freecad-cam/Mod/Draft/draftguitools/gui_edit_part_objects.py
2026-02-01 01:59:24 +01:00

156 lines
5.7 KiB
Python

# ***************************************************************************
# * Copyright (c) 2019 Carlo Pavan <carlopav@gmail.com> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provides support functions to edit Part objects."""
## @package gui_edit_part_objects
# \ingroup draftguitools
# \brief Provides support functions to edit Part objects.
__title__ = "FreeCAD Draft Edit Tool"
__author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, "
"Dmitry Chigrin, Carlo Pavan")
__url__ = "https://www.freecad.org"
## \addtogroup draftguitools
# @{
import FreeCAD as App
import DraftVecUtils
from draftguitools.gui_edit_base_object import GuiTools
class PartLineGuiTools(GuiTools):
def __init__(self):
pass
def get_edit_points(self, obj):
editpoints = []
editpoints.append(App.Vector(obj.X1,obj.Y1,obj.Z1))
editpoints.append(App.Vector(obj.X2,obj.Y2,obj.Z2))
return editpoints
def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
if node_idx == 0:
obj.X1 = v.x
obj.Y1 = v.y
obj.Z1 = v.z
elif node_idx == 1:
obj.X2 = v.x
obj.Y2 = v.y
obj.Z2 = v.z
class PartBoxGuiTools(GuiTools):
def __init__(self):
pass
def get_edit_points(self, obj):
editpoints = []
editpoints.append(App.Vector(0, 0, 0))
editpoints.append(App.Vector(obj.Length, 0, 0))
editpoints.append(App.Vector(0, obj.Width, 0))
editpoints.append(App.Vector(0, 0, obj.Height))
return editpoints
def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
if node_idx == 0:
obj.Placement.Base = obj.Placement.Base + v
elif node_idx == 1:
_vector = DraftVecUtils.project(v, App.Vector(1, 0, 0))
obj.Length = _vector.Length
elif node_idx == 2:
_vector = DraftVecUtils.project(v, App.Vector(0, 1, 0))
obj.Width = _vector.Length
elif node_idx == 3:
_vector = DraftVecUtils.project(v, App.Vector(0, 0, 1))
obj.Height = _vector.Length
class PartCylinderGuiTools(GuiTools):
def __init__(self):
pass
def get_edit_points(self, obj):
editpoints = []
editpoints.append(App.Vector(0, 0, 0))
editpoints.append(App.Vector(obj.Radius, 0, 0))
editpoints.append(App.Vector(0, 0, obj.Height))
return editpoints
def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
if node_idx == 0:
obj.Placement.Base = obj.Placement.Base + v
elif node_idx == 1:
if v.Length > 0.0:
obj.Radius = v.Length
elif node_idx == 2:
_vector = DraftVecUtils.project(v, App.Vector(0, 0, 1))
obj.Height = _vector.Length
class PartConeGuiTools(GuiTools):
def __init__(self):
pass
def get_edit_points(self, obj):
editpoints = []
editpoints.append(App.Vector(0, 0, 0))
editpoints.append(App.Vector(obj.Radius1, 0, 0))
editpoints.append(App.Vector(obj.Radius2, 0, obj.Height))
editpoints.append(App.Vector(0, 0, obj.Height))
return editpoints
def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
if node_idx == 0:
obj.Placement.Base = obj.Placement.Base + v
elif node_idx == 1:
obj.Radius1 = v.Length # TODO: Perhaps better to project on the face?
elif node_idx == 2:
v.z = 0
obj.Radius2 = v.Length # TODO: Perhaps better to project on the face?
elif node_idx == 3: # Height is last to have the priority on the radius
_vector = DraftVecUtils.project(v, App.Vector(0, 0, 1))
obj.Height = _vector.Length
class PartSphereGuiTools(GuiTools):
def __init__(self):
pass
def get_edit_points(self, obj):
editpoints = []
editpoints.append(App.Vector(0, 0, 0))
editpoints.append(App.Vector(obj.Radius, 0, 0))
return editpoints
def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
if node_idx == 0:
obj.Placement.Base = obj.Placement.Base + v
elif node_idx == 1:
if v.Length > 0.0:
obj.Radius = v.Length # TODO: Perhaps better to project on the face?
## @}