Fusion360-Addons/usr/Src/Core/Manager/PhysicManagerCollision.cpp
2021-10-31 19:39:29 +01:00

18 lines
517 B
C++

#include <StdAfx.h>
#include "vtPhysXAll.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
struct clist2
{
CK3dEntity *part;
CK3dEntity *obstacle;
CK3dEntity *sub_obstacle;
VxVector pos;
VxVector normal;
float depth;
clist2(CK3dEntity* p , CK3dEntity *o,CK3dEntity*so, VxVector po, VxVector n , float d ) :
part(p) , obstacle(o), sub_obstacle(so), pos(po) , normal (n) , depth (d){}
};