue; break; + case PinType::String: nodeData["value"] = m_StringValue; break; + default: break; + } + } + + // Note: container and app parameters are available for subclasses that need them + (void)container; +} + +void ParameterNode::LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) +{ + // Load source/shortcut state + if (nodeData.contains("is_source")) + { + m_IsSource = nodeData["is_source"].get(); + } + + if (nodeData.contains("source_id")) + { + int sourceId = (int)nodeData["source_id"].get(); + + // Validate source node exists + if (sourceId > 0 && app) + { + Node* sourceNode = app->FindNode(ed::NodeId(sourceId)); + if (sourceNode && sourceNode->ParameterInstance) + { + // Source exists - set as shortcut + m_SourceID = sourceId; + m_IsSource = false; // Shortcuts are not sources + } + else + { + // Source doesn't exist - orphaned shortcut, clear reference + m_SourceID = 0; + m_IsSource = false; + } + } + else if (sourceId == 0) + { + // Not a shortcut + m_SourceID = 0; + } + } +} + +Node* ParameterNode::CreateShortcut(Node& sourceNode, App* app) +{ + if (!app) + return nullptr; + + // Get source node's position + ImVec2 sourcePos = ed::GetNodePosition(sourceNode.ID); + + // Calculate offset position (200px to the right) + const float offsetX = 200.0f; + ImVec2 shortcutPos(sourcePos.x + offsetX, sourcePos.y); + + // Create new parameter node with same type and display mode + Node* shortcutNode = app->SpawnParameterNode(m_Type, -1, m_DisplayMode); + if (!shortcutNode) + { + printf("[SHORTCUT] Failed to create shortcut node\n"); + return nullptr; + } + + // Configure shortcut node + if (shortcutNode->ParameterInstance) + { + // Set as shortcut (not source) + shortcutNode->ParameterInstance->SetIsSource(false); + shortcutNode->ParameterInstance->SetSourceID(m_ID); // Reference to source + + // Copy current value from source + switch (m_Type) + { + case PinType::Bool: + shortcutNode->ParameterInstance->SetBool(m_BoolValue); + shortcutNode->BoolValue = m_BoolValue; + break; + case PinType::Int: + shortcutNode->ParameterInstance->SetInt(m_IntValue); + shortcutNode->IntValue = m_IntValue; + break; + case PinType::Float: + shortcutNode->ParameterInstance->SetFloat(m_FloatValue); + shortcutNode->FloatValue = m_FloatValue; + break; + case PinType::String: + shortcutNode->ParameterInstance->SetString(m_StringValue); + shortcutNode->StringValue = m_StringValue; + break; + default: + break; + } + + // Copy name from source (no suffix) + shortcutNode->ParameterInstance->SetName(m_Name.c_str()); + shortcutNode->Name = m_Name; + } + + // Position the shortcut node + ed::SetNodePosition(shortcutNode->ID, shortcutPos); + + printf("[SHORTCUT] Created shortcut node %d for source %d at (%.1f, %.1f)\n", + ToRuntimeId(shortcutNode->ID), m_ID, shortcutPos.x, shortcutPos.y); + + return shortcutNode; +} + +ParameterNode* ParameterRegistry::CreateParameter(PinType type, int id, NH_CSTRING name) +{ + NH_CSTRING defaultName = nullptr; + switch (type) + { + case PinType::Bool: defaultName = "Bool"; break; + case PinType::Int: defaultName = "Int"; break; + case PinType::Float: defaultName = "Float"; break; + case PinType::String: defaultName = "String"; break; + default: return nullptr; + } + + if (!name) + name = defaultName; + + return new ParameterNode(id, name, type); +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_node.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_node.h new file mode 100644 index 00000000..fc480ca6 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_node.h @@ -0,0 +1,149 @@ +#pragma once +#include "../commons.h" +#include "../types.h" +#include "../utilities/node_renderer_base.h" +#include "../core/Object.h" +#include +#include + +// Forward declarations +class App; +class Container; +namespace crude_json { struct value; } + +// Parameter display modes +enum class ParameterDisplayMode +{ + NameOnly, // Just the name (compact) + NameAndValue, // Name + editable value (default) + SmallBox, // Tiny colored rectangle with value + Minimal, // Just a rectangle, no name, no pins, no links + MinimalLinks // Minimal rectangle with pins and links (but no name) +}; + +// Base parameter node class +class ParameterNode : public NH_Object, public ax::NodeRendering::NodeRendererBase +{ +public: + ParameterNode(int id, NH_CSTRING name, PinType type) + : NH_Object(id, name) + , m_Type(type) + , m_DisplayMode(ParameterDisplayMode::NameAndValue) + , m_IsSource(false) + , m_SourceID(0) + { + InitializeDefaultValue(); + } + + virtual ~ParameterNode() = default; + + // Core properties + int GetID() const { return NH_Object::GetID(); } + NH_CSTRING GetName() const { return NH_Object::GetName(); } + void SetName(NH_CSTRING name) { NH_Object::SetName(name); } + PinType GetType() const { return m_Type; } + void SetType(PinType type) { m_Type = type; InitializeDefaultValue(); } + + // Display mode + ParameterDisplayMode GetDisplayMode() const { return m_DisplayMode; } + void SetDisplayMode(ParameterDisplayMode mode) { m_DisplayMode = mode; } + void CycleDisplayMode(); + + // Source/Shortcut management + bool IsSource() const { return m_IsSource; } + void SetIsSource(bool isSource) { m_IsSource = isSource; } + int GetSourceID() const { return m_SourceID; } + void SetSourceID(int sourceID) { m_SourceID = sourceID; } + + // Value access + virtual bool GetBool() const { return m_BoolValue; } + virtual int GetInt() const { return m_IntValue; } + virtual float GetFloat() const { return m_FloatValue; } + virtual const std::string& GetString() const { return m_StringValue; } + + virtual void SetBool(bool v) { m_BoolValue = v; } + virtual void SetInt(int v) { m_IntValue = v; } + virtual void SetFloat(float v) { m_FloatValue = v; } + virtual void SetString(const std::string& v) { m_StringValue = v; } + + // String representation for display + virtual std::string GetValueString() const; + + // Execution: retrieve value from connected input pin + int Run(Node& node, App* app); + + // Context menu hook - add custom menu items + void OnMenu(Node& node, App* app); + + // Build the node structure (add to Example's node list) + void Build(Node& node, App* app); + + // Render (different modes render differently) + void Render(Node& node, App* app, Pin* newLinkPin); + + // State save/load callbacks (optional - can override to save/load custom state) + // These are called from App::SaveGraph() / App::LoadGraph() + virtual void SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app); + virtual void LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app); + + // Shortcut creation (only callable on source nodes) + Node* CreateShortcut(Node& sourceNode, App* app); + + // Helper to sync value to source (called from shortcut setters and edit dialog) + void SyncValueToSource(App* app); + + // Helper to sync value from source to all shortcuts + void SyncValueToAllShortcuts(Node& node, App* app); + + // Helper to sync name from shortcut to source + void SyncNameToSource(App* app); + + // Helper to sync name from source to all shortcuts + void SyncNameToAllShortcuts(Node& node, App* app); + +protected: + // Internal run with depth limit to prevent infinite recursion + int RunInternal(Node& node, App* app, int depth); + + void InitializeDefaultValue(); + + // Rendering for each mode + void RenderNameOnly(Node& node, App* app, Pin* newLinkPin); + void RenderNameAndValue(Node& node, App* app, Pin* newLinkPin); + void RenderSmallBox(Node& node, App* app, Pin* newLinkPin); + void RenderMinimal(Node& node, App* app, Pin* newLinkPin); + void RenderMinimalLinks(Node& node, App* app, Pin* newLinkPin); + + PinType m_Type; + ParameterDisplayMode m_DisplayMode; + + // Source/Shortcut state + bool m_IsSource; // true if this node is a source node + int m_SourceID; // If > 0, this is a shortcut referencing source node with this ID + + // Value storage + union { + bool m_BoolValue; + int m_IntValue; + float m_FloatValue; + }; + std::string m_StringValue; +}; + +// Parameter registry for creating parameter nodes +class ParameterRegistry +{ +public: + static ParameterRegistry& Instance() + { + static ParameterRegistry instance; + return instance; + } + + ParameterNode* CreateParameter(PinType type, int id, NH_CSTRING name = nullptr); + +private: + ParameterRegistry() = default; +}; + + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_operation.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_operation.cpp new file mode 100644 index 00000000..f0d823c1 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_operation.cpp @@ -0,0 +1,573 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include "parameter_operation.h" +#include "../app.h" +#include "../utilities/node_renderer_base.h" +#include "NodeEx.h" +#include +#include +#include + +namespace ed = ax::NodeEditor; +using namespace ax::NodeRendering; + +//------------------------------------------------------------------------------ +// Parameter Operation Registry +//------------------------------------------------------------------------------ + +ParameterOperationRegistry::ParameterOperationRegistry() +{ + // Register some default operations (stubbed for now) + // Int operations + RegisterOperation(ParameterOperationDef("int_add", "Add", PinType::Int, PinType::Int, PinType::Int)); + RegisterOperation(ParameterOperationDef("int_sub", "Subtract", PinType::Int, PinType::Int, PinType::Int)); + RegisterOperation(ParameterOperationDef("int_mul", "Multiply", PinType::Int, PinType::Int, PinType::Int)); + RegisterOperation(ParameterOperationDef("int_div", "Divide", PinType::Int, PinType::Int, PinType::Int)); + + // Float operations + RegisterOperation(ParameterOperationDef("float_add", "Add", PinType::Float, PinType::Float, PinType::Float)); + RegisterOperation(ParameterOperationDef("float_sub", "Subtract", PinType::Float, PinType::Float, PinType::Float)); + RegisterOperation(ParameterOperationDef("float_mul", "Multiply", PinType::Float, PinType::Float, PinType::Float)); + RegisterOperation(ParameterOperationDef("float_div", "Divide", PinType::Float, PinType::Float, PinType::Float)); + + // String operations + RegisterOperation(ParameterOperationDef("string_concat", "Concatenate", PinType::String, PinType::String, PinType::String)); + + // Bool operations + RegisterOperation(ParameterOperationDef("bool_and", "AND", PinType::Bool, PinType::Bool, PinType::Bool)); + RegisterOperation(ParameterOperationDef("bool_or", "OR", PinType::Bool, PinType::Bool, PinType::Bool)); + + // Comparison operations (Int -> Bool) + RegisterOperation(ParameterOperationDef("int_eq", "Equal", PinType::Int, PinType::Int, PinType::Bool)); + RegisterOperation(ParameterOperationDef("int_lt", "Less Than", PinType::Int, PinType::Int, PinType::Bool)); + RegisterOperation(ParameterOperationDef("int_gt", "Greater Than", PinType::Int, PinType::Int, PinType::Bool)); + + // Float comparison + RegisterOperation(ParameterOperationDef("float_eq", "Equal", PinType::Float, PinType::Float, PinType::Bool)); + RegisterOperation(ParameterOperationDef("float_lt", "Less Than", PinType::Float, PinType::Float, PinType::Bool)); + RegisterOperation(ParameterOperationDef("float_gt", "Greater Than", PinType::Float, PinType::Float, PinType::Bool)); +} + +void ParameterOperationRegistry::RegisterOperation(const ParameterOperationDef& opDef) +{ + m_Operations.push_back(opDef); +} + +std::vector ParameterOperationRegistry::GetMatchingOperations( + PinType inputA, PinType inputB, PinType output) +{ + std::vector matching; + for (const auto& op : m_Operations) + { + if (op.InputAType == inputA && op.InputBType == inputB && op.OutputType == output) + { + matching.push_back(op); + } + } + return matching; +} + +const ParameterOperationDef* ParameterOperationRegistry::GetOperation(const std::string& uuid) +{ + for (const auto& op : m_Operations) + { + if (op.UUID == uuid) + return &op; + } + return nullptr; +} + +//------------------------------------------------------------------------------ +// Parameter Operation Block +//------------------------------------------------------------------------------ + +void ParameterOperationBlock::Build(Node& node, App* app) +{ + node.Type = m_Type; + node.Color = m_Color; + + // Clear existing pins + m_InputParams.clear(); + m_OutputParams.clear(); + + // Build 2 input parameters at top + AddInputParameter(app, node, "A", m_InputAType); + AddInputParameter(app, node, "B", m_InputBType); + + // Build 1 output parameter at bottom + AddOutputParameter(app, node, "Result", m_OutputType); +} + +int ParameterOperationBlock::Run(Node& node, App* app) +{ + // Stub for now - will execute the selected operation + if (m_OperationUUID.empty()) + { + printf("[ParamOp] No operation selected\n"); + return E_OK; + } + + auto* opDef = ParameterOperationRegistry::Instance().GetOperation(m_OperationUUID); + if (!opDef) + { + printf("[ParamOp] Operation '%s' not found\n", m_OperationUUID.c_str()); + return E_OK; + } + + printf("[ParamOp] Executing operation: %s (%s)\n", opDef->Label.c_str(), opDef->UUID.c_str()); + + // Get input values (stub - actual implementation would read from connected parameters) + // For now, just get default values + int paramIndex = 0; + int inputAInt = 0, inputBInt = 0; + float inputAFloat = 0.0f, inputBFloat = 0.0f; + bool inputABool = false, inputBBool = false; + std::string inputAString = "", inputBString = ""; + + // Read input values based on type + for (const auto& pin : node.Inputs) + { + if (pin.Type == PinType::Flow) + continue; + + if (paramIndex == 0) + { + // Input A + switch (m_InputAType) + { + case PinType::Int: inputAInt = GetInputParamValueInt(pin, node, app, 0); break; + case PinType::Float: inputAFloat = GetInputParamValueFloat(pin, node, app, 0.0f); break; + case PinType::Bool: inputABool = GetInputParamValueBool(pin, node, app, false); break; + case PinType::String: inputAString = GetInputParamValueString(pin, node, app, ""); break; + default: break; + } + } + else if (paramIndex == 1) + { + // Input B + switch (m_InputBType) + { + case PinType::Int: inputBInt = GetInputParamValueInt(pin, node, app, 0); break; + case PinType::Float: inputBFloat = GetInputParamValueFloat(pin, node, app, 0.0f); break; + case PinType::Bool: inputBBool = GetInputParamValueBool(pin, node, app, false); break; + case PinType::String: inputBString = GetInputParamValueString(pin, node, app, ""); break; + default: break; + } + } + + paramIndex++; + } + + // Execute operation (stub implementations) + bool resultBool = false; + int resultInt = 0; + float resultFloat = 0.0f; + std::string resultString = ""; + + if (opDef->UUID == "int_add") + resultInt = inputAInt + inputBInt; + else if (opDef->UUID == "int_sub") + resultInt = inputAInt - inputBInt; + else if (opDef->UUID == "int_mul") + resultInt = inputAInt * inputBInt; + else if (opDef->UUID == "int_div") + resultInt = inputBInt != 0 ? inputAInt / inputBInt : 0; + else if (opDef->UUID == "float_add") + resultFloat = inputAFloat + inputBFloat; + else if (opDef->UUID == "float_sub") + resultFloat = inputAFloat - inputBFloat; + else if (opDef->UUID == "float_mul") + resultFloat = inputAFloat * inputBFloat; + else if (opDef->UUID == "float_div") + resultFloat = inputBFloat != 0.0f ? inputAFloat / inputBFloat : 0.0f; + else if (opDef->UUID == "string_concat") + resultString = inputAString + inputBString; + else if (opDef->UUID == "bool_and") + resultBool = inputABool && inputBBool; + else if (opDef->UUID == "bool_or") + resultBool = inputABool || inputBBool; + else if (opDef->UUID == "int_eq") + resultBool = (inputAInt == inputBInt); + else if (opDef->UUID == "int_lt") + resultBool = (inputAInt < inputBInt); + else if (opDef->UUID == "int_gt") + resultBool = (inputAInt > inputBInt); + else if (opDef->UUID == "float_eq") + resultBool = (inputAFloat == inputBFloat); + else if (opDef->UUID == "float_lt") + resultBool = (inputAFloat < inputBFloat); + else if (opDef->UUID == "float_gt") + resultBool = (inputAFloat > inputBFloat); + + // Set output value + paramIndex = 0; + for (const auto& pin : node.Outputs) + { + if (pin.Type == PinType::Flow) + continue; + + if (paramIndex == 0) + { + // Output + switch (m_OutputType) + { + case PinType::Int: SetOutputParamValueInt(pin, node, app, resultInt); break; + case PinType::Float: SetOutputParamValueFloat(pin, node, app, resultFloat); break; + case PinType::Bool: SetOutputParamValueBool(pin, node, app, resultBool); break; + case PinType::String: SetOutputParamValueString(pin, node, app, resultString); break; + default: break; + } + break; + } + paramIndex++; + } + + return E_OK; +} + +void ParameterOperationBlock::Render(Node& node, App* app, Pin* newLinkPin) +{ + // Check if node is currently running (for red border visualization) + double currentTime = (double)ImGui::GetTime(); + bool isRunning = false; + auto runningIt = app->m_RunningNodes.find(node.ID); + if (runningIt != app->m_RunningNodes.end()) + { + isRunning = (currentTime < runningIt->second); + } + + // Get styles from StyleManager - use ParameterStyle for visual distinction + auto& styleManager = app->GetStyleManager(); + auto& paramStyle = styleManager.ParameterStyle; + + // Parameter Operations get a slightly blue border for distinction + ImColor borderColor = isRunning ? paramStyle.BorderColorRunning : ImColor(180, 200, 255, 255); // Light blue + float activeBorderWidth = isRunning ? paramStyle.BorderWidthRunning : paramStyle.BorderWidth; + + // Use NodeStyleScope with ParameterStyle for parameter-like appearance + NodeStyleScope style( + paramStyle.BgColor, // Parameter-style background (grayer) + borderColor, // border (red if running) + paramStyle.Rounding, activeBorderWidth, // More rounded than blocks + paramStyle.Padding, // padding + ImVec2(0.0f, 1.0f), // source direction (down) + ImVec2(0.0f, -1.0f) // target direction (up) + ); + + ed::BeginNode(node.ID); + ImGui::PushID(node.ID.AsPointer()); + + ImGui::BeginVertical("node"); + + // Center - header (simple centered text) + ImGui::BeginHorizontal("content"); + ImGui::Spring(1, 0.0f); + + ImGui::BeginVertical("center"); + ImGui::Dummy(ImVec2(styleManager.MinNodeWidth, 0)); // Minimum width + ImGui::Spring(1); + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 1, 1, 1)); + ImGui::TextUnformatted(node.Name.c_str()); + ImGui::PopStyleColor(); + ImGui::Spring(1); + ImGui::EndVertical(); + + ImGui::Spring(1, 0.0f); + ImGui::EndHorizontal(); + + ImGui::EndVertical(); + + // Save cursor and get node bounds + ImVec2 contentEndPos = ImGui::GetCursorScreenPos(); + ImVec2 nodePos = ed::GetNodePosition(node.ID); + ImVec2 nodeSize = ed::GetNodeSize(node.ID); + + if (nodeSize.x <= 0 || nodeSize.y <= 0) + { + ImVec2 contentMin = ImGui::GetItemRectMin(); + ImVec2 contentMax = ImGui::GetItemRectMax(); + nodeSize = contentMax - contentMin; + } + + ImRect nodeRect = ImRect(nodePos, nodePos + nodeSize); + + // Collect pins by type + std::vector inputParams; + std::vector outputParams; + + for (auto& pin : node.Inputs) + { + if (pin.Type != PinType::Flow) + inputParams.push_back(&pin); + } + + for (auto& pin : node.Outputs) + { + if (pin.Type != PinType::Flow) + outputParams.push_back(&pin); + } + + // Render input parameters at top edge using NodeEx + if (!inputParams.empty()) + { + float spacing = 1.0f / (inputParams.size() + 1); + for (size_t i = 0; i < inputParams.size(); ++i) + { + Pin* pin = inputParams[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Input, ed::PinEdge::Top, + offset, styleManager.ParameterPinEdgeOffset, nodeRect, state); + + pin->LastPivotPosition = ImVec2(pinRect.GetCenter().x, pinRect.Min.y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Render output parameters at bottom edge using NodeEx + if (!outputParams.empty()) + { + float spacing = 1.0f / (outputParams.size() + 1); + for (size_t i = 0; i < outputParams.size(); ++i) + { + Pin* pin = outputParams[i]; + float offset = spacing * (i + 1); + float alpha = GetPinAlpha(pin, newLinkPin, app); + + ed::PinState state = (alpha < 1.0f) ? ed::PinState::Deactivated : ed::PinState::Normal; + ImRect pinRect = ed::PinEx(pin->ID, ed::PinKind::Output, ed::PinEdge::Bottom, + offset, styleManager.ParameterPinEdgeOffset, nodeRect, state); + + pin->LastPivotPosition = ImVec2(pinRect.GetCenter().x, pinRect.Max.y); + pin->LastRenderBounds = pinRect; + pin->HasPositionData = true; + } + } + + // Restore cursor + ImGui::SetCursorScreenPos(contentEndPos); + + ImGui::PopID(); + ed::EndNode(); +} + +void ParameterOperationBlock::OnMenu(Node& node, App* app) +{ + // Call base class menu first + ParameterizedBlock::OnMenu(node, app); + + ImGui::Separator(); + ImGui::TextUnformatted("Parameter Operation"); + + // Show current operation + if (!m_OperationUUID.empty()) + { + auto* opDef = ParameterOperationRegistry::Instance().GetOperation(m_OperationUUID); + if (opDef) + { + ImGui::Text("Operation: %s", opDef->Label.c_str()); + } + else + { + ImGui::Text("Operation: (unknown)"); + } + } + else + { + ImGui::Text("Operation: (none selected)"); + } + + ImGui::Separator(); + + // Type selection submenus + if (ImGui::BeginMenu("Set Input A Type")) + { + if (ImGui::MenuItem("Bool", nullptr, m_InputAType == PinType::Bool)) + { + m_InputAType = PinType::Bool; + m_OperationUUID = ""; // Clear operation when type changes + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + if (ImGui::MenuItem("Int", nullptr, m_InputAType == PinType::Int)) + { + m_InputAType = PinType::Int; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + if (ImGui::MenuItem("Float", nullptr, m_InputAType == PinType::Float)) + { + m_InputAType = PinType::Float; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + if (ImGui::MenuItem("String", nullptr, m_InputAType == PinType::String)) + { + m_InputAType = PinType::String; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + ImGui::EndMenu(); + } + + if (ImGui::BeginMenu("Set Input B Type")) + { + if (ImGui::MenuItem("Bool", nullptr, m_InputBType == PinType::Bool)) + { + m_InputBType = PinType::Bool; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + if (ImGui::MenuItem("Int", nullptr, m_InputBType == PinType::Int)) + { + m_InputBType = PinType::Int; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + if (ImGui::MenuItem("Float", nullptr, m_InputBType == PinType::Float)) + { + m_InputBType = PinType::Float; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + if (ImGui::MenuItem("String", nullptr, m_InputBType == PinType::String)) + { + m_InputBType = PinType::String; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + ImGui::EndMenu(); + } + + if (ImGui::BeginMenu("Set Output Type")) + { + if (ImGui::MenuItem("Bool", nullptr, m_OutputType == PinType::Bool)) + { + m_OutputType = PinType::Bool; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + if (ImGui::MenuItem("Int", nullptr, m_OutputType == PinType::Int)) + { + m_OutputType = PinType::Int; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + if (ImGui::MenuItem("Float", nullptr, m_OutputType == PinType::Float)) + { + m_OutputType = PinType::Float; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + if (ImGui::MenuItem("String", nullptr, m_OutputType == PinType::String)) + { + m_OutputType = PinType::String; + m_OperationUUID = ""; + node.Inputs.clear(); + node.Outputs.clear(); + Build(node, app); + } + ImGui::EndMenu(); + } + + ImGui::Separator(); + + // Operation selection based on current types + auto matchingOps = ParameterOperationRegistry::Instance().GetMatchingOperations( + m_InputAType, m_InputBType, m_OutputType); + + if (!matchingOps.empty()) + { + if (ImGui::BeginMenu("Select Operation")) + { + for (const auto& op : matchingOps) + { + bool isSelected = (m_OperationUUID == op.UUID); + if (ImGui::MenuItem(op.Label.c_str(), nullptr, isSelected)) + { + m_OperationUUID = op.UUID; + // Update node name to reflect operation + node.Name = op.Label; + } + } + ImGui::EndMenu(); + } + } + else + { + ImGui::TextDisabled("No operations available for current types"); + } +} + +void ParameterOperationBlock::SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) +{ + // Call base class + ParameterizedBlock::SaveState(node, nodeData, container, app); + + // Save operation state + nodeData["op_input_a_type"] = (double)static_cast(m_InputAType); + nodeData["op_input_b_type"] = (double)static_cast(m_InputBType); + nodeData["op_output_type"] = (double)static_cast(m_OutputType); + nodeData["op_uuid"] = m_OperationUUID; +} + +void ParameterOperationBlock::LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) +{ + // Load operation state first (before base class, so pins are correct) + if (nodeData.contains("op_input_a_type")) + m_InputAType = static_cast((int)nodeData["op_input_a_type"].get()); + else + m_InputAType = PinType::Int; + + if (nodeData.contains("op_input_b_type")) + m_InputBType = static_cast((int)nodeData["op_input_b_type"].get()); + else + m_InputBType = PinType::Int; + + if (nodeData.contains("op_output_type")) + m_OutputType = static_cast((int)nodeData["op_output_type"].get()); + else + m_OutputType = PinType::Int; + + if (nodeData.contains("op_uuid")) + m_OperationUUID = nodeData["op_uuid"].get(); + else + m_OperationUUID = ""; + + // Rebuild pins with loaded types + node.Inputs.clear(); + node.Outputs.clear(); + m_InputParams.clear(); + m_OutputParams.clear(); + Build(node, app); + + // Call base class to load parameter values + ParameterizedBlock::LoadState(node, nodeData, container, app); +} + +// Register block +REGISTER_BLOCK(ParameterOperationBlock, "ParamOp"); + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_operation.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_operation.h new file mode 100644 index 00000000..dc9f3f9c --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/parameter_operation.h @@ -0,0 +1,91 @@ +#pragma once +#include "block.h" +#include +#include + +// Operation definition for parameter operations +struct ParameterOperationDef +{ + std::string UUID; // Unique identifier for the operation + std::string Label; // Display label (e.g., "Multiplication", "Addition") + PinType InputAType; // Type of first input + PinType InputBType; // Type of second input + PinType OutputType; // Type of output + + ParameterOperationDef(const std::string& uuid, const std::string& label, + PinType inputA, PinType inputB, PinType output) + : UUID(uuid), Label(label), InputAType(inputA), InputBType(inputB), OutputType(output) {} +}; + +// Registry for parameter operations +class ParameterOperationRegistry +{ +public: + static ParameterOperationRegistry& Instance() + { + static ParameterOperationRegistry instance; + return instance; + } + + // Register a new operation + void RegisterOperation(const ParameterOperationDef& opDef); + + // Get all operations matching input/output types + std::vector GetMatchingOperations(PinType inputA, PinType inputB, PinType output); + + // Get operation by UUID + const ParameterOperationDef* GetOperation(const std::string& uuid); + +private: + ParameterOperationRegistry(); + std::vector m_Operations; +}; + +// Parameter Operation Block +class ParameterOperationBlock : public ParameterizedBlock +{ +public: + ParameterOperationBlock(int id) : ParameterizedBlock(id, "ParamOp") + { + SetTypeName("ParamOp"); + m_Type = NodeType::Blueprint; + m_Color = ImColor(180, 200, 180); // Light green + SetFlags(static_cast(NHBEHAVIOR_SCRIPT)); + + // Default types + m_InputAType = PinType::Int; + m_InputBType = PinType::Int; + m_OutputType = PinType::Int; + m_OperationUUID = ""; // No operation selected by default + } + + void Build(Node& node, App* app) override; + int Run(Node& node, App* app) override; + void Render(Node& node, App* app, Pin* newLinkPin) override; + NH_CSTRING GetBlockType() const override { return "ParamOp"; } + + void OnMenu(Node& node, App* app) override; + + // Save/load state + void SaveState(Node& node, crude_json::value& nodeData, const Container* container, App* app) override; + void LoadState(Node& node, const crude_json::value& nodeData, Container* container, App* app) override; + + // Type management + void SetInputAType(PinType type) { m_InputAType = type; } + void SetInputBType(PinType type) { m_InputBType = type; } + void SetOutputType(PinType type) { m_OutputType = type; } + PinType GetInputAType() const { return m_InputAType; } + PinType GetInputBType() const { return m_InputBType; } + PinType GetOutputType() const { return m_OutputType; } + + // Operation management + void SetOperation(const std::string& uuid) { m_OperationUUID = uuid; } + std::string GetOperationUUID() const { return m_OperationUUID; } + +private: + PinType m_InputAType; + PinType m_InputBType; + PinType m_OutputType; + std::string m_OperationUUID; +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/start_block.cpp b/packages/media/cpp/packages/nodehub/nodehub/blocks/start_block.cpp new file mode 100644 index 00000000..0c82ba32 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/start_block.cpp @@ -0,0 +1,27 @@ +#include "start_block.h" +#include "../app.h" + +void StartBlock::Build(Node& node, App* app) +{ + node.Type = m_Type; + node.Color = m_Color; + + // No flow input - this is an entry point block + // Only has flow output "Start" + AddOutput(app, node, "Start"); +} + +int StartBlock::Run(Node& node, App* app) +{ + // Entry point block - just activate the output to trigger connected blocks + // In GUI mode: Activate this block by selecting it and pressing 'R' + // In headless mode: Would need to find all Start blocks and activate them automatically + + // The output will be activated by the runtime system (ExecuteRuntimeStep) + // after Run() returns, so we just need to return success + return E_OK; +} + +// Register the Start block +REGISTER_BLOCK(StartBlock, "Start"); + diff --git a/packages/media/cpp/packages/nodehub/nodehub/blocks/start_block.h b/packages/media/cpp/packages/nodehub/nodehub/blocks/start_block.h new file mode 100644 index 00000000..df82199e --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/blocks/start_block.h @@ -0,0 +1,21 @@ +#pragma once +#include "block.h" + +// Start block - entry point for graph execution +// Has no flow input, only a flow output +// Anything connected to its output will execute when the graph runs +class StartBlock : public ParameterizedBlock +{ +public: + StartBlock(int id) : ParameterizedBlock(id, "Start") + { + SetTypeName("Start"); + m_Type = NodeType::Blueprint; + m_Color = ImColor(100, 255, 100); + } + + void Build(Node& node, App* app) override; + int Run(Node& node, App* app) override; + NH_CSTRING GetBlockType() const override { return "Start"; } +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/commons.h b/packages/media/cpp/packages/nodehub/nodehub/commons.h new file mode 100644 index 00000000..e368e0fa --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/commons.h @@ -0,0 +1,36 @@ +#pragma once + +#include +#include +#include +#include +#include + +#include "./enums.h" +#include "./utilities/uuid_generator.h" + + +#ifndef NH_CSTRING +#define NH_CSTRING const char* +#endif + +typedef char* NH_STRING; +typedef char NH_CHAR; +typedef unsigned short* NH_USTRING; +typedef unsigned short NH_UCHAR; + +typedef int NH_BOOL; +typedef unsigned char NH_BYTE; +typedef unsigned int NH_DWORD; +typedef unsigned short NH_WORD; + +typedef int NH_ERROR; +typedef int NH_PARAMETER_TYPE; +typedef int NH_OPERATION_TYPE; +typedef int NH_MESSAGE_TYPE; +typedef int NH_ATTRIBUTE_TYPE; +typedef int NH_ATTRIBUTE_CATEGORY; + +typedef Uuid64 NH_GUID; +typedef unsigned int NH_ID; +typedef unsigned int NH_CLASS_ID; diff --git a/packages/media/cpp/packages/nodehub/nodehub/config.h b/packages/media/cpp/packages/nodehub/nodehub/config.h new file mode 100644 index 00000000..fbdc7562 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/config.h @@ -0,0 +1,8 @@ +#ifndef CONFIG_H +#define CONFIG_H + +#ifndef NH_GUI +#define NH_GUI +#endif + +#endif \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/containers/container.cpp b/packages/media/cpp/packages/nodehub/nodehub/containers/container.cpp new file mode 100644 index 00000000..cff61f20 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/containers/container.cpp @@ -0,0 +1,475 @@ +#include "container.h" +#include "../app.h" +#include "../types.h" +#include + +Container::Container(int id, const char* name) + : m_ID(id), m_Name(name ? name : ""), m_Parent(nullptr), m_Flags(0), m_NextId(1) +{ + // m_NextId initialized in member initializer list +} + +Container::~Container() +{ + // Clean up child containers (delete them before this container is destroyed) + for (Container* child : m_Children) + { + delete child; + } + m_Children.clear(); +} + +// Container flags/state +bool Container::IsHidden() const +{ + return (m_Flags & ContainerFlag_Hidden) != 0; +} + +void Container::SetHidden(bool hidden) +{ + SetFlag(ContainerFlag_Hidden, hidden); +} + +bool Container::IsActive() const +{ + return !IsDisabled(); +} + +bool Container::IsDisabled() const +{ + return (m_Flags & ContainerFlag_Disabled) != 0; +} + +void Container::SetActive(bool active) +{ + SetDisabled(!active); +} + +void Container::SetDisabled(bool disabled) +{ + SetFlag(ContainerFlag_Disabled, disabled); +} + +bool Container::IsRunning() const +{ + return (m_Flags & ContainerFlag_Running) != 0; +} + +void Container::SetRunning(bool running) +{ + SetFlag(ContainerFlag_Running, running); +} + +bool Container::HasError() const +{ + return (m_Flags & ContainerFlag_Error) != 0; +} + +void Container::SetError(bool error) +{ + SetFlag(ContainerFlag_Error, error); +} + +void Container::SetFlag(uint32_t flag, bool value) +{ + if (value) + m_Flags |= flag; + else + m_Flags &= ~flag; +} + +// Management +void Container::AddNode(Node* node) +{ + if (!node || ContainsNode(node->ID)) + return; + + // Store ID instead of pointer to avoid invalidation when m_Nodes vector reallocates + m_NodeIds.push_back(node->ID); + + // DO NOT update deprecated m_Nodes vector - it contains invalidated pointers after reallocation + // All code should use GetNodes(App*) instead, which resolves IDs to fresh pointers + // For backward compatibility, we'll try to keep m_Nodes in sync, but it's unreliable + // TODO: Remove deprecated m_Nodes/m_Links vectors entirely +} + +std::vector Container::GetNodes(App* app) const +{ + std::vector result; + + // For root containers, nodes are stored directly in RootContainer::m_Nodes + // For nested containers (groups), we need to resolve via root container + if (auto* rootContainer = GetRootContainer()) + { + // Root container - get nodes directly + for (auto nodeId : m_NodeIds) + { + if (auto* node = rootContainer->FindNode(nodeId)) + { + result.push_back(node); + } + } + } + else if (app) + { + // Nested container - resolve via App (which will search all root containers) + for (auto nodeId : m_NodeIds) + { + if (auto* node = app->FindNode(nodeId)) + { + result.push_back(node); + } + } + } + + return result; +} + +std::vector Container::GetLinks(App* app) const +{ + std::vector result; + + // For root containers, links are stored directly in RootContainer::m_Links + // For nested containers (groups), we need to resolve via root container + if (auto* rootContainer = GetRootContainer()) + { + // Root container - get links directly + for (auto linkId : m_LinkIds) + { + if (auto* link = rootContainer->FindLink(linkId)) + { + result.push_back(link); + } + } + } + else if (app) + { + // Nested container - resolve via App (which will search all root containers) + for (auto linkId : m_LinkIds) + { + if (auto* link = app->FindLink(linkId)) + { + result.push_back(link); + } + } + } + + return result; +} + +RootContainer* Container::GetRootContainer() const +{ + // Walk up the parent chain to find root container + const Container* current = this; + while (current->m_Parent) + { + current = current->m_Parent; + } + + // Cast to RootContainer (should be safe if this is a root or child of root) + return dynamic_cast(const_cast(current)); +} + +void Container::RemoveNode(Node* node) +{ + if (!node) + { + printf("[DELETE] Container::RemoveNode: Null node pointer\n"); + fflush(stdout); + return; + } + + int nodeId = -1; + try { + nodeId = ToRuntimeId(node->ID); + } catch (...) { + printf("[DELETE] Container::RemoveNode: Cannot access node ID (corrupted pointer %p)\n", (void*)node); + fflush(stdout); + return; // Cannot remove without valid ID + } + + printf("[DELETE] Container::RemoveNode: Removing node %d (ptr=%p) from container\n", + nodeId, (void*)node); + fflush(stdout); + + // Remove from ID list only - actual node is stored in RootContainer::m_Nodes + auto idIt = std::find(m_NodeIds.begin(), m_NodeIds.end(), node->ID); + if (idIt != m_NodeIds.end()) + { + printf("[DELETE] Container::RemoveNode: Node %d found in ID list, erasing\n", nodeId); + fflush(stdout); + m_NodeIds.erase(idIt); + } + else + { + printf("[DELETE] Container::RemoveNode: Node %d NOT found in container ID list\n", nodeId); + fflush(stdout); + } +} + +void Container::AddLink(Link* link) +{ + if (!link) + { + printf("[LINK_DRAG] Container::AddLink: Null link pointer!\n"); + fflush(stdout); + return; + } + + const int linkId = ToRuntimeId(link->ID); + + if (ContainsLink(link->ID)) + { + printf("[LINK_DRAG] Container::AddLink: Link ID %lld already exists in container, REJECTING!\n", + static_cast(linkId)); + printf("[LINK_DRAG] Container::AddLink: Current link IDs in container: "); + for (auto id : m_LinkIds) + printf("%lld ", (long long)id.Get()); + printf("\n"); + fflush(stdout); + return; + } + + printf("[LINK_DRAG] Container::AddLink: Adding link ID=%lld to container\n", static_cast(linkId)); + fflush(stdout); + + // Store ID - actual link is stored in RootContainer::m_Links + m_LinkIds.push_back(link->ID); + + printf("[LINK_DRAG] Container::AddLink: Successfully added. Container now has %zu link IDs\n", m_LinkIds.size()); + fflush(stdout); +} + +void Container::RemoveLink(Link* link) +{ + if (!link) + return; + + // Remove from ID list only - actual link is stored in RootContainer::m_Links + auto idIt = std::find(m_LinkIds.begin(), m_LinkIds.end(), link->ID); + if (idIt != m_LinkIds.end()) + m_LinkIds.erase(idIt); +} + +void Container::AddChildContainer(Container* container) +{ + if (!container) + return; + + // Check if already a child + auto it = std::find(m_Children.begin(), m_Children.end(), container); + if (it != m_Children.end()) + return; + + container->m_Parent = this; + m_Children.push_back(container); +} + +void Container::RemoveChildContainer(Container* container) +{ + if (!container) + return; + + auto it = std::find(m_Children.begin(), m_Children.end(), container); + if (it != m_Children.end()) + { + (*it)->m_Parent = nullptr; + m_Children.erase(it); + } +} + +// Query +Node* Container::FindNode(ed::NodeId nodeId) +{ + // Check if this container owns this node ID + if (std::find(m_NodeIds.begin(), m_NodeIds.end(), nodeId) == m_NodeIds.end()) + { + // Not in this container, check children + for (auto* child : m_Children) + { + if (auto* node = child->FindNode(nodeId)) + return node; + } + return nullptr; + } + + // This container owns the node ID - resolve via root container + if (auto* rootContainer = GetRootContainer()) + { + return rootContainer->FindNode(nodeId); + } + + // No root container found - caller should use App::FindNode() directly + return nullptr; +} + +Link* Container::FindLink(ed::LinkId linkId) +{ + // Check if this container owns this link ID + bool ownsLink = (std::find(m_LinkIds.begin(), m_LinkIds.end(), linkId) != m_LinkIds.end()); + + if (ownsLink) + { + // This container owns the link ID - resolve via root container + if (auto* rootContainer = GetRootContainer()) + { + return rootContainer->FindLink(linkId); + } + // No root container found - caller should use App::FindLink() directly + return nullptr; + } + + // Not in this container, recursively search in child containers + for (auto* child : m_Children) + { + if (auto* link = child->FindLink(linkId)) + return link; + } + + return nullptr; +} + +Pin* Container::FindPin(ed::PinId pinId) +{ + if (!pinId) + return nullptr; + + // Note: Without App*, we cannot resolve node IDs to pointers + // This method is deprecated - use FindPin(pinId, App*) instead + // For now, return nullptr + + // Recursively search in child containers + for (auto* child : m_Children) + { + if (auto* pin = child->FindPin(pinId)) + return pin; + } + + return nullptr; +} + +Pin* Container::FindPin(ed::PinId pinId, App* app) +{ + if (!pinId || !app) + return nullptr; + + // Use GetNodes() to properly resolve IDs to pointers + auto nodes = GetNodes(app); + for (auto* node : nodes) + { + if (!node) + continue; + + // Validate node pointer isn't corrupted + uintptr_t nodePtrValue = reinterpret_cast(node); + if (nodePtrValue < 0x1000 || nodePtrValue == 0xFFFFFFFFFFFFFFFFULL) + continue; + + for (auto& pin : node->Inputs) + { + if (pin.ID == pinId) + { + // Ensure pin's Node pointer is correct (should be set by BuildNode after AddNode) + if (pin.Node != node) + { + pin.Node = node; // Fix to point to actual node + } + return &pin; + } + } + + for (auto& pin : node->Outputs) + { + if (pin.ID == pinId) + { + // Ensure pin's Node pointer is correct (should be set by BuildNode after AddNode) + if (pin.Node != node) + { + pin.Node = node; // Fix to point to actual node + } + return &pin; + } + } + } + + // Recursively search in child containers + for (auto* child : m_Children) + { + if (auto* pin = child->FindPin(pinId, app)) + return pin; + } + + return nullptr; +} + +Container* Container::FindContainer(ed::NodeId nodeId) +{ + // Check if node is in this container + if (FindNode(nodeId)) + return this; + + // Recursively search children + for (auto* child : m_Children) + { + if (auto* found = child->FindContainer(nodeId)) + return found; + } + + return nullptr; +} + +bool Container::ContainsNode(ed::NodeId nodeId) const +{ + // Check ID list + return std::find(m_NodeIds.begin(), m_NodeIds.end(), nodeId) != m_NodeIds.end(); +} + +bool Container::ContainsLink(ed::LinkId linkId) const +{ + // Check ID list + return std::find(m_LinkIds.begin(), m_LinkIds.end(), linkId) != m_LinkIds.end(); +} + +bool Container::CanAddLink(Link* link) const +{ + if (!link) + return false; + + // Note: This method is const and cannot resolve node IDs to pointers without App* + // The proper implementation would need App* to resolve pins to nodes + // For now, we'll check if we can find the link by ID (basic validation) + // Actual validation should be done at a higher level with App* available + + // Both pins must belong to nodes in this container + // Without App*, we can't resolve pins to nodes, so we return true + // (The caller should validate with proper context) + return true; +} + +// Execution (stub - overridden in derived classes) +void Container::Run(App* app) +{ + // Base implementation does nothing + // Overridden in RootContainer and BehaviorGraph +} + +// Rendering (stub - overridden in derived classes) +void Container::Render(App* app, Pin* newLinkPin) +{ + // Base implementation does nothing + // Overridden in RootContainer and BehaviorGraph +} + +// Serialization (stub - overridden in derived classes) +void Container::Serialize(crude_json::value& json) const +{ + // Base implementation does nothing + // Overridden in RootContainer and BehaviorGraph +} + +void Container::Deserialize(const crude_json::value& json, App* app) +{ + // Base implementation does nothing + // Overridden in RootContainer and BehaviorGraph +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/containers/container.h b/packages/media/cpp/packages/nodehub/nodehub/containers/container.h new file mode 100644 index 00000000..ed611aba --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/containers/container.h @@ -0,0 +1,115 @@ +#pragma once +#include "../types.h" +#include +#include +#include + +namespace ed = ax::NodeEditor; + +class App; +struct Link; +struct Pin; + +// Forward declaration for crude_json +namespace crude_json { + struct value; +} + +class Container +{ +public: + // Identification + ed::NodeId GetID() const { return m_ID; } + const std::string& GetName() const { return m_Name; } + void SetName(const std::string& name) { m_Name = name; } + + // ID generation - container provides unique IDs for its nodes + // This ensures IDs are never reused even if nodes are deleted + int GetNextId() { return m_NextId++; } + int GetCurrentId() const { return m_NextId; } // For checking what next ID will be + + // Container flags/state + bool IsHidden() const; + void SetHidden(bool hidden); + bool IsActive() const; // Not disabled + bool IsDisabled() const; + void SetActive(bool active); + void SetDisabled(bool disabled); + bool IsRunning() const; + void SetRunning(bool running); + bool HasError() const; + void SetError(bool error); + + // Ownership + // NOTE: Store IDs instead of pointers to avoid invalidation when m_Nodes vector reallocates + std::vector m_NodeIds; // Node IDs owned by this container (look up via App::FindNode) + std::vector m_LinkIds; // Link IDs owned by this container (look up via App::FindLink) + + // Convenience: Get actual node pointers (does lookup via App) + // Pass App* to resolve IDs to pointers + std::vector GetNodes(App* app) const; + std::vector GetLinks(App* app) const; + + // NOTE: Nodes and Links are owned by RootContainer, not stored here + // Container only stores IDs (m_NodeIds, m_LinkIds) and resolves via GetRootContainer() + std::vector m_Children; // Nested containers (groups) + Container* m_Parent; // Parent container (nullptr for root containers) + + // Management + virtual void AddNode(Node* node); + virtual void RemoveNode(Node* node); + virtual void AddLink(Link* link); + virtual void RemoveLink(Link* link); + virtual void AddChildContainer(Container* container); + virtual void RemoveChildContainer(Container* container); + + // Query + Node* FindNode(ed::NodeId nodeId); + Link* FindLink(ed::LinkId linkId); // DEPRECATED: Uses deprecated m_Links + Link* FindLink(ed::LinkId linkId, App* app); // Preferred: Uses App::FindLink() to resolve IDs + Pin* FindPin(ed::PinId pinId); // DEPRECATED: Uses deprecated m_Nodes + Pin* FindPin(ed::PinId pinId, App* app); // Preferred: Uses GetNodes() to resolve IDs + Container* FindContainer(ed::NodeId nodeId); // Recursive search (this + children) + bool ContainsNode(ed::NodeId nodeId) const; + bool ContainsLink(ed::LinkId linkId) const; + + // Helper to get root container (walks up parent chain) + class RootContainer* GetRootContainer() const; + + // Execution + virtual void Run(App* app); // Execute container contents (only if active) + + // Rendering + virtual void Render(App* app, Pin* newLinkPin); // Only if not hidden + + // Serialization + virtual void Serialize(struct crude_json::value& json) const; + virtual void Deserialize(const struct crude_json::value& json, App* app); + + // Validation + virtual bool CanAddNode(Node* node) const { return true; } + virtual bool CanAddLink(Link* link) const; // Check if link is valid for this container (both pins must be in this container) + + // State management + uint32_t GetFlags() const { return m_Flags; } + void SetFlag(uint32_t flag, bool value); + bool HasFlag(uint32_t flag) const { return (m_Flags & flag) != 0; } + +protected: + Container(int id, const char* name); + virtual ~Container(); + + ed::NodeId m_ID; + std::string m_Name; + int m_NextId = 1; // Container-local ID generator (ensures no ID reuse) + + // Container flags + enum ContainerFlags { + ContainerFlag_Hidden = 1 << 0, + ContainerFlag_Disabled = 1 << 1, + ContainerFlag_Running = 1 << 2, + ContainerFlag_Error = 1 << 3 + }; + uint32_t m_Flags = 0; // Bitmask of ContainerFlags +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/containers/root_container.cpp b/packages/media/cpp/packages/nodehub/nodehub/containers/root_container.cpp new file mode 100644 index 00000000..9392b85d --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/containers/root_container.cpp @@ -0,0 +1,285 @@ +#include "root_container.h" +#include "../app.h" +#include "../types.h" +#include "../blocks/block.h" +#include "../blocks/parameter_node.h" +#include + +namespace ed = ax::NodeEditor; + +RootContainer::RootContainer(const std::string& filename, int id) + : Container(id, "Root"), m_Filename(filename), m_IsDirty(false) +{ +} + +RootContainer::~RootContainer() +{ + // Clean up BlockInstance and ParameterInstance for all nodes BEFORE maps are destroyed + // This prevents memory leaks and potential double-free issues + // NOTE: Nodes may have already had their instances deleted via DeleteNodeAndInstances, + // so we check for nullptr and validate pointers to avoid double-free + for (auto& pair : m_Nodes) + { + Node& node = pair.second; + + // Clean up BlockInstance (for block-based nodes) + // Only delete if pointer is valid and not already deleted + if (node.BlockInstance) + { + // Validate pointer is not corrupted or already freed + uintptr_t ptrValue = reinterpret_cast(node.BlockInstance); + if (ptrValue != 0xFFFFFFFFFFFFFFFFULL && ptrValue > 0x1000) // Basic sanity check + { + try { + delete node.BlockInstance; + } catch (...) { + // Silently ignore exceptions during shutdown cleanup + } + } + node.BlockInstance = nullptr; + } + + // Clean up ParameterInstance (for parameter nodes) + // Only delete if pointer is valid and not already deleted + if (node.ParameterInstance) + { + // Validate pointer is not corrupted or already freed + uintptr_t ptrValue = reinterpret_cast(node.ParameterInstance); + if (ptrValue != 0xFFFFFFFFFFFFFFFFULL && ptrValue > 0x1000) // Basic sanity check + { + try { + delete node.ParameterInstance; + } catch (...) { + // Silently ignore exceptions during shutdown cleanup + } + } + node.ParameterInstance = nullptr; + } + } + + // Clear maps explicitly (though they'll be destroyed automatically after this) + // This makes the order of destruction clear + m_Nodes.clear(); + m_Links.clear(); + + // Base Container destructor will clean up child containers +} + +Node* RootContainer::FindNode(ed::NodeId id) +{ + if (!id) + return nullptr; + + auto it = m_Nodes.find(id); + if (it != m_Nodes.end()) + return &it->second; + + return nullptr; +} + +Link* RootContainer::FindLink(ed::LinkId id) +{ + if (!id) + return nullptr; + + auto it = m_Links.find(id); + if (it != m_Links.end()) + return &it->second; + + return nullptr; +} + +Pin* RootContainer::FindPin(ed::PinId id, App* app) +{ + if (!id) + return nullptr; + + // Search all nodes in this container + for (auto& pair : m_Nodes) + { + Node& node = pair.second; + + // Validate node pointer isn't corrupted before accessing pins + uintptr_t nodePtrValue = reinterpret_cast(&node); + if (nodePtrValue < 0x1000 || nodePtrValue == 0xFFFFFFFFFFFFFFFFULL) + continue; + + // Check inputs + for (auto& pin : node.Inputs) + { + if (pin.ID == id) + { + // Ensure pin's Node pointer is correct (should be set by BuildNode after AddNode) + if (pin.Node != &node) + { + pin.Node = &node; // Fix to point to actual node in container + } + return &pin; + } + } + + // Check outputs + for (auto& pin : node.Outputs) + { + if (pin.ID == id) + { + // Ensure pin's Node pointer is correct (should be set by BuildNode after AddNode) + if (pin.Node != &node) + { + printf("[FindPin] FIXING pin %d - Node pointer incorrect (was %p, setting to %p)\n", + id.Get(), (void*)pin.Node, (void*)&node); + fflush(stdout); + pin.Node = &node; // Fix to point to actual node in container + } + return &pin; + } + } + } + + // Also search in child containers recursively + for (Container* child : m_Children) + { + if (Pin* pin = child->FindPin(id, app)) + return pin; + } + + return nullptr; +} + +std::vector RootContainer::GetAllNodes() const +{ + std::vector nodes; + nodes.reserve(m_Nodes.size()); + + for (auto& pair : m_Nodes) + { + nodes.push_back(const_cast(&pair.second)); // Const cast needed + } + + return nodes; +} + +std::vector RootContainer::GetAllLinks() const +{ + std::vector links; + links.reserve(m_Links.size()); + + for (auto& pair : m_Links) + { + links.push_back(const_cast(&pair.second)); // Const cast needed + } + + return links; +} + +Node* RootContainer::AddNode(const Node& node) +{ + auto [it, inserted] = m_Nodes.emplace(node.ID, node); + if (!inserted) + return nullptr; // Node with this ID already exists + + // Also add to container's ID list + m_NodeIds.push_back(node.ID); + + return &it->second; +} + +bool RootContainer::RemoveNode(ed::NodeId id) +{ + auto it = m_Nodes.find(id); + if (it != m_Nodes.end()) + { + m_Nodes.erase(it); + + // Remove from ID list + auto idIt = std::find(m_NodeIds.begin(), m_NodeIds.end(), id); + if (idIt != m_NodeIds.end()) + m_NodeIds.erase(idIt); + + return true; + } + return false; +} + +Link* RootContainer::AddLink(const Link& link) +{ + auto [it, inserted] = m_Links.emplace(link.ID, link); + if (!inserted) + return nullptr; // Link with this ID already exists + + // Also add to container's ID list + m_LinkIds.push_back(link.ID); + + return &it->second; +} + +bool RootContainer::RemoveLink(ed::LinkId id) +{ + auto it = m_Links.find(id); + if (it != m_Links.end()) + { + m_Links.erase(it); + + // Remove from ID list + auto idIt = std::find(m_LinkIds.begin(), m_LinkIds.end(), id); + if (idIt != m_LinkIds.end()) + m_LinkIds.erase(idIt); + + return true; + } + return false; +} + +void RootContainer::Run(App* app) +{ + // Only execute if active (not disabled) + if (IsDisabled()) + return; + + // Set running flag + SetRunning(true); + + // Execute blocks in this container + // Note: The actual execution logic is still in App::ExecuteRuntimeStep() + // which will iterate through m_Nodes. We'll update that to use the container. + // For now, this is a placeholder. + + // Execute child containers (groups) - only if active + for (auto* child : m_Children) + { + if (child->IsDisabled()) + continue; + + // Child containers (groups) will be executed by runtime system + // when their inputs are activated + } + + // Clear running flag + SetRunning(false); +} + +void RootContainer::Render(App* app, Pin* newLinkPin) +{ + // Only render if not hidden + if (IsHidden()) + return; + + // Render this container's nodes + // Note: Actual rendering is still in App::RenderNodes() + // which will iterate through m_Nodes. We'll update that to use the container. + // For now, this is a placeholder. + + // Render links between nodes in this container + // Note: Actual link rendering is still in App::RenderLinks() + // We'll update that to use the container. + + // Render child containers (groups) - only if not hidden + for (auto* child : m_Children) + { + if (child->IsHidden()) + continue; + + // Child containers (groups) will render themselves + child->Render(app, newLinkPin); + } +} diff --git a/packages/media/cpp/packages/nodehub/nodehub/containers/root_container.h b/packages/media/cpp/packages/nodehub/nodehub/containers/root_container.h new file mode 100644 index 00000000..df108a44 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/containers/root_container.h @@ -0,0 +1,57 @@ +#pragma once +#include "container.h" +#include "../types.h" +#include +#include + +namespace ed = ax::NodeEditor; + +class App; +struct Pin; + +/** + * RootContainer - Owns actual Node and Link objects for its graph + * + * Each root container (one per file) owns all nodes and links in its graph. + * This provides proper ownership and separation between different graph files. + */ +class RootContainer : public Container +{ +public: + RootContainer(const std::string& filename, int id); + virtual ~RootContainer(); + + // Root-specific + const std::string& GetFilename() const { return m_Filename; } + void SetFilename(const std::string& filename) { m_Filename = filename; } + bool IsDirty() const { return m_IsDirty; } + void SetDirty(bool dirty) { m_IsDirty = dirty; } + + // Node/Link ownership - RootContainer owns the actual objects + std::map m_Nodes; // Node storage indexed by ID + std::map m_Links; // Link storage indexed by ID + + // Node/Link lookup (search this container only) + Node* FindNode(ed::NodeId id); + Link* FindLink(ed::LinkId id); + Pin* FindPin(ed::PinId id, App* app); // App* needed for nested container lookup + + // Direct access to all nodes/links (for iteration) + std::vector GetAllNodes() const; + std::vector GetAllLinks() const; + + // Node/Link management + Node* AddNode(const Node& node); + bool RemoveNode(ed::NodeId id); + Link* AddLink(const Link& link); + bool RemoveLink(ed::LinkId id); + + // Root has no interface pins + void Run(App* app) override; // Execute all blocks in root (only if active) + void Render(App* app, Pin* newLinkPin) override; // Render root + children (only if not hidden) + +private: + std::string m_Filename; + bool m_IsDirty = false; +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/BaseManager.cpp b/packages/media/cpp/packages/nodehub/nodehub/core/BaseManager.cpp new file mode 100644 index 00000000..419b9600 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/BaseManager.cpp @@ -0,0 +1 @@ +#include "BaseManager.h" \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/BaseManager.h b/packages/media/cpp/packages/nodehub/nodehub/core/BaseManager.h new file mode 100644 index 00000000..6e4f91ea --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/BaseManager.h @@ -0,0 +1,33 @@ +#ifndef NH_BASE_MANAGER_H +#define NH_BASE_MANAGER_H + +#include "../commons.h" +#include "../types.h" + +class NH_Context; + +class NH_BaseManager { +public: + NH_BaseManager() {} + virtual ~NH_BaseManager() = default; + + virtual NH_ERROR OnInit() { return E_OK; } + + NH_Context* GetContext() { return m_Context; } + void SetContext(NH_Context* context) { m_Context = context; } + + Uuid64 GetGuid() { return m_Guid; } + std::string GetName() { return m_Name; } + + void SetName(std::string name) { m_Name = name; } + void SetGuid(Uuid64 guid) { m_Guid = guid; } + + protected: + NH_Context* m_Context; + Uuid64 m_Guid; + std::string m_Name; + +}; + + +#endif \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/Context.cpp b/packages/media/cpp/packages/nodehub/nodehub/core/Context.cpp new file mode 100644 index 00000000..7fdb1928 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/Context.cpp @@ -0,0 +1,38 @@ +#include "Context.h" +#include "../logging.h" +#include "ParameterManager.h" +#include "ParameterIn.h" +#include "ParameterOut.h" +#include "../utilities/uuid_generator.h" + +NH_Context::NH_Context() : m_ParameterManager(nullptr), m_App(nullptr) {} + +NH_Context::~NH_Context() +{ + delete m_ParameterManager; +} + +NH_ERROR NH_Context::init(App *app) +{ + m_App = app; + m_ParameterManager = new NH_ParameterManager(this); + m_ParameterManager->OnInit(); + LOG_INFO("Context initialized"); + return E_OK; +} + +NH_ParameterIn* NH_Context::CreateParameterIn(NH_CSTRING name, const Uuid64& guid) +{ + // A proper implementation would use an object manager to handle IDs and memory. + auto* param = new NH_ParameterIn(0, name); + // TODO: Set the parameter type based on the GUID by looking it up in the ParameterManager. + return param; +} + +NH_ParameterOut* NH_Context::CreateParameterOut(NH_CSTRING name, const Uuid64& guid) +{ + // A proper implementation would use an object manager. + auto* param = new NH_ParameterOut(0, name); + // TODO: Set the parameter type based on the GUID. + return param; +} \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/Context.h b/packages/media/cpp/packages/nodehub/nodehub/core/Context.h new file mode 100644 index 00000000..fb57313b --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/Context.h @@ -0,0 +1,41 @@ +#ifndef NH_CONTEXT_H +#define NH_CONTEXT_H + +#include "../commons.h" +#include "../types.h" + +class App; +class NH_ParameterManager; +class NH_ParameterIn; +class NH_ParameterOut; +struct Uuid64; + +class NH_Context { +public: + NH_Context(); + virtual ~NH_Context(); + + NH_ParameterManager* GetParameterManager() { return m_ParameterManager; } + void SetParameterManager(NH_ParameterManager* parameterManager) { m_ParameterManager = parameterManager; } + + App* GetApp() { return m_App; } + void SetApp(App* app) { m_App = app; } + + //----------------------------------------- + // Lifecycle + //----------------------------------------- + NH_ERROR init(App *app); + + // Object Management + NH_ParameterIn* CreateParameterIn(NH_CSTRING name, const Uuid64& guid); + NH_ParameterOut* CreateParameterOut(NH_CSTRING name, const Uuid64& guid); + +protected: + NH_ParameterManager* m_ParameterManager; + + // legacy support + App* m_App; + +}; + +#endif diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/Object.cpp b/packages/media/cpp/packages/nodehub/nodehub/core/Object.cpp new file mode 100644 index 00000000..30b4abe7 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/Object.cpp @@ -0,0 +1 @@ +#include "Object.h" diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/Object.h b/packages/media/cpp/packages/nodehub/nodehub/core/Object.h new file mode 100644 index 00000000..678720a2 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/Object.h @@ -0,0 +1,111 @@ +#pragma once + +#include "../commons.h" +#include "../utilities/uuid_generator.h" +#include + +class App; +class Container; +namespace crude_json { struct value; } + +class NH_Object +{ +public: + NH_Object() + : m_ID(0) + , m_Name("") + , m_TypeName("") + , m_Parent(nullptr) + , m_BehaviorFlags(NHBEHAVIOR_NONE) + , m_ObjectFlags(NH_OBJECT_DYNAMIC) + {} + + NH_Object(int id, NH_CSTRING name, NH_CSTRING typeName = nullptr) + : NH_Object() + { + m_ID = id; + if (name) + m_Name = name; + if (typeName) + m_TypeName = typeName; + } + virtual ~NH_Object() = default; + + // Core identification + int GetID() const { return m_ID; } + void SetID(int id) { m_ID = id; } + + NH_CSTRING GetName() const { return m_Name.c_str(); } + const std::string& GetNameString() const { return m_Name; } + void SetName(NH_CSTRING name) + { + m_Name = name ? name : ""; + } + + NH_CSTRING GetTypeName() const { return m_TypeName.c_str(); } + void SetTypeName(NH_CSTRING typeName) + { + m_TypeName = typeName ? typeName : ""; + } + + NH_Object* GetParent() const { return m_Parent; } + void SetParent(NH_Object* parent) { m_Parent = parent; } + + // Behavior flags (Virtools-style) + NH_BEHAVIOR_FLAGS GetBehaviorFlags() const { return m_BehaviorFlags; } + void SetBehaviorFlags(NH_BEHAVIOR_FLAGS flags) { m_BehaviorFlags = flags; } + void AddBehaviorFlags(NH_BEHAVIOR_FLAGS flags) + { + m_BehaviorFlags = static_cast( + static_cast(m_BehaviorFlags) | static_cast(flags)); + } + + void RemoveBehaviorFlags(NH_BEHAVIOR_FLAGS flags) + { + m_BehaviorFlags = static_cast( + static_cast(m_BehaviorFlags) & ~static_cast(flags)); + } + + // Object flags (base Virtools object flags) + NH_OBJECT_FLAGS GetObjectFlags() const + { + return static_cast(m_ObjectFlags); + } + void SetObjectFlags(NH_OBJECT_FLAGS flags) + { + m_ObjectFlags = static_cast(flags); + } + void AddObjectFlags(NH_OBJECT_FLAGS flags) + { + m_ObjectFlags |= static_cast(flags); + } + void ClearObjectFlags(NH_OBJECT_FLAGS flags) + { + m_ObjectFlags &= ~static_cast(flags); + } + + // Serialization hooks (mirror block/parameter APIs) + virtual void SaveState(crude_json::value& data, const Container* container, App* app) {} + virtual void LoadState(const crude_json::value& data, Container* container, App* app) {} + + Uuid64 m_UUID; + void SetUUID(Uuid64 uuid) { m_UUID = uuid; } + Uuid64 GetUUID() const { return m_UUID; } + + + NH_STRING GetClassName(); + // Class Registering + static NH_STRING m_ClassName; + + virtual NH_CLASS_ID GetClassID() { return NHCID_PARAMETER; } + +protected: + int m_ID; + std::string m_Name; + std::string m_TypeName; + NH_Object* m_Parent; + NH_BEHAVIOR_FLAGS m_BehaviorFlags; + NH_DWORD m_ObjectFlags; + NH_CLASS_ID m_ClassID; + +}; diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/Parameter.cpp b/packages/media/cpp/packages/nodehub/nodehub/core/Parameter.cpp new file mode 100644 index 00000000..d936a0de --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/Parameter.cpp @@ -0,0 +1,68 @@ +#include "Parameter.h" +#include "Context.h" +#include "ParameterManager.h" +#include + +NH_Parameter::NH_Parameter(int id, NH_CSTRING name) : NH_Object(id, name) { + m_Owner = nullptr; + m_AllocatedSize = 0; + m_Buffer = nullptr; + m_ParamType = nullptr; +} + +NH_Parameter::~NH_Parameter() { + if (m_Buffer) { + delete[] m_Buffer; + m_Buffer = nullptr; + } +} + +NH_ERROR NH_Parameter::GetValue(void *buf, NH_BOOL update) { + if (!buf || !m_Buffer) return E_FAIL; + memcpy(buf, m_Buffer, m_DataSize); + return E_OK; +} + +NH_ERROR NH_Parameter::SetValue(const void *buf, int size) { + if (!buf) return E_FAIL; + + int dataSize = size; + if (dataSize == 0 && m_ParamType) { + dataSize = m_ParamType->DefaultSize; + } + + if (dataSize == 0) return E_FAIL; + + if (m_AllocatedSize < dataSize) { + if (m_Buffer) { + delete[] m_Buffer; + } + m_Buffer = new NH_BYTE[dataSize]; + m_AllocatedSize = dataSize; + } + + memcpy(m_Buffer, buf, dataSize); + m_DataSize = dataSize; + + return E_OK; +} + +NH_ERROR NH_Parameter::CopyValue(NH_Parameter *param, NH_BOOL UpdateParam) { + return E_NOTIMPL; +} + +void *NH_Parameter::GetReadDataPtr(NH_BOOL update) { + return m_Buffer; +} + +void *NH_Parameter::GetWriteDataPtr() { + return nullptr; +} + +NH_ERROR NH_Parameter::SetStringValue(NH_STRING Value) { + return E_NOTIMPL; +} + +int NH_Parameter::GetStringValue(NH_STRING Value, NH_BOOL update) { + return E_NOTIMPL; +} diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/Parameter.h b/packages/media/cpp/packages/nodehub/nodehub/core/Parameter.h new file mode 100644 index 00000000..2e757c63 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/Parameter.h @@ -0,0 +1,59 @@ +#ifndef NH_PARAMETER_H +#define NH_PARAMETER_H + +#include "../commons.h" +#include "../types.h" +#include "./Object.h" + +class NH_Parameter : public NH_Object { +public: + NH_Parameter(int id, NH_CSTRING name); + virtual ~NH_Parameter(); + + NH_PARAMETER_TYPE GetType(); + void SetType(NH_PARAMETER_TYPE type); + + NH_CLASS_ID GetParameterClassID(); + virtual NH_CLASS_ID GetClassID() { return NHCID_PARAMETER; } + + void SetOwner(NH_Object *owner) { m_Owner = owner; } + NH_Object *GetOwner() { return m_Owner; } + + NH_ParameterTypeDesc *GetParameterType() { return m_ParamType; } + + // Convertion from / to string + virtual NH_ERROR SetStringValue(NH_STRING Value); + virtual int GetStringValue(NH_STRING Value, NH_BOOL update = true); + + //-------------------------------------------- + // Value + + NH_Object *GetValueObject(NH_BOOL update = true); + + virtual NH_ERROR GetValue(void *buf, NH_BOOL update = true); + virtual NH_ERROR SetValue(const void *buf, int size = 0); + virtual NH_ERROR CopyValue(NH_Parameter *param, NH_BOOL UpdateParam = true); + + NH_BOOL IsCompatibleWith(NH_Parameter *param); + //-------------------------------------------- + // Data pointer + int GetDataSize(); + virtual void *GetReadDataPtr(NH_BOOL update = true); + virtual void *GetWriteDataPtr(); + +protected: + NH_Object *m_Owner; + + union { + int m_DataSize; + int m_AllocatedSize; + }; + union { + NH_BYTE *m_Buffer; + NH_DWORD m_Value; + }; + + NH_ParameterTypeDesc *m_ParamType; +}; + +#endif \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/ParameterIn.cpp b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterIn.cpp new file mode 100644 index 00000000..20cbd1c9 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterIn.cpp @@ -0,0 +1,81 @@ +#include "./ParameterIn.h" +#include "./Context.h" +#include "ParameterManager.h" + +NH_ParameterIn::NH_ParameterIn(int id, NH_CSTRING name) : NH_Parameter(id, name) { + m_ObjectFlags &= ~NH_PARAMETERIN_SHARED; + m_DirectSource = nullptr; +} + +NH_Parameter* NH_ParameterIn::GetRealSource() { + if (m_ObjectFlags & NH_PARAMETERIN_SHARED) { + if (m_SharedSource) return m_SharedSource->GetRealSource(); + } else { + return m_DirectSource; + } + return nullptr; +} + +NH_Parameter* NH_ParameterIn::GetDirectSource() { + if (m_ObjectFlags & NH_PARAMETERIN_SHARED) return nullptr; + return m_DirectSource; +} + +NH_ERROR NH_ParameterIn::SetDirectSource(NH_Parameter* param) { + m_ObjectFlags &= ~NH_PARAMETERIN_SHARED; + m_DirectSource = param; + return E_OK; +} + +NH_ParameterIn* NH_ParameterIn::GetSharedSource() { + if (!