Fusion360-Addons/usr/autodesk/CPP/include/Fusion/Features/MoveFeatureInput.h
2021-10-31 19:11:02 +01:00

117 lines
4.4 KiB
C++

//////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../../Core/Base.h"
#include "../FusionTypeDefs.h"
// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
#include "../../Core/OSMacros.h"
#ifdef FUSIONXINTERFACE_EXPORTS
# ifdef __COMPILING_ADSK_FUSION_MOVEFEATUREINPUT_CPP__
# define ADSK_FUSION_MOVEFEATUREINPUT_API XI_EXPORT
# else
# define ADSK_FUSION_MOVEFEATUREINPUT_API
# endif
#else
# define ADSK_FUSION_MOVEFEATUREINPUT_API XI_IMPORT
#endif
namespace adsk { namespace fusion {
class BaseFeature;
}}
namespace adsk { namespace core {
class Matrix3D;
class ObjectCollection;
}}
namespace adsk { namespace fusion {
/// This class defines the methods and properties that pertain to the definition of a move feature.
class MoveFeatureInput : public core::Base {
public:
/// An ObjectCollection containing the objects to move. The collection can contain
/// BRepBody or BRepFace objects but not a mixture of the two types.
core::Ptr<core::ObjectCollection> inputEntities() const;
bool inputEntities(const core::Ptr<core::ObjectCollection>& value);
/// Gets and sets the tranform to apply to the input entities. This can describe a move (translation)
/// or a rotation. The matrix must define an orthogonal transform. That is the axes remain
/// perpendicular to each other and there isn't any scale or mirror defined.
core::Ptr<core::Matrix3D> transform() const;
bool transform(const core::Ptr<core::Matrix3D>& value);
/// When creating a feature that is owned by a base feature, set this property to the
/// base feature you want to associate the new feature with. By default, this is null,
/// meaning it will not be associated with a base feature.
/// Because of a current limitation, if you want to create a feature associated with a base
/// feature, you must set this property AND call the startEdit method of the base feature,
/// create the feature, and then call the finishEdit method of the base feature. The base
/// feature must be in an "edit" state to be able to add any additional items to it.
core::Ptr<BaseFeature> targetBaseFeature() const;
bool targetBaseFeature(const core::Ptr<BaseFeature>& value);
ADSK_FUSION_MOVEFEATUREINPUT_API static const char* classType();
ADSK_FUSION_MOVEFEATUREINPUT_API const char* objectType() const override;
ADSK_FUSION_MOVEFEATUREINPUT_API void* queryInterface(const char* id) const override;
ADSK_FUSION_MOVEFEATUREINPUT_API static const char* interfaceId() { return classType(); }
private:
// Raw interface
virtual core::ObjectCollection* inputEntities_raw() const = 0;
virtual bool inputEntities_raw(core::ObjectCollection* value) = 0;
virtual core::Matrix3D* transform_raw() const = 0;
virtual bool transform_raw(core::Matrix3D* value) = 0;
virtual BaseFeature* targetBaseFeature_raw() const = 0;
virtual bool targetBaseFeature_raw(BaseFeature* value) = 0;
};
// Inline wrappers
inline core::Ptr<core::ObjectCollection> MoveFeatureInput::inputEntities() const
{
core::Ptr<core::ObjectCollection> res = inputEntities_raw();
return res;
}
inline bool MoveFeatureInput::inputEntities(const core::Ptr<core::ObjectCollection>& value)
{
return inputEntities_raw(value.get());
}
inline core::Ptr<core::Matrix3D> MoveFeatureInput::transform() const
{
core::Ptr<core::Matrix3D> res = transform_raw();
return res;
}
inline bool MoveFeatureInput::transform(const core::Ptr<core::Matrix3D>& value)
{
return transform_raw(value.get());
}
inline core::Ptr<BaseFeature> MoveFeatureInput::targetBaseFeature() const
{
core::Ptr<BaseFeature> res = targetBaseFeature_raw();
return res;
}
inline bool MoveFeatureInput::targetBaseFeature(const core::Ptr<BaseFeature>& value)
{
return targetBaseFeature_raw(value.get());
}
}// namespace fusion
}// namespace adsk
#undef ADSK_FUSION_MOVEFEATUREINPUT_API