Fusion360-Addons/usr/autodesk/CPP/include/Fusion/Features/MoveFeature.h
2021-10-31 19:11:02 +01:00

123 lines
4.6 KiB
C++

//////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Feature.h"
// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
#include "../../Core/OSMacros.h"
#ifdef FUSIONXINTERFACE_EXPORTS
# ifdef __COMPILING_ADSK_FUSION_MOVEFEATURE_CPP__
# define ADSK_FUSION_MOVEFEATURE_API XI_EXPORT
# else
# define ADSK_FUSION_MOVEFEATURE_API
# endif
#else
# define ADSK_FUSION_MOVEFEATURE_API XI_IMPORT
#endif
namespace adsk { namespace fusion {
class Occurrence;
}}
namespace adsk { namespace core {
class Matrix3D;
class ObjectCollection;
}}
namespace adsk { namespace fusion {
/// Object that represents an existing move feature in a design.
class MoveFeature : public Feature {
public:
/// Gets and sets the entities to move. This is done by using an ObjectCollection
/// containing the objects to move. For a parametric model, the collection can contain
/// BRepBody or BRepFace objects but not a combination of both.
/// To use this property, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
core::Ptr<core::ObjectCollection> inputEntities() const;
bool inputEntities(const core::Ptr<core::ObjectCollection>& value);
/// Gets and sets the move transform of the input bodies.
/// To set this property, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
core::Ptr<core::Matrix3D> transform() const;
bool transform(const core::Ptr<core::Matrix3D>& value);
/// The NativeObject is the object outside the context of an assembly and
/// in the context of it's parent component.
/// Returns null in the case where this object is not in the context of
/// an assembly but is already the native object.
core::Ptr<MoveFeature> nativeObject() const;
/// Creates or returns a proxy for the native object
/// - i.e. a new object that represents this object but adds the assembly context
/// defined by the input occurrence.
/// occurrence : The occurrence that defines the context to create the proxy in.
/// Returns the proxy object or null if this isn't the NativeObject.
core::Ptr<MoveFeature> createForAssemblyContext(const core::Ptr<Occurrence>& occurrence) const;
ADSK_FUSION_MOVEFEATURE_API static const char* classType();
ADSK_FUSION_MOVEFEATURE_API const char* objectType() const override;
ADSK_FUSION_MOVEFEATURE_API void* queryInterface(const char* id) const override;
ADSK_FUSION_MOVEFEATURE_API static const char* interfaceId() { return classType(); }
private:
// Raw interface
virtual core::ObjectCollection* inputEntities_raw() const = 0;
virtual bool inputEntities_raw(core::ObjectCollection* value) = 0;
virtual core::Matrix3D* transform_raw() const = 0;
virtual bool transform_raw(core::Matrix3D* value) = 0;
virtual MoveFeature* nativeObject_raw() const = 0;
virtual MoveFeature* createForAssemblyContext_raw(Occurrence* occurrence) const = 0;
};
// Inline wrappers
inline core::Ptr<core::ObjectCollection> MoveFeature::inputEntities() const
{
core::Ptr<core::ObjectCollection> res = inputEntities_raw();
return res;
}
inline bool MoveFeature::inputEntities(const core::Ptr<core::ObjectCollection>& value)
{
return inputEntities_raw(value.get());
}
inline core::Ptr<core::Matrix3D> MoveFeature::transform() const
{
core::Ptr<core::Matrix3D> res = transform_raw();
return res;
}
inline bool MoveFeature::transform(const core::Ptr<core::Matrix3D>& value)
{
return transform_raw(value.get());
}
inline core::Ptr<MoveFeature> MoveFeature::nativeObject() const
{
core::Ptr<MoveFeature> res = nativeObject_raw();
return res;
}
inline core::Ptr<MoveFeature> MoveFeature::createForAssemblyContext(const core::Ptr<Occurrence>& occurrence) const
{
core::Ptr<MoveFeature> res = createForAssemblyContext_raw(occurrence.get());
return res;
}
}// namespace fusion
}// namespace adsk
#undef ADSK_FUSION_MOVEFEATURE_API