(m_ObjectFlags & NH_PARAMETERIN_SHARED)) return nullptr; + return m_SharedSource; +} + +NH_ERROR NH_ParameterIn::ShareSourceWith(NH_ParameterIn* param) { + m_ObjectFlags |= NH_PARAMETERIN_SHARED; + m_SharedSource = param; + return E_OK; +} + +NH_ERROR NH_ParameterIn::GetValue(void* buf, NH_BOOL update) { + // Stub implementation + NH_Parameter* src = GetRealSource(); + if (!src) return E_FAIL; + return src->GetValue(buf, update); +} + +void* NH_ParameterIn::GetReadDataPtr(NH_BOOL update) { + // Stub implementation + NH_Parameter* src = GetRealSource(); + if (!src) return nullptr; + return src->GetReadDataPtr(update); +} + +NH_ERROR NH_ParameterIn::SetValue(const void* buf, int size) { + // Input parameters are read-only + return E_ACCESSDENIED; +} + +void* NH_ParameterIn::GetWriteDataPtr() { + // Input parameters are read-only + return nullptr; +} + +NH_ERROR NH_ParameterIn::CopyValue(NH_Parameter* param, NH_BOOL UpdateParam) { + NH_Parameter* src = GetRealSource(); + if (!src || !param) return E_FAIL; + return src->CopyValue(param, UpdateParam); +} + +NH_ERROR NH_ParameterIn::SetStringValue(NH_STRING Value) { + NH_Parameter* src = GetRealSource(); + if (!src) return E_FAIL; + return src->SetStringValue(Value); +} + +int NH_ParameterIn::GetStringValue(NH_STRING Value, NH_BOOL update) { + NH_Parameter* src = GetRealSource(); + if (!src) return E_FAIL; + return src->GetStringValue(Value, update); +} diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/ParameterIn.h b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterIn.h new file mode 100644 index 00000000..ff7ddc4a --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterIn.h @@ -0,0 +1,45 @@ +#ifndef NH_PARAMETER_IN_H +#define NH_PARAMETER_IN_H + +#include "./Parameter.h" + +// Forward declaration +class NH_ParameterIn; + +class NH_ParameterIn : public NH_Parameter { +public: + NH_ParameterIn(int id, NH_CSTRING name); + virtual ~NH_ParameterIn() = default; + + // Source management + NH_Parameter *GetRealSource(); + + NH_Parameter *GetDirectSource(); + NH_ERROR SetDirectSource(NH_Parameter *param); + + NH_ParameterIn *GetSharedSource(); + NH_ERROR ShareSourceWith(NH_ParameterIn *param); + + // Overridden value accessors + virtual NH_ERROR GetValue(void *buf, NH_BOOL update = true) override; + virtual void *GetReadDataPtr(NH_BOOL update = true) override; + + // Disable writing + virtual NH_ERROR SetValue(const void *buf, int size = 0) override; + virtual NH_ERROR CopyValue(NH_Parameter *param, NH_BOOL UpdateParam = true) override; + virtual void *GetWriteDataPtr() override; + + // String conversion + virtual NH_ERROR SetStringValue(NH_STRING Value) override; + virtual int GetStringValue(NH_STRING Value, NH_BOOL update = true) override; + + virtual NH_CLASS_ID GetClassID() override { return NHCID_PARAMETERIN; } + +protected: + union { + NH_Parameter *m_DirectSource; + NH_ParameterIn *m_SharedSource; + }; +}; + +#endif // NH_PARAMETER_IN_H \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/ParameterManager.cpp b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterManager.cpp new file mode 100644 index 00000000..3b249a93 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterManager.cpp @@ -0,0 +1,64 @@ +#include "ParameterManager.h" +#include + +NH_ParameterManager::NH_ParameterManager(NH_Context *context) : NH_BaseManager() { + SetContext(context); +} + +NH_ERROR NH_ParameterManager::OnInit() { + NH_ParameterTypeDesc pdesc; + + // Float + pdesc.Guid = NHP_GUID_FLOAT; + pdesc.TypeName = "Float"; + pdesc.DefaultSize = sizeof(float); + RegisterParameterType(&pdesc); + + // Int + pdesc.Guid = NHP_GUID_INT; + pdesc.TypeName = "Int"; + pdesc.DefaultSize = sizeof(int); + RegisterParameterType(&pdesc); + + // Bool + pdesc.Guid = NHP_GUID_BOOL; + pdesc.TypeName = "Bool"; + pdesc.DefaultSize = sizeof(bool); + RegisterParameterType(&pdesc); + + // String + pdesc.Guid = NHP_GUID_STRING; + pdesc.TypeName = "String"; + pdesc.DefaultSize = sizeof(char*); + RegisterParameterType(&pdesc); + + // Vector + pdesc.Guid = NHP_GUID_VECTOR; + pdesc.TypeName = "Vector"; + pdesc.DefaultSize = sizeof(float) * 3; + RegisterParameterType(&pdesc); + + return E_OK; +} + +NH_ERROR +NH_ParameterManager::RegisterParameterType(NH_ParameterTypeDesc *parameterType) { + if (!parameterType) + return E_FAIL; + + // Check if GUID is valid + if (!parameterType->Guid.IsValid()) + return E_FAIL; + + // Check if GUID already exists + if (m_ParameterGuids.find(parameterType->Guid) != m_ParameterGuids.end()) { + return E_OK; // Or an error for duplicate + } + + m_ParameterTypes.push_back(*parameterType); + int newIndex = m_ParameterTypes.size() - 1; + m_ParameterTypes.back().Index = newIndex; + m_ParameterGuids[parameterType->Guid] = newIndex; + + return E_OK; +} \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/ParameterManager.h b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterManager.h new file mode 100644 index 00000000..5b351cec --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterManager.h @@ -0,0 +1,26 @@ +#ifndef NH_PARAMETER_MANAGER_H +#define NH_PARAMETER_MANAGER_H + +#include "../commons.h" +#include "../enums.h" +#include "../types.h" +#include "./BaseManager.h" +#include "./Parameter.h" +#include +#include + +class NH_ParameterManager : public NH_BaseManager { +public: + NH_ParameterManager(NH_Context *context); + virtual ~NH_ParameterManager() = default; + + virtual NH_ERROR OnInit() override; + + NH_ERROR RegisterParameterType(NH_ParameterTypeDesc *parameterType); + +protected: + std::vector m_ParameterTypes; + std::map m_ParameterGuids; +}; + +#endif \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/ParameterOut.cpp b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterOut.cpp new file mode 100644 index 00000000..bd0f1add --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterOut.cpp @@ -0,0 +1,39 @@ +#include "ParameterOut.h" + +NH_ERROR NH_ParameterOut::GetValue(void* buf, NH_BOOL update) { + return NH_Parameter::GetValue(buf, update); +} + +NH_ERROR NH_ParameterOut::SetValue(const void* buf, int size) { + return NH_Parameter::SetValue(buf, size); +} + +NH_ERROR NH_ParameterOut::CopyValue(NH_Parameter* param, NH_BOOL UpdateParam) { + return NH_Parameter::CopyValue(param, UpdateParam); +} + +void* NH_ParameterOut::GetReadDataPtr(NH_BOOL update) { + return NH_Parameter::GetReadDataPtr(update); +} + +int NH_ParameterOut::GetStringValue(NH_STRING Value, NH_BOOL update) { + return NH_Parameter::GetStringValue(Value, update); +} + +void NH_ParameterOut::DataChanged() {} + +NH_ERROR NH_ParameterOut::AddDestination(NH_Parameter* param, NH_BOOL CheckType) { + return E_NOTIMPL; +} + +void NH_ParameterOut::RemoveDestination(NH_Parameter* param) {} + +int NH_ParameterOut::GetDestinationCount() { + return 0; +} + +NH_Parameter* NH_ParameterOut::GetDestination(int pos) { + return nullptr; +} + +void NH_ParameterOut::RemoveAllDestinations() {} diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/ParameterOut.h b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterOut.h new file mode 100644 index 00000000..07e19e7f --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/ParameterOut.h @@ -0,0 +1,79 @@ +#ifndef NH_PARAMETER_OUT_H +#define NH_PARAMETER_OUT_H + +#include "../commons.h" +#include "./Parameter.h" + +/************************************************************************** +Name: CKParameterOut + +Summary: Output parameter providing a value + +Remarks: + {Image:ParameterOut} + + + The type of the parameter defines the type of the data provided. These +types are maintained by the parameter manager. It defines the size of the buffer +to use, and also decides what can be plugged onto the output parameter. To have +the list and definition of predefined parameter types see CKParameterManager. + + + An output parameter may have destinations to which it pushes the data +each time it is changed. These destinations are other output parameters, which +for example provide their value out of the enclosing behavior, or local +parameters which provide values to other parts of the graph of sub-behaviors. +These destinations are managed using the AddDestination and related methods. +When the data of the output parameter changes, it pushes the new value down to +its destinations. + + + An output parameter will probably also be plugged into input +parameters. These input parameters will pull the value from the output parameter +when needed. + + + An output parameter usually knows how to write its data from and to a +string. This is useful for display and debugging purposes. When you define a new +type of parameter, you can specify the function that converts to and from +strings. + + + An output parameter can also have an edition window. When you define a +new type of parameter, you can specify the function that will create the edition +window when needed by the interface. + + + A NH_ParameterOut is created with CKBehavior::CreateOutputParameter or +CKContext::CreateCKParameterOut. + + + The class id of NH_ParameterOut is NHCID_PARAMETEROUT. + + +See also: NH_ParameterIn, NH_ParameterOperation +**********************************************************************************/ + +class NH_ParameterOut : public NH_Parameter { +public: + NH_ParameterOut(int id, NH_CSTRING name) : NH_Parameter(id, name) {} + virtual ~NH_ParameterOut() = default; + + virtual NH_CLASS_ID GetClassID() override { return NHCID_PARAMETEROUT; } + + //-------------------------------------------- + // Value + + virtual NH_ERROR GetValue(void *buf, NH_BOOL update = true); + virtual NH_ERROR SetValue(const void *buf, int size = 0); + virtual NH_ERROR CopyValue(NH_Parameter *param, NH_BOOL UpdateParam = true); + virtual void *GetReadDataPtr(NH_BOOL update = true); + virtual int GetStringValue(NH_STRING Value, NH_BOOL update = true); + + // void CheckClass(CKParameterTypeDesc* iType); + + //-------------------------------------------- + // Destinations + + void DataChanged(); + NH_ERROR AddDestination(NH_Parameter *param, NH_BOOL CheckType = true); + void RemoveDestination(NH_Parameter *param); + int GetDestinationCount(); + NH_Parameter *GetDestination(int pos); + void RemoveAllDestinations(); +}; + +#endif \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/XClassArray.h b/packages/media/cpp/packages/nodehub/nodehub/core/XClassArray.h new file mode 100644 index 00000000..267db9b4 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/XClassArray.h @@ -0,0 +1,574 @@ +/*************************************************************************/ +/* File : XClassArray.h */ +/* Author : Aymeric Bard */ +/* */ +/* Virtools SDK */ +/* Copyright (c) Virtools 2000, All Rights Reserved. */ +/*************************************************************************/ +#ifndef _XCLASSARRAY_H_ +#define _XCLASSARRAY_H_ "$Id:$" + +#include "XUtil.h" + +#ifdef _WIN32 +#pragma warning(disable : 4786) +#endif + +/************************************************ +{filename:XClassArray} +Name: XClassArray + +Summary: Class representation of an array. + +Remarks: + This array is designed to hold structure or class +which have something specific to do on the construction, +deletion or recopy, like allocating/destroying pointers. + + + +See Also : XArray, XSArray +************************************************/ +template +class XClassArray +{ +public: + typedef T* Iterator; + + /************************************************ + Summary: Constructors. + + Input Arguments: + ss: Default number of reserved elements. + a: An array to copy from. + + ************************************************/ + XClassArray(int ss=0) + { + // Allocated + if(ss>0) { + m_Begin = Allocate(ss); + m_End = m_Begin; + m_AllocatedEnd = m_Begin+ss; + } else { + m_AllocatedEnd = 0; + m_Begin = m_End = 0; + } + } + + XClassArray(const XClassArray& a) + { + // the resize + int size = a.Size(); + m_Begin = Allocate(size); + m_End = m_Begin+size; + m_AllocatedEnd = m_End; + // The copy + XCopy(m_Begin,a.m_Begin,a.m_End); + } + + /************************************************ + Summary: Destructor. + + Remarks: + Release the elements contained in the array. If + you were storing pointers, you need first to iterate + on the array and call delete on each pointer. + ************************************************/ + ~XClassArray() + { + Clear(); + } + + /************************************************ + Summary: Affectation operator. + + Remarks: + The content of the array is enterely overwritten + by the given array. + ************************************************/ + XClassArray& operator = (const XClassArray& a) + { + if(this != &a) { + if (Allocated() >= a.Size()) { // No need to allocate + // The copy + XCopy(m_Begin,a.m_Begin,a.m_End); + m_End = m_Begin + a.Size(); + } else { + Free(); + // the resize + int size = a.Size(); + m_Begin = Allocate(size); + m_End = m_Begin+size; + m_AllocatedEnd = m_End; + // The copy + XCopy(m_Begin,a.m_Begin,a.m_End); + } + } + + return *this; + } + + /************************************************ + Summary: Removes all the elements from an array. + + Remarks: + There is no more space reserved after this call. + ************************************************/ + void Clear() + { + Free(); + m_Begin = 0; + m_End = 0; + m_AllocatedEnd = 0; + } + + /************************************************ + Summary: Reserves n elements for an array. + + Remarks: + The elements beyond the reserved limit are + discarded. + ************************************************/ + void Reserve(int size) + { + // allocation of new size + T* newdata = Allocate(size); + + // Recopy of old elements + T* last = XMin(m_Begin+size,m_End); + XCopy(newdata,m_Begin,last); + + // new Pointers + Free(); + m_End = newdata+(last-m_Begin); + m_Begin = newdata; + m_AllocatedEnd = newdata+size; + } + + /************************************************ + Summary: Resizes th elements numbers of an array. + + Remarks: + If the size is greater than the reserved size, + the array is reallocated at the exact needed size. + If not, there is no reallocation at all. Resize(0) + is faster than Clear() if you know you will probably + push some more elements after. + ************************************************/ + void Resize(int size) + { + // we check if the array has enough capacity + int oldsize = (m_AllocatedEnd-m_Begin); + // If not, we allocate extra data + if(size > oldsize) Reserve(size); + // We set the end cursor + m_End = m_Begin+size; + } + + /************************************************ + Summary: Inserts an element at the end of an array. + + Input Arguments: + o: object to insert. + ************************************************/ + void PushBack(const T& o) + { + XInsert(m_End,o); + } + + /************************************************ + Summary: Expands an array of e elements. + + Input Arguments: + e: size to expand. + ************************************************/ + void Expand(int e = 1) + { + // we check if the array has enough capacity + + // If not, we allocate extra data + while (Size()+e > Allocated()) { + Reserve(Allocated()?Allocated()*2:2); + } + // We set the end cursor + m_End += e; + } + + /************************************************ + Summary: Inserts an element at the start of an array. + + Input Arguments: + o: object to insert. + ************************************************/ + void PushFront(const T& o) + { + XInsert(m_Begin,o); + } + + /************************************************ + Summary: Inserts an element before another one. + + Input Arguments: + i: iterator on the element to insert before. + pos: position to insert the object + o: object to insert. + + Remarks: + The element to insert before is given as + an iterator on it, i.e. a pointer on it in + this case. + ************************************************/ + void Insert(T* i, const T& o) + { + // TODO : s'assurer que i est dans les limites... + if(im_End) return; + + // The Call + XInsert(i,o); + } + void Insert(int pos, const T& o) + { + Insert(m_Begin+pos,o); + } + + /************************************************ + Summary: Removes the last element of an array. + ************************************************/ + void PopBack() + { + // we remove the last element only if it exists + if(m_End > m_Begin) XRemove(m_End-1); + } + + /************************************************ + Summary: Removes the first element of an array. + ************************************************/ + void PopFront() + { + // we remove the first element only if it exists + if(m_Begin != m_End) XRemove(m_Begin); + } + + /************************************************ + Summary: Removes an element. + + Input Arguments: + i: iterator on the element to remove. + pos: position of the object to remove. + + Return Value: an iterator on the next + element after the element removed (to go on with + an iteration). + + Remarks: + The elements are given by iterators on them, + i.e. pointer on them in this case. + ************************************************/ + T* Remove(T* i) + { + // we ensure i is in boundary... + if(i=m_End) return 0; + + // the Call + return XRemove(i); + } + + + T* RemoveAt(int pos) + { + // we ensure i is in boundary... + if (pos >= Size()) return NULL; + + // the Call + return XRemove(m_Begin+pos); + } + + void FastRemove(const T& o) + { + FastRemove(Find(o)); + } + + void FastRemove(const Iterator& iT) + { + // we ensure i is in boundary... + if(iT=m_End) + return; + + m_End--; + if (iT < m_End) + *iT = *m_End; + } + + /************************************************ + Summary: Access to an array element. + + Input Arguments: + i: index of the element to access. + + Return Value: a reference on the object accessed. + + Remarks: + No test are provided on i. + ************************************************/ + T& operator [](int i) const + { + XASSERT(i>=0 && i= (unsigned int)Size()) return m_End; + return m_Begin+i; + } + + /************************************************ + Summary: Swaps two items in array. + + Input Arguments: + pos1: position of first item to swap + pos2: position of second item to swap. + ************************************************/ + void Swap(int pos1,int pos2) + { + char buffer[sizeof(T)]; + memcpy(buffer,m_Begin+pos1,sizeof(T)); + memcpy(m_Begin+pos1,m_Begin+pos2,sizeof(T)); + memcpy(m_Begin+pos2,buffer,sizeof(T)); + } + + /************************************************ + Summary: Swaps two arrays. + + Input Arguments: + o: second array to swap. + ************************************************/ + void Swap(XClassArray& a) + { + XSwap(m_Begin,a.m_Begin); + XSwap(m_End,a.m_End); + XSwap(m_AllocatedEnd,a.m_AllocatedEnd); + } + + /************************************************ + Summary: Returns the last element of an array. + + Remarks: + No test are provided to see if there is an + element. + ************************************************/ + T& Back() {return *(End()-1);} + + const T& Back() const {return *(End()-1);} + + /************************************************ + Summary: Returns an iterator on the first element. + + Example: + Typically, an algorithm iterating on an array + looks like: + + for(T* t = a.Begin(); t != a.End(); ++t) { + // do something with *t + } + + ************************************************/ + T* Begin() const {return m_Begin;} + + /************************************************ + Summary: Returns an iterator after the last element. + ************************************************/ + T* End() const {return m_End;} + + /************************************************ + Summary: Returns the elements number. + ************************************************/ + int Size() const {return m_End-m_Begin;} + + /************************************************ + Summary: Returns the elements allocated. + ************************************************/ + int Allocated() const {return m_AllocatedEnd-m_Begin;} + + /************************************************ + Summary: Returns the occupied size in memory in bytes + + Parameters: + addstatic: TRUE if you want to add the size occupied + by the class itself. + ************************************************/ + int GetMemoryOccupation(XBOOL addstatic=FALSE) const { + return Allocated()*sizeof(T)+(addstatic?sizeof(*this):0); + } + + /************************************************ + Summary: Finds an element. + + Input Arguments: + o: element to find. + + Return Value: a pointer on the first object found + or End() if the object is not found. + ************************************************/ + T* Find(const T& o) const + { + // If the array is empty + if(!(m_End - m_Begin)) return m_End; + T* t = m_Begin; + while(t < m_End && *t != o) + ++t; + + return t; + } + + /************************************************ + Summary: Returns the position of an element. + + Input Arguments: + o: element to find. + + Return Value: position or -1 if not found. + ************************************************/ + int GetPosition(const T& o) const + { + T* t = Find(o); + // If the element is not found + if(t == m_End) return -1; + // else return the position + return t-m_Begin; + } + + + static + int XCompare(const void *elem1, const void *elem2 ) + { + return *(T*)elem1 - *(T*)elem2; + } + + /************************************************ + Summary: Sorts an array with a quick sort. + + Input Arguments: + compare: The function comparing two elements. + + Remarks: + Two sorts algorithm are available : BubbleSort + and (quick)Sort. + ************************************************/ + void Sort( VxSortFunc Fct = XCompare) + { + qsort(m_Begin,Size(),sizeof(T),Fct); + } + +protected: + /// + // Methods + + + void XCopy(T* dest, T* start, T* end) + { + while(start != end) { + *dest = *start; + start++; + dest++; + } + } + + + void XMove(T* dest, T* start, T* end) + { + if (dest>start) + { + dest += end-start; + while(start != end) { + --dest; + --end; + *dest = *end; + } + } else XCopy(dest,start,end); + } + + void XInsert(T* i, const T& o) + { + // Test For Reallocation + if(m_End+1 > m_AllocatedEnd) { + int newsize = (m_AllocatedEnd-m_Begin)*2;//+m_AllocationSize; + if(!newsize) newsize = 1; + T* newdata = Allocate(newsize); + + // copy before insertion point + XCopy(newdata,m_Begin,i); + + // copy the new element + T* insertionpoint = newdata+(i-m_Begin); + *(insertionpoint) = o; + + // copy after insertion point + XCopy(insertionpoint+1,i,m_End); + + // New Pointers + m_End = newdata+(m_End-m_Begin); + Free(); + m_Begin = newdata; + m_AllocatedEnd = newdata+newsize; + } else { + // copy after insertion point + XMove(i+1,i,m_End); + // copy the new element + *i = o; + } + m_End++; + } + + + T* XRemove(T* i) + { + // copy after insertion point + XMove(i,i+1,m_End); + m_End--; + return i; + } + + /// + // Allocation and deallocation methods : to be override for alignement purposes + + + T* Allocate(int size) + { + if(size) return new T[size]; + else return 0; + } + + + void Free() + { + delete [] m_Begin; + } + + /// + // Members + + + T* m_Begin; + + T* m_End; + + T* m_AllocatedEnd; + +}; + + +#endif diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/XPriorityQueue.h b/packages/media/cpp/packages/nodehub/nodehub/core/XPriorityQueue.h new file mode 100644 index 00000000..d8913252 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/XPriorityQueue.h @@ -0,0 +1,177 @@ + +#ifndef XPRIORITYQUEUE_H +#define XPRIORITYQUEUE_H + +template + +struct XPriority +{ + int operator()(const T& iT) const { + return iT; + } +}; + +/************************************************ +Name: XPriorityQueue + +Summary: Class representation of a priority queue. + +Template Parameters: + T : type of object to store into the queue + PF : priority function, which is use to tell the priority (an int) + of a T object. + +Remarks: + This container is used to fastly pop an object, sorted by a criterion, called here the + priority of the object. Insertion and Pop are in O(log(n)) and the objects are stored + flat, in an array, avoiding many small allocations. + You can not store objects with ctor and dtor in it because they won't be called. + + + +See Also : XArray, XList +************************************************/ +template > +class XPriorityQueue +{ +public: + /************************************************ + Summary: Constructors. + + Input Arguments: + iBaseNumber: Default number of reserved elements. + ************************************************/ + XPriorityQueue(int iBaseNumber = 0):m_Cells(iBaseNumber) {} + + /************************************************ + Summary: Removes all the elements from the queue. + + Remarks: + The memory allocated is not freed by this call. + ************************************************/ + void Clear() + { + if (m_Cells.Size()) { // already allocated : sets to the beginning + m_Cells.Resize(1); + } + + } + + void Insert(const T& iT) + { + if (!m_Cells.Size()) { // first insertion : init + m_Cells.Reserve(2); + m_Cells.Resize(1); // the first node is the root + } + + int i = m_Cells.Size(); + m_Cells.PushBack(iT); + + T* cells = m_Cells.Begin(); + + PF prio; + int insertPrio = prio(iT); + while (i > 1 && prio(cells[i / 2]) < insertPrio) { + cells[i] = cells[i / 2]; + i /= 2; + } + cells[i] = iT; + } + + /************************************************ + Summary: Removes the higher priority element of + the queue. + + Input Arguments: + oT: pointer to the T object that will be filled + with the higher priority element. + The pointer need to be valid. + + Return Value: TRUE if an object is popped. + ************************************************/ + XBOOL + Pop(T* oT) + { + if (m_Cells.Size() <= 1) + return 0; + + { + T* cells = m_Cells.Begin(); + + *oT = cells[1]; + } + + T tmp = m_Cells.PopBack(); + int size = m_Cells.Size(); + if (size == 1) // was the last one + return 1; + + int i = 1; + int j; + + + PF prio; + int lastPriority = prio(tmp); + + T* cells = m_Cells.Begin(); + + while (i <= size / 2) { + j = 2 * i; + if (j < size && + prio(cells[j]) < prio(cells[j + 1])) { + j++; + } + if (prio(cells[j]) <= lastPriority) { + break; + } + cells[i] = cells[j]; + i = j; + } + + cells[i] = tmp; + return 1; + } + + /************************************************ + Summary: Peeks the higher priority element of + the queue. + + Input Arguments: + oT: pointer to the T object that will be filled + with the higher priority element. + The pointer need to be valid. + + Return Value: TRUE if an object is popped. + ************************************************/ + XBOOL + Peek(T* oT) const + { + if (m_Cells.Size() <= 1) + return 0; + + T* cells = m_Cells.Begin(); + + *oT = cells[1]; + return 1; + } + + + /************************************************ + Summary: Returns the occupied size in memory in bytes + + Parameters: + addstatic: TRUE if you want to add the size occupied + by the class itself. + ************************************************/ + int GetMemoryOccupation(XBOOL iAddStatic = FALSE) const + { + return m_Cells.GetMemoryOccupation(iAddStatic); + } + + +protected: + // array of queue cells + XArray m_Cells; +}; + +#endif \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/XSArray.h b/packages/media/cpp/packages/nodehub/nodehub/core/XSArray.h new file mode 100644 index 00000000..43a02403 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/XSArray.h @@ -0,0 +1,490 @@ +/*************************************************************************/ +/* File : XSArray.h */ +/* Author : Aymeric Bard */ +/* */ +/* Virtools SDK */ +/* Copyright (c) Virtools 2000, All Rights Reserved. */ +/*************************************************************************/ + +#ifndef _XSARRAY_H_ +#define _XSARRAY_H_ + +#include "XUtil.h" + +#ifdef DOCJET_DUMMY +#else + +#ifdef PSP + #define USE_OPT_ARRAY 0 +#else + #define USE_OPT_ARRAY 0 +#endif + +#endif + + +#if USE_OPT_ARRAY + #include "XSArrayOpt.h" +#else + +/************************************************ +Name: XSArray + +Summary: Class representation of an array. + +Remarks: + This array behaves exactly like the XArray, +exept that its size is exactly the number it contains, +so it is more slow for adding and removing elements, +but it occupies less memory. + + + +See Also : XClassArray, XArray +************************************************/ +template +class XSArray +{ +public: + + XSArray() + { + // Init + m_Begin = m_End = 0; + } + + + XSArray(const XSArray& a) + { + // the resize + int size = a.Size(); + m_Begin = Allocate(size); + m_End = m_Begin+size; + // The copy + XCopy(m_Begin,a.m_Begin,a.m_End); + } + + + ~XSArray() + { + Clear(); + } + + + XSArray& operator = (const XSArray& a) + { + if(this != &a) { + Free(); + // the resize + int size = a.Size(); + m_Begin = Allocate(size); + m_End = m_Begin+size; + // The copy + XCopy(m_Begin,a.m_Begin,a.m_End); + } + + return *this; + } + + + XSArray& operator += (const XSArray& a) + { + int size = a.Size(); + if (size) { + int oldsize = Size(); + T* temp = Allocate(oldsize+size); + + // we recopy the old array + XCopy(temp,m_Begin,m_End); + m_End = temp+oldsize; + + // we copy the given array + XCopy(m_End,a.m_Begin,a.m_End); + m_End += size; + + // we free the old memory + Free(); + + // we set the new pointer + m_Begin = temp; + } + + return *this; + } + + + XSArray& operator -= (const XSArray& a) + { + int size = a.Size(); + if (size) { + int oldsize = Size(); + if (oldsize) { + T* newarray = Allocate(oldsize); + T* temp = newarray; + + for(T* t = m_Begin; t != m_End; ++t) { + // we search for the element in the other array + if(a.Find(*t) == a.m_End) { + // the element is not in the other array, we copy it to the newone + *temp = *t; + ++temp; + } + } + + // we free the memory + Free(); + // the resize + int size = temp - newarray; + m_Begin = Allocate(size); + m_End = m_Begin+size; + // The copy + XCopy(m_Begin,newarray,temp); + } + } + + return *this; + } + + + void Clear() + { + Free(); + m_Begin = 0; + m_End = 0; + } + + + void Fill(const T& o) + { + for(T* t = m_Begin; t != m_End; ++t) + *t=o; + } + + + void Resize(int size) + { + // No change ? + if (size == Size()) return; + + // allocation of new size + T* newdata = Allocate(size); + + // Recopy of old elements + T* last = XMin(m_Begin+size,m_End); + XCopy(newdata,m_Begin,last); + + // new Pointers + Free(); + m_Begin = newdata; + m_End = newdata+size; + } + + + void PushBack(const T& o) + { + XInsert(m_End,o); + } + + + void PushFront(const T& o) + { + XInsert(m_Begin,o); + } + + + void Insert(T* i, const T& o) + { + // TODO : s'assurer que i est dans les limites... + if(im_End) return; + + // The Call + XInsert(i,o); + } + + + void Insert(int pos, const T& o) + { + Insert(m_Begin+pos,o); + } + + + void Move(T* i, T* n) + { + // TODO : s'assurer que i est dans les limites... + if(im_End) return; + if(nm_End) return; + + // The Call + int insertpos = i - m_Begin; + if (n < i) --insertpos; + + T tn = *n; + XRemove(n); + Insert(insertpos,tn); + } + + + void PopBack() + { + // we remove the last element only if it exists + if(m_End > m_Begin) XRemove(m_End-1); + } + + + void PopFront() + { + // we remove the first element only if it exists + if(m_Begin != m_End) XRemove(m_Begin); + } + + + T* Remove(T* i) + { + // we ensure i is in boundary... + if(i=m_End) return 0; + + // the Call + return XRemove(i); + } + + + XBOOL RemoveAt(unsigned int pos,T& old) + { + T* t = m_Begin+pos; + // we ensure i is in boundary... + if(t >= m_End) return 0; + old = *t; // we keep the old value + // the removal + XRemove(t); + return TRUE; // really removed + } + + + T* RemoveAt(int pos) + { + // we ensure i is in boundary... + if((pos < 0) || (m_Begin+pos >= m_End)) return 0; + + // the Call + return XRemove(m_Begin+pos); + } + + + int Remove(const T& o) + { + for(T* t = m_Begin; t != m_End; ++t) { + if(*t == o) { + XRemove(t); + return 1; + } + } + return 0; + } + + + T& operator [](unsigned int i) const + { + return *(m_Begin+i); + } + + + T* At(unsigned int i) const + { + if (i >= (unsigned int) Size()) return m_End; + return m_Begin+i; + } + + + T* Find(const T& o) const + { + for(T* t = m_Begin; t != m_End; ++t) { + if(*t == o) return t; + } + return m_End; + } + + + XBOOL IsHere(const T& o) const + { + T* t = m_Begin; + while(t < m_End && *t != o) ++t; + + return (t != m_End); + } + + + int GetPosition(const T& o) const + { + for(T* t = m_Begin; t != m_End; ++t) { + if(*t == o) return (t-m_Begin); + } + return -1; + } + + /************************************************ + Summary: Swaps two items in array. + + Input Arguments: + pos1: position of first item to swap + pos2: position of second item to swap. + ************************************************/ + void Swap(int pos1,int pos2) + { + char buffer[sizeof(T)]; + memcpy(buffer,m_Begin+pos1,sizeof(T)); + memcpy(m_Begin+pos1,m_Begin+pos2,sizeof(T)); + memcpy(m_Begin+pos2,buffer,sizeof(T)); + } + + + void Swap(XSArray& a) + { + XSwap(m_Begin,a.m_Begin); + XSwap(m_End,a.m_End); + } + + + static + int XCompare(const void *elem1, const void *elem2 ) + { + return *(T*)elem1 < *(T*)elem2; + } + + + // compare func should return : + // < 0 elem1 less than elem2 + // 0 elem1 equivalent to elem2 + // > 0 elem1 greater than elem2 + // elem1 & elem2 T* + void Sort( VxSortFunc compare = XCompare ) + { + if (Size() > 1) qsort(m_Begin,Size(),sizeof(T),compare); + } + + + void BubbleSort( VxSortFunc compare = XCompare) + { + if (!compare) return; + if ((m_End-m_Begin)<=1) return; + + + BOOL Noswap=TRUE; + for (T* it1=m_Begin+1;it1=it1;it2--) { + T* t2= it2-1; + if (compare(it2,t2) < 0) { + XSwap(*it2,*t2); + Noswap=FALSE; + } + } + if (Noswap) break; + Noswap=TRUE; + } + } + + + T* Begin() const {return m_Begin;} + + + T* End() const {return m_End;} + + + int Size() const {return m_End-m_Begin;} + + + int GetMemoryOccupation(XBOOL addstatic=FALSE) const {return Size()*sizeof(T)+addstatic?sizeof(*this):0;} + +protected: + /// + // Methods + + + void XCopy(T* dest, T* start, T* end) + { + int size = ((XBYTE*)end - (XBYTE*)start); + if(size) + memcpy(dest,start,size); + } + + + void XMove(T* dest, T* start, T* end) + { + int size = ((XBYTE*)end - (XBYTE*)start); + if(size) + memmove(dest,start,size); + } + + + void XInsert(T* i, const T& o) + { + // Reallocation + int newsize = (m_End-m_Begin)+1; + T* newdata = Allocate(newsize); + + // copy before insertion point + XCopy(newdata,m_Begin,i); + + // copy the new element + T* insertionpoint = newdata+(i-m_Begin); + *(insertionpoint) = o; + + // copy after insertion point + XCopy(insertionpoint+1,i,m_End); + + // New Pointers + m_End = newdata+newsize; + Free(); + m_Begin = newdata; + } + + + T* XRemove(T* i) + { + // Reallocation + int newsize = (m_End-m_Begin)-1; + T* newdata = Allocate(newsize); + + // copy before insertion point + XCopy(newdata,m_Begin,i); + + // copy after insertion point + T* deletionpoint = newdata+(i-m_Begin); + XCopy(deletionpoint,i+1,m_End); + i = deletionpoint; + + // New Pointers + m_End = newdata+newsize; + Free(); + m_Begin = newdata; + + return i; + } + + /// + // Allocation and deallocation methods : to be override for alignement purposes + + + T* Allocate(int size) + { + if(size) return (T*)VxNew(sizeof(T) * size); + else return 0; + } + + + void Free() + { + VxDelete(m_Begin); + } + + + + /// + // Members + + + T* m_Begin; + + T* m_End; +}; +#endif // USE_OPT_ARRAY +#endif diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/XSHashTable.h b/packages/media/cpp/packages/nodehub/nodehub/core/XSHashTable.h new file mode 100644 index 00000000..374a3941 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/XSHashTable.h @@ -0,0 +1,787 @@ +/*************************************************************************/ +/* File : XSHashTable.h */ +/* Author : Aymeric Bard */ +/* */ +/* Virtools SDK */ +/* Copyright (c) Virtools 2000, All Rights Reserved. */ +/*************************************************************************/ + + +#ifndef _XSHashTable_H_ +#define _XSHashTable_H_ + +#include "XArray.h" +#include "XHashFun.h" + + +template +class XSHashTable; + + +#define STATUS_FREE 0 + +#define STATUS_OCCUPIED 1 + +#define STATUS_DELETED 2 + + +template +class XSHashTableEntry +{ + typedef XSHashTableEntry* pEntry; +public: + + XSHashTableEntry():m_Status(STATUS_FREE) {} + XSHashTableEntry(const XSHashTableEntry& e) : m_Key(e.m_Key),m_Data(e.m_Data),m_Status(STATUS_OCCUPIED) {} + ~XSHashTableEntry() {} + + void Set(const K& key, const T& data) + { + m_Key = key; + m_Data = data; + m_Status = STATUS_OCCUPIED; + } + + K m_Key; + T m_Data; + int m_Status; +}; + +/************************************************ +Summary: Iterator on a hash table. + +Remarks: This iterator is the only way to iterate on +elements in a hash table. The iteration will be in no +specific order, not in the insertion order. Here is an example +of how to use it: + +Example: + + XSHashTableIt it = hashtable.Begin(); + while (it != hashtable.End()) { + // access to the key + it.GetKey(); + + // access to the element + *it; + + // next element + ++it; + } + + +************************************************/ +template , class Eq = XEqual > +class XSHashTableIt +{ + typedef XSHashTableEntry* pEntry; + typedef XSHashTableIt tIterator; + typedef XSHashTable* tTable; + friend class XSHashTable; +public: + /************************************************ + Summary: Default constructor of the iterator. + ************************************************/ + XSHashTableIt():m_Node(0),m_Table(0){} + /************************************************ + Summary: Copy constructor of the iterator. + ************************************************/ + XSHashTableIt(const tIterator& n):m_Node(n.m_Node),m_Table(n.m_Table){} + + /************************************************ + Summary: Operator Equal of the iterator. + ************************************************/ + int operator==(const tIterator& it) const { return m_Node == it.m_Node; } + + /************************************************ + Summary: Operator Equal of the iterator. + ************************************************/ + int operator!=(const tIterator& it) const { return m_Node != it.m_Node; } + + /************************************************ + Summary: Returns a constant reference on the data + pointed by the iterator. + + Remarks: + The returned reference is constant, so you can't + modify its value. Use the other * operator for this + purpose. + ************************************************/ + const T& operator*() const { return (*m_Node).m_Data; } + + /************************************************ + Summary: Returns a reference on the data pointed + by the iterator. + + Remarks: + The returned reference is not constant, so you + can modify its value. + ************************************************/ + T& operator*() { return (*m_Node).m_Data; } + + /************************************************ + Summary: Returns a pointer on a T object. + ************************************************/ + operator const T*() const { return &(m_Node->m_Data); } + + /************************************************ + Summary: Returns a const reference on the key of + the pointed entry. + ************************************************/ + const K& GetKey() const {return m_Node->m_Key;} + + /************************************************ + Summary: Jumps to next entry in the hashtable. + ************************************************/ + tIterator& operator++() { // Prefixe + ++m_Node; + pEntry end = m_Table->m_Table.End(); + while (m_Node != end) { // we're not at the end of the list yet + if (m_Node->m_Status == STATUS_OCCUPIED) break; + ++m_Node; + } + return *this; + } + + /************************************************ + Summary: Jumps to next entry in the hashtable. + ************************************************/ + tIterator operator++(int) { + tIterator tmp = *this; + ++*this; + return tmp; + } + +protected: + + XSHashTableIt(pEntry n,tTable t):m_Node(n),m_Table(t){} + // The Current Node {secret} + pEntry m_Node; + // The Current Table {secret} + tTable m_Table; +}; + +/************************************************ +Summary: Constant iterator on a hash table. + +Remarks: This iterator is the only way to iterate on +elements in a constant hash table. The iteration will be in no +specific order, not in the insertion order. Here is an example +of how to use it: + +Example: + + void MyClass::MyMethod() const + { + XSHashTableConstIt it = m_Hashtable.Begin(); + while (it != m_Hashtable.End()) { + // access to the key + it.GetKey(); + + // access to the element + *it; + + // next element + ++it; + } + } + + +************************************************/ +template , class Eq = XEqual > +class XSHashTableConstIt +{ + typedef XSHashTableEntry* pEntry; + typedef XSHashTableConstIt tConstIterator; + typedef XSHashTableconst* tConstTable; + friend class XSHashTable; +public: + /************************************************ + Summary: Default constructor of the iterator. + ************************************************/ + XSHashTableConstIt():m_Node(0),m_Table(0){} + /************************************************ + Summary: Copy constructor of the iterator. + ************************************************/ + XSHashTableConstIt(const tConstIterator& n):m_Node(n.m_Node),m_Table(n.m_Table){} + + /************************************************ + Summary: Operator Equal of the iterator. + ************************************************/ + int operator==(const tConstIterator& it) const { return m_Node == it.m_Node; } + + /************************************************ + Summary: Operator Equal of the iterator. + ************************************************/ + int operator!=(const tConstIterator& it) const { return m_Node != it.m_Node; } + + /************************************************ + Summary: Returns a constant reference on the data + pointed by the iterator. + + Remarks: + The returned reference is constant, so you can't + modify its value. Use the other * operator for this + purpose. + ************************************************/ + const T& operator*() const { return (*m_Node).m_Data; } + + /************************************************ + Summary: Returns a pointer on a T object. + ************************************************/ + operator const T*() const { return &(m_Node->m_Data); } + + /************************************************ + Summary: Returns a const reference on the key of + the pointed entry. + ************************************************/ + const K& GetKey() const {return m_Node->m_Key;} + + /************************************************ + Summary: Jumps to next entry in the hashtable. + ************************************************/ + tConstIterator& operator++() { // Prefixe + ++m_Node; + pEntry end = m_Table->m_Table.End(); + while (m_Node != end) { // we're not at the end of the list yet + if (m_Node->m_Status == STATUS_OCCUPIED) break; + ++m_Node; + } + return *this; + } + + /************************************************ + Summary: Jumps to next entry in the hashtable. + ************************************************/ + tConstIterator operator++(int) { + tConstIterator tmp = *this; + ++*this; + return tmp; + } + +protected: + + XSHashTableConstIt(pEntry n,tConstTable t):m_Node(n),m_Table(t){} + // The Current Node {secret} + pEntry m_Node; + // The Current Table {secret} + tConstTable m_Table; +}; + +/************************************************ +Summary: Struct containing an iterator on an object +inserted and a BOOL determining if it were really +inserted (TRUE) or already there (FALSE). + + +************************************************/ +template , class Eq = XEqual > +class XSHashTablePair +{ + public: + XSHashTablePair(XSHashTableIt it,int n) : m_Iterator(it),m_New(n) {}; + + XSHashTableIt m_Iterator; + BOOL m_New; +}; + +/************************************************ +Summary: Class representation of an Hash Table +container. + +Remarks: + T is the type of element to insert + K is the type of the key + H is the hash function to hash the key + + Several hash functions for basic types are +already defined in XHashFun.h + + This implementation of the hash table uses +Linked List in each bucket for element hashed to +the same index, so there are memory allocation +for each insertion. For a static implementation +without dynamic allocation, look at XSHashTable. + + There is a m_LoadFactor member which allow the +user to decide at which occupation the hash table +must be extended and rehashed. + + +************************************************/ +template , class Eq = XEqual > +class XSHashTable +{ + // Types + typedef XSHashTable tTable; + typedef XSHashTableEntry tEntry; + typedef tEntry* pEntry; + typedef XSHashTableIt tIterator; + typedef XSHashTableConstIt tConstIterator; + typedef XSHashTablePair tPair; + // Friendship + friend class XSHashTableIt; + friend class XSHashTableConstIt; +public: + typedef XSHashTableIt Iterator; + typedef XSHashTableConstIt ConstIterator; + + /************************************************ + Summary: Constructors. + + Input Arguments: + initialsize: The default number of buckets + (should be a power of 2, otherwise will be + converted.) + l: Load Factor (see Class Description). + a: hash table to copy. + + ************************************************/ + XSHashTable(int initialsize = 8,float l = 0.75f) + { + int dec = -1; + while (initialsize) { initialsize>>=1; dec++; } + if (dec > -1) initialsize = 1<= m_Threshold) { // Yes + Rehash(m_Table.Size()*2); + return InsertUnique(key,o); + } else { // No + m_Table[index].Set(key,o); + return tIterator(&m_Table[index],this); + } + } + + /************************************************ + Summary: Removes an element. + + Input Arguments: + key: key of the element to remove. + it: iterator on the object to remove. + + Return Value: iterator on the lement next to + the one just removed. + + ************************************************/ + void Remove(const K& key) + { + int index = XFindPos( key ); + if (m_Table[index].m_Status == STATUS_OCCUPIED) { + m_Table[index].m_Status = STATUS_DELETED; + --m_Count; + } + } + + tIterator Remove(const tIterator& it) + { + // may be not necessary + pEntry e = it.m_Node; + if (e == m_Table.End()) return it; + + if (e->m_Status == STATUS_OCCUPIED) { + e->m_Status = STATUS_DELETED; + --m_Count; + } + + ++e; + while (e != m_Table.End()) { // we're not at the end of the list yet + if (e->m_Status == STATUS_OCCUPIED) break; + ++e; + } + + return tIterator(e,this); + } + + /************************************************ + Summary: Access to an hash table element. + + Input Arguments: + key: key of the element to access. + + Return Value: a reference of the element found. + + Remarks: + If no element correspond to the key, an exception. + ************************************************/ + T& operator [] (const K& key) + { + // Insert x as active + int index = XFindPos( key ); + + if (m_Table[index].m_Status != STATUS_OCCUPIED) { + + // If the element was deleted, we remove an element + if ((m_Table[index].m_Status != STATUS_DELETED)) { + ++m_Occupation; + ++m_Count; + } else { + ++m_Count; + } + m_Table[index].m_Status = STATUS_OCCUPIED; + m_Table[index].m_Key = key; + } + + // Test the rehash need + if( m_Occupation < m_Threshold ) return m_Table[index].m_Data; + + Rehash(m_Table.Size()*2); + return m_Table[XFindPos( key )].m_Data; + } + + /************************************************ + Summary: Access to an hash table element. + + Input Arguments: + key: key of the element to access. + + Return Value: an iterator of the element found. End() + if not found. + + ************************************************/ + tIterator Find(const K& key) const + { + return tIterator(XFindIndex(key),this); + } + + /************************************************ + Summary: Access to an hash table element. + + Input Arguments: + key: key of the element to access. + + Return Value: a pointer on the element found. NULL + if not found. + + ************************************************/ + T *FindPtr(const K& key) const + { + pEntry e = XFindIndex(key); + if (e) return &e->m_Data; + else return 0; + } + + /************************************************ + Summary: search for an hash table element. + + Input Arguments: + key: key of the element to access. + value: value to receive the element found value. + + Return Value: TRUE if the key was found, FALSE + otherwise.. + + ************************************************/ + BOOL LookUp(const K& key,T& value) const + { + pEntry e = XFindIndex(key); + if (e) { + value = e->m_Data; + return TRUE; + } else + return FALSE; + } + + /************************************************ + Summary: test for the presence of a key. + + Input Arguments: + key: key of the element to access. + + Return Value: TRUE if the key was found, FALSE + otherwise.. + + ************************************************/ + int IsHere(const K& key) const + { + return (int)XFindIndex(key); + } + + /************************************************ + Summary: Returns an iterator on the first element. + + Example: + Typically, an algorithm iterating on an hash table + looks like: + + XSHashTableIt it = h.Begin(); + XSHashTableIt itend = h.End(); + + for(; it != itend; ++it) { + // do something with *t + } + + ************************************************/ + tIterator Begin() + { + for(pEntry it = m_Table.Begin();it != m_Table.End();it++) { + if (it->m_Status == STATUS_OCCUPIED) return tIterator(it,this); + } + return End(); + + } + + tConstIterator Begin() const + { + for(pEntry it = m_Table.Begin();it != m_Table.End();it++) { + if (it->m_Status == STATUS_OCCUPIED) return tConstIterator(it,this); + } + return End(); + + } + + /************************************************ + Summary: Returns an iterator out of the hash table. + ************************************************/ + tIterator End() + { + return tIterator(m_Table.End(),this); + } + + /************************************************ + Summary: Returns an iterator out of the hash table. + ************************************************/ + tConstIterator End() const + { + return tConstIterator(m_Table.End(),this); + } + + /************************************************ + Summary: Returns the index of the given key. + + Input Arguments: + key: key of the element to find the index. + ************************************************/ + int Index(const K& key) const + { + H hashfun; + return XIndex(hashfun(key),m_Table.Size()); + } + + /************************************************ + Summary: Returns the elements number. + ************************************************/ + int Size() const + { + return m_Count; + } + +private: + /// + // Methods + pEntry* GetFirstBucket() const {return m_Table.ConstBegin();} + + void + Rehash(int size) { + int oldsize = m_Table.Size(); + m_Threshold = (int)(size * m_LoadFactor); + + // Temporary table + XClassArray tmp; + tmp.Resize(size); + + m_Table.Swap(tmp); + m_Count = 0; + m_Occupation = 0; + + for (int index = 0; index < oldsize; ++index) { + pEntry first = &tmp[index]; + + if (first->m_Status == STATUS_OCCUPIED) { + Insert(first->m_Key,first->m_Data,TRUE); + } + } + } + + int XIndex(int key,int size) const + { + return key&(size-1); + } + + + void XCopy(const XSHashTable& a) + { + m_Table = a.m_Table; + m_Occupation = a.m_Occupation; + m_LoadFactor = a.m_LoadFactor; + m_Count = a.m_Count; + m_Threshold = a.m_Threshold; + } + + + pEntry XFindIndex(const K& key) const + { + int index = XFindPos( key ); + if (index < 0) return NULL; + pEntry e = &m_Table[index]; + if (e->m_Status == STATUS_OCCUPIED) return e; + else return NULL; + } + + + int