16 lines
656 B
C++
16 lines
656 B
C++
//------------------------------------------------------------------------------
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// Runtime execution system for node editor
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// Executes blocks when their inputs are activated
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//------------------------------------------------------------------------------
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#include "imgui_node_editor_internal.h"
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// Forward declaration - App class from blueprints-example
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// We'll use a function pointer approach to avoid including app.h here
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namespace {
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typedef void (*ExecuteRuntimeCallback)(void* app);
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static ExecuteRuntimeCallback s_RuntimeCallback = nullptr;
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static void* s_RuntimeApp = nullptr;
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}
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namespace ed = ax::NodeEditor::Detail;
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