deargui-vpl/ref/virtools/Includes/VIcheckbutton.h

60 lines
1.5 KiB
C++

#if !defined(AFX_VICHECKBUTTON_H__A21500CC_24C4_11D3_BAE2_00A0C9CC72C3__INCLUDED_)
#define AFX_VICHECKBUTTON_H__A21500CC_24C4_11D3_BAE2_00A0C9CC72C3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// VIcheckbutton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// VICheckButton window
class AFX_EXT_CLASS VICheckButton : public CButton, public VIControl
{
// Construction
public:
VICheckButton();
void DrawItem(LPDRAWITEMSTRUCT dis);
void SetBitmaps(CBitmap * normal=NULL,CBitmap * pushed=NULL,BOOL release=FALSE,int sizex=0,int sizey=0);
// Attributes
protected:
CBitmap* m_normalBitmap;
CBitmap* m_pushedBitmap;
BOOL m_bReleaseBitmaps;
int m_bitmapSizeX;
int m_bitmapSizeY;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(VICheckButton)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~VICheckButton();
// Generated message map functions
protected:
//{{AFX_MSG(VICheckButton)
afx_msg void OnPaint();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VICHECKBUTTON_H__A21500CC_24C4_11D3_BAE2_00A0C9CC72C3__INCLUDED_)