XFindPos(const K& key) const + { + int index = Index(key); + int oldindex = index; + + Eq eqaulFunc; + + while (m_Table[index].m_Status == STATUS_OCCUPIED) { + if (eqaulFunc(m_Table[index].m_Key,key)) + return index; + ++index; // Compute ith probe + if (index == m_Table.Size()) index=0; + if (index == oldindex) return -1; + } + return index; + } + + /// + // Members + + // the hash table data + XClassArray m_Table; + // The entry count + int m_Count; + // The entry count + int m_Occupation; + // Rehashes the table when count exceeds this threshold. + int m_Threshold; + // The load factor for the hashtable. + float m_LoadFactor; + + +}; + +#endif diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/XSmartPtr.h b/packages/media/cpp/packages/nodehub/nodehub/core/XSmartPtr.h new file mode 100644 index 00000000..7e886fb7 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/XSmartPtr.h @@ -0,0 +1,181 @@ +/*************************************************************************/ +/* File : XP.h */ +/* Author : Aymeric Bard */ +/* */ +/* Virtools SDK */ +/* Copyright (c) Virtools 2000, All Rights Reserved. */ +/*************************************************************************/ + +#ifndef _XSMARTPTR_H_ +#define _XSMARTPTR_H_ + +#include "XUtil.h" + +#ifdef _MSC_VER + #pragma warning (disable:4284) +#endif + +/************************************************ +Summary: a reference counting class. You must derive from this +class to use smart pointers. + +Remarks: + + + +See Also : XP,XSmartPtr +************************************************/ +class XRefCount +{ +public: + // Reference counter + mutable unsigned int m_RefCount; + + /// Destructor which release pinfo if necessary. + ~XRefCount() {} + /// Default constructor init XRefs to 0. + XRefCount():m_RefCount(0) {} + /// operator= must NOT copy XRefs/pinfo!! + XRefCount &operator=(const XRefCount &) { + return *this; + } + /// copy cons must NOT copy XRefs/pinfo!! + XRefCount(const XRefCount &) {m_RefCount = 0;} +}; + +/************************************************ +Summary: Smart pointer class. + +Remarks: +See Also : XP,XRefCount +************************************************/ +template +class XSmartPtr +{ +public: + /************************************************ + Summary: + ************************************************/ + XSmartPtr() : m_Pointee(NULL) {} + + /************************************************ + Summary: + ************************************************/ + explicit XSmartPtr(T* p) : m_Pointee(p) {AddRef();} + + /************************************************ + Summary: Releases the pointed object. + ************************************************/ + ~XSmartPtr() {Release();} + + /************************************************ + Summary: Copy the pointer and release it the burden + from the source XP. + ************************************************/ + XSmartPtr(const XSmartPtr& a) : m_Pointee(a.m_Pointee) {AddRef();} + + /************************************************ + Summary: Copy the pointer and release it the burden + from the source XP. + ************************************************/ + XSmartPtr& operator = (const XSmartPtr& a) {return operator=(a.m_Pointee);} + + XSmartPtr& operator = (T* p) { + if (p) ++p->m_RefCount; + Release(); + m_Pointee = p; + + return *this; + } + + /************************************************ + Summary: Direct access to the pointer. + ************************************************/ + T* operator-> () const {return m_Pointee;} + + /************************************************ + Summary: Direct access to the pointer. + ************************************************/ + T& operator* () const {return *m_Pointee;} + + /************************************************ + Summary: Original pointer cast. + ************************************************/ + operator T* () const {return m_Pointee;} + +protected: + + + void AddRef() {if (m_Pointee) ++m_Pointee->m_RefCount;} + + void Release() {if (m_Pointee && (--(m_Pointee->m_RefCount) == 0)) delete m_Pointee;} + + /// + // Members + + // The pointee object + T* m_Pointee; +}; + +/************************************************ +Summary: Strided pointers iterator class. + +Remarks: +See Also : XP +************************************************/ +template +class XPtrStrided : public VxStridedData { +public: + XPtrStrided() {} + + XPtrStrided(void* Ptr, unsigned int Stride):VxStridedData(Ptr,Stride) {} + + template + XPtrStrided(const XPtrStrided& copy) { + Ptr = copy.Ptr; + Stride = copy.Stride; + } + + void Set(void* iPtr, unsigned int iStride) { Ptr = iPtr; Stride = iStride; } + + template + XPtrStrided& operator = (const XPtrStrided& copy) { + Ptr = copy.Ptr; + Stride = copy.Stride; + } + + /************************************************ + Summary: Cast to the relevant type of pointer. + ************************************************/ + operator T* () {return (T*)Ptr;} + + /************************************************ + Summary: Dereferencing operators. + ************************************************/ + T& operator * () {return *(T*)Ptr;} + const T& operator * () const {return *(T*)Ptr;} + T* operator -> () {return (T*)Ptr;} + + const T& operator [] (unsigned short iCount) const {return *(T*)(CPtr+iCount*Stride);} + T& operator [] (unsigned short iCount) {return *(T*)(CPtr+iCount*Stride);} + + const T& operator [] (int iCount) const {return *(T*)(CPtr+iCount*Stride);} + T& operator [] (int iCount) {return *(T*)(CPtr+iCount*Stride);} + + const T& operator [] (unsigned int iCount) const {return *(T*)(CPtr+iCount*Stride);} + T& operator [] (unsigned int iCount) {return *(T*)(CPtr+iCount*Stride);} + + /************************************************ + Summary: Go to the next element. + ************************************************/ + XPtrStrided& operator ++() {CPtr += Stride;return *this;} + XPtrStrided operator ++(int) {XPtrStrided tmp = *this; CPtr += Stride;return tmp;} + + /************************************************ + Summary: Go to the n next element. + ************************************************/ + XPtrStrided operator +(int n) {return XPtrStrided( CPtr+n*Stride,Stride);} + XPtrStrided& operator +=(int n) { CPtr += n*Stride;return *this;} +}; + +#endif diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/graph_state.cpp b/packages/media/cpp/packages/nodehub/nodehub/core/graph_state.cpp new file mode 100644 index 00000000..466654f6 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/graph_state.cpp @@ -0,0 +1,309 @@ +#include "graph_state.h" +#include "../app.h" +#include "../containers/container.h" +#include + +GraphState::GraphState() + : m_NextId(1) + , m_ActiveRootContainer(nullptr) +{ +} + +GraphState::~GraphState() +{ + // Clean up root containers + for (RootContainer* container : m_RootContainers) + { + delete container; + } + m_RootContainers.clear(); +} + +int GraphState::GetNextId() +{ + return m_NextId++; +} + +ed::LinkId GraphState::GetNextLinkId() +{ + return ed::LinkId(GetNextId()); +} + +Node* GraphState::FindNode(ed::NodeId id) +{ + if (!id) + return nullptr; + + // Search all root containers (nodes are owned by containers, not stored globally) + for (RootContainer* container : m_RootContainers) + { + if (Node* node = container->FindNode(id)) + return node; + } + + return nullptr; +} + +Link* GraphState::FindLink(ed::LinkId id) +{ + if (!id) + return nullptr; + + // Search all root containers (links are owned by containers, not stored globally) + for (RootContainer* container : m_RootContainers) + { + if (Link* link = container->FindLink(id)) + return link; + } + + return nullptr; +} + +// Note: FindPin removed from GraphState - it requires App* for container lookup +// Use App::FindPin instead + +Node* GraphState::AddNode(const Node& node) +{ + // Add node to active root container (nodes are owned by containers) + if (!m_ActiveRootContainer) + return nullptr; + + return m_ActiveRootContainer->AddNode(node); +} + +bool GraphState::RemoveNode(ed::NodeId id) +{ + // Remove node from the container that owns it + for (RootContainer* container : m_RootContainers) + { + if (container->FindNode(id)) + { + return container->RemoveNode(id); + } + } + return false; +} + +Link* GraphState::AddLink(const Link& link) +{ + // Add link to active root container (links are owned by containers) + if (!m_ActiveRootContainer) + return nullptr; + + return m_ActiveRootContainer->AddLink(link); +} + +bool GraphState::RemoveLink(ed::LinkId id) +{ + // Remove link from the container that owns it + for (RootContainer* container : m_RootContainers) + { + if (container->FindLink(id)) + { + return container->RemoveLink(id); + } + } + return false; +} + +RootContainer* GraphState::AddRootContainer(const std::string& filename) +{ + int containerId = GetNextId(); + RootContainer* container = new RootContainer(filename, containerId); + m_RootContainers.push_back(container); + + // Set as active if it's the first one + if (!m_ActiveRootContainer) + { + m_ActiveRootContainer = container; + } + + return container; +} + +void GraphState::RemoveRootContainer(RootContainer* container) +{ + if (!container) + return; + + // Remove from vector + auto it = std::find(m_RootContainers.begin(), m_RootContainers.end(), container); + if (it != m_RootContainers.end()) + { + m_RootContainers.erase(it); + } + + // Clear active if it was removed + if (m_ActiveRootContainer == container) + { + m_ActiveRootContainer = m_RootContainers.empty() ? nullptr : m_RootContainers[0]; + } + + delete container; +} + +void GraphState::SetActiveRootContainer(RootContainer* container) +{ + // Verify container is in our list + auto it = std::find(m_RootContainers.begin(), m_RootContainers.end(), container); + if (it != m_RootContainers.end() || container == nullptr) + { + m_ActiveRootContainer = container; + } +} + +Container* GraphState::FindContainerForNode(ed::NodeId nodeId) +{ + if (!nodeId) + return nullptr; + + // Search all root containers recursively + for (RootContainer* rootContainer : m_RootContainers) + { + Container* container = rootContainer->FindContainer(nodeId); + if (container) + return container; + } + + return nullptr; +} + +std::vector GraphState::GetAllNodes() const +{ + std::vector nodes; + + // Collect nodes from all root containers + for (const RootContainer* container : m_RootContainers) + { + auto containerNodes = container->GetAllNodes(); + nodes.insert(nodes.end(), containerNodes.begin(), containerNodes.end()); + } + + return nodes; +} + +std::vector GraphState::GetAllLinks() const +{ + std::vector links; + + // Collect links from all root containers + for (const RootContainer* container : m_RootContainers) + { + auto containerLinks = container->GetAllLinks(); + links.insert(links.end(), containerLinks.begin(), containerLinks.end()); + } + + return links; +} + +bool GraphState::IsPinLinked(ed::PinId id) const +{ + if (!id) + return false; + + // Search through all links in all containers + for (const RootContainer* container : m_RootContainers) + { + auto links = container->GetAllLinks(); + for (const Link* link : links) + { + if (link && (link->StartPinID == id || link->EndPinID == id)) + return true; + } + } + + return false; +} + +bool GraphState::IsLinkDuplicate(ed::PinId startPinId, ed::PinId endPinId) const +{ + if (!startPinId || !endPinId) + return false; + + // Check links from active root container if available, otherwise check all containers + const RootContainer* container = m_ActiveRootContainer; + + if (container) + { + auto links = container->GetAllLinks(); + for (const Link* link : links) + { + if (!link) continue; + if ((link->StartPinID == startPinId && link->EndPinID == endPinId) || + (link->StartPinID == endPinId && link->EndPinID == startPinId)) + { + return true; + } + } + } + else + { + // Check all containers + for (const RootContainer* container : m_RootContainers) + { + auto links = container->GetAllLinks(); + for (const Link* link : links) + { + if (!link) continue; + if ((link->StartPinID == startPinId && link->EndPinID == endPinId) || + (link->StartPinID == endPinId && link->EndPinID == startPinId)) + { + return true; + } + } + } + } + + return false; +} + +Link* GraphState::FindLinkConnectedToPin(ed::PinId pinId) const +{ + if (!pinId) + return nullptr; + + // Check links from active root container if available, otherwise check all containers + const RootContainer* container = m_ActiveRootContainer; + + if (container) + { + auto links = container->GetAllLinks(); + for (Link* link : links) + { + if (link && (link->StartPinID == pinId || link->EndPinID == pinId)) + return link; + } + } + else + { + // Check all containers + for (const RootContainer* container : m_RootContainers) + { + auto links = container->GetAllLinks(); + for (Link* link : links) + { + if (link && (link->StartPinID == pinId || link->EndPinID == pinId)) + return link; + } + } + } + + return nullptr; +} + +void GraphState::SaveGraph(const std::string& filename, App* app) +{ + // TODO: Move SaveGraph implementation from App + // For now, this is a placeholder + (void)filename; + (void)app; +} + +void GraphState::LoadGraph(const std::string& filename, App* app) +{ + // TODO: Move LoadGraph implementation from App + // For now, this is a placeholder + (void)filename; + (void)app; +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/graph_state.h b/packages/media/cpp/packages/nodehub/nodehub/core/graph_state.h new file mode 100644 index 00000000..41c165d7 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/graph_state.h @@ -0,0 +1,78 @@ +#pragma once +#include "../types.h" +#include "../containers/root_container.h" +#include +#include +#include + +namespace ed = ax::NodeEditor; + +// Forward declarations +class App; + +/** + * GraphState - Pure graph data structure (no rendering, no UI dependencies) + * + * Manages: + * - Node and link storage (indexed by ID) + * - Container hierarchy + * - ID generation + * - Graph data lookups + */ +class GraphState +{ +public: + GraphState(); + ~GraphState(); + + // ID generation + int GetNextId(); + ed::LinkId GetNextLinkId(); + + // Node/Link/Pin lookups + Node* FindNode(ed::NodeId id); + Link* FindLink(ed::LinkId id); + // Note: FindPin requires App* for container lookup, so it's kept in App class + + // Node/Link management + Node* AddNode(const Node& node); + bool RemoveNode(ed::NodeId id); + Link* AddLink(const Link& link); + bool RemoveLink(ed::LinkId id); + + // Container management + RootContainer* GetActiveRootContainer() const { return m_ActiveRootContainer; } + RootContainer* AddRootContainer(const std::string& filename); + void RemoveRootContainer(RootContainer* container); + void SetActiveRootContainer(RootContainer* container); + Container* FindContainerForNode(ed::NodeId nodeId); // Search all root containers + + // Graph data access - nodes/links are owned by containers, not stored here + // GraphState provides unified lookup interface that searches all containers + const std::vector& GetRootContainers() const { return m_RootContainers; } + + // Iteration helpers + std::vector GetAllNodes() const; + std::vector GetAllLinks() const; + + // Validation + bool IsPinLinked(ed::PinId id) const; + bool IsLinkDuplicate(ed::PinId startPinId, ed::PinId endPinId) const; + Link* FindLinkConnectedToPin(ed::PinId pinId) const; + + // Graph persistence (will be moved here from App) + void SaveGraph(const std::string& filename, App* app); + void LoadGraph(const std::string& filename, App* app); + +private: + // Note: Nodes and Links are owned by RootContainer objects, not stored here + // GraphState provides unified lookup that searches all containers + + // Container hierarchy + std::vector m_RootContainers; + RootContainer* m_ActiveRootContainer = nullptr; + + // ID generation (shared across all containers) + int m_NextId = 1; +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/core/utils.h b/packages/media/cpp/packages/nodehub/nodehub/core/utils.h new file mode 100644 index 00000000..63307d34 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/core/utils.h @@ -0,0 +1,183 @@ +#ifndef NODEHUB_CORE_UTILS_H +#define NODEHUB_CORE_UTILS_H + +#include +#include +#include +#include // For mutex helpers +#include // For thread helpers (C11) + +// From https://hwisnu.bearblog.dev/giving-c-a-superpower-custom-header-file-safe_ch/ + +//============================================================================== +// ATTRIBUTES & BUILTINS +//============================================================================== + +// The magic behind CLEANUP: zero overhead, maximum safety +// NOTE: [[cleanup]] is a C23 feature. __attribute__((cleanup)) is a GCC/Clang extension. +// This will work in C++ with GCC/Clang but is not standard C++. +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L +#define CLEANUP(func) [[cleanup(func)]] +#else +#define CLEANUP(func) __attribute__((cleanup(func))) +#endif + +// Branch prediction that actually matters in hot paths +#ifdef __GNUC__ +#define LIKELY(x) __builtin_expect(!!(x), 1) +#define UNLIKELY(x) __builtin_expect(!!(x), 0) +#else +#define LIKELY(x) (x) +#define UNLIKELY(x) (x) +#endif + +//============================================================================== +// SMART POINTERS +//============================================================================== + +// --- UniquePtr --- +// NOTE: The blog post did not define UNIQUE_PTR_INIT or unique_ptr_delete. +// A reasonable implementation is provided below. + +typedef struct { + void* ptr; + void (*deleter)(void*); +} UniquePtr; + +#define UNIQUE_PTR_INIT(p, d) {.ptr = p, .deleter = d} + +static inline void unique_ptr_cleanup(UniquePtr* uptr) { + if (uptr && uptr->ptr && uptr->deleter) { + uptr->deleter(uptr->ptr); + uptr->ptr = NULL; + } +} + +#define AUTO_UNIQUE_PTR(name, ptr, deleter) \ + UniquePtr name CLEANUP(unique_ptr_cleanup) = UNIQUE_PTR_INIT(ptr, deleter) + +// Manually release the resource, for reassignment. +static inline void unique_ptr_delete(UniquePtr* uptr) { + unique_ptr_cleanup(uptr); +} + + +// --- SharedPtr --- +// NOTE: The blog post mentioned shared_ptr_init, shared_ptr_copy, and shared_ptr_delete +// but did not provide their implementations. A reasonable implementation is provided below. + +typedef struct { + void* ptr; + void (*deleter)(void*); + size_t* ref_count; +} SharedPtr; + +static inline void shared_ptr_delete(SharedPtr* sptr); // Forward declare + +static inline void shared_ptr_cleanup(SharedPtr* sptr) { + shared_ptr_delete(sptr); // Decrement and free if last reference +} + +#define AUTO_SHARED_PTR(name) \ + SharedPtr name CLEANUP(shared_ptr_cleanup) = {.ptr = NULL, .deleter = NULL, .ref_count = NULL} + + +static inline void shared_ptr_init(SharedPtr* sptr, void* ptr, void (*deleter)(void*)) { + if (!sptr) return; + sptr->ptr = ptr; + sptr->deleter = deleter; + if (ptr) { + sptr->ref_count = (size_t*)malloc(sizeof(size_t)); + if (sptr->ref_count) { + *(sptr->ref_count) = 1; + } + } else { + sptr->ref_count = NULL; + } +} + +static inline SharedPtr shared_ptr_copy(SharedPtr* sptr) { + SharedPtr new_sptr = { .ptr = NULL, .deleter = NULL, .ref_count = NULL }; + if (sptr && sptr->ptr && sptr->ref_count) { + new_sptr.ptr = sptr->ptr; + new_sptr.deleter = sptr->deleter; + new_sptr.ref_count = sptr->ref_count; + (*(new_sptr.ref_count))++; + } + return new_sptr; +} + +static inline void shared_ptr_delete(SharedPtr* sptr) { + if (sptr && sptr->ptr && sptr->ref_count) { + (*(sptr->ref_count))--; + if (*(sptr->ref_count) == 0) { + if (sptr->deleter) { + sptr->deleter(sptr->ptr); + } + free(sptr->ref_count); + } + sptr->ptr = NULL; + sptr->deleter = NULL; + sptr->ref_count = NULL; + } +} + +//============================================================================== +// DYNAMIC ARRAYS (VECTORS) +//============================================================================== + +// NOTE: The DEFINE_VECTOR_TYPE macro in the blog post was truncated ("... (6495 chars omitted)..."). +// It cannot be fully reproduced from the article. + + +//============================================================================== +// SAFE STRING OPERATIONS +//============================================================================== + +static inline bool safe_strcpy(char* dest, size_t dest_size, const char* src) { + if (!dest || dest_size == 0 || !src) return false; + size_t src_len = strlen(src); + if (src_len >= dest_size) return false; + memcpy(dest, src, src_len + 1); + return true; +} + + +//============================================================================== +// CONCURRENCY HELPERS +//============================================================================== + +// --- RAII Mutexes --- + +// RAII-style mutex locking using the CLEANUP attribute. +// The mutex is automatically unlocked when the pointer goes out of scope. +static inline void mutex_unlock_cleanup(pthread_mutex_t** lock) { + if (lock && *lock) { + pthread_mutex_unlock(*lock); + } +} + +/* Example Usage: + pthread_mutex_t my_lock; + pthread_mutex_init(&my_lock, NULL); + ... + { + pthread_mutex_t* lock_ptr CLEANUP(mutex_unlock_cleanup) = &my_lock; + pthread_mutex_lock(lock_ptr); + // ... critical section ... + if (some_error) return; // Mutex is automatically unlocked + } +*/ + +// --- Threading Macros --- +// NOTE: These use C11 threads (). Ensure your compiler supports it. + +#define SPAWN_THREAD(name, func, arg) \ + thrd_t name; \ + if (thrd_create(&name, (thrd_start_t)(func), (arg)) != thrd_success) { /* handle error */ } + +#define JOIN_THREAD(name) \ + thrd_join(name, NULL) + + +#endif // NODEHUB_CORE_UTILS_H diff --git a/packages/media/cpp/packages/nodehub/nodehub/data/BlueprintBackground.png b/packages/media/cpp/packages/nodehub/nodehub/data/BlueprintBackground.png new file mode 100644 index 00000000..ce7edce3 Binary files /dev/null and b/packages/media/cpp/packages/nodehub/nodehub/data/BlueprintBackground.png differ diff --git a/packages/media/cpp/packages/nodehub/nodehub/data/Cuprum-Bold.ttf b/packages/media/cpp/packages/nodehub/nodehub/data/Cuprum-Bold.ttf new file mode 100644 index 00000000..d56cd44e Binary files /dev/null and b/packages/media/cpp/packages/nodehub/nodehub/data/Cuprum-Bold.ttf differ diff --git a/packages/media/cpp/packages/nodehub/nodehub/data/Cuprum-OFL.txt b/packages/media/cpp/packages/nodehub/nodehub/data/Cuprum-OFL.txt new file mode 100644 index 00000000..6acddd01 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/data/Cuprum-OFL.txt @@ -0,0 +1,93 @@ +Copyright 2010 The Cuprum Project Authors (lemonad@jovanny.ru), with Reserved Font Name "Cuprum". + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/packages/media/cpp/packages/nodehub/nodehub/data/Oswald-OFL.txt b/packages/media/cpp/packages/nodehub/nodehub/data/Oswald-OFL.txt new file mode 100644 index 00000000..7e2c1520 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/data/Oswald-OFL.txt @@ -0,0 +1,93 @@ +Copyright 2016 The Oswald Project Authors (https://github.com/googlefonts/OswaldFont) + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/packages/media/cpp/packages/nodehub/nodehub/data/Oswald-Regular.ttf b/packages/media/cpp/packages/nodehub/nodehub/data/Oswald-Regular.ttf new file mode 100644 index 00000000..2492c44a Binary files /dev/null and b/packages/media/cpp/packages/nodehub/nodehub/data/Oswald-Regular.ttf differ diff --git a/packages/media/cpp/packages/nodehub/nodehub/data/Play-OFL.txt b/packages/media/cpp/packages/nodehub/nodehub/data/Play-OFL.txt new file mode 100644 index 00000000..cb9baa96 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/data/Play-OFL.txt @@ -0,0 +1,93 @@ +Copyright (c) 2011, Jonas Hecksher, Playtypes, e-types AS (lasse@e-types.com), with Reserved Font Name 'Play', 'Playtype', 'Playtype Sans'. + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/packages/media/cpp/packages/nodehub/nodehub/data/Play-Regular.ttf b/packages/media/cpp/packages/nodehub/nodehub/data/Play-Regular.ttf new file mode 100644 index 00000000..25a72a74 Binary files /dev/null and b/packages/media/cpp/packages/nodehub/nodehub/data/Play-Regular.ttf differ diff --git a/packages/media/cpp/packages/nodehub/nodehub/data/ic_restore_white_24dp.png b/packages/media/cpp/packages/nodehub/nodehub/data/ic_restore_white_24dp.png new file mode 100644 index 00000000..72c39f5e Binary files /dev/null and b/packages/media/cpp/packages/nodehub/nodehub/data/ic_restore_white_24dp.png differ diff --git a/packages/media/cpp/packages/nodehub/nodehub/data/ic_save_white_24dp.png b/packages/media/cpp/packages/nodehub/nodehub/data/ic_save_white_24dp.png new file mode 100644 index 00000000..015062ed Binary files /dev/null and b/packages/media/cpp/packages/nodehub/nodehub/data/ic_save_white_24dp.png differ diff --git a/packages/media/cpp/packages/nodehub/nodehub/enums.h b/packages/media/cpp/packages/nodehub/nodehub/enums.h new file mode 100644 index 00000000..fc1a386b --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/enums.h @@ -0,0 +1,272 @@ +#pragma once +#include "config.h" +#include "utilities/uuid_generator.h" + + +//------------------------------------------------------------------------------ +// +// Objects +// +//------------------------------------------------------------------------------ + +/*************************************************** +{filename:CK_OBJECT_FLAGS} +Summary: CKObject Flags + +Remarks: ++ Flags specifying special settings for basic objects. ++ Some of this flags are shared with sub-classes such as CKParameterIn,CKParameterOut and CKBehaviorIO. ++ You rarely need to modify directly this flags through CKObject::SetFlags or CKObject::ModifyObjectFlags instead +you should always use the specific acces function (given between ()) which may need to perform additionnal operations. +See also: CKObject,CKObject::GetObjectFlags,CKObject::ModifyObjectFlags +*************************************************/ +typedef enum NH_OBJECT_FLAGS { + NH_OBJECT_INTERFACEOBJ = 0x00000001, // Reserved for Inteface Use + NH_OBJECT_PRIVATE = 0x00000002, // The object must not be displayed in interface (Lists,Level view,etc...),nor should it be saved. (CKObject::IsPrivate() + NH_OBJECT_INTERFACEMARK = 0x00000004, + NH_OBJECT_FREEID = 0x00000008, // ID of this object can be released safely and is free to be reused by future CKobjects. + NH_OBJECT_TOBEDELETED = 0x00000010, // This object is being deleted + NH_OBJECT_NOTTOBESAVED = 0x00000020, // This object must not be saved + NH_OBJECT_VISIBLE = 0x00000040, // This object is visible (CKObject::Show) + NH_OBJECT_NAMESHARED = 0x00000080, // This object has its name from another entity + NH_OBJECT_DYNAMIC = 0x00000108, // This object may be created or deleted at run-time, it also contails CK_OBJECT_FREEID. (CKObject::IsDynamic,CKContext::CreateObject) + NH_OBJECT_HIERACHICALHIDE = 0x00000200, // This object hides all its hierarchy (CKObject::Show) + NH_OBJECT_UPTODATE = 0x00000400, // (Camera,etc..) + NH_OBJECT_TEMPMARKER = 0x00000800, + NH_OBJECT_ONLYFORFILEREFERENCE = 0x00001000, + NH_OBJECT_NOTTOBEDELETED = 0x00002000, // This object must not be deleted in a clear all + NH_OBJECT_APPDATA = 0x00004000, // This object has app data + NH_OBJECT_SINGLEACTIVITY = 0x00008000, // this object has an information of single activity (active at scene start,etc..) + NH_OBJECT_LOADSKIPBEOBJECT = 0x00010000, // When loading this object the CKBeObject part should be skipped + NH_OBJECT_KEEPSINGLEACTIVITY = 0x00020000, // this object must keep its information of single activity (active at scene start,etc..) + NH_OBJECT_LOADREPLACINGOBJECT = 0x00040000, // Indicates the object being loaded is being replaced + + NH_OBJECT_NOTTOBELISTEDANDSAVED = 0x00000023, // Combination of Private and Not To Be Saved + NH_OBJECT_SELECTIONSET = 0x00080000, // if group, then it is a selection set, otherwise, temporary flag used for objects belonging to a selection set. Used by Virtools's Interface + NH_OBJECT_VR_DISTRIBUTED = 0x00100000, // distributed object for VR (ie mainly used for distributed parameters for VR) + + +// The following flags are specific to parameters (they are stored here for object's size purposes ) + NH_PARAMETEROUT_SETTINGS = 0x00400000, + NH_PARAMETEROUT_PARAMOP = 0x00800000, // This parameter is the output of a CKParameterOperation (Automatically set by Engine) + NH_PARAMETERIN_DISABLED = 0x01000000, // Parameter In or Out is disabled (CKBehavior::EnableInputParameter,CKBehavior::DisableInputParameter) + NH_PARAMETERIN_THIS = 0x02000000, // Special parameter type : its value and type are always equal to its owner (CKParameter::SetAsMyselfParameter) + NH_PARAMETERIN_SHARED = 0x04000000, + NH_PARAMETEROUT_DELETEAFTERUSE = 0x08000000, // When adding parameters to CKMessage, they can be automatically deleted when message is released (CKMessage::AddParameter) + NH_OBJECT_PARAMMASK = 0x0FC00000, // Mask for options specific to parameters + +// The Following flags are specific for Behavior ios (CKBehaviorIO) + NH_BEHAVIORIO_IN = 0x10000000, // This BehaviorIO is a behavior input (CKBehaviorIO::SetType} + NH_BEHAVIORIO_OUT = 0x20000000, // This BehaviorIO is a behavior output (CKBehaviorIO::SetType) + NH_BEHAVIORIO_ACTIVE = 0x40000000, // This BehaviorIO is a currently active (CKBehaviorIO::Activate} + NH_OBJECT_IOTYPEMASK = 0x30000000, + NH_OBJECT_IOMASK = 0xF0000000, + + // The Following flags are specific for Behavior ios (CKBehaviorIO) + NH_BEHAVIORLINK_RESERVED = 0x10000000, // This BehaviorIO is a behavior input (CKBehaviorIO::SetType} + NH_BEHAVIORLINK_ACTIVATEDLASTFRAME = 0x20000000, // This link had been activated last frame + NH_OBJECT_BEHAVIORLINKMASK = 0x30000000, +} NH_OBJECT_FLAGS; + + +//------------------------------------------------------------------------------ +// +// Building Blocks +// +//------------------------------------------------------------------------------ + +/************************************************************ +{filename:NH_BEHAVIOR_FLAGS} +Summary: Flags settings for behaviors. +Remarks: + + When creating a prototype, you can precise various flags + about how your behavior will act: whether it will send or receive message, + does the user may add inputs,outputs or parameters, is it active, etc. + +See also: NHBehaviorPrototype::SetBehaviorFlags,Behavior Prototype Creation +**********************************************************/ +typedef enum NH_BEHAVIOR_FLAGS { + NHBEHAVIOR_NONE =0x00000000, // Reserved for future use + NHBEHAVIOR_ACTIVE =0x00000001, // This behavior is active + NHBEHAVIOR_SCRIPT =0x00000002, // This behavior is a script + NHBEHAVIOR_RESERVED1 =0x00000004, // Reserved for internal use. + NHBEHAVIOR_USEFUNCTION =0x00000008, // Behavior uses a function and not a graph + NHBEHAVIOR_RESERVED2 =0x00000010, // Reserved for internal use. + NHBEHAVIOR_CUSTOMSETTINGSEDITDIALOG =0x00000020, // Behavior has a custom Dialog Box for settings edition . + NHBEHAVIOR_WAITSFORMESSAGE =0x00000040, // Behavior is waiting for a message to activate one of its outputs + NHBEHAVIOR_VARIABLEINPUTS =0x00000080, // Behavior may have its inputs changed by editing them + NHBEHAVIOR_VARIABLEOUTPUTS =0x00000100, // Behavior may have its outputs changed by editing them + NHBEHAVIOR_VARIABLEPARAMETERINPUTS =0x00000200, // Behavior may have its number of input parameters changed by editing them + NHBEHAVIOR_VARIABLEPARAMETEROUTPUTS =0x00000400, // Behavior may have its number of output parameters changed by editing them + NHBEHAVIOR_TOPMOST =0x00004000, // No other Behavior includes this one + NHBEHAVIOR_BUILDINGBLOCK =0x00008000, // This Behavior is a building block. Automatically set by the engine when coming from a DLL. + NHBEHAVIOR_MESSAGESENDER =0x00010000, // Behavior may send messages during its execution. + NHBEHAVIOR_MESSAGERECEIVER =0x00020000, // Behavior may check messages during its execution. + NHBEHAVIOR_TARGETABLE =0x00040000, // Behavior may be owned by a different object that the one to which its execution will apply. + NHBEHAVIOR_CUSTOMEDITDIALOG =0x00080000, // This Behavior have a custom Dialog Box for parameters edition . + NHBEHAVIOR_RESERVED0 =0x00100000, // Reserved for internal use. + NHBEHAVIOR_EXECUTEDLASTFRAME =0x00200000, // This behavior has been executed during last process. (Available only in profile mode ) + NHBEHAVIOR_DEACTIVATENEXTFRAME =0x00400000, // Behavior will be deactivated next frame + NHBEHAVIOR_RESETNEXTFRAME =0x00800000, // Behavior will be reseted next frame + NHBEHAVIOR_INTERNALLYCREATEDINPUTS =0x01000000, // Behavior execution may create/delete inputs + NHBEHAVIOR_INTERNALLYCREATEDOUTPUTS =0x02000000, // Behavior execution may create/delete outputs + NHBEHAVIOR_INTERNALLYCREATEDINPUTPARAMS =0x04000000, // Behavior execution may create/delete input parameters or change their type + NHBEHAVIOR_INTERNALLYCREATEDOUTPUTPARAMS=0x08000000, // Behavior execution may create/delete output parameters or change their type + NHBEHAVIOR_INTERNALLYCREATEDLOCALPARAMS =0x40000000, // Behavior execution may create/delete local parameters or change their type + NHBEHAVIOR_ACTIVATENEXTFRAME =0x10000000, // Behavior will be activated next frame + NHBEHAVIOR_LOCKED =0x20000000, // Behavior is locked for utilisation in Virtools + NHBEHAVIOR_LAUNCHEDONCE =0x80000000, // Behavior has not yet been launched... +} NH_BEHAVIOR_FLAGS; + +//------------------------------------------------------------------------------ +// +// Parameters +// +//------------------------------------------------------------------------------ + +/************************************************* +{filename:NH_PARAMETERTYPE_FLAGS} +Summary: Flags settings for new parameter types + +Remarks: ++These flags specify special settings for a parameter type. ++Parameter may have a fixed or variable buffer size, some may be hidden +so that they are not displayed in the interface. +See also: NHParameterTypeDesc +*************************************************/ +typedef enum NH_PARAMETERTYPE_FLAGS { + NHPARAMETERTYPE_VARIABLESIZE = 0x00000001, // Size of the buffer stored by the parameter may change + NHPARAMETERTYPE_RESERVED = 0x00000002, // Reserved + NHPARAMETERTYPE_HIDDEN = 0x00000004, // This parameter type should not be shown in the interface + NHPARAMETERTYPE_FLAGS = 0x00000008, // This parameter type is a flag (See NHParameterManager::RegisterNewFlags) + NHPARAMETERTYPE_STRUCT = 0x00000010, // This parameter type is a structure of parameters (See NHParameterManager::RegisterNewStructure) + NHPARAMETERTYPE_ENUMS = 0x00000020, // This parameter type is an enumeration (See NHParameterManager::RegisterNewEnum) + NHPARAMETERTYPE_USER = 0x00000040, // This parameter type is a user-defined one created in the interface + NHPARAMETERTYPE_NOENDIANCONV = 0x00000080, // Do not try to convert this parameter buffer On Big-Endian processors (strings, void buffer have this flags) + NHPARAMETERTYPE_TOSAVE = 0x00000100, // Temporary flag set in CKFile::EndSave(). This parameter type is to be saved in the SaveData callback of managers. Used in Parameter Manager (used user's flags & enums) +} NH_PARAMETERTYPE_FLAGS; + +//----------------------------------------------------------// +// Standard Parameter GUIDs // +//----------------------------------------------------------// + +constexpr Uuid64 NHP_GUID_NONE(0x1cb10760, 0x419f50c5); +constexpr Uuid64 NHP_GUID_VOIDBUF(0x4d082c90, 0x0c8339a2); +constexpr Uuid64 NHP_GUID_FLOAT(0x47884c3f, 0x432c2c20); +constexpr Uuid64 NHP_GUID_ANGLE(0x11262cf5, 0x30b0233a); +constexpr Uuid64 NHP_GUID_PERCENTAGE(0xf3c84b4e, 0x0ffacc34); +constexpr Uuid64 NHP_GUID_FLOATSLIDER(0x429d42cf, 0x211c0cc2); +constexpr Uuid64 NHP_GUID_INT(0x5a5716fd, 0x44e276d7); +constexpr Uuid64 NHP_GUID_KEY(0xfa6e1bdd, 0x62d2abd7); +constexpr Uuid64 NHP_GUID_BOOL(0x1ad52a8e, 0x5e741920); +constexpr Uuid64 NHP_GUID_STRING(0x6bd010e2, 0x115617ea); +constexpr Uuid64 NHP_GUID_RECT(0x7ab20d20, 0x693044a9); +constexpr Uuid64 NHP_GUID_VECTOR(0x48824eae, 0x2fe47960); +constexpr Uuid64 NHP_GUID_VECTOR4(0x6c439ee0, 0x2fe47960); +constexpr Uuid64 NHP_GUID_2DVECTOR(0x4efcb34a, 0x6079e42f); +constexpr Uuid64 NHP_GUID_QUATERNION(0x06c439ee, 0x45b50fc2); +constexpr Uuid64 NHP_GUID_EULERANGLES(0x13b01b3c, 0x1942583e); +constexpr Uuid64 NHP_GUID_MATRIX(0x643f046e, 0x65211b71); +constexpr Uuid64 NHP_GUID_COLOR(0x57d42fee, 0x7cbb3b91); +constexpr Uuid64 NHP_GUID_BOX(0x668649c8, 0x283e2ee1); +constexpr Uuid64 NHP_GUID_OBJECTARRAY(0x71df7142, 0xc437133a); +constexpr Uuid64 NHP_GUID_OBJECT(0x30ec20ab, 0x6df6517d); +constexpr Uuid64 NHP_GUID_BEOBJECT(0x71d80779, 0x402f42f3); + +constexpr Uuid64 NHP_GUID_ENUMS(0x4dd37f6b, 0x240f5fa2); +constexpr Uuid64 NHP_GUID_STRUCTS(0x38df566a, 0x30f77b9e); +constexpr Uuid64 NHP_GUID_FLAGS(0x2b49245d, 0x582d60d6); + +//----------------------------------------------------------//// +// Data Array Flags and Enums //// +//----------------------------------------------------------//// + +/************************************************ +{filename:NH_BINARYOPERATOR} +Summary: Available operations between colums of a DataArray + +See Also: CKDataArray::ColumnTransform, CKDataArray::ColumnsOperate +************************************************/ +typedef enum NH_BINARYOPERATOR{ + NHADD = 1, // Addition + NHSUB = 2, // Substraction + NHMUL = 3, // Multiplication + NHDIV = 4 // Division +} NH_BINARYOPERATOR; + +/************************************************ +{filename:NH_COMPOPERATOR} +Summary: Available comparisons between colums of a DataArray +Remarks: + +See Also: CKDataArray::CreateGroup, CKDataArray::FindLine +************************************************/ +typedef enum NH_COMPOPERATOR{ + NHEQUAL = 1, + NHNOTEQUAL = 2, + NHLESSER = 3, + NHLESSEREQUAL = 4, + NHGREATER = 5, + NHGREATEREQUAL = 6 +} NH_COMPOPERATOR; + + +//----------------------------------------------------------// +// Class Identifier List // +//----------------------------------------------------------// + +#define NHCID_OBJECT 1 + #define NHCID_PARAMETERIN 2 + #define NHCID_PARAMETEROPERATION 4 + #define NHCID_STATE 5 + #define NHCID_BEHAVIORLINK 6 + #define NHCID_BEHAVIOR 8 + #define NHCID_BEHAVIORIO 9 + #define NHCID_RENDERCONTEXT 12 + #define NHCID_KINEMATICCHAIN 13 + #define NHCID_SCENEOBJECT 11 + #define NHCID_OBJECTANIMATION 15 + #define NHCID_ANIMATION 16 + #define NHCID_KEYEDANIMATION 18 + #define NHCID_BEOBJECT 19 + #define NHCID_DATAARRAY 52 + #define NHCID_SCENE 10 + #define NHCID_LEVEL 21 + #define NHCID_PLACE 22 + #define NHCID_GROUP 23 + #define NHCID_SOUND 24 + #define NHCID_WAVESOUND 25 + #define NHCID_MIDISOUND 26 + #define NHCID_MATERIAL 30 + #define NHCID_TEXTURE 31 + #define NHCID_MESH 32 + #define NHCID_PATCHMESH 53 + #define NHCID_RENDEROBJECT 47 + #define NHCID_2DENTITY 27 + #define NHCID_SPRITE 28 + #define NHCID_SPRITETEXT 29 + #define NHCID_3DENTITY 33 + #define NHCID_GRID 50 + #define NHCID_CURVEPOINT 36 + #define NHCID_SPRITE3D 37 + #define NHCID_CURVE 43 + #define NHCID_CAMERA 34 + #define NHCID_TARGETCAMERA 35 + #define NHCID_LIGHT 38 + #define NHCID_TARGETLIGHT 39 + #define NHCID_CHARACTER 40 + #define NHCID_3DOBJECT 41 + #define NHCID_BODYPART 42 + #define NHCID_PARAMETER 46 + #define NHCID_PARAMETERLOCAL 45 + #define NHCID_PARAMETERVARIABLE 55 + #define NHCID_PARAMETEROUT 3 + #define NHCID_INTERFACEOBJECTMANAGER 48 + #define NHCID_CRITICALSECTION 49 + #define NHCID_LAYER 51 + #define NHCID_PROGRESSIVEMESH 54 + #define NHCID_SYNCHRO 20 + +#ifdef NH_GUI + #include "enums_gui.h" +#endif \ No newline at end of file diff --git a/packages/media/cpp/packages/nodehub/nodehub/enums_gui.h b/packages/media/cpp/packages/nodehub/nodehub/enums_gui.h new file mode 100644 index 00000000..b26efea3 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/enums_gui.h @@ -0,0 +1,6 @@ +#ifndef ENUMS_GUI_H +#define ENUMS_GUI_H + + + +#endif diff --git a/packages/media/cpp/packages/nodehub/nodehub/main.cpp b/packages/media/cpp/packages/nodehub/nodehub/main.cpp new file mode 100644 index 00000000..daa0053a --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/main.cpp @@ -0,0 +1,321 @@ +#include +#include +#include "app.h" +#include "core/graph_state.h" +#include "blocks/block.h" + +#include "containers/root_container.h" +#include "crude_json.h" +#include +#include +#include "Logging.h" +#include "stats.h" + +#if defined(_WIN32) +#endif +#define PRINT_STATS 1 + +// Helper to get string argument with default +std::string GetStringArg(const ArgsMap &args, const std::string &key, const std::string &defaultValue = "") +{ + auto it = args.find(key); + if (it != args.end() && it->second.Type == ArgValue::Type::String) + return it->second.String; + return defaultValue; +} + +// Helper to get bool argument with default +bool GetBoolArg(const ArgsMap &args, const std::string &key, bool defaultValue = false) +{ + auto it = args.find(key); + if (it != args.end() && it->second.Type == ArgValue::Type::Bool) + return it->second.Bool; + return defaultValue; +} + +int GetIntArg(const ArgsMap &args, const std::string &key, int defaultValue = 0) +{ + auto it = args.find(key); + if (it == args.end()) + return defaultValue; + + if (it->second.Type == ArgValue::Type::Int) + return static_cast(it->second.Int); + + if (it->second.Type == ArgValue::Type::String && !it->second.String.empty()) + { + try + { + return std::stoi(it->second.String); + } + catch (...) + { + } + } + + return defaultValue; +} + +// Headless execution mode - no GUI, just load and run the graph +int RunHeadless(const ArgsMap &args) +{ + std::string logLevelOption = GetStringArg(args, "log-level", "debug"); + bool logLevelValid = true; + auto parsedLogLevel = ParseLogLevel(logLevelOption, &logLevelValid); + + std::string logFile = GetStringArg(args, "log", "blueprints.log"); + InitLogger("blueprints-headless", true, true, logFile.c_str()); + SetLoggerLevel(parsedLogLevel); + if (!logLevelValid) + { + LOG_WARN("Unknown log level '{}', defaulting to 'debug'", logLevelOption); + } + + struct LoggerScope + { + ~LoggerScope() { ShutdownLogger(); } + } loggerScope; + +#if defined(_WIN32) + const MemoryUsageWin32 startMemory = CaptureMemoryUsageWin32(); + const CpuTimesWin32 startCpuTimes = CaptureCpuTimesWin32(); + const auto wallClockStart = std::chrono::steady_clock::now(); + LogMemoryUsageWin32("Before run", startMemory); +#endif + + struct RunTimer + { + std::chrono::steady_clock::time_point start{std::chrono::steady_clock::now()}; +#if defined(_WIN32) + MemoryUsageWin32 startMemory; + CpuTimesWin32 startCpu; + std::chrono::steady_clock::time_point wallStart; + RunTimer(const MemoryUsageWin32 &memoryBaseline, + const CpuTimesWin32 &cpuBaseline, + std::chrono::steady_clock::time_point wallBaseline) + : startMemory(memoryBaseline), startCpu(cpuBaseline), wallStart(wallBaseline) + { + } +#else + RunTimer() = default; +#endif + ~RunTimer() + { + auto elapsed = std::chrono::steady_clock::now() - start; + double seconds = std::chrono::duration_cast>(elapsed).count(); + double deltaWorkingSetMb = 0.0; + double deltaPrivateMb = 0.0; + double cpuPercent = 0.0; +#if defined(_WIN32) +#if PRINT_STATS + MemoryUsageWin32 endMemory = CaptureMemoryUsageWin32(); + LogMemoryUsageWin32("After run", endMemory); + deltaWorkingSetMb = (static_cast(endMemory.workingSet) - static_cast(startMemory.workingSet)) / (1024.0 * 1024.0); + deltaPrivateMb = (static_cast(endMemory.privateBytes) - static_cast(startMemory.privateBytes)) / (1024.0 * 1024.0); + auto wallElapsed = std::chrono::steady_clock::now() - wallStart; + double wallSeconds = std::chrono::duration_cast>(wallElapsed).count(); + CpuTimesWin32 endCpu = CaptureCpuTimesWin32(); + cpuPercent = ComputeCpuUsagePercentWin32(startCpu, endCpu, wallSeconds); + LOG_INFO("Total execution time: {:.3f} s (ΔWorking Set: {:+.2f} MB, ΔPrivate: {:+.2f} MB, CPU Avg: {:.1f}%%)", + seconds, deltaWorkingSetMb, deltaPrivateMb, cpuPercent); +#endif +#endif + } + }; + +#if defined(_WIN32) + RunTimer runTimer(startMemory, startCpuTimes, wallClockStart); +#else + RunTimer runTimer; +#endif + + LOG_INFO("=============================================="); + LOG_INFO("HEADLESS MODE: Graph execution without GUI"); + LOG_INFO("=============================================="); + + // Get graph file path (required) + std::string graphFile = GetStringArg(args, "graph", ""); + if (graphFile.empty()) + { + graphFile = GetStringArg(args, "file", "BlueprintsGraph.json"); + } + + if (graphFile.empty()) + { + LOG_ERROR("ERROR: --graph or --file required in headless mode"); + LOG_ERROR("Usage: --headless --graph= --run [--log=all|blocks|links|none]"); + return 1; + } + + LOG_INFO("Graph file: {}", graphFile); + // Check if we should execute (--run flag) + bool shouldRun = GetBoolArg(args, "run", false); + if (!shouldRun) + { + LOG_INFO("INFO: --run flag not specified, loading graph only (no execution)"); + } + + // Load JSON data + std::ifstream file(graphFile); + if (!file) + { + LOG_ERROR("ERROR: Failed to open graph file: {}", graphFile); + return 1; + } + + std::string jsonData((std::istreambuf_iterator(file)), std::istreambuf_iterator()); + file.close(); + auto root = crude_json::value::parse(jsonData); + if (root.is_discarded() || !root.is_object()) + { + LOG_ERROR("ERROR: Failed to parse JSON or not an object"); + return 1; + } + // Count nodes and links for info + int nodeCount = 0; + int linkCount = 0; + + if (root.contains("app_nodes") && root["app_nodes"].is_array()) + { + const auto &nodesArray = root["app_nodes"].get(); + nodeCount = static_cast(nodesArray.size()); + } + + if (root.contains("app_links") && root["app_links"].is_array()) + { + const auto &linksArray = root["app_links"].get(); + linkCount = static_cast(linksArray.size()); + } + + LOG_INFO("Graph contains: {} nodes, {} links", nodeCount, linkCount); + + // If --run not specified, just show info and exit + if (!shouldRun) + { + LOG_INFO("\nGraph info:\n Nodes: {}\n Links: {}\n\nUse --run flag to execute the graph", nodeCount, linkCount); + return 0; + } + + LOG_INFO("=============================================="); + LOG_INFO("EXECUTING GRAPH IN HEADLESS MODE"); + LOG_INFO("=============================================="); + + // Create minimal ImGui context for state management (no window/rendering) + ImGuiContext *context = ImGui::CreateContext(); + ImGui::SetCurrentContext(context); + App *app = new App("Blueprints_Headless", args); + + // Initialize the app's graph state without creating window + // OnStart() will load the graph from the file specified in args + app->OnStart(); + + RootContainer *rootContainer = app->GetActiveRootContainer(); + if (!rootContainer) + { + LOG_ERROR("ERROR: Failed to get root container"); + delete app; + ImGui::DestroyContext(context); + return 1; + } + std::vector startBlocks; + auto nodes = rootContainer->GetAllNodes(); + + for (auto *node : nodes) + { + if (node && node->IsBlockBased() && node->BlockInstance) + { + // Check if this is a Start block (block type contains "Start") + const char *typeName = node->BlockInstance->GetTypeName(); + if (typeName && strstr(typeName, "Start") != nullptr) + { + startBlocks.push_back(node); + } + } + } + if (startBlocks.empty()) + { + LOG_WARN("WARNING: No Start blocks found in graph"); + delete app; + ImGui::DestroyContext(context); + return 0; + } + // Activate all Start blocks by setting their first output (flow) as active + for (auto *startNode : startBlocks) + { + if (startNode->BlockInstance) + { + // Run the Start block to print its message + startNode->BlockInstance->Run(*startNode, app); + + // Activate the first flow output (index 0) + startNode->BlockInstance->ActivateOutput(0, true); + } + } + + LOG_INFO("\n=============================================="); + LOG_INFO("EXECUTING RUNTIME"); + LOG_INFO("=============================================="); + +#if PRINT_STATS + const int maxRuntimeSteps = GetIntArg(args, "max-steps", 100); + if (maxRuntimeSteps > 0) + { + LOG_INFO("Max runtime steps: {} (override with --max-steps)", maxRuntimeSteps); + } + else + { + LOG_INFO("Max runtime steps: unlimited (use --max-steps to cap)"); + } +#endif +#if PRINT_STATS + // Execute the runtime to propagate execution through the graph + // This will process all activated blocks and propagate through connections + int stepsExecuted = 0; + while (app->ExecuteRuntimeStep()) + { + ++stepsExecuted; + if (maxRuntimeSteps > 0 && stepsExecuted >= maxRuntimeSteps) + { + LOG_WARN("Reached max runtime steps ({}); stopping to prevent infinite loop", maxRuntimeSteps); + break; + } + } + double stepsPerSecond = stepsExecuted > 0 ? stepsExecuted / std::max(std::chrono::duration_cast>(std::chrono::steady_clock::now() - wallClockStart).count(), 1e-6) : 0.0; + LOG_INFO("\n=============================================="); + LOG_INFO("EXECUTION COMPLETE"); + LOG_INFO("=============================================="); + LOG_INFO("Runtime iterations executed: {} (Steps/sec: {:.2f})", stepsExecuted, stepsPerSecond); +#endif + + delete app; + ImGui::DestroyContext(context); + + return 0; +} + +int Main(const ArgsMap &args) +{ + // Check for headless mode first to ensure logger is initialized correctly for the mode + bool headless = GetBoolArg(args, "headless", false); + if (headless) + { + return RunHeadless(args); + } + + // --- GUI Mode --- + if (!g_logger) + { + std::string logFile = GetStringArg(args, "log", "blueprints.log"); + InitLogger("blueprints", true, true, logFile.c_str()); + } + + LOG_TRACE("[CHECKPOINT] Main: Beginning"); + + // GUI mode (existing code) + App example("Blueprints", args); + if (example.Create()) + { + return example.Run(); + } + return 0; +} diff --git a/packages/media/cpp/packages/nodehub/nodehub/stats.cpp b/packages/media/cpp/packages/nodehub/nodehub/stats.cpp new file mode 100644 index 00000000..aa07bdcd --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/stats.cpp @@ -0,0 +1,62 @@ +#include "stats.h" +#include "Logging.h" // For LOG_INFO + +#if defined(_WIN32) +#include +#include +#pragma comment(lib, "Psapi.lib") + +MemoryUsageWin32 CaptureMemoryUsageWin32() +{ + MemoryUsageWin32 usage; + PROCESS_MEMORY_COUNTERS_EX pmc; + if (GetProcessMemoryInfo(GetCurrentProcess(), reinterpret_cast(&pmc), sizeof(pmc))) + { + usage.workingSet = pmc.WorkingSetSize; + usage.privateBytes = pmc.PrivateUsage; + } + return usage; +} + +void LogMemoryUsageWin32(const char *label, const MemoryUsageWin32 &usage) +{ + double workingSetMb = static_cast(usage.workingSet) / (1024.0 * 1024.0); + double privateMb = static_cast(usage.privateBytes) / (1024.0 * 1024.0); + LOG_INFO("[Memory] {} - Working Set: {:.2f} MB, Private Bytes: {:.2f} MB", label, workingSetMb, privateMb); +} + +CpuTimesWin32 CaptureCpuTimesWin32() +{ + CpuTimesWin32 result; + FILETIME creation{}, exit{}, kernel{}, user{}; + if (GetProcessTimes(GetCurrentProcess(), &creation, &exit, &kernel, &user)) + { + ULARGE_INTEGER k{}; + k.LowPart = kernel.dwLowDateTime; + k.HighPart = kernel.dwHighDateTime; + ULARGE_INTEGER u{}; + u.LowPart = user.dwLowDateTime; + u.HighPart = user.dwHighDateTime; + result.kernel = k.QuadPart; + result.user = u.QuadPart; + } + return result; +} +double ComputeCpuUsagePercentWin32(const CpuTimesWin32 &begin, + const CpuTimesWin32 &end, + double elapsedSeconds) +{ + if (elapsedSeconds <= 0.0) + return 0.0; + ULONGLONG deltaKernel = end.kernel - begin.kernel; + ULONGLONG deltaUser = end.user - begin.user; + double cpuSeconds = static_cast(deltaKernel + deltaUser) / 10'000'000.0; + SYSTEM_INFO info; + GetSystemInfo(&info); + double cores = static_cast(info.dwNumberOfProcessors > 0 ? info.dwNumberOfProcessors : 1); + double usage = (cpuSeconds / (elapsedSeconds * cores)) * 100.0; + if (usage < 0.0) + usage = 0.0; + return usage; +} +#endif diff --git a/packages/media/cpp/packages/nodehub/nodehub/stats.h b/packages/media/cpp/packages/nodehub/nodehub/stats.h new file mode 100644 index 00000000..62519fb9 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/stats.h @@ -0,0 +1,26 @@ +#pragma once + +#if defined(_WIN32) + +#include // For ULONGLONG, SIZE_T etc. + +struct MemoryUsageWin32 +{ + SIZE_T workingSet = 0; + SIZE_T privateBytes = 0; +}; + +struct CpuTimesWin32 +{ + ULONGLONG kernel = 0; + ULONGLONG user = 0; +}; + +MemoryUsageWin32 CaptureMemoryUsageWin32(); +void LogMemoryUsageWin32(const char *label, const MemoryUsageWin32 &usage); +CpuTimesWin32 CaptureCpuTimesWin32(); +double ComputeCpuUsagePercentWin32(const CpuTimesWin32 &begin, + const CpuTimesWin32 &end, + double elapsedSeconds); + +#endif diff --git a/packages/media/cpp/packages/nodehub/nodehub/types.h b/packages/media/cpp/packages/nodehub/nodehub/types.h new file mode 100644 index 00000000..183dec9c --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/types.h @@ -0,0 +1,304 @@ +#pragma once +#include "commons.h" +#define IMGUI_DEFINE_MATH_OPERATORS +#include "utilities/uuid_generator.h" +#include +#include +#include + +#include // For ImRect +#include +#include +#include +#include +#include + +//------------------------------------------------------------------------------ +// +// v2 +//------------------------------------------------------------------------------ + +class NH_Parameter; +class NH_DependenciesContext { +public: + NH_DependenciesContext() {} + ~NH_DependenciesContext() {} +}; +//----------------------------------------------------------// +// Parameter type functions +//// +//----------------------------------------------------------// + +struct NH_PluginEntry; + +typedef NH_ERROR (*NH_PARAMETERCREATEDEFAULTFUNCTION)(NH_Parameter *); +typedef void (*NH_PARAMETERDELETEFUNCTION)(NH_Parameter *); +typedef void (*NH_PARAMETERCHECKFUNCTION)(NH_Parameter *); +typedef void (*NH_PARAMETERCOPYFUNCTION)(NH_Parameter *, NH_Parameter *); +typedef int (*NH_PARAMETERSTRINGFUNCTION)(NH_Parameter *param, + NH_STRING ValueString, + NH_BOOL ReadFromString); +typedef void (*NH_PARAMETERREMAPFUNCTION)(NH_Parameter *, + NH_DependenciesContext &); +/// typedef void (*NH_PARAMETERSAVELOADFUNCTION)(NH_Parameter* +/// param,NH_StateChunk **chunk,NH_BOOL load); +// typedef WIN_HANDLE (*NH_PARAMETERUICREATORFUNCTION)(NH_Parameter* +// param,WIN_HANDLE ParentWindow,CKRECT *rect); + +// for custom parameters, in use with CustomObjectParameterDialog +struct NH_CustomParameter { + int id; + const char *name; +}; +// if iIndex<0 || oObjec==0, the function shall return object count +// otherwise, shall return 0 if failed, 1 otherwise, +// adress of an existing instance of CKCustomParameter should be given +/// typedef int (*NH_PARAMETERGETCUSTOMOBJECTFUNCTION)(NH_Parameter* iParam,int +/// iIndex,NH_CustomParameter* ioObject); + +typedef struct NH_ParameterTypeDesc { + // Index in the parameter array (used internally) + NH_PARAMETER_TYPE Index; + // Glocal Unique identifier to identify this type + Uuid64 Guid; + // GUID of the parameter type from which this type is derivated + Uuid64 DerivedFrom; + // Name of this type + std::string TypeName; + // (used internally) + int Valid; + // Default size (in bytes) of parameters ofthis type + int DefaultSize; + // Creation function called each time a parameter of this type is created. + NH_PARAMETERCREATEDEFAULTFUNCTION CreateDefaultFunction; + // Deletion function called each time a parameter of this type is deleted. + NH_PARAMETERDELETEFUNCTION DeleteFunction; + // Function use to save or load parameters of this type. Only needed if + // special processing should be done during load and save operations. + /// NH_PARAMETERSAVELOADFUNCTION SaveLoadFunction; + // Function use to check parameters for object utilisation + NH_PARAMETERCHECKFUNCTION CheckFunction; + // Function use to copy the value from a parameter to another (Optionnal). + NH_PARAMETERCOPYFUNCTION CopyFunction; + // Function to convert a parameter to or from a string. + NH_PARAMETERSTRINGFUNCTION StringFunction; + // Function called to create the dialog box when editing this type of + // parameter. + /// NH_PARAMETERUICREATORFUNCTION UICreatorFunction; + + // An index to the registred Dlls from which this type was declared (used + // internally) + // NH_PluginEntry *CreatorDll; + // An application reserved DWORD for placing parameter type specific data. + NH_DWORD dwParam; + // Flags specifying special settings for this parameter type + // (CK_PARAMETERTYPE_FLAGS) + NH_DWORD dwFlags; + // Special case for parameter types that refer to CKObjects => corresponding + // class ID of the object + NH_DWORD Cid; + // Updated by parameter manager...: Bitmask for all class this type can be + // derived from directly or indirectly (used internally) + // XBitArray DerivationMask; + // Int Manager GUID + // Uuid64 Saver_Manager; + + // for custom parameters, in use with CustomObjectParameterDialog + // if iIndex<0 || oObjec==0, the function shall return object count + // otherwise, shall return 0 if failed, 1 otherwise, + // adress of an existing instance of CKCustomParameter should be given + /// NH_PARAMETERGETCUSTOMOBJECTFUNCTION GetCustomObjectFunction; + + NH_ParameterTypeDesc() : Cid(0), DefaultSize(0), Valid(0), dwParam(0), dwFlags(0) { + StringFunction = nullptr; + CreateDefaultFunction = nullptr; + DeleteFunction = nullptr; + CopyFunction = nullptr; + CheckFunction = nullptr; + } +} NH_ParameterTypeDesc; + +//------------------------------------------------------------------------------ +// +// Legacy code from imgui-node-editor +//------------------------------------------------------------------------------ + +namespace ed = ax::NodeEditor; + +template inline int ToRuntimeId(IdT id) { + const auto value = id.Get(); + return static_cast(value); +} + +// Return code constants +enum { + E_OK = 0, // Success return code + E_NOTIMPL, + E_ACCESSDENIED, + E_FAIL +}; + +// Forward declarations +class ParameterNode; +enum class ParameterDisplayMode; + +// Block display modes +enum class BlockDisplayMode { + NameOnly, // Just block name (compact) + NameAndParameters // Block name + parameter labels (default) +}; + +enum class PinType { + Flow, + Bool, + Int, + Float, + String, + Object, + Function, + Delegate, +}; + +enum class PinKind { Output, Input }; + +enum class NodeType { + Blueprint, + Simple, + Tree, + Comment, + Houdini, + Parameter, // Standalone parameter value node + Group // Group block node +}; + +struct Node; + +struct Pin { + ed::PinId ID; // Runtime ID (dynamic, for imgui-node-editor) + Uuid64 UUID; // Persistent ID (stable across sessions) + ::Node *Node; + std::string Name; + PinType Type; + PinKind Kind; + + // Position tracking (updated during rendering) + ImVec2 LastPivotPosition; // Where links connect (screen space) + ImRect LastRenderBounds; // Full pin area for hit testing + bool HasPositionData; // True after first render + + Pin(int id, const char *name, PinType type) + : ID(id), UUID(0, 0), Node(nullptr), Name(name), Type(type), + Kind(PinKind::Input), LastPivotPosition(0, 0), + LastRenderBounds(ImVec2(0, 0), ImVec2(0, 0)), HasPositionData(false) {} + + // Get pin position relative to its node (implementation after Node is + // defined) + ImVec2 GetRelativePivotPosition() const; +}; + +struct Node { + ed::NodeId ID; // Runtime ID (dynamic, for imgui-node-editor) + Uuid64 UUID; // Persistent ID (stable across sessions) + std::string Name; + std::vector Inputs; + std::vector Outputs; + ImColor Color; + NodeType Type; + ImVec2 Size; + + std::string State; + std::string SavedState; + + // Block metadata (only used when (Type == NodeType::Blueprint || Type == + // NodeType::Group) && IsBlockBased()) + std::string + BlockType; // e.g. "Math.Add" or "Group" - empty for hardcoded nodes + bool IsBlockBased() const { return !BlockType.empty(); } + ::BlockDisplayMode BlockDisplay; // Display mode for blocks + class Block *BlockInstance; // Block class instance (owns rendering logic) - + // ONLY set for block-based nodes + + // Safe getter for BlockInstance - returns nullptr for non-block nodes + // Full validation (ID match, node type) should be done at call site after + // including block.h + class Block *GetBlockInstance() const { + // Only return BlockInstance for actual block-based nodes + if (Type == NodeType::Parameter || !IsBlockBased()) + return nullptr; + return BlockInstance; + } + + // Parameter node metadata (only used when Type == NodeType::Parameter) + PinType ParameterType; + union { + bool BoolValue; + int IntValue; + float FloatValue; + }; + std::string StringValue; // For string parameters + ParameterNode *ParameterInstance; // Parameter class instance (owned by node) + // - ONLY set for parameter nodes + + // Safe getter for ParameterInstance - returns nullptr for non-parameter nodes + ParameterNode *GetParameterInstance() const { + // Only return ParameterInstance for actual parameter nodes + if (Type != NodeType::Parameter) + return nullptr; + return ParameterInstance; + } + + // Unconnected parameter values (for block input parameters) + // Maps pin ID -> value (stored as string, parsed based on pin type) + std::map UnconnectedParamValues; + + Node(int id, const char *name, ImColor color = ImColor(255, 255, 255)) + : ID(id), UUID(0, 0), Name(name), Color(color), Type(NodeType::Blueprint), + Size(0, 0), BlockType(""), + BlockDisplay(::BlockDisplayMode::NameAndParameters), + BlockInstance(nullptr), ParameterType(PinType::Float), FloatValue(0.0f), + StringValue(""), ParameterInstance(nullptr) {} +}; + +struct Link { + ed::LinkId ID; // Runtime ID (dynamic, for imgui-node-editor) + Uuid64 UUID; // Persistent ID (stable across sessions) + + ed::PinId StartPinID; + ed::PinId EndPinID; + + ImColor Color; + bool IsParameterLink; // True if parameter → block input (for styling) + bool UserManipulatedWaypoints; // True if user manually edited waypoints + // (preserve path, disable auto-adjust) + float Delay; // Custom delay unit (displayed on hover, editable via + // double-click) + + Link(ed::LinkId id, ed::PinId startPinId, ed::PinId endPinId) + : ID(id), UUID(0, 0), StartPinID(startPinId), EndPinID(endPinId), + Color(255, 255, 255), IsParameterLink(false), + UserManipulatedWaypoints(false), Delay(0.0f) {} +}; + +struct NodeIdLess { + bool operator()(const ed::NodeId &lhs, const ed::NodeId &rhs) const { + return lhs.AsPointer() < rhs.AsPointer(); + } +}; + +struct LinkIdLess { + bool operator()(const ed::LinkId &lhs, const ed::LinkId &rhs) const { + return lhs.AsPointer() < rhs.AsPointer(); + } +}; + +//------------------------------------------------------------------------------ +// Pin method implementations (after Node is fully defined) +//------------------------------------------------------------------------------ + +inline ImVec2 Pin::GetRelativePivotPosition() const { + if (Node && HasPositionData) { + ImVec2 nodePos = ed::GetNodePosition(Node->ID); + return LastPivotPosition - nodePos; + } + return ImVec2(0, 0); +} diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/edge_editing.cpp b/packages/media/cpp/packages/nodehub/nodehub/utilities/edge_editing.cpp new file mode 100644 index 00000000..23a418e8 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/edge_editing.cpp @@ -0,0 +1,174 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include "edge_editing.h" +#include +#include +#include +#include + +namespace ed = ax::NodeEditor; + +// Forward declaration +int FindHoveredEdge(ed::LinkId linkId, const ImVec2& mousePos, float threshold); + +bool EdgeEditor::Process() +{ + auto& io = ImGui::GetIO(); + // During canvas frame, GetMousePos already returns canvas coordinates! + auto mousePos = ImGui::GetMousePos(); + + // Start dragging if clicked on an edge + if (!IsDragging && ImGui::IsMouseClicked(0)) + { + // Check all guided links for edge hits + auto hoveredLink = ed::GetHoveredLink(); + + + if (hoveredLink && ed::IsLinkGuided(hoveredLink)) + { + // Use larger threshold and canvas coordinates + int edgeIndex = FindHoveredEdge(hoveredLink, mousePos, 20.0f); // Increased threshold + + + if (edgeIndex >= 0) + { + EditingLinkId = hoveredLink; + EditingEdgeIndex = edgeIndex; + DragStartPos = mousePos; + IsDragging = true; + + // Select the link for visual feedback + ed::SelectLink(hoveredLink, false); + + return true; + } + } + } + + // If currently dragging + if (IsDragging) + { + if (ImGui::IsMouseDragging(0, 0.0f)) + { + auto currentMousePos = ImGui::GetMousePos(); + auto dragDelta = currentMousePos - DragStartPos; + DragStartPos = currentMousePos; + + // Get current waypoints + int cpCount = ed::GetLinkControlPointCount(EditingLinkId); + if (cpCount > 0 && EditingEdgeIndex >= 0 && EditingEdgeIndex < cpCount - 1) + { + std::vector points(cpCount); + ed::GetLinkControlPoints(EditingLinkId, points.data(), cpCount); + + // Determine if this is a horizontal or vertical edge + ImVec2 p0 = points[EditingEdgeIndex]; + ImVec2 p1 = points[EditingEdgeIndex + 1]; + + bool isHorizontal = std::abs(p1.y - p0.y) < std::abs(p1.x - p0.x); + + // Move both waypoints of this edge + if (isHorizontal) + { + // Horizontal edge: only allow vertical movement + points[EditingEdgeIndex].y += dragDelta.y; + points[EditingEdgeIndex + 1].y += dragDelta.y; + } + else + { + // Vertical edge: only allow horizontal movement + points[EditingEdgeIndex].x += dragDelta.x; + points[EditingEdgeIndex + 1].x += dragDelta.x; + } + + // Update waypoints + ed::SetLinkControlPoints(EditingLinkId, points.data(), cpCount); + + // Mark link as user-manipulated (user moved waypoints) + if (MarkLinkCallback) + { + MarkLinkCallback(EditingLinkId, MarkLinkUserData); + } + } + + return true; // Handled + } + else + { + // Mouse released - stop dragging + // Mark link as user-manipulated when drag ends (user moved waypoints) + if (EditingLinkId && MarkLinkCallback) + { + MarkLinkCallback(EditingLinkId, MarkLinkUserData); + } + + IsDragging = false; + EditingLinkId = 0; + EditingEdgeIndex = -1; + } + } + + return false; +} + +void EdgeEditor::DrawFeedback() +{ + // Draw visual feedback for hovered/selected edges + if (IsDragging && EditingLinkId) + { + // Get the edge being dragged + int cpCount = ed::GetLinkControlPointCount(EditingLinkId); + if (cpCount > 0 && EditingEdgeIndex >= 0 && EditingEdgeIndex < cpCount - 1) + { + std::vector points(cpCount); + ed::GetLinkControlPoints(EditingLinkId, points.data(), cpCount); + + ImVec2 p0 = ed::CanvasToScreen(points[EditingEdgeIndex]); + ImVec2 p1 = ed::CanvasToScreen(points[EditingEdgeIndex + 1]); + + // Draw highlighted edge + auto drawList = ImGui::GetForegroundDrawList(); + drawList->AddLine(p0, p1, IM_COL32(255, 100, 255, 255), 6.0f); // Thick magenta line + } + } +} + +// Helper: Find which edge of a guided link the mouse is over +int FindHoveredEdge(ed::LinkId linkId, const ImVec2& mousePos, float threshold) +{ + int cpCount = ed::GetLinkControlPointCount(linkId); + if (cpCount <= 1) + return -1; + + // Get all control points (these are in CANVAS space) + std::vector points(cpCount); + ed::GetLinkControlPoints(linkId, points.data(), cpCount); + + // Test each edge (segment between consecutive waypoints) + for (int i = 0; i < cpCount - 1; ++i) + { + const ImVec2& p0 = points[i]; + const ImVec2& p1 = points[i + 1]; + + // Distance from point to line segment + ImVec2 delta = p1 - p0; + float lengthSq = delta.x * delta.x + delta.y * delta.y; + + if (lengthSq < 0.0001f) + continue; + + ImVec2 pointDelta = mousePos - p0; + float t = (pointDelta.x * delta.x + pointDelta.y * delta.y) / lengthSq; + t = ImClamp(t, 0.0f, 1.0f); + + ImVec2 closest = p0 + delta * t; + ImVec2 diff = mousePos - closest; + float distSq = diff.x * diff.x + diff.y * diff.y; + float dist = sqrtf(distSq); + + if (distSq <= threshold * threshold) + return i; // Return edge index + } + + return -1; +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/edge_editing.h b/packages/media/cpp/packages/nodehub/nodehub/utilities/edge_editing.h new file mode 100644 index 00000000..aff0874d --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/edge_editing.h @@ -0,0 +1,39 @@ +#pragma once +#include + +namespace ed = ax::NodeEditor; + +// Forward declaration +class App; + +// Callback to mark link as user-manipulated +using EdgeEditorMarkLinkCallback = void (*)(ed::LinkId linkId, void* userData); + +// Edge editing system for fine-tuning guided link segments +struct EdgeEditor +{ + ed::LinkId EditingLinkId; // Link being edited + int EditingEdgeIndex; // Which edge (0 = first segment, etc.) + ImVec2 DragStartPos; // Where drag started + bool IsDragging; // Currently dragging an edge + EdgeEditorMarkLinkCallback MarkLinkCallback; // Callback to mark link as user-manipulated + void* MarkLinkUserData; // User data for callback + + EdgeEditor() + : EditingLinkId(0) + , EditingEdgeIndex(-1) + , DragStartPos(0, 0) + , IsDragging(false) + , MarkLinkCallback(nullptr) + , MarkLinkUserData(nullptr) + { + } + + // Process edge selection and dragging + // Returns true if handled (blocks other interactions) + bool Process(); + + // Draw visual feedback for hovered/selected edges + void DrawFeedback(); +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/node_renderer_base.cpp b/packages/media/cpp/packages/nodehub/nodehub/utilities/node_renderer_base.cpp new file mode 100644 index 00000000..90fa36ed --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/node_renderer_base.cpp @@ -0,0 +1,356 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include "node_renderer_base.h" +#include "../app.h" +#include +#include + +namespace ed = ax::NodeEditor; + +namespace ax { +namespace NodeRendering { + +// ===== Icon Drawing (moved from drawing.cpp) ===== +void NodeRendererBase::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor) +{ + auto rect = ImRect(a, b); + auto rect_x = rect.Min.x; + auto rect_y = rect.Min.y; + auto rect_w = rect.Max.x - rect.Min.x; + auto rect_h = rect.Max.y - rect.Min.y; + auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; + auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; + auto rect_center = ImVec2(rect_center_x, rect_center_y); + const auto outline_scale = rect_w / 24.0f; + const auto extra_segments = static_cast(2 * outline_scale); // for full circle + + if (type == IconType::Flow) + { + const auto origin_scale = rect_w / 24.0f; + + const auto offset_x = 1.0f * origin_scale; + auto offset_y = 0.0f * origin_scale; + const auto margin = (filled ? 2.0f : 2.0f) * origin_scale; + const auto rounding = 0.1f * origin_scale; + const auto tip_round = 0.7f; // percentage of triangle edge (for tip) + + const auto canvas = ImRect( + rect.Min.x + margin + offset_x, + rect.Min.y + margin + offset_y, + rect.Max.x - margin + offset_x, + rect.Max.y - margin + offset_y); + + const auto canvas_x = canvas.Min.x; + const auto canvas_y = canvas.Min.y; + const auto canvas_w = canvas.Max.x - canvas.Min.x; + const auto canvas_h = canvas.Max.y - canvas.Min.y; + + const auto left = canvas_x + canvas_w * 0.5f * 0.3f; + const auto right = canvas_x + canvas_w - canvas_w * 0.5f * 0.3f; + const auto top = canvas_y + canvas_h * 0.5f * 0.2f; + const auto bottom = canvas_y + canvas_h - canvas_h * 0.5f * 0.2f; + const auto center_y = (top + bottom) * 0.5f; + + const auto tip_top = ImVec2(canvas_x + canvas_w * 0.5f, top); + const auto tip_right = ImVec2(right, center_y); + const auto tip_bottom = ImVec2(canvas_x + canvas_w * 0.5f, bottom); + + drawList->PathLineTo(ImVec2(left, top) + ImVec2(0, rounding)); + drawList->PathBezierCubicCurveTo( + ImVec2(left, top), + ImVec2(left, top), + ImVec2(left, top) + ImVec2(rounding, 0)); + drawList->PathLineTo(tip_top); + drawList->PathLineTo(tip_top + (tip_right - tip_top) * tip_round); + drawList->PathBezierCubicCurveTo( + tip_right, + tip_right, + tip_bottom + (tip_right - tip_bottom) * tip_round); + drawList->PathLineTo(tip_bottom); + drawList->PathLineTo(ImVec2(left, bottom) + ImVec2(rounding, 0)); + drawList->PathBezierCubicCurveTo( + ImVec2(left, bottom), + ImVec2(left, bottom), + ImVec2(left, bottom) - ImVec2(0, rounding)); + + if (!filled) + { + if (innerColor & 0xFF000000) + drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); + + drawList->PathStroke(color, true, 2.0f * outline_scale); + } + else + drawList->PathFillConvex(color); + } + else + { + auto triangleStart = rect_center_x + 0.32f * rect_w; + + auto rect_offset = -static_cast(rect_w * 0.25f * 0.25f); + + rect.Min.x += rect_offset; + rect.Max.x += rect_offset; + rect_x += rect_offset; + rect_center_x += rect_offset * 0.5f; + rect_center.x += rect_offset * 0.5f; + + if (type == IconType::Circle) + { + const auto c = rect_center; + + if (!filled) + { + const auto r = 0.5f * rect_w / 2.0f - 0.5f; + + if (innerColor & 0xFF000000) + drawList->AddCircleFilled(c, r, innerColor, 12 + extra_segments); + drawList->AddCircle(c, r, color, 12 + extra_segments, 2.0f * outline_scale); + } + else + { + drawList->AddCircleFilled(c, 0.5f * rect_w / 2.0f, color, 12 + extra_segments); + } + } + + if (type == IconType::Square) + { + if (filled) + { + const auto r = 0.5f * rect_w / 2.0f; + const auto p0 = rect_center - ImVec2(r, r); + const auto p1 = rect_center + ImVec2(r, r); + +#if IMGUI_VERSION_NUM > 18101 + drawList->AddRectFilled(p0, p1, color, 0, ImDrawFlags_RoundCornersAll); +#else + drawList->AddRectFilled(p0, p1, color, 0, 15); +#endif + } + else + { + const auto r = 0.5f * rect_w / 2.0f - 0.5f; + const auto p0 = rect_center - ImVec2(r, r); + const auto p1 = rect_center + ImVec2(r, r); + + if (innerColor & 0xFF000000) + { +#if IMGUI_VERSION_NUM > 18101 + drawList->AddRectFilled(p0, p1, innerColor, 0, ImDrawFlags_RoundCornersAll); +#else + drawList->AddRectFilled(p0, p1, innerColor, 0, 15); +#endif + } + +#if IMGUI_VERSION_NUM > 18101 + drawList->AddRect(p0, p1, color, 0, ImDrawFlags_RoundCornersAll, 2.0f * outline_scale); +#else + drawList->AddRect(p0, p1, color, 0, 15, 2.0f * outline_scale); +#endif + } + } + + if (type == IconType::Grid) + { + const auto r = 0.5f * rect_w / 2.0f; + const auto w = ceilf(r / 3.0f); + + const auto baseTl = ImVec2(floorf(rect_center_x - w * 2.5f), floorf(rect_center_y - w * 2.5f)); + const auto baseBr = ImVec2(floorf(baseTl.x + w), floorf(baseTl.y + w)); + + auto tl = baseTl; + auto br = baseBr; + for (int i = 0; i < 3; ++i) + { + tl.x = baseTl.x; + br.x = baseBr.x; + drawList->AddRectFilled(tl, br, color); + tl.x += w * 2; + br.x += w * 2; + if (i != 1 || filled) + drawList->AddRectFilled(tl, br, color); + tl.x += w * 2; + br.x += w * 2; + drawList->AddRectFilled(tl, br, color); + + tl.y += w * 2; + br.y += w * 2; + } + + triangleStart = br.x + w + 1.0f / 24.0f * rect_w; + } + + if (type == IconType::RoundSquare) + { + if (filled) + { + const auto r = 0.5f * rect_w / 2.0f; + const auto cr = r * 0.5f; + const auto p0 = rect_center - ImVec2(r, r); + const auto p1 = rect_center + ImVec2(r, r); + +#if IMGUI_VERSION_NUM > 18101 + drawList->AddRectFilled(p0, p1, color, cr, ImDrawFlags_RoundCornersAll); +#else + drawList->AddRectFilled(p0, p1, color, cr, 15); +#endif + } + else + { + const auto r = 0.5f * rect_w / 2.0f - 0.5f; + const auto cr = r * 0.5f; + const auto p0 = rect_center - ImVec2(r, r); + const auto p1 = rect_center + ImVec2(r, r); + + if (innerColor & 0xFF000000) + { +#if IMGUI_VERSION_NUM > 18101 + drawList->AddRectFilled(p0, p1, innerColor, cr, ImDrawFlags_RoundCornersAll); +#else + drawList->AddRectFilled(p0, p1, innerColor, cr, 15); +#endif + } + +#if IMGUI_VERSION_NUM > 18101 + drawList->AddRect(p0, p1, color, cr, ImDrawFlags_RoundCornersAll, 2.0f * outline_scale); +#else + drawList->AddRect(p0, p1, color, cr, 15, 2.0f * outline_scale); +#endif + } + } + else if (type == IconType::Diamond) + { + if (filled) + { + const auto r = 0.607f * rect_w / 2.0f; + const auto c = rect_center; + + drawList->PathLineTo(c + ImVec2( 0, -r)); + drawList->PathLineTo(c + ImVec2( r, 0)); + drawList->PathLineTo(c + ImVec2( 0, r)); + drawList->PathLineTo(c + ImVec2(-r, 0)); + drawList->PathFillConvex(color); + } + else + { + const auto r = 0.607f * rect_w / 2.0f - 0.5f; + const auto c = rect_center; + + drawList->PathLineTo(c + ImVec2( 0, -r)); + drawList->PathLineTo(c + ImVec2( r, 0)); + drawList->PathLineTo(c + ImVec2( 0, r)); + drawList->PathLineTo(c + ImVec2(-r, 0)); + + if (innerColor & 0xFF000000) + drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); + + drawList->PathStroke(color, true, 2.0f * outline_scale); + } + } + } +} + +// ===== ImGui-friendly Icon Widget ===== +void NodeRendererBase::Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color, const ImVec4& innerColor) +{ + if (ImGui::IsRectVisible(size)) + { + auto cursorPos = ImGui::GetCursorScreenPos(); + auto drawList = ImGui::GetWindowDrawList(); + DrawIcon(drawList, cursorPos, cursorPos + size, type, filled, ImColor(color), ImColor(innerColor)); + } + + ImGui::Dummy(size); +} + +// ===== Pin Icon Drawing ===== +void NodeRendererBase::DrawPinIcon(const Pin& pin, bool connected, int alpha, const ImVec2& offset, App* app) +{ + auto drawList = ImGui::GetWindowDrawList(); + auto cursorPos = ImGui::GetCursorScreenPos(); + auto iconSize = ImVec2(static_cast(app->m_PinIconSize), static_cast(app->m_PinIconSize)); + + // Calculate icon position with offset + auto iconPos = cursorPos + offset; + auto iconRect = ImRect(iconPos, iconPos + iconSize); + + // Get icon type and color + IconType iconType; + ImColor color = app->GetIconColor(pin.Type); + color.Value.w = alpha / 255.0f; + + switch (pin.Type) + { + case PinType::Flow: iconType = IconType::Flow; break; + case PinType::Bool: iconType = IconType::Circle; break; + case PinType::Int: iconType = IconType::Circle; break; + case PinType::Float: iconType = IconType::Circle; break; + case PinType::String: iconType = IconType::Circle; break; + case PinType::Object: iconType = IconType::Circle; break; + case PinType::Function: iconType = IconType::Circle; break; + case PinType::Delegate: iconType = IconType::Square; break; + default: return; + } + + // Draw icon at offset position + DrawIcon(drawList, iconRect.Min, iconRect.Max, iconType, false, color, ImColor(32, 32, 32, alpha)); +} + +// ===== Style Management ===== +NodeRendererBase::NodeStyleScope::NodeStyleScope(const ImColor& bgColor, const ImColor& borderColor, + float rounding, float borderWidth, const ImVec4& padding, + const ImVec2& sourceDir, const ImVec2& targetDir) +{ + ed::PushStyleColor(ed::StyleColor_NodeBg, bgColor); + ed::PushStyleColor(ed::StyleColor_NodeBorder, borderColor); + ed::PushStyleVar(ed::StyleVar_NodeRounding, rounding); + ed::PushStyleVar(ed::StyleVar_NodeBorderWidth, borderWidth); + ed::PushStyleVar(ed::StyleVar_NodePadding, padding); + ed::PushStyleVar(ed::StyleVar_SourceDirection, sourceDir); + ed::PushStyleVar(ed::StyleVar_TargetDirection, targetDir); + ed::PushStyleVar(ed::StyleVar_PinArrowSize, 0.0f); + ed::PushStyleVar(ed::StyleVar_PinArrowWidth, 0.0f); +} + +NodeRendererBase::NodeStyleScope::~NodeStyleScope() +{ + ed::PopStyleVar(m_StyleVarCount); + ed::PopStyleColor(m_StyleColorCount); +} + +// ===== Tooltip Management ===== +void NodeRendererBase::SetPinTooltip(Pin* pin, const char* label, const char* typeName, App* app) +{ + app->m_HoveredPin = pin; + char tooltip[256]; + snprintf(tooltip, sizeof(tooltip), "%s\nType: %s", label, typeName); + app->m_HoveredPinTooltip = tooltip; +} + +// ===== Input Field Helpers ===== +void NodeRendererBase::HandleTextInput(bool isActive, ed::NodeId nodeId, ed::NodeId& staticEditingNode) +{ + if (isActive && staticEditingNode != nodeId) + { + ed::EnableShortcuts(false); + staticEditingNode = nodeId; + } + else if (!isActive && staticEditingNode == nodeId) + { + ed::EnableShortcuts(true); + staticEditingNode = 0; + } +} + +// ===== Pin Alpha Calculation ===== +float NodeRendererBase::GetPinAlpha(Pin* pin, Pin* newLinkPin, App* app) +{ + float alpha = ImGui::GetStyle().Alpha; + if (newLinkPin && !app->CanCreateLink(newLinkPin, pin) && pin != newLinkPin) + alpha = alpha * (48.0f / 255.0f); + return alpha; +} + +} // namespace NodeRendering +} // namespace ax + + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/node_renderer_base.h b/packages/media/cpp/packages/nodehub/nodehub/utilities/node_renderer_base.h new file mode 100644 index 00000000..0745f4df --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/node_renderer_base.h @@ -0,0 +1,67 @@ +#pragma once +#include "../types.h" +#include + +// Forward declarations +class App; + +namespace ax { +namespace NodeRendering { + +// Icon types (moved from drawing.h) +enum class IconType: ImU32 { Flow, Circle, Square, Grid, RoundSquare, Diamond }; + +// Base class for all node renderers +// Provides shared utilities for drawing pins, icons, and managing node styles +class NodeRendererBase +{ +public: + // ===== Icon Drawing ===== + // Low-level: Direct draw list drawing (moved from drawing.cpp) + static void DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, + IconType type, bool filled, ImU32 color, ImU32 innerColor); + + // High-level: ImGui-friendly widget (auto cursor, visibility, layout) + static void Icon(const ImVec2& size, IconType type, bool filled, + const ImVec4& color = ImVec4(1, 1, 1, 1), + const ImVec4& innerColor = ImVec4(0, 0, 0, 0)); + + // ===== Pin Icon Drawing ===== + // Draw a pin icon at the current cursor position with offset + static void DrawPinIcon(const Pin& pin, bool connected, int alpha, + const ImVec2& offset, App* app); + +protected: + + // ===== Style Management ===== + // RAII-style scope guard for node styles + struct NodeStyleScope + { + NodeStyleScope(const ImColor& bgColor, const ImColor& borderColor, + float rounding, float borderWidth, const ImVec4& padding, + const ImVec2& sourceDir, const ImVec2& targetDir); + ~NodeStyleScope(); + + private: + int m_StyleVarCount = 7; + int m_StyleColorCount = 2; + }; + + // ===== Tooltip Management ===== + // Set deferred tooltip for a pin (rendered during ed::Suspend()) + static void SetPinTooltip(Pin* pin, const char* label, const char* typeName, + App* app); + + // ===== Input Field Helpers ===== + // Handle text input shortcuts (disable node editor shortcuts while typing) + static void HandleTextInput(bool isActive, ed::NodeId nodeId, + ed::NodeId& staticEditingNode); + + // ===== Pin Alpha Calculation ===== + // Calculate alpha for a pin based on link compatibility + static float GetPinAlpha(Pin* pin, Pin* newLinkPin, App* app); +}; + +} // namespace NodeRendering +} // namespace ax + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/pathfinding.cpp b/packages/media/cpp/packages/nodehub/nodehub/utilities/pathfinding.cpp new file mode 100644 index 00000000..098aac0a --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/pathfinding.cpp @@ -0,0 +1,1471 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include "pathfinding.h" +#include "../types.h" // For PinType, PinKind, NodeType enum definitions +#include "../containers/root_container.h" // For RootContainer::GetAllLinks() +#include "../Logging.h" +#include // For ed::GetLinkControlPointCount, ed::GetLinkControlPoints +#include +#include +#include + +// Pathfinding feature flags (configure here) +// #define WAYPOINT_DEBUG // Enable debug logging +// #define ENABLE_LINK_FITTING // Align horizontal segments within 100 units +// #define ENABLE_LINK_AUTO_COLLAPSE // Collapse waypoints to straight when within 100 units + +namespace { + +std::shared_ptr GetPathfindingLogger() +{ + if (!g_logger) + return nullptr; + + auto logger = spdlog::get("pathfinding"); + if (!logger) + { + logger = std::make_shared("pathfinding", g_logger->sinks().begin(), g_logger->sinks().end()); + logger->set_level(g_logger->level()); + logger->flush_on(g_logger->flush_level()); + logger->set_pattern("[%H:%M:%S:%e] [%^%n-%l%$] %v"); + spdlog::register_logger(logger); + } + else if (logger->level() != g_logger->level()) + { + logger->set_level(g_logger->level()); + } + + return logger; +} + +template +void PathfindingLog(spdlog::level::level_enum level, const char* fmt, Args&&... args) +{ + if (auto logger = GetPathfindingLogger()) + { + logger->log(level, fmt, std::forward(args)...); + } +} + +#ifdef WAYPOINT_DEBUG +template +void PathfindingDebug(const char* fmt, Args&&... args) +{ + PathfindingLog(spdlog::level::debug, fmt, std::forward(args)...); +} +#else +template +void PathfindingDebug(const char*, Args&&...) +{ +} +#endif + +template +void PathfindingInfo(const char* fmt, Args&&... args) +{ + PathfindingLog(spdlog::level::info, fmt, std::forward(args)...); +} + +template +void PathfindingWarn(const char* fmt, Args&&... args) +{ + PathfindingLog(spdlog::level::warn, fmt, std::forward(args)...); +} + +template +void PathfindingError(const char* fmt, Args&&... args) +{ + PathfindingLog(spdlog::level::err, fmt, std::forward(args)...); +} + +} // namespace + +namespace PathFinding +{ + +//----------------------------------------------------------------------------- +// Tunable Constants (adjust these for different behaviors) +//----------------------------------------------------------------------------- + +// Link Fitting (horizontal segment alignment) +static constexpr float HORIZONTAL_ALIGNMENT_TOLERANCE = 100.0f; // Y-axis tolerance for grouping segments + +// Auto-Collapse (waypoint simplification) +static constexpr float COLLAPSE_RADIUS = 20.0f; // Bounding box size threshold (units) +static constexpr float COLLINEAR_TOLERANCE = 30.0f; // Perpendicular distance threshold (pixels) + +// Obstacle intersection methods +bool Obstacle::IntersectsSegment(const ImVec2& p1, const ImVec2& p2) const +{ + // Check if segment intersects with obstacle bounds + // Using axis-aligned bounding box intersection + float segMinX = std::min(p1.x, p2.x); + float segMaxX = std::max(p1.x, p2.x); + float segMinY = std::min(p1.y, p2.y); + float segMaxY = std::max(p1.y, p2.y); + + // Quick AABB rejection test + if (segMaxX < min.x || segMinX > max.x || segMaxY < min.y || segMinY > max.y) + return false; + + // If segment is horizontal or vertical, simple check + if (p1.x == p2.x) // Vertical segment + return IntersectsVerticalLine(p1.x, segMinY, segMaxY); + if (p1.y == p2.y) // Horizontal segment + return IntersectsHorizontalLine(p1.y, segMinX, segMaxX); + + // For diagonal segments, check if any point is inside or if segment crosses bounds + // Simple approximation: if endpoints are outside, check if segment crosses through + return true; // Conservative: if AABB overlaps, consider it intersecting +} + +bool Obstacle::IntersectsHorizontalLine(float y, float x1, float x2) const +{ + // Check if the horizontal line's Y is within obstacle's Y range + // Lines AT the edge (for pin connections) are NOT considered intersections + const float EDGE_CLEARANCE = 5.0f; // Must be inside by at least 5 pixels to count as intersection + if (y < (min.y + EDGE_CLEARANCE) || y > (max.y - EDGE_CLEARANCE)) + return false; // Line is outside or too close to edge - not a blocking intersection + + // Check if the horizontal segment overlaps with obstacle's X range + float segMinX = std::min(x1, x2); + float segMaxX = std::max(x1, x2); + + // Intersection: segment overlaps with obstacle horizontally + bool horizontalOverlap = segMaxX >= min.x && segMinX <= max.x; + return horizontalOverlap; +} + +bool Obstacle::IntersectsVerticalLine(float x, float y1, float y2) const +{ + if (x < min.x || x > max.x) + return false; + float segMinY = std::min(y1, y2); + float segMaxY = std::max(y1, y2); + return segMaxY >= min.y && segMinY <= max.y; +} + +// Clearance constants for pathfinding +namespace Constants +{ + // Minimum distance for edges parallel to target node (horizontal segments above/below blocks) + static constexpr float MIN_PARALLEL_CLEARANCE = 20.0f; + + // Minimum distance above block's top edge for horizontal segments connecting to top pins + static constexpr float MIN_ABOVE_BLOCK_CLEARANCE = 20.0f; + + // Minimum distance below start node for horizontal segments + static constexpr float MIN_BELOW_START_CLEARANCE = 15.0f; + + // Minimum distance from block edges for same-block routing (waypoints) + static constexpr float MIN_SAME_BLOCK_CLEARANCE = 25.0f; + + // Vertical tolerance for pin alignment detection + static constexpr float PIN_ALIGNMENT_TOLERANCE = 5.0f; + + // Height difference threshold for horizontal flows (avoid waypoints for small differences) + static constexpr float HORIZONTAL_FLOW_HEIGHT_THRESHOLD = 10.0f; + + // Position tolerance for same-block detection + static constexpr float SAME_BLOCK_POSITION_TOLERANCE = 1.0f; +} + +bool NeedsWaypoints(const ImVec2& startPos, const ImVec2& endPos, const ImVec2& startDir, const ImVec2& endDir) +{ + // Check if pins are flowing in compatible directions (can use straight/simple path) + + // If flowing downward (0,1) to upward (0,-1) and end is below start → direct path + if (startDir.y > 0 && endDir.y < 0 && endPos.y > startPos.y) + { + // Simple case: output flows down, input accepts from above, and input is below output + return false; // Direct connection works + } + + // All other cases need waypoints + return true; +} + +// Helper: Check if a segment would intersect any obstacles +static bool SegmentIntersectsObstacles(const ImVec2& p1, const ImVec2& p2, + const ImVec2& startNodeMin, const ImVec2& startNodeMax, + const ImVec2& endNodeMin, const ImVec2& endNodeMax, + const std::vector& obstacles) +{ + for (const auto& obstacle : obstacles) + { + // Skip if this obstacle is the start or end node (we already handle those separately) + bool isStartNode = (std::abs(obstacle.min.x - startNodeMin.x) < 1.0f && + std::abs(obstacle.min.y - startNodeMin.y) < 1.0f && + std::abs(obstacle.max.x - startNodeMax.x) < 1.0f && + std::abs(obstacle.max.y - startNodeMax.y) < 1.0f); + bool isEndNode = (std::abs(obstacle.min.x - endNodeMin.x) < 1.0f && + std::abs(obstacle.min.y - endNodeMin.y) < 1.0f && + std::abs(obstacle.max.x - endNodeMax.x) < 1.0f && + std::abs(obstacle.max.y - endNodeMax.y) < 1.0f); + + if (isStartNode || isEndNode) + continue; + + if (obstacle.IntersectsSegment(p1, p2)) + return true; + } + return false; +} + +//----------------------------------------------------------------------------- +// Helper Functions (Geometry and Detection) +//----------------------------------------------------------------------------- + +bool IsSameBlock(const NodeContext& start, const NodeContext& end) +{ + const float SAME_BLOCK_POSITION_TOLERANCE = 1.0f; + return (std::abs(start.Min.x - end.Min.x) < SAME_BLOCK_POSITION_TOLERANCE && + std::abs(start.Min.y - end.Min.y) < SAME_BLOCK_POSITION_TOLERANCE && + std::abs(start.Max.x - end.Max.x) < SAME_BLOCK_POSITION_TOLERANCE && + std::abs(start.Max.y - end.Max.y) < SAME_BLOCK_POSITION_TOLERANCE); +} + +bool NodesOverlapX(const NodeContext& start, const NodeContext& end) +{ + return (start.Max.x > end.Min.x && start.Min.x < end.Max.x); +} + +bool EndIsBelowStart(const RoutingContext& ctx) +{ + return ctx.EndNode.Min.y > ctx.StartNode.Max.y; +} + +bool PinIsAtTop(const PinContext& pin, const NodeContext& node) +{ + float nodeCenterY = (node.Min.y + node.Max.y) * 0.5f; + return pin.Position.y < nodeCenterY; +} + +bool PinIsOnLeft(const PinContext& pin, const NodeContext& node) +{ + float distanceToLeft = std::abs(pin.Position.x - node.Min.x); + float distanceToRight = std::abs(pin.Position.x - node.Max.x); + return distanceToLeft < distanceToRight; +} + +float CalculateHorizontalClearanceY(const RoutingContext& ctx, bool aboveBlock) +{ + if (aboveBlock) + { + return ctx.EndNode.Min.y - Constants::MIN_ABOVE_BLOCK_CLEARANCE; + } + else + { + float waypointY = ctx.StartNode.Max.y + Constants::MIN_PARALLEL_CLEARANCE; + float midY = (ctx.StartPin.Position.y + ctx.EndPin.Position.y) * 0.5f; + if (midY > waypointY) + waypointY = midY; + return std::max(waypointY, ctx.StartNode.Max.y + Constants::MIN_BELOW_START_CLEARANCE); + } +} + +float CalculateVerticalClearanceX(const RoutingContext& ctx, bool leftSide) +{ + if (leftSide) + { + return std::min(ctx.EndNode.Min.x, ctx.StartNode.Min.x) - ctx.Margin; + } + else + { + return std::max(ctx.EndNode.Max.x, ctx.StartNode.Max.x) + ctx.Margin; + } +} + +bool HorizontalSegmentIntersectsNode(const NodeContext& node, float y, float x1, float x2) +{ + Obstacle obstacle = {node.Min, node.Max}; + float segMinX = std::min(x1, x2); + float segMaxX = std::max(x1, x2); + return obstacle.IntersectsHorizontalLine(y, segMinX, segMaxX); +} + +bool SegmentIntersectsObstacles(const ImVec2& p1, const ImVec2& p2, const RoutingContext& ctx) +{ + for (auto it = ctx.Obstacles.begin(); it != ctx.Obstacles.end(); ++it) + { + const auto& obstacle = *it; + + // Skip if this obstacle is the start or end node + bool isStartNode = (std::abs(obstacle.min.x - ctx.StartNode.Min.x) < 1.0f && + std::abs(obstacle.min.y - ctx.StartNode.Min.y) < 1.0f && + std::abs(obstacle.max.x - ctx.StartNode.Max.x) < 1.0f && + std::abs(obstacle.max.y - ctx.StartNode.Max.y) < 1.0f); + bool isEndNode = (std::abs(obstacle.min.x - ctx.EndNode.Min.x) < 1.0f && + std::abs(obstacle.min.y - ctx.EndNode.Min.y) < 1.0f && + std::abs(obstacle.max.x - ctx.EndNode.Max.x) < 1.0f && + std::abs(obstacle.max.y - ctx.EndNode.Max.y) < 1.0f); + + if (isStartNode || isEndNode) + continue; + + if (obstacle.IntersectsSegment(p1, p2)) + return true; + } + return false; +} + +bool DeterminePreferredSide(const RoutingContext& ctx) +{ + bool pinOnLeft = PinIsOnLeft(ctx.EndPin, ctx.EndNode); + bool startIsLeft = ctx.StartPin.Position.x < ctx.EndNode.Min.x; + bool startIsRight = ctx.StartPin.Position.x > ctx.EndNode.Max.x; + + if (startIsLeft && pinOnLeft) + return true; // Both on left - route left + else if (startIsRight && !pinOnLeft) + return false; // Both on right - route right + else + return pinOnLeft; // Mismatch - use pin side +} + +//----------------------------------------------------------------------------- +// Strategy Selection +//----------------------------------------------------------------------------- + +RoutingStrategy SelectStrategy(const RoutingContext& ctx) +{ +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[SelectStrategy] StartDir=({:.1f},{:.1f}) EndDir=({:.1f},{:.1f}) EndIsBelowStart={}", + ctx.StartPin.Direction.x, ctx.StartPin.Direction.y, + ctx.EndPin.Direction.x, ctx.EndPin.Direction.y, + EndIsBelowStart(ctx)); +#endif + + // Same-block routing check + if (IsSameBlock(ctx.StartNode, ctx.EndNode)) + { +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[SelectStrategy] Selected: SameBlock"); +#endif + return RoutingStrategy::SameBlock; + } + + // Flowing downward to upward (e.g. parameter output to block parameter input) + if (ctx.StartPin.Direction.y > 0 && ctx.EndPin.Direction.y < 0) + { + // For parameter connections, try Z-shape even if nodes are at similar Y levels + // (not just when end is strictly below start) + bool endStrictlyBelow = EndIsBelowStart(ctx); + bool endAtSimilarLevel = !endStrictlyBelow && (ctx.EndPin.Position.y >= ctx.StartPin.Position.y); + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[SelectStrategy] endStrictlyBelow={}, endAtSimilarLevel={} (startPin.y={:.1f}, endPin.y={:.1f})", + endStrictlyBelow, endAtSimilarLevel, ctx.StartPin.Position.y, ctx.EndPin.Position.y); +#endif + + if (endStrictlyBelow || endAtSimilarLevel) + { + // Check if simple Z-shape is possible (horizontal segment below start) + float horizontalY = CalculateHorizontalClearanceY(ctx, false); + bool intersectsNode = HorizontalSegmentIntersectsNode(ctx.EndNode, horizontalY, ctx.StartPin.Position.x, ctx.EndPin.Position.x); + bool intersectsObstacles = SegmentIntersectsObstacles(ImVec2(ctx.StartPin.Position.x, horizontalY), ImVec2(ctx.EndPin.Position.x, horizontalY), ctx); + +#ifdef WAYPOINT_DEBUG + if (intersectsNode || intersectsObstacles) + { + PathfindingDebug("[SelectStrategy] ZShape below failed: horizontalY={:.1f}, endNode.Min.y={:.1f}, intersectsNode={}, intersectsObstacles={}", + horizontalY, ctx.EndNode.Min.y, intersectsNode, intersectsObstacles); + } +#endif + + if (!intersectsNode && !intersectsObstacles) + { +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[SelectStrategy] Selected: ZShape (below)"); +#endif + return RoutingStrategy::ZShape; + } + + // Try above block + float aboveY = CalculateHorizontalClearanceY(ctx, true); + intersectsNode = HorizontalSegmentIntersectsNode(ctx.EndNode, aboveY, ctx.StartPin.Position.x, ctx.EndPin.Position.x); + intersectsObstacles = SegmentIntersectsObstacles(ImVec2(ctx.StartPin.Position.x, aboveY), ImVec2(ctx.EndPin.Position.x, aboveY), ctx); + +#ifdef WAYPOINT_DEBUG + if (intersectsNode || intersectsObstacles) + { + PathfindingDebug("[SelectStrategy] ZShape above failed: aboveY={:.1f}, endNode.Min.y={:.1f}, intersectsNode={}, intersectsObstacles={}", + aboveY, ctx.EndNode.Min.y, intersectsNode, intersectsObstacles); + } + else + { + PathfindingDebug("[SelectStrategy] ZShape above succeeded: aboveY={:.1f}, endNode.Min.y={:.1f}", + aboveY, ctx.EndNode.Min.y); + } +#endif + + if (!intersectsNode && !intersectsObstacles) + { +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[SelectStrategy] Selected: ZShapeAboveBlock"); +#endif + return RoutingStrategy::ZShapeAboveBlock; + } + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[SelectStrategy] Selected: AroundObstacles (fallback from Z-shape checks)"); +#endif + return RoutingStrategy::AroundObstacles; + } + else + { + // End is above or same level - need U-shape + if (PinIsAtTop(ctx.EndPin, ctx.EndNode) && !NodesOverlapX(ctx.StartNode, ctx.EndNode)) + { + return RoutingStrategy::UShapeAbove; + } + return RoutingStrategy::UShapeBelow; + } + } + + // Horizontal flow (side-to-side) + if (std::abs(ctx.StartPin.Direction.x) > 0.5f && std::abs(ctx.EndPin.Direction.x) > 0.5f) + { + return RoutingStrategy::HorizontalFlow; + } + + // Check if direct path is possible + if (!NeedsWaypoints(ctx.StartPin.Position, ctx.EndPin.Position, ctx.StartPin.Direction, ctx.EndPin.Direction)) + { + return RoutingStrategy::Direct; + } + + // Default: L-shape + return RoutingStrategy::LShape; +} + +//----------------------------------------------------------------------------- +// Routing Strategy Functions +//----------------------------------------------------------------------------- + +std::vector RouteSameBlock(const RoutingContext& ctx) +{ + // Route around the same block - handles all pin edge combinations + // Detect which edges the pins are on based on their directions + std::vector waypoints; + + // Detect pin edge locations based on direction vectors + enum class PinEdge { Top, Bottom, Left, Right }; + + auto detectEdge = [](const ImVec2& dir) -> PinEdge { + if (std::abs(dir.y) > std::abs(dir.x)) { + return (dir.y > 0) ? PinEdge::Bottom : PinEdge::Top; + } else { + return (dir.x > 0) ? PinEdge::Right : PinEdge::Left; + } + }; + + PinEdge startEdge = detectEdge(ctx.StartPin.Direction); + PinEdge endEdge = detectEdge(ctx.EndPin.Direction); + + // Define clearance values + float topClearY = ctx.StartNode.Min.y - Constants::MIN_SAME_BLOCK_CLEARANCE; + float bottomClearY = ctx.StartNode.Max.y + Constants::MIN_SAME_BLOCK_CLEARANCE; + float leftClearX = ctx.StartNode.Min.x - Constants::MIN_SAME_BLOCK_CLEARANCE; + float rightClearX = ctx.StartNode.Max.x + Constants::MIN_SAME_BLOCK_CLEARANCE; + + // Handle different edge combinations + // Case 1: Bottom output → Top input (most common for parameters) + if (startEdge == PinEdge::Bottom && endEdge == PinEdge::Top) + { + // Route around the side based on which side the input pin is closer to + bool inputOnLeft = PinIsOnLeft(ctx.EndPin, ctx.EndNode); + + if (inputOnLeft) + { + // Route around LEFT side: down → left → up + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, bottomClearY)); // 1. Down from output + waypoints.push_back(ImVec2(leftClearX, bottomClearY)); // 2. Left to clear block + waypoints.push_back(ImVec2(leftClearX, topClearY)); // 3. Up to clearance above block + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, topClearY)); // 4. Right to input pin + } + else + { + // Route around RIGHT side: down → right → up + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, bottomClearY)); // 1. Down from output + waypoints.push_back(ImVec2(rightClearX, bottomClearY)); // 2. Right to clear block + waypoints.push_back(ImVec2(rightClearX, topClearY)); // 3. Up to clearance above block + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, topClearY)); // 4. Left to input pin + } + } + // Case 2: Right output → Left input (common for flow pins) + else if (startEdge == PinEdge::Right && endEdge == PinEdge::Left) + { + // Determine if we route above or below based on pin positions + bool routeAbove = (ctx.StartPin.Position.y < (ctx.StartNode.Min.y + ctx.StartNode.Max.y) * 0.5f); + + if (routeAbove) + { + // Route around TOP: right → up → left + waypoints.push_back(ImVec2(rightClearX, ctx.StartPin.Position.y)); // 1. Right from output + waypoints.push_back(ImVec2(rightClearX, topClearY)); // 2. Up to clearance above block + waypoints.push_back(ImVec2(leftClearX, topClearY)); // 3. Left across top + waypoints.push_back(ImVec2(leftClearX, ctx.EndPin.Position.y)); // 4. Down to input pin + } + else + { + // Route around BOTTOM: right → down → left + waypoints.push_back(ImVec2(rightClearX, ctx.StartPin.Position.y)); // 1. Right from output + waypoints.push_back(ImVec2(rightClearX, bottomClearY)); // 2. Down to clearance below block + waypoints.push_back(ImVec2(leftClearX, bottomClearY)); // 3. Left across bottom + waypoints.push_back(ImVec2(leftClearX, ctx.EndPin.Position.y)); // 4. Up to input pin + } + } + // Case 3: Left output → Right input (reverse flow) + else if (startEdge == PinEdge::Left && endEdge == PinEdge::Right) + { + // Determine if we route above or below + bool routeAbove = (ctx.StartPin.Position.y < (ctx.StartNode.Min.y + ctx.StartNode.Max.y) * 0.5f); + + if (routeAbove) + { + // Route around TOP: left → up → right + waypoints.push_back(ImVec2(leftClearX, ctx.StartPin.Position.y)); // 1. Left from output + waypoints.push_back(ImVec2(leftClearX, topClearY)); // 2. Up to clearance + waypoints.push_back(ImVec2(rightClearX, topClearY)); // 3. Right across top + waypoints.push_back(ImVec2(rightClearX, ctx.EndPin.Position.y)); // 4. Down to input + } + else + { + // Route around BOTTOM: left → down → right + waypoints.push_back(ImVec2(leftClearX, ctx.StartPin.Position.y)); // 1. Left from output + waypoints.push_back(ImVec2(leftClearX, bottomClearY)); // 2. Down to clearance + waypoints.push_back(ImVec2(rightClearX, bottomClearY)); // 3. Right across bottom + waypoints.push_back(ImVec2(rightClearX, ctx.EndPin.Position.y)); // 4. Up to input + } + } + // Case 4: Top output → Bottom input (upward flow) + else if (startEdge == PinEdge::Top && endEdge == PinEdge::Bottom) + { + // Route around the side + bool inputOnLeft = PinIsOnLeft(ctx.EndPin, ctx.EndNode); + + if (inputOnLeft) + { + // Route around LEFT side: up → left → down + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, topClearY)); // 1. Up from output + waypoints.push_back(ImVec2(leftClearX, topClearY)); // 2. Left to clear block + waypoints.push_back(ImVec2(leftClearX, bottomClearY)); // 3. Down below block + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, bottomClearY)); // 4. Right to input + } + else + { + // Route around RIGHT side: up → right → down + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, topClearY)); // 1. Up from output + waypoints.push_back(ImVec2(rightClearX, topClearY)); // 2. Right to clear block + waypoints.push_back(ImVec2(rightClearX, bottomClearY)); // 3. Down below block + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, bottomClearY)); // 4. Left to input + } + } + // Case 5: Mixed cases (e.g., side to top/bottom, or same-side connections) + else + { + // For other combinations, use a generic routing strategy + // Determine routing based on which way is shorter/cleaner + bool routeHorizontalFirst = (startEdge == PinEdge::Left || startEdge == PinEdge::Right); + + if (routeHorizontalFirst) + { + // Start from side, route around top or bottom + bool routeAbove = (ctx.EndPin.Position.y < ctx.StartPin.Position.y); + float clearY = routeAbove ? topClearY : bottomClearY; + float clearX = (startEdge == PinEdge::Right) ? rightClearX : leftClearX; + + waypoints.push_back(ImVec2(clearX, ctx.StartPin.Position.y)); // 1. Out from side + waypoints.push_back(ImVec2(clearX, clearY)); // 2. Up/down to clearance + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, clearY)); // 3. Across to target X + } + else + { + // Start from top/bottom, route around left or right + bool routeLeft = (ctx.EndPin.Position.x < ctx.StartPin.Position.x); + float clearX = routeLeft ? leftClearX : rightClearX; + float clearY = (startEdge == PinEdge::Bottom) ? bottomClearY : topClearY; + + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, clearY)); // 1. Out from top/bottom + waypoints.push_back(ImVec2(clearX, clearY)); // 2. Left/right to clearance + waypoints.push_back(ImVec2(clearX, ctx.EndPin.Position.y)); // 3. Up/down to target Y + } + } + + return waypoints; +} + +std::vector RouteZShape(const RoutingContext& ctx, float horizontalY) +{ + // Simple Z-shape: down from start -> across at horizontalY -> up to end + // Check if horizontal segment would intersect end node or obstacles + ImVec2 waypoint1(ctx.StartPin.Position.x, horizontalY); + ImVec2 waypoint2(ctx.EndPin.Position.x, horizontalY); + + // Check if the horizontal segment intersects the end node + if (HorizontalSegmentIntersectsNode(ctx.EndNode, horizontalY, waypoint1.x, waypoint2.x)) + { + // Would intersect - need to route around + return RouteAroundObstacles(ctx, DeterminePreferredSide(ctx)); + } + + // Check if horizontal segment intersects any obstacles + if (SegmentIntersectsObstacles(waypoint1, waypoint2, ctx)) + { + // Would intersect obstacles - need to route around + return RouteAroundObstacles(ctx, DeterminePreferredSide(ctx)); + } + + // Simple Z-shape is safe + std::vector result; + result.push_back(waypoint1); // 1. Down from start + result.push_back(waypoint2); // 2. Across to end's X + return result; +} + +std::vector RouteUShape(const RoutingContext& ctx, bool routeAbove) +{ + std::vector waypoints; + + if (routeAbove) + { + // Route above blocks + bool pinAtTop = PinIsAtTop(ctx.EndPin, ctx.EndNode); + bool nodesOverlapX = NodesOverlapX(ctx.StartNode, ctx.EndNode); + + if (pinAtTop && !nodesOverlapX) + { + // Pin is at top and nodes are side by side - route around to approach from above + bool routeLeft = DeterminePreferredSide(ctx); + float horizontalY = ctx.EndNode.Min.y - Constants::MIN_ABOVE_BLOCK_CLEARANCE; + + if (routeLeft) + { + // Route around LEFT side: down -> left -> up -> right + float clearX = CalculateVerticalClearanceX(ctx, true); + float clearY = std::max(ctx.StartNode.Max.y + Constants::MIN_PARALLEL_CLEARANCE, ctx.EndNode.Max.y + ctx.Margin); + + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, clearY)); // 1. Down from start + waypoints.push_back(ImVec2(clearX, clearY)); // 2. Left to clear both nodes + waypoints.push_back(ImVec2(clearX, horizontalY)); // 3. Up to horizontal clearance level + + // Check if final horizontal segment would intersect start node, end node, or obstacles + Obstacle startObstacle = {ctx.StartNode.Min, ctx.StartNode.Max}; + Obstacle endObstacle = {ctx.EndNode.Min, ctx.EndNode.Max}; + ImVec2 finalSegStart(clearX, horizontalY); + ImVec2 finalSegEnd(ctx.EndPin.Position.x, horizontalY); + float finalSegMinX = std::min(clearX, ctx.EndPin.Position.x); + float finalSegMaxX = std::max(clearX, ctx.EndPin.Position.x); + bool intersectsStart = startObstacle.IntersectsHorizontalLine(horizontalY, finalSegMinX, finalSegMaxX); + bool intersectsEnd = endObstacle.IntersectsHorizontalLine(horizontalY, finalSegMinX, finalSegMaxX); + bool intersectsObstacles = SegmentIntersectsObstacles(finalSegStart, finalSegEnd, ctx); + + if (intersectsStart || intersectsEnd || intersectsObstacles) + { + // Need to clear start/end node - add intermediate waypoint + if (intersectsEnd) + { + // Route around end node: go to the right of end node first + float intermediateX = ctx.EndNode.Max.x + ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, horizontalY)); // 4. Right to clear end node + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 5. Left to end pin + } + else if (intersectsStart) + { + // Only start node intersects - clear it + float intermediateX = ctx.StartNode.Max.x + ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, horizontalY)); // 4. Right to clear start node + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 5. Left to end pin + } + else + { + // Only obstacles intersect - route around them + float intermediateX = ctx.StartNode.Max.x + ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, horizontalY)); // 4. Right to clear obstacles + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 5. Left to end pin + } + } + else + { + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 4. Right to end pin + } + } + else + { + // Route around RIGHT side: down -> right -> up -> left + float clearX = CalculateVerticalClearanceX(ctx, false); + float clearY = std::max(ctx.StartNode.Max.y + Constants::MIN_PARALLEL_CLEARANCE, ctx.EndNode.Max.y + ctx.Margin); + + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, clearY)); // 1. Down from start + waypoints.push_back(ImVec2(clearX, clearY)); // 2. Right to clear both nodes + waypoints.push_back(ImVec2(clearX, horizontalY)); // 3. Up to horizontal clearance level + + // Check if final horizontal segment would intersect + Obstacle startObstacle = {ctx.StartNode.Min, ctx.StartNode.Max}; + Obstacle endObstacle = {ctx.EndNode.Min, ctx.EndNode.Max}; + ImVec2 finalSegStart(clearX, horizontalY); + ImVec2 finalSegEnd(ctx.EndPin.Position.x, horizontalY); + float finalSegMinX = std::min(clearX, ctx.EndPin.Position.x); + float finalSegMaxX = std::max(clearX, ctx.EndPin.Position.x); + bool intersectsStart = startObstacle.IntersectsHorizontalLine(horizontalY, finalSegMinX, finalSegMaxX); + bool intersectsEnd = endObstacle.IntersectsHorizontalLine(horizontalY, finalSegMinX, finalSegMaxX); + bool intersectsObstacles = SegmentIntersectsObstacles(finalSegStart, finalSegEnd, ctx); + + if (intersectsStart || intersectsEnd || intersectsObstacles) + { + if (intersectsEnd) + { + float intermediateX = ctx.EndNode.Min.x - ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, horizontalY)); // 4. Left to clear end node + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 5. Right to end pin + } + else if (intersectsStart) + { + float intermediateX = ctx.StartNode.Min.x - ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, horizontalY)); // 4. Left to clear start node + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 5. Right to end pin + } + else + { + float intermediateX = ctx.StartNode.Min.x - ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, horizontalY)); // 4. Left to clear obstacles + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 5. Right to end pin + } + } + else + { + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 4. Left to end pin + } + } + } + else + { + // Default: route below both blocks (U-shape) + float bottomY = std::max(ctx.StartNode.Max.y, ctx.EndNode.Max.y) + ctx.Margin; + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, bottomY)); // Down from start + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, bottomY)); // Across below both blocks + // Then naturally goes up to end + } + } + else + { + // Route below both blocks (U-shape) + float bottomY = std::max(ctx.StartNode.Max.y, ctx.EndNode.Max.y) + ctx.Margin; + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, bottomY)); // Down from start + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, bottomY)); // Across below both blocks + } + + return waypoints; +} + +std::vector RouteHorizontalFlow(const RoutingContext& ctx) +{ + // Horizontal flow (e.g. flow pins on block sides) + bool startFlowsRight = ctx.StartPin.Direction.x > 0; + bool endAcceptsFromLeft = ctx.EndPin.Direction.x < 0; + + std::vector waypoints; + + if (startFlowsRight && endAcceptsFromLeft) + { + // Right output → Left input + if (ctx.EndPin.Position.x > ctx.StartPin.Position.x) + { + // Simple case: end is to the right + if (std::abs(ctx.EndPin.Position.y - ctx.StartPin.Position.y) > Constants::HORIZONTAL_FLOW_HEIGHT_THRESHOLD) + { + // Different heights - use simple Z-shape with 2 waypoints + float midX = (ctx.StartPin.Position.x + ctx.EndPin.Position.x) * 0.5f; + waypoints.push_back(ImVec2(midX, ctx.StartPin.Position.y)); // 1. Horizontal right from start + waypoints.push_back(ImVec2(midX, ctx.EndPin.Position.y)); // 2. Vertical to end height + // Final segment from waypoint 2 to endPos is automatic and horizontal + } + // else: straight line, no waypoints needed (return empty) + } + else + { + // Complex case: end is to the LEFT (backward flow) + // Need proper U-shape with 4 waypoints that routes AROUND the blocks + + // Find the rightmost and leftmost edges of BOTH nodes + float rightX = std::max(ctx.StartNode.Max.x, ctx.EndNode.Max.x) + ctx.Margin; + float leftX = std::min(ctx.StartNode.Min.x, ctx.EndNode.Min.x) - ctx.Margin; + + // Determine U height (go above or below both nodes) + float topY = std::min(ctx.StartNode.Min.y, ctx.EndNode.Min.y) - ctx.Margin; // Above both blocks + float bottomY = std::max(ctx.StartNode.Max.y, ctx.EndNode.Max.y) + ctx.Margin; // Below both blocks + + // Choose top or bottom U based on available space + float uY = bottomY; // Default to bottom U-shape (prefer bottom line routing) + + // 4 waypoints for clean U-shape with proper clearance: + waypoints.push_back(ImVec2(rightX, ctx.StartPin.Position.y)); // 1. Go right from start (clear of right block) + waypoints.push_back(ImVec2(rightX, uY)); // 2. Go up/down to U height (clear of both blocks) + waypoints.push_back(ImVec2(leftX, uY)); // 3. Go across the top/bottom (clear path) + waypoints.push_back(ImVec2(leftX, ctx.EndPin.Position.y)); // 4. Go down/up to end (clear of left block) + } + } + else + { + // Other horizontal cases (left→right, etc.) + float sideX = (startFlowsRight) + ? std::max(ctx.StartPin.Position.x, ctx.EndPin.Position.x) + ctx.Margin + : std::min(ctx.StartPin.Position.x, ctx.EndPin.Position.x) - ctx.Margin; + + waypoints.push_back(ImVec2(sideX, ctx.StartPin.Position.y)); // Out to side + waypoints.push_back(ImVec2(sideX, ctx.EndPin.Position.y)); // Along side + } + + return waypoints; +} + +std::vector RouteLShape(const RoutingContext& ctx) +{ + // Simple L-shape fallback + float midY = (ctx.StartPin.Position.y + ctx.EndPin.Position.y) * 0.5f; + std::vector result; + result.push_back(ImVec2(ctx.StartPin.Position.x, midY)); + result.push_back(ImVec2(ctx.EndPin.Position.x, midY)); + return result; +} + +std::vector RouteAroundObstacles(const RoutingContext& ctx, bool preferLeft) +{ + // Complex routing around obstacles + // This handles cases where a simple Z-shape or U-shape would intersect nodes/obstacles + + std::vector waypoints; + + // Check if start is within end node's X range + bool startWithinEndNodeX = (ctx.StartPin.Position.x >= ctx.EndNode.Min.x && + ctx.StartPin.Position.x <= ctx.EndNode.Max.x); + + // Check if pin is at top of block + bool pinAtTop = PinIsAtTop(ctx.EndPin, ctx.EndNode); + + if (startWithinEndNodeX && !pinAtTop) + { + // Start is within end node's X range AND pin is at bottom + // Route below both nodes (simple 2-waypoint path) + float clearY = std::max(ctx.StartNode.Max.y, ctx.EndNode.Max.y) + ctx.Margin; + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, clearY)); // 1. Down from start + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, clearY)); // 2. Across to end's X + } + else + { + // Start is outside end node's X range - route around the side + bool routeLeft = preferLeft; + float horizontalY = ctx.EndNode.Min.y - Constants::MIN_ABOVE_BLOCK_CLEARANCE; + + if (routeLeft) + { + // Route around LEFT side + // Ensure clearX clears BOTH start and end nodes + float clearX = std::min(ctx.EndNode.Min.x, ctx.StartNode.Min.x) - ctx.Margin; + + if (pinAtTop) + { + // Pin is at top: path - down -> left -> up -> [check start node] -> right + float clearY = std::max(ctx.StartNode.Max.y + Constants::MIN_PARALLEL_CLEARANCE, ctx.EndNode.Max.y + ctx.Margin); + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, clearY)); // 1. Down from start + waypoints.push_back(ImVec2(clearX, clearY)); // 2. Left to clear both nodes' left edges + waypoints.push_back(ImVec2(clearX, horizontalY)); // 3. Up along left edge to horizontal clearance level + + // Check if horizontal segment from clearX to endPos.x would intersect start node or obstacles + ImVec2 finalSegStart(clearX, horizontalY); + ImVec2 finalSegEnd(ctx.EndPin.Position.x, horizontalY); + bool intersectsStart = HorizontalSegmentIntersectsNode(ctx.StartNode, horizontalY, clearX, ctx.EndPin.Position.x); + bool intersectsObstacles = SegmentIntersectsObstacles(finalSegStart, finalSegEnd, ctx); + + if (intersectsStart || intersectsObstacles) + { + // Final horizontal segment would pass through start node - need to clear it first + float intermediateX = ctx.StartNode.Max.x + ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, horizontalY)); // 4. Right to clear start node + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 5. Left to end pin's X + } + else + { + // No intersection - can go directly to end pin + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 4. Right to end pin's X + } + } + else + { + // Pin is at bottom: route below the block + float clearY = std::max(ctx.StartNode.Max.y, ctx.EndNode.Max.y) + ctx.Margin; + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, clearY)); // 1. Down from start + waypoints.push_back(ImVec2(clearX, clearY)); // 2. Left to clear both nodes' left edges + waypoints.push_back(ImVec2(clearX, ctx.EndPin.Position.y)); // 3. Up to pin's Y level + + // Check if horizontal segment would intersect start node or obstacles + ImVec2 finalSegStart(clearX, ctx.EndPin.Position.y); + ImVec2 finalSegEnd(ctx.EndPin.Position.x, ctx.EndPin.Position.y); + bool intersectsStart = HorizontalSegmentIntersectsNode(ctx.StartNode, ctx.EndPin.Position.y, clearX, ctx.EndPin.Position.x); + bool intersectsObstacles = SegmentIntersectsObstacles(finalSegStart, finalSegEnd, ctx); + + if (intersectsStart || intersectsObstacles) + { + // Need to clear start node + float intermediateX = ctx.StartNode.Max.x + ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, ctx.EndPin.Position.y)); // 4. Right to clear start node + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, ctx.EndPin.Position.y)); // 5. Left to end pin's X + } + else + { + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, ctx.EndPin.Position.y)); // 4. Right to end pin's X + } + } + } + else + { + // Route around RIGHT side + float clearX = std::max(ctx.EndNode.Max.x, ctx.StartNode.Max.x) + ctx.Margin; + + if (pinAtTop) + { + // Pin is at top: path - down -> right -> up -> [check start node] -> left + float clearY = std::max(ctx.StartNode.Max.y + Constants::MIN_PARALLEL_CLEARANCE, ctx.EndNode.Max.y + ctx.Margin); + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, clearY)); // 1. Down from start + waypoints.push_back(ImVec2(clearX, clearY)); // 2. Right to clear both nodes' right edges + waypoints.push_back(ImVec2(clearX, horizontalY)); // 3. Up along right edge to horizontal clearance level + + // Check if horizontal segment from clearX to endPos.x would intersect start node or obstacles + ImVec2 finalSegStart(clearX, horizontalY); + ImVec2 finalSegEnd(ctx.EndPin.Position.x, horizontalY); + bool intersectsStart = HorizontalSegmentIntersectsNode(ctx.StartNode, horizontalY, clearX, ctx.EndPin.Position.x); + bool intersectsObstacles = SegmentIntersectsObstacles(finalSegStart, finalSegEnd, ctx); + + if (intersectsStart || intersectsObstacles) + { + // Final horizontal segment would pass through start node - need to clear it first + float intermediateX = ctx.StartNode.Min.x - ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, horizontalY)); // 4. Left to clear start node + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 5. Right to end pin's X + } + else + { + // No intersection - can go directly to end pin + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, horizontalY)); // 4. Left to end pin's X + } + } + else + { + // Pin is at bottom: route below the block + float clearY = std::max(ctx.StartNode.Max.y, ctx.EndNode.Max.y) + ctx.Margin; + waypoints.push_back(ImVec2(ctx.StartPin.Position.x, clearY)); // 1. Down from start + waypoints.push_back(ImVec2(clearX, clearY)); // 2. Right to clear both nodes' right edges + waypoints.push_back(ImVec2(clearX, ctx.EndPin.Position.y)); // 3. Up to pin's Y level + + // Check if horizontal segment would intersect start node or obstacles + ImVec2 finalSegStart(clearX, ctx.EndPin.Position.y); + ImVec2 finalSegEnd(ctx.EndPin.Position.x, ctx.EndPin.Position.y); + bool intersectsStart = HorizontalSegmentIntersectsNode(ctx.StartNode, ctx.EndPin.Position.y, clearX, ctx.EndPin.Position.x); + bool intersectsObstacles = SegmentIntersectsObstacles(finalSegStart, finalSegEnd, ctx); + + if (intersectsStart || intersectsObstacles) + { + // Need to clear start node + float intermediateX = ctx.StartNode.Min.x - ctx.Margin; + waypoints.push_back(ImVec2(intermediateX, ctx.EndPin.Position.y)); // 4. Left to clear start node + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, ctx.EndPin.Position.y)); // 5. Right to end pin's X + } + else + { + waypoints.push_back(ImVec2(ctx.EndPin.Position.x, ctx.EndPin.Position.y)); // 4. Left to end pin's X + } + } + } + } + + return waypoints; +} + +//----------------------------------------------------------------------------- +// Main Entry Point (New Context-Based API) +//----------------------------------------------------------------------------- + +std::vector GenerateWaypoints(const RoutingContext& ctx) +{ + // Strategy selection + auto strategy = SelectStrategy(ctx); + + // Dispatch to appropriate routing function (first pass) + std::vector waypoints; + switch (strategy) + { + case RoutingStrategy::SameBlock: + waypoints = RouteSameBlock(ctx); + break; + case RoutingStrategy::ZShape: + waypoints = RouteZShape(ctx, CalculateHorizontalClearanceY(ctx, false)); + break; + case RoutingStrategy::ZShapeAboveBlock: + waypoints = RouteZShape(ctx, CalculateHorizontalClearanceY(ctx, true)); + break; + case RoutingStrategy::UShapeAbove: + waypoints = RouteUShape(ctx, true); + break; + case RoutingStrategy::UShapeBelow: + waypoints = RouteUShape(ctx, false); + break; + case RoutingStrategy::HorizontalFlow: + waypoints = RouteHorizontalFlow(ctx); + break; + case RoutingStrategy::AroundObstacles: + waypoints = RouteAroundObstacles(ctx, DeterminePreferredSide(ctx)); + break; + case RoutingStrategy::LShape: + waypoints = RouteLShape(ctx); + break; + case RoutingStrategy::Direct: + waypoints = {}; // No waypoints needed + break; + default: + waypoints = RouteLShape(ctx); // Fallback + break; + } + + // Multi-pass refinement: Apply each refinement pass in sequence + for (size_t i = 0; i < ctx.RefinementPasses.size(); ++i) + { + const auto& pass = ctx.RefinementPasses[i]; + if (pass.Callback != nullptr) + { +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[GenerateWaypoints] Applying refinement pass {}/{}: {} (waypoints before: {})", + i + 1, ctx.RefinementPasses.size(), + pass.Name ? pass.Name : "unnamed", + waypoints.size()); +#endif + waypoints = pass.Callback(waypoints, ctx, pass.UserData); +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[GenerateWaypoints] Refinement pass {} complete (waypoints after: {})", + i + 1, waypoints.size()); +#endif + } + } + + return waypoints; +} + +//----------------------------------------------------------------------------- +// Multi-Pass Waypoint Refinement (Stub Implementations) +//----------------------------------------------------------------------------- + +// Example usage of multi-pass refinement: +// +// // Define custom refinement functions +// std::vector MyPass1(const std::vector& waypoints, const RoutingContext& ctx, void* userData) +// { +// // First pass: detect link crossings +// return modifiedWaypoints; +// } +// +// std::vector MyPass2(const std::vector& waypoints, const RoutingContext& ctx, void* userData) +// { +// // Second pass: bundle parallel links +// return modifiedWaypoints; +// } +// +// // Configure refinement pipeline +// RoutingContext ctx; +// ctx.AddRefinementPass(MyPass1, myData1, "Avoid Intersections"); +// ctx.AddRefinementPass(MyPass2, myData2, "Bundle Links"); +// ctx.AddRefinementPass(RefinementPass_SmoothPath, nullptr, "Smooth Path"); +// auto waypoints = GenerateWaypoints(ctx); +// +// // The passes will run in order: Initial → MyPass1 → MyPass2 → SmoothPath → Final + +std::vector RefinementPass_AvoidLinkIntersections( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData) +{ + // STUB: Link intersection avoidance + // + // Implementation plan: + // 1. Access ctx.Container->GetAllLinks() to get existing links + // 2. For each segment in inputWaypoints, check if it crosses existing links + // 3. If crossing detected, offset the waypoint perpendicular to the segment + // 4. Adjust clearance based on link density in the area + // 5. Maintain minimum distance from other links + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_AvoidLinkIntersections] Processing {} waypoints", inputWaypoints.size()); + if (ctx.Container) + { + // Example: Access container data + // PathfindingDebug("[RefinementPass_AvoidLinkIntersections] Container has links to analyze"); + } +#endif + + // For now, return unchanged + return inputWaypoints; +} + +std::vector RefinementPass_BundleParallelLinks( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData) +{ + // STUB: Link bundling + // + // Implementation plan: + // 1. Detect parallel links going between same node pairs + // 2. Calculate offset direction perpendicular to flow + // 3. Group links into bundles (e.g., 2-3 links per bundle) + // 4. Offset each link in bundle by small amount (e.g., 8-10 pixels) + // 5. Maintain consistent bundle ordering across graph + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_BundleParallelLinks] Processing {} waypoints", inputWaypoints.size()); +#endif + + // For now, return unchanged + return inputWaypoints; +} + +std::vector RefinementPass_SmoothPath( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData) +{ +#ifdef ENABLE_LINK_FITTING + // Link fitting: Align horizontal segments that are close together + // This is CONTAINER-AWARE: analyzes ALL links to find alignment opportunities + + std::vector refinedWaypoints = inputWaypoints; + + // Build full path including start and end pins for segment analysis + std::vector fullPath; + fullPath.push_back(ctx.StartPin.Position); + fullPath.insert(fullPath.end(), refinedWaypoints.begin(), refinedWaypoints.end()); + fullPath.push_back(ctx.EndPin.Position); + + // Identify horizontal segments (segments where Y is constant, X changes) + struct HorizontalSegment { + int pathIdx; // Which path: -1 = current link, >= 0 = other link index + int startIdx; // Index in path + int endIdx; // Index in path + float y; // Y coordinate + float xMin, xMax; + ImVec2 start, end; // Actual positions + }; + + std::vector allHorizontalSegments; + + // Add horizontal segments from CURRENT link being processed + for (size_t i = 0; i < fullPath.size() - 1; ++i) + { + const ImVec2& p1 = fullPath[i]; + const ImVec2& p2 = fullPath[i + 1]; + + // Check if segment is horizontal (same Y, different X) + if (std::abs(p1.y - p2.y) < 1.0f && std::abs(p1.x - p2.x) > 1.0f) + { + HorizontalSegment seg; + seg.pathIdx = -1; // Current link + seg.startIdx = static_cast(i); + seg.endIdx = static_cast(i + 1); + seg.y = (p1.y + p2.y) * 0.5f; + seg.xMin = std::min(p1.x, p2.x); + seg.xMax = std::max(p1.x, p2.x); + seg.start = p1; + seg.end = p2; + allHorizontalSegments.push_back(seg); + } + } + + // Add horizontal segments from OTHER links in container (context-aware!) + if (ctx.Container) + { + // Get RootContainer to access GetAllLinks() + auto* rootContainer = ctx.Container->GetRootContainer(); + if (rootContainer) + { + // Access all links via GetAllLinks() method + auto allLinks = rootContainer->GetAllLinks(); + + for (auto* linkPtr : allLinks) + { + if (!linkPtr) continue; + + // Get waypoints for this link + int wpCount = ed::GetLinkControlPointCount(linkPtr->ID); + if (wpCount <= 0) continue; + + std::vector otherWaypoints(wpCount); + ed::GetLinkControlPoints(linkPtr->ID, otherWaypoints.data(), wpCount); + + // Build path for this link (need to find its pins) + // For now, just analyze waypoint-to-waypoint segments + for (int i = 0; i < wpCount - 1; ++i) + { + const ImVec2& p1 = otherWaypoints[i]; + const ImVec2& p2 = otherWaypoints[i + 1]; + + if (std::abs(p1.y - p2.y) < 1.0f && std::abs(p1.x - p2.x) > 1.0f) + { + HorizontalSegment seg; + seg.pathIdx = static_cast(allLinks.size()); // Mark as other link + seg.startIdx = i; + seg.endIdx = i + 1; + seg.y = (p1.y + p2.y) * 0.5f; + seg.xMin = std::min(p1.x, p2.x); + seg.xMax = std::max(p1.x, p2.x); + seg.start = p1; + seg.end = p2; + allHorizontalSegments.push_back(seg); + } + } + } + } + } + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_SmoothPath] Found {} horizontal segments (current + other links)", + allHorizontalSegments.size()); +#endif + + // Group horizontal segments that are within tolerance + std::vector processed(allHorizontalSegments.size(), false); + + for (size_t i = 0; i < allHorizontalSegments.size(); ++i) + { + if (processed[i]) + continue; + + // Only process segments from CURRENT link (we can't modify other links) + if (allHorizontalSegments[i].pathIdx != -1) + { + processed[i] = true; + continue; + } + + std::vector group; + group.push_back(i); + processed[i] = true; + + // Find all segments (from ANY link) within tolerance + for (size_t j = 0; j < allHorizontalSegments.size(); ++j) + { + if (processed[j] || i == j) + continue; + + // Check if segments are within vertical tolerance + float yDiff = std::abs(allHorizontalSegments[i].y - allHorizontalSegments[j].y); + if (yDiff <= HORIZONTAL_ALIGNMENT_TOLERANCE) + { + group.push_back(j); + processed[j] = true; + } + } + + // If we have multiple segments in the group, align them + if (group.size() >= 2) + { + // Use EXISTING link's Y as anchor (don't use average!) + // If there are segments from other links, align to the first one found + // Otherwise, use the current link's Y + float targetY = allHorizontalSegments[group[0]].y; + + // Find first segment from an EXISTING link (not current link) to use as anchor + for (size_t idx : group) + { + if (allHorizontalSegments[idx].pathIdx != -1) // Existing link + { + targetY = allHorizontalSegments[idx].y; + break; // Use first existing link as anchor + } + } + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_SmoothPath] Aligning {} horizontal segments to Y={:.1f}", + group.size(), targetY); + for (size_t idx : group) + { + PathfindingDebug(" - Segment {}: Y={:.1f} (current link: {})", + idx, allHorizontalSegments[idx].y, + allHorizontalSegments[idx].pathIdx == -1 ? "YES" : "no"); + } +#endif + + // Apply alignment ONLY to waypoints in current link (fullPath) + for (size_t idx : group) + { + const HorizontalSegment& seg = allHorizontalSegments[idx]; + if (seg.pathIdx == -1) // Only modify current link + { + fullPath[seg.startIdx].y = targetY; + fullPath[seg.endIdx].y = targetY; + } + } + } + } + + // Extract waypoints back (exclude start/end pins) + refinedWaypoints.clear(); + for (size_t i = 1; i < fullPath.size() - 1; ++i) + { + refinedWaypoints.push_back(fullPath[i]); + } + + return refinedWaypoints; + +#else + // Link fitting disabled - return unchanged + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_SmoothPath] Processing {} waypoints (ENABLE_LINK_FITTING not defined)", + inputWaypoints.size()); +#endif + + return inputWaypoints; +#endif +} + +std::vector RefinementPass_OptimizeObstacles( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData) +{ + // STUB: Dynamic obstacle optimization + // + // Implementation plan: + // 1. Use ctx.Obstacles to get real-time node positions + // 2. For each waypoint, check if it's too close to any obstacle + // 3. If too close, push waypoint away maintaining path connectivity + // 4. Use ctx.EditorContext to access zoom level for scale-aware adjustments + // 5. Optimize clearance based on available space + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_OptimizeObstacles] Processing {} waypoints, {} obstacles", + inputWaypoints.size(), ctx.Obstacles.size()); +#endif + + // For now, return unchanged + return inputWaypoints; +} + +std::vector RefinementPass_AutoCollapse( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData) +{ +#ifdef ENABLE_LINK_AUTO_COLLAPSE + // Auto-collapse: Remove waypoints when they're too close together + // This simplifies the link to a straight line when waypoints don't add value + + // Need at least 1 waypoint to consider collapsing + if (inputWaypoints.empty()) + return inputWaypoints; + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_AutoCollapse] Input: {} waypoints, collapse radius: {:.1f}", + inputWaypoints.size(), COLLAPSE_RADIUS); +#endif + + // Check if all waypoints are within the collapse radius + // Calculate bounding box of all waypoints + ImVec2 minBounds = inputWaypoints[0]; + ImVec2 maxBounds = inputWaypoints[0]; + + for (const auto& wp : inputWaypoints) + { + minBounds.x = std::min(minBounds.x, wp.x); + minBounds.y = std::min(minBounds.y, wp.y); + maxBounds.x = std::max(maxBounds.x, wp.x); + maxBounds.y = std::max(maxBounds.y, wp.y); + } + + // Calculate bounding box dimensions + float width = maxBounds.x - minBounds.x; + float height = maxBounds.y - minBounds.y; + float maxDimension = std::max(width, height); + + // If all waypoints fit within the collapse radius, remove them (collapse to straight) + if (maxDimension <= COLLAPSE_RADIUS) + { +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_AutoCollapse] Collapsing {} waypoints (max dimension: {:.1f} <= {:.1f})", + inputWaypoints.size(), maxDimension, COLLAPSE_RADIUS); + PathfindingDebug("[RefinementPass_AutoCollapse] Bounding box: ({:.1f}, {:.1f}) to ({:.1f}, {:.1f})", + minBounds.x, minBounds.y, maxBounds.x, maxBounds.y); +#endif + + // Return empty waypoints = straight line + return std::vector(); + } + + // Also check if waypoints are nearly collinear (all on a straight line) + // If start pin, all waypoints, and end pin are collinear, collapse to straight + if (inputWaypoints.size() >= 2) + { + // Build full path including pins + std::vector fullPath; + fullPath.push_back(ctx.StartPin.Position); + fullPath.insert(fullPath.end(), inputWaypoints.begin(), inputWaypoints.end()); + fullPath.push_back(ctx.EndPin.Position); + + // Check if all points are collinear (within tolerance) + bool allCollinear = true; + + // Calculate direction from start to end + ImVec2 overallDir = ctx.EndPin.Position - ctx.StartPin.Position; + float overallLength = std::sqrt(overallDir.x * overallDir.x + overallDir.y * overallDir.y); + + if (overallLength > 0.1f) + { + overallDir.x /= overallLength; + overallDir.y /= overallLength; + + // Check perpendicular distance from line for each waypoint + for (const auto& wp : inputWaypoints) + { + ImVec2 toPoint = wp - ctx.StartPin.Position; + + // Calculate perpendicular distance from line (start -> end) + // Distance = |cross product| = |toPoint x direction| + float perpDist = std::abs(toPoint.x * overallDir.y - toPoint.y * overallDir.x); + + if (perpDist > COLLINEAR_TOLERANCE) + { + allCollinear = false; + break; + } + } + + if (allCollinear) + { +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_AutoCollapse] Collapsing {} waypoints (collinear within {:.1f} pixels)", + inputWaypoints.size(), COLLINEAR_TOLERANCE); +#endif + // All waypoints are on the straight line - remove them + return std::vector(); + } + } + } + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_AutoCollapse] Keeping {} waypoints (max dimension: {:.1f} > {:.1f})", + inputWaypoints.size(), maxDimension, COLLAPSE_RADIUS); +#endif + + // Keep waypoints unchanged + return inputWaypoints; + +#else + // Auto-collapse disabled - return unchanged + +#ifdef WAYPOINT_DEBUG + PathfindingDebug("[RefinementPass_AutoCollapse] Processing {} waypoints (ENABLE_LINK_AUTO_COLLAPSE not defined)", + inputWaypoints.size()); +#endif + + return inputWaypoints; +#endif +} + +} // namespace PathFinding diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/pathfinding.h b/packages/media/cpp/packages/nodehub/nodehub/utilities/pathfinding.h new file mode 100644 index 00000000..2d884fd7 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/pathfinding.h @@ -0,0 +1,213 @@ +#pragma once +#include +#include +#include + +// Forward declarations to avoid circular includes +namespace ax::NodeEditor { namespace Detail { struct EditorContext; } } +class Container; + +// Forward declare enums (actual definitions in types.h) +enum class PinType; +enum class PinKind; +enum class NodeType; + +namespace PathFinding +{ + // Obstacle bounds (min/max corners of a node) - must be defined first + struct Obstacle + { + ImVec2 min; // Top-left + ImVec2 max; // Bottom-right + + bool IntersectsSegment(const ImVec2& p1, const ImVec2& p2) const; + bool IntersectsHorizontalLine(float y, float x1, float x2) const; + bool IntersectsVerticalLine(float x, float y1, float y2) const; + }; + + // Pin context - contains all information about a pin + struct PinContext + { + ImVec2 Position; // Pin position + ImVec2 Direction; // Flow direction (normalized) + PinType Type; // Pin type (flow, parameter, etc.) + PinKind Kind; // Input or Output + bool IsFlowPin; // Flow control pin (vs parameter) + bool IsParameterPin; // Parameter pin (data) + }; + + // Node context - contains all information about a node + struct NodeContext + { + ImVec2 Min; // Top-left corner + ImVec2 Max; // Bottom-right corner + NodeType Type; // Node type (Blueprint, Parameter, etc.) + std::string BlockType; // Block type name (if applicable) + bool IsGroup; // Is this a group node? + float ZPosition; // Z-order + }; + + // Forward declare for callback + struct RoutingContext; + + // Waypoint refinement callback function type + // Takes waypoints from previous pass and full context, returns refined waypoints + // Can access obstacles, container, links, and editor state for advanced optimization + using WaypointRefinementCallback = std::vector(*)( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData + ); + + // Waypoint refinement pass - pairs a callback with its user data + struct WaypointRefinementPass + { + WaypointRefinementCallback Callback; + void* UserData; + const char* Name; // Optional name for debugging + + WaypointRefinementPass( + WaypointRefinementCallback callback = nullptr, + void* userData = nullptr, + const char* name = nullptr) + : Callback(callback), UserData(userData), Name(name) {} + }; + + // Routing context - complete context for pathfinding + struct RoutingContext + { + PinContext StartPin; // Source pin context + PinContext EndPin; // Target pin context + NodeContext StartNode; // Source node context + NodeContext EndNode; // Target node context + float Margin; // Clearance margin + std::vector Obstacles; // Other nodes to avoid + ax::NodeEditor::Detail::EditorContext* EditorContext; // Editor context + Container* Container; // Active container + + // Multi-pass waypoint refinement pipeline + // Each pass processes the output of the previous pass + std::vector RefinementPasses; + + // Helper method to add a refinement pass + void AddRefinementPass(WaypointRefinementCallback callback, void* userData = nullptr, const char* name = nullptr) + { + RefinementPasses.push_back(WaypointRefinementPass(callback, userData, name)); + } + }; + + // Routing strategy enum + enum class RoutingStrategy + { + SameBlock, // Same-block routing + ZShape, // Simple Z-shape + ZShapeAboveBlock, // Z-shape with horizontal above block + ZShapeBelowBlock, // Z-shape with horizontal below block + UShapeAbove, // U-shape above blocks + UShapeBelow, // U-shape below blocks + HorizontalFlow, // Side-to-side flow + AroundObstacles, // Complex routing around obstacles + LShape, // Simple L-shape fallback + Direct // Straight line (no waypoints) + }; + + //----------------------------------------------------------------------------- + // Helper Functions (Geometry and Detection) + //----------------------------------------------------------------------------- + + // Geometry helpers + bool IsSameBlock(const NodeContext& start, const NodeContext& end); + bool NodesOverlapX(const NodeContext& start, const NodeContext& end); + bool EndIsBelowStart(const RoutingContext& ctx); + bool PinIsAtTop(const PinContext& pin, const NodeContext& node); + bool PinIsOnLeft(const PinContext& pin, const NodeContext& node); + + // Clearance calculation helpers + float CalculateHorizontalClearanceY(const RoutingContext& ctx, bool aboveBlock); + float CalculateVerticalClearanceX(const RoutingContext& ctx, bool leftSide); + + // Obstacle detection helpers + bool HorizontalSegmentIntersectsNode(const NodeContext& node, float y, float x1, float x2); + bool SegmentIntersectsObstacles(const ImVec2& p1, const ImVec2& p2, const RoutingContext& ctx); + + //----------------------------------------------------------------------------- + // Routing Strategy Functions + //----------------------------------------------------------------------------- + + // Strategy selection + RoutingStrategy SelectStrategy(const RoutingContext& ctx); + bool DeterminePreferredSide(const RoutingContext& ctx); // Returns true for left, false for right + + // Individual routing strategies + std::vector RouteSameBlock(const RoutingContext& ctx); + std::vector RouteZShape(const RoutingContext& ctx, float horizontalY); + std::vector RouteUShape(const RoutingContext& ctx, bool routeAbove); + std::vector RouteHorizontalFlow(const RoutingContext& ctx); + std::vector RouteLShape(const RoutingContext& ctx); + std::vector RouteAroundObstacles(const RoutingContext& ctx, bool preferLeft); + + //----------------------------------------------------------------------------- + // Main Entry Points + //----------------------------------------------------------------------------- + + // Generate waypoints using context structure (new API) + // Generate waypoints for automatic rectangular routing + // Returns list of waypoints (not including start/end) + // If ctx.RefinementPasses is populated, applies multi-pass refinement + std::vector GenerateWaypoints(const RoutingContext& ctx); + + // Simple straight path (no waypoints needed) + bool NeedsWaypoints(const ImVec2& startPos, const ImVec2& endPos, const ImVec2& startDir, const ImVec2& endDir); + + //----------------------------------------------------------------------------- + // Multi-Pass Waypoint Refinement (Stub/Example Implementations) + //----------------------------------------------------------------------------- + + // Pass 1: Link intersection avoidance (STUB) + // Detects and avoids crossing other existing links + std::vector RefinementPass_AvoidLinkIntersections( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData + ); + + // Pass 2: Link bundling (STUB) + // Groups parallel links together for cleaner visual appearance + std::vector RefinementPass_BundleParallelLinks( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData + ); + + // Pass 3: Path smoothing / Link fitting + // IMPLEMENTED when ENABLE_LINK_FITTING is defined: + // - Aligns horizontal segments that are within 100 units vertically + // - Creates cleaner visual appearance for nearly-parallel links + // When ENABLE_LINK_FITTING is not defined: returns waypoints unchanged (stub) + std::vector RefinementPass_SmoothPath( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData + ); + + // Pass 4: Obstacle optimization (STUB) + // Dynamically adjusts waypoints based on real-time obstacle positions + std::vector RefinementPass_OptimizeObstacles( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData + ); + + // Pass 5: Auto-collapse to straight mode + // IMPLEMENTED when ENABLE_LINK_AUTO_COLLAPSE is defined: + // - Detects when waypoints are too close together (within 100 units) + // - Returns empty waypoints to collapse to straight line + // When ENABLE_LINK_AUTO_COLLAPSE is not defined: returns waypoints unchanged (stub) + std::vector RefinementPass_AutoCollapse( + const std::vector& inputWaypoints, + const RoutingContext& ctx, + void* userData + ); + +} // namespace PathFinding + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/pin_renderer.cpp b/packages/media/cpp/packages/nodehub/nodehub/utilities/pin_renderer.cpp new file mode 100644 index 00000000..a4ffd61d --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/pin_renderer.cpp @@ -0,0 +1,443 @@ +#define IMGUI_DEFINE_MATH_OPERATORS +#include "pin_renderer.h" +#include "../app.h" +#include "../utilities/node_renderer_base.h" +#include + +//============================================================================== +// ParameterPinRenderer Implementation +//============================================================================== + +void ParameterPinRenderer::Render( + ed::PinId pinId, + ed::PinKind kind, + const Pin& pin, + bool isLinked, + App* app, + const Config* overrideConfig) +{ + const Config& config = overrideConfig ? *overrideConfig : m_Config; + + // Start vertical layout for this pin + ImGui::BeginVertical(pinId.AsPointer()); + + // Calculate layout BEFORE rendering + ImVec2 startCursor = ImGui::GetCursorScreenPos(); + Layout layout = CalculateLayout( + kind, + config.showLabel ? pin.Name.c_str() : nullptr, + config.iconSize, + config.showLabel, + startCursor); + + // For INPUT pins: Icon at TOP, label below + // For OUTPUT pins: Label at TOP (optional), icon at bottom + if (kind == ed::PinKind::Input) + { + // Draw icon first (at top) + ImGui::SetCursorScreenPos(layout.iconRect.Min); + DrawIcon(pin, isLinked, (int)(m_Alpha * 255), layout.iconRect, app); + + // Draw label below icon (if showing) + if (config.showLabel) + { + ImGui::SetCursorScreenPos(layout.labelRect.Min); + ImGui::BeginHorizontal("label"); + ImGui::Spring(1, 0); + ImGui::TextUnformatted(pin.Name.c_str()); + ImGui::Spring(1, 0); + ImGui::EndHorizontal(); + } + } + else // Output + { + // Draw label first (if showing) + if (config.showLabel) + { + ImGui::SetCursorScreenPos(layout.labelRect.Min); + ImGui::BeginHorizontal("label"); + ImGui::Spring(1, 0); + ImGui::TextUnformatted(pin.Name.c_str()); + ImGui::Spring(1, 0); + ImGui::EndHorizontal(); + } + + // Draw icon at bottom + ImGui::SetCursorScreenPos(layout.iconRect.Min); + // layout.iconRect.Min.y -= 30; // slight nudge for better vertical alignment + DrawIcon(pin, isLinked, (int)(m_Alpha * 255), layout.iconRect, app); + } + + // Register pin with editor + ImGui::PushStyleVar(ImGuiStyleVar_Alpha, m_Alpha); + BeginPin(pinId, kind); + + // Set pin rect and pivot + ed::PinRect(layout.combinedRect.Min, layout.combinedRect.Max); + ed::PinPivotRect(layout.pivotPoint, layout.pivotPoint); + + EndPin(); + ImGui::PopStyleVar(); + + // Store layout for queries + m_LastPivotPosition = layout.pivotPoint; + m_LastRenderBounds = layout.combinedRect; + m_RelativeOffset = layout.pivotPoint - startCursor; + + // Tooltip: Show parameter name and value + if (ImGui::IsItemHovered()) + { + std::string tooltipText = pin.Name.empty() ? "" : pin.Name; + + // Get value based on connection status + std::string valueStr; + auto* link = app->FindLinkConnectedToPin(pin.ID); + bool isLinked = (link != nullptr && link->EndPinID == pin.ID); + + if (isLinked) + { + // Connected: get value from source parameter node + auto* sourcePin = app->FindPin(link->StartPinID); + if (sourcePin && sourcePin->Node && sourcePin->Node->Type == NodeType::Parameter) + { + Node* paramNode = sourcePin->Node; + switch (paramNode->ParameterType) + { + case PinType::Bool: + valueStr = paramNode->BoolValue ? "true" : "false"; + break; + case PinType::Int: + { + char buf[32]; + snprintf(buf, sizeof(buf), "%d", paramNode->IntValue); + valueStr = buf; + } + break; + case PinType::Float: + { + char buf[32]; + snprintf(buf, sizeof(buf), "%.3f", paramNode->FloatValue); + valueStr = buf; + } + break; + case PinType::String: + valueStr = paramNode->StringValue; + break; + default: + valueStr = "?"; + break; + } + } + else + { + valueStr = "[Connected]"; + } + } + else + { + // Unconnected: get default value from node + if (pin.Node) + { + const int pinId = ToRuntimeId(pin.ID); + auto& paramValues = pin.Node->UnconnectedParamValues; + if (paramValues.find(pinId) != paramValues.end()) + { + valueStr = paramValues[pinId]; + } + else + { + // Default value based on type + switch (pin.Type) + { + case PinType::Bool: valueStr = "false"; break; + case PinType::Int: valueStr = "0"; break; + case PinType::Float: valueStr = "0.0"; break; + case PinType::String: valueStr = ""; break; + default: valueStr = "?"; break; + } + } + } + else + { + valueStr = "[Not connected]"; + } + } + + // Format tooltip: "Name: Value" + char tooltip[512]; + if (!valueStr.empty()) + { + snprintf(tooltip, sizeof(tooltip), "%s\nValue: %s", tooltipText.c_str(), valueStr.c_str()); + } + else + { + snprintf(tooltip, sizeof(tooltip), "%s", tooltipText.c_str()); + } + + // Use deferred tooltip system (set hovered pin and tooltip text) + app->m_HoveredPin = const_cast(&pin); + app->m_HoveredPinTooltip = tooltip; + } + + ImGui::EndVertical(); +} + +ParameterPinRenderer::Layout ParameterPinRenderer::CalculateLayout( + ed::PinKind kind, + const char* labelText, + float iconSize, + bool showLabel, + const ImVec2& cursorPos) +{ + Layout layout; + + ImVec2 iconSizeVec(iconSize, iconSize); + float labelHeight = showLabel ? ImGui::GetTextLineHeight() : 0.0f; + float spacing = showLabel ? m_Config.labelSpacing : 0.0f; + + if (kind == ed::PinKind::Input) + { + // INPUT: Icon at top, label below + // Pivot at TOP edge of icon (links come from above) + + layout.iconRect = ImRect(cursorPos, cursorPos + iconSizeVec); + + if (showLabel) + { + ImVec2 labelStart = ImVec2(cursorPos.x, cursorPos.y + iconSize + spacing); + float labelWidth = ImGui::CalcTextSize(labelText).x; + layout.labelRect = ImRect( + labelStart, + labelStart + ImVec2(labelWidth, labelHeight)); + + layout.combinedRect = layout.iconRect; + layout.combinedRect.Add(layout.labelRect); + } + else + { + layout.combinedRect = layout.iconRect; + layout.labelRect = ImRect(); // Empty + } + + // Pivot at TOP CENTER of icon (where link connects) + layout.pivotPoint = ImVec2( layout.iconRect.GetCenter().x, layout.iconRect.Min.y); + } + else // Output + { + // OUTPUT: Label at top (optional), icon at bottom + // Pivot at BOTTOM edge of icon (links go below) + + ImVec2 iconStart = cursorPos; + if (showLabel) + { + // Place icon below label + layout.labelRect = ImRect( + cursorPos, + cursorPos + ImVec2(ImGui::CalcTextSize(labelText).x, labelHeight)); + + iconStart = ImVec2(cursorPos.x, cursorPos.y + labelHeight + spacing); + } + else + { + layout.labelRect = ImRect(); // Empty + } + + layout.iconRect = ImRect(iconStart, iconStart + iconSizeVec); + + layout.combinedRect = layout.iconRect; + if (showLabel) + layout.combinedRect.Add(layout.labelRect); + + // Pivot at BOTTOM CENTER of icon (where link connects) + layout.pivotPoint = ImVec2( + layout.iconRect.GetCenter().x, + layout.iconRect.Max.y); + } + + // Apply edge offset + layout.iconRect.Translate(m_Config.edgeOffset); + layout.labelRect.Translate(m_Config.edgeOffset); + layout.combinedRect.Translate(m_Config.edgeOffset); + layout.pivotPoint += m_Config.edgeOffset; + + return layout; +} + +void ParameterPinRenderer::DrawIcon( + const Pin& pin, + bool isLinked, + int alpha, + const ImRect& iconRect, + App* app) +{ + // Set cursor to icon position, then use config offset for fine-tuning + ImGui::SetCursorScreenPos(iconRect.Min); + // ImVec2 cursorPos = ImGui::GetCursorScreenPos(); + + // Use NodeRendererBase::DrawPinIcon with offset from config + ax::NodeRendering::NodeRendererBase::DrawPinIcon(pin, isLinked, alpha, m_Config.iconOffset, app); +} + +void ParameterPinRenderer::BeginPin(ed::PinId id, ed::PinKind kind) +{ + m_IsActive = true; + ed::BeginPin(id, kind); + + // Set link direction based on kind + if (kind == ed::PinKind::Input) + { + // Links come from above (vertical, negative Y) + ed::PushStyleVar(ed::StyleVar_TargetDirection, ImVec2(0.0f, -1.0f)); + } + else + { + // Links go below (vertical, positive Y) + ed::PushStyleVar(ed::StyleVar_SourceDirection, ImVec2(0.0f, 1.0f)); + } +} + +void ParameterPinRenderer::EndPin() +{ + if (m_IsActive) + { + ed::PopStyleVar(); // Pop direction + ed::EndPin(); + m_IsActive = false; + } +} + +//============================================================================== +// FlowPinRenderer Implementation +//============================================================================== + +void FlowPinRenderer::Render( + ed::PinId pinId, + ed::PinKind kind, + const Pin& pin, + App* app, + const Config* overrideConfig) +{ + const Config& config = overrideConfig ? *overrideConfig : m_Config; + + // Create dummy to reserve space (editor will use this as base position) + ImVec2 dummyPos = ImGui::GetCursorScreenPos(); + ImGui::Dummy(ImVec2(config.pinSize, config.pinSize)); + + // Calculate layout with offset + Layout layout = CalculateLayout(kind, config.pinSize, config.edgeOffset, dummyPos); + + // Register pin with editor + ImGui::PushStyleVar(ImGuiStyleVar_Alpha, m_Alpha); + BeginPin(pinId, kind); + + // Set pin rect to visual position (where we actually draw) + ed::PinRect(layout.visualRect.Min, layout.visualRect.Max); + ed::PinPivotRect(layout.pivotPoint, layout.pivotPoint); + + EndPin(); + ImGui::PopStyleVar(); + + // Draw the visual square + ImU32 fillColor = IM_COL32( + (config.fillColor >> IM_COL32_R_SHIFT) & 0xFF, + (config.fillColor >> IM_COL32_G_SHIFT) & 0xFF, + (config.fillColor >> IM_COL32_B_SHIFT) & 0xFF, + (int)(m_Alpha * 255)); + + ImU32 borderColor = IM_COL32( + (config.borderColor >> IM_COL32_R_SHIFT) & 0xFF, + (config.borderColor >> IM_COL32_G_SHIFT) & 0xFF, + (config.borderColor >> IM_COL32_B_SHIFT) & 0xFF, + (int)(m_Alpha * 200)); + + DrawSquare(layout.visualRect, config.rounding, config.borderWidth, + fillColor, borderColor, (int)(m_Alpha * 255)); + + // Store layout for queries + m_LastPivotPosition = layout.pivotPoint; + m_LastRenderBounds = layout.visualRect; + m_RelativeOffset = layout.pivotPoint - dummyPos; + + // Tooltip + if (ImGui::IsItemHovered()) + { + char tooltip[256]; + snprintf(tooltip, sizeof(tooltip), "Flow %s: %s\n(Execution trigger)", + kind == ed::PinKind::Input ? "Input" : "Output", + pin.Name.c_str()); + ImGui::SetTooltip("%s", tooltip); + } +} + +FlowPinRenderer::Layout FlowPinRenderer::CalculateLayout( + ed::PinKind kind, + float pinSize, + float edgeOffset, + const ImVec2& dummyPos) +{ + Layout layout; + + // Start with dummy rect + ImRect baseRect(dummyPos, dummyPos + ImVec2(pinSize, pinSize)); + + // Translate based on kind + if (kind == ed::PinKind::Input) + { + // Move LEFT (negative X) + layout.visualRect = baseRect; + layout.visualRect.TranslateX(-edgeOffset); + } + else // Output + { + // Move RIGHT (positive X) + layout.visualRect = baseRect; + layout.visualRect.TranslateX(edgeOffset); + } + + // Pivot at center of visual rect + layout.pivotPoint = layout.visualRect.GetCenter(); + + return layout; +} + +void FlowPinRenderer::DrawSquare( + const ImRect& rect, + float rounding, + float borderWidth, + ImU32 fillColor, + ImU32 borderColor, + int alpha) +{ + auto drawList = ImGui::GetWindowDrawList(); + drawList->AddRectFilled(rect.Min, rect.Max, fillColor, rounding); + drawList->AddRect(rect.Min, rect.Max, borderColor, rounding, 0, borderWidth); +} + +void FlowPinRenderer::BeginPin(ed::PinId id, ed::PinKind kind) +{ + m_IsActive = true; + ed::BeginPin(id, kind); + + // Set link direction based on kind + if (kind == ed::PinKind::Input) + { + // Links come from left (horizontal, negative X) + ed::PushStyleVar(ed::StyleVar_TargetDirection, ImVec2(-1.0f, 0.0f)); + } + else + { + // Links go right (horizontal, positive X) + ed::PushStyleVar(ed::StyleVar_SourceDirection, ImVec2(1.0f, 0.0f)); + } +} + +void FlowPinRenderer::EndPin() +{ + if (m_IsActive) + { + ed::PopStyleVar(); // Pop direction + ed::EndPin(); + m_IsActive = false; + } +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/pin_renderer.h b/packages/media/cpp/packages/nodehub/nodehub/utilities/pin_renderer.h new file mode 100644 index 00000000..d7845629 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/pin_renderer.h @@ -0,0 +1,188 @@ +#pragma once +#include +#include +#include "../types.h" + +namespace ed = ax::NodeEditor; +class App; + +//============================================================================== +// Pin Renderer Base Class +// +// Encapsulates all pin rendering logic including: +// - Layout calculation (where the pin should be) +// - Visual rendering (how it looks) +// - Position queries (for waypoint creation) +// +// Key principle: Pivot position == Render position (no manual tweaks!) +//============================================================================== + +class PinRendererBase +{ +public: + virtual ~PinRendererBase() = default; + + // Core rendering interface + virtual void BeginPin(ed::PinId id, ed::PinKind kind) = 0; + virtual void EndPin() = 0; + + // Position queries (in screen space) + virtual ImVec2 GetPivotPosition() const = 0; // Where links connect + virtual ImRect GetRenderBounds() const = 0; // Full pin area (for hit testing) + virtual ImVec2 GetRelativeOffset() const = 0; // Offset from cursor position + + // Position queries (in canvas/node space) - useful for waypoint creation + virtual ImVec2 GetPivotPositionRelativeToNode(const ImVec2& nodeTopLeft) const + { + return GetPivotPosition() - nodeTopLeft; + } + + // Style configuration + virtual void SetAlpha(float alpha) { m_Alpha = alpha; } + float GetAlpha() const { return m_Alpha; } + +protected: + float m_Alpha = 1.0f; + ImVec2 m_LastPivotPosition; + ImRect m_LastRenderBounds; +}; + +//============================================================================== +// Parameter Pin Renderer +// +// Renders parameter pins (data inputs/outputs) with icons and optional labels. +// - Input pins appear at TOP (links come from above) +// - Output pins appear at BOTTOM (links go below) +//============================================================================== + +class ParameterPinRenderer : public PinRendererBase +{ +public: + struct Config + { + bool showLabel = true; // Show parameter name + float iconSize = 24.0f; // Pin icon size + float labelSpacing = 2.0f; // Space between icon and label + ImVec2 edgeOffset = ImVec2(0, 0); // Additional offset from node edge + ImVec2 iconOffset = ImVec2(0, 0); // Offset for pin icon positioning + }; + + ParameterPinRenderer(const Config& config = Config()) + : m_Config(config) + { + } + + // Main rendering method + // Call this with pin data and it handles everything internally + void Render( + ed::PinId pinId, + ed::PinKind kind, + const Pin& pin, + bool isLinked, + App* app, + const Config* overrideConfig = nullptr); + + // PinRendererBase interface + void BeginPin(ed::PinId id, ed::PinKind kind) override; + void EndPin() override; + + ImVec2 GetPivotPosition() const override { return m_LastPivotPosition; } + ImRect GetRenderBounds() const override { return m_LastRenderBounds; } + ImVec2 GetRelativeOffset() const override { return m_RelativeOffset; } + + // Configuration + void SetConfig(const Config& config) { m_Config = config; } + const Config& GetConfig() const { return m_Config; } + +private: + Config m_Config; + ImVec2 m_RelativeOffset; + bool m_IsActive = false; + + // Internal layout calculation + struct Layout + { + ImRect iconRect; // Where icon is drawn + ImRect labelRect; // Where label is drawn (if shown) + ImRect combinedRect; // Full pin area + ImVec2 pivotPoint; // Where links connect + }; + + Layout CalculateLayout( + ed::PinKind kind, + const char* labelText, + float iconSize, + bool showLabel, + const ImVec2& cursorPos); + + void DrawIcon(const Pin& pin, bool isLinked, int alpha, const ImRect& iconRect, App* app); +}; + +//============================================================================== +// Flow Pin Renderer +// +// Renders flow control pins (execution inputs/outputs) as small squares. +// - Input pins appear on LEFT (links come from left) +// - Output pins appear on RIGHT (links go right) +//============================================================================== + +class FlowPinRenderer : public PinRendererBase +{ +public: + struct Config + { + float pinSize = 8.0f; // Square size + float edgeOffset = 10.0f; // Distance from node edge + float rounding = 2.0f; // Corner rounding + float borderWidth = 1.5f; // Border thickness + ImU32 fillColor = IM_COL32(180, 180, 180, 255); + ImU32 borderColor = IM_COL32(255, 255, 255, 200); + }; + + FlowPinRenderer(const Config& config = Config()) + : m_Config(config) + { + } + + // Main rendering method + void Render( + ed::PinId pinId, + ed::PinKind kind, + const Pin& pin, + App* app, + const Config* overrideConfig = nullptr); + + // PinRendererBase interface + void BeginPin(ed::PinId id, ed::PinKind kind) override; + void EndPin() override; + + ImVec2 GetPivotPosition() const override { return m_LastPivotPosition; } + ImRect GetRenderBounds() const override { return m_LastRenderBounds; } + ImVec2 GetRelativeOffset() const override { return m_RelativeOffset; } + + // Configuration + void SetConfig(const Config& config) { m_Config = config; } + const Config& GetConfig() const { return m_Config; } + +private: + Config m_Config; + ImVec2 m_RelativeOffset; + bool m_IsActive = false; + + // Internal layout calculation + struct Layout + { + ImRect visualRect; // Where square is drawn (offset from dummy) + ImVec2 pivotPoint; // Center of visual rect (link connection) + }; + + Layout CalculateLayout( + ed::PinKind kind, + float pinSize, + float edgeOffset, + const ImVec2& dummyPos); + + void DrawSquare(const ImRect& rect, float rounding, float borderWidth, + ImU32 fillColor, ImU32 borderColor, int alpha); +}; + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/style_manager.cpp b/packages/media/cpp/packages/nodehub/nodehub/utilities/style_manager.cpp new file mode 100644 index 00000000..d8b79d98 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/style_manager.cpp @@ -0,0 +1,417 @@ +#include "style_manager.h" +#include +#include +#include +#include + +namespace ax { +namespace NodeEditor { + +// Macros for cleaner JSON serialization +#define SAVE_COLOR(obj, field, name) \ + obj[name]["r"] = (double)field.Value.x; \ + obj[name]["g"] = (double)field.Value.y; \ + obj[name]["b"] = (double)field.Value.z; \ + obj[name]["a"] = (double)field.Value.w + +#define LOAD_COLOR(obj, field, name) \ + if (obj.contains(name) && obj[name].is_object()) { \ + auto& c = obj[name]; \ + field = ImColor( \ + c.contains("r") ? (float)c["r"].get() : 1.0f, \ + c.contains("g") ? (float)c["g"].get() : 1.0f, \ + c.contains("b") ? (float)c["b"].get() : 1.0f, \ + c.contains("a") ? (float)c["a"].get() : 1.0f); \ + } + +#define SAVE_VEC4(obj, field, name) \ + obj[name]["x"] = (double)field.x; \ + obj[name]["y"] = (double)field.y; \ + obj[name]["z"] = (double)field.z; \ + obj[name]["w"] = (double)field.w + +#define LOAD_VEC4(obj, field, name) \ + if (obj.contains(name) && obj[name].is_object()) { \ + auto& v = obj[name]; \ + field = ImVec4( \ + v.contains("x") ? (float)v["x"].get() : 0.0f, \ + v.contains("y") ? (float)v["y"].get() : 0.0f, \ + v.contains("z") ? (float)v["z"].get() : 0.0f, \ + v.contains("w") ? (float)v["w"].get() : 0.0f); \ + } + +#define SAVE_VEC2(obj, field, name) \ + obj[name]["x"] = (double)field.x; \ + obj[name]["y"] = (double)field.y + +#define LOAD_VEC2(obj, field, name) \ + if (obj.contains(name) && obj[name].is_object()) { \ + auto& v = obj[name]; \ + field = ImVec2( \ + v.contains("x") ? (float)v["x"].get() : 0.0f, \ + v.contains("y") ? (float)v["y"].get() : 0.0f); \ + } + +#define SAVE_FLOAT(obj, field, name) obj[name] = (double)field +#define LOAD_FLOAT(obj, field, name) if (obj.contains(name)) field = (float)obj[name].get() + +StyleManager::StyleManager() +{ + // Initialize with clean, minimal defaults + + // Block style + BlockStyle.BgColor = ImColor(50, 50, 60, 240); + BlockStyle.BorderColor = ImColor(100, 100, 110, 255); + BlockStyle.BorderColorRunning = ImColor(255, 0, 0, 255); + BlockStyle.Rounding = 1.0f; + BlockStyle.BorderWidth = 1.0f; + BlockStyle.BorderWidthRunning = 3.0f; + BlockStyle.Padding = ImVec4(8, 8, 8, 8); + + // Group style (slightly lighter/different for visual distinction) + GroupStyle.BgColor = ImColor(55, 55, 70, 240); // Slightly different from blocks + GroupStyle.BorderColor = ImColor(110, 110, 120, 255); + GroupStyle.BorderColorRunning = ImColor(255, 0, 0, 255); + GroupStyle.Rounding = 2.0f; // Slightly more rounded + GroupStyle.BorderWidth = 1.0f; + GroupStyle.BorderWidthRunning = 3.0f; + GroupStyle.Padding = ImVec4(12, 12, 12, 12); // More padding for groups + + // Parameter style (more rounded and grayer for visual distinction from blocks) + ParameterStyle.BgColor = ImColor(70, 70, 80, 255); // More gray for distinction + ParameterStyle.BorderColor = ImColor(255, 255, 255, 200); + ParameterStyle.BorderColorRunning = ImColor(255, 0, 0, 255); + ParameterStyle.Rounding = 4.0f; // More rounded than blocks + ParameterStyle.BorderWidth = 1.0f; + ParameterStyle.BorderWidthRunning = 3.0f; + ParameterStyle.Padding = ImVec4(4, 2, 4, 2); + + // Pin colors (minimal, professional) + PinColor_Input = ImColor(120, 120, 150, 255); // Muted blue + PinColor_Output = ImColor(150, 120, 120, 255); // Muted red + PinColor_Running = ImColor(80, 160, 80, 255); // Muted green + PinColor_Deactivated = ImColor(80, 80, 80, 200); // Dark gray + PinColor_Error = ImColor(200, 80, 80, 255); // Muted red + PinColor_Warning = ImColor(200, 160, 80, 255); // Muted orange + + // Pin sizes (small and minimal) + FlowPinSize = 8.0f; + ParameterPinWidth = 8.0f; + ParameterPinHeight = 4.0f; + + // Pin edge offsets + ParameterPinEdgeOffset = 0.0f; // Exactly on edge + FlowPinEdgeOffset = 0.0f; // Exactly on edge + + // Layout + MinNodeWidth = 80.0f; + MinNodeHeight = 40.0f; + MinGroupSize = 100.0f; + + // Group-specific + GroupResizeGripSize = 16.0f; + GroupResizeGripLineSpacing = 3.5f; + GroupResizeGripColor = ImColor(200, 200, 200, 220); + + // Parameter node-specific + ParamBorderColorSource = ImColor(255, 215, 0, 255); // Gold + ParamBorderColorShortcut = ImColor(200, 200, 200, 180); // Dimmed + ParamBorderWidthSource = 2.0f; + ParamBorderWidthNameAndValue = 1.5f; + ParamBorderWidthSourceNameAndValue = 2.5f; + ParamPaddingNameOnly = ImVec4(4, 2, 4, 2); + ParamPaddingNameAndValue = ImVec4(8, 4, 8, 4); + ParamPaddingSmallBox = ImVec4(2, 2, 2, 2); + ParamPaddingMinimal = ImVec4(4, 4, 4, 4); + ParamInputWidthNameOnly = 80.0f; + ParamInputWidthNameAndValue = 100.0f; + ParamInputWidthSmallBox = 50.0f; + ParamMinimalSize = ImVec2(27, 20); + ParamMinimalLinksSize = ImVec2(40, 20); + + // Link styling + LinkThicknessNormal = 2.0f; + LinkThicknessSelected = 4.0f; + LinkThicknessParameterNormal = 1.5f; + LinkThicknessParameterSelected = 3.0f; + LinkColorHighlighted = ImColor(255, 0, 0, 255); // Red for execution + + // Waypoint/Control Point styling + WaypointRadius = 6.0f; + WaypointBorderWidth = 2.0f; + WaypointColor = ImColor(255, 200, 100, 255); // Yellow/orange + WaypointBorderColor = ImColor(0, 0, 0, 200); // Black border + WaypointColorHovered = ImColor(255, 220, 120, 255); // Lighter yellow when hovered + WaypointColorSelected = ImColor(255, 255, 150, 255); // Bright yellow when selected + WaypointPreviewRadius = 4.0f; + WaypointPreviewColor = ImColor(255, 200, 100, 180); // Semi-transparent yellow + WaypointPreviewBorderColor = ImColor(0, 0, 0, 150); // Semi-transparent black +} + +bool StyleManager::LoadFromFile(const std::string& filename) +{ + std::ifstream file(filename); + if (!file) + { + return false; + } + + std::string jsonData((std::istreambuf_iterator(file)), std::istreambuf_iterator()); + return Deserialize(jsonData); +} + +bool StyleManager::SaveToFile(const std::string& filename) const +{ + std::string jsonData = Serialize(); + + std::ofstream file(filename); + if (!file) + { + return false; + } + + file << jsonData; + return true; +} + +std::string StyleManager::Serialize() const +{ + crude_json::value root; + + // Block Style + auto& bs = root["block_style"]; + SAVE_COLOR(bs, BlockStyle.BgColor, "bg_color"); + SAVE_COLOR(bs, BlockStyle.BorderColor, "border_color"); + SAVE_COLOR(bs, BlockStyle.BorderColorRunning, "border_color_running"); + SAVE_FLOAT(bs, BlockStyle.Rounding, "rounding"); + SAVE_FLOAT(bs, BlockStyle.BorderWidth, "border_width"); + SAVE_FLOAT(bs, BlockStyle.BorderWidthRunning, "border_width_running"); + SAVE_VEC4(bs, BlockStyle.Padding, "padding"); + + // Group Style + auto& gs = root["group_style"]; + SAVE_COLOR(gs, GroupStyle.BgColor, "bg_color"); + SAVE_COLOR(gs, GroupStyle.BorderColor, "border_color"); + SAVE_COLOR(gs, GroupStyle.BorderColorRunning, "border_color_running"); + SAVE_FLOAT(gs, GroupStyle.Rounding, "rounding"); + SAVE_FLOAT(gs, GroupStyle.BorderWidth, "border_width"); + SAVE_FLOAT(gs, GroupStyle.BorderWidthRunning, "border_width_running"); + SAVE_VEC4(gs, GroupStyle.Padding, "padding"); + SAVE_FLOAT(gs, GroupResizeGripSize, "resize_grip_size"); + SAVE_FLOAT(gs, GroupResizeGripLineSpacing, "resize_grip_line_spacing"); + SAVE_COLOR(gs, GroupResizeGripColor, "resize_grip_color"); + + // Parameter Style + auto& ps = root["parameter_style"]; + SAVE_COLOR(ps, ParameterStyle.BgColor, "bg_color"); + SAVE_COLOR(ps, ParameterStyle.BorderColor, "border_color"); + SAVE_FLOAT(ps, ParameterStyle.Rounding, "rounding"); + SAVE_FLOAT(ps, ParameterStyle.BorderWidth, "border_width"); + SAVE_VEC4(ps, ParameterStyle.Padding, "padding"); + SAVE_COLOR(ps, ParamBorderColorSource, "border_color_source"); + SAVE_COLOR(ps, ParamBorderColorShortcut, "border_color_shortcut"); + SAVE_FLOAT(ps, ParamBorderWidthSource, "border_width_source"); + SAVE_FLOAT(ps, ParamBorderWidthNameAndValue, "border_width_name_and_value"); + SAVE_FLOAT(ps, ParamBorderWidthSourceNameAndValue, "border_width_source_name_and_value"); + SAVE_VEC4(ps, ParamPaddingNameOnly, "padding_name_only"); + SAVE_VEC4(ps, ParamPaddingNameAndValue, "padding_name_and_value"); + SAVE_VEC4(ps, ParamPaddingSmallBox, "padding_small_box"); + SAVE_VEC4(ps, ParamPaddingMinimal, "padding_minimal"); + SAVE_FLOAT(ps, ParamInputWidthNameOnly, "input_width_name_only"); + SAVE_FLOAT(ps, ParamInputWidthNameAndValue, "input_width_name_and_value"); + SAVE_FLOAT(ps, ParamInputWidthSmallBox, "input_width_small_box"); + SAVE_VEC2(ps, ParamMinimalSize, "minimal_size"); + SAVE_VEC2(ps, ParamMinimalLinksSize, "minimal_links_size"); + + // Pin Colors + auto& pc = root["pin_colors"]; + SAVE_COLOR(pc, PinColor_Input, "input"); + SAVE_COLOR(pc, PinColor_Output, "output"); + SAVE_COLOR(pc, PinColor_Running, "running"); + SAVE_COLOR(pc, PinColor_Deactivated, "deactivated"); + SAVE_COLOR(pc, PinColor_Error, "error"); + SAVE_COLOR(pc, PinColor_Warning, "warning"); + + // Pin Sizes + SAVE_FLOAT(root, FlowPinSize, "flow_pin_size"); + SAVE_FLOAT(root, ParameterPinWidth, "parameter_pin_width"); + SAVE_FLOAT(root, ParameterPinHeight, "parameter_pin_height"); + SAVE_FLOAT(root, ParameterPinEdgeOffset, "parameter_pin_edge_offset"); + SAVE_FLOAT(root, FlowPinEdgeOffset, "flow_pin_edge_offset"); + + // Layout + SAVE_FLOAT(root, MinNodeWidth, "min_node_width"); + SAVE_FLOAT(root, MinNodeHeight, "min_node_height"); + SAVE_FLOAT(root, MinGroupSize, "min_group_size"); + + // Link styling + auto& ls = root["link_style"]; + SAVE_FLOAT(ls, LinkThicknessNormal, "thickness_normal"); + SAVE_FLOAT(ls, LinkThicknessSelected, "thickness_selected"); + SAVE_FLOAT(ls, LinkThicknessParameterNormal, "thickness_parameter_normal"); + SAVE_FLOAT(ls, LinkThicknessParameterSelected, "thickness_parameter_selected"); + SAVE_COLOR(ls, LinkColorHighlighted, "color_highlighted"); + + // Waypoint styling + auto& ws = root["waypoint_style"]; + SAVE_FLOAT(ws, WaypointRadius, "radius"); + SAVE_FLOAT(ws, WaypointBorderWidth, "border_width"); + SAVE_COLOR(ws, WaypointColor, "color"); + SAVE_COLOR(ws, WaypointBorderColor, "border_color"); + SAVE_COLOR(ws, WaypointColorHovered, "color_hovered"); + SAVE_COLOR(ws, WaypointColorSelected, "color_selected"); + SAVE_FLOAT(ws, WaypointPreviewRadius, "preview_radius"); + SAVE_COLOR(ws, WaypointPreviewColor, "preview_color"); + SAVE_COLOR(ws, WaypointPreviewBorderColor, "preview_border_color"); + + return root.dump(4); +} + +bool StyleManager::Deserialize(const std::string& jsonData) +{ + auto root = crude_json::value::parse(jsonData); + if (root.is_discarded() || !root.is_object()) + { + printf("[StyleManager] Failed to parse JSON\n"); + return false; + } + + // Block Style + if (root.contains("block_style") && root["block_style"].is_object()) + { + auto& bs = root["block_style"]; + LOAD_COLOR(bs, BlockStyle.BgColor, "bg_color"); + LOAD_COLOR(bs, BlockStyle.BorderColor, "border_color"); + LOAD_COLOR(bs, BlockStyle.BorderColorRunning, "border_color_running"); + LOAD_FLOAT(bs, BlockStyle.Rounding, "rounding"); + LOAD_FLOAT(bs, BlockStyle.BorderWidth, "border_width"); + LOAD_FLOAT(bs, BlockStyle.BorderWidthRunning, "border_width_running"); + LOAD_VEC4(bs, BlockStyle.Padding, "padding"); + } + + // Group Style + if (root.contains("group_style") && root["group_style"].is_object()) + { + auto& gs = root["group_style"]; + LOAD_COLOR(gs, GroupStyle.BgColor, "bg_color"); + LOAD_COLOR(gs, GroupStyle.BorderColor, "border_color"); + LOAD_COLOR(gs, GroupStyle.BorderColorRunning, "border_color_running"); + LOAD_FLOAT(gs, GroupStyle.Rounding, "rounding"); + LOAD_FLOAT(gs, GroupStyle.BorderWidth, "border_width"); + LOAD_FLOAT(gs, GroupStyle.BorderWidthRunning, "border_width_running"); + LOAD_VEC4(gs, GroupStyle.Padding, "padding"); + LOAD_FLOAT(gs, GroupResizeGripSize, "resize_grip_size"); + LOAD_FLOAT(gs, GroupResizeGripLineSpacing, "resize_grip_line_spacing"); + LOAD_COLOR(gs, GroupResizeGripColor, "resize_grip_color"); + } + + // Parameter Style + if (root.contains("parameter_style") && root["parameter_style"].is_object()) + { + auto& ps = root["parameter_style"]; + LOAD_COLOR(ps, ParameterStyle.BgColor, "bg_color"); + LOAD_COLOR(ps, ParameterStyle.BorderColor, "border_color"); + LOAD_FLOAT(ps, ParameterStyle.Rounding, "rounding"); + LOAD_FLOAT(ps, ParameterStyle.BorderWidth, "border_width"); + LOAD_VEC4(ps, ParameterStyle.Padding, "padding"); + LOAD_COLOR(ps, ParamBorderColorSource, "border_color_source"); + LOAD_COLOR(ps, ParamBorderColorShortcut, "border_color_shortcut"); + LOAD_FLOAT(ps, ParamBorderWidthSource, "border_width_source"); + LOAD_FLOAT(ps, ParamBorderWidthNameAndValue, "border_width_name_and_value"); + LOAD_FLOAT(ps, ParamBorderWidthSourceNameAndValue, "border_width_source_name_and_value"); + LOAD_VEC4(ps, ParamPaddingNameOnly, "padding_name_only"); + LOAD_VEC4(ps, ParamPaddingNameAndValue, "padding_name_and_value"); + LOAD_VEC4(ps, ParamPaddingSmallBox, "padding_small_box"); + LOAD_VEC4(ps, ParamPaddingMinimal, "padding_minimal"); + LOAD_FLOAT(ps, ParamInputWidthNameOnly, "input_width_name_only"); + LOAD_FLOAT(ps, ParamInputWidthNameAndValue, "input_width_name_and_value"); + LOAD_FLOAT(ps, ParamInputWidthSmallBox, "input_width_small_box"); + LOAD_VEC2(ps, ParamMinimalSize, "minimal_size"); + LOAD_VEC2(ps, ParamMinimalLinksSize, "minimal_links_size"); + } + + // Pin Colors + if (root.contains("pin_colors") && root["pin_colors"].is_object()) + { + auto& pc = root["pin_colors"]; + LOAD_COLOR(pc, PinColor_Input, "input"); + LOAD_COLOR(pc, PinColor_Output, "output"); + LOAD_COLOR(pc, PinColor_Running, "running"); + LOAD_COLOR(pc, PinColor_Deactivated, "deactivated"); + LOAD_COLOR(pc, PinColor_Error, "error"); + LOAD_COLOR(pc, PinColor_Warning, "warning"); + } + + // Pin Sizes + LOAD_FLOAT(root, FlowPinSize, "flow_pin_size"); + LOAD_FLOAT(root, ParameterPinWidth, "parameter_pin_width"); + LOAD_FLOAT(root, ParameterPinHeight, "parameter_pin_height"); + LOAD_FLOAT(root, ParameterPinEdgeOffset, "parameter_pin_edge_offset"); + LOAD_FLOAT(root, FlowPinEdgeOffset, "flow_pin_edge_offset"); + + // Layout + LOAD_FLOAT(root, MinNodeWidth, "min_node_width"); + LOAD_FLOAT(root, MinNodeHeight, "min_node_height"); + LOAD_FLOAT(root, MinGroupSize, "min_group_size"); + + // Link styling + if (root.contains("link_style") && root["link_style"].is_object()) + { + auto& ls = root["link_style"]; + LOAD_FLOAT(ls, LinkThicknessNormal, "thickness_normal"); + LOAD_FLOAT(ls, LinkThicknessSelected, "thickness_selected"); + LOAD_FLOAT(ls, LinkThicknessParameterNormal, "thickness_parameter_normal"); + LOAD_FLOAT(ls, LinkThicknessParameterSelected, "thickness_parameter_selected"); + LOAD_COLOR(ls, LinkColorHighlighted, "color_highlighted"); + } + + // Waypoint styling + if (root.contains("waypoint_style") && root["waypoint_style"].is_object()) + { + auto& ws = root["waypoint_style"]; + LOAD_FLOAT(ws, WaypointRadius, "radius"); + LOAD_FLOAT(ws, WaypointBorderWidth, "border_width"); + LOAD_COLOR(ws, WaypointColor, "color"); + LOAD_COLOR(ws, WaypointBorderColor, "border_color"); + LOAD_COLOR(ws, WaypointColorHovered, "color_hovered"); + LOAD_COLOR(ws, WaypointColorSelected, "color_selected"); + LOAD_FLOAT(ws, WaypointPreviewRadius, "preview_radius"); + LOAD_COLOR(ws, WaypointPreviewColor, "preview_color"); + LOAD_COLOR(ws, WaypointPreviewBorderColor, "preview_border_color"); + } + + return true; +} + +void StyleManager::ApplyToEditorStyle(EditorContext* editorCtx) +{ + if (!editorCtx) + return; + + // Set the editor context before getting style (GetStyle uses global context) + // Use full namespace since we're inside ax::NodeEditor namespace + ax::NodeEditor::SetCurrentEditor(editorCtx); + + // Get editor style via public API + auto& style = ax::NodeEditor::GetStyle(); + + // Set editor-level defaults + // These can still be overridden per-node via PushStyleVar/PushStyleColor + style.NodePadding = BlockStyle.Padding; + style.NodeRounding = BlockStyle.Rounding; + style.NodeBorderWidth = BlockStyle.BorderWidth; + style.PinArrowSize = 0.0f; // No arrows + style.PinArrowWidth = 0.0f; + + // Apply waypoint styling (convert ImColor to ImU32) + style.WaypointRadius = WaypointRadius; + style.WaypointBorderWidth = WaypointBorderWidth; + style.WaypointColor = WaypointColor; + style.WaypointBorderColor = WaypointBorderColor; + style.WaypointColorHovered = WaypointColorHovered; + style.WaypointColorSelected = WaypointColorSelected; +} + +} // namespace NodeEditor +} // namespace ax + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/style_manager.h b/packages/media/cpp/packages/nodehub/nodehub/utilities/style_manager.h new file mode 100644 index 00000000..b3ba41bd --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/style_manager.h @@ -0,0 +1,121 @@ +// style_manager.h - Node style management with JSON persistence +#pragma once +#include +#include +#include + +namespace ax { +namespace NodeEditor { + +// Node type-specific styles +struct NodeTypeStyle +{ + ImColor BgColor; + ImColor BorderColor; + ImColor BorderColorRunning; // For execution visualization + float Rounding; + float BorderWidth; + float BorderWidthRunning; + ImVec4 Padding; + + NodeTypeStyle() + : BgColor(50, 50, 60, 240) + , BorderColor(100, 100, 110, 255) + , BorderColorRunning(255, 0, 0, 255) + , Rounding(1.0f) + , BorderWidth(1.0f) + , BorderWidthRunning(3.0f) + , Padding(8, 8, 8, 8) + { + } +}; + +// Complete style configuration with JSON serialization +class StyleManager +{ +public: + // Node type styles + NodeTypeStyle BlockStyle; // Regular blocks (e.g., Math.Add, Math.Multiply) + NodeTypeStyle GroupStyle; // Group blocks + NodeTypeStyle ParameterStyle; // Parameter nodes + + // Pin styles + ImColor PinColor_Input; + ImColor PinColor_Output; + ImColor PinColor_Running; + ImColor PinColor_Deactivated; + ImColor PinColor_Error; + ImColor PinColor_Warning; + + // Pin sizes + float FlowPinSize; + float ParameterPinWidth; + float ParameterPinHeight; + + // Pin edge offsets + float ParameterPinEdgeOffset; + float FlowPinEdgeOffset; + + // Layout + float MinNodeWidth; + float MinNodeHeight; + float MinGroupSize; + + // Group-specific + float GroupResizeGripSize; + float GroupResizeGripLineSpacing; + ImColor GroupResizeGripColor; + + // Parameter node-specific + ImColor ParamBorderColorSource; // Gold for source nodes + ImColor ParamBorderColorShortcut; // Dimmed for shortcuts + float ParamBorderWidthSource; + float ParamBorderWidthNameAndValue; + float ParamBorderWidthSourceNameAndValue; + ImVec4 ParamPaddingNameOnly; + ImVec4 ParamPaddingNameAndValue; + ImVec4 ParamPaddingSmallBox; + ImVec4 ParamPaddingMinimal; + float ParamInputWidthNameOnly; + float ParamInputWidthNameAndValue; + float ParamInputWidthSmallBox; + ImVec2 ParamMinimalSize; + ImVec2 ParamMinimalLinksSize; + + // Link styling + float LinkThicknessNormal; // Normal link thickness + float LinkThicknessSelected; // Selected/highlighted link thickness + float LinkThicknessParameterNormal; // Parameter link thickness (normal) + float LinkThicknessParameterSelected; // Parameter link thickness (selected/highlighted) + ImColor LinkColorHighlighted; // Highlighted link color (red for execution) + + // Waypoint/Control Point styling + float WaypointRadius; // Base radius for waypoints (scales with zoom) + float WaypointBorderWidth; // Border width for waypoints + ImColor WaypointColor; // Waypoint fill color + ImColor WaypointBorderColor; // Waypoint border color + ImColor WaypointColorHovered; // Waypoint color when hovered + ImColor WaypointColorSelected; // Waypoint color when selected + float WaypointPreviewRadius; // Radius for preview waypoints (while dragging) + ImColor WaypointPreviewColor; // Preview waypoint fill color + ImColor WaypointPreviewBorderColor; // Preview waypoint border color + + // Constructor with defaults + StyleManager(); + + // JSON serialization + bool LoadFromFile(const std::string& filename); + bool SaveToFile(const std::string& filename) const; + + // Apply to editor style (sets editor-level defaults) + void ApplyToEditorStyle(EditorContext* editor); + +private: + // Helper methods for JSON conversion + std::string Serialize() const; + bool Deserialize(const std::string& jsonData); +}; + +} // namespace NodeEditor +} // namespace ax + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_generator.cpp b/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_generator.cpp new file mode 100644 index 00000000..60249038 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_generator.cpp @@ -0,0 +1,242 @@ +#include "uuid_generator.h" +#include +#include +#include + +// ========== Uuid64 Methods ========== + +std::string Uuid64::ToStandardUuidString() const +{ + // Format: 00000000-0000-0000-HHHHHHHH-LLLLLLLL + // Zero-pad upper 64 bits, use our 64 bits as lower half + char buffer[37]; // 36 chars + null terminator + snprintf(buffer, sizeof(buffer), + "00000000-0000-0000-%08x-%08x", + high, low); + return std::string(buffer); +} + +Uuid64 Uuid64::FromStandardUuidString(const std::string& uuidStr, bool takeLast64) +{ + if (uuidStr.empty()) + return Uuid64(0, 0); + + // Remove dashes and validate format + std::string cleaned; + cleaned.reserve(32); + + for (char c : uuidStr) + { + if (c == '-') + continue; + if (!std::isxdigit(static_cast(c))) + return Uuid64(0, 0); // Invalid character + cleaned += c; + } + + // Standard UUID should have 32 hex digits (128 bits) + if (cleaned.size() != 32) + { + // If it's shorter, try to parse what we have + if (cleaned.size() <= 16) + { + // Short enough to fit in 64 bits + try + { + if (cleaned.size() <= 8) + { + uint32_t low = static_cast(std::stoull(cleaned, nullptr, 16)); + return Uuid64(0, low); + } + else + { + size_t splitPos = cleaned.size() - 8; + uint32_t high = static_cast(std::stoull(cleaned.substr(0, splitPos), nullptr, 16)); + uint32_t low = static_cast(std::stoull(cleaned.substr(splitPos), nullptr, 16)); + return Uuid64(high, low); + } + } + catch (const std::exception&) + { + return Uuid64(0, 0); + } + } + } + + // Extract 64 bits from 128-bit UUID + try + { + if (takeLast64) + { + // Take last 64 bits (last 16 hex digits) + std::string last64 = cleaned.substr(16); + uint32_t high = static_cast(std::stoull(last64.substr(0, 8), nullptr, 16)); + uint32_t low = static_cast(std::stoull(last64.substr(8, 8), nullptr, 16)); + return Uuid64(high, low); + } + else + { + // Take first 64 bits (first 16 hex digits) + std::string first64 = cleaned.substr(0, 16); + uint32_t high = static_cast(std::stoull(first64.substr(0, 8), nullptr, 16)); + uint32_t low = static_cast(std::stoull(first64.substr(8, 8), nullptr, 16)); + return Uuid64(high, low); + } + } + catch (const std::exception&) + { + return Uuid64(0, 0); + } +} + +UuidGenerator::UuidGenerator() + : m_RandomGenerator(std::random_device{}()) + , m_Distribution(0x1000000, 0xFFFFFFFF) // Start from 0x1000000 to ensure reasonable length + , m_SequentialCounter(0x1000000) + , m_SequentialCounter64(0x1000000, 0) +{ +} + +uint32_t UuidGenerator::GenerateRandom() +{ + return m_Distribution(m_RandomGenerator); +} + +uint32_t UuidGenerator::GenerateSequential() +{ + return m_SequentialCounter++; +} + +std::string UuidGenerator::ToHexString(uint32_t uuid) +{ + std::stringstream ss; + ss << "0x" << std::hex << uuid; + return ss.str(); +} + +uint32_t UuidGenerator::FromHexString(const std::string& hexString) +{ + if (hexString.empty()) + return 0; + + std::string cleaned = hexString; + + // Remove "0x" or "0X" prefix if present + if (cleaned.size() >= 2 && cleaned[0] == '0' && + (cleaned[1] == 'x' || cleaned[1] == 'X')) + { + cleaned = cleaned.substr(2); + } + + // Parse hex string + uint32_t result = 0; + try + { + result = static_cast(std::stoull(cleaned, nullptr, 16)); + } + catch (const std::exception&) + { + return 0; // Invalid format + } + + return result; +} + +bool UuidGenerator::IsValid(uint32_t uuid) +{ + return uuid != 0; +} + +void UuidGenerator::ResetSequential(uint32_t seed) +{ + m_SequentialCounter = seed; +} + +void UuidGenerator::SetRandomSeed(uint32_t seed) +{ + m_RandomGenerator.seed(seed); +} + +// ========== 64-bit UUID Methods (Dual 32-bit Words) ========== + +Uuid64 UuidGenerator::GenerateRandom64() +{ + uint32_t high = m_Distribution(m_RandomGenerator); + uint32_t low = m_Distribution(m_RandomGenerator); + return Uuid64(high, low); +} + +Uuid64 UuidGenerator::GenerateSequential64() +{ + Uuid64 result = m_SequentialCounter64; + + // Increment with carry (low word first, then high word) + m_SequentialCounter64.low++; + if (m_SequentialCounter64.low == 0) + { + // Overflow in low word, increment high word + m_SequentialCounter64.high++; + } + + return result; +} + +std::string UuidGenerator::ToHexString64(const Uuid64& uuid) +{ + std::stringstream ss; + ss << "0x" << std::hex << uuid.high << std::setw(8) << std::setfill('0') << uuid.low; + return ss.str(); +} + +Uuid64 UuidGenerator::FromHexString64(const std::string& hexString) +{ + if (hexString.empty()) + return Uuid64(0, 0); + + std::string cleaned = hexString; + + // Remove "0x" or "0X" prefix if present + if (cleaned.size() >= 2 && cleaned[0] == '0' && + (cleaned[1] == 'x' || cleaned[1] == 'X')) + { + cleaned = cleaned.substr(2); + } + + // Handle strings shorter than 16 hex digits + if (cleaned.size() <= 8) + { + // Short string - treat as low word only + try + { + uint32_t low = static_cast(std::stoull(cleaned, nullptr, 16)); + return Uuid64(0, low); + } + catch (const std::exception&) + { + return Uuid64(0, 0); + } + } + + // Split into high and low parts + try + { + size_t splitPos = cleaned.size() - 8; + std::string highStr = cleaned.substr(0, splitPos); + std::string lowStr = cleaned.substr(splitPos); + + uint32_t high = highStr.empty() ? 0 : static_cast(std::stoull(highStr, nullptr, 16)); + uint32_t low = static_cast(std::stoull(lowStr, nullptr, 16)); + + return Uuid64(high, low); + } + catch (const std::exception&) + { + return Uuid64(0, 0); + } +} + +void UuidGenerator::ResetSequential64(uint32_t highSeed, uint32_t lowSeed) +{ + m_SequentialCounter64 = Uuid64(highSeed, lowSeed); +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_generator.h b/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_generator.h new file mode 100644 index 00000000..681b56fb --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_generator.h @@ -0,0 +1,114 @@ +#pragma once +#include +#include +#include +#include +#include + +// UUID classes in global namespace to avoid conflict with 'namespace ed = ax::NodeEditor;' + +/** + * 64-bit UUID stored as two 32-bit words for microcontroller compatibility + * Format: 0x50626ea1b7c7646 (high:low pair) + */ +struct Uuid64 +{ + uint32_t high; // Upper 32 bits + uint32_t low; // Lower 32 bits + + constexpr Uuid64() : high(0), low(0) {} + constexpr Uuid64(uint32_t h, uint32_t l) : high(h), low(l) {} + + // Comparison operators for use in maps/sets (highly optimized) + bool operator==(const Uuid64& other) const { return high == other.high && low == other.low; } + bool operator!=(const Uuid64& other) const { return high != other.high || low != other.low; } + bool operator<(const Uuid64& other) const + { + if (high != other.high) return high < other.high; + return low < other.low; + } + + // Check if valid (non-zero) + bool IsValid() const { return high != 0 || low != 0; } + + // Convert to single uint64_t (for platforms that support it) + uint64_t ToUint64() const { return (static_cast(high) << 32) | low; } + + // Create from uint64_t + static Uuid64 FromUint64(uint64_t value) + { + return Uuid64(static_cast(value >> 32), static_cast(value & 0xFFFFFFFF)); + } + + // Convert to standard UUID string format (with dashes) + // Note: This creates a 128-bit UUID by zero-padding the upper 64 bits + // Format: 00000000-0000-0000-HHHHHHHH-LLLLLLLL + std::string ToStandardUuidString() const; + + // Parse from standard UUID format (e.g., "9b1deb4d-3b7d-4bad-9bdd-2b0d7b3dcb6d") + // Extracts 64 bits from 128-bit UUID (takes last 64 bits by default) + static Uuid64 FromStandardUuidString(const std::string& uuidStr, bool takeLast64 = true); +}; + +/** + * UUID Generator for creating unique identifiers + * Supports both 32-bit and 64-bit (dual 32-bit word) UUID generation + * Format: 0x50626ea, 0x1b7c7646 (hexadecimal 32-bit integers) + */ +class UuidGenerator +{ +public: + UuidGenerator(); + + // ========== 32-bit UUID Methods ========== + + // Generate a random 32-bit UUID + uint32_t GenerateRandom(); + + // Generate a sequential UUID (increments from seed) + uint32_t GenerateSequential(); + + // Convert UUID to hex string (e.g., "0x50626ea") + static std::string ToHexString(uint32_t uuid); + + // Parse hex string to UUID (supports "0x50626ea" or "50626ea") + static uint32_t FromHexString(const std::string& hexString); + + // Check if a UUID is valid (non-zero) + static bool IsValid(uint32_t uuid); + + // Reset sequential counter + void ResetSequential(uint32_t seed = 0x1000000); + + // Set random seed for deterministic generation + void SetRandomSeed(uint32_t seed); + + // Get current sequential counter value + uint32_t GetCurrentSequential() const { return m_SequentialCounter; } + + // ========== 64-bit UUID Methods (Dual 32-bit Words) ========== + + // Generate a random 64-bit UUID (two 32-bit words) + Uuid64 GenerateRandom64(); + + // Generate a sequential 64-bit UUID (two 32-bit words) + Uuid64 GenerateSequential64(); + + // Convert Uuid64 to hex string (e.g., "0x50626ea1b7c7646") + static std::string ToHexString64(const Uuid64& uuid); + + // Parse hex string to Uuid64 (supports "0x50626ea1b7c7646" or "50626ea1b7c7646") + static Uuid64 FromHexString64(const std::string& hexString); + + // Reset sequential counter for 64-bit UUIDs + void ResetSequential64(uint32_t highSeed = 0x1000000, uint32_t lowSeed = 0); + + // Get current 64-bit sequential counter value + Uuid64 GetCurrentSequential64() const { return m_SequentialCounter64; } + +private: + std::mt19937 m_RandomGenerator; + std::uniform_int_distribution m_Distribution; + uint32_t m_SequentialCounter; + Uuid64 m_SequentialCounter64; +}; diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_id_manager.cpp b/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_id_manager.cpp new file mode 100644 index 00000000..1fe8d856 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_id_manager.cpp @@ -0,0 +1,177 @@ +#include "uuid_id_manager.h" + +UuidIdManager::UuidIdManager() +{ +} + +Uuid64 UuidIdManager::GenerateUuid() +{ + // Use sequential generation for determinism and debugging + // (can switch to random if needed: m_UuidGen.GenerateRandom64()) + return m_UuidGen.GenerateSequential64(); +} + +// ========== Registration ========== + +void UuidIdManager::RegisterNode(const Uuid64& uuid, int runtimeId) +{ + if (!uuid.IsValid()) + return; + + m_NodeUuidToRuntime[uuid] = runtimeId; + m_NodeRuntimeToUuid[runtimeId] = uuid; +} + +void UuidIdManager::RegisterLink(const Uuid64& uuid, int runtimeId) +{ + if (!uuid.IsValid()) + return; + + m_LinkUuidToRuntime[uuid] = runtimeId; + m_LinkRuntimeToUuid[runtimeId] = uuid; +} + +void UuidIdManager::RegisterPin(const Uuid64& uuid, int runtimeId) +{ + if (!uuid.IsValid()) + return; + + m_PinUuidToRuntime[uuid] = runtimeId; + m_PinRuntimeToUuid[runtimeId] = uuid; +} + +// ========== Lookup: UUID -> Runtime ID ========== + +int UuidIdManager::GetNodeRuntimeId(const Uuid64& uuid) const +{ + auto it = m_NodeUuidToRuntime.find(uuid); + return (it != m_NodeUuidToRuntime.end()) ? it->second : -1; +} + +int UuidIdManager::GetLinkRuntimeId(const Uuid64& uuid) const +{ + auto it = m_LinkUuidToRuntime.find(uuid); + return (it != m_LinkUuidToRuntime.end()) ? it->second : -1; +} + +int UuidIdManager::GetPinRuntimeId(const Uuid64& uuid) const +{ + auto it = m_PinUuidToRuntime.find(uuid); + return (it != m_PinUuidToRuntime.end()) ? it->second : -1; +} + +// ========== Lookup: Runtime ID -> UUID ========== + +Uuid64 UuidIdManager::GetNodeUuid(int runtimeId) const +{ + auto it = m_NodeRuntimeToUuid.find(runtimeId); + return (it != m_NodeRuntimeToUuid.end()) ? it->second : Uuid64(0, 0); +} + +Uuid64 UuidIdManager::GetLinkUuid(int runtimeId) const +{ + auto it = m_LinkRuntimeToUuid.find(runtimeId); + return (it != m_LinkRuntimeToUuid.end()) ? it->second : Uuid64(0, 0); +} + +Uuid64 UuidIdManager::GetPinUuid(int runtimeId) const +{ + auto it = m_PinRuntimeToUuid.find(runtimeId); + return (it != m_PinRuntimeToUuid.end()) ? it->second : Uuid64(0, 0); +} + +// ========== Validation ========== + +bool UuidIdManager::HasNode(const Uuid64& uuid) const +{ + return m_NodeUuidToRuntime.find(uuid) != m_NodeUuidToRuntime.end(); +} + +bool UuidIdManager::HasLink(const Uuid64& uuid) const +{ + return m_LinkUuidToRuntime.find(uuid) != m_LinkUuidToRuntime.end(); +} + +bool UuidIdManager::HasPin(const Uuid64& uuid) const +{ + return m_PinUuidToRuntime.find(uuid) != m_PinUuidToRuntime.end(); +} + +// ========== Management ========== + +void UuidIdManager::Clear() +{ + m_NodeUuidToRuntime.clear(); + m_NodeRuntimeToUuid.clear(); + m_LinkUuidToRuntime.clear(); + m_LinkRuntimeToUuid.clear(); + m_PinUuidToRuntime.clear(); + m_PinRuntimeToUuid.clear(); +} + +void UuidIdManager::UnregisterNode(const Uuid64& uuid) +{ + auto it = m_NodeUuidToRuntime.find(uuid); + if (it != m_NodeUuidToRuntime.end()) + { + int runtimeId = it->second; + m_NodeUuidToRuntime.erase(it); + m_NodeRuntimeToUuid.erase(runtimeId); + } +} + +void UuidIdManager::UnregisterLink(const Uuid64& uuid) +{ + auto it = m_LinkUuidToRuntime.find(uuid); + if (it != m_LinkUuidToRuntime.end()) + { + int runtimeId = it->second; + m_LinkUuidToRuntime.erase(it); + m_LinkRuntimeToUuid.erase(runtimeId); + } +} + +void UuidIdManager::UnregisterPin(const Uuid64& uuid) +{ + auto it = m_PinUuidToRuntime.find(uuid); + if (it != m_PinUuidToRuntime.end()) + { + int runtimeId = it->second; + m_PinUuidToRuntime.erase(it); + m_PinRuntimeToUuid.erase(runtimeId); + } +} + +void UuidIdManager::UnregisterNodeByRuntimeId(int runtimeId) +{ + auto it = m_NodeRuntimeToUuid.find(runtimeId); + if (it != m_NodeRuntimeToUuid.end()) + { + Uuid64 uuid = it->second; + m_NodeRuntimeToUuid.erase(it); + m_NodeUuidToRuntime.erase(uuid); + } +} + +void UuidIdManager::UnregisterLinkByRuntimeId(int runtimeId) +{ + auto it = m_LinkRuntimeToUuid.find(runtimeId); + if (it != m_LinkRuntimeToUuid.end()) + { + Uuid64 uuid = it->second; + m_LinkRuntimeToUuid.erase(it); + m_LinkUuidToRuntime.erase(uuid); + } +} + +void UuidIdManager::UnregisterPinByRuntimeId(int runtimeId) +{ + auto it = m_PinRuntimeToUuid.find(runtimeId); + if (it != m_PinRuntimeToUuid.end()) + { + Uuid64 uuid = it->second; + m_PinRuntimeToUuid.erase(it); + m_PinUuidToRuntime.erase(uuid); + } +} + diff --git a/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_id_manager.h b/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_id_manager.h new file mode 100644 index 00000000..956ce632 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/nodehub/utilities/uuid_id_manager.h @@ -0,0 +1,113 @@ +#pragma once +#include "uuid_generator.h" +#include +#include + +namespace ed = ax::NodeEditor; // Same alias as rest of codebase + +/** + * UUID ID Manager + * + * Manages mapping between: + * - Persistent UUIDs (ed::Uuid64): Stable across sessions, used for save/load + * - Runtime IDs (int/ed::NodeId/ed::LinkId): Dynamic, used by imgui-node-editor for fast access + * + * This allows us to: + * 1. Save nodes/links/pins with UUIDs (persistent) + * 2. Load and assign new runtime IDs (avoiding conflicts) + * 3. Lookup entities by either UUID or runtime ID + */ +class UuidIdManager +{ +public: + UuidIdManager(); + + // ========== UUID Generation (uses internal UuidGenerator) ========== + + // Generate new UUID (sequential by default for determinism) + Uuid64 GenerateUuid(); + + // ========== Mapping: UUID <-> Runtime ID ========== + + // Register a node: UUID -> Runtime ID + void RegisterNode(const Uuid64& uuid, int runtimeId); + + // Register a link: UUID -> Runtime ID + void RegisterLink(const Uuid64& uuid, int runtimeId); + + // Register a pin: UUID -> Runtime ID + void RegisterPin(const Uuid64& uuid, int runtimeId); + + // ========== Lookup: UUID -> Runtime ID ========== + + // Get runtime ID from node UUID (returns -1 if not found) + int GetNodeRuntimeId(const Uuid64& uuid) const; + + // Get runtime ID from link UUID (returns -1 if not found) + int GetLinkRuntimeId(const Uuid64& uuid) const; + + // Get runtime ID from pin UUID (returns -1 if not found) + int GetPinRuntimeId(const Uuid64& uuid) const; + + // ========== Lookup: Runtime ID -> UUID ========== + + // Get UUID from node runtime ID (returns invalid UUID {0,0} if not found) + Uuid64 GetNodeUuid(int runtimeId) const; + + // Get UUID from link runtime ID (returns invalid UUID {0,0} if not found) + Uuid64 GetLinkUuid(int runtimeId) const; + + // Get UUID from pin runtime ID (returns invalid UUID {0,0} if not found) + Uuid64 GetPinUuid(int runtimeId) const; + + // ========== Validation ========== + + // Check if node UUID is registered + bool HasNode(const Uuid64& uuid) const; + + // Check if link UUID is registered + bool HasLink(const Uuid64& uuid) const; + + // Check if pin UUID is registered + bool HasPin(const Uuid64& uuid) const; + + // ========== Management ========== + + // Clear all mappings (e.g., when loading a new graph) + void Clear(); + + // Unregister specific entities (when deleting nodes/links) + void UnregisterNode(const Uuid64& uuid); + void UnregisterLink(const Uuid64& uuid); + void UnregisterPin(const Uuid64& uuid); + + // Also support unregister by runtime ID + void UnregisterNodeByRuntimeId(int runtimeId); + void UnregisterLinkByRuntimeId(int runtimeId); + void UnregisterPinByRuntimeId(int runtimeId); + + // ========== Statistics ========== + + size_t GetNodeCount() const { return m_NodeUuidToRuntime.size(); } + size_t GetLinkCount() const { return m_LinkUuidToRuntime.size(); } + size_t GetPinCount() const { return m_PinUuidToRuntime.size(); } + + // Get direct access to UUID generator + UuidGenerator& GetUuidGenerator() { return m_UuidGen; } + +private: + UuidGenerator m_UuidGen; + + // Node mappings + std::map m_NodeUuidToRuntime; + std::map m_NodeRuntimeToUuid; + + // Link mappings + std::map m_LinkUuidToRuntime; + std::map m_LinkRuntimeToUuid; + + // Pin mappings + std::map m_PinUuidToRuntime; + std::map m_PinRuntimeToUuid; +}; + diff --git a/packages/media/cpp/packages/nodehub/protos/CMakeLists.txt b/packages/media/cpp/packages/nodehub/protos/CMakeLists.txt new file mode 100644 index 00000000..fe16aa61 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/protos/CMakeLists.txt @@ -0,0 +1,23 @@ +cmake_minimum_required(VERSION 3.5) + +project(nodehub_protos) + +set(CMAKE_CXX_STANDARD 17) + +find_package(Protobuf REQUIRED) + +# Define proto files and output directory +set(PROTO_FILES "${CMAKE_CURRENT_SOURCE_DIR}/parameter.proto") +set(PROTO_GEN_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated") +file(MAKE_DIRECTORY ${PROTO_GEN_DIR}) + +# Generate C++ sources +protobuf_generate_cpp(PROTO_SRCS PROTO_HDRS ${PROTO_FILES}) + +# Create a library from the generated sources +add_library(protos ${PROTO_SRCS}) +target_include_directories(protos PUBLIC ${PROTO_GEN_DIR} ${Protobuf_INCLUDE_DIRS}) +target_link_libraries(protos PUBLIC protobuf::libprotobuf) + +# Make generated headers available to other targets +target_include_directories(protos INTERFACE $) diff --git a/packages/media/cpp/packages/nodehub/protos/parameter.proto b/packages/media/cpp/packages/nodehub/protos/parameter.proto new file mode 100644 index 00000000..2f6f64d8 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/protos/parameter.proto @@ -0,0 +1,12 @@ +syntax = "proto3"; + +package nodehub; + +message ParameterValue { + oneof value { + int32 int_val = 1; + float float_val = 2; + bool bool_val = 3; + string string_val = 4; + } +} diff --git a/packages/media/cpp/packages/nodehub/tests/CMakeLists.txt b/packages/media/cpp/packages/nodehub/tests/CMakeLists.txt new file mode 100644 index 00000000..4e0b6e23 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/CMakeLists.txt @@ -0,0 +1,106 @@ +# Define the test project +project(NodeEditorTests) + +# Custom target to generate protobuf files +add_custom_target(generate_protos + COMMAND sh ${IMGUI_NODE_EDITOR_ROOT_DIR}/scripts/generate_protos.sh + WORKING_DIRECTORY ${IMGUI_NODE_EDITOR_ROOT_DIR} + COMMENT "Generating protobuf files" +) + +# Create the executable for the tests + +set(CORE_TESTS_SOURCES + "../nodehub/app.cpp" + "../nodehub/app-logic.cpp" + "../nodehub/app-render.cpp" + "../nodehub/app-screenshot.cpp" + "../nodehub/app-runtime.cpp" + "../nodehub/containers/container.cpp" + "../nodehub/containers/root_container.cpp" + "../nodehub/core/graph_state.cpp" + "../nodehub/core/Object.cpp" + "../nodehub/core/Parameter.cpp" + "../nodehub/core/ParameterIn.cpp" + "../nodehub/core/ParameterOut.cpp" + "../nodehub/core/ParameterManager.cpp" + "../nodehub/core/BaseManager.cpp" + "../nodehub/core/Context.cpp" + "../nodehub/blocks/NodeEx.cpp" + "../nodehub/blocks/block.cpp" + "../nodehub/blocks/math_blocks.cpp" + "../nodehub/blocks/logic_blocks.cpp" + "../nodehub/blocks/start_block.cpp" + "../nodehub/blocks/log_block.cpp" + "../nodehub/blocks/parameter_operation.cpp" + "../nodehub/blocks/group_block.cpp" + "../nodehub/blocks/parameter_node.cpp" + "../nodehub/blocks/block_edit_dialog.cpp" + "../nodehub/blocks/parameter_edit_dialog.cpp" + "../nodehub/utilities/node_renderer_base.cpp" + "../nodehub/utilities/pathfinding.cpp" + "../nodehub/utilities/edge_editing.cpp" + "../nodehub/utilities/pin_renderer.cpp" + "../nodehub/utilities/style_manager.cpp" + "../nodehub/utilities/uuid_generator.cpp" + "../nodehub/utilities/uuid_id_manager.cpp" + "../nodehub/Logging.cpp" + "../nodehub/stats.cpp" + "main-test.cpp" + "commons-test.cpp" + "block_test.cpp" + "parameter_test.cpp" +) + +if (PROTOBUF_AVAILABLE) + # list(APPEND CORE_TESTS_SOURCES "protobuf_test.cpp") +endif() + +add_executable(core_tests ${CORE_TESTS_SOURCES}) + +# Add dependency to ensure protos are generated before building the tests +add_dependencies(core_tests generate_protos) + +# Add /utf-8 compiler flag for spdlog on MSVC +if (MSVC) + target_compile_options(core_tests PRIVATE /utf-8) +endif() + +# Add definitions to match the main application +target_compile_definitions(core_tests PRIVATE FMT_HEADER_ONLY=1) + +# Add include directories to find project headers +target_include_directories(core_tests PRIVATE + "${CMAKE_SOURCE_DIR}" + "${CMAKE_SOURCE_DIR}/base/include" + "${CMAKE_SOURCE_DIR}/nodehub" + "${CMAKE_CURRENT_SOURCE_DIR}/protos" +) + +# Link libraries +target_link_libraries(core_tests + PRIVATE + gtest_main + imgui_node_editor + base + imgui +) + +# Link protobuf if available +if (PROTOBUF_AVAILABLE AND TARGET protobuf_interface) + target_link_libraries(core_tests PRIVATE protobuf_interface) + + # Generate protobuf sources for testing + set(TEST_PROTO_FILES "${CMAKE_CURRENT_SOURCE_DIR}/test_primitives.proto") + protobuf_generate_cpp(TEST_PROTO_SRCS TEST_PROTO_HDRS ${TEST_PROTO_FILES}) + + # Add generated files to executable + target_sources(core_tests PRIVATE ${TEST_PROTO_SRCS}) + + # Include generated directory + target_include_directories(core_tests PRIVATE "${CMAKE_CURRENT_BINARY_DIR}") +endif() + +# Enable test discovery for CTest +include(GoogleTest) +gtest_discover_tests(core_tests) diff --git a/packages/media/cpp/packages/nodehub/tests/block_test.cpp b/packages/media/cpp/packages/nodehub/tests/block_test.cpp new file mode 100644 index 00000000..090dec8a --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/block_test.cpp @@ -0,0 +1,42 @@ +#include "commons-test.h" +#include "blocks/block.h" +#include "types.h" // Include for the application's Node struct + +/// A mock block class that inherits from ParameterizedBlock, just like real blocks. +class MockBlock : public ParameterizedBlock +{ +public: + MockBlock(int id) : ParameterizedBlock(id, "MockBlock") {} + + // Implement the remaining pure virtual functions. + // 'Render' is already implemented by ParameterizedBlock. + void Build(Node& node, App* app) override {} + NH_CSTRING GetBlockType() const override { return "MockBlockType"; } +}; + +// Test fixture for BlockRegistry tests. +// Inherits from AppTest to get a valid App instance, though this specific test doesn't use it. +class BlockRegistryTest : public AppTest +{}; + +TEST_F(BlockRegistryTest, RegistrationAndCreation) +{ + auto& registry = BlockRegistry::Instance(); + const char* mockBlockTypeName = "MyMockBlock"; + + // Register our mock block + registry.RegisterBlock(mockBlockTypeName, [](int id) -> Block* { + return new MockBlock(id); + }); + + // Attempt to create the registered block + Block* createdBlock = registry.CreateBlock(mockBlockTypeName, 42); + ASSERT_NE(createdBlock, nullptr) << "Block creation failed for a registered type."; + EXPECT_EQ(createdBlock->GetID(), 42); + EXPECT_STREQ(createdBlock->GetBlockType(), "MockBlockType"); + delete createdBlock; + + // Attempt to create a non-existent block + Block* nonExistentBlock = registry.CreateBlock("NonExistentBlock", 100); + EXPECT_EQ(nonExistentBlock, nullptr) << "Block creation should fail for an unregistered type."; +} diff --git a/packages/media/cpp/packages/nodehub/tests/commons-test.cpp b/packages/media/cpp/packages/nodehub/tests/commons-test.cpp new file mode 100644 index 00000000..b58c3aa9 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/commons-test.cpp @@ -0,0 +1,16 @@ +#include "commons-test.h" +#include "base.h" // For g_Application + +void AppTest::SetUp() +{ + // Create an App instance with an empty argument map. + // The Application constructor will set g_Application = this. + // This mimics the setup in entry_point.cpp without creating a window. + m_App = std::make_unique("TestApp", ArgsMap{}); +} + +void AppTest::TearDown() +{ + m_App.reset(); + g_Application = nullptr; +} diff --git a/packages/media/cpp/packages/nodehub/tests/commons-test.h b/packages/media/cpp/packages/nodehub/tests/commons-test.h new file mode 100644 index 00000000..0230d182 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/commons-test.h @@ -0,0 +1,19 @@ +#pragma once +#include "gtest/gtest.h" +#include "app.h" +#include "core/Context.h" + +#include + +// A base test fixture that provides a valid `App` instance for testing. +// This avoids creating windows or a renderer, making it suitable for unit/functional tests. +class AppTest : public ::testing::Test +{ +protected: + void SetUp() override; + void TearDown() override; + + // Use a unique_ptr to manage the lifetime of the app instance. + // It's a pointer to App, not Application, to allow access to NodeHub-specific functionality. + std::unique_ptr m_App; +}; diff --git a/packages/media/cpp/packages/nodehub/tests/main-test.cpp b/packages/media/cpp/packages/nodehub/tests/main-test.cpp new file mode 100644 index 00000000..49f99674 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/main-test.cpp @@ -0,0 +1,10 @@ +#include "base.h" + +// This is a stub implementation of the application's Main() function. +// It is required to resolve linker errors when building the test suite, +// as the test scaffolding pulls in the entire application framework which +// expects this function to exist. It will not be called during test execution. +int Main(const ArgsMap& args) +{ + return 0; +} diff --git a/packages/media/cpp/packages/nodehub/tests/parameter_test.cpp b/packages/media/cpp/packages/nodehub/tests/parameter_test.cpp new file mode 100644 index 00000000..71f05bbc --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/parameter_test.cpp @@ -0,0 +1,140 @@ +#include "commons-test.h" +#include "core/ParameterIn.h" +#include "core/ParameterOut.h" +#include "core/Context.h" +#include "enums.h" + +// Test fixture for Parameter tests +class ParameterTest : public AppTest {}; + +TEST_F(ParameterTest, CreateParameters) { + ASSERT_NE(m_App, nullptr); + auto* context = m_App->GetContext(); + ASSERT_NE(context, nullptr); + + // Create an output parameter + auto* p_out = context->CreateParameterOut("MyFloatOut", NHP_GUID_FLOAT); + ASSERT_NE(p_out, nullptr); + EXPECT_STREQ(p_out->GetName(), "MyFloatOut"); + EXPECT_EQ(p_out->GetClassID(), NHCID_PARAMETEROUT); + + // Create an input parameter + auto* p_in = context->CreateParameterIn("MyFloatIn", NHP_GUID_FLOAT); + ASSERT_NE(p_in, nullptr); + EXPECT_STREQ(p_in->GetName(), "MyFloatIn"); + EXPECT_EQ(p_in->GetClassID(), NHCID_PARAMETERIN); + + delete p_out; + delete p_in; +} + +TEST_F(ParameterTest, LinkParametersAndGetValue) { + ASSERT_NE(m_App, nullptr); + auto* context = m_App->GetContext(); + ASSERT_NE(context, nullptr); + + // 1. Create parameters + auto* p_out = context->CreateParameterOut("SourceFloat", NHP_GUID_FLOAT); + auto* p_in = context->CreateParameterIn("DestFloat", NHP_GUID_FLOAT); + + // 2. Set a value on the output parameter + float out_value = 3.14f; + p_out->SetValue(&out_value, sizeof(float)); + + // 3. Link the input parameter to the output parameter + p_in->SetDirectSource(p_out); + + // 4. Get the value from the input parameter + float in_value = 0.0f; + p_in->GetValue(&in_value); + + // 5. Verify the value is correct + EXPECT_FLOAT_EQ(in_value, out_value); + + // 6. Test GetReadDataPtr + void* data_ptr = p_in->GetReadDataPtr(); + ASSERT_NE(data_ptr, nullptr); + EXPECT_FLOAT_EQ(*(static_cast(data_ptr)), out_value); + + delete p_out; + delete p_in; +} + +TEST_F(ParameterTest, OutputToMultipleInputs) { + ASSERT_NE(m_App, nullptr); + auto* context = m_App->GetContext(); + ASSERT_NE(context, nullptr); + + // 1. Create one output and multiple input parameters + auto* p_out = context->CreateParameterOut("SourceFloat", NHP_GUID_FLOAT); + auto* p_in1 = context->CreateParameterIn("DestFloat1", NHP_GUID_FLOAT); + auto* p_in2 = context->CreateParameterIn("DestFloat2", NHP_GUID_FLOAT); + auto* p_in3 = context->CreateParameterIn("DestFloat3", NHP_GUID_FLOAT); + + // 2. Set a value on the output parameter + float out_value = 42.0f; + p_out->SetValue(&out_value, sizeof(float)); + + // 3. Link all input parameters to the single output parameter + p_in1->SetDirectSource(p_out); + p_in2->SetDirectSource(p_out); + p_in3->SetDirectSource(p_out); + + // 4. Verify the value for all inputs + float in_value1 = 0.0f, in_value2 = 0.0f, in_value3 = 0.0f; + p_in1->GetValue(&in_value1); + p_in2->GetValue(&in_value2); + p_in3->GetValue(&in_value3); + + EXPECT_FLOAT_EQ(in_value1, out_value); + EXPECT_FLOAT_EQ(in_value2, out_value); + EXPECT_FLOAT_EQ(in_value3, out_value); + + delete p_out; + delete p_in1; + delete p_in2; + delete p_in3; +} + +TEST_F(ParameterTest, SingleSourceForInput) { + ASSERT_NE(m_App, nullptr); + auto* context = m_App->GetContext(); + ASSERT_NE(context, nullptr); + + // 1. Create multiple source parameters and inputs + auto* p_out1 = context->CreateParameterOut("Source1", NHP_GUID_INT); + auto* p_out2 = context->CreateParameterOut("Source2", NHP_GUID_INT); + auto* p_in1 = context->CreateParameterIn("Input1", NHP_GUID_INT); + auto* p_in2 = context->CreateParameterIn("Input2", NHP_GUID_INT); + + int val1 = 111, val2 = 222; + p_out1->SetValue(&val1, sizeof(int)); + p_out2->SetValue(&val2, sizeof(int)); + + // 2. Link p_in2 to p_out2 + p_in2->SetDirectSource(p_out2); + EXPECT_EQ(p_in2->GetRealSource(), p_out2); + + // 3. Link p_in1 to p_out1 initially + p_in1->SetDirectSource(p_out1); + EXPECT_EQ(p_in1->GetRealSource(), p_out1); + EXPECT_EQ(p_in1->GetSharedSource(), nullptr); + + // 4. Now, share p_in1 with p_in2. This should override the direct source. + p_in1->ShareSourceWith(p_in2); + EXPECT_EQ(p_in1->GetDirectSource(), nullptr); + EXPECT_EQ(p_in1->GetSharedSource(), p_in2); + + // 5. The real source of p_in1 should now be p_out2 (through p_in2) + EXPECT_EQ(p_in1->GetRealSource(), p_out2); + + // 6. Verify the value comes from the new real source + int in_value = 0; + p_in1->GetValue(&in_value); + EXPECT_EQ(in_value, val2); + + delete p_out1; + delete p_out2; + delete p_in1; + delete p_in2; +} diff --git a/packages/media/cpp/packages/nodehub/tests/protobuf_test.cpp b/packages/media/cpp/packages/nodehub/tests/protobuf_test.cpp new file mode 100644 index 00000000..627771f1 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/protobuf_test.cpp @@ -0,0 +1,100 @@ +#include "commons-test.h" +#include "core/ParameterOut.h" +#include "enums.h" +#include "protos/test_primitives.pb.h" // Generated protobuf header + +// Test fixture for Protobuf tests +class ProtobufTest : public AppTest {}; + +TEST_F(ProtobufTest, IntSerialization) { + auto* context = m_App->GetContext(); + auto* p_out = context->CreateParameterOut("MyInt", NHP_GUID_INT); + + int out_value = 12345; + p_out->SetValue(&out_value); + + // Serialize + nodehub::primitives::IntValue proto_msg; + proto_msg.set_value(*(int*)p_out->GetReadDataPtr()); + std::string serialized_data; + ASSERT_TRUE(proto_msg.SerializeToString(&serialized_data)); + + // Deserialize + nodehub::primitives::IntValue new_proto_msg; + ASSERT_TRUE(new_proto_msg.ParseFromString(serialized_data)); + + // Verify + EXPECT_EQ(new_proto_msg.value(), out_value); + + delete p_out; +} + +TEST_F(ProtobufTest, FloatSerialization) { + auto* context = m_App->GetContext(); + auto* p_out = context->CreateParameterOut("MyFloat", NHP_GUID_FLOAT); + + float out_value = 3.14f; + p_out->SetValue(&out_value); + + // Serialize + nodehub::primitives::FloatValue proto_msg; + proto_msg.set_value(*(float*)p_out->GetReadDataPtr()); + std::string serialized_data; + ASSERT_TRUE(proto_msg.SerializeToString(&serialized_data)); + + // Deserialize + nodehub::primitives::FloatValue new_proto_msg; + ASSERT_TRUE(new_proto_msg.ParseFromString(serialized_data)); + + // Verify + EXPECT_FLOAT_EQ(new_proto_msg.value(), out_value); + + delete p_out; +} + +TEST_F(ProtobufTest, BoolSerialization) { + auto* context = m_App->GetContext(); + auto* p_out = context->CreateParameterOut("MyBool", NHP_GUID_BOOL); + + bool out_value = true; + p_out->SetValue(&out_value); + + // Serialize + nodehub::primitives::BoolValue proto_msg; + proto_msg.set_value(*(bool*)p_out->GetReadDataPtr()); + std::string serialized_data; + ASSERT_TRUE(proto_msg.SerializeToString(&serialized_data)); + + // Deserialize + nodehub::primitives::BoolValue new_proto_msg; + ASSERT_TRUE(new_proto_msg.ParseFromString(serialized_data)); + + // Verify + EXPECT_EQ(new_proto_msg.value(), out_value); + + delete p_out; +} + +TEST_F(ProtobufTest, StringSerialization) { + auto* context = m_App->GetContext(); + auto* p_out = context->CreateParameterOut("MyString", NHP_GUID_STRING); + + const char* out_value = "Hello, Protobuf!"; + p_out->SetValue(out_value, strlen(out_value) + 1); + + // Serialize + nodehub::primitives::StringValue proto_msg; + proto_msg.set_value((char*)p_out->GetReadDataPtr()); + std::string serialized_data; + ASSERT_TRUE(proto_msg.SerializeToString(&serialized_data)); + + // Deserialize + nodehub::primitives::StringValue new_proto_msg; + ASSERT_TRUE(new_proto_msg.ParseFromString(serialized_data)); + + // Verify + EXPECT_STREQ(new_proto_msg.value().c_str(), out_value); + + delete p_out; +} + diff --git a/packages/media/cpp/packages/nodehub/tests/protos/parameter.pb.cc b/packages/media/cpp/packages/nodehub/tests/protos/parameter.pb.cc new file mode 100644 index 00000000..533338fb --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/protos/parameter.pb.cc @@ -0,0 +1,494 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// NO CHECKED-IN PROTOBUF GENCODE +// source: parameter.proto +// Protobuf C++ Version: 6.34.0-dev + +#include "parameter.pb.h" + +#include +#include +#include "google/protobuf/io/coded_stream.h" +#include "google/protobuf/generated_message_tctable_impl.h" +#include "google/protobuf/internal_visibility.h" +#include "google/protobuf/extension_set.h" +#include "google/protobuf/generated_message_util.h" +#include "google/protobuf/wire_format_lite.h" +#include "google/protobuf/descriptor.h" +#include "google/protobuf/generated_message_reflection.h" +#include "google/protobuf/reflection_ops.h" +#include "google/protobuf/wire_format.h" +// @@protoc_insertion_point(includes) + +// Must be included last. +#include "google/protobuf/port_def.inc" +PROTOBUF_PRAGMA_INIT_SEG +namespace _pb = ::google::protobuf; +namespace _pbi = ::google::protobuf::internal; +namespace _fl = ::google::protobuf::internal::field_layout; +namespace nodehub { + +inline constexpr ParameterValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + ::_pbi::ConstantInitialized) noexcept + : value_{}, + _cached_size_{0}, + _oneof_case_{} {} + +template +PROTOBUF_CONSTEXPR ParameterValue::ParameterValue(::_pbi::ConstantInitialized) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(ParameterValue_class_data_.base()), +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(), +#endif // PROTOBUF_CUSTOM_VTABLE + _impl_(internal_visibility(), ::_pbi::ConstantInitialized()) { +} +struct ParameterValueDefaultTypeInternal { + PROTOBUF_CONSTEXPR ParameterValueDefaultTypeInternal() : _instance(::_pbi::ConstantInitialized{}) {} + ~ParameterValueDefaultTypeInternal() {} + union { + ParameterValue _instance; + }; +}; + +PROTOBUF_ATTRIBUTE_NO_DESTROY PROTOBUF_CONSTINIT + PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 ParameterValueDefaultTypeInternal _ParameterValue_default_instance_; +} // namespace nodehub +static constexpr const ::_pb::EnumDescriptor* PROTOBUF_NONNULL* PROTOBUF_NULLABLE + file_level_enum_descriptors_parameter_2eproto = nullptr; +static constexpr const ::_pb::ServiceDescriptor* PROTOBUF_NONNULL* PROTOBUF_NULLABLE + file_level_service_descriptors_parameter_2eproto = nullptr; +const ::uint32_t + TableStruct_parameter_2eproto::offsets[] ABSL_ATTRIBUTE_SECTION_VARIABLE( + protodesc_cold) = { + 0x004, // bitmap + PROTOBUF_FIELD_OFFSET(::nodehub::ParameterValue, _impl_._oneof_case_[0]), + PROTOBUF_FIELD_OFFSET(::nodehub::ParameterValue, _impl_.value_), + PROTOBUF_FIELD_OFFSET(::nodehub::ParameterValue, _impl_.value_), + PROTOBUF_FIELD_OFFSET(::nodehub::ParameterValue, _impl_.value_), + PROTOBUF_FIELD_OFFSET(::nodehub::ParameterValue, _impl_.value_), + PROTOBUF_FIELD_OFFSET(::nodehub::ParameterValue, _impl_.value_), +}; + +static const ::_pbi::MigrationSchema + schemas[] ABSL_ATTRIBUTE_SECTION_VARIABLE(protodesc_cold) = { + {0, sizeof(::nodehub::ParameterValue)}, +}; +static const ::_pb::Message* PROTOBUF_NONNULL const file_default_instances[] = { + &::nodehub::_ParameterValue_default_instance_._instance, +}; +const char descriptor_table_protodef_parameter_2eproto[] ABSL_ATTRIBUTE_SECTION_VARIABLE( + protodesc_cold) = { + "\n\017parameter.proto\022\007nodehub\"k\n\016ParameterV" + "alue\022\021\n\007int_val\030\001 \001(\005H\000\022\023\n\tfloat_val\030\002 \001" + "(\002H\000\022\022\n\010bool_val\030\003 \001(\010H\000\022\024\n\nstring_val\030\004" + " \001(\tH\000B\007\n\005valueb\006proto3" +}; +static ::absl::once_flag descriptor_table_parameter_2eproto_once; +PROTOBUF_CONSTINIT const ::_pbi::DescriptorTable descriptor_table_parameter_2eproto = { + false, + false, + 143, + descriptor_table_protodef_parameter_2eproto, + "parameter.proto", + &descriptor_table_parameter_2eproto_once, + nullptr, + 0, + 1, + schemas, + file_default_instances, + TableStruct_parameter_2eproto::offsets, + file_level_enum_descriptors_parameter_2eproto, + file_level_service_descriptors_parameter_2eproto, +}; +namespace nodehub { +// =================================================================== + +class ParameterValue::_Internal { + public: + static constexpr ::int32_t kOneofCaseOffset = + PROTOBUF_FIELD_OFFSET(::nodehub::ParameterValue, _impl_._oneof_case_); +}; + +ParameterValue::ParameterValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, ParameterValue_class_data_.base()) { +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena) { +#endif // PROTOBUF_CUSTOM_VTABLE + SharedCtor(arena); + // @@protoc_insertion_point(arena_constructor:nodehub.ParameterValue) +} +PROTOBUF_NDEBUG_INLINE ParameterValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + [[maybe_unused]] ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const Impl_& from, + [[maybe_unused]] const ::nodehub::ParameterValue& from_msg) + : value_{}, + _cached_size_{0}, + _oneof_case_{from._oneof_case_[0]} {} + +ParameterValue::ParameterValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, + const ParameterValue& from) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, ParameterValue_class_data_.base()) { +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena) { +#endif // PROTOBUF_CUSTOM_VTABLE + ParameterValue* const _this = this; + (void)_this; + _internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); + new (&_impl_) Impl_(internal_visibility(), arena, from._impl_, from); + switch (value_case()) { + case VALUE_NOT_SET: + break; + case kIntVal: + _impl_.value_.int_val_ = from._impl_.value_.int_val_; + break; + case kFloatVal: + _impl_.value_.float_val_ = from._impl_.value_.float_val_; + break; + case kBoolVal: + _impl_.value_.bool_val_ = from._impl_.value_.bool_val_; + break; + case kStringVal: + new (&_impl_.value_.string_val_) decltype(_impl_.value_.string_val_){arena, from._impl_.value_.string_val_}; + break; + } + + // @@protoc_insertion_point(copy_constructor:nodehub.ParameterValue) +} +PROTOBUF_NDEBUG_INLINE ParameterValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + [[maybe_unused]] ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) + : value_{}, + _cached_size_{0}, + _oneof_case_{} {} + +inline void ParameterValue::SharedCtor(::_pb::Arena* PROTOBUF_NULLABLE arena) { + new (&_impl_) Impl_(internal_visibility(), arena); +} +ParameterValue::~ParameterValue() { + // @@protoc_insertion_point(destructor:nodehub.ParameterValue) + SharedDtor(*this); +} +inline void ParameterValue::SharedDtor(MessageLite& self) { + ParameterValue& this_ = static_cast(self); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + this_._internal_metadata_.Delete<::google::protobuf::UnknownFieldSet>(); + ABSL_DCHECK(this_.GetArena() == nullptr); + if (this_.has_value()) { + this_.clear_value(); + } + this_._impl_.~Impl_(); +} + +void ParameterValue::clear_value() { +// @@protoc_insertion_point(one_of_clear_start:nodehub.ParameterValue) + ::google::protobuf::internal::TSanWrite(&_impl_); + switch (value_case()) { + case kIntVal: { + // No need to clear + break; + } + case kFloatVal: { + // No need to clear + break; + } + case kBoolVal: { + // No need to clear + break; + } + case kStringVal: { + _impl_.value_.string_val_.Destroy(); + break; + } + case VALUE_NOT_SET: { + break; + } + } + _impl_._oneof_case_[0] = VALUE_NOT_SET; +} + + +inline void* PROTOBUF_NONNULL ParameterValue::PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) { + return ::new (mem) ParameterValue(arena); +} +constexpr auto ParameterValue::InternalNewImpl_() { + return ::google::protobuf::internal::MessageCreator::ZeroInit(sizeof(ParameterValue), + alignof(ParameterValue)); +} +constexpr auto ParameterValue::InternalGenerateClassData_() { + return ::google::protobuf::internal::ClassDataFull{ + ::google::protobuf::internal::ClassData{ + &_ParameterValue_default_instance_._instance, + &_table_.header, + nullptr, // OnDemandRegisterArenaDtor + nullptr, // IsInitialized + &ParameterValue::MergeImpl, + ::google::protobuf::Message::GetNewImpl(), +#if defined(PROTOBUF_CUSTOM_VTABLE) + &ParameterValue::SharedDtor, + ::google::protobuf::Message::GetClearImpl(), &ParameterValue::ByteSizeLong, + &ParameterValue::_InternalSerialize, +#endif // PROTOBUF_CUSTOM_VTABLE + PROTOBUF_FIELD_OFFSET(ParameterValue, _impl_._cached_size_), + false, + }, + &ParameterValue::kDescriptorMethods, + &descriptor_table_parameter_2eproto, + nullptr, // tracker + }; +} + +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 const + ::google::protobuf::internal::ClassDataFull ParameterValue_class_data_ = + ParameterValue::InternalGenerateClassData_(); + +PROTOBUF_ATTRIBUTE_WEAK const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL +ParameterValue::GetClassData() const { + ::google::protobuf::internal::PrefetchToLocalCache(&ParameterValue_class_data_); + ::google::protobuf::internal::PrefetchToLocalCache(ParameterValue_class_data_.tc_table); + return ParameterValue_class_data_.base(); +} +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 +const ::_pbi::TcParseTable<0, 4, 0, 41, 2> +ParameterValue::_table_ = { + { + PROTOBUF_FIELD_OFFSET(ParameterValue, + _impl_._cached_size_), // no hasbits + 0, // no _extensions_ + 4, 0, // max_field_number, fast_idx_mask + offsetof(decltype(_table_), field_lookup_table), + 4294967280, // skipmap + offsetof(decltype(_table_), field_entries), + 4, // num_field_entries + 0, // num_aux_entries + offsetof(decltype(_table_), field_names), // no aux_entries + ParameterValue_class_data_.base(), + nullptr, // post_loop_handler + ::_pbi::TcParser::GenericFallback, // fallback + #ifdef PROTOBUF_PREFETCH_PARSE_TABLE + ::_pbi::TcParser::GetTable<::nodehub::ParameterValue>(), // to_prefetch + #endif // PROTOBUF_PREFETCH_PARSE_TABLE + }, {{ + {::_pbi::TcParser::MiniParse, {}}, + }}, {{ + 65535, 65535 + }}, {{ + // int32 int_val = 1; + {PROTOBUF_FIELD_OFFSET(ParameterValue, _impl_.value_.int_val_), _Internal::kOneofCaseOffset + 0, 0, (0 | ::_fl::kFcOneof | ::_fl::kInt32)}, + // float float_val = 2; + {PROTOBUF_FIELD_OFFSET(ParameterValue, _impl_.value_.float_val_), _Internal::kOneofCaseOffset + 0, 0, (0 | ::_fl::kFcOneof | ::_fl::kFloat)}, + // bool bool_val = 3; + {PROTOBUF_FIELD_OFFSET(ParameterValue, _impl_.value_.bool_val_), _Internal::kOneofCaseOffset + 0, 0, (0 | ::_fl::kFcOneof | ::_fl::kBool)}, + // string string_val = 4; + {PROTOBUF_FIELD_OFFSET(ParameterValue, _impl_.value_.string_val_), _Internal::kOneofCaseOffset + 0, 0, (0 | ::_fl::kFcOneof | ::_fl::kUtf8String | ::_fl::kRepAString)}, + }}, + // no aux_entries + {{ + "\26\0\0\0\12\0\0\0" + "nodehub.ParameterValue" + "string_val" + }}, +}; +PROTOBUF_NOINLINE void ParameterValue::Clear() { +// @@protoc_insertion_point(message_clear_start:nodehub.ParameterValue) + ::google::protobuf::internal::TSanWrite(&_impl_); + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + clear_value(); + _internal_metadata_.Clear<::google::protobuf::UnknownFieldSet>(); +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::uint8_t* PROTOBUF_NONNULL ParameterValue::_InternalSerialize( + const ::google::protobuf::MessageLite& base, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) { + const ParameterValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::uint8_t* PROTOBUF_NONNULL ParameterValue::_InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + const ParameterValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + // @@protoc_insertion_point(serialize_to_array_start:nodehub.ParameterValue) + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + switch (this_.value_case()) { + case kIntVal: { + target = + ::google::protobuf::internal::WireFormatLite::WriteInt32ToArrayWithField<1>( + stream, this_._internal_int_val(), target); + break; + } + case kFloatVal: { + target = stream->EnsureSpace(target); + target = ::_pbi::WireFormatLite::WriteFloatToArray( + 2, this_._internal_float_val(), target); + break; + } + case kBoolVal: { + target = stream->EnsureSpace(target); + target = ::_pbi::WireFormatLite::WriteBoolToArray( + 3, this_._internal_bool_val(), target); + break; + } + case kStringVal: { + const ::std::string& _s = this_._internal_string_val(); + ::google::protobuf::internal::WireFormatLite::VerifyUtf8String( + _s.data(), static_cast(_s.length()), ::google::protobuf::internal::WireFormatLite::SERIALIZE, "nodehub.ParameterValue.string_val"); + target = stream->WriteStringMaybeAliased(4, _s, target); + break; + } + default: + break; + } + if (ABSL_PREDICT_FALSE(this_._internal_metadata_.have_unknown_fields())) { + target = + ::_pbi::WireFormat::InternalSerializeUnknownFieldsToArray( + this_._internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance), target, stream); + } + // @@protoc_insertion_point(serialize_to_array_end:nodehub.ParameterValue) + return target; +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::size_t ParameterValue::ByteSizeLong(const MessageLite& base) { + const ParameterValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::size_t ParameterValue::ByteSizeLong() const { + const ParameterValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + // @@protoc_insertion_point(message_byte_size_start:nodehub.ParameterValue) + ::size_t total_size = 0; + + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void)cached_has_bits; + + switch (this_.value_case()) { + // int32 int_val = 1; + case kIntVal: { + total_size += ::_pbi::WireFormatLite::Int32SizePlusOne( + this_._internal_int_val()); + break; + } + // float float_val = 2; + case kFloatVal: { + total_size += 5; + break; + } + // bool bool_val = 3; + case kBoolVal: { + total_size += 2; + break; + } + // string string_val = 4; + case kStringVal: { + total_size += 1 + ::google::protobuf::internal::WireFormatLite::StringSize( + this_._internal_string_val()); + break; + } + case VALUE_NOT_SET: { + break; + } + } + return this_.MaybeComputeUnknownFieldsSize(total_size, + &this_._impl_._cached_size_); +} + +void ParameterValue::MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg) { + auto* const _this = + static_cast(&to_msg); + auto& from = static_cast(from_msg); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + from.CheckHasBitConsistency(); + } + ::google::protobuf::Arena* arena = _this->GetArena(); + // @@protoc_insertion_point(class_specific_merge_from_start:nodehub.ParameterValue) + ABSL_DCHECK_NE(&from, _this); + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + if (const uint32_t oneof_from_case = + from._impl_._oneof_case_[0]) { + const uint32_t oneof_to_case = _this->_impl_._oneof_case_[0]; + const bool oneof_needs_init = oneof_to_case != oneof_from_case; + if (oneof_needs_init) { + if (oneof_to_case != 0) { + _this->clear_value(); + } + _this->_impl_._oneof_case_[0] = oneof_from_case; + } + + switch (oneof_from_case) { + case kIntVal: { + _this->_impl_.value_.int_val_ = from._impl_.value_.int_val_; + break; + } + case kFloatVal: { + _this->_impl_.value_.float_val_ = from._impl_.value_.float_val_; + break; + } + case kBoolVal: { + _this->_impl_.value_.bool_val_ = from._impl_.value_.bool_val_; + break; + } + case kStringVal: { + if (oneof_needs_init) { + _this->_impl_.value_.string_val_.InitDefault(); + } + _this->_impl_.value_.string_val_.Set(from._internal_string_val(), arena); + break; + } + case VALUE_NOT_SET: + break; + } + } + _this->_internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); +} + +void ParameterValue::CopyFrom(const ParameterValue& from) { + // @@protoc_insertion_point(class_specific_copy_from_start:nodehub.ParameterValue) + if (&from == this) return; + Clear(); + MergeFrom(from); +} + + +void ParameterValue::InternalSwap(ParameterValue* PROTOBUF_RESTRICT PROTOBUF_NONNULL other) { + using ::std::swap; + _internal_metadata_.InternalSwap(&other->_internal_metadata_); + swap(_impl_.value_, other->_impl_.value_); + swap(_impl_._oneof_case_[0], other->_impl_._oneof_case_[0]); +} + +::google::protobuf::Metadata ParameterValue::GetMetadata() const { + return ::google::protobuf::Message::GetMetadataImpl(GetClassData()->full()); +} +// @@protoc_insertion_point(namespace_scope) +} // namespace nodehub +namespace google { +namespace protobuf { +} // namespace protobuf +} // namespace google +// @@protoc_insertion_point(global_scope) +PROTOBUF_ATTRIBUTE_INIT_PRIORITY2 static ::std::false_type + _static_init2_ [[maybe_unused]] = + (::_pbi::AddDescriptors(&descriptor_table_parameter_2eproto), + ::std::false_type{}); +#include "google/protobuf/port_undef.inc" diff --git a/packages/media/cpp/packages/nodehub/tests/protos/parameter.pb.h b/packages/media/cpp/packages/nodehub/tests/protos/parameter.pb.h new file mode 100644 index 00000000..89749281 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/protos/parameter.pb.h @@ -0,0 +1,547 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// NO CHECKED-IN PROTOBUF GENCODE +// source: parameter.proto +// Protobuf C++ Version: 6.34.0-dev + +#ifndef parameter_2eproto_2epb_2eh +#define parameter_2eproto_2epb_2eh + +#include +#include +#include +#include + +#include "google/protobuf/runtime_version.h" +#if PROTOBUF_VERSION != 6034000 +#error "Protobuf C++ gencode is built with an incompatible version of" +#error "Protobuf C++ headers/runtime. See" +#error "https://protobuf.dev/support/cross-version-runtime-guarantee/#cpp" +#endif +#include "google/protobuf/io/coded_stream.h" +#include "google/protobuf/arena.h" +#include "google/protobuf/arenastring.h" +#include "google/protobuf/generated_message_tctable_decl.h" +#include "google/protobuf/generated_message_util.h" +#include "google/protobuf/metadata_lite.h" +#include "google/protobuf/generated_message_reflection.h" +#include "google/protobuf/message.h" +#include "google/protobuf/message_lite.h" +#include "google/protobuf/repeated_field.h" // IWYU pragma: export +#include "google/protobuf/extension_set.h" // IWYU pragma: export +#include "google/protobuf/unknown_field_set.h" +// @@protoc_insertion_point(includes) + +// Must be included last. +#include "google/protobuf/port_def.inc" + +#define PROTOBUF_INTERNAL_EXPORT_parameter_2eproto + +namespace google { +namespace protobuf { +namespace internal { +template +::absl::string_view GetAnyMessageName(); +} // namespace internal +} // namespace protobuf +} // namespace google + +// Internal implementation detail -- do not use these members. +struct TableStruct_parameter_2eproto { + static const ::uint32_t offsets[]; +}; +extern "C" { +extern const ::google::protobuf::internal::DescriptorTable descriptor_table_parameter_2eproto; +} // extern "C" +namespace nodehub { +class ParameterValue; +struct ParameterValueDefaultTypeInternal; +extern ParameterValueDefaultTypeInternal _ParameterValue_default_instance_; +extern const ::google::protobuf::internal::ClassDataFull ParameterValue_class_data_; +} // namespace nodehub +namespace google { +namespace protobuf { +} // namespace protobuf +} // namespace google + +namespace nodehub { + +// =================================================================== + + +// ------------------------------------------------------------------- + +class ParameterValue final : public ::google::protobuf::Message +/* @@protoc_insertion_point(class_definition:nodehub.ParameterValue) */ { + public: + inline ParameterValue() : ParameterValue(nullptr) {} + ~ParameterValue() PROTOBUF_FINAL; + +#if defined(PROTOBUF_CUSTOM_VTABLE) + void operator delete(ParameterValue* PROTOBUF_NONNULL msg, ::std::destroying_delete_t) { + SharedDtor(*msg); + ::google::protobuf::internal::SizedDelete(msg, sizeof(ParameterValue)); + } +#endif + + template + explicit PROTOBUF_CONSTEXPR ParameterValue(::google::protobuf::internal::ConstantInitialized); + + inline ParameterValue(const ParameterValue& from) : ParameterValue(nullptr, from) {} + inline ParameterValue(ParameterValue&& from) noexcept + : ParameterValue(nullptr, ::std::move(from)) {} + inline ParameterValue& operator=(const ParameterValue& from) { + CopyFrom(from); + return *this; + } + inline ParameterValue& operator=(ParameterValue&& from) noexcept { + if (this == &from) return *this; + if (::google::protobuf::internal::CanMoveWithInternalSwap(GetArena(), from.GetArena())) { + InternalSwap(&from); + } else { + CopyFrom(from); + } + return *this; + } + + inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance); + } + inline ::google::protobuf::UnknownFieldSet* PROTOBUF_NONNULL mutable_unknown_fields() + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.mutable_unknown_fields<::google::protobuf::UnknownFieldSet>(); + } + + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL descriptor() { + return GetDescriptor(); + } + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL GetDescriptor() { + return default_instance().GetMetadata().descriptor; + } + static const ::google::protobuf::Reflection* PROTOBUF_NONNULL GetReflection() { + return default_instance().GetMetadata().reflection; + } + static const ParameterValue& default_instance() { + return *reinterpret_cast( + &_ParameterValue_default_instance_); + } + enum ValueCase { + kIntVal = 1, + kFloatVal = 2, + kBoolVal = 3, + kStringVal = 4, + VALUE_NOT_SET = 0, + }; + static constexpr int kIndexInFileMessages = 0; + friend void swap(ParameterValue& a, ParameterValue& b) { a.Swap(&b); } + inline void Swap(ParameterValue* PROTOBUF_NONNULL other) { + if (other == this) return; + if (::google::protobuf::internal::CanUseInternalSwap(GetArena(), other->GetArena())) { + InternalSwap(other); + } else { + ::google::protobuf::internal::GenericSwap(this, other); + } + } + void UnsafeArenaSwap(ParameterValue* PROTOBUF_NONNULL other) { + if (other == this) return; + ABSL_DCHECK(GetArena() == other->GetArena()); + InternalSwap(other); + } + + // implements Message ---------------------------------------------- + + ParameterValue* PROTOBUF_NONNULL New(::google::protobuf::Arena* PROTOBUF_NULLABLE arena = nullptr) const { + return ::google::protobuf::Message::DefaultConstruct(arena); + } + using ::google::protobuf::Message::CopyFrom; + void CopyFrom(const ParameterValue& from); + using ::google::protobuf::Message::MergeFrom; + void MergeFrom(const ParameterValue& from) { ParameterValue::MergeImpl(*this, from); } + + private: + static void MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg); + + public: + bool IsInitialized() const { + return true; + } + ABSL_ATTRIBUTE_REINITIALIZES void Clear() PROTOBUF_FINAL; + #if defined(PROTOBUF_CUSTOM_VTABLE) + private: + static ::size_t ByteSizeLong(const ::google::protobuf::MessageLite& msg); + static ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + const ::google::protobuf::MessageLite& msg, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream); + + public: + ::size_t ByteSizeLong() const { return ByteSizeLong(*this); } + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + return _InternalSerialize(*this, target, stream); + } + #else // PROTOBUF_CUSTOM_VTABLE + ::size_t ByteSizeLong() const final; + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const final; + #endif // PROTOBUF_CUSTOM_VTABLE + int GetCachedSize() const { return _impl_._cached_size_.Get(); } + + private: + void SharedCtor(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static void SharedDtor(MessageLite& self); + void InternalSwap(ParameterValue* PROTOBUF_NONNULL other); + private: + template + friend ::absl::string_view(::google::protobuf::internal::GetAnyMessageName)(); + static ::absl::string_view FullMessageName() { return "nodehub.ParameterValue"; } + + explicit ParameterValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + ParameterValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const ParameterValue& from); + ParameterValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, ParameterValue&& from) noexcept + : ParameterValue(arena) { + *this = ::std::move(from); + } + const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL GetClassData() const PROTOBUF_FINAL; + static void* PROTOBUF_NONNULL PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static constexpr auto InternalNewImpl_(); + + public: + static constexpr auto InternalGenerateClassData_(); + + ::google::protobuf::Metadata GetMetadata() const; + // nested types ---------------------------------------------------- + + // accessors ------------------------------------------------------- + enum : int { + kIntValFieldNumber = 1, + kFloatValFieldNumber = 2, + kBoolValFieldNumber = 3, + kStringValFieldNumber = 4, + }; + // int32 int_val = 1; + [[nodiscard]] bool has_int_val() + const; + void clear_int_val() ; + ::int32_t int_val() const; + void set_int_val(::int32_t value); + + private: + ::int32_t _internal_int_val() const; + void _internal_set_int_val(::int32_t value); + + public: + // float float_val = 2; + [[nodiscard]] bool has_float_val() + const; + void clear_float_val() ; + float float_val() const; + void set_float_val(float value); + + private: + float _internal_float_val() const; + void _internal_set_float_val(float value); + + public: + // bool bool_val = 3; + [[nodiscard]] bool has_bool_val() + const; + void clear_bool_val() ; + bool bool_val() const; + void set_bool_val(bool value); + + private: + bool _internal_bool_val() const; + void _internal_set_bool_val(bool value); + + public: + // string string_val = 4; + [[nodiscard]] bool has_string_val() + const; + void clear_string_val() ; + const ::std::string& string_val() const; + template + void set_string_val(Arg_&& arg, Args_... args); + ::std::string* PROTOBUF_NONNULL mutable_string_val(); + [[nodiscard]] ::std::string* PROTOBUF_NULLABLE release_string_val(); + void set_allocated_string_val(::std::string* PROTOBUF_NULLABLE value); + + private: + const ::std::string& _internal_string_val() const; + PROTOBUF_ALWAYS_INLINE void _internal_set_string_val(const ::std::string& value); + ::std::string* PROTOBUF_NONNULL _internal_mutable_string_val(); + + public: + void clear_value(); + ValueCase value_case() const; + // @@protoc_insertion_point(class_scope:nodehub.ParameterValue) + private: + class _Internal; + void set_has_int_val(); + void set_has_float_val(); + void set_has_bool_val(); + void set_has_string_val(); + [[nodiscard]] inline bool has_value() const; + inline void clear_has_value(); + friend class ::google::protobuf::internal::TcParser; + static const ::google::protobuf::internal::TcParseTable<0, 4, + 0, 41, + 2> + _table_; + + friend class ::google::protobuf::MessageLite; + friend class ::google::protobuf::Arena; + friend ::google::protobuf::internal::PrivateAccess; + template + friend class ::google::protobuf::Arena::InternalHelper; + using InternalArenaConstructable_ = void; + using DestructorSkippable_ = void; + struct Impl_ { + inline explicit constexpr Impl_(::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::internal::ConstantInitialized) noexcept; + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const Impl_& from, + const ParameterValue& from_msg); + union ValueUnion { + constexpr ValueUnion() : _constinit_{} {} + ::google::protobuf::internal::ConstantInitialized _constinit_; + ::int32_t int_val_; + float float_val_; + bool bool_val_; + ::google::protobuf::internal::ArenaStringPtr string_val_; + } value_; + ::google::protobuf::internal::CachedSize _cached_size_; + ::uint32_t _oneof_case_[1]; + PROTOBUF_TSAN_DECLARE_MEMBER + }; + union { Impl_ _impl_; }; + friend struct ::TableStruct_parameter_2eproto; +}; + +extern const ::google::protobuf::internal::ClassDataFull ParameterValue_class_data_; + +// =================================================================== + + + + +// =================================================================== + + +#ifdef __GNUC__ +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wstrict-aliasing" +#endif // __GNUC__ +// ------------------------------------------------------------------- + +// ParameterValue + +// int32 int_val = 1; +inline bool ParameterValue::has_int_val() const { + return value_case() == kIntVal; +} +inline void ParameterValue::set_has_int_val() { + _impl_._oneof_case_[0] = kIntVal; +} +inline void ParameterValue::clear_int_val() { + ::google::protobuf::internal::TSanWrite(&_impl_); + if (value_case() == kIntVal) { + _impl_.value_.int_val_ = 0; + clear_has_value(); + } +} +inline ::int32_t ParameterValue::int_val() const { + // @@protoc_insertion_point(field_get:nodehub.ParameterValue.int_val) + return _internal_int_val(); +} +inline void ParameterValue::set_int_val(::int32_t value) { + if (value_case() != kIntVal) { + clear_value(); + set_has_int_val(); + } + _impl_.value_.int_val_ = value; + // @@protoc_insertion_point(field_set:nodehub.ParameterValue.int_val) +} +inline ::int32_t ParameterValue::_internal_int_val() const { + if (value_case() == kIntVal) { + return _impl_.value_.int_val_; + } + return 0; +} + +// float float_val = 2; +inline bool ParameterValue::has_float_val() const { + return value_case() == kFloatVal; +} +inline void ParameterValue::set_has_float_val() { + _impl_._oneof_case_[0] = kFloatVal; +} +inline void ParameterValue::clear_float_val() { + ::google::protobuf::internal::TSanWrite(&_impl_); + if (value_case() == kFloatVal) { + _impl_.value_.float_val_ = 0; + clear_has_value(); + } +} +inline float ParameterValue::float_val() const { + // @@protoc_insertion_point(field_get:nodehub.ParameterValue.float_val) + return _internal_float_val(); +} +inline void ParameterValue::set_float_val(float value) { + if (value_case() != kFloatVal) { + clear_value(); + set_has_float_val(); + } + _impl_.value_.float_val_ = value; + // @@protoc_insertion_point(field_set:nodehub.ParameterValue.float_val) +} +inline float ParameterValue::_internal_float_val() const { + if (value_case() == kFloatVal) { + return _impl_.value_.float_val_; + } + return 0; +} + +// bool bool_val = 3; +inline bool ParameterValue::has_bool_val() const { + return value_case() == kBoolVal; +} +inline void ParameterValue::set_has_bool_val() { + _impl_._oneof_case_[0] = kBoolVal; +} +inline void ParameterValue::clear_bool_val() { + ::google::protobuf::internal::TSanWrite(&_impl_); + if (value_case() == kBoolVal) { + _impl_.value_.bool_val_ = false; + clear_has_value(); + } +} +inline bool ParameterValue::bool_val() const { + // @@protoc_insertion_point(field_get:nodehub.ParameterValue.bool_val) + return _internal_bool_val(); +} +inline void ParameterValue::set_bool_val(bool value) { + if (value_case() != kBoolVal) { + clear_value(); + set_has_bool_val(); + } + _impl_.value_.bool_val_ = value; + // @@protoc_insertion_point(field_set:nodehub.ParameterValue.bool_val) +} +inline bool ParameterValue::_internal_bool_val() const { + if (value_case() == kBoolVal) { + return _impl_.value_.bool_val_; + } + return false; +} + +// string string_val = 4; +inline bool ParameterValue::has_string_val() const { + return value_case() == kStringVal; +} +inline void ParameterValue::set_has_string_val() { + _impl_._oneof_case_[0] = kStringVal; +} +inline void ParameterValue::clear_string_val() { + ::google::protobuf::internal::TSanWrite(&_impl_); + if (value_case() == kStringVal) { + _impl_.value_.string_val_.Destroy(); + clear_has_value(); + } +} +inline const ::std::string& ParameterValue::string_val() const + ABSL_ATTRIBUTE_LIFETIME_BOUND { + // @@protoc_insertion_point(field_get:nodehub.ParameterValue.string_val) + return _internal_string_val(); +} +template +PROTOBUF_ALWAYS_INLINE void ParameterValue::set_string_val(Arg_&& arg, Args_... args) { + ::google::protobuf::internal::TSanWrite(&_impl_); + if (value_case() != kStringVal) { + clear_value(); + + set_has_string_val(); + _impl_.value_.string_val_.InitDefault(); + } + _impl_.value_.string_val_.Set(static_cast(arg), args..., GetArena()); + // @@protoc_insertion_point(field_set:nodehub.ParameterValue.string_val) +} +inline ::std::string* PROTOBUF_NONNULL ParameterValue::mutable_string_val() + ABSL_ATTRIBUTE_LIFETIME_BOUND { + if (value_case() != kStringVal) { + clear_value(); + + set_has_string_val(); + _impl_.value_.string_val_.InitDefault(); + } + ::std::string* _s = _internal_mutable_string_val(); + // @@protoc_insertion_point(field_mutable:nodehub.ParameterValue.string_val) + return _s; +} +inline const ::std::string& ParameterValue::_internal_string_val() const { + ::google::protobuf::internal::TSanRead(&_impl_); + if (value_case() != kStringVal) { + return ::google::protobuf::internal::GetEmptyStringAlreadyInited(); + } + return _impl_.value_.string_val_.Get(); +} +inline void ParameterValue::_internal_set_string_val(const ::std::string& value) { + ::google::protobuf::internal::TSanWrite(&_impl_); + _impl_.value_.string_val_.Set(value, GetArena()); +} +inline ::std::string* PROTOBUF_NONNULL ParameterValue::_internal_mutable_string_val() { + ::google::protobuf::internal::TSanWrite(&_impl_); + return _impl_.value_.string_val_.Mutable( GetArena()); +} +inline ::std::string* PROTOBUF_NULLABLE ParameterValue::release_string_val() { + ::google::protobuf::internal::TSanWrite(&_impl_); + // @@protoc_insertion_point(field_release:nodehub.ParameterValue.string_val) + if (value_case() != kStringVal) { + return nullptr; + } + clear_has_value(); + return _impl_.value_.string_val_.Release(); +} +inline void ParameterValue::set_allocated_string_val(::std::string* PROTOBUF_NULLABLE value) { + ::google::protobuf::internal::TSanWrite(&_impl_); + if (has_value()) { + clear_value(); + } + if (value != nullptr) { + set_has_string_val(); + _impl_.value_.string_val_.InitAllocated(value, GetArena()); + } + // @@protoc_insertion_point(field_set_allocated:nodehub.ParameterValue.string_val) +} + +inline bool ParameterValue::has_value() const { + return value_case() != VALUE_NOT_SET; +} +inline void ParameterValue::clear_has_value() { + _impl_._oneof_case_[0] = VALUE_NOT_SET; +} +inline ParameterValue::ValueCase ParameterValue::value_case() const { + return ParameterValue::ValueCase(_impl_._oneof_case_[0]); +} +#ifdef __GNUC__ +#pragma GCC diagnostic pop +#endif // __GNUC__ + +// @@protoc_insertion_point(namespace_scope) +} // namespace nodehub + + +// @@protoc_insertion_point(global_scope) + +#include "google/protobuf/port_undef.inc" + +#endif // parameter_2eproto_2epb_2eh diff --git a/packages/media/cpp/packages/nodehub/tests/protos/test_primitives.pb.cc b/packages/media/cpp/packages/nodehub/tests/protos/test_primitives.pb.cc new file mode 100644 index 00000000..3017fc8c --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/protos/test_primitives.pb.cc @@ -0,0 +1,1235 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// NO CHECKED-IN PROTOBUF GENCODE +// source: test_primitives.proto +// Protobuf C++ Version: 6.34.0-dev + +#include "test_primitives.pb.h" + +#include +#include +#include "google/protobuf/io/coded_stream.h" +#include "google/protobuf/generated_message_tctable_impl.h" +#include "google/protobuf/internal_visibility.h" +#include "google/protobuf/extension_set.h" +#include "google/protobuf/generated_message_util.h" +#include "google/protobuf/wire_format_lite.h" +#include "google/protobuf/descriptor.h" +#include "google/protobuf/generated_message_reflection.h" +#include "google/protobuf/reflection_ops.h" +#include "google/protobuf/wire_format.h" +// @@protoc_insertion_point(includes) + +// Must be included last. +#include "google/protobuf/port_def.inc" +PROTOBUF_PRAGMA_INIT_SEG +namespace _pb = ::google::protobuf; +namespace _pbi = ::google::protobuf::internal; +namespace _fl = ::google::protobuf::internal::field_layout; +namespace nodehub { +namespace tests { + +inline constexpr StringValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + ::_pbi::ConstantInitialized) noexcept + : _cached_size_{0}, + value_( + &::google::protobuf::internal::fixed_address_empty_string, + ::_pbi::ConstantInitialized()) {} + +template +PROTOBUF_CONSTEXPR StringValue::StringValue(::_pbi::ConstantInitialized) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(StringValue_class_data_.base()), +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(), +#endif // PROTOBUF_CUSTOM_VTABLE + _impl_(internal_visibility(), ::_pbi::ConstantInitialized()) { +} +struct StringValueDefaultTypeInternal { + PROTOBUF_CONSTEXPR StringValueDefaultTypeInternal() : _instance(::_pbi::ConstantInitialized{}) {} + ~StringValueDefaultTypeInternal() {} + union { + StringValue _instance; + }; +}; + +PROTOBUF_ATTRIBUTE_NO_DESTROY PROTOBUF_CONSTINIT + PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 StringValueDefaultTypeInternal _StringValue_default_instance_; + +inline constexpr IntValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + ::_pbi::ConstantInitialized) noexcept + : _cached_size_{0}, + value_{0} {} + +template +PROTOBUF_CONSTEXPR IntValue::IntValue(::_pbi::ConstantInitialized) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(IntValue_class_data_.base()), +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(), +#endif // PROTOBUF_CUSTOM_VTABLE + _impl_(internal_visibility(), ::_pbi::ConstantInitialized()) { +} +struct IntValueDefaultTypeInternal { + PROTOBUF_CONSTEXPR IntValueDefaultTypeInternal() : _instance(::_pbi::ConstantInitialized{}) {} + ~IntValueDefaultTypeInternal() {} + union { + IntValue _instance; + }; +}; + +PROTOBUF_ATTRIBUTE_NO_DESTROY PROTOBUF_CONSTINIT + PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 IntValueDefaultTypeInternal _IntValue_default_instance_; + +inline constexpr FloatValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + ::_pbi::ConstantInitialized) noexcept + : _cached_size_{0}, + value_{0} {} + +template +PROTOBUF_CONSTEXPR FloatValue::FloatValue(::_pbi::ConstantInitialized) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(FloatValue_class_data_.base()), +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(), +#endif // PROTOBUF_CUSTOM_VTABLE + _impl_(internal_visibility(), ::_pbi::ConstantInitialized()) { +} +struct FloatValueDefaultTypeInternal { + PROTOBUF_CONSTEXPR FloatValueDefaultTypeInternal() : _instance(::_pbi::ConstantInitialized{}) {} + ~FloatValueDefaultTypeInternal() {} + union { + FloatValue _instance; + }; +}; + +PROTOBUF_ATTRIBUTE_NO_DESTROY PROTOBUF_CONSTINIT + PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 FloatValueDefaultTypeInternal _FloatValue_default_instance_; + +inline constexpr BoolValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + ::_pbi::ConstantInitialized) noexcept + : _cached_size_{0}, + value_{false} {} + +template +PROTOBUF_CONSTEXPR BoolValue::BoolValue(::_pbi::ConstantInitialized) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(BoolValue_class_data_.base()), +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(), +#endif // PROTOBUF_CUSTOM_VTABLE + _impl_(internal_visibility(), ::_pbi::ConstantInitialized()) { +} +struct BoolValueDefaultTypeInternal { + PROTOBUF_CONSTEXPR BoolValueDefaultTypeInternal() : _instance(::_pbi::ConstantInitialized{}) {} + ~BoolValueDefaultTypeInternal() {} + union { + BoolValue _instance; + }; +}; + +PROTOBUF_ATTRIBUTE_NO_DESTROY PROTOBUF_CONSTINIT + PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 BoolValueDefaultTypeInternal _BoolValue_default_instance_; +} // namespace tests +} // namespace nodehub +static constexpr const ::_pb::EnumDescriptor* PROTOBUF_NONNULL* PROTOBUF_NULLABLE + file_level_enum_descriptors_test_5fprimitives_2eproto = nullptr; +static constexpr const ::_pb::ServiceDescriptor* PROTOBUF_NONNULL* PROTOBUF_NULLABLE + file_level_service_descriptors_test_5fprimitives_2eproto = nullptr; +const ::uint32_t + TableStruct_test_5fprimitives_2eproto::offsets[] ABSL_ATTRIBUTE_SECTION_VARIABLE( + protodesc_cold) = { + 0x081, // bitmap + PROTOBUF_FIELD_OFFSET(::nodehub::tests::IntValue, _impl_._has_bits_), + 4, // hasbit index offset + PROTOBUF_FIELD_OFFSET(::nodehub::tests::IntValue, _impl_.value_), + 0, + 0x081, // bitmap + PROTOBUF_FIELD_OFFSET(::nodehub::tests::FloatValue, _impl_._has_bits_), + 4, // hasbit index offset + PROTOBUF_FIELD_OFFSET(::nodehub::tests::FloatValue, _impl_.value_), + 0, + 0x081, // bitmap + PROTOBUF_FIELD_OFFSET(::nodehub::tests::BoolValue, _impl_._has_bits_), + 4, // hasbit index offset + PROTOBUF_FIELD_OFFSET(::nodehub::tests::BoolValue, _impl_.value_), + 0, + 0x081, // bitmap + PROTOBUF_FIELD_OFFSET(::nodehub::tests::StringValue, _impl_._has_bits_), + 4, // hasbit index offset + PROTOBUF_FIELD_OFFSET(::nodehub::tests::StringValue, _impl_.value_), + 0, +}; + +static const ::_pbi::MigrationSchema + schemas[] ABSL_ATTRIBUTE_SECTION_VARIABLE(protodesc_cold) = { + {0, sizeof(::nodehub::tests::IntValue)}, + {5, sizeof(::nodehub::tests::FloatValue)}, + {10, sizeof(::nodehub::tests::BoolValue)}, + {15, sizeof(::nodehub::tests::StringValue)}, +}; +static const ::_pb::Message* PROTOBUF_NONNULL const file_default_instances[] = { + &::nodehub::tests::_IntValue_default_instance_._instance, + &::nodehub::tests::_FloatValue_default_instance_._instance, + &::nodehub::tests::_BoolValue_default_instance_._instance, + &::nodehub::tests::_StringValue_default_instance_._instance, +}; +const char descriptor_table_protodef_test_5fprimitives_2eproto[] ABSL_ATTRIBUTE_SECTION_VARIABLE( + protodesc_cold) = { + "\n\025test_primitives.proto\022\rnodehub.tests\"\031" + "\n\010IntValue\022\r\n\005value\030\001 \001(\005\"\033\n\nFloatValue\022" + "\r\n\005value\030\001 \001(\002\"\032\n\tBoolValue\022\r\n\005value\030\001 \001" + "(\010\"\034\n\013StringValue\022\r\n\005value\030\001 \001(\tb\006proto3" +}; +static ::absl::once_flag descriptor_table_test_5fprimitives_2eproto_once; +PROTOBUF_CONSTINIT const ::_pbi::DescriptorTable descriptor_table_test_5fprimitives_2eproto = { + false, + false, + 160, + descriptor_table_protodef_test_5fprimitives_2eproto, + "test_primitives.proto", + &descriptor_table_test_5fprimitives_2eproto_once, + nullptr, + 0, + 4, + schemas, + file_default_instances, + TableStruct_test_5fprimitives_2eproto::offsets, + file_level_enum_descriptors_test_5fprimitives_2eproto, + file_level_service_descriptors_test_5fprimitives_2eproto, +}; +namespace nodehub { +namespace tests { +// =================================================================== + +class IntValue::_Internal { + public: + using HasBits = + decltype(::std::declval()._impl_._has_bits_); + static constexpr ::int32_t kHasBitsOffset = + 8 * PROTOBUF_FIELD_OFFSET(IntValue, _impl_._has_bits_); +}; + +IntValue::IntValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, IntValue_class_data_.base()) { +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena) { +#endif // PROTOBUF_CUSTOM_VTABLE + SharedCtor(arena); + // @@protoc_insertion_point(arena_constructor:nodehub.tests.IntValue) +} +IntValue::IntValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const IntValue& from) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, IntValue_class_data_.base()), +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena), +#endif // PROTOBUF_CUSTOM_VTABLE + _impl_(from._impl_) { + _internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); +} +PROTOBUF_NDEBUG_INLINE IntValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + [[maybe_unused]] ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) + : _cached_size_{0} {} + +inline void IntValue::SharedCtor(::_pb::Arena* PROTOBUF_NULLABLE arena) { + new (&_impl_) Impl_(internal_visibility(), arena); + _impl_.value_ = {}; +} +IntValue::~IntValue() { + // @@protoc_insertion_point(destructor:nodehub.tests.IntValue) + SharedDtor(*this); +} +inline void IntValue::SharedDtor(MessageLite& self) { + IntValue& this_ = static_cast(self); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + this_._internal_metadata_.Delete<::google::protobuf::UnknownFieldSet>(); + ABSL_DCHECK(this_.GetArena() == nullptr); + this_._impl_.~Impl_(); +} + +inline void* PROTOBUF_NONNULL IntValue::PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) { + return ::new (mem) IntValue(arena); +} +constexpr auto IntValue::InternalNewImpl_() { + return ::google::protobuf::internal::MessageCreator::ZeroInit(sizeof(IntValue), + alignof(IntValue)); +} +constexpr auto IntValue::InternalGenerateClassData_() { + return ::google::protobuf::internal::ClassDataFull{ + ::google::protobuf::internal::ClassData{ + &_IntValue_default_instance_._instance, + &_table_.header, + nullptr, // OnDemandRegisterArenaDtor + nullptr, // IsInitialized + &IntValue::MergeImpl, + ::google::protobuf::Message::GetNewImpl(), +#if defined(PROTOBUF_CUSTOM_VTABLE) + &IntValue::SharedDtor, + ::google::protobuf::Message::GetClearImpl(), &IntValue::ByteSizeLong, + &IntValue::_InternalSerialize, +#endif // PROTOBUF_CUSTOM_VTABLE + PROTOBUF_FIELD_OFFSET(IntValue, _impl_._cached_size_), + false, + }, + &IntValue::kDescriptorMethods, + &descriptor_table_test_5fprimitives_2eproto, + nullptr, // tracker + }; +} + +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 const + ::google::protobuf::internal::ClassDataFull IntValue_class_data_ = + IntValue::InternalGenerateClassData_(); + +PROTOBUF_ATTRIBUTE_WEAK const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL +IntValue::GetClassData() const { + ::google::protobuf::internal::PrefetchToLocalCache(&IntValue_class_data_); + ::google::protobuf::internal::PrefetchToLocalCache(IntValue_class_data_.tc_table); + return IntValue_class_data_.base(); +} +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 +const ::_pbi::TcParseTable<0, 1, 0, 0, 2> +IntValue::_table_ = { + { + PROTOBUF_FIELD_OFFSET(IntValue, _impl_._has_bits_), + 0, // no _extensions_ + 1, 0, // max_field_number, fast_idx_mask + offsetof(decltype(_table_), field_lookup_table), + 4294967294, // skipmap + offsetof(decltype(_table_), field_entries), + 1, // num_field_entries + 0, // num_aux_entries + offsetof(decltype(_table_), field_names), // no aux_entries + IntValue_class_data_.base(), + nullptr, // post_loop_handler + ::_pbi::TcParser::GenericFallback, // fallback + #ifdef PROTOBUF_PREFETCH_PARSE_TABLE + ::_pbi::TcParser::GetTable<::nodehub::tests::IntValue>(), // to_prefetch + #endif // PROTOBUF_PREFETCH_PARSE_TABLE + }, {{ + // int32 value = 1; + {::_pbi::TcParser::SingularVarintNoZag1<::uint32_t, offsetof(IntValue, _impl_.value_), 0>(), + {8, 0, 0, + PROTOBUF_FIELD_OFFSET(IntValue, _impl_.value_)}}, + }}, {{ + 65535, 65535 + }}, {{ + // int32 value = 1; + {PROTOBUF_FIELD_OFFSET(IntValue, _impl_.value_), _Internal::kHasBitsOffset + 0, 0, (0 | ::_fl::kFcOptional | ::_fl::kInt32)}, + }}, + // no aux_entries + {{ + }}, +}; +PROTOBUF_NOINLINE void IntValue::Clear() { +// @@protoc_insertion_point(message_clear_start:nodehub.tests.IntValue) + ::google::protobuf::internal::TSanWrite(&_impl_); + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + _impl_.value_ = 0; + _impl_._has_bits_.Clear(); + _internal_metadata_.Clear<::google::protobuf::UnknownFieldSet>(); +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::uint8_t* PROTOBUF_NONNULL IntValue::_InternalSerialize( + const ::google::protobuf::MessageLite& base, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) { + const IntValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::uint8_t* PROTOBUF_NONNULL IntValue::_InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + const IntValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + // @@protoc_insertion_point(serialize_to_array_start:nodehub.tests.IntValue) + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + cached_has_bits = this_._impl_._has_bits_[0]; + // int32 value = 1; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (this_._internal_value() != 0) { + target = + ::google::protobuf::internal::WireFormatLite::WriteInt32ToArrayWithField<1>( + stream, this_._internal_value(), target); + } + } + + if (ABSL_PREDICT_FALSE(this_._internal_metadata_.have_unknown_fields())) { + target = + ::_pbi::WireFormat::InternalSerializeUnknownFieldsToArray( + this_._internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance), target, stream); + } + // @@protoc_insertion_point(serialize_to_array_end:nodehub.tests.IntValue) + return target; +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::size_t IntValue::ByteSizeLong(const MessageLite& base) { + const IntValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::size_t IntValue::ByteSizeLong() const { + const IntValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + // @@protoc_insertion_point(message_byte_size_start:nodehub.tests.IntValue) + ::size_t total_size = 0; + + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void)cached_has_bits; + + { + // int32 value = 1; + cached_has_bits = this_._impl_._has_bits_[0]; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (this_._internal_value() != 0) { + total_size += ::_pbi::WireFormatLite::Int32SizePlusOne( + this_._internal_value()); + } + } + } + return this_.MaybeComputeUnknownFieldsSize(total_size, + &this_._impl_._cached_size_); +} + +void IntValue::MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg) { + auto* const _this = + static_cast(&to_msg); + auto& from = static_cast(from_msg); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + from.CheckHasBitConsistency(); + } + // @@protoc_insertion_point(class_specific_merge_from_start:nodehub.tests.IntValue) + ABSL_DCHECK_NE(&from, _this); + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + cached_has_bits = from._impl_._has_bits_[0]; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (from._internal_value() != 0) { + _this->_impl_.value_ = from._impl_.value_; + } + } + _this->_impl_._has_bits_[0] |= cached_has_bits; + _this->_internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); +} + +void IntValue::CopyFrom(const IntValue& from) { + // @@protoc_insertion_point(class_specific_copy_from_start:nodehub.tests.IntValue) + if (&from == this) return; + Clear(); + MergeFrom(from); +} + + +void IntValue::InternalSwap(IntValue* PROTOBUF_RESTRICT PROTOBUF_NONNULL other) { + using ::std::swap; + _internal_metadata_.InternalSwap(&other->_internal_metadata_); + swap(_impl_._has_bits_[0], other->_impl_._has_bits_[0]); + swap(_impl_.value_, other->_impl_.value_); +} + +::google::protobuf::Metadata IntValue::GetMetadata() const { + return ::google::protobuf::Message::GetMetadataImpl(GetClassData()->full()); +} +// =================================================================== + +class FloatValue::_Internal { + public: + using HasBits = + decltype(::std::declval()._impl_._has_bits_); + static constexpr ::int32_t kHasBitsOffset = + 8 * PROTOBUF_FIELD_OFFSET(FloatValue, _impl_._has_bits_); +}; + +FloatValue::FloatValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, FloatValue_class_data_.base()) { +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena) { +#endif // PROTOBUF_CUSTOM_VTABLE + SharedCtor(arena); + // @@protoc_insertion_point(arena_constructor:nodehub.tests.FloatValue) +} +FloatValue::FloatValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const FloatValue& from) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, FloatValue_class_data_.base()), +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena), +#endif // PROTOBUF_CUSTOM_VTABLE + _impl_(from._impl_) { + _internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); +} +PROTOBUF_NDEBUG_INLINE FloatValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + [[maybe_unused]] ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) + : _cached_size_{0} {} + +inline void FloatValue::SharedCtor(::_pb::Arena* PROTOBUF_NULLABLE arena) { + new (&_impl_) Impl_(internal_visibility(), arena); + _impl_.value_ = {}; +} +FloatValue::~FloatValue() { + // @@protoc_insertion_point(destructor:nodehub.tests.FloatValue) + SharedDtor(*this); +} +inline void FloatValue::SharedDtor(MessageLite& self) { + FloatValue& this_ = static_cast(self); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + this_._internal_metadata_.Delete<::google::protobuf::UnknownFieldSet>(); + ABSL_DCHECK(this_.GetArena() == nullptr); + this_._impl_.~Impl_(); +} + +inline void* PROTOBUF_NONNULL FloatValue::PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) { + return ::new (mem) FloatValue(arena); +} +constexpr auto FloatValue::InternalNewImpl_() { + return ::google::protobuf::internal::MessageCreator::ZeroInit(sizeof(FloatValue), + alignof(FloatValue)); +} +constexpr auto FloatValue::InternalGenerateClassData_() { + return ::google::protobuf::internal::ClassDataFull{ + ::google::protobuf::internal::ClassData{ + &_FloatValue_default_instance_._instance, + &_table_.header, + nullptr, // OnDemandRegisterArenaDtor + nullptr, // IsInitialized + &FloatValue::MergeImpl, + ::google::protobuf::Message::GetNewImpl(), +#if defined(PROTOBUF_CUSTOM_VTABLE) + &FloatValue::SharedDtor, + ::google::protobuf::Message::GetClearImpl(), &FloatValue::ByteSizeLong, + &FloatValue::_InternalSerialize, +#endif // PROTOBUF_CUSTOM_VTABLE + PROTOBUF_FIELD_OFFSET(FloatValue, _impl_._cached_size_), + false, + }, + &FloatValue::kDescriptorMethods, + &descriptor_table_test_5fprimitives_2eproto, + nullptr, // tracker + }; +} + +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 const + ::google::protobuf::internal::ClassDataFull FloatValue_class_data_ = + FloatValue::InternalGenerateClassData_(); + +PROTOBUF_ATTRIBUTE_WEAK const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL +FloatValue::GetClassData() const { + ::google::protobuf::internal::PrefetchToLocalCache(&FloatValue_class_data_); + ::google::protobuf::internal::PrefetchToLocalCache(FloatValue_class_data_.tc_table); + return FloatValue_class_data_.base(); +} +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 +const ::_pbi::TcParseTable<0, 1, 0, 0, 2> +FloatValue::_table_ = { + { + PROTOBUF_FIELD_OFFSET(FloatValue, _impl_._has_bits_), + 0, // no _extensions_ + 1, 0, // max_field_number, fast_idx_mask + offsetof(decltype(_table_), field_lookup_table), + 4294967294, // skipmap + offsetof(decltype(_table_), field_entries), + 1, // num_field_entries + 0, // num_aux_entries + offsetof(decltype(_table_), field_names), // no aux_entries + FloatValue_class_data_.base(), + nullptr, // post_loop_handler + ::_pbi::TcParser::GenericFallback, // fallback + #ifdef PROTOBUF_PREFETCH_PARSE_TABLE + ::_pbi::TcParser::GetTable<::nodehub::tests::FloatValue>(), // to_prefetch + #endif // PROTOBUF_PREFETCH_PARSE_TABLE + }, {{ + // float value = 1; + {::_pbi::TcParser::FastF32S1, + {13, 0, 0, + PROTOBUF_FIELD_OFFSET(FloatValue, _impl_.value_)}}, + }}, {{ + 65535, 65535 + }}, {{ + // float value = 1; + {PROTOBUF_FIELD_OFFSET(FloatValue, _impl_.value_), _Internal::kHasBitsOffset + 0, 0, (0 | ::_fl::kFcOptional | ::_fl::kFloat)}, + }}, + // no aux_entries + {{ + }}, +}; +PROTOBUF_NOINLINE void FloatValue::Clear() { +// @@protoc_insertion_point(message_clear_start:nodehub.tests.FloatValue) + ::google::protobuf::internal::TSanWrite(&_impl_); + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + _impl_.value_ = 0; + _impl_._has_bits_.Clear(); + _internal_metadata_.Clear<::google::protobuf::UnknownFieldSet>(); +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::uint8_t* PROTOBUF_NONNULL FloatValue::_InternalSerialize( + const ::google::protobuf::MessageLite& base, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) { + const FloatValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::uint8_t* PROTOBUF_NONNULL FloatValue::_InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + const FloatValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + // @@protoc_insertion_point(serialize_to_array_start:nodehub.tests.FloatValue) + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + cached_has_bits = this_._impl_._has_bits_[0]; + // float value = 1; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (::absl::bit_cast<::uint32_t>(this_._internal_value()) != 0) { + target = stream->EnsureSpace(target); + target = ::_pbi::WireFormatLite::WriteFloatToArray( + 1, this_._internal_value(), target); + } + } + + if (ABSL_PREDICT_FALSE(this_._internal_metadata_.have_unknown_fields())) { + target = + ::_pbi::WireFormat::InternalSerializeUnknownFieldsToArray( + this_._internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance), target, stream); + } + // @@protoc_insertion_point(serialize_to_array_end:nodehub.tests.FloatValue) + return target; +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::size_t FloatValue::ByteSizeLong(const MessageLite& base) { + const FloatValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::size_t FloatValue::ByteSizeLong() const { + const FloatValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + // @@protoc_insertion_point(message_byte_size_start:nodehub.tests.FloatValue) + ::size_t total_size = 0; + + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void)cached_has_bits; + + { + // float value = 1; + cached_has_bits = this_._impl_._has_bits_[0]; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (::absl::bit_cast<::uint32_t>(this_._internal_value()) != 0) { + total_size += 5; + } + } + } + return this_.MaybeComputeUnknownFieldsSize(total_size, + &this_._impl_._cached_size_); +} + +void FloatValue::MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg) { + auto* const _this = + static_cast(&to_msg); + auto& from = static_cast(from_msg); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + from.CheckHasBitConsistency(); + } + // @@protoc_insertion_point(class_specific_merge_from_start:nodehub.tests.FloatValue) + ABSL_DCHECK_NE(&from, _this); + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + cached_has_bits = from._impl_._has_bits_[0]; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (::absl::bit_cast<::uint32_t>(from._internal_value()) != 0) { + _this->_impl_.value_ = from._impl_.value_; + } + } + _this->_impl_._has_bits_[0] |= cached_has_bits; + _this->_internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); +} + +void FloatValue::CopyFrom(const FloatValue& from) { + // @@protoc_insertion_point(class_specific_copy_from_start:nodehub.tests.FloatValue) + if (&from == this) return; + Clear(); + MergeFrom(from); +} + + +void FloatValue::InternalSwap(FloatValue* PROTOBUF_RESTRICT PROTOBUF_NONNULL other) { + using ::std::swap; + _internal_metadata_.InternalSwap(&other->_internal_metadata_); + swap(_impl_._has_bits_[0], other->_impl_._has_bits_[0]); + swap(_impl_.value_, other->_impl_.value_); +} + +::google::protobuf::Metadata FloatValue::GetMetadata() const { + return ::google::protobuf::Message::GetMetadataImpl(GetClassData()->full()); +} +// =================================================================== + +class BoolValue::_Internal { + public: + using HasBits = + decltype(::std::declval()._impl_._has_bits_); + static constexpr ::int32_t kHasBitsOffset = + 8 * PROTOBUF_FIELD_OFFSET(BoolValue, _impl_._has_bits_); +}; + +BoolValue::BoolValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, BoolValue_class_data_.base()) { +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena) { +#endif // PROTOBUF_CUSTOM_VTABLE + SharedCtor(arena); + // @@protoc_insertion_point(arena_constructor:nodehub.tests.BoolValue) +} +BoolValue::BoolValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const BoolValue& from) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, BoolValue_class_data_.base()), +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena), +#endif // PROTOBUF_CUSTOM_VTABLE + _impl_(from._impl_) { + _internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); +} +PROTOBUF_NDEBUG_INLINE BoolValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + [[maybe_unused]] ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) + : _cached_size_{0} {} + +inline void BoolValue::SharedCtor(::_pb::Arena* PROTOBUF_NULLABLE arena) { + new (&_impl_) Impl_(internal_visibility(), arena); + _impl_.value_ = {}; +} +BoolValue::~BoolValue() { + // @@protoc_insertion_point(destructor:nodehub.tests.BoolValue) + SharedDtor(*this); +} +inline void BoolValue::SharedDtor(MessageLite& self) { + BoolValue& this_ = static_cast(self); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + this_._internal_metadata_.Delete<::google::protobuf::UnknownFieldSet>(); + ABSL_DCHECK(this_.GetArena() == nullptr); + this_._impl_.~Impl_(); +} + +inline void* PROTOBUF_NONNULL BoolValue::PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) { + return ::new (mem) BoolValue(arena); +} +constexpr auto BoolValue::InternalNewImpl_() { + return ::google::protobuf::internal::MessageCreator::ZeroInit(sizeof(BoolValue), + alignof(BoolValue)); +} +constexpr auto BoolValue::InternalGenerateClassData_() { + return ::google::protobuf::internal::ClassDataFull{ + ::google::protobuf::internal::ClassData{ + &_BoolValue_default_instance_._instance, + &_table_.header, + nullptr, // OnDemandRegisterArenaDtor + nullptr, // IsInitialized + &BoolValue::MergeImpl, + ::google::protobuf::Message::GetNewImpl(), +#if defined(PROTOBUF_CUSTOM_VTABLE) + &BoolValue::SharedDtor, + ::google::protobuf::Message::GetClearImpl(), &BoolValue::ByteSizeLong, + &BoolValue::_InternalSerialize, +#endif // PROTOBUF_CUSTOM_VTABLE + PROTOBUF_FIELD_OFFSET(BoolValue, _impl_._cached_size_), + false, + }, + &BoolValue::kDescriptorMethods, + &descriptor_table_test_5fprimitives_2eproto, + nullptr, // tracker + }; +} + +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 const + ::google::protobuf::internal::ClassDataFull BoolValue_class_data_ = + BoolValue::InternalGenerateClassData_(); + +PROTOBUF_ATTRIBUTE_WEAK const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL +BoolValue::GetClassData() const { + ::google::protobuf::internal::PrefetchToLocalCache(&BoolValue_class_data_); + ::google::protobuf::internal::PrefetchToLocalCache(BoolValue_class_data_.tc_table); + return BoolValue_class_data_.base(); +} +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 +const ::_pbi::TcParseTable<0, 1, 0, 0, 2> +BoolValue::_table_ = { + { + PROTOBUF_FIELD_OFFSET(BoolValue, _impl_._has_bits_), + 0, // no _extensions_ + 1, 0, // max_field_number, fast_idx_mask + offsetof(decltype(_table_), field_lookup_table), + 4294967294, // skipmap + offsetof(decltype(_table_), field_entries), + 1, // num_field_entries + 0, // num_aux_entries + offsetof(decltype(_table_), field_names), // no aux_entries + BoolValue_class_data_.base(), + nullptr, // post_loop_handler + ::_pbi::TcParser::GenericFallback, // fallback + #ifdef PROTOBUF_PREFETCH_PARSE_TABLE + ::_pbi::TcParser::GetTable<::nodehub::tests::BoolValue>(), // to_prefetch + #endif // PROTOBUF_PREFETCH_PARSE_TABLE + }, {{ + // bool value = 1; + {::_pbi::TcParser::SingularVarintNoZag1(), + {8, 0, 0, + PROTOBUF_FIELD_OFFSET(BoolValue, _impl_.value_)}}, + }}, {{ + 65535, 65535 + }}, {{ + // bool value = 1; + {PROTOBUF_FIELD_OFFSET(BoolValue, _impl_.value_), _Internal::kHasBitsOffset + 0, 0, (0 | ::_fl::kFcOptional | ::_fl::kBool)}, + }}, + // no aux_entries + {{ + }}, +}; +PROTOBUF_NOINLINE void BoolValue::Clear() { +// @@protoc_insertion_point(message_clear_start:nodehub.tests.BoolValue) + ::google::protobuf::internal::TSanWrite(&_impl_); + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + _impl_.value_ = false; + _impl_._has_bits_.Clear(); + _internal_metadata_.Clear<::google::protobuf::UnknownFieldSet>(); +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::uint8_t* PROTOBUF_NONNULL BoolValue::_InternalSerialize( + const ::google::protobuf::MessageLite& base, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) { + const BoolValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::uint8_t* PROTOBUF_NONNULL BoolValue::_InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + const BoolValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + // @@protoc_insertion_point(serialize_to_array_start:nodehub.tests.BoolValue) + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + cached_has_bits = this_._impl_._has_bits_[0]; + // bool value = 1; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (this_._internal_value() != 0) { + target = stream->EnsureSpace(target); + target = ::_pbi::WireFormatLite::WriteBoolToArray( + 1, this_._internal_value(), target); + } + } + + if (ABSL_PREDICT_FALSE(this_._internal_metadata_.have_unknown_fields())) { + target = + ::_pbi::WireFormat::InternalSerializeUnknownFieldsToArray( + this_._internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance), target, stream); + } + // @@protoc_insertion_point(serialize_to_array_end:nodehub.tests.BoolValue) + return target; +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::size_t BoolValue::ByteSizeLong(const MessageLite& base) { + const BoolValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::size_t BoolValue::ByteSizeLong() const { + const BoolValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + // @@protoc_insertion_point(message_byte_size_start:nodehub.tests.BoolValue) + ::size_t total_size = 0; + + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void)cached_has_bits; + + { + // bool value = 1; + cached_has_bits = this_._impl_._has_bits_[0]; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (this_._internal_value() != 0) { + total_size += 2; + } + } + } + return this_.MaybeComputeUnknownFieldsSize(total_size, + &this_._impl_._cached_size_); +} + +void BoolValue::MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg) { + auto* const _this = + static_cast(&to_msg); + auto& from = static_cast(from_msg); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + from.CheckHasBitConsistency(); + } + // @@protoc_insertion_point(class_specific_merge_from_start:nodehub.tests.BoolValue) + ABSL_DCHECK_NE(&from, _this); + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + cached_has_bits = from._impl_._has_bits_[0]; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (from._internal_value() != 0) { + _this->_impl_.value_ = from._impl_.value_; + } + } + _this->_impl_._has_bits_[0] |= cached_has_bits; + _this->_internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); +} + +void BoolValue::CopyFrom(const BoolValue& from) { + // @@protoc_insertion_point(class_specific_copy_from_start:nodehub.tests.BoolValue) + if (&from == this) return; + Clear(); + MergeFrom(from); +} + + +void BoolValue::InternalSwap(BoolValue* PROTOBUF_RESTRICT PROTOBUF_NONNULL other) { + using ::std::swap; + _internal_metadata_.InternalSwap(&other->_internal_metadata_); + swap(_impl_._has_bits_[0], other->_impl_._has_bits_[0]); + swap(_impl_.value_, other->_impl_.value_); +} + +::google::protobuf::Metadata BoolValue::GetMetadata() const { + return ::google::protobuf::Message::GetMetadataImpl(GetClassData()->full()); +} +// =================================================================== + +class StringValue::_Internal { + public: + using HasBits = + decltype(::std::declval()._impl_._has_bits_); + static constexpr ::int32_t kHasBitsOffset = + 8 * PROTOBUF_FIELD_OFFSET(StringValue, _impl_._has_bits_); +}; + +StringValue::StringValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, StringValue_class_data_.base()) { +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena) { +#endif // PROTOBUF_CUSTOM_VTABLE + SharedCtor(arena); + // @@protoc_insertion_point(arena_constructor:nodehub.tests.StringValue) +} +PROTOBUF_NDEBUG_INLINE StringValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + [[maybe_unused]] ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const Impl_& from, + [[maybe_unused]] const ::nodehub::tests::StringValue& from_msg) + : _has_bits_{from._has_bits_}, + _cached_size_{0}, + value_(arena, from.value_) {} + +StringValue::StringValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, + const StringValue& from) +#if defined(PROTOBUF_CUSTOM_VTABLE) + : ::google::protobuf::Message(arena, StringValue_class_data_.base()) { +#else // PROTOBUF_CUSTOM_VTABLE + : ::google::protobuf::Message(arena) { +#endif // PROTOBUF_CUSTOM_VTABLE + StringValue* const _this = this; + (void)_this; + _internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); + new (&_impl_) Impl_(internal_visibility(), arena, from._impl_, from); + + // @@protoc_insertion_point(copy_constructor:nodehub.tests.StringValue) +} +PROTOBUF_NDEBUG_INLINE StringValue::Impl_::Impl_( + [[maybe_unused]] ::google::protobuf::internal::InternalVisibility visibility, + [[maybe_unused]] ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) + : _cached_size_{0}, + value_(arena) {} + +inline void StringValue::SharedCtor(::_pb::Arena* PROTOBUF_NULLABLE arena) { + new (&_impl_) Impl_(internal_visibility(), arena); +} +StringValue::~StringValue() { + // @@protoc_insertion_point(destructor:nodehub.tests.StringValue) + SharedDtor(*this); +} +inline void StringValue::SharedDtor(MessageLite& self) { + StringValue& this_ = static_cast(self); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + this_._internal_metadata_.Delete<::google::protobuf::UnknownFieldSet>(); + ABSL_DCHECK(this_.GetArena() == nullptr); + this_._impl_.value_.Destroy(); + this_._impl_.~Impl_(); +} + +inline void* PROTOBUF_NONNULL StringValue::PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena) { + return ::new (mem) StringValue(arena); +} +constexpr auto StringValue::InternalNewImpl_() { + return ::google::protobuf::internal::MessageCreator::CopyInit(sizeof(StringValue), + alignof(StringValue)); +} +constexpr auto StringValue::InternalGenerateClassData_() { + return ::google::protobuf::internal::ClassDataFull{ + ::google::protobuf::internal::ClassData{ + &_StringValue_default_instance_._instance, + &_table_.header, + nullptr, // OnDemandRegisterArenaDtor + nullptr, // IsInitialized + &StringValue::MergeImpl, + ::google::protobuf::Message::GetNewImpl(), +#if defined(PROTOBUF_CUSTOM_VTABLE) + &StringValue::SharedDtor, + ::google::protobuf::Message::GetClearImpl(), &StringValue::ByteSizeLong, + &StringValue::_InternalSerialize, +#endif // PROTOBUF_CUSTOM_VTABLE + PROTOBUF_FIELD_OFFSET(StringValue, _impl_._cached_size_), + false, + }, + &StringValue::kDescriptorMethods, + &descriptor_table_test_5fprimitives_2eproto, + nullptr, // tracker + }; +} + +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 const + ::google::protobuf::internal::ClassDataFull StringValue_class_data_ = + StringValue::InternalGenerateClassData_(); + +PROTOBUF_ATTRIBUTE_WEAK const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL +StringValue::GetClassData() const { + ::google::protobuf::internal::PrefetchToLocalCache(&StringValue_class_data_); + ::google::protobuf::internal::PrefetchToLocalCache(StringValue_class_data_.tc_table); + return StringValue_class_data_.base(); +} +PROTOBUF_CONSTINIT PROTOBUF_ATTRIBUTE_INIT_PRIORITY1 +const ::_pbi::TcParseTable<0, 1, 0, 39, 2> +StringValue::_table_ = { + { + PROTOBUF_FIELD_OFFSET(StringValue, _impl_._has_bits_), + 0, // no _extensions_ + 1, 0, // max_field_number, fast_idx_mask + offsetof(decltype(_table_), field_lookup_table), + 4294967294, // skipmap + offsetof(decltype(_table_), field_entries), + 1, // num_field_entries + 0, // num_aux_entries + offsetof(decltype(_table_), field_names), // no aux_entries + StringValue_class_data_.base(), + nullptr, // post_loop_handler + ::_pbi::TcParser::GenericFallback, // fallback + #ifdef PROTOBUF_PREFETCH_PARSE_TABLE + ::_pbi::TcParser::GetTable<::nodehub::tests::StringValue>(), // to_prefetch + #endif // PROTOBUF_PREFETCH_PARSE_TABLE + }, {{ + // string value = 1; + {::_pbi::TcParser::FastUS1, + {10, 0, 0, + PROTOBUF_FIELD_OFFSET(StringValue, _impl_.value_)}}, + }}, {{ + 65535, 65535 + }}, {{ + // string value = 1; + {PROTOBUF_FIELD_OFFSET(StringValue, _impl_.value_), _Internal::kHasBitsOffset + 0, 0, (0 | ::_fl::kFcOptional | ::_fl::kUtf8String | ::_fl::kRepAString)}, + }}, + // no aux_entries + {{ + "\31\5\0\0\0\0\0\0" + "nodehub.tests.StringValue" + "value" + }}, +}; +PROTOBUF_NOINLINE void StringValue::Clear() { +// @@protoc_insertion_point(message_clear_start:nodehub.tests.StringValue) + ::google::protobuf::internal::TSanWrite(&_impl_); + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + cached_has_bits = _impl_._has_bits_[0]; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + _impl_.value_.ClearNonDefaultToEmpty(); + } + _impl_._has_bits_.Clear(); + _internal_metadata_.Clear<::google::protobuf::UnknownFieldSet>(); +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::uint8_t* PROTOBUF_NONNULL StringValue::_InternalSerialize( + const ::google::protobuf::MessageLite& base, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) { + const StringValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::uint8_t* PROTOBUF_NONNULL StringValue::_InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + const StringValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + this_.CheckHasBitConsistency(); + } + // @@protoc_insertion_point(serialize_to_array_start:nodehub.tests.StringValue) + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + cached_has_bits = this_._impl_._has_bits_[0]; + // string value = 1; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (!this_._internal_value().empty()) { + const ::std::string& _s = this_._internal_value(); + ::google::protobuf::internal::WireFormatLite::VerifyUtf8String( + _s.data(), static_cast(_s.length()), ::google::protobuf::internal::WireFormatLite::SERIALIZE, "nodehub.tests.StringValue.value"); + target = stream->WriteStringMaybeAliased(1, _s, target); + } + } + + if (ABSL_PREDICT_FALSE(this_._internal_metadata_.have_unknown_fields())) { + target = + ::_pbi::WireFormat::InternalSerializeUnknownFieldsToArray( + this_._internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance), target, stream); + } + // @@protoc_insertion_point(serialize_to_array_end:nodehub.tests.StringValue) + return target; +} + +#if defined(PROTOBUF_CUSTOM_VTABLE) +::size_t StringValue::ByteSizeLong(const MessageLite& base) { + const StringValue& this_ = static_cast(base); +#else // PROTOBUF_CUSTOM_VTABLE +::size_t StringValue::ByteSizeLong() const { + const StringValue& this_ = *this; +#endif // PROTOBUF_CUSTOM_VTABLE + // @@protoc_insertion_point(message_byte_size_start:nodehub.tests.StringValue) + ::size_t total_size = 0; + + ::uint32_t cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void)cached_has_bits; + + { + // string value = 1; + cached_has_bits = this_._impl_._has_bits_[0]; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (!this_._internal_value().empty()) { + total_size += 1 + ::google::protobuf::internal::WireFormatLite::StringSize( + this_._internal_value()); + } + } + } + return this_.MaybeComputeUnknownFieldsSize(total_size, + &this_._impl_._cached_size_); +} + +void StringValue::MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg) { + auto* const _this = + static_cast(&to_msg); + auto& from = static_cast(from_msg); + if constexpr (::_pbi::DebugHardenCheckHasBitConsistency()) { + from.CheckHasBitConsistency(); + } + // @@protoc_insertion_point(class_specific_merge_from_start:nodehub.tests.StringValue) + ABSL_DCHECK_NE(&from, _this); + ::uint32_t cached_has_bits = 0; + (void)cached_has_bits; + + cached_has_bits = from._impl_._has_bits_[0]; + if (CheckHasBit(cached_has_bits, 0x00000001U)) { + if (!from._internal_value().empty()) { + _this->_internal_set_value(from._internal_value()); + } else { + if (_this->_impl_.value_.IsDefault()) { + _this->_internal_set_value(""); + } + } + } + _this->_impl_._has_bits_[0] |= cached_has_bits; + _this->_internal_metadata_.MergeFrom<::google::protobuf::UnknownFieldSet>( + from._internal_metadata_); +} + +void StringValue::CopyFrom(const StringValue& from) { + // @@protoc_insertion_point(class_specific_copy_from_start:nodehub.tests.StringValue) + if (&from == this) return; + Clear(); + MergeFrom(from); +} + + +void StringValue::InternalSwap(StringValue* PROTOBUF_RESTRICT PROTOBUF_NONNULL other) { + using ::std::swap; + auto* arena = GetArena(); + ABSL_DCHECK_EQ(arena, other->GetArena()); + _internal_metadata_.InternalSwap(&other->_internal_metadata_); + swap(_impl_._has_bits_[0], other->_impl_._has_bits_[0]); + ::_pbi::ArenaStringPtr::InternalSwap(&_impl_.value_, &other->_impl_.value_, arena); +} + +::google::protobuf::Metadata StringValue::GetMetadata() const { + return ::google::protobuf::Message::GetMetadataImpl(GetClassData()->full()); +} +// @@protoc_insertion_point(namespace_scope) +} // namespace tests +} // namespace nodehub +namespace google { +namespace protobuf { +} // namespace protobuf +} // namespace google +// @@protoc_insertion_point(global_scope) +PROTOBUF_ATTRIBUTE_INIT_PRIORITY2 static ::std::false_type + _static_init2_ [[maybe_unused]] = + (::_pbi::AddDescriptors(&descriptor_table_test_5fprimitives_2eproto), + ::std::false_type{}); +#include "google/protobuf/port_undef.inc" diff --git a/packages/media/cpp/packages/nodehub/tests/protos/test_primitives.pb.h b/packages/media/cpp/packages/nodehub/tests/protos/test_primitives.pb.h new file mode 100644 index 00000000..dee90d3e --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/protos/test_primitives.pb.h @@ -0,0 +1,1041 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// NO CHECKED-IN PROTOBUF GENCODE +// source: test_primitives.proto +// Protobuf C++ Version: 6.34.0-dev + +#ifndef test_5fprimitives_2eproto_2epb_2eh +#define test_5fprimitives_2eproto_2epb_2eh + +#include +#include +#include +#include + +#include "google/protobuf/runtime_version.h" +#if PROTOBUF_VERSION != 6034000 +#error "Protobuf C++ gencode is built with an incompatible version of" +#error "Protobuf C++ headers/runtime. See" +#error "https://protobuf.dev/support/cross-version-runtime-guarantee/#cpp" +#endif +#include "google/protobuf/io/coded_stream.h" +#include "google/protobuf/arena.h" +#include "google/protobuf/arenastring.h" +#include "google/protobuf/generated_message_tctable_decl.h" +#include "google/protobuf/generated_message_util.h" +#include "google/protobuf/metadata_lite.h" +#include "google/protobuf/generated_message_reflection.h" +#include "google/protobuf/message.h" +#include "google/protobuf/message_lite.h" +#include "google/protobuf/repeated_field.h" // IWYU pragma: export +#include "google/protobuf/extension_set.h" // IWYU pragma: export +#include "google/protobuf/unknown_field_set.h" +// @@protoc_insertion_point(includes) + +// Must be included last. +#include "google/protobuf/port_def.inc" + +#define PROTOBUF_INTERNAL_EXPORT_test_5fprimitives_2eproto + +namespace google { +namespace protobuf { +namespace internal { +template +::absl::string_view GetAnyMessageName(); +} // namespace internal +} // namespace protobuf +} // namespace google + +// Internal implementation detail -- do not use these members. +struct TableStruct_test_5fprimitives_2eproto { + static const ::uint32_t offsets[]; +}; +extern "C" { +extern const ::google::protobuf::internal::DescriptorTable descriptor_table_test_5fprimitives_2eproto; +} // extern "C" +namespace nodehub { +namespace tests { +class BoolValue; +struct BoolValueDefaultTypeInternal; +extern BoolValueDefaultTypeInternal _BoolValue_default_instance_; +extern const ::google::protobuf::internal::ClassDataFull BoolValue_class_data_; +class FloatValue; +struct FloatValueDefaultTypeInternal; +extern FloatValueDefaultTypeInternal _FloatValue_default_instance_; +extern const ::google::protobuf::internal::ClassDataFull FloatValue_class_data_; +class IntValue; +struct IntValueDefaultTypeInternal; +extern IntValueDefaultTypeInternal _IntValue_default_instance_; +extern const ::google::protobuf::internal::ClassDataFull IntValue_class_data_; +class StringValue; +struct StringValueDefaultTypeInternal; +extern StringValueDefaultTypeInternal _StringValue_default_instance_; +extern const ::google::protobuf::internal::ClassDataFull StringValue_class_data_; +} // namespace tests +} // namespace nodehub +namespace google { +namespace protobuf { +} // namespace protobuf +} // namespace google + +namespace nodehub { +namespace tests { + +// =================================================================== + + +// ------------------------------------------------------------------- + +class StringValue final : public ::google::protobuf::Message +/* @@protoc_insertion_point(class_definition:nodehub.tests.StringValue) */ { + public: + inline StringValue() : StringValue(nullptr) {} + ~StringValue() PROTOBUF_FINAL; + +#if defined(PROTOBUF_CUSTOM_VTABLE) + void operator delete(StringValue* PROTOBUF_NONNULL msg, ::std::destroying_delete_t) { + SharedDtor(*msg); + ::google::protobuf::internal::SizedDelete(msg, sizeof(StringValue)); + } +#endif + + template + explicit PROTOBUF_CONSTEXPR StringValue(::google::protobuf::internal::ConstantInitialized); + + inline StringValue(const StringValue& from) : StringValue(nullptr, from) {} + inline StringValue(StringValue&& from) noexcept + : StringValue(nullptr, ::std::move(from)) {} + inline StringValue& operator=(const StringValue& from) { + CopyFrom(from); + return *this; + } + inline StringValue& operator=(StringValue&& from) noexcept { + if (this == &from) return *this; + if (::google::protobuf::internal::CanMoveWithInternalSwap(GetArena(), from.GetArena())) { + InternalSwap(&from); + } else { + CopyFrom(from); + } + return *this; + } + + inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance); + } + inline ::google::protobuf::UnknownFieldSet* PROTOBUF_NONNULL mutable_unknown_fields() + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.mutable_unknown_fields<::google::protobuf::UnknownFieldSet>(); + } + + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL descriptor() { + return GetDescriptor(); + } + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL GetDescriptor() { + return default_instance().GetMetadata().descriptor; + } + static const ::google::protobuf::Reflection* PROTOBUF_NONNULL GetReflection() { + return default_instance().GetMetadata().reflection; + } + static const StringValue& default_instance() { + return *reinterpret_cast( + &_StringValue_default_instance_); + } + static constexpr int kIndexInFileMessages = 3; + friend void swap(StringValue& a, StringValue& b) { a.Swap(&b); } + inline void Swap(StringValue* PROTOBUF_NONNULL other) { + if (other == this) return; + if (::google::protobuf::internal::CanUseInternalSwap(GetArena(), other->GetArena())) { + InternalSwap(other); + } else { + ::google::protobuf::internal::GenericSwap(this, other); + } + } + void UnsafeArenaSwap(StringValue* PROTOBUF_NONNULL other) { + if (other == this) return; + ABSL_DCHECK(GetArena() == other->GetArena()); + InternalSwap(other); + } + + // implements Message ---------------------------------------------- + + StringValue* PROTOBUF_NONNULL New(::google::protobuf::Arena* PROTOBUF_NULLABLE arena = nullptr) const { + return ::google::protobuf::Message::DefaultConstruct(arena); + } + using ::google::protobuf::Message::CopyFrom; + void CopyFrom(const StringValue& from); + using ::google::protobuf::Message::MergeFrom; + void MergeFrom(const StringValue& from) { StringValue::MergeImpl(*this, from); } + + private: + static void MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg); + + public: + bool IsInitialized() const { + return true; + } + ABSL_ATTRIBUTE_REINITIALIZES void Clear() PROTOBUF_FINAL; + #if defined(PROTOBUF_CUSTOM_VTABLE) + private: + static ::size_t ByteSizeLong(const ::google::protobuf::MessageLite& msg); + static ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + const ::google::protobuf::MessageLite& msg, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream); + + public: + ::size_t ByteSizeLong() const { return ByteSizeLong(*this); } + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + return _InternalSerialize(*this, target, stream); + } + #else // PROTOBUF_CUSTOM_VTABLE + ::size_t ByteSizeLong() const final; + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const final; + #endif // PROTOBUF_CUSTOM_VTABLE + int GetCachedSize() const { return _impl_._cached_size_.Get(); } + + private: + void SharedCtor(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static void SharedDtor(MessageLite& self); + void InternalSwap(StringValue* PROTOBUF_NONNULL other); + private: + template + friend ::absl::string_view(::google::protobuf::internal::GetAnyMessageName)(); + static ::absl::string_view FullMessageName() { return "nodehub.tests.StringValue"; } + + explicit StringValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + StringValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const StringValue& from); + StringValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, StringValue&& from) noexcept + : StringValue(arena) { + *this = ::std::move(from); + } + const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL GetClassData() const PROTOBUF_FINAL; + static void* PROTOBUF_NONNULL PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static constexpr auto InternalNewImpl_(); + + public: + static constexpr auto InternalGenerateClassData_(); + + ::google::protobuf::Metadata GetMetadata() const; + // nested types ---------------------------------------------------- + + // accessors ------------------------------------------------------- + enum : int { + kValueFieldNumber = 1, + }; + // string value = 1; + void clear_value() ; + const ::std::string& value() const; + template + void set_value(Arg_&& arg, Args_... args); + ::std::string* PROTOBUF_NONNULL mutable_value(); + [[nodiscard]] ::std::string* PROTOBUF_NULLABLE release_value(); + void set_allocated_value(::std::string* PROTOBUF_NULLABLE value); + + private: + const ::std::string& _internal_value() const; + PROTOBUF_ALWAYS_INLINE void _internal_set_value(const ::std::string& value); + ::std::string* PROTOBUF_NONNULL _internal_mutable_value(); + + public: + // @@protoc_insertion_point(class_scope:nodehub.tests.StringValue) + private: + class _Internal; + friend class ::google::protobuf::internal::TcParser; + static const ::google::protobuf::internal::TcParseTable<0, 1, + 0, 39, + 2> + _table_; + + friend class ::google::protobuf::MessageLite; + friend class ::google::protobuf::Arena; + friend ::google::protobuf::internal::PrivateAccess; + template + friend class ::google::protobuf::Arena::InternalHelper; + using InternalArenaConstructable_ = void; + using DestructorSkippable_ = void; + struct Impl_ { + inline explicit constexpr Impl_(::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::internal::ConstantInitialized) noexcept; + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const Impl_& from, + const StringValue& from_msg); + ::google::protobuf::internal::HasBits<1> _has_bits_; + ::google::protobuf::internal::CachedSize _cached_size_; + ::google::protobuf::internal::ArenaStringPtr value_; + PROTOBUF_TSAN_DECLARE_MEMBER + }; + union { Impl_ _impl_; }; + friend struct ::TableStruct_test_5fprimitives_2eproto; +}; + +extern const ::google::protobuf::internal::ClassDataFull StringValue_class_data_; +// ------------------------------------------------------------------- + +class IntValue final : public ::google::protobuf::Message +/* @@protoc_insertion_point(class_definition:nodehub.tests.IntValue) */ { + public: + inline IntValue() : IntValue(nullptr) {} + ~IntValue() PROTOBUF_FINAL; + +#if defined(PROTOBUF_CUSTOM_VTABLE) + void operator delete(IntValue* PROTOBUF_NONNULL msg, ::std::destroying_delete_t) { + SharedDtor(*msg); + ::google::protobuf::internal::SizedDelete(msg, sizeof(IntValue)); + } +#endif + + template + explicit PROTOBUF_CONSTEXPR IntValue(::google::protobuf::internal::ConstantInitialized); + + inline IntValue(const IntValue& from) : IntValue(nullptr, from) {} + inline IntValue(IntValue&& from) noexcept + : IntValue(nullptr, ::std::move(from)) {} + inline IntValue& operator=(const IntValue& from) { + CopyFrom(from); + return *this; + } + inline IntValue& operator=(IntValue&& from) noexcept { + if (this == &from) return *this; + if (::google::protobuf::internal::CanMoveWithInternalSwap(GetArena(), from.GetArena())) { + InternalSwap(&from); + } else { + CopyFrom(from); + } + return *this; + } + + inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance); + } + inline ::google::protobuf::UnknownFieldSet* PROTOBUF_NONNULL mutable_unknown_fields() + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.mutable_unknown_fields<::google::protobuf::UnknownFieldSet>(); + } + + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL descriptor() { + return GetDescriptor(); + } + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL GetDescriptor() { + return default_instance().GetMetadata().descriptor; + } + static const ::google::protobuf::Reflection* PROTOBUF_NONNULL GetReflection() { + return default_instance().GetMetadata().reflection; + } + static const IntValue& default_instance() { + return *reinterpret_cast( + &_IntValue_default_instance_); + } + static constexpr int kIndexInFileMessages = 0; + friend void swap(IntValue& a, IntValue& b) { a.Swap(&b); } + inline void Swap(IntValue* PROTOBUF_NONNULL other) { + if (other == this) return; + if (::google::protobuf::internal::CanUseInternalSwap(GetArena(), other->GetArena())) { + InternalSwap(other); + } else { + ::google::protobuf::internal::GenericSwap(this, other); + } + } + void UnsafeArenaSwap(IntValue* PROTOBUF_NONNULL other) { + if (other == this) return; + ABSL_DCHECK(GetArena() == other->GetArena()); + InternalSwap(other); + } + + // implements Message ---------------------------------------------- + + IntValue* PROTOBUF_NONNULL New(::google::protobuf::Arena* PROTOBUF_NULLABLE arena = nullptr) const { + return ::google::protobuf::Message::DefaultConstruct(arena); + } + using ::google::protobuf::Message::CopyFrom; + void CopyFrom(const IntValue& from); + using ::google::protobuf::Message::MergeFrom; + void MergeFrom(const IntValue& from) { IntValue::MergeImpl(*this, from); } + + private: + static void MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg); + + public: + bool IsInitialized() const { + return true; + } + ABSL_ATTRIBUTE_REINITIALIZES void Clear() PROTOBUF_FINAL; + #if defined(PROTOBUF_CUSTOM_VTABLE) + private: + static ::size_t ByteSizeLong(const ::google::protobuf::MessageLite& msg); + static ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + const ::google::protobuf::MessageLite& msg, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream); + + public: + ::size_t ByteSizeLong() const { return ByteSizeLong(*this); } + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + return _InternalSerialize(*this, target, stream); + } + #else // PROTOBUF_CUSTOM_VTABLE + ::size_t ByteSizeLong() const final; + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const final; + #endif // PROTOBUF_CUSTOM_VTABLE + int GetCachedSize() const { return _impl_._cached_size_.Get(); } + + private: + void SharedCtor(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static void SharedDtor(MessageLite& self); + void InternalSwap(IntValue* PROTOBUF_NONNULL other); + private: + template + friend ::absl::string_view(::google::protobuf::internal::GetAnyMessageName)(); + static ::absl::string_view FullMessageName() { return "nodehub.tests.IntValue"; } + + explicit IntValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + IntValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const IntValue& from); + IntValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, IntValue&& from) noexcept + : IntValue(arena) { + *this = ::std::move(from); + } + const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL GetClassData() const PROTOBUF_FINAL; + static void* PROTOBUF_NONNULL PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static constexpr auto InternalNewImpl_(); + + public: + static constexpr auto InternalGenerateClassData_(); + + ::google::protobuf::Metadata GetMetadata() const; + // nested types ---------------------------------------------------- + + // accessors ------------------------------------------------------- + enum : int { + kValueFieldNumber = 1, + }; + // int32 value = 1; + void clear_value() ; + ::int32_t value() const; + void set_value(::int32_t value); + + private: + ::int32_t _internal_value() const; + void _internal_set_value(::int32_t value); + + public: + // @@protoc_insertion_point(class_scope:nodehub.tests.IntValue) + private: + class _Internal; + friend class ::google::protobuf::internal::TcParser; + static const ::google::protobuf::internal::TcParseTable<0, 1, + 0, 0, + 2> + _table_; + + friend class ::google::protobuf::MessageLite; + friend class ::google::protobuf::Arena; + friend ::google::protobuf::internal::PrivateAccess; + template + friend class ::google::protobuf::Arena::InternalHelper; + using InternalArenaConstructable_ = void; + using DestructorSkippable_ = void; + struct Impl_ { + inline explicit constexpr Impl_(::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::internal::ConstantInitialized) noexcept; + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const Impl_& from, + const IntValue& from_msg); + ::google::protobuf::internal::HasBits<1> _has_bits_; + ::google::protobuf::internal::CachedSize _cached_size_; + ::int32_t value_; + PROTOBUF_TSAN_DECLARE_MEMBER + }; + union { Impl_ _impl_; }; + friend struct ::TableStruct_test_5fprimitives_2eproto; +}; + +extern const ::google::protobuf::internal::ClassDataFull IntValue_class_data_; +// ------------------------------------------------------------------- + +class FloatValue final : public ::google::protobuf::Message +/* @@protoc_insertion_point(class_definition:nodehub.tests.FloatValue) */ { + public: + inline FloatValue() : FloatValue(nullptr) {} + ~FloatValue() PROTOBUF_FINAL; + +#if defined(PROTOBUF_CUSTOM_VTABLE) + void operator delete(FloatValue* PROTOBUF_NONNULL msg, ::std::destroying_delete_t) { + SharedDtor(*msg); + ::google::protobuf::internal::SizedDelete(msg, sizeof(FloatValue)); + } +#endif + + template + explicit PROTOBUF_CONSTEXPR FloatValue(::google::protobuf::internal::ConstantInitialized); + + inline FloatValue(const FloatValue& from) : FloatValue(nullptr, from) {} + inline FloatValue(FloatValue&& from) noexcept + : FloatValue(nullptr, ::std::move(from)) {} + inline FloatValue& operator=(const FloatValue& from) { + CopyFrom(from); + return *this; + } + inline FloatValue& operator=(FloatValue&& from) noexcept { + if (this == &from) return *this; + if (::google::protobuf::internal::CanMoveWithInternalSwap(GetArena(), from.GetArena())) { + InternalSwap(&from); + } else { + CopyFrom(from); + } + return *this; + } + + inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance); + } + inline ::google::protobuf::UnknownFieldSet* PROTOBUF_NONNULL mutable_unknown_fields() + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.mutable_unknown_fields<::google::protobuf::UnknownFieldSet>(); + } + + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL descriptor() { + return GetDescriptor(); + } + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL GetDescriptor() { + return default_instance().GetMetadata().descriptor; + } + static const ::google::protobuf::Reflection* PROTOBUF_NONNULL GetReflection() { + return default_instance().GetMetadata().reflection; + } + static const FloatValue& default_instance() { + return *reinterpret_cast( + &_FloatValue_default_instance_); + } + static constexpr int kIndexInFileMessages = 1; + friend void swap(FloatValue& a, FloatValue& b) { a.Swap(&b); } + inline void Swap(FloatValue* PROTOBUF_NONNULL other) { + if (other == this) return; + if (::google::protobuf::internal::CanUseInternalSwap(GetArena(), other->GetArena())) { + InternalSwap(other); + } else { + ::google::protobuf::internal::GenericSwap(this, other); + } + } + void UnsafeArenaSwap(FloatValue* PROTOBUF_NONNULL other) { + if (other == this) return; + ABSL_DCHECK(GetArena() == other->GetArena()); + InternalSwap(other); + } + + // implements Message ---------------------------------------------- + + FloatValue* PROTOBUF_NONNULL New(::google::protobuf::Arena* PROTOBUF_NULLABLE arena = nullptr) const { + return ::google::protobuf::Message::DefaultConstruct(arena); + } + using ::google::protobuf::Message::CopyFrom; + void CopyFrom(const FloatValue& from); + using ::google::protobuf::Message::MergeFrom; + void MergeFrom(const FloatValue& from) { FloatValue::MergeImpl(*this, from); } + + private: + static void MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg); + + public: + bool IsInitialized() const { + return true; + } + ABSL_ATTRIBUTE_REINITIALIZES void Clear() PROTOBUF_FINAL; + #if defined(PROTOBUF_CUSTOM_VTABLE) + private: + static ::size_t ByteSizeLong(const ::google::protobuf::MessageLite& msg); + static ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + const ::google::protobuf::MessageLite& msg, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream); + + public: + ::size_t ByteSizeLong() const { return ByteSizeLong(*this); } + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + return _InternalSerialize(*this, target, stream); + } + #else // PROTOBUF_CUSTOM_VTABLE + ::size_t ByteSizeLong() const final; + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const final; + #endif // PROTOBUF_CUSTOM_VTABLE + int GetCachedSize() const { return _impl_._cached_size_.Get(); } + + private: + void SharedCtor(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static void SharedDtor(MessageLite& self); + void InternalSwap(FloatValue* PROTOBUF_NONNULL other); + private: + template + friend ::absl::string_view(::google::protobuf::internal::GetAnyMessageName)(); + static ::absl::string_view FullMessageName() { return "nodehub.tests.FloatValue"; } + + explicit FloatValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + FloatValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const FloatValue& from); + FloatValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, FloatValue&& from) noexcept + : FloatValue(arena) { + *this = ::std::move(from); + } + const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL GetClassData() const PROTOBUF_FINAL; + static void* PROTOBUF_NONNULL PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static constexpr auto InternalNewImpl_(); + + public: + static constexpr auto InternalGenerateClassData_(); + + ::google::protobuf::Metadata GetMetadata() const; + // nested types ---------------------------------------------------- + + // accessors ------------------------------------------------------- + enum : int { + kValueFieldNumber = 1, + }; + // float value = 1; + void clear_value() ; + float value() const; + void set_value(float value); + + private: + float _internal_value() const; + void _internal_set_value(float value); + + public: + // @@protoc_insertion_point(class_scope:nodehub.tests.FloatValue) + private: + class _Internal; + friend class ::google::protobuf::internal::TcParser; + static const ::google::protobuf::internal::TcParseTable<0, 1, + 0, 0, + 2> + _table_; + + friend class ::google::protobuf::MessageLite; + friend class ::google::protobuf::Arena; + friend ::google::protobuf::internal::PrivateAccess; + template + friend class ::google::protobuf::Arena::InternalHelper; + using InternalArenaConstructable_ = void; + using DestructorSkippable_ = void; + struct Impl_ { + inline explicit constexpr Impl_(::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::internal::ConstantInitialized) noexcept; + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const Impl_& from, + const FloatValue& from_msg); + ::google::protobuf::internal::HasBits<1> _has_bits_; + ::google::protobuf::internal::CachedSize _cached_size_; + float value_; + PROTOBUF_TSAN_DECLARE_MEMBER + }; + union { Impl_ _impl_; }; + friend struct ::TableStruct_test_5fprimitives_2eproto; +}; + +extern const ::google::protobuf::internal::ClassDataFull FloatValue_class_data_; +// ------------------------------------------------------------------- + +class BoolValue final : public ::google::protobuf::Message +/* @@protoc_insertion_point(class_definition:nodehub.tests.BoolValue) */ { + public: + inline BoolValue() : BoolValue(nullptr) {} + ~BoolValue() PROTOBUF_FINAL; + +#if defined(PROTOBUF_CUSTOM_VTABLE) + void operator delete(BoolValue* PROTOBUF_NONNULL msg, ::std::destroying_delete_t) { + SharedDtor(*msg); + ::google::protobuf::internal::SizedDelete(msg, sizeof(BoolValue)); + } +#endif + + template + explicit PROTOBUF_CONSTEXPR BoolValue(::google::protobuf::internal::ConstantInitialized); + + inline BoolValue(const BoolValue& from) : BoolValue(nullptr, from) {} + inline BoolValue(BoolValue&& from) noexcept + : BoolValue(nullptr, ::std::move(from)) {} + inline BoolValue& operator=(const BoolValue& from) { + CopyFrom(from); + return *this; + } + inline BoolValue& operator=(BoolValue&& from) noexcept { + if (this == &from) return *this; + if (::google::protobuf::internal::CanMoveWithInternalSwap(GetArena(), from.GetArena())) { + InternalSwap(&from); + } else { + CopyFrom(from); + } + return *this; + } + + inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.unknown_fields<::google::protobuf::UnknownFieldSet>(::google::protobuf::UnknownFieldSet::default_instance); + } + inline ::google::protobuf::UnknownFieldSet* PROTOBUF_NONNULL mutable_unknown_fields() + ABSL_ATTRIBUTE_LIFETIME_BOUND { + return _internal_metadata_.mutable_unknown_fields<::google::protobuf::UnknownFieldSet>(); + } + + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL descriptor() { + return GetDescriptor(); + } + static const ::google::protobuf::Descriptor* PROTOBUF_NONNULL GetDescriptor() { + return default_instance().GetMetadata().descriptor; + } + static const ::google::protobuf::Reflection* PROTOBUF_NONNULL GetReflection() { + return default_instance().GetMetadata().reflection; + } + static const BoolValue& default_instance() { + return *reinterpret_cast( + &_BoolValue_default_instance_); + } + static constexpr int kIndexInFileMessages = 2; + friend void swap(BoolValue& a, BoolValue& b) { a.Swap(&b); } + inline void Swap(BoolValue* PROTOBUF_NONNULL other) { + if (other == this) return; + if (::google::protobuf::internal::CanUseInternalSwap(GetArena(), other->GetArena())) { + InternalSwap(other); + } else { + ::google::protobuf::internal::GenericSwap(this, other); + } + } + void UnsafeArenaSwap(BoolValue* PROTOBUF_NONNULL other) { + if (other == this) return; + ABSL_DCHECK(GetArena() == other->GetArena()); + InternalSwap(other); + } + + // implements Message ---------------------------------------------- + + BoolValue* PROTOBUF_NONNULL New(::google::protobuf::Arena* PROTOBUF_NULLABLE arena = nullptr) const { + return ::google::protobuf::Message::DefaultConstruct(arena); + } + using ::google::protobuf::Message::CopyFrom; + void CopyFrom(const BoolValue& from); + using ::google::protobuf::Message::MergeFrom; + void MergeFrom(const BoolValue& from) { BoolValue::MergeImpl(*this, from); } + + private: + static void MergeImpl(::google::protobuf::MessageLite& to_msg, + const ::google::protobuf::MessageLite& from_msg); + + public: + bool IsInitialized() const { + return true; + } + ABSL_ATTRIBUTE_REINITIALIZES void Clear() PROTOBUF_FINAL; + #if defined(PROTOBUF_CUSTOM_VTABLE) + private: + static ::size_t ByteSizeLong(const ::google::protobuf::MessageLite& msg); + static ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + const ::google::protobuf::MessageLite& msg, ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream); + + public: + ::size_t ByteSizeLong() const { return ByteSizeLong(*this); } + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const { + return _InternalSerialize(*this, target, stream); + } + #else // PROTOBUF_CUSTOM_VTABLE + ::size_t ByteSizeLong() const final; + ::uint8_t* PROTOBUF_NONNULL _InternalSerialize( + ::uint8_t* PROTOBUF_NONNULL target, + ::google::protobuf::io::EpsCopyOutputStream* PROTOBUF_NONNULL stream) const final; + #endif // PROTOBUF_CUSTOM_VTABLE + int GetCachedSize() const { return _impl_._cached_size_.Get(); } + + private: + void SharedCtor(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static void SharedDtor(MessageLite& self); + void InternalSwap(BoolValue* PROTOBUF_NONNULL other); + private: + template + friend ::absl::string_view(::google::protobuf::internal::GetAnyMessageName)(); + static ::absl::string_view FullMessageName() { return "nodehub.tests.BoolValue"; } + + explicit BoolValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + BoolValue(::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const BoolValue& from); + BoolValue( + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, BoolValue&& from) noexcept + : BoolValue(arena) { + *this = ::std::move(from); + } + const ::google::protobuf::internal::ClassData* PROTOBUF_NONNULL GetClassData() const PROTOBUF_FINAL; + static void* PROTOBUF_NONNULL PlacementNew_( + const void* PROTOBUF_NONNULL, void* PROTOBUF_NONNULL mem, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + static constexpr auto InternalNewImpl_(); + + public: + static constexpr auto InternalGenerateClassData_(); + + ::google::protobuf::Metadata GetMetadata() const; + // nested types ---------------------------------------------------- + + // accessors ------------------------------------------------------- + enum : int { + kValueFieldNumber = 1, + }; + // bool value = 1; + void clear_value() ; + bool value() const; + void set_value(bool value); + + private: + bool _internal_value() const; + void _internal_set_value(bool value); + + public: + // @@protoc_insertion_point(class_scope:nodehub.tests.BoolValue) + private: + class _Internal; + friend class ::google::protobuf::internal::TcParser; + static const ::google::protobuf::internal::TcParseTable<0, 1, + 0, 0, + 2> + _table_; + + friend class ::google::protobuf::MessageLite; + friend class ::google::protobuf::Arena; + friend ::google::protobuf::internal::PrivateAccess; + template + friend class ::google::protobuf::Arena::InternalHelper; + using InternalArenaConstructable_ = void; + using DestructorSkippable_ = void; + struct Impl_ { + inline explicit constexpr Impl_(::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::internal::ConstantInitialized) noexcept; + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena); + inline explicit Impl_( + ::google::protobuf::internal::InternalVisibility visibility, + ::google::protobuf::Arena* PROTOBUF_NULLABLE arena, const Impl_& from, + const BoolValue& from_msg); + ::google::protobuf::internal::HasBits<1> _has_bits_; + ::google::protobuf::internal::CachedSize _cached_size_; + bool value_; + PROTOBUF_TSAN_DECLARE_MEMBER + }; + union { Impl_ _impl_; }; + friend struct ::TableStruct_test_5fprimitives_2eproto; +}; + +extern const ::google::protobuf::internal::ClassDataFull BoolValue_class_data_; + +// =================================================================== + + + + +// =================================================================== + + +#ifdef __GNUC__ +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wstrict-aliasing" +#endif // __GNUC__ +// ------------------------------------------------------------------- + +// IntValue + +// int32 value = 1; +inline void IntValue::clear_value() { + ::google::protobuf::internal::TSanWrite(&_impl_); + _impl_.value_ = 0; + ClearHasBit(_impl_._has_bits_[0], + 0x00000001U); +} +inline ::int32_t IntValue::value() const { + // @@protoc_insertion_point(field_get:nodehub.tests.IntValue.value) + return _internal_value(); +} +inline void IntValue::set_value(::int32_t value) { + _internal_set_value(value); + SetHasBit(_impl_._has_bits_[0], 0x00000001U); + // @@protoc_insertion_point(field_set:nodehub.tests.IntValue.value) +} +inline ::int32_t IntValue::_internal_value() const { + ::google::protobuf::internal::TSanRead(&_impl_); + return _impl_.value_; +} +inline void IntValue::_internal_set_value(::int32_t value) { + ::google::protobuf::internal::TSanWrite(&_impl_); + _impl_.value_ = value; +} + +// ------------------------------------------------------------------- + +// FloatValue + +// float value = 1; +inline void FloatValue::clear_value() { + ::google::protobuf::internal::TSanWrite(&_impl_); + _impl_.value_ = 0; + ClearHasBit(_impl_._has_bits_[0], + 0x00000001U); +} +inline float FloatValue::value() const { + // @@protoc_insertion_point(field_get:nodehub.tests.FloatValue.value) + return _internal_value(); +} +inline void FloatValue::set_value(float value) { + _internal_set_value(value); + SetHasBit(_impl_._has_bits_[0], 0x00000001U); + // @@protoc_insertion_point(field_set:nodehub.tests.FloatValue.value) +} +inline float FloatValue::_internal_value() const { + ::google::protobuf::internal::TSanRead(&_impl_); + return _impl_.value_; +} +inline void FloatValue::_internal_set_value(float value) { + ::google::protobuf::internal::TSanWrite(&_impl_); + _impl_.value_ = value; +} + +// ------------------------------------------------------------------- + +// BoolValue + +// bool value = 1; +inline void BoolValue::clear_value() { + ::google::protobuf::internal::TSanWrite(&_impl_); + _impl_.value_ = false; + ClearHasBit(_impl_._has_bits_[0], + 0x00000001U); +} +inline bool BoolValue::value() const { + // @@protoc_insertion_point(field_get:nodehub.tests.BoolValue.value) + return _internal_value(); +} +inline void BoolValue::set_value(bool value) { + _internal_set_value(value); + SetHasBit(_impl_._has_bits_[0], 0x00000001U); + // @@protoc_insertion_point(field_set:nodehub.tests.BoolValue.value) +} +inline bool BoolValue::_internal_value() const { + ::google::protobuf::internal::TSanRead(&_impl_); + return _impl_.value_; +} +inline void BoolValue::_internal_set_value(bool value) { + ::google::protobuf::internal::TSanWrite(&_impl_); + _impl_.value_ = value; +} + +// ------------------------------------------------------------------- + +// StringValue + +// string value = 1; +inline void StringValue::clear_value() { + ::google::protobuf::internal::TSanWrite(&_impl_); + _impl_.value_.ClearToEmpty(); + ClearHasBit(_impl_._has_bits_[0], + 0x00000001U); +} +inline const ::std::string& StringValue::value() const + ABSL_ATTRIBUTE_LIFETIME_BOUND { + // @@protoc_insertion_point(field_get:nodehub.tests.StringValue.value) + return _internal_value(); +} +template +PROTOBUF_ALWAYS_INLINE void StringValue::set_value(Arg_&& arg, Args_... args) { + ::google::protobuf::internal::TSanWrite(&_impl_); + SetHasBit(_impl_._has_bits_[0], 0x00000001U); + _impl_.value_.Set(static_cast(arg), args..., GetArena()); + // @@protoc_insertion_point(field_set:nodehub.tests.StringValue.value) +} +inline ::std::string* PROTOBUF_NONNULL StringValue::mutable_value() + ABSL_ATTRIBUTE_LIFETIME_BOUND { + SetHasBit(_impl_._has_bits_[0], 0x00000001U); + ::std::string* _s = _internal_mutable_value(); + // @@protoc_insertion_point(field_mutable:nodehub.tests.StringValue.value) + return _s; +} +inline const ::std::string& StringValue::_internal_value() const { + ::google::protobuf::internal::TSanRead(&_impl_); + return _impl_.value_.Get(); +} +inline void StringValue::_internal_set_value(const ::std::string& value) { + ::google::protobuf::internal::TSanWrite(&_impl_); + _impl_.value_.Set(value, GetArena()); +} +inline ::std::string* PROTOBUF_NONNULL StringValue::_internal_mutable_value() { + ::google::protobuf::internal::TSanWrite(&_impl_); + return _impl_.value_.Mutable( GetArena()); +} +inline ::std::string* PROTOBUF_NULLABLE StringValue::release_value() { + ::google::protobuf::internal::TSanWrite(&_impl_); + // @@protoc_insertion_point(field_release:nodehub.tests.StringValue.value) + if (!CheckHasBit(_impl_._has_bits_[0], 0x00000001U)) { + return nullptr; + } + ClearHasBit(_impl_._has_bits_[0], 0x00000001U); + auto* released = _impl_.value_.Release(); + if (::google::protobuf::internal::DebugHardenForceCopyDefaultString()) { + _impl_.value_.Set("", GetArena()); + } + return released; +} +inline void StringValue::set_allocated_value(::std::string* PROTOBUF_NULLABLE value) { + ::google::protobuf::internal::TSanWrite(&_impl_); + if (value != nullptr) { + SetHasBit(_impl_._has_bits_[0], 0x00000001U); + } else { + ClearHasBit(_impl_._has_bits_[0], 0x00000001U); + } + _impl_.value_.SetAllocated(value, GetArena()); + if (::google::protobuf::internal::DebugHardenForceCopyDefaultString() && _impl_.value_.IsDefault()) { + _impl_.value_.Set("", GetArena()); + } + // @@protoc_insertion_point(field_set_allocated:nodehub.tests.StringValue.value) +} + +#ifdef __GNUC__ +#pragma GCC diagnostic pop +#endif // __GNUC__ + +// @@protoc_insertion_point(namespace_scope) +} // namespace tests +} // namespace nodehub + + +// @@protoc_insertion_point(global_scope) + +#include "google/protobuf/port_undef.inc" + +#endif // test_5fprimitives_2eproto_2epb_2eh diff --git a/packages/media/cpp/packages/nodehub/tests/test_primitives.proto b/packages/media/cpp/packages/nodehub/tests/test_primitives.proto new file mode 100644 index 00000000..67ff8547 --- /dev/null +++ b/packages/media/cpp/packages/nodehub/tests/test_primitives.proto @@ -0,0 +1,20 @@ +syntax = "proto3"; + +package nodehub.tests; + +message IntValue { + int32 value = 1; +} + +message FloatValue { + float value = 1; +} + +message BoolValue { + bool value = 1; +} + +message StringValue { + string value = 1; +} + diff --git a/packages/media/cpp/settings.json b/packages/media/cpp/settings.json new file mode 100644 index 00000000..f84f2c0d --- /dev/null +++ b/packages/media/cpp/settings.json @@ -0,0 +1,10 @@ +{ + "transform": { + "prompt_presets": [ + { + "name": "red", + "prompt": "frame in red - product shooting, square" + } + ] + } +} \ No newline at end of file diff --git a/packages/media/cpp/src/core/transform.cpp b/packages/media/cpp/src/core/transform.cpp index b372f7b8..a09c48c3 100644 --- a/packages/media/cpp/src/core/transform.cpp +++ b/packages/media/cpp/src/core/transform.cpp @@ -120,6 +120,18 @@ static TransformResult call_gemini( std::string b64 = base64_encode(img_bytes.data(), img_bytes.size()); // Build request JSON (Gemini 3 REST API) + json gen_config = { + {"responseModalities", json::array({"TEXT", "IMAGE"})} + }; + + json image_config; + if (!opts.aspect_ratio.empty()) + image_config["aspectRatio"] = opts.aspect_ratio; + if (!opts.image_size.empty()) + image_config["imageSize"] = opts.image_size; + if (!image_config.empty()) + gen_config["imageConfig"] = image_config; + json req_body = { {"contents", json::array({ {{"parts", json::array({ @@ -127,9 +139,7 @@ static TransformResult call_gemini( {{"inlineData", {{"mimeType", mime}, {"data", b64}}}} })}} })}, - {"generationConfig", { - {"responseModalities", json::array({"TEXT", "IMAGE"})} - }} + {"generationConfig", gen_config} }; std::string url = "https://generativelanguage.googleapis.com/v1beta/models/" diff --git a/packages/media/cpp/src/core/transform.hpp b/packages/media/cpp/src/core/transform.hpp index 5ebf51a1..4d476165 100644 --- a/packages/media/cpp/src/core/transform.hpp +++ b/packages/media/cpp/src/core/transform.hpp @@ -7,10 +7,12 @@ namespace media { struct TransformOptions { - std::string provider = "google"; - std::string model = "gemini-3-pro-image-preview"; + std::string provider = "google"; + std::string model = "gemini-3-pro-image-preview"; std::string api_key; std::string prompt; + std::string aspect_ratio; // e.g. "1:1","16:9","4:3","3:4","9:16","21:9",""=auto + std::string image_size; // "512","1K","2K","4K",""=default(1K) }; struct TransformResult { diff --git a/packages/media/cpp/src/main.cpp b/packages/media/cpp/src/main.cpp index c038d393..8f2aac5c 100644 --- a/packages/media/cpp/src/main.cpp +++ b/packages/media/cpp/src/main.cpp @@ -153,6 +153,8 @@ int main(int argc, char **argv) { std::string tf_provider = "google"; std::string tf_model = "gemini-3-pro-image-preview"; std::string tf_api_key; + std::string tf_aspect; + std::string tf_size; auto *transform_cmd = app.add_subcommand("transform", "AI image editing (Gemini / Google)"); transform_cmd->add_option("input", tf_input, "Input image path")->required(true); @@ -161,6 +163,8 @@ int main(int argc, char **argv) { transform_cmd->add_option("--provider", tf_provider, "AI provider (google)")->default_val("google"); transform_cmd->add_option("--model", tf_model, "Model name")->default_val("gemini-3-pro-image-preview"); transform_cmd->add_option("--api-key", tf_api_key, "API key (or set IMAGE_TRANSFORM_GOOGLE_API_KEY env)"); + transform_cmd->add_option("--aspect-ratio", tf_aspect, "Output aspect ratio (1:1,16:9,4:3,...)"); + transform_cmd->add_option("--image-size", tf_size, "Output size (512,1K,2K,4K)"); // ── serve ─────────────────────────────────────────────────────────── std::string host = "127.0.0.1"; @@ -403,10 +407,12 @@ int main(int argc, char **argv) { if (transform_cmd->parsed()) { media::TransformOptions topts; - topts.provider = tf_provider; - topts.model = tf_model; - topts.prompt = tf_prompt; - topts.api_key = tf_api_key; + topts.provider = tf_provider; + topts.model = tf_model; + topts.prompt = tf_prompt; + topts.api_key = tf_api_key; + topts.aspect_ratio = tf_aspect; + topts.image_size = tf_size; if (topts.api_key.empty()) { const char* env_key = std::getenv("IMAGE_TRANSFORM_GOOGLE_API_KEY"); diff --git a/packages/media/cpp/src/win/ui_next/LogPanel.cpp b/packages/media/cpp/src/win/ui_next/LogPanel.cpp new file mode 100644 index 00000000..3d33aa3d --- /dev/null +++ b/packages/media/cpp/src/win/ui_next/LogPanel.cpp @@ -0,0 +1,99 @@ +#include "stdafx.h" +#include "LogPanel.h" + +////////////////////////////////////////// +// CLogView +////////////////////////////////////////// + +int CLogView::OnCreate(CREATESTRUCT&) +{ + CRect rc = GetClientRect(); + HINSTANCE inst = ::GetModuleHandleW(nullptr); + m_hEdit = ::CreateWindowExW( + WS_EX_CLIENTEDGE, L"EDIT", L"", + WS_CHILD | WS_VISIBLE | WS_VSCROLL | + ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY, + 0, 0, rc.Width(), rc.Height(), + GetHwnd(), nullptr, inst, nullptr); + + HFONT hFont = static_cast(::GetStockObject(DEFAULT_GUI_FONT)); + ::SendMessageW(m_hEdit, WM_SETFONT, (WPARAM)hFont, TRUE); + return 0; +} + +void CLogView::AppendLine(const CString& text) +{ + if (!m_hEdit) return; + int len = ::GetWindowTextLengthW(m_hEdit); + ::SendMessageW(m_hEdit, EM_SETSEL, (WPARAM)len, (LPARAM)len); + CString line = text + L"\r\n"; + ::SendMessageW(m_hEdit, EM_REPLACESEL, FALSE, (LPARAM)line.c_str()); + ::SendMessageW(m_hEdit, EM_SCROLLCARET, 0, 0); +} + +void CLogView::Clear() +{ + if (m_hEdit) ::SetWindowTextW(m_hEdit, L""); +} + +LRESULT CLogView::WndProc(UINT msg, WPARAM wparam, LPARAM lparam) +{ + try { + if (msg == WM_SIZE) { + if (m_hEdit) { + int w = LOWORD(lparam), h = HIWORD(lparam); + ::MoveWindow(m_hEdit, 0, 0, w, h, TRUE); + } + } + return WndProcDefault(msg, wparam, lparam); + } + catch (const CException& e) { + CString s; + s << e.GetText() << L'\n' << e.GetErrorString(); + ::MessageBox(nullptr, s, L"Error", MB_ICONERROR); + } + return 0; +} + +////////////////////////////////////////// +// CLogContainer +////////////////////////////////////////// + +CLogContainer::CLogContainer() +{ + SetTabText(L"Log"); + SetDockCaption(L"Log"); + SetView(m_view); +} + +LRESULT CLogContainer::WndProc(UINT msg, WPARAM wparam, LPARAM lparam) +{ + try { return WndProcDefault(msg, wparam, lparam); } + catch (const CException& e) { + CString s; + s << e.GetText() << L'\n' << e.GetErrorString(); + ::MessageBox(nullptr, s, L"Error", MB_ICONERROR); + } + return 0; +} + +////////////////////////////////////////// +// CDockLog +////////////////////////////////////////// + +CDockLog::CDockLog() +{ + SetView(m_container); + SetBarWidth(6); +} + +LRESULT CDockLog::WndProc(UINT msg, WPARAM wparam, LPARAM lparam) +{ + try { return WndProcDefault(msg, wparam, lparam); } + catch (const CException& e) { + CString s; + s << e.GetText() << L'\n' << e.GetErrorString(); + ::MessageBox(nullptr, s, L"Error", MB_ICONERROR); + } + return 0; +} diff --git a/packages/media/cpp/src/win/ui_next/LogPanel.h b/packages/media/cpp/src/win/ui_next/LogPanel.h new file mode 100644 index 00000000..35298d1f --- /dev/null +++ b/packages/media/cpp/src/win/ui_next/LogPanel.h @@ -0,0 +1,64 @@ +#ifndef PM_UI_LOGPANEL_H +#define PM_UI_LOGPANEL_H + +#include "stdafx.h" + +///////////////////////////////////////////////////////// +// CLogView — read-only multiline text for log output. +class CLogView : public CWnd +{ +public: + CLogView() = default; + virtual ~CLogView() override = default; + + void AppendLine(const CString& text); + void Clear(); + +protected: + virtual int OnCreate(CREATESTRUCT& cs) override; + virtual LRESULT WndProc(UINT msg, WPARAM wparam, LPARAM lparam) override; + +private: + CLogView(const CLogView&) = delete; + CLogView& operator=(const CLogView&) = delete; + + HWND m_hEdit{}; +}; + +///////////////////////////////////////////////////////// +// CLogContainer — dock container hosting CLogView. +class CLogContainer : public CDockContainer +{ +public: + CLogContainer(); + virtual ~CLogContainer() override = default; + CLogView& GetLogView() { return m_view; } + +protected: + virtual LRESULT WndProc(UINT msg, WPARAM wparam, LPARAM lparam) override; + +private: + CLogContainer(const CLogContainer&) = delete; + CLogContainer& operator=(const CLogContainer&) = delete; + CLogView m_view; +}; + +///////////////////////////////////////////////////////// +// CDockLog — docker wrapping CLogContainer. +class CDockLog : public CDocker +{ +public: + CDockLog(); + virtual ~CDockLog() override = default; + CLogContainer& GetLogContainer() { return m_container; } + +protected: + virtual LRESULT WndProc(UINT msg, WPARAM wparam, LPARAM lparam) override; + +private: + CDockLog(const CDockLog&) = delete; + CDockLog& operator=(const CDockLog&) = delete; + CLogContainer m_container; +}; + +#endif // PM_UI_LOGPANEL_H diff --git a/packages/media/cpp/src/win/ui_next/Mainfrm.cpp b/packages/media/cpp/src/win/ui_next/Mainfrm.cpp index 1a974579..ac2e6f7e 100644 --- a/packages/media/cpp/src/win/ui_next/Mainfrm.cpp +++ b/packages/media/cpp/src/win/ui_next/Mainfrm.cpp @@ -5,8 +5,11 @@ #include "core/transform.hpp" #include #include +#include +#include namespace fs = std::filesystem; +using json = nlohmann::json; static std::string wide_to_utf8(const std::wstring& w) { if (w.empty()) return {}; @@ -17,8 +20,25 @@ static std::string wide_to_utf8(const std::wstring& w) { return s; } +static std::wstring utf8_to_wide_mf(const std::string& s) { + if (s.empty()) return {}; + int n = MultiByteToWideChar(CP_UTF8, 0, s.c_str(), (int)s.size(), nullptr, 0); + if (n <= 0) return {}; + std::wstring w(n, L'\0'); + MultiByteToWideChar(CP_UTF8, 0, s.c_str(), (int)s.size(), w.data(), n); + return w; +} + CMainFrame::CMainFrame() { + m_settingsPath = (fs::current_path() / "settings.json").string(); + LoadPresets(); +} + +void CMainFrame::LogMessage(const CString& msg) +{ + if (m_pDockLog) + m_pDockLog->GetLogContainer().GetLogView().AppendLine(msg); } HWND CMainFrame::Create(HWND parent) @@ -28,6 +48,21 @@ HWND CMainFrame::Create(HWND parent) return CRibbonDockFrame::Create(parent); } +void CMainFrame::SwitchSettingsMode(CSettingsView::Mode mode) +{ + if (!m_pDockSettings) return; + auto& sv = m_pDockSettings->GetSettingsContainer().GetSettingsView(); + if (sv.GetMode() == mode) return; + sv.SetMode(mode); + const wchar_t* caption = (mode == CSettingsView::MODE_RESIZE) + ? L"Resize Settings" : L"Settings"; + m_pDockSettings->GetSettingsContainer().SetDockCaption(caption); + m_pDockSettings->GetSettingsContainer().SetTabText( + (mode == CSettingsView::MODE_RESIZE) ? L"Resize" : L"Settings"); + m_pDockSettings->GetSettingsContainer().Invalidate(); + m_pDockSettings->RedrawWindow(); +} + STDMETHODIMP CMainFrame::Execute(UINT32 cmdID, UI_EXECUTIONVERB verb, const PROPERTYKEY*, const PROPVARIANT*, IUISimplePropertySet*) { @@ -36,14 +71,52 @@ STDMETHODIMP CMainFrame::Execute(UINT32 cmdID, UI_EXECUTIONVERB verb, case IDC_CMD_ADD_FILES: OnAddFiles(); break; case IDC_CMD_ADD_FOLDER: OnAddFolder(); break; case IDC_CMD_CLEAR: OnClearQueue(); break; - case IDC_CMD_RESIZE: OnResize(); break; - case IDC_CMD_TRANSFORM: OnTransform(); break; + case IDC_CMD_RESIZE: + SwitchSettingsMode(CSettingsView::MODE_RESIZE); + OnResize(); + break; + case IDC_CMD_TRANSFORM: + SwitchSettingsMode(CSettingsView::MODE_TRANSFORM); + OnTransform(); + break; + case IDC_CMD_PRESETS: OnPresets(); break; case IDC_CMD_ABOUT: OnHelp(); break; case IDC_CMD_EXIT: OnExit(); break; case IDC_RIBBONHELP: OnHelp(); break; + + // Model toggle + case IDC_CMD_MODEL_PRO: + case IDC_CMD_MODEL_FLASH: + HandleModelSelect(cmdID); + break; + + // Aspect toggle + case IDC_CMD_ASPECT_AUTO: + case IDC_CMD_ASPECT_1_1: + case IDC_CMD_ASPECT_3_2: + case IDC_CMD_ASPECT_4_3: + case IDC_CMD_ASPECT_16_9: + case IDC_CMD_ASPECT_9_16: + HandleAspectSelect(cmdID); + break; + + // Size toggle + case IDC_CMD_SIZE_DEFAULT: + case IDC_CMD_SIZE_1K: + case IDC_CMD_SIZE_2K: + case IDC_CMD_SIZE_4K: + HandleSizeSelect(cmdID); + break; + default: break; } } + + if (cmdID == cmdTabHome) + SwitchSettingsMode(CSettingsView::MODE_RESIZE); + else if (cmdID == cmdTabAI) + SwitchSettingsMode(CSettingsView::MODE_TRANSFORM); + return S_OK; } @@ -68,6 +141,77 @@ STDMETHODIMP CMainFrame::OnViewChanged(UINT32, UI_VIEWTYPE typeId, return E_NOTIMPL; } +STDMETHODIMP CMainFrame::UpdateProperty(UINT32 cmdID, REFPROPERTYKEY key, + const PROPVARIANT* currentValue, PROPVARIANT* newValue) +{ + if (key == UI_PKEY_BooleanValue) { + newValue->vt = VT_BOOL; + newValue->boolVal = IsToggleSelected(cmdID) ? VARIANT_TRUE : VARIANT_FALSE; + return S_OK; + } + return CRibbonDockFrame::UpdateProperty(cmdID, key, currentValue, newValue); +} + +void CMainFrame::InvalidateToggle(UINT32 cmdID) +{ + IUIFramework* pFW = GetRibbonFramework(); + if (pFW) + pFW->InvalidateUICommand(cmdID, UI_INVALIDATIONS_PROPERTY, &UI_PKEY_BooleanValue); +} + +bool CMainFrame::IsToggleSelected(UINT32 cmdID) const +{ + return (cmdID == m_selModel || cmdID == m_selAspect || cmdID == m_selSize); +} + +void CMainFrame::HandleModelSelect(UINT32 cmdID) +{ + UINT32 prev = m_selModel; + m_selModel = cmdID; + InvalidateToggle(prev); + InvalidateToggle(cmdID); +} + +void CMainFrame::HandleAspectSelect(UINT32 cmdID) +{ + UINT32 prev = m_selAspect; + m_selAspect = cmdID; + InvalidateToggle(prev); + InvalidateToggle(cmdID); +} + +void CMainFrame::HandleSizeSelect(UINT32 cmdID) +{ + UINT32 prev = m_selSize; + m_selSize = cmdID; + InvalidateToggle(prev); + InvalidateToggle(cmdID); +} + +media::TransformOptions CMainFrame::BuildTransformOptions() const +{ + media::TransformOptions opts; + switch (m_selModel) { + case IDC_CMD_MODEL_PRO: opts.model = "gemini-3-pro-image-preview"; break; + case IDC_CMD_MODEL_FLASH: opts.model = "gemini-3.1-flash-image-preview"; break; + } + switch (m_selAspect) { + case IDC_CMD_ASPECT_AUTO: opts.aspect_ratio = ""; break; + case IDC_CMD_ASPECT_1_1: opts.aspect_ratio = "1:1"; break; + case IDC_CMD_ASPECT_3_2: opts.aspect_ratio = "3:2"; break; + case IDC_CMD_ASPECT_4_3: opts.aspect_ratio = "4:3"; break; + case IDC_CMD_ASPECT_16_9: opts.aspect_ratio = "16:9"; break; + case IDC_CMD_ASPECT_9_16: opts.aspect_ratio = "9:16"; break; + } + switch (m_selSize) { + case IDC_CMD_SIZE_DEFAULT: opts.image_size = ""; break; + case IDC_CMD_SIZE_1K: opts.image_size = "1K"; break; + case IDC_CMD_SIZE_2K: opts.image_size = "2K"; break; + case IDC_CMD_SIZE_4K: opts.image_size = "4K"; break; + } + return opts; +} + BOOL CMainFrame::OnCommand(WPARAM wparam, LPARAM) { switch (LOWORD(wparam)) { @@ -99,6 +243,12 @@ void CMainFrame::OnInitialUpdate() m_pDockQueue = static_cast(pDockQ); m_pDockQueue->GetQueueContainer().SetHideSingleTab(TRUE); + // Log panel docked below the queue + auto pDockL = m_pDockQueue->AddDockedChild(std::make_unique(), + DS_DOCKED_RIGHT | style, DpiScaleInt(360)); + m_pDockLog = static_cast(pDockL); + m_pDockLog->GetLogContainer().SetHideSingleTab(TRUE); + auto pDockS = AddDockedChild(std::make_unique(), DS_DOCKED_RIGHT | style, DpiScaleInt(320)); m_pDockSettings = static_cast(pDockS); @@ -231,6 +381,12 @@ void CMainFrame::OnResize() m_processing = true; HWND hwnd = GetHwnd(); + LogMessage(L"--- Resize started ---"); + CString rinfo; + rinfo.Format(L"%d file(s) | Max: %dx%d | Q: %d", + (int)items.size(), opt.max_width, opt.max_height, opt.quality); + LogMessage(rinfo); + m_worker = std::thread([items = std::move(items), opt, out_dir, hwnd]() mutable { int ok = 0, fail = 0; for (auto& [idx, input] : items) { @@ -421,6 +577,10 @@ void CMainFrame::OnTransform() return; } + media::TransformOptions base_opts = BuildTransformOptions(); + base_opts.prompt = promptUtf8; + base_opts.api_key = api_key; + auto& lv = m_pDockQueue->GetQueueContainer().GetListView(); std::vector> items; for (int idx : indices) { @@ -431,20 +591,46 @@ void CMainFrame::OnTransform() m_processing = true; HWND hwnd = GetHwnd(); - m_worker = std::thread([items = std::move(items), promptUtf8, api_key, hwnd]() { + LogMessage(L"--- Transform started ---"); + CString info; + info.Format(L"Model: %S | %d file(s) | Aspect: %S | Size: %S", + base_opts.model.c_str(), (int)items.size(), + base_opts.aspect_ratio.empty() ? "auto" : base_opts.aspect_ratio.c_str(), + base_opts.image_size.empty() ? "default" : base_opts.image_size.c_str()); + LogMessage(info); + + m_worker = std::thread([items = std::move(items), base_opts, hwnd]() { int ok = 0, fail = 0; for (auto& [idx, input] : items) { ::PostMessage(hwnd, UWM_TRANSFORM_PROGRESS, (WPARAM)idx, 1); - media::TransformOptions topts; - topts.prompt = promptUtf8; - topts.api_key = api_key; + auto progress = [hwnd](const std::string& msg) { + auto* ws = new wchar_t[msg.size() * 2 + 2]; + int n = MultiByteToWideChar(CP_UTF8, 0, msg.c_str(), (int)msg.size(), ws, (int)(msg.size() * 2 + 1)); + ws[n] = L'\0'; + ::PostMessage(hwnd, UWM_LOG_MESSAGE, (WPARAM)ws, 0); + }; - std::string output = media::default_transform_output(input, promptUtf8); - auto result = media::transform_image(input, output, topts, nullptr); + media::TransformOptions topts = base_opts; + std::string output = media::default_transform_output(input, topts.prompt); + auto result = media::transform_image(input, output, topts, progress); - ::PostMessage(hwnd, UWM_TRANSFORM_PROGRESS, (WPARAM)idx, result.ok ? 2 : 3); - if (result.ok) ++ok; else ++fail; + if (result.ok) { + ++ok; + ::PostMessage(hwnd, UWM_TRANSFORM_PROGRESS, (WPARAM)idx, 2); + // Notify main thread about generated file + std::wstring wout = utf8_to_wide_mf(result.output_path); + auto* ws = new wchar_t[wout.size() + 1]; + wcscpy_s(ws, wout.size() + 1, wout.c_str()); + ::PostMessage(hwnd, UWM_GENERATED_FILE, (WPARAM)ws, 0); + } else { + ++fail; + ::PostMessage(hwnd, UWM_TRANSFORM_PROGRESS, (WPARAM)idx, 3); + auto* ws = new wchar_t[result.error.size() * 2 + 16]; + std::wstring errmsg = L"Error: " + utf8_to_wide_mf(result.error); + wcscpy_s(ws, errmsg.size() + 1, errmsg.c_str()); + ::PostMessage(hwnd, UWM_LOG_MESSAGE, (WPARAM)ws, 0); + } } ::PostMessage(hwnd, UWM_TRANSFORM_DONE, (WPARAM)ok, (LPARAM)fail); }); @@ -490,6 +676,7 @@ LRESULT CMainFrame::OnQueueDone(WPARAM wparam, LPARAM lparam) CString s; s.Format(L"Done: %d succeeded, %d failed", ok, fail); GetStatusBar().SetPartText(0, s); + LogMessage(s); if (fail > 0) ::MessageBox(GetHwnd(), s, L"pm-image", MB_ICONWARNING); return 0; @@ -518,11 +705,222 @@ LRESULT CMainFrame::OnTransformDone(WPARAM wparam, LPARAM lparam) CString s; s.Format(L"Transform done: %d succeeded, %d failed", ok, fail); GetStatusBar().SetPartText(0, s); + LogMessage(s); if (fail > 0) ::MessageBox(GetHwnd(), s, L"pm-image", MB_ICONWARNING); return 0; } +LRESULT CMainFrame::OnLogMessage(WPARAM wparam) +{ + auto* ws = reinterpret_cast(wparam); + if (ws) { + LogMessage(CString(ws)); + delete[] ws; + } + return 0; +} + +LRESULT CMainFrame::OnGeneratedFile(WPARAM wparam) +{ + auto* ws = reinterpret_cast(wparam); + if (ws && m_pDockQueue) { + auto& lv = m_pDockQueue->GetQueueContainer().GetListView(); + int idx = lv.AddFile(CString(ws)); + lv.SetItemStatus(idx, L"\u2728 Generated"); + LogMessage(CString(L"Generated: ") + ws); + delete[] ws; + } + return 0; +} + +// ── Presets ───────────────────────────────────────────── + +void CMainFrame::LoadPresets() +{ + m_presets.clear(); + try { + std::ifstream ifs(m_settingsPath); + if (!ifs.is_open()) return; + json j = json::parse(ifs, nullptr, false); + if (j.is_discarded()) return; + if (j.contains("transform") && j["transform"].contains("prompt_presets")) { + for (auto& p : j["transform"]["prompt_presets"]) { + PromptPreset pp; + pp.name = p.value("name", ""); + pp.prompt = p.value("prompt", ""); + if (!pp.prompt.empty()) + m_presets.push_back(std::move(pp)); + } + } + } catch (...) {} +} + +void CMainFrame::SavePresets() +{ + json j; + try { + std::ifstream ifs(m_settingsPath); + if (ifs.is_open()) { + j = json::parse(ifs, nullptr, false); + if (j.is_discarded()) j = json::object(); + } + } catch (...) { j = json::object(); } + + json arr = json::array(); + for (auto& p : m_presets) + arr.push_back({ {"name", p.name}, {"prompt", p.prompt} }); + j["transform"]["prompt_presets"] = arr; + + try { + std::ofstream ofs(m_settingsPath); + ofs << j.dump(2); + } catch (...) {} +} + +void CMainFrame::AddPreset(const std::string& name, const std::string& prompt) +{ + m_presets.push_back({ name, prompt }); + SavePresets(); +} + +void CMainFrame::RemovePreset(int index) +{ + if (index >= 0 && index < (int)m_presets.size()) { + m_presets.erase(m_presets.begin() + index); + SavePresets(); + } +} + +void CMainFrame::OnPresets() +{ + ShowPresetsMenu(); +} + +void CMainFrame::ShowPresetsMenu() +{ + constexpr UINT ID_PRESET_BASE = 50000; + constexpr UINT ID_REMOVE_BASE = 51000; + constexpr UINT ID_SAVE_PRESET = 52000; + + HMENU hMenu = ::CreatePopupMenu(); + if (!hMenu) return; + + if (m_presets.empty()) { + ::AppendMenuW(hMenu, MF_STRING | MF_GRAYED, 0, L"(no presets)"); + } else { + for (int i = 0; i < (int)m_presets.size(); ++i) { + std::wstring label = utf8_to_wide_mf(m_presets[i].name); + if (label.empty()) + label = utf8_to_wide_mf(m_presets[i].prompt.substr(0, 40)); + ::AppendMenuW(hMenu, MF_STRING, ID_PRESET_BASE + i, label.c_str()); + } + } + + ::AppendMenuW(hMenu, MF_SEPARATOR, 0, nullptr); + ::AppendMenuW(hMenu, MF_STRING, ID_SAVE_PRESET, L"Save current prompt\u2026"); + + if (!m_presets.empty()) { + HMENU hRemove = ::CreatePopupMenu(); + for (int i = 0; i < (int)m_presets.size(); ++i) { + std::wstring label = utf8_to_wide_mf(m_presets[i].name); + if (label.empty()) + label = utf8_to_wide_mf(m_presets[i].prompt.substr(0, 40)); + ::AppendMenuW(hRemove, MF_STRING, ID_REMOVE_BASE + i, label.c_str()); + } + ::AppendMenuW(hMenu, MF_POPUP, (UINT_PTR)hRemove, L"Remove preset"); + } + + POINT pt; + ::GetCursorPos(&pt); + UINT choice = (UINT)::TrackPopupMenu(hMenu, TPM_RETURNCMD | TPM_NONOTIFY, + pt.x, pt.y, 0, GetHwnd(), nullptr); + ::DestroyMenu(hMenu); + + if (choice == 0) return; + + if (choice == ID_SAVE_PRESET) { + std::wstring prompt = m_lastPrompt; + if (prompt.empty()) { + ::MessageBox(GetHwnd(), L"No prompt to save.\nRun a transform first, or type a prompt.", + L"pm-image", MB_ICONINFORMATION); + return; + } + + // Ask for a name + wchar_t nameBuf[256]{}; + alignas(DWORD) BYTE dlgBuf[1024]{}; + DLGTEMPLATE* dlg = reinterpret_cast(dlgBuf); + dlg->style = DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_VISIBLE; + dlg->cdit = 3; + dlg->cx = 220; dlg->cy = 60; + WORD* p = reinterpret_cast(dlg + 1); + *p++ = 0; *p++ = 0; + const wchar_t dlgTitle[] = L"Save Preset"; + memcpy(p, dlgTitle, sizeof(dlgTitle)); p += sizeof(dlgTitle) / sizeof(WORD); + if (reinterpret_cast(p) % 4) p++; + + auto addCtrl = [&](DWORD style, short x, short y, short cx, short cy, WORD id, const wchar_t* cls, const wchar_t* text) { + if (reinterpret_cast(p) % 4) p++; + DLGITEMTEMPLATE* item = reinterpret_cast(p); + item->style = style | WS_CHILD | WS_VISIBLE; + item->x = x; item->y = y; item->cx = cx; item->cy = cy; item->id = id; + p = reinterpret_cast(item + 1); + size_t clen = wcslen(cls) + 1; memcpy(p, cls, clen * 2); p += clen; + size_t tlen = wcslen(text) + 1; memcpy(p, text, tlen * 2); p += tlen; + *p++ = 0; + }; + addCtrl(SS_LEFT, 6, 6, 208, 10, 0xFFFF, L"Static", L"Preset name:"); + addCtrl(ES_AUTOHSCROLL | WS_BORDER | WS_TABSTOP, 6, 18, 208, 14, 1001, L"Edit", L""); + addCtrl(BS_DEFPUSHBUTTON | WS_TABSTOP, 160, 38, 50, 16, IDOK, L"Button", L"Save"); + + struct NameCtx { wchar_t* buf; int maxLen; }; + NameCtx ctx = { nameBuf, 255 }; + + INT_PTR result = ::DialogBoxIndirectParam( + ::GetModuleHandle(nullptr), dlg, GetHwnd(), + [](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> INT_PTR { + if (msg == WM_INITDIALOG) { + ::SetWindowLongPtr(h, GWLP_USERDATA, lp); + HFONT hf = (HFONT)::GetStockObject(DEFAULT_GUI_FONT); + ::EnumChildWindows(h, [](HWND c, LPARAM f) -> BOOL { + ::SendMessage(c, WM_SETFONT, (WPARAM)f, TRUE); return TRUE; + }, (LPARAM)hf); + ::SetFocus(::GetDlgItem(h, 1001)); + return FALSE; + } + if (msg == WM_COMMAND && LOWORD(wp) == IDOK) { + auto* c = reinterpret_cast(::GetWindowLongPtr(h, GWLP_USERDATA)); + ::GetDlgItemTextW(h, 1001, c->buf, c->maxLen); + ::EndDialog(h, IDOK); + return TRUE; + } + if (msg == WM_CLOSE) { ::EndDialog(h, IDCANCEL); return TRUE; } + return FALSE; + }, reinterpret_cast(&ctx)); + + if (result != IDOK || nameBuf[0] == L'\0') return; + AddPreset(wide_to_utf8(nameBuf), wide_to_utf8(prompt)); + LogMessage(CString(L"Preset saved: ") + nameBuf); + return; + } + + if (choice >= ID_REMOVE_BASE && choice < ID_REMOVE_BASE + m_presets.size()) { + int idx = choice - ID_REMOVE_BASE; + std::wstring name = utf8_to_wide_mf(m_presets[idx].name); + RemovePreset(idx); + LogMessage(CString(L"Preset removed: ") + name.c_str()); + return; + } + + if (choice >= ID_PRESET_BASE && choice < ID_PRESET_BASE + m_presets.size()) { + int idx = choice - ID_PRESET_BASE; + m_lastPrompt = utf8_to_wide_mf(m_presets[idx].prompt); + LogMessage(CString(L"Preset loaded: ") + utf8_to_wide_mf(m_presets[idx].name).c_str()); + return; + } +} + LRESULT CMainFrame::WndProc(UINT msg, WPARAM wparam, LPARAM lparam) { try { @@ -532,6 +930,8 @@ LRESULT CMainFrame::WndProc(UINT msg, WPARAM wparam, LPARAM lparam) case UWM_QUEUE_DONE: return OnQueueDone(wparam, lparam); case UWM_TRANSFORM_PROGRESS: return OnTransformProgress(wparam, lparam); case UWM_TRANSFORM_DONE: return OnTransformDone(wparam, lparam); + case UWM_LOG_MESSAGE: return OnLogMessage(wparam); + case UWM_GENERATED_FILE: return OnGeneratedFile(wparam); case UWM_QUEUE_ITEM_CLICKED: { int idx = static_cast(wparam); if (m_pDockQueue) { diff --git a/packages/media/cpp/src/win/ui_next/Mainfrm.h b/packages/media/cpp/src/win/ui_next/Mainfrm.h index f7feb04a..c444fd07 100644 --- a/packages/media/cpp/src/win/ui_next/Mainfrm.h +++ b/packages/media/cpp/src/win/ui_next/Mainfrm.h @@ -4,6 +4,15 @@ #include "DropView.h" #include "FileQueue.h" #include "SettingsPanel.h" +#include "LogPanel.h" +#include "Resource.h" +#include "core/transform.hpp" +#include + +struct PromptPreset { + std::string name; + std::string prompt; +}; class CMainFrame : public CRibbonDockFrame { @@ -13,9 +22,11 @@ public: virtual HWND Create(HWND parent = nullptr) override; void AddFilesToQueue(const std::vector& paths); + void LogMessage(const CString& msg); protected: virtual STDMETHODIMP Execute(UINT32, UI_EXECUTIONVERB, const PROPERTYKEY*, const PROPVARIANT*, IUISimplePropertySet*) override; + virtual STDMETHODIMP UpdateProperty(UINT32, REFPROPERTYKEY, const PROPVARIANT*, PROPVARIANT*) override; virtual STDMETHODIMP OnViewChanged(UINT32, UI_VIEWTYPE, IUnknown*, UI_VIEWVERB, INT32) override; virtual BOOL OnCommand(WPARAM wparam, LPARAM lparam) override; @@ -34,12 +45,29 @@ private: void OnResize(); void OnTransform(); void OnExit(); + void OnPresets(); + void SwitchSettingsMode(CSettingsView::Mode mode); + + void InvalidateToggle(UINT32 cmdID); + bool IsToggleSelected(UINT32 cmdID) const; + void HandleModelSelect(UINT32 cmdID); + void HandleAspectSelect(UINT32 cmdID); + void HandleSizeSelect(UINT32 cmdID); + media::TransformOptions BuildTransformOptions() const; + + void LoadPresets(); + void SavePresets(); + void ShowPresetsMenu(); + void AddPreset(const std::string& name, const std::string& prompt); + void RemovePreset(int index); LRESULT OnGetMinMaxInfo(UINT msg, WPARAM wparam, LPARAM lparam); LRESULT OnQueueProgress(WPARAM wparam, LPARAM lparam); LRESULT OnQueueDone(WPARAM wparam, LPARAM lparam); LRESULT OnTransformProgress(WPARAM wparam, LPARAM lparam); LRESULT OnTransformDone(WPARAM wparam, LPARAM lparam); + LRESULT OnLogMessage(WPARAM wparam); + LRESULT OnGeneratedFile(WPARAM wparam); std::vector GetSelectedQueueItems(); @@ -47,10 +75,20 @@ private: IUIRibbon* m_pIUIRibbon = nullptr; CDockQueue* m_pDockQueue = nullptr; CDockSettings* m_pDockSettings = nullptr; + CDockLog* m_pDockLog = nullptr; std::thread m_worker; bool m_processing = false; std::wstring m_lastPrompt; + + // Ribbon-driven AI settings + UINT32 m_selModel = IDC_CMD_MODEL_PRO; + UINT32 m_selAspect = IDC_CMD_ASPECT_AUTO; + UINT32 m_selSize = IDC_CMD_SIZE_DEFAULT; + + // Prompt presets + std::vector m_presets; + std::string m_settingsPath; }; #endif // PM_UI_MAINFRM_H diff --git a/packages/media/cpp/src/win/ui_next/Resource.h b/packages/media/cpp/src/win/ui_next/Resource.h index 283f152b..160c4fcc 100644 --- a/packages/media/cpp/src/win/ui_next/Resource.h +++ b/packages/media/cpp/src/win/ui_next/Resource.h @@ -30,6 +30,11 @@ #define IDC_EDIT_PROMPT 701 #define IDC_STATIC_PROMPT_LABEL 702 +// AI Transform settings controls +#define IDC_COMBO_AI_MODEL 710 +#define IDC_COMBO_AI_ASPECT 711 +#define IDC_COMBO_AI_SIZE 712 + // User messages #define UWM_QUEUE_PROGRESS (WM_USER + 100) #define UWM_QUEUE_DONE (WM_USER + 101) @@ -37,5 +42,7 @@ #define UWM_QUEUE_ITEM_CLICKED (WM_USER + 103) #define UWM_TRANSFORM_PROGRESS (WM_USER + 104) #define UWM_TRANSFORM_DONE (WM_USER + 105) +#define UWM_LOG_MESSAGE (WM_USER + 106) +#define UWM_GENERATED_FILE (WM_USER + 107) #endif // PM_UI_RESOURCE_H diff --git a/packages/media/cpp/src/win/ui_next/Resource.rc b/packages/media/cpp/src/win/ui_next/Resource.rc index d33d1ee5..e8f16889 100644 --- a/packages/media/cpp/src/win/ui_next/Resource.rc +++ b/packages/media/cpp/src/win/ui_next/Resource.rc @@ -58,6 +58,10 @@ BEGIN IDW_READY "Ready" END -// Docking bitmaps – reuse from Win32xx samples path (or copy to res/) -// These are required by the dock framework for the floating dock targeting UI. -// If missing, docking still works but without the visual targeting indicators. +// Docking bitmaps — required by Win32++ dock framework for drag indicators. +IDW_SDBOTTOM BITMAP "res/SDbottom.bmp" +IDW_SDCENTER BITMAP "res/SDcenter.bmp" +IDW_SDLEFT BITMAP "res/SDleft.bmp" +IDW_SDMIDDLE BITMAP "res/SDmiddle.bmp" +IDW_SDRIGHT BITMAP "res/SDright.bmp" +IDW_SDTOP BITMAP "res/SDtop.bmp" diff --git a/packages/media/cpp/src/win/ui_next/Ribbon.xml b/packages/media/cpp/src/win/ui_next/Ribbon.xml index 9c20e970..60b88401 100644 --- a/packages/media/cpp/src/win/ui_next/Ribbon.xml +++ b/packages/media/cpp/src/win/ui_next/Ribbon.xml @@ -80,6 +80,16 @@ AI Transform
+ + + Settings + + + + + Presets + + Transform @@ -97,6 +107,59 @@ + + + Model + + + Gemini 3 Pro Image + + + Gemini 3.1 Flash Image + + + + Aspect + + + (auto) + + + 1:1 + + + 4:3 + + + 16:9 + + + 9:16 + + + 3:2 + + + + Size + + + (default) + + + 1K + + + 2K + + + 4K + + + + Presets + + @@ -148,11 +211,44 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +